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true\n});\n\n__export(require(\"./applicators/Applicator\"));\n\n__export(require(\"./applicators/ComposeApplicator\"));\n\n__export(require(\"./applicators/PartialApplicator\"));\n\n__export(require(\"./applicators/PartialedApplicator\"));\n\n__export(require(\"./applicators/PartialValueApplicator\"));\n\n__export(require(\"./applicators/PostValueApplicator\"));\n\n__export(require(\"./applicators/PreValueApplicator\"));\n\n__export(require(\"./applicators/WrapApplicator\"));\n\n__export(require(\"./applicators/BindApplicator\"));\n\n__export(require(\"./applicators/InvokeApplicator\"));\n\n__export(require(\"./applicators/MemoizeApplicator\"));","var freeGlobal = require('./_freeGlobal');\n/** Detect free variable `self`. */\n\n\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n/** Used as a reference to the global object. */\n\nvar root = freeGlobal || freeSelf || Function('return this')();\nmodule.exports = root;","/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\nmodule.exports = isArray;","/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isObject;","var identity = require('./identity'),\n overRest = require('./_overRest'),\n setToString = require('./_setToString');\n/**\n * The base implementation of `_.rest` which doesn't validate or coerce arguments.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n */\n\n\nfunction baseRest(func, start) {\n return setToString(overRest(func, start, identity), func + '');\n}\n\nmodule.exports = baseRest;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar Applicator = function () {\n function Applicator() {}\n\n return Applicator;\n}();\n\nexports.Applicator = Applicator;","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\n\nmodule.exports = isObjectLike;","/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\n\n/* global Reflect, Promise */\nvar _extendStatics = function extendStatics(d, b) {\n _extendStatics = Object.setPrototypeOf || {\n __proto__: []\n } instanceof Array && function (d, b) {\n d.__proto__ = b;\n } || function (d, b) {\n for (var p in b) {\n if (b.hasOwnProperty(p)) d[p] = b[p];\n }\n };\n\n return _extendStatics(d, b);\n};\n\nexport function __extends(d, b) {\n _extendStatics(d, b);\n\n function __() {\n this.constructor = d;\n }\n\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\n}\n\nvar _assign = function __assign() {\n _assign = Object.assign || function __assign(t) {\n for (var s, i = 1, n = arguments.length; i < n; i++) {\n s = arguments[i];\n\n for (var p in s) {\n if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\n }\n }\n\n return t;\n };\n\n return _assign.apply(this, arguments);\n};\n\nexport { _assign as __assign };\nexport function __rest(s, e) {\n var t = {};\n\n for (var p in s) {\n if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p];\n }\n\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i])) t[p[i]] = s[p[i]];\n }\n return t;\n}\nexport function __decorate(decorators, target, key, desc) {\n var c = arguments.length,\n r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc,\n d;\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);else for (var i = decorators.length - 1; i >= 0; i--) {\n if (d = decorators[i]) r = (c < 3 ? 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y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\n if (y = 0, t) op = [op[0] & 2, t.value];\n\n switch (op[0]) {\n case 0:\n case 1:\n t = op;\n break;\n\n case 4:\n _.label++;\n return {\n value: op[1],\n done: false\n };\n\n case 5:\n _.label++;\n y = op[1];\n op = [0];\n continue;\n\n case 7:\n op = _.ops.pop();\n\n _.trys.pop();\n\n continue;\n\n default:\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {\n _ = 0;\n continue;\n }\n\n if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {\n _.label = op[1];\n break;\n }\n\n if (op[0] === 6 && _.label < t[1]) {\n _.label = t[1];\n t = op;\n break;\n }\n\n if (t && _.label < t[2]) {\n _.label = t[2];\n\n _.ops.push(op);\n\n break;\n }\n\n if (t[2]) _.ops.pop();\n\n _.trys.pop();\n\n continue;\n }\n\n op = body.call(thisArg, _);\n } catch (e) {\n op = [6, e];\n y = 0;\n } finally {\n f = t = 0;\n }\n }\n\n if (op[0] & 5) throw op[1];\n return {\n value: op[0] ? op[1] : void 0,\n done: true\n };\n }\n}\nexport function __exportStar(m, exports) {\n for (var p in m) {\n if (!exports.hasOwnProperty(p)) exports[p] = m[p];\n }\n}\nexport function __values(o) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator],\n i = 0;\n if (m) return m.call(o);\n return {\n next: function next() {\n if (o && i >= o.length) o = void 0;\n return {\n value: o && o[i++],\n done: !o\n };\n }\n };\n}\nexport function __read(o, n) {\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\n if (!m) return o;\n var i = m.call(o),\n r,\n ar = [],\n e;\n\n try {\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) {\n ar.push(r.value);\n }\n } catch (error) {\n e = {\n error: error\n };\n } finally {\n try {\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\n } finally {\n if (e) throw e.error;\n }\n }\n\n return ar;\n}\nexport function __spread() {\n for (var ar = [], i = 0; i < arguments.length; i++) {\n ar = ar.concat(__read(arguments[i]));\n }\n\n return ar;\n}\nexport function __spreadArrays() {\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) {\n s += arguments[i].length;\n }\n\n for (var r = Array(s), k = 0, i = 0; i < il; i++) {\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) {\n r[k] = a[j];\n }\n }\n\n return r;\n}\n;\nexport function __await(v) {\n return this instanceof __await ? (this.v = v, this) : new __await(v);\n}\nexport function __asyncGenerator(thisArg, _arguments, generator) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var g = generator.apply(thisArg, _arguments || []),\n i,\n q = [];\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () {\n return this;\n }, i;\n\n function verb(n) {\n if (g[n]) i[n] = function (v) {\n return new Promise(function (a, b) {\n q.push([n, v, a, b]) > 1 || resume(n, v);\n });\n };\n }\n\n function resume(n, v) {\n try {\n step(g[n](v));\n } catch (e) {\n settle(q[0][3], e);\n }\n }\n\n function step(r) {\n r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r);\n }\n\n function fulfill(value) {\n resume(\"next\", value);\n }\n\n function reject(value) {\n resume(\"throw\", value);\n }\n\n function settle(f, v) {\n if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]);\n }\n}\nexport function __asyncDelegator(o) {\n var i, p;\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) {\n throw e;\n }), verb(\"return\"), i[Symbol.iterator] = function () {\n return this;\n }, i;\n\n function verb(n, f) {\n i[n] = o[n] ? function (v) {\n return (p = !p) ? {\n value: __await(o[n](v)),\n done: n === \"return\"\n } : f ? f(v) : v;\n } : f;\n }\n}\nexport function __asyncValues(o) {\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\n var m = o[Symbol.asyncIterator],\n i;\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () {\n return this;\n }, i);\n\n function verb(n) {\n i[n] = o[n] && function (v) {\n return new Promise(function (resolve, reject) {\n v = o[n](v), settle(resolve, reject, v.done, v.value);\n });\n };\n }\n\n function settle(resolve, reject, d, v) {\n Promise.resolve(v).then(function (v) {\n resolve({\n value: v,\n done: d\n });\n }, reject);\n }\n}\nexport function __makeTemplateObject(cooked, raw) {\n if (Object.defineProperty) {\n Object.defineProperty(cooked, \"raw\", {\n value: raw\n });\n } else {\n cooked.raw = raw;\n }\n\n return cooked;\n}\n;\nexport function __importStar(mod) {\n if (mod && mod.__esModule) return mod;\n var result = {};\n if (mod != null) for (var k in mod) {\n if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];\n }\n result.default = mod;\n return result;\n}\nexport function __importDefault(mod) {\n return mod && mod.__esModule ? mod : {\n default: mod\n };\n}","var core = module.exports = {\n version: '2.6.11'\n};\nif (typeof __e == 'number') __e = core; // eslint-disable-line no-undef","var baseGetTag = require('./_baseGetTag'),\n isObject = require('./isObject');\n/** `Object#toString` result references. */\n\n\nvar asyncTag = '[object AsyncFunction]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n proxyTag = '[object Proxy]';\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\n\nfunction isFunction(value) {\n if (!isObject(value)) {\n return false;\n } // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n\n\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\n\nmodule.exports = isFunction;","var Symbol = require('./_Symbol'),\n getRawTag = require('./_getRawTag'),\n objectToString = require('./_objectToString');\n/** `Object#toString` result references. */\n\n\nvar nullTag = '[object Null]',\n undefinedTag = '[object Undefined]';\n/** Built-in value references. */\n\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\n\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n\n return symToStringTag && symToStringTag in Object(value) ? getRawTag(value) : objectToString(value);\n}\n\nmodule.exports = baseGetTag;","\"use strict\";\n\nfunction __export(m) {\n for (var p in m) {\n if (!exports.hasOwnProperty(p)) exports[p] = m[p];\n }\n}\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\n__export(require(\"./utils/log\"));\n\n__export(require(\"./utils/resolveFunction\"));\n\n__export(require(\"./utils/CompositeKeyWeakMap\"));\n\n__export(require(\"./utils/returnAtIndex\"));\n\n__export(require(\"./utils/copyMetaData\"));\n\n__export(require(\"./utils/bind\"));\n\n__export(require(\"./utils/wrapConstructor\"));\n\n__export(require(\"./utils/assignAll\"));\n\n__export(require(\"./utils/isDecoratorArgs\"));\n\n__export(require(\"./utils/isPrototypeAccess\"));","var baseSetData = require('./_baseSetData'),\n createBind = require('./_createBind'),\n createCurry = require('./_createCurry'),\n createHybrid = require('./_createHybrid'),\n createPartial = require('./_createPartial'),\n getData = require('./_getData'),\n mergeData = require('./_mergeData'),\n setData = require('./_setData'),\n setWrapToString = require('./_setWrapToString'),\n toInteger = require('./toInteger');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/** Used to compose bitmasks for function metadata. */\n\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_FLAG = 8,\n WRAP_CURRY_RIGHT_FLAG = 16,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_PARTIAL_RIGHT_FLAG = 64;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeMax = Math.max;\n/**\n * Creates a function that either curries or invokes `func` with optional\n * `this` binding and partially applied arguments.\n *\n * @private\n * @param {Function|string} func The function or method name to wrap.\n * @param {number} bitmask The bitmask flags.\n * 1 - `_.bind`\n * 2 - `_.bindKey`\n * 4 - `_.curry` or `_.curryRight` of a bound function\n * 8 - `_.curry`\n * 16 - `_.curryRight`\n * 32 - `_.partial`\n * 64 - `_.partialRight`\n * 128 - `_.rearg`\n * 256 - `_.ary`\n * 512 - `_.flip`\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to be partially applied.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\n\nfunction createWrap(func, bitmask, thisArg, partials, holders, argPos, ary, arity) {\n var isBindKey = bitmask & WRAP_BIND_KEY_FLAG;\n\n if (!isBindKey && typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n var length = partials ? partials.length : 0;\n\n if (!length) {\n bitmask &= ~(WRAP_PARTIAL_FLAG | WRAP_PARTIAL_RIGHT_FLAG);\n partials = holders = undefined;\n }\n\n ary = ary === undefined ? ary : nativeMax(toInteger(ary), 0);\n arity = arity === undefined ? arity : toInteger(arity);\n length -= holders ? holders.length : 0;\n\n if (bitmask & WRAP_PARTIAL_RIGHT_FLAG) {\n var partialsRight = partials,\n holdersRight = holders;\n partials = holders = undefined;\n }\n\n var data = isBindKey ? undefined : getData(func);\n var newData = [func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity];\n\n if (data) {\n mergeData(newData, data);\n }\n\n func = newData[0];\n bitmask = newData[1];\n thisArg = newData[2];\n partials = newData[3];\n holders = newData[4];\n arity = newData[9] = newData[9] === undefined ? isBindKey ? 0 : func.length : nativeMax(newData[9] - length, 0);\n\n if (!arity && bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG)) {\n bitmask &= ~(WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG);\n }\n\n if (!bitmask || bitmask == WRAP_BIND_FLAG) {\n var result = createBind(func, bitmask, thisArg);\n } else if (bitmask == WRAP_CURRY_FLAG || bitmask == WRAP_CURRY_RIGHT_FLAG) {\n result = createCurry(func, bitmask, arity);\n } else if ((bitmask == WRAP_PARTIAL_FLAG || bitmask == (WRAP_BIND_FLAG | WRAP_PARTIAL_FLAG)) && !holders.length) {\n result = createPartial(func, bitmask, thisArg, partials);\n } else {\n result = createHybrid.apply(undefined, newData);\n }\n\n var setter = data ? baseSetData : setData;\n return setWrapToString(setter(result, newData), func, bitmask);\n}\n\nmodule.exports = createWrap;","// https://github.com/zloirock/core-js/issues/86#issuecomment-115759028\nvar global = module.exports = typeof window != 'undefined' && window.Math == Math ? window : typeof self != 'undefined' && self.Math == Math ? self // eslint-disable-next-line no-new-func\n: Function('return this')();\nif (typeof __g == 'number') __g = global; // eslint-disable-line no-undef","// Thank's IE8 for his funny defineProperty\nmodule.exports = !require('./_fails')(function () {\n return Object.defineProperty({}, 'a', {\n get: function get() {\n return 7;\n }\n }).a != 7;\n});","var baseIsNative = require('./_baseIsNative'),\n getValue = require('./_getValue');\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\n\n\nfunction getNative(object, key) {\n var value = getValue(object, key);\n return baseIsNative(value) ? value : undefined;\n}\n\nmodule.exports = getNative;","var global = require('./_global');\n\nvar core = require('./_core');\n\nvar ctx = require('./_ctx');\n\nvar hide = require('./_hide');\n\nvar has = require('./_has');\n\nvar PROTOTYPE = 'prototype';\n\nvar $export = function $export(type, name, source) {\n var IS_FORCED = type & $export.F;\n var IS_GLOBAL = type & $export.G;\n var IS_STATIC = type & $export.S;\n var IS_PROTO = type & $export.P;\n var IS_BIND = type & $export.B;\n var IS_WRAP = type & $export.W;\n var exports = IS_GLOBAL ? core : core[name] || (core[name] = {});\n var expProto = exports[PROTOTYPE];\n var target = IS_GLOBAL ? global : IS_STATIC ? global[name] : (global[name] || {})[PROTOTYPE];\n var key, own, out;\n if (IS_GLOBAL) source = name;\n\n for (key in source) {\n // contains in native\n own = !IS_FORCED && target && target[key] !== undefined;\n if (own && has(exports, key)) continue; // export native or passed\n\n out = own ? target[key] : source[key]; // prevent global pollution for namespaces\n\n exports[key] = IS_GLOBAL && typeof target[key] != 'function' ? source[key] // bind timers to global for call from export context\n : IS_BIND && own ? ctx(out, global) // wrap global constructors for prevent change them in library\n : IS_WRAP && target[key] == out ? function (C) {\n var F = function F(a, b, c) {\n if (this instanceof C) {\n switch (arguments.length) {\n case 0:\n return new C();\n\n case 1:\n return new C(a);\n\n case 2:\n return new C(a, b);\n }\n\n return new C(a, b, c);\n }\n\n return C.apply(this, arguments);\n };\n\n F[PROTOTYPE] = C[PROTOTYPE];\n return F; // make static versions for prototype methods\n }(out) : IS_PROTO && typeof out == 'function' ? ctx(Function.call, out) : out; // export proto methods to core.%CONSTRUCTOR%.methods.%NAME%\n\n if (IS_PROTO) {\n (exports.virtual || (exports.virtual = {}))[key] = out; // export proto methods to core.%CONSTRUCTOR%.prototype.%NAME%\n\n if (type & $export.R && expProto && !expProto[key]) hide(expProto, key, out);\n }\n }\n}; // type bitmap\n\n\n$export.F = 1; // forced\n\n$export.G = 2; // global\n\n$export.S = 4; // static\n\n$export.P = 8; // proto\n\n$export.B = 16; // bind\n\n$export.W = 32; // wrap\n\n$export.U = 64; // safe\n\n$export.R = 128; // real proto method for `library`\n\nmodule.exports = $export;","var anObject = require('./_an-object');\n\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\n\nvar toPrimitive = require('./_to-primitive');\n\nvar dP = Object.defineProperty;\nexports.f = require('./_descriptors') ? Object.defineProperty : function defineProperty(O, P, Attributes) {\n anObject(O);\n P = toPrimitive(P, true);\n anObject(Attributes);\n if (IE8_DOM_DEFINE) try {\n return dP(O, P, Attributes);\n } catch (e) {\n /* empty */\n }\n if ('get' in Attributes || 'set' in Attributes) throw TypeError('Accessors not supported!');\n if ('value' in Attributes) O[P] = Attributes.value;\n return O;\n};","var hasOwnProperty = {}.hasOwnProperty;\n\nmodule.exports = function (it, key) {\n return hasOwnProperty.call(it, key);\n};","/**\n * This method returns the first argument it receives.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {*} value Any value.\n * @returns {*} Returns `value`.\n * @example\n *\n * var object = { 'a': 1 };\n *\n * console.log(_.identity(object) === object);\n * // => true\n */\nfunction identity(value) {\n return value;\n}\n\nmodule.exports = identity;","/**\n * A faster alternative to `Function#apply`, this function invokes `func`\n * with the `this` binding of `thisArg` and the arguments of `args`.\n *\n * @private\n * @param {Function} func The function to invoke.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} args The arguments to invoke `func` with.\n * @returns {*} Returns the result of `func`.\n */\nfunction apply(func, thisArg, args) {\n switch (args.length) {\n case 0:\n return func.call(thisArg);\n\n case 1:\n return func.call(thisArg, args[0]);\n\n case 2:\n return func.call(thisArg, args[0], args[1]);\n\n case 3:\n return func.call(thisArg, args[0], args[1], args[2]);\n }\n\n return func.apply(thisArg, args);\n}\n\nmodule.exports = apply;","/** Used as the internal argument placeholder. */\nvar PLACEHOLDER = '__lodash_placeholder__';\n/**\n * Replaces all `placeholder` elements in `array` with an internal placeholder\n * and returns an array of their indexes.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {*} placeholder The placeholder to replace.\n * @returns {Array} Returns the new array of placeholder indexes.\n */\n\nfunction replaceHolders(array, placeholder) {\n var index = -1,\n length = array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n\n if (value === placeholder || value === PLACEHOLDER) {\n array[index] = PLACEHOLDER;\n result[resIndex++] = index;\n }\n }\n\n return result;\n}\n\nmodule.exports = replaceHolders;","var dP = require('./_object-dp');\n\nvar createDesc = require('./_property-desc');\n\nmodule.exports = require('./_descriptors') ? function (object, key, value) {\n return dP.f(object, key, createDesc(1, value));\n} : function (object, key, value) {\n object[key] = value;\n return object;\n};","module.exports = function (it) {\n return typeof it === 'object' ? it !== null : typeof it === 'function';\n};","module.exports = function (exec) {\n try {\n return !!exec();\n } catch (e) {\n return true;\n }\n};","// to indexed object, toObject with fallback for non-array-like ES3 strings\nvar IObject = require('./_iobject');\n\nvar defined = require('./_defined');\n\nmodule.exports = function (it) {\n return IObject(defined(it));\n};","var store = require('./_shared')('wks');\n\nvar uid = require('./_uid');\n\nvar Symbol = require('./_global').Symbol;\n\nvar USE_SYMBOL = typeof Symbol == 'function';\n\nvar $exports = module.exports = function (name) {\n return store[name] || (store[name] = USE_SYMBOL && Symbol[name] || (USE_SYMBOL ? Symbol : uid)('Symbol.' + name));\n};\n\n$exports.store = store;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.Wrapper = exports.withFormsy = exports.validationRules = exports.propTypes = exports.addValidationRule = undefined;\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nvar _formDataToObject = require('form-data-to-object');\n\nvar _formDataToObject2 = _interopRequireDefault(_formDataToObject);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _utils = require('./utils');\n\nvar _utils2 = _interopRequireDefault(_utils);\n\nvar _validationRules = require('./validationRules');\n\nvar _validationRules2 = _interopRequireDefault(_validationRules);\n\nvar _Wrapper = require('./Wrapper');\n\nvar _Wrapper2 = _interopRequireDefault(_Wrapper);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nfunction _objectWithoutProperties(obj, keys) {\n var target = {};\n\n for (var i in obj) {\n if (keys.indexOf(i) >= 0) continue;\n if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n target[i] = obj[i];\n }\n\n return target;\n}\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n/* eslint-disable react/no-unused-state, react/default-props-match-prop-types */\n\n\nvar Formsy = function (_React$Component) {\n _inherits(Formsy, _React$Component);\n\n function Formsy(props) {\n _classCallCheck(this, Formsy);\n\n var _this = _possibleConstructorReturn(this, (Formsy.__proto__ || Object.getPrototypeOf(Formsy)).call(this, props));\n\n _this.getChildContext = function () {\n return {\n formsy: {\n attachToForm: _this.attachToForm,\n detachFromForm: _this.detachFromForm,\n validate: _this.validate,\n isFormDisabled: _this.isFormDisabled,\n isValidValue: function isValidValue(component, value) {\n return _this.runValidation(component, value).isValid;\n }\n }\n };\n };\n\n _this.componentDidMount = function () {\n _this.validateForm();\n };\n\n _this.componentWillUpdate = function () {\n // Keep a reference to input names before form updates,\n // to check if inputs has changed after render\n _this.prevInputNames = _this.inputs.map(function (component) {\n return component.props.name;\n });\n };\n\n _this.componentDidUpdate = function () {\n if (_this.props.validationErrors && _typeof(_this.props.validationErrors) === 'object' && Object.keys(_this.props.validationErrors).length > 0) {\n _this.setInputValidationErrors(_this.props.validationErrors);\n }\n\n var newInputNames = _this.inputs.map(function (component) {\n return component.props.name;\n });\n\n if (_utils2.default.arraysDiffer(_this.prevInputNames, newInputNames)) {\n _this.validateForm();\n }\n };\n\n _this.getCurrentValues = function () {\n return _this.inputs.reduce(function (data, component) {\n var name = component.props.name;\n var dataCopy = Object.assign({}, data); // avoid param reassignment\n\n dataCopy[name] = component.state.value;\n return dataCopy;\n }, {});\n };\n\n _this.getModel = function () {\n var currentValues = _this.getCurrentValues();\n\n return _this.mapModel(currentValues);\n };\n\n _this.getPristineValues = function () {\n return _this.inputs.reduce(function (data, component) {\n var name = component.props.name;\n var dataCopy = Object.assign({}, data); // avoid param reassignment\n\n dataCopy[name] = component.props.value;\n return dataCopy;\n }, {});\n };\n\n _this.setFormPristine = function (isPristine) {\n _this.setState({\n formSubmitted: !isPristine\n }); // Iterate through each component and set it as pristine\n // or \"dirty\".\n\n\n _this.inputs.forEach(function (component) {\n component.setState({\n formSubmitted: !isPristine,\n isPristine: isPristine\n });\n });\n };\n\n _this.setInputValidationErrors = function (errors) {\n _this.inputs.forEach(function (component) {\n var name = component.props.name;\n var args = [{\n isValid: !(name in errors),\n validationError: typeof errors[name] === 'string' ? [errors[name]] : errors[name]\n }];\n component.setState.apply(component, args);\n });\n };\n\n _this.isFormDisabled = function () {\n return _this.props.disabled;\n };\n\n _this.mapModel = function (model) {\n if (_this.props.mapping) {\n return _this.props.mapping(model);\n }\n\n return _formDataToObject2.default.toObj(Object.keys(model).reduce(function (mappedModel, key) {\n var keyArray = key.split('.');\n var base = mappedModel;\n\n while (keyArray.length) {\n var currentKey = keyArray.shift();\n base[currentKey] = keyArray.length ? base[currentKey] || {} : model[key];\n base = base[currentKey];\n }\n\n return mappedModel;\n }, {}));\n };\n\n _this.reset = function (data) {\n _this.setFormPristine(true);\n\n _this.resetModel(data);\n };\n\n _this.resetInternal = function (event) {\n event.preventDefault();\n\n _this.reset();\n\n if (_this.props.onReset) {\n _this.props.onReset();\n }\n };\n\n _this.resetModel = function (data) {\n _this.inputs.forEach(function (component) {\n var name = component.props.name;\n\n if (data && Object.prototype.hasOwnProperty.call(data, name)) {\n component.setValue(data[name]);\n } else {\n component.resetValue();\n }\n });\n\n _this.validateForm();\n };\n\n _this.runValidation = function (component) {\n var value = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : component.state.value;\n\n var currentValues = _this.getCurrentValues();\n\n var _component$props = component.props,\n validationError = _component$props.validationError,\n validationErrors = _component$props.validationErrors;\n\n var validationResults = _utils2.default.runRules(value, currentValues, component.validations, _validationRules2.default);\n\n var requiredResults = _utils2.default.runRules(value, currentValues, component.requiredValidations, _validationRules2.default);\n\n var isRequired = Object.keys(component.requiredValidations).length ? !!requiredResults.success.length : false;\n var isValid = !validationResults.failed.length && !(_this.props.validationErrors && _this.props.validationErrors[component.props.name]);\n return {\n isRequired: isRequired,\n isValid: isRequired ? false : isValid,\n error: function () {\n if (isValid && !isRequired) {\n return [];\n }\n\n if (validationResults.errors.length) {\n return validationResults.errors;\n }\n\n if (_this.props.validationErrors && _this.props.validationErrors[component.props.name]) {\n return typeof _this.props.validationErrors[component.props.name] === 'string' ? [_this.props.validationErrors[component.props.name]] : _this.props.validationErrors[component.props.name];\n }\n\n if (isRequired) {\n var error = validationErrors[requiredResults.success[0]];\n return error ? [error] : null;\n }\n\n if (validationResults.failed.length) {\n return validationResults.failed.map(function (failed) {\n return validationErrors[failed] ? validationErrors[failed] : validationError;\n }).filter(function (x, pos, arr) {\n return arr.indexOf(x) === pos;\n }); // remove duplicates\n }\n\n return undefined;\n }()\n };\n };\n\n _this.attachToForm = function (component) {\n if (_this.inputs.indexOf(component) === -1) {\n _this.inputs.push(component);\n }\n\n _this.validate(component);\n };\n\n _this.detachFromForm = function (component) {\n var componentPos = _this.inputs.indexOf(component);\n\n if (componentPos !== -1) {\n _this.inputs = _this.inputs.slice(0, componentPos).concat(_this.inputs.slice(componentPos + 1));\n }\n\n _this.validateForm();\n };\n\n _this.isChanged = function () {\n return !_utils2.default.isSame(_this.getPristineValues(), _this.getCurrentValues());\n };\n\n _this.submit = function (event) {\n if (event && event.preventDefault) {\n event.preventDefault();\n } // Trigger form as not pristine.\n // If any inputs have not been touched yet this will make them dirty\n // so validation becomes visible (if based on isPristine)\n\n\n _this.setFormPristine(false);\n\n var model = _this.getModel();\n\n _this.props.onSubmit(model, _this.resetModel, _this.updateInputsWithError);\n\n if (_this.state.isValid) {\n _this.props.onValidSubmit(model, _this.resetModel, _this.updateInputsWithError);\n } else {\n _this.props.onInvalidSubmit(model, _this.resetModel, _this.updateInputsWithError);\n }\n };\n\n _this.updateInputsWithError = function (errors) {\n Object.keys(errors).forEach(function (name) {\n var component = _utils2.default.find(_this.inputs, function (input) {\n return input.props.name === name;\n });\n\n if (!component) {\n throw new Error('You are trying to update an input that does not exist. Verify errors object with input names. ' + JSON.stringify(errors));\n }\n\n var args = [{\n isValid: _this.props.preventExternalInvalidation,\n externalError: typeof errors[name] === 'string' ? [errors[name]] : errors[name]\n }];\n component.setState.apply(component, args);\n });\n };\n\n _this.validate = function (component) {\n // Trigger onChange\n if (_this.state.canChange) {\n _this.props.onChange(_this.getCurrentValues(), _this.isChanged());\n }\n\n var validation = _this.runValidation(component); // Run through the validations, split them up and call\n // the validator IF there is a value or it is required\n\n\n component.setState({\n isValid: validation.isValid,\n isRequired: validation.isRequired,\n validationError: validation.error,\n externalError: null\n }, _this.validateForm);\n };\n\n _this.validateForm = function () {\n // We need a callback as we are validating all inputs again. This will\n // run when the last component has set its state\n var onValidationComplete = function onValidationComplete() {\n var allIsValid = _this.inputs.every(function (component) {\n return component.state.isValid;\n });\n\n _this.setState({\n isValid: allIsValid\n });\n\n if (allIsValid) {\n _this.props.onValid();\n } else {\n _this.props.onInvalid();\n } // Tell the form that it can start to trigger change events\n\n\n _this.setState({\n canChange: true\n });\n }; // Run validation again in case affected by other inputs. The\n // last component validated will run the onValidationComplete callback\n\n\n _this.inputs.forEach(function (component, index) {\n var validation = _this.runValidation(component);\n\n if (validation.isValid && component.state.externalError) {\n validation.isValid = false;\n }\n\n component.setState({\n isValid: validation.isValid,\n isRequired: validation.isRequired,\n validationError: validation.error,\n externalError: !validation.isValid && component.state.externalError ? component.state.externalError : null\n }, index === _this.inputs.length - 1 ? onValidationComplete : null);\n }); // If there are no inputs, set state where form is ready to trigger\n // change event. New inputs might be added later\n\n\n if (!_this.inputs.length) {\n _this.setState({\n canChange: true\n });\n }\n };\n\n _this.render = function () {\n var _this$props = _this.props,\n getErrorMessage = _this$props.getErrorMessage,\n getErrorMessages = _this$props.getErrorMessages,\n getValue = _this$props.getValue,\n hasValue = _this$props.hasValue,\n isFormDisabled = _this$props.isFormDisabled,\n isFormSubmitted = _this$props.isFormSubmitted,\n isPristine = _this$props.isPristine,\n isRequired = _this$props.isRequired,\n isValid = _this$props.isValid,\n isValidValue = _this$props.isValidValue,\n mapping = _this$props.mapping,\n onChange = _this$props.onChange,\n onInvalidSubmit = _this$props.onInvalidSubmit,\n onInvalid = _this$props.onInvalid,\n onReset = _this$props.onReset,\n onSubmit = _this$props.onSubmit,\n onValid = _this$props.onValid,\n onValidSubmit = _this$props.onValidSubmit,\n preventExternalInvalidation = _this$props.preventExternalInvalidation,\n resetValue = _this$props.resetValue,\n setValidations = _this$props.setValidations,\n setValue = _this$props.setValue,\n showError = _this$props.showError,\n showRequired = _this$props.showRequired,\n validationErrors = _this$props.validationErrors,\n nonFormsyProps = _objectWithoutProperties(_this$props, ['getErrorMessage', 'getErrorMessages', 'getValue', 'hasValue', 'isFormDisabled', 'isFormSubmitted', 'isPristine', 'isRequired', 'isValid', 'isValidValue', 'mapping', 'onChange', 'onInvalidSubmit', 'onInvalid', 'onReset', 'onSubmit', 'onValid', 'onValidSubmit', 'preventExternalInvalidation', 'resetValue', 'setValidations', 'setValue', 'showError', 'showRequired', 'validationErrors']);\n\n return _react2.default.createElement('form', _extends({\n onReset: _this.resetInternal,\n onSubmit: _this.submit\n }, nonFormsyProps, {\n disabled: false\n }), _this.props.children);\n };\n\n _this.state = {\n isValid: true,\n isSubmitting: false,\n canChange: false\n };\n _this.inputs = [];\n return _this;\n } // Reset each key in the model to the original / initial / specified value\n // Checks validation on current value or a passed value\n // Method put on each input component to register\n // itself to the form\n // Method put on each input component to unregister\n // itself from the form\n // Checks if the values have changed from their initial value\n // Update model, submit to url prop and send the model\n // Go through errors from server and grab the components\n // stored in the inputs map. Change their state to invalid\n // and set the serverError message\n // Use the binded values and the actual input value to\n // validate the input and set its state. Then check the\n // state of the form itself\n // Validate the form by going through all child input components\n // and check their state\n\n\n return Formsy;\n}(_react2.default.Component);\n\nFormsy.displayName = 'Formsy';\nFormsy.defaultProps = {\n children: null,\n disabled: false,\n getErrorMessage: function getErrorMessage() {},\n getErrorMessages: function getErrorMessages() {},\n getValue: function getValue() {},\n hasValue: function hasValue() {},\n isFormDisabled: function isFormDisabled() {},\n isFormSubmitted: function isFormSubmitted() {},\n isPristine: function isPristine() {},\n isRequired: function isRequired() {},\n isValid: function isValid() {},\n isValidValue: function isValidValue() {},\n mapping: null,\n onChange: function onChange() {},\n onError: function onError() {},\n onInvalid: function onInvalid() {},\n onInvalidSubmit: function onInvalidSubmit() {},\n onReset: function onReset() {},\n onSubmit: function onSubmit() {},\n onValid: function onValid() {},\n onValidSubmit: function onValidSubmit() {},\n preventExternalInvalidation: false,\n resetValue: function resetValue() {},\n setValidations: function setValidations() {},\n setValue: function setValue() {},\n showError: function showError() {},\n showRequired: function showRequired() {},\n validationErrors: null\n};\nFormsy.propTypes = {\n children: _propTypes2.default.node,\n disabled: _propTypes2.default.bool,\n getErrorMessage: _propTypes2.default.func,\n getErrorMessages: _propTypes2.default.func,\n getValue: _propTypes2.default.func,\n hasValue: _propTypes2.default.func,\n isFormDisabled: _propTypes2.default.func,\n isFormSubmitted: _propTypes2.default.func,\n isPristine: _propTypes2.default.func,\n isRequired: _propTypes2.default.func,\n isValid: _propTypes2.default.func,\n isValidValue: _propTypes2.default.func,\n mapping: _propTypes2.default.func,\n onChange: _propTypes2.default.func,\n onInvalid: _propTypes2.default.func,\n onInvalidSubmit: _propTypes2.default.func,\n onReset: _propTypes2.default.func,\n onSubmit: _propTypes2.default.func,\n onValid: _propTypes2.default.func,\n onValidSubmit: _propTypes2.default.func,\n preventExternalInvalidation: _propTypes2.default.bool,\n resetValue: _propTypes2.default.func,\n setValidations: _propTypes2.default.func,\n setValue: _propTypes2.default.func,\n showError: _propTypes2.default.func,\n showRequired: _propTypes2.default.func,\n validationErrors: _propTypes2.default.object // eslint-disable-line\n\n};\nFormsy.childContextTypes = {\n formsy: _propTypes2.default.object\n};\n\nvar addValidationRule = function addValidationRule(name, func) {\n _validationRules2.default[name] = func;\n};\n\nvar withFormsy = _Wrapper2.default;\nvar didWarnAboutWrapperDeprecation = false;\n\nvar deprecatedWrapper = function deprecatedWrapper(Component) {\n if (!didWarnAboutWrapperDeprecation) {\n // eslint-disable-next-line no-console\n console.warn('Wrapper has been renamed to withFormsy. Importing Wrapper from formsy-react is depreacted and will be removed in the future. Please rename your Wrapper imports to withFormsy.');\n didWarnAboutWrapperDeprecation = true;\n }\n\n return withFormsy(Component);\n};\n\nexports.addValidationRule = addValidationRule;\nexports.propTypes = _Wrapper.propTypes;\nexports.validationRules = _validationRules2.default;\nexports.withFormsy = withFormsy;\nexports.Wrapper = deprecatedWrapper;\nexports.default = Formsy;","var root = require('./_root');\n/** Built-in value references. */\n\n\nvar Symbol = root.Symbol;\nmodule.exports = Symbol;","var toFinite = require('./toFinite');\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\n\n\nfunction toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n return result === result ? remainder ? result - remainder : result : 0;\n}\n\nmodule.exports = toInteger;","/**\n * Gets the argument placeholder value for `func`.\n *\n * @private\n * @param {Function} func The function to inspect.\n * @returns {*} Returns the placeholder value.\n */\nfunction getHolder(func) {\n var object = func;\n return object.placeholder;\n}\n\nmodule.exports = getHolder;","var isObject = require('./_is-object');\n\nmodule.exports = function (it) {\n if (!isObject(it)) throw TypeError(it + ' is not an object!');\n return it;\n};","var arrayLikeKeys = require('./_arrayLikeKeys'),\n baseKeys = require('./_baseKeys'),\n isArrayLike = require('./isArrayLike');\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\n\n\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\nmodule.exports = keys;","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n/** Used to detect unsigned integer values. */\n\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\n\nfunction isIndex(value, length) {\n var type = typeof value;\n length = length == null ? MAX_SAFE_INTEGER : length;\n return !!length && (type == 'number' || type != 'symbol' && reIsUint.test(value)) && value > -1 && value % 1 == 0 && value < length;\n}\n\nmodule.exports = isIndex;","var isFunction = require('./isFunction'),\n isLength = require('./isLength');\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\n\n\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\nmodule.exports = isArrayLike;","var getNative = require('./_getNative');\n/* Built-in method references that are verified to be native. */\n\n\nvar nativeCreate = getNative(Object, 'create');\nmodule.exports = nativeCreate;","var listCacheClear = require('./_listCacheClear'),\n listCacheDelete = require('./_listCacheDelete'),\n listCacheGet = require('./_listCacheGet'),\n listCacheHas = require('./_listCacheHas'),\n listCacheSet = require('./_listCacheSet');\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\n\nfunction ListCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n this.clear();\n\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n} // Add methods to `ListCache`.\n\n\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\nmodule.exports = ListCache;","var eq = require('./eq');\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\n\n\nfunction assocIndexOf(array, key) {\n var length = array.length;\n\n while (length--) {\n if (eq(array[length][0], key)) {\n return length;\n }\n }\n\n return -1;\n}\n\nmodule.exports = assocIndexOf;","/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || value !== value && other !== other;\n}\n\nmodule.exports = eq;","var isKeyable = require('./_isKeyable');\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\n\n\nfunction getMapData(map, key) {\n var data = map.__data__;\n return isKeyable(key) ? data[typeof key == 'string' ? 'string' : 'hash'] : data.map;\n}\n\nmodule.exports = getMapData;","var baseGetTag = require('./_baseGetTag'),\n isObjectLike = require('./isObjectLike');\n/** `Object#toString` result references. */\n\n\nvar symbolTag = '[object Symbol]';\n/**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\n\nfunction isSymbol(value) {\n return typeof value == 'symbol' || isObjectLike(value) && baseGetTag(value) == symbolTag;\n}\n\nmodule.exports = isSymbol;","var baseRest = require('./_baseRest'),\n createWrap = require('./_createWrap'),\n getHolder = require('./_getHolder'),\n replaceHolders = require('./_replaceHolders');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_PARTIAL_FLAG = 32;\n/**\n * Creates a function that invokes `func` with `partials` prepended to the\n * arguments it receives. This method is like `_.bind` except it does **not**\n * alter the `this` binding.\n *\n * The `_.partial.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for partially applied arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of partially\n * applied functions.\n *\n * @static\n * @memberOf _\n * @since 0.2.0\n * @category Function\n * @param {Function} func The function to partially apply arguments to.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new partially applied function.\n * @example\n *\n * function greet(greeting, name) {\n * return greeting + ' ' + name;\n * }\n *\n * var sayHelloTo = _.partial(greet, 'hello');\n * sayHelloTo('fred');\n * // => 'hello fred'\n *\n * // Partially applied with placeholders.\n * var greetFred = _.partial(greet, _, 'fred');\n * greetFred('hi');\n * // => 'hi fred'\n */\n\nvar partial = baseRest(function (func, partials) {\n var holders = replaceHolders(partials, getHolder(partial));\n return createWrap(func, WRAP_PARTIAL_FLAG, undefined, partials, holders);\n}); // Assign default placeholders.\n\npartial.placeholder = {};\nmodule.exports = partial;","var baseCreate = require('./_baseCreate'),\n isObject = require('./isObject');\n/**\n * Creates a function that produces an instance of `Ctor` regardless of\n * whether it was invoked as part of a `new` expression or by `call` or `apply`.\n *\n * @private\n * @param {Function} Ctor The constructor to wrap.\n * @returns {Function} Returns the new wrapped function.\n */\n\n\nfunction createCtor(Ctor) {\n return function () {\n // Use a `switch` statement to work with class constructors. See\n // http://ecma-international.org/ecma-262/7.0/#sec-ecmascript-function-objects-call-thisargument-argumentslist\n // for more details.\n var args = arguments;\n\n switch (args.length) {\n case 0:\n return new Ctor();\n\n case 1:\n return new Ctor(args[0]);\n\n case 2:\n return new Ctor(args[0], args[1]);\n\n case 3:\n return new Ctor(args[0], args[1], args[2]);\n\n case 4:\n return new Ctor(args[0], args[1], args[2], args[3]);\n\n case 5:\n return new Ctor(args[0], args[1], args[2], args[3], args[4]);\n\n case 6:\n return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5]);\n\n case 7:\n return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);\n }\n\n var thisBinding = baseCreate(Ctor.prototype),\n result = Ctor.apply(thisBinding, args); // Mimic the constructor's `return` behavior.\n // See https://es5.github.io/#x13.2.2 for more details.\n\n return isObject(result) ? result : thisBinding;\n };\n}\n\nmodule.exports = createCtor;","var isSymbol = require('./isSymbol');\n/** Used as references for various `Number` constants. */\n\n\nvar INFINITY = 1 / 0;\n/**\n * Converts `value` to a string key if it's not a string or symbol.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {string|symbol} Returns the key.\n */\n\nfunction toKey(value) {\n if (typeof value == 'string' || isSymbol(value)) {\n return value;\n }\n\n var result = value + '';\n return result == '0' && 1 / value == -INFINITY ? '-0' : result;\n}\n\nmodule.exports = toKey;","module.exports = function (bitmap, value) {\n return {\n enumerable: !(bitmap & 1),\n configurable: !(bitmap & 2),\n writable: !(bitmap & 4),\n value: value\n };\n};","// 19.1.2.14 / 15.2.3.14 Object.keys(O)\nvar $keys = require('./_object-keys-internal');\n\nvar enumBugKeys = require('./_enum-bug-keys');\n\nmodule.exports = Object.keys || function keys(O) {\n return $keys(O, enumBugKeys);\n};","module.exports = true;","var id = 0;\nvar px = Math.random();\n\nmodule.exports = function (key) {\n return 'Symbol('.concat(key === undefined ? '' : key, ')_', (++id + px).toString(36));\n};","exports.f = {}.propertyIsEnumerable;","// 7.1.13 ToObject(argument)\nvar defined = require('./_defined');\n\nmodule.exports = function (it) {\n return Object(defined(it));\n};","var baseIsArguments = require('./_baseIsArguments'),\n isObjectLike = require('./isObjectLike');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/** Built-in value references. */\n\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\n\nvar isArguments = baseIsArguments(function () {\n return arguments;\n}()) ? baseIsArguments : function (value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');\n};\nmodule.exports = isArguments;","module.exports = function (module) {\n if (!module.webpackPolyfill) {\n module.deprecate = function () {};\n\n module.paths = []; // module.parent = undefined by default\n\n if (!module.children) module.children = [];\n Object.defineProperty(module, \"loaded\", {\n enumerable: true,\n get: function get() {\n return module.l;\n }\n });\n Object.defineProperty(module, \"id\", {\n enumerable: true,\n get: function get() {\n return module.i;\n }\n });\n module.webpackPolyfill = 1;\n }\n\n return module;\n};","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\n\nfunction isLength(value) {\n return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nmodule.exports = isLength;","/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\nfunction baseUnary(func) {\n return function (value) {\n return func(value);\n };\n}\n\nmodule.exports = baseUnary;","var mapCacheClear = require('./_mapCacheClear'),\n mapCacheDelete = require('./_mapCacheDelete'),\n mapCacheGet = require('./_mapCacheGet'),\n mapCacheHas = require('./_mapCacheHas'),\n mapCacheSet = require('./_mapCacheSet');\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\n\nfunction MapCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n this.clear();\n\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n} // Add methods to `MapCache`.\n\n\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\nmodule.exports = MapCache;","var getNative = require('./_getNative'),\n root = require('./_root');\n/* Built-in method references that are verified to be native. */\n\n\nvar Map = getNative(root, 'Map');\nmodule.exports = Map;","/**\n * A specialized version of `_.map` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n */\nfunction arrayMap(array, iteratee) {\n var index = -1,\n length = array == null ? 0 : array.length,\n result = Array(length);\n\n while (++index < length) {\n result[index] = iteratee(array[index], index, array);\n }\n\n return result;\n}\n\nmodule.exports = arrayMap;","var baseSetToString = require('./_baseSetToString'),\n shortOut = require('./_shortOut');\n/**\n * Sets the `toString` method of `func` to return `string`.\n *\n * @private\n * @param {Function} func The function to modify.\n * @param {Function} string The `toString` result.\n * @returns {Function} Returns `func`.\n */\n\n\nvar setToString = shortOut(baseSetToString);\nmodule.exports = setToString;","var isObject = require('./isObject'),\n isSymbol = require('./isSymbol');\n/** Used as references for various `Number` constants. */\n\n\nvar NAN = 0 / 0;\n/** Used to match leading and trailing whitespace. */\n\nvar reTrim = /^\\s+|\\s+$/g;\n/** Used to detect bad signed hexadecimal string values. */\n\nvar reIsBadHex = /^[-+]0x[0-9a-f]+$/i;\n/** Used to detect binary string values. */\n\nvar reIsBinary = /^0b[01]+$/i;\n/** Used to detect octal string values. */\n\nvar reIsOctal = /^0o[0-7]+$/i;\n/** Built-in method references without a dependency on `root`. */\n\nvar freeParseInt = parseInt;\n/**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\n\nfunction toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n\n if (isSymbol(value)) {\n return NAN;\n }\n\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? other + '' : other;\n }\n\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return isBinary || reIsOctal.test(value) ? freeParseInt(value.slice(2), isBinary ? 2 : 8) : reIsBadHex.test(value) ? NAN : +value;\n}\n\nmodule.exports = toNumber;","var isObject = require('./isObject');\n/** Built-in value references. */\n\n\nvar objectCreate = Object.create;\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} proto The object to inherit from.\n * @returns {Object} Returns the new object.\n */\n\nvar baseCreate = function () {\n function object() {}\n\n return function (proto) {\n if (!isObject(proto)) {\n return {};\n }\n\n if (objectCreate) {\n return objectCreate(proto);\n }\n\n object.prototype = proto;\n var result = new object();\n object.prototype = undefined;\n return result;\n };\n}();\n\nmodule.exports = baseCreate;","var baseCreate = require('./_baseCreate'),\n baseLodash = require('./_baseLodash');\n/** Used as references for the maximum length and index of an array. */\n\n\nvar MAX_ARRAY_LENGTH = 4294967295;\n/**\n * Creates a lazy wrapper object which wraps `value` to enable lazy evaluation.\n *\n * @private\n * @constructor\n * @param {*} value The value to wrap.\n */\n\nfunction LazyWrapper(value) {\n this.__wrapped__ = value;\n this.__actions__ = [];\n this.__dir__ = 1;\n this.__filtered__ = false;\n this.__iteratees__ = [];\n this.__takeCount__ = MAX_ARRAY_LENGTH;\n this.__views__ = [];\n} // Ensure `LazyWrapper` is an instance of `baseLodash`.\n\n\nLazyWrapper.prototype = baseCreate(baseLodash.prototype);\nLazyWrapper.prototype.constructor = LazyWrapper;\nmodule.exports = LazyWrapper;","/**\n * The function whose prototype chain sequence wrappers inherit from.\n *\n * @private\n */\nfunction baseLodash() {// No operation performed.\n}\n\nmodule.exports = baseLodash;","var metaMap = require('./_metaMap'),\n noop = require('./noop');\n/**\n * Gets metadata for `func`.\n *\n * @private\n * @param {Function} func The function to query.\n * @returns {*} Returns the metadata for `func`.\n */\n\n\nvar getData = !metaMap ? noop : function (func) {\n return metaMap.get(func);\n};\nmodule.exports = getData;","var baseCreate = require('./_baseCreate'),\n baseLodash = require('./_baseLodash');\n/**\n * The base constructor for creating `lodash` wrapper objects.\n *\n * @private\n * @param {*} value The value to wrap.\n * @param {boolean} [chainAll] Enable explicit method chain sequences.\n */\n\n\nfunction LodashWrapper(value, chainAll) {\n this.__wrapped__ = value;\n this.__actions__ = [];\n this.__chain__ = !!chainAll;\n this.__index__ = 0;\n this.__values__ = undefined;\n}\n\nLodashWrapper.prototype = baseCreate(baseLodash.prototype);\nLodashWrapper.prototype.constructor = LodashWrapper;\nmodule.exports = LodashWrapper;","var toInteger = require('./toInteger');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * Creates a function that invokes `func`, with the `this` binding and arguments\n * of the created function, while it's called less than `n` times. Subsequent\n * calls to the created function return the result of the last `func` invocation.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {number} n The number of calls at which `func` is no longer invoked.\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new restricted function.\n * @example\n *\n * jQuery(element).on('click', _.before(5, addContactToList));\n * // => Allows adding up to 4 contacts to the list.\n */\n\nfunction before(n, func) {\n var result;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n n = toInteger(n);\n return function () {\n if (--n > 0) {\n result = func.apply(this, arguments);\n }\n\n if (n <= 1) {\n func = undefined;\n }\n\n return result;\n };\n}\n\nmodule.exports = before;","var isObject = require('./isObject'),\n now = require('./now'),\n toNumber = require('./toNumber');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeMax = Math.max,\n nativeMin = Math.min;\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked. The debounced function comes with a `cancel` method to cancel\n * delayed `func` invocations and a `flush` method to immediately invoke them.\n * Provide `options` to indicate whether `func` should be invoked on the\n * leading and/or trailing edge of the `wait` timeout. The `func` is invoked\n * with the last arguments provided to the debounced function. Subsequent\n * calls to the debounced function return the result of the last `func`\n * invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the debounced function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.debounce` and `_.throttle`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to debounce.\n * @param {number} [wait=0] The number of milliseconds to delay.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=false]\n * Specify invoking on the leading edge of the timeout.\n * @param {number} [options.maxWait]\n * The maximum time `func` is allowed to be delayed before it's invoked.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new debounced function.\n * @example\n *\n * // Avoid costly calculations while the window size is in flux.\n * jQuery(window).on('resize', _.debounce(calculateLayout, 150));\n *\n * // Invoke `sendMail` when clicked, debouncing subsequent calls.\n * jQuery(element).on('click', _.debounce(sendMail, 300, {\n * 'leading': true,\n * 'trailing': false\n * }));\n *\n * // Ensure `batchLog` is invoked once after 1 second of debounced calls.\n * var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });\n * var source = new EventSource('/stream');\n * jQuery(source).on('message', debounced);\n *\n * // Cancel the trailing debounced invocation.\n * jQuery(window).on('popstate', debounced.cancel);\n */\n\nfunction debounce(func, wait, options) {\n var lastArgs,\n lastThis,\n maxWait,\n result,\n timerId,\n lastCallTime,\n lastInvokeTime = 0,\n leading = false,\n maxing = false,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n wait = toNumber(wait) || 0;\n\n if (isObject(options)) {\n leading = !!options.leading;\n maxing = 'maxWait' in options;\n maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n function invokeFunc(time) {\n var args = lastArgs,\n thisArg = lastThis;\n lastArgs = lastThis = undefined;\n lastInvokeTime = time;\n result = func.apply(thisArg, args);\n return result;\n }\n\n function leadingEdge(time) {\n // Reset any `maxWait` timer.\n lastInvokeTime = time; // Start the timer for the trailing edge.\n\n timerId = setTimeout(timerExpired, wait); // Invoke the leading edge.\n\n return leading ? invokeFunc(time) : result;\n }\n\n function remainingWait(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime,\n timeWaiting = wait - timeSinceLastCall;\n return maxing ? nativeMin(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting;\n }\n\n function shouldInvoke(time) {\n var timeSinceLastCall = time - lastCallTime,\n timeSinceLastInvoke = time - lastInvokeTime; // Either this is the first call, activity has stopped and we're at the\n // trailing edge, the system time has gone backwards and we're treating\n // it as the trailing edge, or we've hit the `maxWait` limit.\n\n return lastCallTime === undefined || timeSinceLastCall >= wait || timeSinceLastCall < 0 || maxing && timeSinceLastInvoke >= maxWait;\n }\n\n function timerExpired() {\n var time = now();\n\n if (shouldInvoke(time)) {\n return trailingEdge(time);\n } // Restart the timer.\n\n\n timerId = setTimeout(timerExpired, remainingWait(time));\n }\n\n function trailingEdge(time) {\n timerId = undefined; // Only invoke if we have `lastArgs` which means `func` has been\n // debounced at least once.\n\n if (trailing && lastArgs) {\n return invokeFunc(time);\n }\n\n lastArgs = lastThis = undefined;\n return result;\n }\n\n function cancel() {\n if (timerId !== undefined) {\n clearTimeout(timerId);\n }\n\n lastInvokeTime = 0;\n lastArgs = lastCallTime = lastThis = timerId = undefined;\n }\n\n function flush() {\n return timerId === undefined ? result : trailingEdge(now());\n }\n\n function debounced() {\n var time = now(),\n isInvoking = shouldInvoke(time);\n lastArgs = arguments;\n lastThis = this;\n lastCallTime = time;\n\n if (isInvoking) {\n if (timerId === undefined) {\n return leadingEdge(lastCallTime);\n }\n\n if (maxing) {\n // Handle invocations in a tight loop.\n clearTimeout(timerId);\n timerId = setTimeout(timerExpired, wait);\n return invokeFunc(lastCallTime);\n }\n }\n\n if (timerId === undefined) {\n timerId = setTimeout(timerExpired, wait);\n }\n\n return result;\n }\n\n debounced.cancel = cancel;\n debounced.flush = flush;\n return debounced;\n}\n\nmodule.exports = debounce;","/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n var index = -1,\n length = values.length,\n offset = array.length;\n\n while (++index < length) {\n array[offset + index] = values[index];\n }\n\n return array;\n}\n\nmodule.exports = arrayPush;","var MapCache = require('./_MapCache');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * Creates a function that memoizes the result of `func`. If `resolver` is\n * provided, it determines the cache key for storing the result based on the\n * arguments provided to the memoized function. By default, the first argument\n * provided to the memoized function is used as the map cache key. The `func`\n * is invoked with the `this` binding of the memoized function.\n *\n * **Note:** The cache is exposed as the `cache` property on the memoized\n * function. Its creation may be customized by replacing the `_.memoize.Cache`\n * constructor with one whose instances implement the\n * [`Map`](http://ecma-international.org/ecma-262/7.0/#sec-properties-of-the-map-prototype-object)\n * method interface of `clear`, `delete`, `get`, `has`, and `set`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to have its output memoized.\n * @param {Function} [resolver] The function to resolve the cache key.\n * @returns {Function} Returns the new memoized function.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n * var other = { 'c': 3, 'd': 4 };\n *\n * var values = _.memoize(_.values);\n * values(object);\n * // => [1, 2]\n *\n * values(other);\n * // => [3, 4]\n *\n * object.a = 2;\n * values(object);\n * // => [1, 2]\n *\n * // Modify the result cache.\n * values.cache.set(object, ['a', 'b']);\n * values(object);\n * // => ['a', 'b']\n *\n * // Replace `_.memoize.Cache`.\n * _.memoize.Cache = WeakMap;\n */\n\nfunction memoize(func, resolver) {\n if (typeof func != 'function' || resolver != null && typeof resolver != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n var memoized = function memoized() {\n var args = arguments,\n key = resolver ? resolver.apply(this, args) : args[0],\n cache = memoized.cache;\n\n if (cache.has(key)) {\n return cache.get(key);\n }\n\n var result = func.apply(this, args);\n memoized.cache = cache.set(key, result) || cache;\n return result;\n };\n\n memoized.cache = new (memoize.Cache || MapCache)();\n return memoized;\n} // Expose `MapCache`.\n\n\nmemoize.Cache = MapCache;\nmodule.exports = memoize;","var isArray = require('./isArray'),\n isSymbol = require('./isSymbol');\n/** Used to match property names within property paths. */\n\n\nvar reIsDeepProp = /\\.|\\[(?:[^[\\]]*|([\"'])(?:(?!\\1)[^\\\\]|\\\\.)*?\\1)\\]/,\n reIsPlainProp = /^\\w*$/;\n/**\n * Checks if `value` is a property name and not a property path.\n *\n * @private\n * @param {*} value The value to check.\n * @param {Object} [object] The object to query keys on.\n * @returns {boolean} Returns `true` if `value` is a property name, else `false`.\n */\n\nfunction isKey(value, object) {\n if (isArray(value)) {\n return false;\n }\n\n var type = typeof value;\n\n if (type == 'number' || type == 'symbol' || type == 'boolean' || value == null || isSymbol(value)) {\n return true;\n }\n\n return reIsPlainProp.test(value) || !reIsDeepProp.test(value) || object != null && value in Object(object);\n}\n\nmodule.exports = isKey;","// 7.1.1 ToPrimitive(input [, PreferredType])\nvar isObject = require('./_is-object'); // instead of the ES6 spec version, we didn't implement @@toPrimitive case\n// and the second argument - flag - preferred type is a string\n\n\nmodule.exports = function (it, S) {\n if (!isObject(it)) return it;\n var fn, val;\n if (S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n if (typeof (fn = it.valueOf) == 'function' && !isObject(val = fn.call(it))) return val;\n if (!S && typeof (fn = it.toString) == 'function' && !isObject(val = fn.call(it))) return val;\n throw TypeError(\"Can't convert object to primitive value\");\n};","// 7.2.1 RequireObjectCoercible(argument)\nmodule.exports = function (it) {\n if (it == undefined) throw TypeError(\"Can't call method on \" + it);\n return it;\n};","// 7.1.4 ToInteger\nvar ceil = Math.ceil;\nvar floor = Math.floor;\n\nmodule.exports = function (it) {\n return isNaN(it = +it) ? 0 : (it > 0 ? floor : ceil)(it);\n};","var shared = require('./_shared')('keys');\n\nvar uid = require('./_uid');\n\nmodule.exports = function (key) {\n return shared[key] || (shared[key] = uid(key));\n};","var core = require('./_core');\n\nvar global = require('./_global');\n\nvar SHARED = '__core-js_shared__';\nvar store = global[SHARED] || (global[SHARED] = {});\n(module.exports = function (key, value) {\n return store[key] || (store[key] = value !== undefined ? value : {});\n})('versions', []).push({\n version: core.version,\n mode: require('./_library') ? 'pure' : 'global',\n copyright: '© 2019 Denis Pushkarev (zloirock.ru)'\n});","// IE 8- don't enum bug keys\nmodule.exports = 'constructor,hasOwnProperty,isPrototypeOf,propertyIsEnumerable,toLocaleString,toString,valueOf'.split(',');","exports.f = Object.getOwnPropertySymbols;","module.exports = {};","// 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\nvar anObject = require('./_an-object');\n\nvar dPs = require('./_object-dps');\n\nvar enumBugKeys = require('./_enum-bug-keys');\n\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nvar Empty = function Empty() {\n /* empty */\n};\n\nvar PROTOTYPE = 'prototype'; // Create object with fake `null` prototype: use iframe Object with cleared prototype\n\nvar _createDict = function createDict() {\n // Thrash, waste and sodomy: IE GC bug\n var iframe = require('./_dom-create')('iframe');\n\n var i = enumBugKeys.length;\n var lt = '<';\n var gt = '>';\n var iframeDocument;\n iframe.style.display = 'none';\n\n require('./_html').appendChild(iframe);\n\n iframe.src = 'javascript:'; // eslint-disable-line no-script-url\n // createDict = iframe.contentWindow.Object;\n // html.removeChild(iframe);\n\n iframeDocument = iframe.contentWindow.document;\n iframeDocument.open();\n iframeDocument.write(lt + 'script' + gt + 'document.F=Object' + lt + '/script' + gt);\n iframeDocument.close();\n _createDict = iframeDocument.F;\n\n while (i--) {\n delete _createDict[PROTOTYPE][enumBugKeys[i]];\n }\n\n return _createDict();\n};\n\nmodule.exports = Object.create || function create(O, Properties) {\n var result;\n\n if (O !== null) {\n Empty[PROTOTYPE] = anObject(O);\n result = new Empty();\n Empty[PROTOTYPE] = null; // add \"__proto__\" for Object.getPrototypeOf polyfill\n\n result[IE_PROTO] = O;\n } else result = _createDict();\n\n return Properties === undefined ? result : dPs(result, Properties);\n};","var def = require('./_object-dp').f;\n\nvar has = require('./_has');\n\nvar TAG = require('./_wks')('toStringTag');\n\nmodule.exports = function (it, tag, stat) {\n if (it && !has(it = stat ? it : it.prototype, TAG)) def(it, TAG, {\n configurable: true,\n value: tag\n });\n};","exports.f = require('./_wks');","var global = require('./_global');\n\nvar core = require('./_core');\n\nvar LIBRARY = require('./_library');\n\nvar wksExt = require('./_wks-ext');\n\nvar defineProperty = require('./_object-dp').f;\n\nmodule.exports = function (name) {\n var $Symbol = core.Symbol || (core.Symbol = LIBRARY ? {} : global.Symbol || {});\n if (name.charAt(0) != '_' && !(name in $Symbol)) defineProperty($Symbol, name, {\n value: wksExt.f(name)\n });\n};","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _typeof = typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n};\n\nexports.default = {\n arraysDiffer: function arraysDiffer(a, b) {\n var _this = this;\n\n var isDifferent = false;\n\n if (a.length !== b.length) {\n isDifferent = true;\n } else {\n a.forEach(function (item, index) {\n if (!_this.isSame(item, b[index])) {\n isDifferent = true;\n }\n }, this);\n }\n\n return isDifferent;\n },\n objectsDiffer: function objectsDiffer(a, b) {\n var _this2 = this;\n\n var isDifferent = false;\n\n if (Object.keys(a).length !== Object.keys(b).length) {\n isDifferent = true;\n } else {\n Object.keys(a).forEach(function (key) {\n if (!_this2.isSame(a[key], b[key])) {\n isDifferent = true;\n }\n }, this);\n }\n\n return isDifferent;\n },\n isSame: function isSame(a, b) {\n if ((typeof a === 'undefined' ? 'undefined' : _typeof(a)) !== (typeof b === 'undefined' ? 'undefined' : _typeof(b))) {\n return false;\n } else if (Array.isArray(a) && Array.isArray(b)) {\n return !this.arraysDiffer(a, b);\n } else if (typeof a === 'function') {\n return a.toString() === b.toString();\n } else if ((typeof a === 'undefined' ? 'undefined' : _typeof(a)) === 'object' && a !== null && b !== null) {\n return !this.objectsDiffer(a, b);\n }\n\n return a === b;\n },\n find: function find(collection, fn) {\n for (var i = 0, l = collection.length; i < l; i += 1) {\n var item = collection[i];\n\n if (fn(item)) {\n return item;\n }\n }\n\n return null;\n },\n runRules: function runRules(value, currentValues, validations, validationRules) {\n var results = {\n errors: [],\n failed: [],\n success: []\n };\n\n if (Object.keys(validations).length) {\n Object.keys(validations).forEach(function (validationMethod) {\n if (validationRules[validationMethod] && typeof validations[validationMethod] === 'function') {\n throw new Error('Formsy does not allow you to override default validations: ' + validationMethod);\n }\n\n if (!validationRules[validationMethod] && typeof validations[validationMethod] !== 'function') {\n throw new Error('Formsy does not have the validation rule: ' + validationMethod);\n }\n\n if (typeof validations[validationMethod] === 'function') {\n var validation = validations[validationMethod](currentValues, value);\n\n if (typeof validation === 'string') {\n results.errors.push(validation);\n results.failed.push(validationMethod);\n } else if (!validation) {\n results.failed.push(validationMethod);\n }\n\n return;\n } else if (typeof validations[validationMethod] !== 'function') {\n var _validation = validationRules[validationMethod](currentValues, value, validations[validationMethod]);\n\n if (typeof _validation === 'string') {\n results.errors.push(_validation);\n results.failed.push(validationMethod);\n } else if (!_validation) {\n results.failed.push(validationMethod);\n } else {\n results.success.push(validationMethod);\n }\n\n return;\n }\n\n results.success.push(validationMethod);\n });\n }\n\n return results;\n }\n};","\"use strict\";\n\nfunction __export(m) {\n for (var p in m) {\n if (!exports.hasOwnProperty(p)) exports[p] = m[p];\n }\n}\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\n__export(require(\"./factory\"));\n\n__export(require(\"./after\"));\n\n__export(require(\"./afterAll\"));\n\n__export(require(\"./ary\"));\n\n__export(require(\"./attempt\"));\n\n__export(require(\"./before\"));\n\n__export(require(\"./beforeAll\"));\n\n__export(require(\"./bind\"));\n\n__export(require(\"./bindAll\"));\n\n__export(require(\"./curry\"));\n\n__export(require(\"./curryAll\"));\n\n__export(require(\"./curryRight\"));\n\n__export(require(\"./curryRightAll\"));\n\n__export(require(\"./debounce\"));\n\n__export(require(\"./debounceAll\"));\n\n__export(require(\"./defer\"));\n\n__export(require(\"./delay\"));\n\n__export(require(\"./flip\"));\n\n__export(require(\"./flow\"));\n\n__export(require(\"./flowRight\"));\n\n__export(require(\"./memoize\"));\n\n__export(require(\"./memoizeAll\"));\n\n__export(require(\"./mixin\"));\n\n__export(require(\"./negate\"));\n\n__export(require(\"./once\"));\n\n__export(require(\"./overArgs\"));\n\n__export(require(\"./partial\"));\n\n__export(require(\"./partialRight\"));\n\n__export(require(\"./rearg\"));\n\n__export(require(\"./rest\"));\n\n__export(require(\"./spread\"));\n\n__export(require(\"./tap\"));\n\n__export(require(\"./throttle\"));\n\n__export(require(\"./throttleAll\"));\n\n__export(require(\"./unary\"));\n\n__export(require(\"./wrap\"));","/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\nmodule.exports = freeGlobal;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar utils_1 = require(\"../utils\");\n\nexports.InstanceChainMap = new utils_1.CompositeKeyWeakMap();","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n/**\n * Creates a log message.\n * @private\n * @export\n * @param {string} [message='']\n * @returns {string}\n */\n\nfunction log(message) {\n if (message === void 0) {\n message = '';\n }\n\n return \"lodash-decorators -> \" + message;\n}\n\nexports.log = log;","var baseGetTag = require('./_baseGetTag'),\n isArray = require('./isArray'),\n isObjectLike = require('./isObjectLike');\n/** `Object#toString` result references. */\n\n\nvar stringTag = '[object String]';\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a string, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\n\nfunction isString(value) {\n return typeof value == 'string' || !isArray(value) && isObjectLike(value) && baseGetTag(value) == stringTag;\n}\n\nmodule.exports = isString;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar forOwn = require(\"lodash/forOwn\");\n/**\n * Used to copy over meta data from function to function.\n * If meta data is attached to a function. This can get lost\n * when wrapping functions. This tries to persist that.\n * @private\n */\n\n\nfunction copyMetadata(to, from) {\n forOwn(from, function (value, key) {\n return to[key] = value;\n });\n return to;\n}\n\nexports.copyMetadata = copyMetadata;","var root = require('./_root'),\n stubFalse = require('./stubFalse');\n/** Detect free variable `exports`. */\n\n\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n/** Detect free variable `module`. */\n\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n/** Detect the popular CommonJS extension `module.exports`. */\n\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n/** Built-in value references. */\n\nvar Buffer = moduleExports ? root.Buffer : undefined;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined;\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\n\nvar isBuffer = nativeIsBuffer || stubFalse;\nmodule.exports = isBuffer;","var baseIsTypedArray = require('./_baseIsTypedArray'),\n baseUnary = require('./_baseUnary'),\n nodeUtil = require('./_nodeUtil');\n/* Node.js helper references. */\n\n\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\n\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\nmodule.exports = isTypedArray;","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\n\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = typeof Ctor == 'function' && Ctor.prototype || objectProto;\n return value === proto;\n}\n\nmodule.exports = isPrototype;","/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function (arg) {\n return func(transform(arg));\n };\n}\n\nmodule.exports = overArg;","var identity = require('./identity');\n/**\n * Casts `value` to `identity` if it's not a function.\n *\n * @private\n * @param {*} value The value to inspect.\n * @returns {Function} Returns cast function.\n */\n\n\nfunction castFunction(value) {\n return typeof value == 'function' ? value : identity;\n}\n\nmodule.exports = castFunction;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar without = require(\"lodash/without\");\n\nvar attempt = require(\"lodash/attempt\");\n\nvar isObject = require(\"lodash/isObject\");\n/**\n * Assigns all properties from an object to another object including non enumerable\n * properties.\n * @export\n * @template T\n * @template U\n * @param {T} to\n * @param {U} from\n * @param {string[]} [excludes=[]]\n * @returns {T}\n */\n\n\nfunction assignAll(to, from, excludes) {\n if (excludes === void 0) {\n excludes = [];\n }\n\n var properties = without.apply(void 0, [Object.getOwnPropertyNames(from)].concat(excludes));\n\n for (var _i = 0, properties_1 = properties; _i < properties_1.length; _i++) {\n var prop = properties_1[_i];\n attempt(assignProperty, to, from, prop);\n }\n\n return to;\n}\n\nexports.assignAll = assignAll;\n/**\n * Assigns a property from one object to another while retaining descriptor properties.\n * @export\n * @template T\n * @template U\n * @param {T} to\n * @param {U} from\n * @param {string} prop\n */\n\nfunction assignProperty(to, from, prop) {\n var descriptor = Object.getOwnPropertyDescriptor(to, prop);\n\n if (!descriptor || descriptor.configurable) {\n var srcDescriptor = Object.getOwnPropertyDescriptor(from, prop);\n\n if (isObject(srcDescriptor)) {\n Object.defineProperty(to, prop, srcDescriptor);\n } else {\n to[prop] = from[prop];\n }\n }\n}\n\nexports.assignProperty = assignProperty;","var MapCache = require('./_MapCache'),\n setCacheAdd = require('./_setCacheAdd'),\n setCacheHas = require('./_setCacheHas');\n/**\n *\n * Creates an array cache object to store unique values.\n *\n * @private\n * @constructor\n * @param {Array} [values] The values to cache.\n */\n\n\nfunction SetCache(values) {\n var index = -1,\n length = values == null ? 0 : values.length;\n this.__data__ = new MapCache();\n\n while (++index < length) {\n this.add(values[index]);\n }\n} // Add methods to `SetCache`.\n\n\nSetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\nSetCache.prototype.has = setCacheHas;\nmodule.exports = SetCache;","/** Used for built-in method references. */\nvar funcProto = Function.prototype;\n/** Used to resolve the decompiled source of functions. */\n\nvar funcToString = funcProto.toString;\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\n\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n\n try {\n return func + '';\n } catch (e) {}\n }\n\n return '';\n}\n\nmodule.exports = toSource;","var baseIndexOf = require('./_baseIndexOf');\n/**\n * A specialized version of `_.includes` for arrays without support for\n * specifying an index to search from.\n *\n * @private\n * @param {Array} [array] The array to inspect.\n * @param {*} target The value to search for.\n * @returns {boolean} Returns `true` if `target` is found, else `false`.\n */\n\n\nfunction arrayIncludes(array, value) {\n var length = array == null ? 0 : array.length;\n return !!length && baseIndexOf(array, value, 0) > -1;\n}\n\nmodule.exports = arrayIncludes;","/**\n * Checks if a `cache` value for `key` exists.\n *\n * @private\n * @param {Object} cache The cache to query.\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction cacheHas(cache, key) {\n return cache.has(key);\n}\n\nmodule.exports = cacheHas;","var apply = require('./_apply');\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\n\nvar nativeMax = Math.max;\n/**\n * A specialized version of `baseRest` which transforms the rest array.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @param {Function} transform The rest array transform.\n * @returns {Function} Returns the new function.\n */\n\nfunction overRest(func, start, transform) {\n start = nativeMax(start === undefined ? func.length - 1 : start, 0);\n return function () {\n var args = arguments,\n index = -1,\n length = nativeMax(args.length - start, 0),\n array = Array(length);\n\n while (++index < length) {\n array[index] = args[start + index];\n }\n\n index = -1;\n var otherArgs = Array(start + 1);\n\n while (++index < start) {\n otherArgs[index] = args[index];\n }\n\n otherArgs[start] = transform(array);\n return apply(func, this, otherArgs);\n };\n}\n\nmodule.exports = overRest;","var getNative = require('./_getNative');\n\nvar defineProperty = function () {\n try {\n var func = getNative(Object, 'defineProperty');\n func({}, '', {});\n return func;\n } catch (e) {}\n}();\n\nmodule.exports = defineProperty;","/** Used to detect hot functions by number of calls within a span of milliseconds. */\nvar HOT_COUNT = 800,\n HOT_SPAN = 16;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeNow = Date.now;\n/**\n * Creates a function that'll short out and invoke `identity` instead\n * of `func` when it's called `HOT_COUNT` or more times in `HOT_SPAN`\n * milliseconds.\n *\n * @private\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new shortable function.\n */\n\nfunction shortOut(func) {\n var count = 0,\n lastCalled = 0;\n return function () {\n var stamp = nativeNow(),\n remaining = HOT_SPAN - (stamp - lastCalled);\n lastCalled = stamp;\n\n if (remaining > 0) {\n if (++count >= HOT_COUNT) {\n return arguments[0];\n }\n } else {\n count = 0;\n }\n\n return func.apply(undefined, arguments);\n };\n}\n\nmodule.exports = shortOut;","var apply = require('./_apply'),\n baseRest = require('./_baseRest'),\n isError = require('./isError');\n/**\n * Attempts to invoke `func`, returning either the result or the caught error\n * object. Any additional arguments are provided to `func` when it's invoked.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Util\n * @param {Function} func The function to attempt.\n * @param {...*} [args] The arguments to invoke `func` with.\n * @returns {*} Returns the `func` result or error object.\n * @example\n *\n * // Avoid throwing errors for invalid selectors.\n * var elements = _.attempt(function(selector) {\n * return document.querySelectorAll(selector);\n * }, '>_>');\n *\n * if (_.isError(elements)) {\n * elements = [];\n * }\n */\n\n\nvar attempt = baseRest(function (func, args) {\n try {\n return apply(func, undefined, args);\n } catch (e) {\n return isError(e) ? e : new Error(e);\n }\n});\nmodule.exports = attempt;","var toInteger = require('./toInteger');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * The opposite of `_.before`; this method creates a function that invokes\n * `func` once it's called `n` or more times.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {number} n The number of calls before `func` is invoked.\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new restricted function.\n * @example\n *\n * var saves = ['profile', 'settings'];\n *\n * var done = _.after(saves.length, function() {\n * console.log('done saving!');\n * });\n *\n * _.forEach(saves, function(type) {\n * asyncSave({ 'type': type, 'complete': done });\n * });\n * // => Logs 'done saving!' after the two async saves have completed.\n */\n\nfunction after(n, func) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n n = toInteger(n);\n return function () {\n if (--n < 1) {\n return func.apply(this, arguments);\n }\n };\n}\n\nmodule.exports = after;","var identity = require('./identity'),\n metaMap = require('./_metaMap');\n/**\n * The base implementation of `setData` without support for hot loop shorting.\n *\n * @private\n * @param {Function} func The function to associate metadata with.\n * @param {*} data The metadata.\n * @returns {Function} Returns `func`.\n */\n\n\nvar baseSetData = !metaMap ? identity : function (func, data) {\n metaMap.set(func, data);\n return func;\n};\nmodule.exports = baseSetData;","var WeakMap = require('./_WeakMap');\n/** Used to store function metadata. */\n\n\nvar metaMap = WeakMap && new WeakMap();\nmodule.exports = metaMap;","var getNative = require('./_getNative'),\n root = require('./_root');\n/* Built-in method references that are verified to be native. */\n\n\nvar WeakMap = getNative(root, 'WeakMap');\nmodule.exports = WeakMap;","var composeArgs = require('./_composeArgs'),\n composeArgsRight = require('./_composeArgsRight'),\n countHolders = require('./_countHolders'),\n createCtor = require('./_createCtor'),\n createRecurry = require('./_createRecurry'),\n getHolder = require('./_getHolder'),\n reorder = require('./_reorder'),\n replaceHolders = require('./_replaceHolders'),\n root = require('./_root');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_FLAG = 8,\n WRAP_CURRY_RIGHT_FLAG = 16,\n WRAP_ARY_FLAG = 128,\n WRAP_FLIP_FLAG = 512;\n/**\n * Creates a function that wraps `func` to invoke it with optional `this`\n * binding of `thisArg`, partial application, and currying.\n *\n * @private\n * @param {Function|string} func The function or method name to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to prepend to those provided to\n * the new function.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [partialsRight] The arguments to append to those provided\n * to the new function.\n * @param {Array} [holdersRight] The `partialsRight` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\n\nfunction createHybrid(func, bitmask, thisArg, partials, holders, partialsRight, holdersRight, argPos, ary, arity) {\n var isAry = bitmask & WRAP_ARY_FLAG,\n isBind = bitmask & WRAP_BIND_FLAG,\n isBindKey = bitmask & WRAP_BIND_KEY_FLAG,\n isCurried = bitmask & (WRAP_CURRY_FLAG | WRAP_CURRY_RIGHT_FLAG),\n isFlip = bitmask & WRAP_FLIP_FLAG,\n Ctor = isBindKey ? undefined : createCtor(func);\n\n function wrapper() {\n var length = arguments.length,\n args = Array(length),\n index = length;\n\n while (index--) {\n args[index] = arguments[index];\n }\n\n if (isCurried) {\n var placeholder = getHolder(wrapper),\n holdersCount = countHolders(args, placeholder);\n }\n\n if (partials) {\n args = composeArgs(args, partials, holders, isCurried);\n }\n\n if (partialsRight) {\n args = composeArgsRight(args, partialsRight, holdersRight, isCurried);\n }\n\n length -= holdersCount;\n\n if (isCurried && length < arity) {\n var newHolders = replaceHolders(args, placeholder);\n return createRecurry(func, bitmask, createHybrid, wrapper.placeholder, thisArg, args, newHolders, argPos, ary, arity - length);\n }\n\n var thisBinding = isBind ? thisArg : this,\n fn = isBindKey ? thisBinding[func] : func;\n length = args.length;\n\n if (argPos) {\n args = reorder(args, argPos);\n } else if (isFlip && length > 1) {\n args.reverse();\n }\n\n if (isAry && ary < length) {\n args.length = ary;\n }\n\n if (this && this !== root && this instanceof wrapper) {\n fn = Ctor || createCtor(fn);\n }\n\n return fn.apply(thisBinding, args);\n }\n\n return wrapper;\n}\n\nmodule.exports = createHybrid;","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n/**\n * Creates an array that is the composition of partially applied arguments,\n * placeholders, and provided arguments into a single array of arguments.\n *\n * @private\n * @param {Array} args The provided arguments.\n * @param {Array} partials The arguments to prepend to those provided.\n * @param {Array} holders The `partials` placeholder indexes.\n * @params {boolean} [isCurried] Specify composing for a curried function.\n * @returns {Array} Returns the new array of composed arguments.\n */\n\nfunction composeArgs(args, partials, holders, isCurried) {\n var argsIndex = -1,\n argsLength = args.length,\n holdersLength = holders.length,\n leftIndex = -1,\n leftLength = partials.length,\n rangeLength = nativeMax(argsLength - holdersLength, 0),\n result = Array(leftLength + rangeLength),\n isUncurried = !isCurried;\n\n while (++leftIndex < leftLength) {\n result[leftIndex] = partials[leftIndex];\n }\n\n while (++argsIndex < holdersLength) {\n if (isUncurried || argsIndex < argsLength) {\n result[holders[argsIndex]] = args[argsIndex];\n }\n }\n\n while (rangeLength--) {\n result[leftIndex++] = args[argsIndex++];\n }\n\n return result;\n}\n\nmodule.exports = composeArgs;","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n/**\n * This function is like `composeArgs` except that the arguments composition\n * is tailored for `_.partialRight`.\n *\n * @private\n * @param {Array} args The provided arguments.\n * @param {Array} partials The arguments to append to those provided.\n * @param {Array} holders The `partials` placeholder indexes.\n * @params {boolean} [isCurried] Specify composing for a curried function.\n * @returns {Array} Returns the new array of composed arguments.\n */\n\nfunction composeArgsRight(args, partials, holders, isCurried) {\n var argsIndex = -1,\n argsLength = args.length,\n holdersIndex = -1,\n holdersLength = holders.length,\n rightIndex = -1,\n rightLength = partials.length,\n rangeLength = nativeMax(argsLength - holdersLength, 0),\n result = Array(rangeLength + rightLength),\n isUncurried = !isCurried;\n\n while (++argsIndex < rangeLength) {\n result[argsIndex] = args[argsIndex];\n }\n\n var offset = argsIndex;\n\n while (++rightIndex < rightLength) {\n result[offset + rightIndex] = partials[rightIndex];\n }\n\n while (++holdersIndex < holdersLength) {\n if (isUncurried || argsIndex < argsLength) {\n result[offset + holders[holdersIndex]] = args[argsIndex++];\n }\n }\n\n return result;\n}\n\nmodule.exports = composeArgsRight;","var isLaziable = require('./_isLaziable'),\n setData = require('./_setData'),\n setWrapToString = require('./_setWrapToString');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_BOUND_FLAG = 4,\n WRAP_CURRY_FLAG = 8,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_PARTIAL_RIGHT_FLAG = 64;\n/**\n * Creates a function that wraps `func` to continue currying.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {Function} wrapFunc The function to create the `func` wrapper.\n * @param {*} placeholder The placeholder value.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @param {Array} [partials] The arguments to prepend to those provided to\n * the new function.\n * @param {Array} [holders] The `partials` placeholder indexes.\n * @param {Array} [argPos] The argument positions of the new function.\n * @param {number} [ary] The arity cap of `func`.\n * @param {number} [arity] The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\n\nfunction createRecurry(func, bitmask, wrapFunc, placeholder, thisArg, partials, holders, argPos, ary, arity) {\n var isCurry = bitmask & WRAP_CURRY_FLAG,\n newHolders = isCurry ? holders : undefined,\n newHoldersRight = isCurry ? undefined : holders,\n newPartials = isCurry ? partials : undefined,\n newPartialsRight = isCurry ? undefined : partials;\n bitmask |= isCurry ? WRAP_PARTIAL_FLAG : WRAP_PARTIAL_RIGHT_FLAG;\n bitmask &= ~(isCurry ? WRAP_PARTIAL_RIGHT_FLAG : WRAP_PARTIAL_FLAG);\n\n if (!(bitmask & WRAP_CURRY_BOUND_FLAG)) {\n bitmask &= ~(WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG);\n }\n\n var newData = [func, bitmask, thisArg, newPartials, newHolders, newPartialsRight, newHoldersRight, argPos, ary, arity];\n var result = wrapFunc.apply(undefined, newData);\n\n if (isLaziable(func)) {\n setData(result, newData);\n }\n\n result.placeholder = placeholder;\n return setWrapToString(result, func, bitmask);\n}\n\nmodule.exports = createRecurry;","var LazyWrapper = require('./_LazyWrapper'),\n getData = require('./_getData'),\n getFuncName = require('./_getFuncName'),\n lodash = require('./wrapperLodash');\n/**\n * Checks if `func` has a lazy counterpart.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` has a lazy counterpart,\n * else `false`.\n */\n\n\nfunction isLaziable(func) {\n var funcName = getFuncName(func),\n other = lodash[funcName];\n\n if (typeof other != 'function' || !(funcName in LazyWrapper.prototype)) {\n return false;\n }\n\n if (func === other) {\n return true;\n }\n\n var data = getData(other);\n return !!data && func === data[0];\n}\n\nmodule.exports = isLaziable;","var realNames = require('./_realNames');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Gets the name of `func`.\n *\n * @private\n * @param {Function} func The function to query.\n * @returns {string} Returns the function name.\n */\n\nfunction getFuncName(func) {\n var result = func.name + '',\n array = realNames[result],\n length = hasOwnProperty.call(realNames, result) ? array.length : 0;\n\n while (length--) {\n var data = array[length],\n otherFunc = data.func;\n\n if (otherFunc == null || otherFunc == func) {\n return data.name;\n }\n }\n\n return result;\n}\n\nmodule.exports = getFuncName;","/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n var index = -1,\n length = source.length;\n array || (array = Array(length));\n\n while (++index < length) {\n array[index] = source[index];\n }\n\n return array;\n}\n\nmodule.exports = copyArray;","var baseSetData = require('./_baseSetData'),\n shortOut = require('./_shortOut');\n/**\n * Sets metadata for `func`.\n *\n * **Note:** If this function becomes hot, i.e. is invoked a lot in a short\n * period of time, it will trip its breaker and transition to an identity\n * function to avoid garbage collection pauses in V8. See\n * [V8 issue 2070](https://bugs.chromium.org/p/v8/issues/detail?id=2070)\n * for more details.\n *\n * @private\n * @param {Function} func The function to associate metadata with.\n * @param {*} data The metadata.\n * @returns {Function} Returns `func`.\n */\n\n\nvar setData = shortOut(baseSetData);\nmodule.exports = setData;","var getWrapDetails = require('./_getWrapDetails'),\n insertWrapDetails = require('./_insertWrapDetails'),\n setToString = require('./_setToString'),\n updateWrapDetails = require('./_updateWrapDetails');\n/**\n * Sets the `toString` method of `wrapper` to mimic the source of `reference`\n * with wrapper details in a comment at the top of the source body.\n *\n * @private\n * @param {Function} wrapper The function to modify.\n * @param {Function} reference The reference function.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @returns {Function} Returns `wrapper`.\n */\n\n\nfunction setWrapToString(wrapper, reference, bitmask) {\n var source = reference + '';\n return setToString(wrapper, insertWrapDetails(source, updateWrapDetails(getWrapDetails(source), bitmask)));\n}\n\nmodule.exports = setWrapToString;","var createWrap = require('./_createWrap');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_ARY_FLAG = 128;\n/**\n * Creates a function that invokes `func`, with up to `n` arguments,\n * ignoring any additional arguments.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} func The function to cap arguments for.\n * @param {number} [n=func.length] The arity cap.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the new capped function.\n * @example\n *\n * _.map(['6', '8', '10'], _.ary(parseInt, 1));\n * // => [6, 8, 10]\n */\n\nfunction ary(func, n, guard) {\n n = guard ? undefined : n;\n n = func && n == null ? func.length : n;\n return createWrap(func, WRAP_ARY_FLAG, undefined, undefined, undefined, undefined, n);\n}\n\nmodule.exports = ary;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar bind = require(\"lodash/bind\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Creates a function that invokes func with the this binding of thisArg and partials prepended to the arguments it receives.\n *\n * The _.bind.placeholder value, which defaults to _ in monolithic builds, may be used as a placeholder for partially applied arguments.\n *\n * Note: Unlike native Function#bind, this method doesn't set the \"length\" property of bound functions.\n * @param {...*} [partials] The argument to be partially applied.\n * @example\n *\n * class MyClass {\n * @Bind()\n * bound() {\n * return this;\n * }\n *\n * unbound() {\n * return this;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.bound.call(null); // => myClass {}\n * myClass.unbound.call(null); // => null\n */\n\n\nexports.Bind = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(bind, new applicators_1.BindApplicator(), {\n optionalParams: true\n}));\nexports.bind = exports.Bind;\nexports.default = exports.Bind;","var createWrap = require('./_createWrap');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_CURRY_FLAG = 8;\n/**\n * Creates a function that accepts arguments of `func` and either invokes\n * `func` returning its result, if at least `arity` number of arguments have\n * been provided, or returns a function that accepts the remaining `func`\n * arguments, and so on. The arity of `func` may be specified if `func.length`\n * is not sufficient.\n *\n * The `_.curry.placeholder` value, which defaults to `_` in monolithic builds,\n * may be used as a placeholder for provided arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of curried functions.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Function\n * @param {Function} func The function to curry.\n * @param {number} [arity=func.length] The arity of `func`.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the new curried function.\n * @example\n *\n * var abc = function(a, b, c) {\n * return [a, b, c];\n * };\n *\n * var curried = _.curry(abc);\n *\n * curried(1)(2)(3);\n * // => [1, 2, 3]\n *\n * curried(1, 2)(3);\n * // => [1, 2, 3]\n *\n * curried(1, 2, 3);\n * // => [1, 2, 3]\n *\n * // Curried with placeholders.\n * curried(1)(_, 3)(2);\n * // => [1, 2, 3]\n */\n\nfunction curry(func, arity, guard) {\n arity = guard ? undefined : arity;\n var result = createWrap(func, WRAP_CURRY_FLAG, undefined, undefined, undefined, undefined, undefined, arity);\n result.placeholder = curry.placeholder;\n return result;\n} // Assign default placeholders.\n\n\ncurry.placeholder = {};\nmodule.exports = curry;","var createWrap = require('./_createWrap');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_CURRY_RIGHT_FLAG = 16;\n/**\n * This method is like `_.curry` except that arguments are applied to `func`\n * in the manner of `_.partialRight` instead of `_.partial`.\n *\n * The `_.curryRight.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for provided arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of curried functions.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} func The function to curry.\n * @param {number} [arity=func.length] The arity of `func`.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the new curried function.\n * @example\n *\n * var abc = function(a, b, c) {\n * return [a, b, c];\n * };\n *\n * var curried = _.curryRight(abc);\n *\n * curried(3)(2)(1);\n * // => [1, 2, 3]\n *\n * curried(2, 3)(1);\n * // => [1, 2, 3]\n *\n * curried(1, 2, 3);\n * // => [1, 2, 3]\n *\n * // Curried with placeholders.\n * curried(3)(1, _)(2);\n * // => [1, 2, 3]\n */\n\nfunction curryRight(func, arity, guard) {\n arity = guard ? undefined : arity;\n var result = createWrap(func, WRAP_CURRY_RIGHT_FLAG, undefined, undefined, undefined, undefined, undefined, arity);\n result.placeholder = curryRight.placeholder;\n return result;\n} // Assign default placeholders.\n\n\ncurryRight.placeholder = {};\nmodule.exports = curryRight;","/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * The base implementation of `_.delay` and `_.defer` which accepts `args`\n * to provide to `func`.\n *\n * @private\n * @param {Function} func The function to delay.\n * @param {number} wait The number of milliseconds to delay invocation.\n * @param {Array} args The arguments to provide to `func`.\n * @returns {number|Object} Returns the timer id or timeout object.\n */\n\nfunction baseDelay(func, wait, args) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n return setTimeout(function () {\n func.apply(undefined, args);\n }, wait);\n}\n\nmodule.exports = baseDelay;","var LodashWrapper = require('./_LodashWrapper'),\n flatRest = require('./_flatRest'),\n getData = require('./_getData'),\n getFuncName = require('./_getFuncName'),\n isArray = require('./isArray'),\n isLaziable = require('./_isLaziable');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/** Used to compose bitmasks for function metadata. */\n\nvar WRAP_CURRY_FLAG = 8,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_ARY_FLAG = 128,\n WRAP_REARG_FLAG = 256;\n/**\n * Creates a `_.flow` or `_.flowRight` function.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new flow function.\n */\n\nfunction createFlow(fromRight) {\n return flatRest(function (funcs) {\n var length = funcs.length,\n index = length,\n prereq = LodashWrapper.prototype.thru;\n\n if (fromRight) {\n funcs.reverse();\n }\n\n while (index--) {\n var func = funcs[index];\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n if (prereq && !wrapper && getFuncName(func) == 'wrapper') {\n var wrapper = new LodashWrapper([], true);\n }\n }\n\n index = wrapper ? index : length;\n\n while (++index < length) {\n func = funcs[index];\n var funcName = getFuncName(func),\n data = funcName == 'wrapper' ? getData(func) : undefined;\n\n if (data && isLaziable(data[0]) && data[1] == (WRAP_ARY_FLAG | WRAP_CURRY_FLAG | WRAP_PARTIAL_FLAG | WRAP_REARG_FLAG) && !data[4].length && data[9] == 1) {\n wrapper = wrapper[getFuncName(data[0])].apply(wrapper, data[3]);\n } else {\n wrapper = func.length == 1 && isLaziable(func) ? wrapper[funcName]() : wrapper.thru(func);\n }\n }\n\n return function () {\n var args = arguments,\n value = args[0];\n\n if (wrapper && args.length == 1 && isArray(value)) {\n return wrapper.plant(value).value();\n }\n\n var index = 0,\n result = length ? funcs[index].apply(this, args) : value;\n\n while (++index < length) {\n result = funcs[index].call(this, result);\n }\n\n return result;\n };\n });\n}\n\nmodule.exports = createFlow;","var flatten = require('./flatten'),\n overRest = require('./_overRest'),\n setToString = require('./_setToString');\n/**\n * A specialized version of `baseRest` which flattens the rest array.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @returns {Function} Returns the new function.\n */\n\n\nfunction flatRest(func) {\n return setToString(overRest(func, undefined, flatten), func + '');\n}\n\nmodule.exports = flatRest;","var arrayPush = require('./_arrayPush'),\n isFlattenable = require('./_isFlattenable');\n/**\n * The base implementation of `_.flatten` with support for restricting flattening.\n *\n * @private\n * @param {Array} array The array to flatten.\n * @param {number} depth The maximum recursion depth.\n * @param {boolean} [predicate=isFlattenable] The function invoked per iteration.\n * @param {boolean} [isStrict] Restrict to values that pass `predicate` checks.\n * @param {Array} [result=[]] The initial result value.\n * @returns {Array} Returns the new flattened array.\n */\n\n\nfunction baseFlatten(array, depth, predicate, isStrict, result) {\n var index = -1,\n length = array.length;\n predicate || (predicate = isFlattenable);\n result || (result = []);\n\n while (++index < length) {\n var value = array[index];\n\n if (depth > 0 && predicate(value)) {\n if (depth > 1) {\n // Recursively flatten arrays (susceptible to call stack limits).\n baseFlatten(value, depth - 1, predicate, isStrict, result);\n } else {\n arrayPush(result, value);\n }\n } else if (!isStrict) {\n result[result.length] = value;\n }\n }\n\n return result;\n}\n\nmodule.exports = baseFlatten;","var baseAssignValue = require('./_baseAssignValue'),\n eq = require('./eq');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\n\nfunction assignValue(object, key, value) {\n var objValue = object[key];\n\n if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) || value === undefined && !(key in object)) {\n baseAssignValue(object, key, value);\n }\n}\n\nmodule.exports = assignValue;","var defineProperty = require('./_defineProperty');\n/**\n * The base implementation of `assignValue` and `assignMergeValue` without\n * value checks.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\n\n\nfunction baseAssignValue(object, key, value) {\n if (key == '__proto__' && defineProperty) {\n defineProperty(object, key, {\n 'configurable': true,\n 'enumerable': true,\n 'value': value,\n 'writable': true\n });\n } else {\n object[key] = value;\n }\n}\n\nmodule.exports = baseAssignValue;","var ListCache = require('./_ListCache'),\n stackClear = require('./_stackClear'),\n stackDelete = require('./_stackDelete'),\n stackGet = require('./_stackGet'),\n stackHas = require('./_stackHas'),\n stackSet = require('./_stackSet');\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\n\nfunction Stack(entries) {\n var data = this.__data__ = new ListCache(entries);\n this.size = data.size;\n} // Add methods to `Stack`.\n\n\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\nmodule.exports = Stack;","var baseIsEqualDeep = require('./_baseIsEqualDeep'),\n isObjectLike = require('./isObjectLike');\n/**\n * The base implementation of `_.isEqual` which supports partial comparisons\n * and tracks traversed objects.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Unordered comparison\n * 2 - Partial comparison\n * @param {Function} [customizer] The function to customize comparisons.\n * @param {Object} [stack] Tracks traversed `value` and `other` objects.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n */\n\n\nfunction baseIsEqual(value, other, bitmask, customizer, stack) {\n if (value === other) {\n return true;\n }\n\n if (value == null || other == null || !isObjectLike(value) && !isObjectLike(other)) {\n return value !== value && other !== other;\n }\n\n return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n}\n\nmodule.exports = baseIsEqual;","var SetCache = require('./_SetCache'),\n arraySome = require('./_arraySome'),\n cacheHas = require('./_cacheHas');\n/** Used to compose bitmasks for value comparisons. */\n\n\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n/**\n * A specialized version of `baseIsEqualDeep` for arrays with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Array} array The array to compare.\n * @param {Array} other The other array to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `array` and `other` objects.\n * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.\n */\n\nfunction equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n arrLength = array.length,\n othLength = other.length;\n\n if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n return false;\n } // Assume cyclic values are equal.\n\n\n var stacked = stack.get(array);\n\n if (stacked && stack.get(other)) {\n return stacked == other;\n }\n\n var index = -1,\n result = true,\n seen = bitmask & COMPARE_UNORDERED_FLAG ? new SetCache() : undefined;\n stack.set(array, other);\n stack.set(other, array); // Ignore non-index properties.\n\n while (++index < arrLength) {\n var arrValue = array[index],\n othValue = other[index];\n\n if (customizer) {\n var compared = isPartial ? customizer(othValue, arrValue, index, other, array, stack) : customizer(arrValue, othValue, index, array, other, stack);\n }\n\n if (compared !== undefined) {\n if (compared) {\n continue;\n }\n\n result = false;\n break;\n } // Recursively compare arrays (susceptible to call stack limits).\n\n\n if (seen) {\n if (!arraySome(other, function (othValue, othIndex) {\n if (!cacheHas(seen, othIndex) && (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n return seen.push(othIndex);\n }\n })) {\n result = false;\n break;\n }\n } else if (!(arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n result = false;\n break;\n }\n }\n\n stack['delete'](array);\n stack['delete'](other);\n return result;\n}\n\nmodule.exports = equalArrays;","var isObject = require('./isObject');\n/**\n * Checks if `value` is suitable for strict equality comparisons, i.e. `===`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` if suitable for strict\n * equality comparisons, else `false`.\n */\n\n\nfunction isStrictComparable(value) {\n return value === value && !isObject(value);\n}\n\nmodule.exports = isStrictComparable;","/**\n * A specialized version of `matchesProperty` for source values suitable\n * for strict equality comparisons, i.e. `===`.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @param {*} srcValue The value to match.\n * @returns {Function} Returns the new spec function.\n */\nfunction matchesStrictComparable(key, srcValue) {\n return function (object) {\n if (object == null) {\n return false;\n }\n\n return object[key] === srcValue && (srcValue !== undefined || key in Object(object));\n };\n}\n\nmodule.exports = matchesStrictComparable;","var castPath = require('./_castPath'),\n toKey = require('./_toKey');\n/**\n * The base implementation of `_.get` without support for default values.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to get.\n * @returns {*} Returns the resolved value.\n */\n\n\nfunction baseGet(object, path) {\n path = castPath(path, object);\n var index = 0,\n length = path.length;\n\n while (object != null && index < length) {\n object = object[toKey(path[index++])];\n }\n\n return index && index == length ? object : undefined;\n}\n\nmodule.exports = baseGet;","var isArray = require('./isArray'),\n isKey = require('./_isKey'),\n stringToPath = require('./_stringToPath'),\n toString = require('./toString');\n/**\n * Casts `value` to a path array if it's not one.\n *\n * @private\n * @param {*} value The value to inspect.\n * @param {Object} [object] The object to query keys on.\n * @returns {Array} Returns the cast property path array.\n */\n\n\nfunction castPath(value, object) {\n if (isArray(value)) {\n return value;\n }\n\n return isKey(value, object) ? [value] : stringToPath(toString(value));\n}\n\nmodule.exports = castPath;","var debounce = require('./debounce'),\n isObject = require('./isObject');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * Creates a throttled function that only invokes `func` at most once per\n * every `wait` milliseconds. The throttled function comes with a `cancel`\n * method to cancel delayed `func` invocations and a `flush` method to\n * immediately invoke them. Provide `options` to indicate whether `func`\n * should be invoked on the leading and/or trailing edge of the `wait`\n * timeout. The `func` is invoked with the last arguments provided to the\n * throttled function. Subsequent calls to the throttled function return the\n * result of the last `func` invocation.\n *\n * **Note:** If `leading` and `trailing` options are `true`, `func` is\n * invoked on the trailing edge of the timeout only if the throttled function\n * is invoked more than once during the `wait` timeout.\n *\n * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred\n * until to the next tick, similar to `setTimeout` with a timeout of `0`.\n *\n * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)\n * for details over the differences between `_.throttle` and `_.debounce`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to throttle.\n * @param {number} [wait=0] The number of milliseconds to throttle invocations to.\n * @param {Object} [options={}] The options object.\n * @param {boolean} [options.leading=true]\n * Specify invoking on the leading edge of the timeout.\n * @param {boolean} [options.trailing=true]\n * Specify invoking on the trailing edge of the timeout.\n * @returns {Function} Returns the new throttled function.\n * @example\n *\n * // Avoid excessively updating the position while scrolling.\n * jQuery(window).on('scroll', _.throttle(updatePosition, 100));\n *\n * // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.\n * var throttled = _.throttle(renewToken, 300000, { 'trailing': false });\n * jQuery(element).on('click', throttled);\n *\n * // Cancel the trailing throttled invocation.\n * jQuery(window).on('popstate', throttled.cancel);\n */\n\nfunction throttle(func, wait, options) {\n var leading = true,\n trailing = true;\n\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n if (isObject(options)) {\n leading = 'leading' in options ? !!options.leading : leading;\n trailing = 'trailing' in options ? !!options.trailing : trailing;\n }\n\n return debounce(func, wait, {\n 'leading': leading,\n 'maxWait': wait,\n 'trailing': trailing\n });\n}\n\nmodule.exports = throttle;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _extends2 = require('babel-runtime/helpers/extends');\n\nvar _extends3 = _interopRequireDefault(_extends2);\n\nvar _getPrototypeOf = require('babel-runtime/core-js/object/get-prototype-of');\n\nvar _getPrototypeOf2 = _interopRequireDefault(_getPrototypeOf);\n\nvar _classCallCheck2 = require('babel-runtime/helpers/classCallCheck');\n\nvar _classCallCheck3 = _interopRequireDefault(_classCallCheck2);\n\nvar _createClass2 = require('babel-runtime/helpers/createClass');\n\nvar _createClass3 = _interopRequireDefault(_createClass2);\n\nvar _possibleConstructorReturn2 = require('babel-runtime/helpers/possibleConstructorReturn');\n\nvar _possibleConstructorReturn3 = _interopRequireDefault(_possibleConstructorReturn2);\n\nvar _inherits2 = require('babel-runtime/helpers/inherits');\n\nvar _inherits3 = _interopRequireDefault(_inherits2);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _lottieWeb = require('lottie-web');\n\nvar _lottieWeb2 = _interopRequireDefault(_lottieWeb);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nvar Lottie = function (_React$Component) {\n (0, _inherits3.default)(Lottie, _React$Component);\n\n function Lottie() {\n var _ref;\n\n var _temp, _this, _ret;\n\n (0, _classCallCheck3.default)(this, Lottie);\n\n for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return _ret = (_temp = (_this = (0, _possibleConstructorReturn3.default)(this, (_ref = Lottie.__proto__ || (0, _getPrototypeOf2.default)(Lottie)).call.apply(_ref, [this].concat(args))), _this), _this.handleClickToPause = function () {\n // The pause() method is for handling pausing by passing a prop isPaused\n // This method is for handling the ability to pause by clicking on the animation\n if (_this.anim.isPaused) {\n _this.anim.play();\n } else {\n _this.anim.pause();\n }\n }, _temp), (0, _possibleConstructorReturn3.default)(_this, _ret);\n }\n\n (0, _createClass3.default)(Lottie, [{\n key: 'componentDidMount',\n value: function componentDidMount() {\n var _props = this.props,\n options = _props.options,\n eventListeners = _props.eventListeners;\n var loop = options.loop,\n autoplay = options.autoplay,\n animationData = options.animationData,\n rendererSettings = options.rendererSettings,\n segments = options.segments;\n this.options = {\n container: this.el,\n renderer: 'svg',\n loop: loop !== false,\n autoplay: autoplay !== false,\n segments: segments !== false,\n animationData: animationData,\n rendererSettings: rendererSettings\n };\n this.options = (0, _extends3.default)({}, this.options, options);\n this.anim = _lottieWeb2.default.loadAnimation(this.options);\n this.registerEvents(eventListeners);\n }\n }, {\n key: 'componentWillUpdate',\n value: function componentWillUpdate(nextProps\n /* , nextState */\n ) {\n /* Recreate the animation handle if the data is changed */\n if (this.options.animationData !== nextProps.options.animationData) {\n this.deRegisterEvents(this.props.eventListeners);\n this.destroy();\n this.options = (0, _extends3.default)({}, this.options, nextProps.options);\n this.anim = _lottieWeb2.default.loadAnimation(this.options);\n this.registerEvents(nextProps.eventListeners);\n }\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate() {\n if (this.props.isStopped) {\n this.stop();\n } else if (this.props.segments) {\n this.playSegments();\n } else {\n this.play();\n }\n\n this.pause();\n this.setSpeed();\n this.setDirection();\n }\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.deRegisterEvents(this.props.eventListeners);\n this.destroy();\n this.options.animationData = null;\n this.anim = null;\n }\n }, {\n key: 'setSpeed',\n value: function setSpeed() {\n this.anim.setSpeed(this.props.speed);\n }\n }, {\n key: 'setDirection',\n value: function setDirection() {\n this.anim.setDirection(this.props.direction);\n }\n }, {\n key: 'play',\n value: function play() {\n this.anim.play();\n }\n }, {\n key: 'playSegments',\n value: function playSegments() {\n this.anim.playSegments(this.props.segments);\n }\n }, {\n key: 'stop',\n value: function stop() {\n this.anim.stop();\n }\n }, {\n key: 'pause',\n value: function pause() {\n if (this.props.isPaused && !this.anim.isPaused) {\n this.anim.pause();\n } else if (!this.props.isPaused && this.anim.isPaused) {\n this.anim.pause();\n }\n }\n }, {\n key: 'destroy',\n value: function destroy() {\n this.anim.destroy();\n }\n }, {\n key: 'registerEvents',\n value: function registerEvents(eventListeners) {\n var _this2 = this;\n\n eventListeners.forEach(function (eventListener) {\n _this2.anim.addEventListener(eventListener.eventName, eventListener.callback);\n });\n }\n }, {\n key: 'deRegisterEvents',\n value: function deRegisterEvents(eventListeners) {\n var _this3 = this;\n\n eventListeners.forEach(function (eventListener) {\n _this3.anim.removeEventListener(eventListener.eventName, eventListener.callback);\n });\n }\n }, {\n key: 'render',\n value: function render() {\n var _this4 = this;\n\n var _props2 = this.props,\n width = _props2.width,\n height = _props2.height,\n ariaRole = _props2.ariaRole,\n ariaLabel = _props2.ariaLabel,\n isClickToPauseDisabled = _props2.isClickToPauseDisabled,\n title = _props2.title;\n\n var getSize = function getSize(initial) {\n var size = void 0;\n\n if (typeof initial === 'number') {\n size = initial + 'px';\n } else {\n size = initial || '100%';\n }\n\n return size;\n };\n\n var lottieStyles = (0, _extends3.default)({\n width: getSize(width),\n height: getSize(height),\n overflow: 'hidden',\n margin: '0 auto',\n outline: 'none'\n }, this.props.style);\n var onClickHandler = isClickToPauseDisabled ? function () {\n return null;\n } : this.handleClickToPause;\n return (// Bug with eslint rules https://github.com/airbnb/javascript/issues/1374\n // eslint-disable-next-line jsx-a11y/no-static-element-interactions\n _react2.default.createElement('div', {\n ref: function ref(c) {\n _this4.el = c;\n },\n style: lottieStyles,\n onClick: onClickHandler,\n title: title,\n role: ariaRole,\n 'aria-label': ariaLabel,\n tabIndex: '0'\n })\n );\n }\n }]);\n return Lottie;\n}(_react2.default.Component);\n\nexports.default = Lottie;\nLottie.propTypes = {\n eventListeners: _propTypes2.default.arrayOf(_propTypes2.default.object),\n options: _propTypes2.default.object.isRequired,\n height: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),\n width: _propTypes2.default.oneOfType([_propTypes2.default.string, _propTypes2.default.number]),\n isStopped: _propTypes2.default.bool,\n isPaused: _propTypes2.default.bool,\n speed: _propTypes2.default.number,\n segments: _propTypes2.default.arrayOf(_propTypes2.default.number),\n direction: _propTypes2.default.number,\n ariaRole: _propTypes2.default.string,\n ariaLabel: _propTypes2.default.string,\n isClickToPauseDisabled: _propTypes2.default.bool,\n title: _propTypes2.default.string\n};\nLottie.defaultProps = {\n eventListeners: [],\n isStopped: false,\n isPaused: false,\n speed: 1,\n ariaRole: 'button',\n ariaLabel: 'animation',\n isClickToPauseDisabled: false,\n title: ''\n};","// optional / simple context binding\nvar aFunction = require('./_a-function');\n\nmodule.exports = function (fn, that, length) {\n aFunction(fn);\n if (that === undefined) return fn;\n\n switch (length) {\n case 1:\n return function (a) {\n return fn.call(that, a);\n };\n\n case 2:\n return function (a, b) {\n return fn.call(that, a, b);\n };\n\n case 3:\n return function (a, b, c) {\n return fn.call(that, a, b, c);\n };\n }\n\n return function ()\n /* ...args */\n {\n return fn.apply(that, arguments);\n };\n};","module.exports = !require('./_descriptors') && !require('./_fails')(function () {\n return Object.defineProperty(require('./_dom-create')('div'), 'a', {\n get: function get() {\n return 7;\n }\n }).a != 7;\n});","var isObject = require('./_is-object');\n\nvar document = require('./_global').document; // typeof document.createElement is 'object' in old IE\n\n\nvar is = isObject(document) && isObject(document.createElement);\n\nmodule.exports = function (it) {\n return is ? document.createElement(it) : {};\n};","var has = require('./_has');\n\nvar toIObject = require('./_to-iobject');\n\nvar arrayIndexOf = require('./_array-includes')(false);\n\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nmodule.exports = function (object, names) {\n var O = toIObject(object);\n var i = 0;\n var result = [];\n var key;\n\n for (key in O) {\n if (key != IE_PROTO) has(O, key) && result.push(key);\n } // Don't enum bug & hidden keys\n\n\n while (names.length > i) {\n if (has(O, key = names[i++])) {\n ~arrayIndexOf(result, key) || result.push(key);\n }\n }\n\n return result;\n};","// fallback for non-array-like ES3 and non-enumerable old V8 strings\nvar cof = require('./_cof'); // eslint-disable-next-line no-prototype-builtins\n\n\nmodule.exports = Object('z').propertyIsEnumerable(0) ? Object : function (it) {\n return cof(it) == 'String' ? it.split('') : Object(it);\n};","var toString = {}.toString;\n\nmodule.exports = function (it) {\n return toString.call(it).slice(8, -1);\n};","// 19.1.2.9 / 15.2.3.2 Object.getPrototypeOf(O)\nvar has = require('./_has');\n\nvar toObject = require('./_to-object');\n\nvar IE_PROTO = require('./_shared-key')('IE_PROTO');\n\nvar ObjectProto = Object.prototype;\n\nmodule.exports = Object.getPrototypeOf || function (O) {\n O = toObject(O);\n if (has(O, IE_PROTO)) return O[IE_PROTO];\n\n if (typeof O.constructor == 'function' && O instanceof O.constructor) {\n return O.constructor.prototype;\n }\n\n return O instanceof Object ? ObjectProto : null;\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _iterator = require(\"../core-js/symbol/iterator\");\n\nvar _iterator2 = _interopRequireDefault(_iterator);\n\nvar _symbol = require(\"../core-js/symbol\");\n\nvar _symbol2 = _interopRequireDefault(_symbol);\n\nvar _typeof = typeof _symbol2.default === \"function\" && typeof _iterator2.default === \"symbol\" ? function (obj) {\n return typeof obj;\n} : function (obj) {\n return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj;\n};\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nexports.default = typeof _symbol2.default === \"function\" && _typeof(_iterator2.default) === \"symbol\" ? function (obj) {\n return typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n} : function (obj) {\n return obj && typeof _symbol2.default === \"function\" && obj.constructor === _symbol2.default && obj !== _symbol2.default.prototype ? \"symbol\" : typeof obj === \"undefined\" ? \"undefined\" : _typeof(obj);\n};","'use strict';\n\nvar LIBRARY = require('./_library');\n\nvar $export = require('./_export');\n\nvar redefine = require('./_redefine');\n\nvar hide = require('./_hide');\n\nvar Iterators = require('./_iterators');\n\nvar $iterCreate = require('./_iter-create');\n\nvar setToStringTag = require('./_set-to-string-tag');\n\nvar getPrototypeOf = require('./_object-gpo');\n\nvar ITERATOR = require('./_wks')('iterator');\n\nvar BUGGY = !([].keys && 'next' in [].keys()); // Safari has buggy iterators w/o `next`\n\nvar FF_ITERATOR = '@@iterator';\nvar KEYS = 'keys';\nvar VALUES = 'values';\n\nvar returnThis = function returnThis() {\n return this;\n};\n\nmodule.exports = function (Base, NAME, Constructor, next, DEFAULT, IS_SET, FORCED) {\n $iterCreate(Constructor, NAME, next);\n\n var getMethod = function getMethod(kind) {\n if (!BUGGY && kind in proto) return proto[kind];\n\n switch (kind) {\n case KEYS:\n return function keys() {\n return new Constructor(this, kind);\n };\n\n case VALUES:\n return function values() {\n return new Constructor(this, kind);\n };\n }\n\n return function entries() {\n return new Constructor(this, kind);\n };\n };\n\n var TAG = NAME + ' Iterator';\n var DEF_VALUES = DEFAULT == VALUES;\n var VALUES_BUG = false;\n var proto = Base.prototype;\n var $native = proto[ITERATOR] || proto[FF_ITERATOR] || DEFAULT && proto[DEFAULT];\n var $default = $native || getMethod(DEFAULT);\n var $entries = DEFAULT ? !DEF_VALUES ? $default : getMethod('entries') : undefined;\n var $anyNative = NAME == 'Array' ? proto.entries || $native : $native;\n var methods, key, IteratorPrototype; // Fix native\n\n if ($anyNative) {\n IteratorPrototype = getPrototypeOf($anyNative.call(new Base()));\n\n if (IteratorPrototype !== Object.prototype && IteratorPrototype.next) {\n // Set @@toStringTag to native iterators\n setToStringTag(IteratorPrototype, TAG, true); // fix for some old engines\n\n if (!LIBRARY && typeof IteratorPrototype[ITERATOR] != 'function') hide(IteratorPrototype, ITERATOR, returnThis);\n }\n } // fix Array#{values, @@iterator}.name in V8 / FF\n\n\n if (DEF_VALUES && $native && $native.name !== VALUES) {\n VALUES_BUG = true;\n\n $default = function values() {\n return $native.call(this);\n };\n } // Define iterator\n\n\n if ((!LIBRARY || FORCED) && (BUGGY || VALUES_BUG || !proto[ITERATOR])) {\n hide(proto, ITERATOR, $default);\n } // Plug for library\n\n\n Iterators[NAME] = $default;\n Iterators[TAG] = returnThis;\n\n if (DEFAULT) {\n methods = {\n values: DEF_VALUES ? $default : getMethod(VALUES),\n keys: IS_SET ? $default : getMethod(KEYS),\n entries: $entries\n };\n if (FORCED) for (key in methods) {\n if (!(key in proto)) redefine(proto, key, methods[key]);\n } else $export($export.P + $export.F * (BUGGY || VALUES_BUG), NAME, methods);\n }\n\n return methods;\n};","module.exports = require('./_hide');","// 19.1.2.7 / 15.2.3.4 Object.getOwnPropertyNames(O)\nvar $keys = require('./_object-keys-internal');\n\nvar hiddenKeys = require('./_enum-bug-keys').concat('length', 'prototype');\n\nexports.f = Object.getOwnPropertyNames || function getOwnPropertyNames(O) {\n return $keys(O, hiddenKeys);\n};","var pIE = require('./_object-pie');\n\nvar createDesc = require('./_property-desc');\n\nvar toIObject = require('./_to-iobject');\n\nvar toPrimitive = require('./_to-primitive');\n\nvar has = require('./_has');\n\nvar IE8_DOM_DEFINE = require('./_ie8-dom-define');\n\nvar gOPD = Object.getOwnPropertyDescriptor;\nexports.f = require('./_descriptors') ? gOPD : function getOwnPropertyDescriptor(O, P) {\n O = toIObject(O);\n P = toPrimitive(P, true);\n if (IE8_DOM_DEFINE) try {\n return gOPD(O, P);\n } catch (e) {\n /* empty */\n }\n if (has(O, P)) return createDesc(!pIE.f.call(O, P), O[P]);\n};","export default function _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}","import defineProperty from \"./defineProperty\";\nexport default function _objectSpread(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n var ownKeys = Object.keys(source);\n\n if (typeof Object.getOwnPropertySymbols === 'function') {\n ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) {\n return Object.getOwnPropertyDescriptor(source, sym).enumerable;\n }));\n }\n\n ownKeys.forEach(function (key) {\n defineProperty(target, key, source[key]);\n });\n }\n\n return target;\n}","function toObj(source) {\n return Object.keys(source).reduce(function (output, key) {\n var parentKey = key.match(/[^\\[]*/i);\n var paths = key.match(/\\[.*?\\]/g) || [];\n paths = [parentKey[0]].concat(paths).map(function (key) {\n return key.replace(/\\[|\\]/g, '');\n });\n var currentPath = output;\n\n while (paths.length) {\n var pathKey = paths.shift();\n\n if (pathKey in currentPath) {\n currentPath = currentPath[pathKey];\n } else {\n currentPath[pathKey] = paths.length ? isNaN(paths[0]) ? {} : [] : source[key];\n currentPath = currentPath[pathKey];\n }\n }\n\n return output;\n }, {});\n}\n\nfunction fromObj(obj) {\n function recur(newObj, propName, currVal) {\n if (Array.isArray(currVal) || Object.prototype.toString.call(currVal) === '[object Object]') {\n Object.keys(currVal).forEach(function (v) {\n recur(newObj, propName + \"[\" + v + \"]\", currVal[v]);\n });\n return newObj;\n }\n\n newObj[propName] = currVal;\n return newObj;\n }\n\n var keys = Object.keys(obj);\n return keys.reduce(function (newObj, propName) {\n return recur(newObj, propName, obj[propName]);\n }, {});\n}\n\nmodule.exports = {\n fromObj: fromObj,\n toObj: toObj\n};","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar _isExisty = function _isExisty(value) {\n return value !== null && value !== undefined;\n};\n\nvar isEmpty = function isEmpty(value) {\n return value === '';\n};\n\nvar validations = {\n isDefaultRequiredValue: function isDefaultRequiredValue(values, value) {\n return value === undefined || value === null || value === '';\n },\n isExisty: function isExisty(values, value) {\n return _isExisty(value);\n },\n matchRegexp: function matchRegexp(values, value, regexp) {\n return !_isExisty(value) || isEmpty(value) || regexp.test(value);\n },\n isUndefined: function isUndefined(values, value) {\n return value === undefined;\n },\n isEmptyString: function isEmptyString(values, value) {\n return isEmpty(value);\n },\n isEmail: function isEmail(values, value) {\n // Regex from http://emailregex.com/\n return validations.matchRegexp(values, value, /^(([^<>()[\\]\\\\.,;:\\s@\"]+(\\.[^<>()[\\]\\\\.,;:\\s@\"]+)*)|(\".+\"))@((\\[[0-9]{1,3}\\.[0-9]{1,3}\\.[0-9]{1,3}\\.[0-9]{1,3}])|(([a-zA-Z\\-0-9]+\\.)+[a-zA-Z]{2,}))$/i);\n },\n isUrl: function isUrl(values, value) {\n return validations.matchRegexp(values, value, /^(?:\\w+:)?\\/\\/([^\\s.]+\\.\\S{2}|localhost[:?\\d]*)\\S*$/i);\n },\n isTrue: function isTrue(values, value) {\n return value === true;\n },\n isFalse: function isFalse(values, value) {\n return value === false;\n },\n isNumeric: function isNumeric(values, value) {\n if (typeof value === 'number') {\n return true;\n }\n\n return validations.matchRegexp(values, value, /^[-+]?(?:\\d*[.])?\\d+$/);\n },\n isAlpha: function isAlpha(values, value) {\n return validations.matchRegexp(values, value, /^[A-Z]+$/i);\n },\n isAlphanumeric: function isAlphanumeric(values, value) {\n return validations.matchRegexp(values, value, /^[0-9A-Z]+$/i);\n },\n isInt: function isInt(values, value) {\n return validations.matchRegexp(values, value, /^(?:[-+]?(?:0|[1-9]\\d*))$/);\n },\n isFloat: function isFloat(values, value) {\n return validations.matchRegexp(values, value, /^(?:[-+]?(?:\\d+))?(?:\\.\\d*)?(?:[eE][+-]?(?:\\d+))?$/);\n },\n isWords: function isWords(values, value) {\n return validations.matchRegexp(values, value, /^[A-Z\\s]+$/i);\n },\n isSpecialWords: function isSpecialWords(values, value) {\n return validations.matchRegexp(values, value, /^[A-Z\\s\\u00C0-\\u017F]+$/i);\n },\n isLength: function isLength(values, value, length) {\n return !_isExisty(value) || isEmpty(value) || value.length === length;\n },\n equals: function equals(values, value, eql) {\n return !_isExisty(value) || isEmpty(value) || value === eql;\n },\n equalsField: function equalsField(values, value, field) {\n return value === values[field];\n },\n maxLength: function maxLength(values, value, length) {\n return !_isExisty(value) || value.length <= length;\n },\n minLength: function minLength(values, value, length) {\n return !_isExisty(value) || isEmpty(value) || value.length >= length;\n }\n};\nexports.default = validations;","'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.propTypes = undefined;\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nvar _createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _utils = require('./utils');\n\nvar _utils2 = _interopRequireDefault(_utils);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n/* eslint-disable react/default-props-match-prop-types */\n\n\nvar convertValidationsToObject = function convertValidationsToObject(validations) {\n if (typeof validations === 'string') {\n return validations.split(/,(?![^{[]*[}\\]])/g).reduce(function (validationsAccumulator, validation) {\n var args = validation.split(':');\n var validateMethod = args.shift();\n args = args.map(function (arg) {\n try {\n return JSON.parse(arg);\n } catch (e) {\n return arg; // It is a string if it can not parse it\n }\n });\n\n if (args.length > 1) {\n throw new Error('Formsy does not support multiple args on string validations. Use object format of validations instead.');\n } // Avoid parameter reassignment\n\n\n var validationsAccumulatorCopy = Object.assign({}, validationsAccumulator);\n validationsAccumulatorCopy[validateMethod] = args.length ? args[0] : true;\n return validationsAccumulatorCopy;\n }, {});\n }\n\n return validations || {};\n};\n\nvar propTypes = {\n innerRef: _propTypes2.default.func,\n name: _propTypes2.default.string.isRequired,\n required: _propTypes2.default.oneOfType([_propTypes2.default.bool, _propTypes2.default.object, _propTypes2.default.string]),\n validations: _propTypes2.default.oneOfType([_propTypes2.default.object, _propTypes2.default.string]),\n value: _propTypes2.default.any // eslint-disable-line react/forbid-prop-types\n\n};\nexports.propTypes = propTypes;\n\nexports.default = function (Component) {\n var WrappedComponent = function (_React$Component) {\n _inherits(WrappedComponent, _React$Component);\n\n function WrappedComponent(props) {\n _classCallCheck(this, WrappedComponent);\n\n var _this = _possibleConstructorReturn(this, (WrappedComponent.__proto__ || Object.getPrototypeOf(WrappedComponent)).call(this, props));\n\n _this.getErrorMessage = function () {\n var messages = _this.getErrorMessages();\n\n return messages.length ? messages[0] : null;\n };\n\n _this.getErrorMessages = function () {\n if (!_this.isValid() || _this.showRequired()) {\n return _this.state.externalError || _this.state.validationError || [];\n }\n\n return [];\n };\n\n _this.getValue = function () {\n return _this.state.value;\n };\n\n _this.setValidations = function (validations, required) {\n // Add validations to the store itself as the props object can not be modified\n _this.validations = convertValidationsToObject(validations) || {};\n _this.requiredValidations = required === true ? {\n isDefaultRequiredValue: true\n } : convertValidationsToObject(required);\n };\n\n _this.setValue = function (value) {\n var validate = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n if (!validate) {\n _this.setState({\n value: value\n });\n } else {\n _this.setState({\n value: value,\n isPristine: false\n }, function () {\n _this.context.formsy.validate(_this);\n });\n }\n };\n\n _this.hasValue = function () {\n return _this.state.value !== '';\n };\n\n _this.isFormDisabled = function () {\n return _this.context.formsy.isFormDisabled();\n };\n\n _this.isFormSubmitted = function () {\n return _this.state.formSubmitted;\n };\n\n _this.isPristine = function () {\n return _this.state.isPristine;\n };\n\n _this.isRequired = function () {\n return !!_this.props.required;\n };\n\n _this.isValid = function () {\n return _this.state.isValid;\n };\n\n _this.isValidValue = function (value) {\n return _this.context.formsy.isValidValue.call(null, _this, value);\n };\n\n _this.resetValue = function () {\n _this.setState({\n value: _this.state.pristineValue,\n isPristine: true\n }, function () {\n _this.context.formsy.validate(_this);\n });\n };\n\n _this.showError = function () {\n return !_this.showRequired() && !_this.isValid();\n };\n\n _this.showRequired = function () {\n return _this.state.isRequired;\n };\n\n _this.state = {\n value: props.value,\n isRequired: false,\n isValid: true,\n isPristine: true,\n pristineValue: props.value,\n validationError: [],\n externalError: null,\n formSubmitted: false\n };\n return _this;\n }\n\n _createClass(WrappedComponent, [{\n key: 'componentWillMount',\n value: function componentWillMount() {\n var _this2 = this;\n\n var configure = function configure() {\n _this2.setValidations(_this2.props.validations, _this2.props.required); // Pass a function instead?\n\n\n _this2.context.formsy.attachToForm(_this2);\n };\n\n if (!this.props.name) {\n throw new Error('Form Input requires a name property when used');\n }\n\n configure();\n } // We have to make sure the validate method is kept when new props are added\n\n }, {\n key: 'componentWillReceiveProps',\n value: function componentWillReceiveProps(nextProps) {\n this.setValidations(nextProps.validations, nextProps.required);\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps) {\n // If the value passed has changed, set it. If value is not passed it will\n // internally update, and this will never run\n if (!_utils2.default.isSame(this.props.value, prevProps.value)) {\n this.setValue(this.props.value);\n } // If validations or required is changed, run a new validation\n\n\n if (!_utils2.default.isSame(this.props.validations, prevProps.validations) || !_utils2.default.isSame(this.props.required, prevProps.required)) {\n this.context.formsy.validate(this);\n }\n } // Detach it when component unmounts\n\n }, {\n key: 'componentWillUnmount',\n value: function componentWillUnmount() {\n this.context.formsy.detachFromForm(this);\n } // By default, we validate after the value has been set.\n // A user can override this and pass a second parameter of `false` to skip validation.\n\n }, {\n key: 'render',\n value: function render() {\n var innerRef = this.props.innerRef;\n\n var propsForElement = _extends({\n getErrorMessage: this.getErrorMessage,\n getErrorMessages: this.getErrorMessages,\n getValue: this.getValue,\n hasValue: this.hasValue,\n isFormDisabled: this.isFormDisabled,\n isValid: this.isValid,\n isPristine: this.isPristine,\n isFormSubmitted: this.isFormSubmitted,\n isRequired: this.isRequired,\n isValidValue: this.isValidValue,\n resetValue: this.resetValue,\n setValidations: this.setValidations,\n setValue: this.setValue,\n showRequired: this.showRequired,\n showError: this.showError\n }, this.props);\n\n if (innerRef) {\n propsForElement.ref = innerRef;\n }\n\n return _react2.default.createElement(Component, propsForElement);\n }\n }]);\n\n return WrappedComponent;\n }(_react2.default.Component);\n\n function getDisplayName(component) {\n return component.displayName || component.name || (typeof component === 'string' ? component : 'Component');\n }\n\n WrappedComponent.displayName = 'Formsy(' + getDisplayName(Component) + ')';\n WrappedComponent.contextTypes = {\n formsy: _propTypes2.default.object // What about required?\n\n };\n WrappedComponent.defaultProps = {\n required: false,\n validationError: '',\n validationErrors: {},\n validations: null,\n value: Component.defaultValue\n };\n WrappedComponent.propTypes = propTypes;\n return WrappedComponent;\n};","'use strict';\n\nObject.defineProperty(exports, '__esModule', {\n value: true\n});\n\nvar _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};\n\nvar _createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if ('value' in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar _get = function get(_x, _x2, _x3) {\n var _again = true;\n\n _function: while (_again) {\n var object = _x,\n property = _x2,\n receiver = _x3;\n _again = false;\n if (object === null) object = Function.prototype;\n var desc = Object.getOwnPropertyDescriptor(object, property);\n\n if (desc === undefined) {\n var parent = Object.getPrototypeOf(object);\n\n if (parent === null) {\n return undefined;\n } else {\n _x = parent;\n _x2 = property;\n _x3 = receiver;\n _again = true;\n desc = parent = undefined;\n continue _function;\n }\n } else if ('value' in desc) {\n return desc.value;\n } else {\n var getter = desc.get;\n\n if (getter === undefined) {\n return undefined;\n }\n\n return getter.call(receiver);\n }\n }\n};\n\nfunction _objectWithoutProperties(obj, keys) {\n var target = {};\n\n for (var i in obj) {\n if (keys.indexOf(i) >= 0) continue;\n if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n target[i] = obj[i];\n }\n\n return target;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError('Cannot call a class as a function');\n }\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== 'function' && superClass !== null) {\n throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar PropTypes = require('prop-types');\n\nvar React = require('react');\n\nvar InputMask = require('inputmask-core');\n\nvar KEYCODE_Z = 90;\nvar KEYCODE_Y = 89;\n\nfunction isUndo(e) {\n return (e.ctrlKey || e.metaKey) && e.keyCode === (e.shiftKey ? KEYCODE_Y : KEYCODE_Z);\n}\n\nfunction isRedo(e) {\n return (e.ctrlKey || e.metaKey) && e.keyCode === (e.shiftKey ? KEYCODE_Z : KEYCODE_Y);\n}\n\nfunction getSelection(el) {\n var start, end, rangeEl, clone;\n\n if (el.selectionStart !== undefined) {\n start = el.selectionStart;\n end = el.selectionEnd;\n } else {\n try {\n el.focus();\n rangeEl = el.createTextRange();\n clone = rangeEl.duplicate();\n rangeEl.moveToBookmark(document.selection.createRange().getBookmark());\n clone.setEndPoint('EndToStart', rangeEl);\n start = clone.text.length;\n end = start + rangeEl.text.length;\n } catch (e) {\n /* not focused or not visible */\n }\n }\n\n return {\n start: start,\n end: end\n };\n}\n\nfunction setSelection(el, selection) {\n var rangeEl;\n\n try {\n if (el.selectionStart !== undefined) {\n el.focus();\n el.setSelectionRange(selection.start, selection.end);\n } else {\n el.focus();\n rangeEl = el.createTextRange();\n rangeEl.collapse(true);\n rangeEl.moveStart('character', selection.start);\n rangeEl.moveEnd('character', selection.end - selection.start);\n rangeEl.select();\n }\n } catch (e) {\n /* not focused or not visible */\n }\n}\n\nvar MaskedInput = function (_React$Component) {\n _inherits(MaskedInput, _React$Component);\n\n function MaskedInput(props) {\n _classCallCheck(this, MaskedInput);\n\n _get(Object.getPrototypeOf(MaskedInput.prototype), 'constructor', this).call(this, props);\n\n this.updatePattern = this.updatePattern.bind(this);\n this.updateMaskSelection = this.updateMaskSelection.bind(this);\n this.updateInputSelection = this.updateInputSelection.bind(this);\n this.onChange = this.onChange.bind(this);\n this.onKeyDown = this.onKeyDown.bind(this);\n this.onKeyPress = this.onKeyPress.bind(this);\n this.onPaste = this.onPaste.bind(this);\n this.getDisplayValue = this.getDisplayValue.bind(this);\n this.keyPressPropName = this.keyPressPropName.bind(this);\n this.getEventHandlers = this.getEventHandlers.bind(this);\n }\n\n _createClass(MaskedInput, [{\n key: 'componentWillMount',\n value: function componentWillMount() {\n var options = {\n pattern: this.props.mask,\n value: this.props.value,\n formatCharacters: this.props.formatCharacters\n };\n\n if (this.props.placeholderChar) {\n options.placeholderChar = this.props.placeholderChar;\n }\n\n this.mask = new InputMask(options);\n }\n }, {\n key: 'componentWillReceiveProps',\n value: function componentWillReceiveProps(nextProps) {\n if (this.props.mask !== nextProps.mask && this.props.value !== nextProps.mask) {\n // if we get a new value and a new mask at the same time\n // check if the mask.value is still the initial value\n // - if so use the nextProps value\n // - otherwise the `this.mask` has a value for us (most likely from paste action)\n if (this.mask.getValue() === this.mask.emptyValue) {\n this.mask.setPattern(nextProps.mask, {\n value: nextProps.value\n });\n } else {\n this.mask.setPattern(nextProps.mask, {\n value: this.mask.getRawValue()\n });\n }\n } else if (this.props.mask !== nextProps.mask) {\n this.mask.setPattern(nextProps.mask, {\n value: this.mask.getRawValue()\n });\n } else if (this.props.value !== nextProps.value) {\n this.mask.setValue(nextProps.value);\n }\n }\n }, {\n key: 'componentWillUpdate',\n value: function componentWillUpdate(nextProps, nextState) {\n if (nextProps.mask !== this.props.mask) {\n this.updatePattern(nextProps);\n }\n }\n }, {\n key: 'componentDidUpdate',\n value: function componentDidUpdate(prevProps) {\n if (prevProps.mask !== this.props.mask && this.mask.selection.start) {\n this.updateInputSelection();\n }\n }\n }, {\n key: 'updatePattern',\n value: function updatePattern(props) {\n this.mask.setPattern(props.mask, {\n value: this.mask.getRawValue(),\n selection: getSelection(this.input)\n });\n }\n }, {\n key: 'updateMaskSelection',\n value: function updateMaskSelection() {\n this.mask.selection = getSelection(this.input);\n }\n }, {\n key: 'updateInputSelection',\n value: function updateInputSelection() {\n setSelection(this.input, this.mask.selection);\n }\n }, {\n key: 'onChange',\n value: function onChange(e) {\n // console.log('onChange', JSON.stringify(getSelection(this.input)), e.target.value)\n var maskValue = this.mask.getValue();\n\n if (e.target.value !== maskValue) {\n // Cut or delete operations will have shortened the value\n if (e.target.value.length < maskValue.length) {\n var sizeDiff = maskValue.length - e.target.value.length;\n this.updateMaskSelection();\n this.mask.selection.end = this.mask.selection.start + sizeDiff;\n this.mask.backspace();\n }\n\n this.mask.setValue(e.target.value);\n var value = this.getDisplayValue();\n e.target.value = value;\n\n if (value) {\n this.updateInputSelection();\n }\n }\n\n if (this.props.onChange) {\n this.props.onChange(e);\n }\n }\n }, {\n key: 'onKeyDown',\n value: function onKeyDown(e) {\n // console.log('onKeyDown', JSON.stringify(getSelection(this.input)), e.key, e.target.value)\n if (isUndo(e)) {\n e.preventDefault();\n\n if (this.mask.undo()) {\n e.target.value = this.getDisplayValue();\n this.updateInputSelection();\n\n if (this.props.onChange) {\n this.props.onChange(e);\n }\n }\n\n return;\n } else if (isRedo(e)) {\n e.preventDefault();\n\n if (this.mask.redo()) {\n e.target.value = this.getDisplayValue();\n this.updateInputSelection();\n\n if (this.props.onChange) {\n this.props.onChange(e);\n }\n }\n\n return;\n }\n\n if (e.key === 'Backspace') {\n e.preventDefault();\n this.updateMaskSelection();\n\n if (this.mask.backspace()) {\n var value = this.getDisplayValue();\n e.target.value = value;\n\n if (value) {\n this.updateInputSelection();\n }\n\n if (this.props.onChange) {\n this.props.onChange(e);\n }\n }\n }\n }\n }, {\n key: 'onKeyPress',\n value: function onKeyPress(e) {\n // console.log('onKeyPress', JSON.stringify(getSelection(this.input)), e.key, e.target.value)\n // Ignore modified key presses\n // Ignore enter key to allow form submission\n if (e.metaKey || e.altKey || e.ctrlKey || e.key === 'Enter') {\n return;\n }\n\n e.preventDefault();\n this.updateMaskSelection();\n\n if (this.mask.input(e.key || e.data)) {\n e.target.value = this.mask.getValue();\n this.updateInputSelection();\n\n if (this.props.onChange) {\n this.props.onChange(e);\n }\n }\n }\n }, {\n key: 'onPaste',\n value: function onPaste(e) {\n // console.log('onPaste', JSON.stringify(getSelection(this.input)), e.clipboardData.getData('Text'), e.target.value)\n e.preventDefault();\n this.updateMaskSelection(); // getData value needed for IE also works in FF & Chrome\n\n if (this.mask.paste(e.clipboardData.getData('Text'))) {\n e.target.value = this.mask.getValue(); // Timeout needed for IE\n\n setTimeout(this.updateInputSelection, 0);\n\n if (this.props.onChange) {\n this.props.onChange(e);\n }\n } else {\n this.mask.setValue(e.clipboardData.getData('Text'));\n var value = this.getDisplayValue();\n e.target.value = value;\n\n if (value) {\n this.updateInputSelection();\n }\n }\n }\n }, {\n key: 'getDisplayValue',\n value: function getDisplayValue() {\n var value = this.mask.getValue();\n return value === this.mask.emptyValue ? '' : value;\n }\n }, {\n key: 'keyPressPropName',\n value: function keyPressPropName() {\n if (typeof navigator !== 'undefined') {\n return navigator.userAgent.match(/Android/i) ? 'onBeforeInput' : 'onKeyPress';\n }\n\n return 'onKeyPress';\n }\n }, {\n key: 'getEventHandlers',\n value: function getEventHandlers() {\n return _defineProperty({\n onChange: this.onChange,\n onKeyDown: this.onKeyDown,\n onPaste: this.onPaste\n }, this.keyPressPropName(), this.onKeyPress);\n }\n }, {\n key: 'focus',\n value: function focus() {\n this.input.focus();\n }\n }, {\n key: 'blur',\n value: function blur() {\n this.input.blur();\n }\n }, {\n key: 'render',\n value: function render() {\n var _this = this;\n\n var ref = function ref(r) {\n return _this.input = r;\n };\n\n var maxLength = this.mask.pattern.length;\n var value = this.getDisplayValue();\n var eventHandlers = this.getEventHandlers();\n var _props = this.props;\n var _props$size = _props.size;\n var size = _props$size === undefined ? maxLength : _props$size;\n var _props$placeholder = _props.placeholder;\n var placeholder = _props$placeholder === undefined ? this.mask.emptyValue : _props$placeholder;\n var _props2 = this.props;\n var placeholderChar = _props2.placeholderChar;\n var formatCharacters = _props2.formatCharacters;\n\n var cleanedProps = _objectWithoutProperties(_props2, ['placeholderChar', 'formatCharacters']);\n\n var inputProps = _extends({}, cleanedProps, eventHandlers, {\n ref: ref,\n maxLength: maxLength,\n value: value,\n size: size,\n placeholder: placeholder\n });\n\n return React.createElement('input', inputProps);\n }\n }]);\n\n return MaskedInput;\n}(React.Component);\n\nMaskedInput.propTypes = {\n mask: PropTypes.string.isRequired,\n formatCharacters: PropTypes.object,\n onChange: PropTypes.func,\n placeholderChar: PropTypes.string,\n value: PropTypes.string\n};\nMaskedInput.defaultProps = {\n formatCharacters: null,\n onChange: function onChange() {},\n placeholderChar: null,\n value: ''\n};\nexports['default'] = MaskedInput;\nmodule.exports = exports['default'];","'use strict';\n\nfunction extend(dest, src) {\n if (src) {\n var props = Object.keys(src);\n\n for (var i = 0, l = props.length; i < l; i++) {\n dest[props[i]] = src[props[i]];\n }\n }\n\n return dest;\n}\n\nfunction copy(obj) {\n return extend({}, obj);\n}\n/**\n * Merge an object defining format characters into the defaults.\n * Passing null/undefined for en existing format character removes it.\n * Passing a definition for an existing format character overrides it.\n * @param {?Object} formatCharacters.\n */\n\n\nfunction mergeFormatCharacters(formatCharacters) {\n var merged = copy(DEFAULT_FORMAT_CHARACTERS);\n\n if (formatCharacters) {\n var chars = Object.keys(formatCharacters);\n\n for (var i = 0, l = chars.length; i < l; i++) {\n var char = chars[i];\n\n if (formatCharacters[char] == null) {\n delete merged[char];\n } else {\n merged[char] = formatCharacters[char];\n }\n }\n }\n\n return merged;\n}\n\nvar ESCAPE_CHAR = '\\\\';\nvar DIGIT_RE = /^\\d$/;\nvar LETTER_RE = /^[A-Za-z]$/;\nvar ALPHANNUMERIC_RE = /^[\\dA-Za-z]$/;\nvar DEFAULT_PLACEHOLDER_CHAR = '_';\nvar DEFAULT_FORMAT_CHARACTERS = {\n '*': {\n validate: function validate(char) {\n return ALPHANNUMERIC_RE.test(char);\n }\n },\n '1': {\n validate: function validate(char) {\n return DIGIT_RE.test(char);\n }\n },\n 'a': {\n validate: function validate(char) {\n return LETTER_RE.test(char);\n }\n },\n 'A': {\n validate: function validate(char) {\n return LETTER_RE.test(char);\n },\n transform: function transform(char) {\n return char.toUpperCase();\n }\n },\n '#': {\n validate: function validate(char) {\n return ALPHANNUMERIC_RE.test(char);\n },\n transform: function transform(char) {\n return char.toUpperCase();\n }\n }\n};\n/**\n * @param {string} source\n * @patam {?Object} formatCharacters\n */\n\nfunction Pattern(source, formatCharacters, placeholderChar, isRevealingMask) {\n if (!(this instanceof Pattern)) {\n return new Pattern(source, formatCharacters, placeholderChar);\n }\n /** Placeholder character */\n\n\n this.placeholderChar = placeholderChar || DEFAULT_PLACEHOLDER_CHAR;\n /** Format character definitions. */\n\n this.formatCharacters = formatCharacters || DEFAULT_FORMAT_CHARACTERS;\n /** Pattern definition string with escape characters. */\n\n this.source = source;\n /** Pattern characters after escape characters have been processed. */\n\n this.pattern = [];\n /** Length of the pattern after escape characters have been processed. */\n\n this.length = 0;\n /** Index of the first editable character. */\n\n this.firstEditableIndex = null;\n /** Index of the last editable character. */\n\n this.lastEditableIndex = null;\n /** Lookup for indices of editable characters in the pattern. */\n\n this._editableIndices = {};\n /** If true, only the pattern before the last valid value character shows. */\n\n this.isRevealingMask = isRevealingMask || false;\n\n this._parse();\n}\n\nPattern.prototype._parse = function parse() {\n var sourceChars = this.source.split('');\n var patternIndex = 0;\n var pattern = [];\n\n for (var i = 0, l = sourceChars.length; i < l; i++) {\n var char = sourceChars[i];\n\n if (char === ESCAPE_CHAR) {\n if (i === l - 1) {\n throw new Error('InputMask: pattern ends with a raw ' + ESCAPE_CHAR);\n }\n\n char = sourceChars[++i];\n } else if (char in this.formatCharacters) {\n if (this.firstEditableIndex === null) {\n this.firstEditableIndex = patternIndex;\n }\n\n this.lastEditableIndex = patternIndex;\n this._editableIndices[patternIndex] = true;\n }\n\n pattern.push(char);\n patternIndex++;\n }\n\n if (this.firstEditableIndex === null) {\n throw new Error('InputMask: pattern \"' + this.source + '\" does not contain any editable characters.');\n }\n\n this.pattern = pattern;\n this.length = pattern.length;\n};\n/**\n * @param {Array} value\n * @return {Array}\n */\n\n\nPattern.prototype.formatValue = function format(value) {\n var valueBuffer = new Array(this.length);\n var valueIndex = 0;\n\n for (var i = 0, l = this.length; i < l; i++) {\n if (this.isEditableIndex(i)) {\n if (this.isRevealingMask && value.length <= valueIndex && !this.isValidAtIndex(value[valueIndex], i)) {\n break;\n }\n\n valueBuffer[i] = value.length > valueIndex && this.isValidAtIndex(value[valueIndex], i) ? this.transform(value[valueIndex], i) : this.placeholderChar;\n valueIndex++;\n } else {\n valueBuffer[i] = this.pattern[i]; // Also allow the value to contain static values from the pattern by\n // advancing its index.\n\n if (value.length > valueIndex && value[valueIndex] === this.pattern[i]) {\n valueIndex++;\n }\n }\n }\n\n return valueBuffer;\n};\n/**\n * @param {number} index\n * @return {boolean}\n */\n\n\nPattern.prototype.isEditableIndex = function isEditableIndex(index) {\n return !!this._editableIndices[index];\n};\n/**\n * @param {string} char\n * @param {number} index\n * @return {boolean}\n */\n\n\nPattern.prototype.isValidAtIndex = function isValidAtIndex(char, index) {\n return this.formatCharacters[this.pattern[index]].validate(char);\n};\n\nPattern.prototype.transform = function transform(char, index) {\n var format = this.formatCharacters[this.pattern[index]];\n return typeof format.transform == 'function' ? format.transform(char) : char;\n};\n\nfunction InputMask(options) {\n if (!(this instanceof InputMask)) {\n return new InputMask(options);\n }\n\n options = extend({\n formatCharacters: null,\n pattern: null,\n isRevealingMask: false,\n placeholderChar: DEFAULT_PLACEHOLDER_CHAR,\n selection: {\n start: 0,\n end: 0\n },\n value: ''\n }, options);\n\n if (options.pattern == null) {\n throw new Error('InputMask: you must provide a pattern.');\n }\n\n if (typeof options.placeholderChar !== 'string' || options.placeholderChar.length > 1) {\n throw new Error('InputMask: placeholderChar should be a single character or an empty string.');\n }\n\n this.placeholderChar = options.placeholderChar;\n this.formatCharacters = mergeFormatCharacters(options.formatCharacters);\n this.setPattern(options.pattern, {\n value: options.value,\n selection: options.selection,\n isRevealingMask: options.isRevealingMask\n });\n} // Editing\n\n/**\n * Applies a single character of input based on the current selection.\n * @param {string} char\n * @return {boolean} true if a change has been made to value or selection as a\n * result of the input, false otherwise.\n */\n\n\nInputMask.prototype.input = function input(char) {\n // Ignore additional input if the cursor's at the end of the pattern\n if (this.selection.start === this.selection.end && this.selection.start === this.pattern.length) {\n return false;\n }\n\n var selectionBefore = copy(this.selection);\n var valueBefore = this.getValue();\n var inputIndex = this.selection.start; // If the cursor or selection is prior to the first editable character, make\n // sure any input given is applied to it.\n\n if (inputIndex < this.pattern.firstEditableIndex) {\n inputIndex = this.pattern.firstEditableIndex;\n } // Bail out or add the character to input\n\n\n if (this.pattern.isEditableIndex(inputIndex)) {\n if (!this.pattern.isValidAtIndex(char, inputIndex)) {\n return false;\n }\n\n this.value[inputIndex] = this.pattern.transform(char, inputIndex);\n } // If multiple characters were selected, blank the remainder out based on the\n // pattern.\n\n\n var end = this.selection.end - 1;\n\n while (end > inputIndex) {\n if (this.pattern.isEditableIndex(end)) {\n this.value[end] = this.placeholderChar;\n }\n\n end--;\n } // Advance the cursor to the next character\n\n\n this.selection.start = this.selection.end = inputIndex + 1; // Skip over any subsequent static characters\n\n while (this.pattern.length > this.selection.start && !this.pattern.isEditableIndex(this.selection.start)) {\n this.selection.start++;\n this.selection.end++;\n } // History\n\n\n if (this._historyIndex != null) {\n // Took more input after undoing, so blow any subsequent history away\n this._history.splice(this._historyIndex, this._history.length - this._historyIndex);\n\n this._historyIndex = null;\n }\n\n if (this._lastOp !== 'input' || selectionBefore.start !== selectionBefore.end || this._lastSelection !== null && selectionBefore.start !== this._lastSelection.start) {\n this._history.push({\n value: valueBefore,\n selection: selectionBefore,\n lastOp: this._lastOp\n });\n }\n\n this._lastOp = 'input';\n this._lastSelection = copy(this.selection);\n return true;\n};\n/**\n * Attempts to delete from the value based on the current cursor position or\n * selection.\n * @return {boolean} true if the value or selection changed as the result of\n * backspacing, false otherwise.\n */\n\n\nInputMask.prototype.backspace = function backspace() {\n // If the cursor is at the start there's nothing to do\n if (this.selection.start === 0 && this.selection.end === 0) {\n return false;\n }\n\n var selectionBefore = copy(this.selection);\n var valueBefore = this.getValue(); // No range selected - work on the character preceding the cursor\n\n if (this.selection.start === this.selection.end) {\n if (this.pattern.isEditableIndex(this.selection.start - 1)) {\n this.value[this.selection.start - 1] = this.placeholderChar;\n }\n\n this.selection.start--;\n this.selection.end--;\n } // Range selected - delete characters and leave the cursor at the start of the selection\n else {\n var end = this.selection.end - 1;\n\n while (end >= this.selection.start) {\n if (this.pattern.isEditableIndex(end)) {\n this.value[end] = this.placeholderChar;\n }\n\n end--;\n }\n\n this.selection.end = this.selection.start;\n } // History\n\n\n if (this._historyIndex != null) {\n // Took more input after undoing, so blow any subsequent history away\n this._history.splice(this._historyIndex, this._history.length - this._historyIndex);\n }\n\n if (this._lastOp !== 'backspace' || selectionBefore.start !== selectionBefore.end || this._lastSelection !== null && selectionBefore.start !== this._lastSelection.start) {\n this._history.push({\n value: valueBefore,\n selection: selectionBefore,\n lastOp: this._lastOp\n });\n }\n\n this._lastOp = 'backspace';\n this._lastSelection = copy(this.selection);\n return true;\n};\n/**\n * Attempts to paste a string of input at the current cursor position or over\n * the top of the current selection.\n * Invalid content at any position will cause the paste to be rejected, and it\n * may contain static parts of the mask's pattern.\n * @param {string} input\n * @return {boolean} true if the paste was successful, false otherwise.\n */\n\n\nInputMask.prototype.paste = function paste(input) {\n // This is necessary because we're just calling input() with each character\n // and rolling back if any were invalid, rather than checking up-front.\n var initialState = {\n value: this.value.slice(),\n selection: copy(this.selection),\n _lastOp: this._lastOp,\n _history: this._history.slice(),\n _historyIndex: this._historyIndex,\n _lastSelection: copy(this._lastSelection)\n }; // If there are static characters at the start of the pattern and the cursor\n // or selection is within them, the static characters must match for a valid\n // paste.\n\n if (this.selection.start < this.pattern.firstEditableIndex) {\n for (var i = 0, l = this.pattern.firstEditableIndex - this.selection.start; i < l; i++) {\n if (input.charAt(i) !== this.pattern.pattern[i]) {\n return false;\n }\n } // Continue as if the selection and input started from the editable part of\n // the pattern.\n\n\n input = input.substring(this.pattern.firstEditableIndex - this.selection.start);\n this.selection.start = this.pattern.firstEditableIndex;\n }\n\n for (i = 0, l = input.length; i < l && this.selection.start <= this.pattern.lastEditableIndex; i++) {\n var valid = this.input(input.charAt(i)); // Allow static parts of the pattern to appear in pasted input - they will\n // already have been stepped over by input(), so verify that the value\n // deemed invalid by input() was the expected static character.\n\n if (!valid) {\n if (this.selection.start > 0) {\n // XXX This only allows for one static character to be skipped\n var patternIndex = this.selection.start - 1;\n\n if (!this.pattern.isEditableIndex(patternIndex) && input.charAt(i) === this.pattern.pattern[patternIndex]) {\n continue;\n }\n }\n\n extend(this, initialState);\n return false;\n }\n }\n\n return true;\n}; // History\n\n\nInputMask.prototype.undo = function undo() {\n // If there is no history, or nothing more on the history stack, we can't undo\n if (this._history.length === 0 || this._historyIndex === 0) {\n return false;\n }\n\n var historyItem;\n\n if (this._historyIndex == null) {\n // Not currently undoing, set up the initial history index\n this._historyIndex = this._history.length - 1;\n historyItem = this._history[this._historyIndex]; // Add a new history entry if anything has changed since the last one, so we\n // can redo back to the initial state we started undoing from.\n\n var value = this.getValue();\n\n if (historyItem.value !== value || historyItem.selection.start !== this.selection.start || historyItem.selection.end !== this.selection.end) {\n this._history.push({\n value: value,\n selection: copy(this.selection),\n lastOp: this._lastOp,\n startUndo: true\n });\n }\n } else {\n historyItem = this._history[--this._historyIndex];\n }\n\n this.value = historyItem.value.split('');\n this.selection = historyItem.selection;\n this._lastOp = historyItem.lastOp;\n return true;\n};\n\nInputMask.prototype.redo = function redo() {\n if (this._history.length === 0 || this._historyIndex == null) {\n return false;\n }\n\n var historyItem = this._history[++this._historyIndex]; // If this is the last history item, we're done redoing\n\n if (this._historyIndex === this._history.length - 1) {\n this._historyIndex = null; // If the last history item was only added to start undoing, remove it\n\n if (historyItem.startUndo) {\n this._history.pop();\n }\n }\n\n this.value = historyItem.value.split('');\n this.selection = historyItem.selection;\n this._lastOp = historyItem.lastOp;\n return true;\n}; // Getters & setters\n\n\nInputMask.prototype.setPattern = function setPattern(pattern, options) {\n options = extend({\n selection: {\n start: 0,\n end: 0\n },\n value: ''\n }, options);\n this.pattern = new Pattern(pattern, this.formatCharacters, this.placeholderChar, options.isRevealingMask);\n this.setValue(options.value);\n this.emptyValue = this.pattern.formatValue([]).join('');\n this.selection = options.selection;\n\n this._resetHistory();\n};\n\nInputMask.prototype.setSelection = function setSelection(selection) {\n this.selection = copy(selection);\n\n if (this.selection.start === this.selection.end) {\n if (this.selection.start < this.pattern.firstEditableIndex) {\n this.selection.start = this.selection.end = this.pattern.firstEditableIndex;\n return true;\n } // Set selection to the first editable, non-placeholder character before the selection\n // OR to the beginning of the pattern\n\n\n var index = this.selection.start;\n\n while (index >= this.pattern.firstEditableIndex) {\n if (this.pattern.isEditableIndex(index - 1) && this.value[index - 1] !== this.placeholderChar || index === this.pattern.firstEditableIndex) {\n this.selection.start = this.selection.end = index;\n break;\n }\n\n index--;\n }\n\n return true;\n }\n\n return false;\n};\n\nInputMask.prototype.setValue = function setValue(value) {\n if (value == null) {\n value = '';\n }\n\n this.value = this.pattern.formatValue(value.split(''));\n};\n\nInputMask.prototype.getValue = function getValue() {\n return this.value.join('');\n};\n\nInputMask.prototype.getRawValue = function getRawValue() {\n var rawValue = [];\n\n for (var i = 0; i < this.value.length; i++) {\n if (this.pattern._editableIndices[i] === true) {\n rawValue.push(this.value[i]);\n }\n }\n\n return rawValue.join('');\n};\n\nInputMask.prototype._resetHistory = function _resetHistory() {\n this._history = [];\n this._historyIndex = null;\n this._lastOp = null;\n this._lastSelection = copy(this.selection);\n};\n\nInputMask.Pattern = Pattern;\nmodule.exports = InputMask;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar DecoratorConfig = function () {\n function DecoratorConfig(execute, applicator, options) {\n if (options === void 0) {\n options = {};\n }\n\n this.execute = execute;\n this.applicator = applicator;\n this.options = options;\n }\n\n Object.defineProperty(DecoratorConfig.prototype, \"bound\", {\n get: function get() {\n return this.options.bound != null ? this.options.bound : false;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(DecoratorConfig.prototype, \"setter\", {\n get: function get() {\n return this.options.setter != null ? this.options.setter : false;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(DecoratorConfig.prototype, \"getter\", {\n get: function get() {\n return this.options.getter != null ? this.options.getter : false;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(DecoratorConfig.prototype, \"property\", {\n get: function get() {\n return this.options.property != null ? this.options.property : false;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(DecoratorConfig.prototype, \"method\", {\n get: function get() {\n return this.options.method != null ? this.options.method : true;\n },\n enumerable: true,\n configurable: true\n });\n Object.defineProperty(DecoratorConfig.prototype, \"optionalParams\", {\n get: function get() {\n return this.options.optionalParams != null ? this.options.optionalParams : false;\n },\n enumerable: true,\n configurable: true\n });\n return DecoratorConfig;\n}();\n\nexports.DecoratorConfig = DecoratorConfig;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar isFunction = require(\"lodash/isFunction\");\n\nvar common_1 = require(\"./common\");\n\nvar utils_1 = require(\"../utils\");\n\nvar InternalDecoratorFactory = function () {\n function InternalDecoratorFactory() {}\n\n InternalDecoratorFactory.prototype.createDecorator = function (config) {\n var _this = this;\n\n var applicator = config.applicator,\n optionalParams = config.optionalParams;\n return function () {\n var args = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n\n var params = args;\n\n var decorator = function decorator(target, name, _descriptor) {\n var descriptor = _this._resolveDescriptor(target, name, _descriptor);\n\n var value = descriptor.value,\n get = descriptor.get,\n set = descriptor.set; // If this decorator is being applied after an instance decorator we simply ignore it\n // as we can't apply it correctly.\n\n if (!common_1.InstanceChainMap.has([target, name])) {\n if (isFunction(value)) {\n descriptor.value = utils_1.copyMetadata(applicator.apply({\n config: config,\n target: target,\n value: value,\n args: params\n }), value);\n } else if (isFunction(get) && config.getter) {\n descriptor.get = utils_1.copyMetadata(applicator.apply({\n config: config,\n target: target,\n value: get,\n args: params\n }), get);\n } else if (isFunction(set) && config.setter) {\n descriptor.set = utils_1.copyMetadata(applicator.apply({\n config: config,\n target: target,\n value: set,\n args: params\n }), set);\n }\n }\n\n return descriptor;\n };\n\n if (optionalParams && utils_1.isMethodOrPropertyDecoratorArgs.apply(void 0, args)) {\n params = [];\n return decorator(args[0], args[1], args[2]);\n }\n\n return decorator;\n };\n };\n\n InternalDecoratorFactory.prototype.createInstanceDecorator = function (config) {\n var _this = this;\n\n var applicator = config.applicator,\n bound = config.bound,\n optionalParams = config.optionalParams;\n return function () {\n var args = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n\n var params = args;\n\n var decorator = function decorator(target, name, _descriptor) {\n var descriptor = _this._resolveDescriptor(target, name, _descriptor);\n\n var value = descriptor.value,\n writable = descriptor.writable,\n enumerable = descriptor.enumerable,\n configurable = descriptor.configurable,\n get = descriptor.get,\n set = descriptor.set;\n var isFirstInstance = !common_1.InstanceChainMap.has([target, name]);\n var chainData = common_1.InstanceChainMap.get([target, name]) || {\n fns: [],\n properties: []\n };\n var isGetter = isFirstInstance && isFunction(get);\n var isSetter = isFirstInstance && isFunction(set);\n var isMethod = isFirstInstance && isFunction(value);\n var isProperty = isFirstInstance && !isGetter && !isSetter && !isMethod;\n var baseValue = isGetter ? get : isMethod ? value : undefined;\n chainData.properties.push(name);\n chainData.fns.push(function (fn, instance, context) {\n if (!_this._isApplicable(context, config)) {\n return fn;\n }\n\n if (bound) {\n fn = utils_1.bind(fn, instance);\n }\n\n return utils_1.copyMetadata(applicator.apply({\n args: params,\n target: target,\n instance: instance,\n value: fn,\n config: config\n }), fn);\n });\n common_1.InstanceChainMap.set([target, name], chainData);\n\n if (!isFirstInstance) {\n return descriptor;\n }\n\n chainData.isSetter = isSetter;\n chainData.isGetter = isGetter;\n chainData.isMethod = isMethod;\n chainData.isProperty = isProperty;\n\n var applyChain = function applyChain(fn, context, instance) {\n return chainData.fns.reduce(function (result, next) {\n return next(result, instance, context);\n }, fn);\n };\n\n var applyDecorator = function applyDecorator(instance) {\n var getter = get || undefined;\n var setter = set || undefined;\n\n if (isGetter || isSetter) {\n // If we have a getter apply the decorators to the getter and assign it to the instance.\n if (isGetter) {\n getter = applyChain(get, {\n value: get,\n getter: true\n }, instance);\n }\n\n if (isSetter) {\n setter = applyChain(set, {\n value: set,\n setter: true\n }, instance);\n }\n\n Object.defineProperty(instance, name, {\n enumerable: enumerable,\n configurable: configurable,\n get: getter,\n set: setter\n });\n } else if (isMethod || isProperty) {\n var newFn = isMethod ? applyChain(value, {\n value: value,\n method: true\n }, instance) : applyChain(value, {\n value: value,\n property: true\n }, instance);\n Object.defineProperty(instance, name, {\n writable: writable,\n enumerable: enumerable,\n configurable: configurable,\n value: newFn\n });\n }\n };\n\n if (isMethod || isProperty) {\n delete descriptor.value;\n delete descriptor.writable;\n }\n\n descriptor.get = function () {\n // Check for direct access on the prototype.\n // MyClass.prototype.fn <-- This should not apply the decorator.\n if (utils_1.isPrototypeAccess(this, target)) {\n return baseValue;\n }\n\n applyDecorator(this);\n var descriptor = Object.getOwnPropertyDescriptor(this, name);\n\n if (descriptor.get) {\n return descriptor.get.call(this);\n }\n\n return descriptor.value;\n };\n\n descriptor.set = function (value) {\n applyDecorator(this);\n var descriptor = Object.getOwnPropertyDescriptor(this, name);\n\n if (descriptor.set) {\n descriptor.set.call(this, value);\n } else if (isProperty || isMethod) {\n this[name] = value;\n }\n };\n\n return descriptor;\n };\n\n if (optionalParams && utils_1.isMethodOrPropertyDecoratorArgs.apply(void 0, args)) {\n params = [];\n return decorator(args[0], args[1], args[2]);\n }\n\n return decorator;\n };\n };\n\n InternalDecoratorFactory.prototype._isApplicable = function (context, config) {\n return !Boolean(context.getter && !config.getter || context.setter && !config.setter || context.method && !config.method || context.property && !config.property);\n };\n\n InternalDecoratorFactory.prototype._resolveDescriptor = function (target, name, descriptor) {\n if (descriptor) {\n return descriptor;\n }\n\n return Object.getOwnPropertyDescriptor(target, name) || {};\n };\n\n return InternalDecoratorFactory;\n}();\n\nexports.InternalDecoratorFactory = InternalDecoratorFactory;\nexports.DecoratorFactory = new InternalDecoratorFactory();","var Symbol = require('./_Symbol');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\n\nvar nativeObjectToString = objectProto.toString;\n/** Built-in value references. */\n\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\n\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n\n var result = nativeObjectToString.call(value);\n\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n\n return result;\n}\n\nmodule.exports = getRawTag;","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\n\nvar nativeObjectToString = objectProto.toString;\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\n\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\n\nmodule.exports = objectToString;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar isFunction = require(\"lodash/isFunction\");\n\nvar isString = require(\"lodash/isString\");\n\nvar log_1 = require(\"./log\");\n/**\n * Resolves a function on the current target object. It first will\n * try and resolve on the context object, then the target object,\n * then an error will be thrown if the method can not be resolved.\n * @private\n * @param {Function|string} method The method or method name.\n * @param {Object} [context] The context object to resolve from.\n * @param {Object} [target] The target object to resolve from.\n * @returns {Function} The resolved function.\n */\n\n\nfunction resolveFunction(method, context, target, throwNotFound) {\n if (throwNotFound === void 0) {\n throwNotFound = true;\n }\n\n if (isFunction(method)) {\n return method;\n } else if (isString(method)) {\n if (context && isFunction(context[method])) {\n return context[method];\n } else if (target && isFunction(target[method])) {\n return target[method];\n }\n }\n\n if (throwNotFound) {\n throw new ReferenceError(log_1.log(\"Can not resolve method \" + method + \" on any target Objects\"));\n }\n}\n\nexports.resolveFunction = resolveFunction;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar isUndefined = require(\"lodash/isUndefined\");\n/**\n * A map for weakly holding nested references.\n * @private\n * @export\n * @class CompositeKeyWeakMap\n * @template T\n */\n\n\nvar CompositeKeyWeakMap = function () {\n function CompositeKeyWeakMap() {\n this._weakMap = new WeakMap();\n }\n\n CompositeKeyWeakMap.prototype.set = function (keys, value) {\n var map = this._weakMap;\n\n for (var i = 0, len = keys.length - 1; i < len; i++) {\n var key = keys[i];\n var next = map.get(key);\n\n if (!next) {\n next = new Map();\n map.set(key, next);\n }\n\n map = next;\n }\n\n map.set(keys[keys.length - 1], value);\n };\n\n CompositeKeyWeakMap.prototype.get = function (keys) {\n var next = this._weakMap;\n\n for (var i = 0, len = keys.length; i < len; i++) {\n next = next.get(keys[i]);\n\n if (isUndefined(next)) {\n break;\n }\n }\n\n return next;\n };\n\n CompositeKeyWeakMap.prototype.has = function (keys) {\n return !isUndefined(this.get(keys));\n };\n\n return CompositeKeyWeakMap;\n}();\n\nexports.CompositeKeyWeakMap = CompositeKeyWeakMap;","/**\n * Checks if `value` is `undefined`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `undefined`, else `false`.\n * @example\n *\n * _.isUndefined(void 0);\n * // => true\n *\n * _.isUndefined(null);\n * // => false\n */\nfunction isUndefined(value) {\n return value === undefined;\n}\n\nmodule.exports = isUndefined;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n/**\n * Creates a function the returns the specific index.\n * @private\n * @export\n * @param {Function} fn\n * @param {number} index\n * @returns {Function}\n */\n\nfunction returnAtIndex(fn, index) {\n return function () {\n var args = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n\n fn.call.apply(fn, [this].concat(args));\n return args[index];\n };\n}\n\nexports.returnAtIndex = returnAtIndex;","var baseForOwn = require('./_baseForOwn'),\n castFunction = require('./_castFunction');\n/**\n * Iterates over own enumerable string keyed properties of an object and\n * invokes `iteratee` for each property. The iteratee is invoked with three\n * arguments: (value, key, object). Iteratee functions may exit iteration\n * early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forOwnRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forOwn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\n\n\nfunction forOwn(object, iteratee) {\n return object && baseForOwn(object, castFunction(iteratee));\n}\n\nmodule.exports = forOwn;","var baseFor = require('./_baseFor'),\n keys = require('./keys');\n/**\n * The base implementation of `_.forOwn` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Object} Returns `object`.\n */\n\n\nfunction baseForOwn(object, iteratee) {\n return object && baseFor(object, iteratee, keys);\n}\n\nmodule.exports = baseForOwn;","var createBaseFor = require('./_createBaseFor');\n/**\n * The base implementation of `baseForOwn` which iterates over `object`\n * properties returned by `keysFunc` and invokes `iteratee` for each property.\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @private\n * @param {Object} object The object to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @returns {Object} Returns `object`.\n */\n\n\nvar baseFor = createBaseFor();\nmodule.exports = baseFor;","/**\n * Creates a base function for methods like `_.forIn` and `_.forOwn`.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new base function.\n */\nfunction createBaseFor(fromRight) {\n return function (object, iteratee, keysFunc) {\n var index = -1,\n iterable = Object(object),\n props = keysFunc(object),\n length = props.length;\n\n while (length--) {\n var key = props[fromRight ? length : ++index];\n\n if (iteratee(iterable[key], key, iterable) === false) {\n break;\n }\n }\n\n return object;\n };\n}\n\nmodule.exports = createBaseFor;","var baseTimes = require('./_baseTimes'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray'),\n isBuffer = require('./isBuffer'),\n isIndex = require('./_isIndex'),\n isTypedArray = require('./isTypedArray');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\n\nfunction arrayLikeKeys(value, inherited) {\n var isArr = isArray(value),\n isArg = !isArr && isArguments(value),\n isBuff = !isArr && !isArg && isBuffer(value),\n isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n skipIndexes = isArr || isArg || isBuff || isType,\n result = skipIndexes ? baseTimes(value.length, String) : [],\n length = result.length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) && !(skipIndexes && ( // Safari 9 has enumerable `arguments.length` in strict mode.\n key == 'length' || // Node.js 0.10 has enumerable non-index properties on buffers.\n isBuff && (key == 'offset' || key == 'parent') || // PhantomJS 2 has enumerable non-index properties on typed arrays.\n isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset') || // Skip index properties.\n isIndex(key, length)))) {\n result.push(key);\n }\n }\n\n return result;\n}\n\nmodule.exports = arrayLikeKeys;","/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n\n return result;\n}\n\nmodule.exports = baseTimes;","var baseGetTag = require('./_baseGetTag'),\n isObjectLike = require('./isObjectLike');\n/** `Object#toString` result references. */\n\n\nvar argsTag = '[object Arguments]';\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\n\nfunction baseIsArguments(value) {\n return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\n\nmodule.exports = baseIsArguments;","/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nmodule.exports = stubFalse;","var baseGetTag = require('./_baseGetTag'),\n isLength = require('./isLength'),\n isObjectLike = require('./isObjectLike');\n/** `Object#toString` result references. */\n\n\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n/** Used to identify `toStringTag` values of typed arrays. */\n\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] = typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = typedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] = typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = typedArrayTags[dataViewTag] = typedArrayTags[dateTag] = typedArrayTags[errorTag] = typedArrayTags[funcTag] = typedArrayTags[mapTag] = typedArrayTags[numberTag] = typedArrayTags[objectTag] = typedArrayTags[regexpTag] = typedArrayTags[setTag] = typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\n\nfunction baseIsTypedArray(value) {\n return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\n\nmodule.exports = baseIsTypedArray;","var freeGlobal = require('./_freeGlobal');\n/** Detect free variable `exports`. */\n\n\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n/** Detect free variable `module`. */\n\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n/** Detect the popular CommonJS extension `module.exports`. */\n\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n/** Detect free variable `process` from Node.js. */\n\nvar freeProcess = moduleExports && freeGlobal.process;\n/** Used to access faster Node.js helpers. */\n\nvar nodeUtil = function () {\n try {\n // Use `util.types` for Node.js 10+.\n var types = freeModule && freeModule.require && freeModule.require('util').types;\n\n if (types) {\n return types;\n } // Legacy `process.binding('util')` for Node.js < 10.\n\n\n return freeProcess && freeProcess.binding && freeProcess.binding('util');\n } catch (e) {}\n}();\n\nmodule.exports = nodeUtil;","var isPrototype = require('./_isPrototype'),\n nativeKeys = require('./_nativeKeys');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\n\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n\n var result = [];\n\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n\n return result;\n}\n\nmodule.exports = baseKeys;","var overArg = require('./_overArg');\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\n\nvar nativeKeys = overArg(Object.keys, Object);\nmodule.exports = nativeKeys;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar copyMetaData_1 = require(\"./copyMetaData\");\n/**\n * Binds a function and copies metadata.\n * @private\n * @export\n * @param {Function} fn\n * @param {*} context\n * @returns {Function}\n */\n\n\nfunction bind(fn, context) {\n return copyMetaData_1.copyMetadata(fn.bind(context), fn);\n}\n\nexports.bind = bind;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar assignAll_1 = require(\"./assignAll\");\n\nvar PROPERTY_EXCLUDES = ['length', 'name', 'arguments', 'called', 'prototype'];\n/**\n * Wraps a constructor in a wrapper function and copies all static properties\n * and methods to the new constructor.\n * @export\n * @param {Function} Ctor\n * @param {(Ctor: Function, ...args: any[]) => any} wrapper\n * @returns {Function}\n */\n\nfunction wrapConstructor(Ctor, wrapper) {\n function ConstructorWrapper() {\n var args = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n\n return wrapper.call.apply(wrapper, [this, Ctor].concat(args));\n }\n\n ConstructorWrapper.prototype = Ctor.prototype;\n Object.defineProperty(ConstructorWrapper, 'name', {\n // These values should coincide with the default descriptor values for `name`.\n configurable: true,\n enumerable: false,\n value: Ctor.name,\n writable: false\n });\n return assignAll_1.assignAll(ConstructorWrapper, Ctor, PROPERTY_EXCLUDES);\n}\n\nexports.wrapConstructor = wrapConstructor;","var baseDifference = require('./_baseDifference'),\n baseRest = require('./_baseRest'),\n isArrayLikeObject = require('./isArrayLikeObject');\n/**\n * Creates an array excluding all given values using\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * **Note:** Unlike `_.pull`, this method returns a new array.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {...*} [values] The values to exclude.\n * @returns {Array} Returns the new array of filtered values.\n * @see _.difference, _.xor\n * @example\n *\n * _.without([2, 1, 2, 3], 1, 2);\n * // => [3]\n */\n\n\nvar without = baseRest(function (array, values) {\n return isArrayLikeObject(array) ? baseDifference(array, values) : [];\n});\nmodule.exports = without;","var SetCache = require('./_SetCache'),\n arrayIncludes = require('./_arrayIncludes'),\n arrayIncludesWith = require('./_arrayIncludesWith'),\n arrayMap = require('./_arrayMap'),\n baseUnary = require('./_baseUnary'),\n cacheHas = require('./_cacheHas');\n/** Used as the size to enable large array optimizations. */\n\n\nvar LARGE_ARRAY_SIZE = 200;\n/**\n * The base implementation of methods like `_.difference` without support\n * for excluding multiple arrays or iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Array} values The values to exclude.\n * @param {Function} [iteratee] The iteratee invoked per element.\n * @param {Function} [comparator] The comparator invoked per element.\n * @returns {Array} Returns the new array of filtered values.\n */\n\nfunction baseDifference(array, values, iteratee, comparator) {\n var index = -1,\n includes = arrayIncludes,\n isCommon = true,\n length = array.length,\n result = [],\n valuesLength = values.length;\n\n if (!length) {\n return result;\n }\n\n if (iteratee) {\n values = arrayMap(values, baseUnary(iteratee));\n }\n\n if (comparator) {\n includes = arrayIncludesWith;\n isCommon = false;\n } else if (values.length >= LARGE_ARRAY_SIZE) {\n includes = cacheHas;\n isCommon = false;\n values = new SetCache(values);\n }\n\n outer: while (++index < length) {\n var value = array[index],\n computed = iteratee == null ? value : iteratee(value);\n value = comparator || value !== 0 ? value : 0;\n\n if (isCommon && computed === computed) {\n var valuesIndex = valuesLength;\n\n while (valuesIndex--) {\n if (values[valuesIndex] === computed) {\n continue outer;\n }\n }\n\n result.push(value);\n } else if (!includes(values, computed, comparator)) {\n result.push(value);\n }\n }\n\n return result;\n}\n\nmodule.exports = baseDifference;","var Hash = require('./_Hash'),\n ListCache = require('./_ListCache'),\n Map = require('./_Map');\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\n\n\nfunction mapCacheClear() {\n this.size = 0;\n this.__data__ = {\n 'hash': new Hash(),\n 'map': new (Map || ListCache)(),\n 'string': new Hash()\n };\n}\n\nmodule.exports = mapCacheClear;","var hashClear = require('./_hashClear'),\n hashDelete = require('./_hashDelete'),\n hashGet = require('./_hashGet'),\n hashHas = require('./_hashHas'),\n hashSet = require('./_hashSet');\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\n\nfunction Hash(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n this.clear();\n\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n} // Add methods to `Hash`.\n\n\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\nmodule.exports = Hash;","var nativeCreate = require('./_nativeCreate');\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\n\n\nfunction hashClear() {\n this.__data__ = nativeCreate ? nativeCreate(null) : {};\n this.size = 0;\n}\n\nmodule.exports = hashClear;","var isFunction = require('./isFunction'),\n isMasked = require('./_isMasked'),\n isObject = require('./isObject'),\n toSource = require('./_toSource');\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\n\n\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n/** Used to detect host constructors (Safari). */\n\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n/** Used for built-in method references. */\n\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n/** Used to resolve the decompiled source of functions. */\n\nvar funcToString = funcProto.toString;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/** Used to detect if a method is native. */\n\nvar reIsNative = RegExp('^' + funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&').replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$');\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\n\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n\n var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\n\nmodule.exports = baseIsNative;","var coreJsData = require('./_coreJsData');\n/** Used to detect methods masquerading as native. */\n\n\nvar maskSrcKey = function () {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? 'Symbol(src)_1.' + uid : '';\n}();\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\n\n\nfunction isMasked(func) {\n return !!maskSrcKey && maskSrcKey in func;\n}\n\nmodule.exports = isMasked;","var root = require('./_root');\n/** Used to detect overreaching core-js shims. */\n\n\nvar coreJsData = root['__core-js_shared__'];\nmodule.exports = coreJsData;","/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\n\nmodule.exports = getValue;","/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n var result = this.has(key) && delete this.__data__[key];\n this.size -= result ? 1 : 0;\n return result;\n}\n\nmodule.exports = hashDelete;","var nativeCreate = require('./_nativeCreate');\n/** Used to stand-in for `undefined` hash values. */\n\n\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n/** Used for built-in method references. */\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\nfunction hashGet(key) {\n var data = this.__data__;\n\n if (nativeCreate) {\n var result = data[key];\n return result === HASH_UNDEFINED ? undefined : result;\n }\n\n return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n\nmodule.exports = hashGet;","var nativeCreate = require('./_nativeCreate');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\nfunction hashHas(key) {\n var data = this.__data__;\n return nativeCreate ? data[key] !== undefined : hasOwnProperty.call(data, key);\n}\n\nmodule.exports = hashHas;","var nativeCreate = require('./_nativeCreate');\n/** Used to stand-in for `undefined` hash values. */\n\n\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\n\nfunction hashSet(key, value) {\n var data = this.__data__;\n this.size += this.has(key) ? 0 : 1;\n data[key] = nativeCreate && value === undefined ? HASH_UNDEFINED : value;\n return this;\n}\n\nmodule.exports = hashSet;","/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n this.__data__ = [];\n this.size = 0;\n}\n\nmodule.exports = listCacheClear;","var assocIndexOf = require('./_assocIndexOf');\n/** Used for built-in method references. */\n\n\nvar arrayProto = Array.prototype;\n/** Built-in value references. */\n\nvar splice = arrayProto.splice;\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\n\nfunction listCacheDelete(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n return false;\n }\n\n var lastIndex = data.length - 1;\n\n if (index == lastIndex) {\n data.pop();\n } else {\n splice.call(data, index, 1);\n }\n\n --this.size;\n return true;\n}\n\nmodule.exports = listCacheDelete;","var assocIndexOf = require('./_assocIndexOf');\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\n\nfunction listCacheGet(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n return index < 0 ? undefined : data[index][1];\n}\n\nmodule.exports = listCacheGet;","var assocIndexOf = require('./_assocIndexOf');\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction listCacheHas(key) {\n return assocIndexOf(this.__data__, key) > -1;\n}\n\nmodule.exports = listCacheHas;","var assocIndexOf = require('./_assocIndexOf');\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\n\n\nfunction listCacheSet(key, value) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n ++this.size;\n data.push([key, value]);\n } else {\n data[index][1] = value;\n }\n\n return this;\n}\n\nmodule.exports = listCacheSet;","var getMapData = require('./_getMapData');\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\n\n\nfunction mapCacheDelete(key) {\n var result = getMapData(this, key)['delete'](key);\n this.size -= result ? 1 : 0;\n return result;\n}\n\nmodule.exports = mapCacheDelete;","/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n var type = typeof value;\n return type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean' ? value !== '__proto__' : value === null;\n}\n\nmodule.exports = isKeyable;","var getMapData = require('./_getMapData');\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\n\nfunction mapCacheGet(key) {\n return getMapData(this, key).get(key);\n}\n\nmodule.exports = mapCacheGet;","var getMapData = require('./_getMapData');\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction mapCacheHas(key) {\n return getMapData(this, key).has(key);\n}\n\nmodule.exports = mapCacheHas;","var getMapData = require('./_getMapData');\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\n\n\nfunction mapCacheSet(key, value) {\n var data = getMapData(this, key),\n size = data.size;\n data.set(key, value);\n this.size += data.size == size ? 0 : 1;\n return this;\n}\n\nmodule.exports = mapCacheSet;","/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n/**\n * Adds `value` to the array cache.\n *\n * @private\n * @name add\n * @memberOf SetCache\n * @alias push\n * @param {*} value The value to cache.\n * @returns {Object} Returns the cache instance.\n */\n\nfunction setCacheAdd(value) {\n this.__data__.set(value, HASH_UNDEFINED);\n\n return this;\n}\n\nmodule.exports = setCacheAdd;","/**\n * Checks if `value` is in the array cache.\n *\n * @private\n * @name has\n * @memberOf SetCache\n * @param {*} value The value to search for.\n * @returns {number} Returns `true` if `value` is found, else `false`.\n */\nfunction setCacheHas(value) {\n return this.__data__.has(value);\n}\n\nmodule.exports = setCacheHas;","var baseFindIndex = require('./_baseFindIndex'),\n baseIsNaN = require('./_baseIsNaN'),\n strictIndexOf = require('./_strictIndexOf');\n/**\n * The base implementation of `_.indexOf` without `fromIndex` bounds checks.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\n\n\nfunction baseIndexOf(array, value, fromIndex) {\n return value === value ? strictIndexOf(array, value, fromIndex) : baseFindIndex(array, baseIsNaN, fromIndex);\n}\n\nmodule.exports = baseIndexOf;","/**\n * The base implementation of `_.findIndex` and `_.findLastIndex` without\n * support for iteratee shorthands.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {Function} predicate The function invoked per iteration.\n * @param {number} fromIndex The index to search from.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction baseFindIndex(array, predicate, fromIndex, fromRight) {\n var length = array.length,\n index = fromIndex + (fromRight ? 1 : -1);\n\n while (fromRight ? index-- : ++index < length) {\n if (predicate(array[index], index, array)) {\n return index;\n }\n }\n\n return -1;\n}\n\nmodule.exports = baseFindIndex;","/**\n * The base implementation of `_.isNaN` without support for number objects.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n */\nfunction baseIsNaN(value) {\n return value !== value;\n}\n\nmodule.exports = baseIsNaN;","/**\n * A specialized version of `_.indexOf` which performs strict equality\n * comparisons of values, i.e. `===`.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} value The value to search for.\n * @param {number} fromIndex The index to search from.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\nfunction strictIndexOf(array, value, fromIndex) {\n var index = fromIndex - 1,\n length = array.length;\n\n while (++index < length) {\n if (array[index] === value) {\n return index;\n }\n }\n\n return -1;\n}\n\nmodule.exports = strictIndexOf;","/**\n * This function is like `arrayIncludes` except that it accepts a comparator.\n *\n * @private\n * @param {Array} [array] The array to inspect.\n * @param {*} target The value to search for.\n * @param {Function} comparator The comparator invoked per element.\n * @returns {boolean} Returns `true` if `target` is found, else `false`.\n */\nfunction arrayIncludesWith(array, value, comparator) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (comparator(value, array[index])) {\n return true;\n }\n }\n\n return false;\n}\n\nmodule.exports = arrayIncludesWith;","var constant = require('./constant'),\n defineProperty = require('./_defineProperty'),\n identity = require('./identity');\n/**\n * The base implementation of `setToString` without support for hot loop shorting.\n *\n * @private\n * @param {Function} func The function to modify.\n * @param {Function} string The `toString` result.\n * @returns {Function} Returns `func`.\n */\n\n\nvar baseSetToString = !defineProperty ? identity : function (func, string) {\n return defineProperty(func, 'toString', {\n 'configurable': true,\n 'enumerable': false,\n 'value': constant(string),\n 'writable': true\n });\n};\nmodule.exports = baseSetToString;","/**\n * Creates a function that returns `value`.\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Util\n * @param {*} value The value to return from the new function.\n * @returns {Function} Returns the new constant function.\n * @example\n *\n * var objects = _.times(2, _.constant({ 'a': 1 }));\n *\n * console.log(objects);\n * // => [{ 'a': 1 }, { 'a': 1 }]\n *\n * console.log(objects[0] === objects[1]);\n * // => true\n */\nfunction constant(value) {\n return function () {\n return value;\n };\n}\n\nmodule.exports = constant;","var isArrayLike = require('./isArrayLike'),\n isObjectLike = require('./isObjectLike');\n/**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\n\n\nfunction isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n}\n\nmodule.exports = isArrayLikeObject;","var baseGetTag = require('./_baseGetTag'),\n isObjectLike = require('./isObjectLike'),\n isPlainObject = require('./isPlainObject');\n/** `Object#toString` result references. */\n\n\nvar domExcTag = '[object DOMException]',\n errorTag = '[object Error]';\n/**\n * Checks if `value` is an `Error`, `EvalError`, `RangeError`, `ReferenceError`,\n * `SyntaxError`, `TypeError`, or `URIError` object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an error object, else `false`.\n * @example\n *\n * _.isError(new Error);\n * // => true\n *\n * _.isError(Error);\n * // => false\n */\n\nfunction isError(value) {\n if (!isObjectLike(value)) {\n return false;\n }\n\n var tag = baseGetTag(value);\n return tag == errorTag || tag == domExcTag || typeof value.message == 'string' && typeof value.name == 'string' && !isPlainObject(value);\n}\n\nmodule.exports = isError;","var baseGetTag = require('./_baseGetTag'),\n getPrototype = require('./_getPrototype'),\n isObjectLike = require('./isObjectLike');\n/** `Object#toString` result references. */\n\n\nvar objectTag = '[object Object]';\n/** Used for built-in method references. */\n\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n/** Used to resolve the decompiled source of functions. */\n\nvar funcToString = funcProto.toString;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/** Used to infer the `Object` constructor. */\n\nvar objectCtorString = funcToString.call(Object);\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\n\nfunction isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n\n var proto = getPrototype(value);\n\n if (proto === null) {\n return true;\n }\n\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor && funcToString.call(Ctor) == objectCtorString;\n}\n\nmodule.exports = isPlainObject;","var overArg = require('./_overArg');\n/** Built-in value references. */\n\n\nvar getPrototype = overArg(Object.getPrototypeOf, Object);\nmodule.exports = getPrototype;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar isObject = require(\"lodash/isObject\");\n\nvar isFunction = require(\"lodash/isFunction\");\n\nvar isString = require(\"lodash/isString\");\n\nfunction isMethodOrPropertyDecoratorArgs() {\n var args = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n args[_i] = arguments[_i];\n }\n\n return args.length >= 2 && isObject(args[0]) && isString(args[1]) && isFunction(args[0].constructor) && args[0].constructor.prototype === args[0];\n}\n\nexports.isMethodOrPropertyDecoratorArgs = isMethodOrPropertyDecoratorArgs;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nfunction isPrototypeAccess(context, target) {\n return context === target || context.constructor !== target.constructor && Object.getPrototypeOf(this).constructor === target.constructor;\n}\n\nexports.isPrototypeAccess = isPrototypeAccess;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar after = require(\"lodash/after\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(after, new applicators_1.PostValueApplicator(), {\n setter: true\n}));\n/**\n * The opposite of Before. This method creates a function that invokes once it's called n or more times.\n * @param {number} n The number of calls before the function is invoked.\n * @example\n *\n * class MyClass {\n * @After(2)\n * fn() {\n * return 10;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn(); // => undefined\n * myClass.fn(); // => 10\n */\n\nfunction After(n) {\n return decorator(n);\n}\n\nexports.After = After;\nexports.after = After;\nexports.default = decorator;","var toNumber = require('./toNumber');\n/** Used as references for various `Number` constants. */\n\n\nvar INFINITY = 1 / 0,\n MAX_INTEGER = 1.7976931348623157e+308;\n/**\n * Converts `value` to a finite number.\n *\n * @static\n * @memberOf _\n * @since 4.12.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted number.\n * @example\n *\n * _.toFinite(3.2);\n * // => 3.2\n *\n * _.toFinite(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toFinite(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toFinite('3.2');\n * // => 3.2\n */\n\nfunction toFinite(value) {\n if (!value) {\n return value === 0 ? value : 0;\n }\n\n value = toNumber(value);\n\n if (value === INFINITY || value === -INFINITY) {\n var sign = value < 0 ? -1 : 1;\n return sign * MAX_INTEGER;\n }\n\n return value === value ? value : 0;\n}\n\nmodule.exports = toFinite;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar identity = require(\"lodash/identity\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar utils_1 = require(\"../utils\");\n\nvar ComposeApplicator = function (_super) {\n tslib_1.__extends(ComposeApplicator, _super);\n\n function ComposeApplicator(_config) {\n if (_config === void 0) {\n _config = {};\n }\n\n var _this = _super.call(this) || this;\n\n _this._config = _config;\n return _this;\n }\n\n Object.defineProperty(ComposeApplicator.prototype, \"post\", {\n get: function get() {\n return this._config.post === true;\n },\n enumerable: true,\n configurable: true\n });\n\n ComposeApplicator.prototype.apply = function (_a) {\n var execute = _a.config.execute,\n _b = _a.value,\n value = _b === void 0 ? identity : _b,\n args = _a.args,\n target = _a.target;\n var applicator = this;\n return function () {\n var _this = this;\n\n var invokeArgs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n invokeArgs[_i] = arguments[_i];\n }\n\n var _args = args.map(function (method) {\n return utils_1.resolveFunction(method, _this, target);\n }).slice();\n\n if (applicator.post) {\n _args.push(value);\n } else {\n _args.unshift(value);\n }\n\n return execute.apply(void 0, _args).apply(this, invokeArgs);\n };\n };\n\n return ComposeApplicator;\n}(Applicator_1.Applicator);\n\nexports.ComposeApplicator = ComposeApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar utils_1 = require(\"../utils\");\n\nvar PartialApplicator = function (_super) {\n tslib_1.__extends(PartialApplicator, _super);\n\n function PartialApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n PartialApplicator.prototype.apply = function (_a) {\n var args = _a.args,\n target = _a.target,\n execute = _a.config.execute;\n return function () {\n var invokeArgs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n invokeArgs[_i] = arguments[_i];\n }\n\n return execute.apply(void 0, [utils_1.resolveFunction(args[0], this, target)].concat(args.slice(1))).apply(this, invokeArgs);\n };\n };\n\n return PartialApplicator;\n}(Applicator_1.Applicator);\n\nexports.PartialApplicator = PartialApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar partial = require(\"lodash/partial\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar PartialedApplicator = function (_super) {\n tslib_1.__extends(PartialedApplicator, _super);\n\n function PartialedApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n PartialedApplicator.prototype.apply = function (_a) {\n var execute = _a.config.execute,\n value = _a.value,\n args = _a.args;\n return partial.apply(void 0, [execute, value].concat(args));\n };\n\n return PartialedApplicator;\n}(Applicator_1.Applicator);\n\nexports.PartialedApplicator = PartialedApplicator;","var createCtor = require('./_createCtor'),\n root = require('./_root');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_BIND_FLAG = 1;\n/**\n * Creates a function that wraps `func` to invoke it with the optional `this`\n * binding of `thisArg`.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {*} [thisArg] The `this` binding of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\n\nfunction createBind(func, bitmask, thisArg) {\n var isBind = bitmask & WRAP_BIND_FLAG,\n Ctor = createCtor(func);\n\n function wrapper() {\n var fn = this && this !== root && this instanceof wrapper ? Ctor : func;\n return fn.apply(isBind ? thisArg : this, arguments);\n }\n\n return wrapper;\n}\n\nmodule.exports = createBind;","var apply = require('./_apply'),\n createCtor = require('./_createCtor'),\n createHybrid = require('./_createHybrid'),\n createRecurry = require('./_createRecurry'),\n getHolder = require('./_getHolder'),\n replaceHolders = require('./_replaceHolders'),\n root = require('./_root');\n/**\n * Creates a function that wraps `func` to enable currying.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {number} arity The arity of `func`.\n * @returns {Function} Returns the new wrapped function.\n */\n\n\nfunction createCurry(func, bitmask, arity) {\n var Ctor = createCtor(func);\n\n function wrapper() {\n var length = arguments.length,\n args = Array(length),\n index = length,\n placeholder = getHolder(wrapper);\n\n while (index--) {\n args[index] = arguments[index];\n }\n\n var holders = length < 3 && args[0] !== placeholder && args[length - 1] !== placeholder ? [] : replaceHolders(args, placeholder);\n length -= holders.length;\n\n if (length < arity) {\n return createRecurry(func, bitmask, createHybrid, wrapper.placeholder, undefined, args, holders, undefined, undefined, arity - length);\n }\n\n var fn = this && this !== root && this instanceof wrapper ? Ctor : func;\n return apply(fn, this, args);\n }\n\n return wrapper;\n}\n\nmodule.exports = createCurry;","/**\n * Gets the number of `placeholder` occurrences in `array`.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} placeholder The placeholder to search for.\n * @returns {number} Returns the placeholder count.\n */\nfunction countHolders(array, placeholder) {\n var length = array.length,\n result = 0;\n\n while (length--) {\n if (array[length] === placeholder) {\n ++result;\n }\n }\n\n return result;\n}\n\nmodule.exports = countHolders;","/**\n * This method returns `undefined`.\n *\n * @static\n * @memberOf _\n * @since 2.3.0\n * @category Util\n * @example\n *\n * _.times(2, _.noop);\n * // => [undefined, undefined]\n */\nfunction noop() {// No operation performed.\n}\n\nmodule.exports = noop;","/** Used to lookup unminified function names. */\nvar realNames = {};\nmodule.exports = realNames;","var LazyWrapper = require('./_LazyWrapper'),\n LodashWrapper = require('./_LodashWrapper'),\n baseLodash = require('./_baseLodash'),\n isArray = require('./isArray'),\n isObjectLike = require('./isObjectLike'),\n wrapperClone = require('./_wrapperClone');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Creates a `lodash` object which wraps `value` to enable implicit method\n * chain sequences. Methods that operate on and return arrays, collections,\n * and functions can be chained together. Methods that retrieve a single value\n * or may return a primitive value will automatically end the chain sequence\n * and return the unwrapped value. Otherwise, the value must be unwrapped\n * with `_#value`.\n *\n * Explicit chain sequences, which must be unwrapped with `_#value`, may be\n * enabled using `_.chain`.\n *\n * The execution of chained methods is lazy, that is, it's deferred until\n * `_#value` is implicitly or explicitly called.\n *\n * Lazy evaluation allows several methods to support shortcut fusion.\n * Shortcut fusion is an optimization to merge iteratee calls; this avoids\n * the creation of intermediate arrays and can greatly reduce the number of\n * iteratee executions. Sections of a chain sequence qualify for shortcut\n * fusion if the section is applied to an array and iteratees accept only\n * one argument. The heuristic for whether a section qualifies for shortcut\n * fusion is subject to change.\n *\n * Chaining is supported in custom builds as long as the `_#value` method is\n * directly or indirectly included in the build.\n *\n * In addition to lodash methods, wrappers have `Array` and `String` methods.\n *\n * The wrapper `Array` methods are:\n * `concat`, `join`, `pop`, `push`, `shift`, `sort`, `splice`, and `unshift`\n *\n * The wrapper `String` methods are:\n * `replace` and `split`\n *\n * The wrapper methods that support shortcut fusion are:\n * `at`, `compact`, `drop`, `dropRight`, `dropWhile`, `filter`, `find`,\n * `findLast`, `head`, `initial`, `last`, `map`, `reject`, `reverse`, `slice`,\n * `tail`, `take`, `takeRight`, `takeRightWhile`, `takeWhile`, and `toArray`\n *\n * The chainable wrapper methods are:\n * `after`, `ary`, `assign`, `assignIn`, `assignInWith`, `assignWith`, `at`,\n * `before`, `bind`, `bindAll`, `bindKey`, `castArray`, `chain`, `chunk`,\n * `commit`, `compact`, `concat`, `conforms`, `constant`, `countBy`, `create`,\n * `curry`, `debounce`, `defaults`, `defaultsDeep`, `defer`, `delay`,\n * `difference`, `differenceBy`, `differenceWith`, `drop`, `dropRight`,\n * `dropRightWhile`, `dropWhile`, `extend`, `extendWith`, `fill`, `filter`,\n * `flatMap`, `flatMapDeep`, `flatMapDepth`, `flatten`, `flattenDeep`,\n * `flattenDepth`, `flip`, `flow`, `flowRight`, `fromPairs`, `functions`,\n * `functionsIn`, `groupBy`, `initial`, `intersection`, `intersectionBy`,\n * `intersectionWith`, `invert`, `invertBy`, `invokeMap`, `iteratee`, `keyBy`,\n * `keys`, `keysIn`, `map`, `mapKeys`, `mapValues`, `matches`, `matchesProperty`,\n * `memoize`, `merge`, `mergeWith`, `method`, `methodOf`, `mixin`, `negate`,\n * `nthArg`, `omit`, `omitBy`, `once`, `orderBy`, `over`, `overArgs`,\n * `overEvery`, `overSome`, `partial`, `partialRight`, `partition`, `pick`,\n * `pickBy`, `plant`, `property`, `propertyOf`, `pull`, `pullAll`, `pullAllBy`,\n * `pullAllWith`, `pullAt`, `push`, `range`, `rangeRight`, `rearg`, `reject`,\n * `remove`, `rest`, `reverse`, `sampleSize`, `set`, `setWith`, `shuffle`,\n * `slice`, `sort`, `sortBy`, `splice`, `spread`, `tail`, `take`, `takeRight`,\n * `takeRightWhile`, `takeWhile`, `tap`, `throttle`, `thru`, `toArray`,\n * `toPairs`, `toPairsIn`, `toPath`, `toPlainObject`, `transform`, `unary`,\n * `union`, `unionBy`, `unionWith`, `uniq`, `uniqBy`, `uniqWith`, `unset`,\n * `unshift`, `unzip`, `unzipWith`, `update`, `updateWith`, `values`,\n * `valuesIn`, `without`, `wrap`, `xor`, `xorBy`, `xorWith`, `zip`,\n * `zipObject`, `zipObjectDeep`, and `zipWith`\n *\n * The wrapper methods that are **not** chainable by default are:\n * `add`, `attempt`, `camelCase`, `capitalize`, `ceil`, `clamp`, `clone`,\n * `cloneDeep`, `cloneDeepWith`, `cloneWith`, `conformsTo`, `deburr`,\n * `defaultTo`, `divide`, `each`, `eachRight`, `endsWith`, `eq`, `escape`,\n * `escapeRegExp`, `every`, `find`, `findIndex`, `findKey`, `findLast`,\n * `findLastIndex`, `findLastKey`, `first`, `floor`, `forEach`, `forEachRight`,\n * `forIn`, `forInRight`, `forOwn`, `forOwnRight`, `get`, `gt`, `gte`, `has`,\n * `hasIn`, `head`, `identity`, `includes`, `indexOf`, `inRange`, `invoke`,\n * `isArguments`, `isArray`, `isArrayBuffer`, `isArrayLike`, `isArrayLikeObject`,\n * `isBoolean`, `isBuffer`, `isDate`, `isElement`, `isEmpty`, `isEqual`,\n * `isEqualWith`, `isError`, `isFinite`, `isFunction`, `isInteger`, `isLength`,\n * `isMap`, `isMatch`, `isMatchWith`, `isNaN`, `isNative`, `isNil`, `isNull`,\n * `isNumber`, `isObject`, `isObjectLike`, `isPlainObject`, `isRegExp`,\n * `isSafeInteger`, `isSet`, `isString`, `isUndefined`, `isTypedArray`,\n * `isWeakMap`, `isWeakSet`, `join`, `kebabCase`, `last`, `lastIndexOf`,\n * `lowerCase`, `lowerFirst`, `lt`, `lte`, `max`, `maxBy`, `mean`, `meanBy`,\n * `min`, `minBy`, `multiply`, `noConflict`, `noop`, `now`, `nth`, `pad`,\n * `padEnd`, `padStart`, `parseInt`, `pop`, `random`, `reduce`, `reduceRight`,\n * `repeat`, `result`, `round`, `runInContext`, `sample`, `shift`, `size`,\n * `snakeCase`, `some`, `sortedIndex`, `sortedIndexBy`, `sortedLastIndex`,\n * `sortedLastIndexBy`, `startCase`, `startsWith`, `stubArray`, `stubFalse`,\n * `stubObject`, `stubString`, `stubTrue`, `subtract`, `sum`, `sumBy`,\n * `template`, `times`, `toFinite`, `toInteger`, `toJSON`, `toLength`,\n * `toLower`, `toNumber`, `toSafeInteger`, `toString`, `toUpper`, `trim`,\n * `trimEnd`, `trimStart`, `truncate`, `unescape`, `uniqueId`, `upperCase`,\n * `upperFirst`, `value`, and `words`\n *\n * @name _\n * @constructor\n * @category Seq\n * @param {*} value The value to wrap in a `lodash` instance.\n * @returns {Object} Returns the new `lodash` wrapper instance.\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var wrapped = _([1, 2, 3]);\n *\n * // Returns an unwrapped value.\n * wrapped.reduce(_.add);\n * // => 6\n *\n * // Returns a wrapped value.\n * var squares = wrapped.map(square);\n *\n * _.isArray(squares);\n * // => false\n *\n * _.isArray(squares.value());\n * // => true\n */\n\nfunction lodash(value) {\n if (isObjectLike(value) && !isArray(value) && !(value instanceof LazyWrapper)) {\n if (value instanceof LodashWrapper) {\n return value;\n }\n\n if (hasOwnProperty.call(value, '__wrapped__')) {\n return wrapperClone(value);\n }\n }\n\n return new LodashWrapper(value);\n} // Ensure wrappers are instances of `baseLodash`.\n\n\nlodash.prototype = baseLodash.prototype;\nlodash.prototype.constructor = lodash;\nmodule.exports = lodash;","var LazyWrapper = require('./_LazyWrapper'),\n LodashWrapper = require('./_LodashWrapper'),\n copyArray = require('./_copyArray');\n/**\n * Creates a clone of `wrapper`.\n *\n * @private\n * @param {Object} wrapper The wrapper to clone.\n * @returns {Object} Returns the cloned wrapper.\n */\n\n\nfunction wrapperClone(wrapper) {\n if (wrapper instanceof LazyWrapper) {\n return wrapper.clone();\n }\n\n var result = new LodashWrapper(wrapper.__wrapped__, wrapper.__chain__);\n result.__actions__ = copyArray(wrapper.__actions__);\n result.__index__ = wrapper.__index__;\n result.__values__ = wrapper.__values__;\n return result;\n}\n\nmodule.exports = wrapperClone;","/** Used to match wrap detail comments. */\nvar reWrapDetails = /\\{\\n\\/\\* \\[wrapped with (.+)\\] \\*/,\n reSplitDetails = /,? & /;\n/**\n * Extracts wrapper details from the `source` body comment.\n *\n * @private\n * @param {string} source The source to inspect.\n * @returns {Array} Returns the wrapper details.\n */\n\nfunction getWrapDetails(source) {\n var match = source.match(reWrapDetails);\n return match ? match[1].split(reSplitDetails) : [];\n}\n\nmodule.exports = getWrapDetails;","/** Used to match wrap detail comments. */\nvar reWrapComment = /\\{(?:\\n\\/\\* \\[wrapped with .+\\] \\*\\/)?\\n?/;\n/**\n * Inserts wrapper `details` in a comment at the top of the `source` body.\n *\n * @private\n * @param {string} source The source to modify.\n * @returns {Array} details The details to insert.\n * @returns {string} Returns the modified source.\n */\n\nfunction insertWrapDetails(source, details) {\n var length = details.length;\n\n if (!length) {\n return source;\n }\n\n var lastIndex = length - 1;\n details[lastIndex] = (length > 1 ? '& ' : '') + details[lastIndex];\n details = details.join(length > 2 ? ', ' : ' ');\n return source.replace(reWrapComment, '{\\n/* [wrapped with ' + details + '] */\\n');\n}\n\nmodule.exports = insertWrapDetails;","var arrayEach = require('./_arrayEach'),\n arrayIncludes = require('./_arrayIncludes');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_FLAG = 8,\n WRAP_CURRY_RIGHT_FLAG = 16,\n WRAP_PARTIAL_FLAG = 32,\n WRAP_PARTIAL_RIGHT_FLAG = 64,\n WRAP_ARY_FLAG = 128,\n WRAP_REARG_FLAG = 256,\n WRAP_FLIP_FLAG = 512;\n/** Used to associate wrap methods with their bit flags. */\n\nvar wrapFlags = [['ary', WRAP_ARY_FLAG], ['bind', WRAP_BIND_FLAG], ['bindKey', WRAP_BIND_KEY_FLAG], ['curry', WRAP_CURRY_FLAG], ['curryRight', WRAP_CURRY_RIGHT_FLAG], ['flip', WRAP_FLIP_FLAG], ['partial', WRAP_PARTIAL_FLAG], ['partialRight', WRAP_PARTIAL_RIGHT_FLAG], ['rearg', WRAP_REARG_FLAG]];\n/**\n * Updates wrapper `details` based on `bitmask` flags.\n *\n * @private\n * @returns {Array} details The details to modify.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @returns {Array} Returns `details`.\n */\n\nfunction updateWrapDetails(details, bitmask) {\n arrayEach(wrapFlags, function (pair) {\n var value = '_.' + pair[0];\n\n if (bitmask & pair[1] && !arrayIncludes(details, value)) {\n details.push(value);\n }\n });\n return details.sort();\n}\n\nmodule.exports = updateWrapDetails;","/**\n * A specialized version of `_.forEach` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns `array`.\n */\nfunction arrayEach(array, iteratee) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (iteratee(array[index], index, array) === false) {\n break;\n }\n }\n\n return array;\n}\n\nmodule.exports = arrayEach;","var copyArray = require('./_copyArray'),\n isIndex = require('./_isIndex');\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\n\nvar nativeMin = Math.min;\n/**\n * Reorder `array` according to the specified indexes where the element at\n * the first index is assigned as the first element, the element at\n * the second index is assigned as the second element, and so on.\n *\n * @private\n * @param {Array} array The array to reorder.\n * @param {Array} indexes The arranged array indexes.\n * @returns {Array} Returns `array`.\n */\n\nfunction reorder(array, indexes) {\n var arrLength = array.length,\n length = nativeMin(indexes.length, arrLength),\n oldArray = copyArray(array);\n\n while (length--) {\n var index = indexes[length];\n array[length] = isIndex(index, arrLength) ? oldArray[index] : undefined;\n }\n\n return array;\n}\n\nmodule.exports = reorder;","var apply = require('./_apply'),\n createCtor = require('./_createCtor'),\n root = require('./_root');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_BIND_FLAG = 1;\n/**\n * Creates a function that wraps `func` to invoke it with the `this` binding\n * of `thisArg` and `partials` prepended to the arguments it receives.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {number} bitmask The bitmask flags. See `createWrap` for more details.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {Array} partials The arguments to prepend to those provided to\n * the new function.\n * @returns {Function} Returns the new wrapped function.\n */\n\nfunction createPartial(func, bitmask, thisArg, partials) {\n var isBind = bitmask & WRAP_BIND_FLAG,\n Ctor = createCtor(func);\n\n function wrapper() {\n var argsIndex = -1,\n argsLength = arguments.length,\n leftIndex = -1,\n leftLength = partials.length,\n args = Array(leftLength + argsLength),\n fn = this && this !== root && this instanceof wrapper ? Ctor : func;\n\n while (++leftIndex < leftLength) {\n args[leftIndex] = partials[leftIndex];\n }\n\n while (argsLength--) {\n args[leftIndex++] = arguments[++argsIndex];\n }\n\n return apply(fn, isBind ? thisArg : this, args);\n }\n\n return wrapper;\n}\n\nmodule.exports = createPartial;","var composeArgs = require('./_composeArgs'),\n composeArgsRight = require('./_composeArgsRight'),\n replaceHolders = require('./_replaceHolders');\n/** Used as the internal argument placeholder. */\n\n\nvar PLACEHOLDER = '__lodash_placeholder__';\n/** Used to compose bitmasks for function metadata. */\n\nvar WRAP_BIND_FLAG = 1,\n WRAP_BIND_KEY_FLAG = 2,\n WRAP_CURRY_BOUND_FLAG = 4,\n WRAP_CURRY_FLAG = 8,\n WRAP_ARY_FLAG = 128,\n WRAP_REARG_FLAG = 256;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeMin = Math.min;\n/**\n * Merges the function metadata of `source` into `data`.\n *\n * Merging metadata reduces the number of wrappers used to invoke a function.\n * This is possible because methods like `_.bind`, `_.curry`, and `_.partial`\n * may be applied regardless of execution order. Methods like `_.ary` and\n * `_.rearg` modify function arguments, making the order in which they are\n * executed important, preventing the merging of metadata. However, we make\n * an exception for a safe combined case where curried functions have `_.ary`\n * and or `_.rearg` applied.\n *\n * @private\n * @param {Array} data The destination metadata.\n * @param {Array} source The source metadata.\n * @returns {Array} Returns `data`.\n */\n\nfunction mergeData(data, source) {\n var bitmask = data[1],\n srcBitmask = source[1],\n newBitmask = bitmask | srcBitmask,\n isCommon = newBitmask < (WRAP_BIND_FLAG | WRAP_BIND_KEY_FLAG | WRAP_ARY_FLAG);\n var isCombo = srcBitmask == WRAP_ARY_FLAG && bitmask == WRAP_CURRY_FLAG || srcBitmask == WRAP_ARY_FLAG && bitmask == WRAP_REARG_FLAG && data[7].length <= source[8] || srcBitmask == (WRAP_ARY_FLAG | WRAP_REARG_FLAG) && source[7].length <= source[8] && bitmask == WRAP_CURRY_FLAG; // Exit early if metadata can't be merged.\n\n if (!(isCommon || isCombo)) {\n return data;\n } // Use source `thisArg` if available.\n\n\n if (srcBitmask & WRAP_BIND_FLAG) {\n data[2] = source[2]; // Set when currying a bound function.\n\n newBitmask |= bitmask & WRAP_BIND_FLAG ? 0 : WRAP_CURRY_BOUND_FLAG;\n } // Compose partial arguments.\n\n\n var value = source[3];\n\n if (value) {\n var partials = data[3];\n data[3] = partials ? composeArgs(partials, value, source[4]) : value;\n data[4] = partials ? replaceHolders(data[3], PLACEHOLDER) : source[4];\n } // Compose partial right arguments.\n\n\n value = source[5];\n\n if (value) {\n partials = data[5];\n data[5] = partials ? composeArgsRight(partials, value, source[6]) : value;\n data[6] = partials ? replaceHolders(data[5], PLACEHOLDER) : source[6];\n } // Use source `argPos` if available.\n\n\n value = source[7];\n\n if (value) {\n data[7] = value;\n } // Use source `ary` if it's smaller.\n\n\n if (srcBitmask & WRAP_ARY_FLAG) {\n data[8] = data[8] == null ? source[8] : nativeMin(data[8], source[8]);\n } // Use source `arity` if one is not provided.\n\n\n if (data[9] == null) {\n data[9] = source[9];\n } // Use source `func` and merge bitmasks.\n\n\n data[0] = source[0];\n data[1] = newBitmask;\n return data;\n}\n\nmodule.exports = mergeData;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar isFunction = require(\"lodash/isFunction\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar utils_1 = require(\"../utils\");\n\nvar PartialValueApplicator = function (_super) {\n tslib_1.__extends(PartialValueApplicator, _super);\n\n function PartialValueApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n PartialValueApplicator.prototype.apply = function (_a) {\n var args = _a.args,\n target = _a.target,\n value = _a.value,\n execute = _a.config.execute;\n return function () {\n var invokeArgs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n invokeArgs[_i] = arguments[_i];\n }\n\n var fn = value;\n var argIndex = 0;\n\n if (!isFunction(fn)) {\n fn = utils_1.resolveFunction(args[0], this, target);\n argIndex = 1;\n }\n\n return execute.apply(void 0, [fn].concat(args.slice(argIndex))).apply(this, invokeArgs);\n };\n };\n\n return PartialValueApplicator;\n}(Applicator_1.Applicator);\n\nexports.PartialValueApplicator = PartialValueApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar PostValueApplicator = function (_super) {\n tslib_1.__extends(PostValueApplicator, _super);\n\n function PostValueApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n PostValueApplicator.prototype.apply = function (_a) {\n var _b = _a.config,\n execute = _b.execute,\n bound = _b.bound,\n args = _a.args,\n value = _a.value;\n return execute.apply(void 0, args.concat([value]));\n };\n\n return PostValueApplicator;\n}(Applicator_1.Applicator);\n\nexports.PostValueApplicator = PostValueApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar PreValueApplicator = function (_super) {\n tslib_1.__extends(PreValueApplicator, _super);\n\n function PreValueApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n PreValueApplicator.prototype.apply = function (_a) {\n var value = _a.value,\n execute = _a.config.execute,\n args = _a.args;\n return execute.apply(void 0, [value].concat(args));\n };\n\n return PreValueApplicator;\n}(Applicator_1.Applicator);\n\nexports.PreValueApplicator = PreValueApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar utils_1 = require(\"../utils\");\n\nvar WrapApplicator = function (_super) {\n tslib_1.__extends(WrapApplicator, _super);\n\n function WrapApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n WrapApplicator.prototype.apply = function (_a) {\n var args = _a.args,\n execute = _a.config.execute,\n target = _a.target,\n value = _a.value;\n return function () {\n var invokeArgs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n invokeArgs[_i] = arguments[_i];\n }\n\n return execute(utils_1.resolveFunction(args[0], this, target), value).apply(this, invokeArgs);\n };\n };\n\n return WrapApplicator;\n}(Applicator_1.Applicator);\n\nexports.WrapApplicator = WrapApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar BindApplicator = function (_super) {\n tslib_1.__extends(BindApplicator, _super);\n\n function BindApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n BindApplicator.prototype.apply = function (_a) {\n var value = _a.value,\n execute = _a.config.execute,\n args = _a.args,\n instance = _a.instance,\n target = _a.target;\n\n if (!instance) {\n return value;\n }\n\n return execute.apply(void 0, [value, instance].concat(args));\n };\n\n return BindApplicator;\n}(Applicator_1.Applicator);\n\nexports.BindApplicator = BindApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar InvokeApplicator = function (_super) {\n tslib_1.__extends(InvokeApplicator, _super);\n\n function InvokeApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n InvokeApplicator.prototype.apply = function (_a) {\n var args = _a.args,\n target = _a.target,\n execute = _a.config.execute,\n value = _a.value;\n return function () {\n var invokeArgs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n invokeArgs[_i] = arguments[_i];\n }\n\n return execute.apply(void 0, [value.bind(this)].concat(invokeArgs, args));\n };\n };\n\n return InvokeApplicator;\n}(Applicator_1.Applicator);\n\nexports.InvokeApplicator = InvokeApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar tslib_1 = require(\"tslib\");\n\nvar isFunction = require(\"lodash/isFunction\");\n\nvar isObject = require(\"lodash/isObject\");\n\nvar Applicator_1 = require(\"./Applicator\");\n\nvar utils_1 = require(\"../utils\");\n\nvar MemoizeApplicator = function (_super) {\n tslib_1.__extends(MemoizeApplicator, _super);\n\n function MemoizeApplicator() {\n return _super !== null && _super.apply(this, arguments) || this;\n }\n\n MemoizeApplicator.prototype.apply = function (_a) {\n var value = _a.value,\n instance = _a.instance,\n execute = _a.config.execute,\n args = _a.args,\n target = _a.target;\n var resolver = utils_1.resolveFunction(isFunction(args[0]) ? args[0] : isObject(args[0]) ? args[0].resolver : args[0], instance, target, false);\n\n if (resolver && instance) {\n resolver = resolver.bind(instance);\n }\n\n var memoized = resolver ? execute(value, resolver) : execute(value);\n\n if (isObject(args[0])) {\n var _b = args[0],\n cache = _b.cache,\n type = _b.type;\n\n if (cache) {\n memoized.cache = cache;\n } else if (isFunction(type)) {\n memoized.cache = new type();\n }\n }\n\n return memoized;\n };\n\n return MemoizeApplicator;\n}(Applicator_1.Applicator);\n\nexports.MemoizeApplicator = MemoizeApplicator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar after = require(\"lodash/after\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(after, new applicators_1.PostValueApplicator(), {\n setter: true\n}));\n/**\n * The opposite of Before. This method creates a function that invokes once it's called n or more times.\n * This spans across all instances of the class instead of the instance.\n * @param {number} n The number of calls before the function is invoked.\n * @example\n *\n * class MyClass {\n * @AfterAll(2)\n * fn() {\n * return 10;\n * }\n * }\n *\n * const myClass = new MyClass();\n * const myClass2 = new MyClass();\n *\n * myClass.fn(); // => undefined\n * myClass.fn(); // => 10\n *\n * myClass2.fn(); // => 10\n * myClass2.fn(); // => 10\n */\n\nfunction AfterAll(n) {\n return decorator(n);\n}\n\nexports.AfterAll = AfterAll;\nexports.afterAll = AfterAll;\nexports.default = decorator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar ary = require(\"lodash/ary\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(ary, new applicators_1.PreValueApplicator()));\n/**\n * Creates a function that invokes func, with up to n arguments, ignoring any additional arguments.\n * @param {number} n The arity cap.\n * @example\n *\n * class MyClass {\n * @Ary(1)\n * fn(...args) {\n * return args;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn(1, 2, 3, 4); // => [ 1 ]\n */\n\nfunction Ary(n) {\n return decorator(n);\n}\n\nexports.Ary = Ary;\nexports.ary = Ary;\nexports.default = decorator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar attempt = require(\"lodash/attempt\");\n\nvar partial = require(\"lodash/partial\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar attemptFn = function attemptFn(fn) {\n return partial(attempt, fn);\n};\n/**\n * Attempts to invoke func, returning either the result or the caught error object. Any additional arguments are provided to func when it's invoked.\n * @param {...*} [args] The arguments to invoke func with.\n * @example\n *\n * class MyClass {\n * @Attempt()\n * fn(value) {\n * if (typeof value === 'number') {\n * return value\n * }\n *\n * throw new Error();\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn(10); // => 10;\n * myClass.fn(null); // => Error\n */\n\n\nexports.Attempt = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(attemptFn, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.attempt = exports.Attempt;\nexports.default = exports.Attempt;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar before = require(\"lodash/before\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(before, new applicators_1.PostValueApplicator(), {\n setter: true\n}));\n/**\n * Creates a function that invokes func, with the this binding and arguments of the created function, while it's called less than n times.\n * Subsequent calls to the created function return the result of the last func invocation.\n * @param {number} n The number of calls at whichc func is no longer invoked.\n * @example\n *\n * let calls = 0;\n *\n * class MyClass {\n * @Before(3)\n * fn() {\n * calls++;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn();\n * myClass.fn();\n * myClass.fn();\n * myClass.fn();\n *\n * calls === 2; // => true\n */\n\nfunction Before(n) {\n return decorator(n);\n}\n\nexports.Before = Before;\nexports.before = Before;\nexports.default = decorator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar before = require(\"lodash/before\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(before, new applicators_1.PostValueApplicator(), {\n setter: true\n}));\n/**\n * Creates a function that invokes func, with the this binding and arguments of the created function, while it's called less than n times.\n * Subsequent calls to the created function return the result of the last func invocation.\n * @param {number} n The number of calls at whichc func is no longer invoked.\n * @example\n *\n * let calls = 0;\n *\n * class MyClass {\n * @BeforeAll(3)\n * fn() {\n * calls++;\n * }\n * }\n *\n * const myClass = new MyClass();\n * const myClass2 = new MyClass();\n *\n * myClass.fn();\n * myClass.fn();\n * myClass.fn();\n * myClass.fn();\n *\n * myClass2.fn();\n *\n * calls === 3; // => true\n */\n\nfunction BeforeAll(n) {\n return decorator(n);\n}\n\nexports.BeforeAll = BeforeAll;\nexports.beforeAll = BeforeAll;\nexports.default = decorator;","var baseRest = require('./_baseRest'),\n createWrap = require('./_createWrap'),\n getHolder = require('./_getHolder'),\n replaceHolders = require('./_replaceHolders');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_BIND_FLAG = 1,\n WRAP_PARTIAL_FLAG = 32;\n/**\n * Creates a function that invokes `func` with the `this` binding of `thisArg`\n * and `partials` prepended to the arguments it receives.\n *\n * The `_.bind.placeholder` value, which defaults to `_` in monolithic builds,\n * may be used as a placeholder for partially applied arguments.\n *\n * **Note:** Unlike native `Function#bind`, this method doesn't set the \"length\"\n * property of bound functions.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to bind.\n * @param {*} thisArg The `this` binding of `func`.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new bound function.\n * @example\n *\n * function greet(greeting, punctuation) {\n * return greeting + ' ' + this.user + punctuation;\n * }\n *\n * var object = { 'user': 'fred' };\n *\n * var bound = _.bind(greet, object, 'hi');\n * bound('!');\n * // => 'hi fred!'\n *\n * // Bound with placeholders.\n * var bound = _.bind(greet, object, _, '!');\n * bound('hi');\n * // => 'hi fred!'\n */\n\nvar bind = baseRest(function (func, thisArg, partials) {\n var bitmask = WRAP_BIND_FLAG;\n\n if (partials.length) {\n var holders = replaceHolders(partials, getHolder(bind));\n bitmask |= WRAP_PARTIAL_FLAG;\n }\n\n return createWrap(func, bitmask, thisArg, partials, holders);\n}); // Assign default placeholders.\n\nbind.placeholder = {};\nmodule.exports = bind;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar isFunction = require(\"lodash/isFunction\");\n\nvar factory_1 = require(\"./factory\");\n\nvar bind_1 = require(\"./bind\");\n/**\n * Binds methods of an object to the object itself, overwriting the existing method.\n * @export\n * @param {string[]} [methods=[]]\n * @returns {ClassDecorator}\n * @example\n *\n * @BindAll()\n * class MyClass {\n * bound() {\n * return this;\n * }\n *\n * unbound() {\n * return this;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.bound.call(null); // => MyClass {}\n * myClass.unbound.call(null); // => MyClass {}\n */\n\n\nfunction BindAll(methods) {\n if (methods === void 0) {\n methods = [];\n }\n\n return function (target) {\n bindAllMethods(target, methods);\n };\n}\n\nexports.BindAll = BindAll;\nexports.bindAll = BindAll;\n\nfunction bindAllMethods(target, methods) {\n if (methods === void 0) {\n methods = [];\n }\n\n var targetProto = target.prototype;\n var proto = target.prototype;\n var boundKeys = [];\n\n while (proto && proto !== Object.prototype) {\n for (var _i = 0, _a = Object.getOwnPropertyNames(proto); _i < _a.length; _i++) {\n var key = _a[_i];\n var include = methods.length ? methods.indexOf(key) !== -1 : true;\n var descriptor = Object.getOwnPropertyDescriptor(proto, key);\n\n if (include && key !== 'constructor') {\n // If this property is a getter and it's NOT an instance decorated\n // method, ignore it. Instance decorators are getters until first accessed.\n if (descriptor.get) {\n var chainData = factory_1.InstanceChainMap.get([proto, key]);\n\n if (!chainData || !chainData.isMethod) {\n continue;\n }\n }\n\n if (isFunction(proto[key]) && boundKeys.indexOf(key) === -1) {\n Object.defineProperty(targetProto, key, bind_1.Bind(proto, key, descriptor));\n boundKeys.push(key);\n }\n }\n }\n\n proto = Object.getPrototypeOf(proto);\n }\n}\n\nexports.default = BindAll;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar curry = require(\"lodash/curry\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Creates a function that accepts arguments of func and either invokes func returning its result, if at least arity number of arguments have been provided, or returns a function that accepts the remaining func arguments, and so on.\n * The arity of func may be specified if func.length is not sufficient.\n * The original function is bound to the instance. If the method is needed to call in a different context use `CurryAll`.\n *\n * The _.curry.placeholder value, which defaults to _ in monolithic builds, may be used as a placeholder for provided arguments.\n *\n * Note: This method doesn't set the \"length\" property of curried functions.\n * @param {number} [arity] The arity of func.\n * @example\n *\n * class MyClass {\n * multiplier = 2;\n *\n * @Curry()\n * add(a, b) {\n * return (a + b) * this.multiplier;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * const add5 = myClass.add(5);\n *\n * add5AndMultiply(10); // => 30\n */\n\n\nexports.Curry = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(curry, new applicators_1.PreValueApplicator(), {\n bound: true,\n optionalParams: true\n}));\nexports.curry = exports.Curry;\nexports.default = exports.Curry;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar curry = require(\"lodash/curry\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Creates a function that accepts arguments of func and either invokes func returning its result, if at least arity number of arguments have been provided, or returns a function that accepts the remaining func arguments, and so on.\n * The arity of func may be specified if func.length is not sufficient.\n *\n * The _.curry.placeholder value, which defaults to _ in monolithic builds, may be used as a placeholder for provided arguments.\n *\n * Note: This method doesn't set the \"length\" property of curried functions.\n * Note: The original function invoked will not be called in the context of the instance. Use `Curry` to for using it bound.\n * @param {number} [arity] The arity of func.\n * @example\n *\n * class MyClass {\n * @CurryAll()\n * add(a, b) {\n * return (a + b);\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * const add5 = myClass.add(5);\n *\n * add5AndMultiply(10); // => 15\n */\n\n\nexports.CurryAll = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(curry, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.curryAll = exports.CurryAll;\nexports.default = exports.CurryAll;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar curryRight = require(\"lodash/curryRight\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * This method is like _.curry except that arguments are applied to func in the manner of _.partialRight instead of _.partial.\n * The arity of func may be specified if func.length is not sufficient.\n * The original function is bound to the instance. If the method is needed to call in a different context use `CurryAll`.\n *\n * The _.curryRight.placeholder value, which defaults to _ in monolithic builds, may be used as a placeholder for provided arguments.\n *\n * Note: This method doesn't set the \"length\" property of curried functions.\n * @param {number} [arity] The arity of func.\n * @example\n *\n * class MyClass {\n * multiplier = 2;\n *\n * @CurryRight()\n * add(a, b) {\n * return (a + b) * this.multiplier;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * const add5 = myClass.add(5);\n *\n * add5AndMultiply(10); // => 30\n */\n\n\nexports.CurryRight = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(curryRight, new applicators_1.PreValueApplicator(), {\n bound: true,\n optionalParams: true\n}));\nexports.curryRight = exports.CurryRight;\nexports.default = exports.CurryRight;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar curryRight = require(\"lodash/curryRight\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * This method is like _.curry except that arguments are applied to func in the manner of _.partialRight instead of _.partial.\n * The arity of func may be specified if func.length is not sufficient.\n * The original function is bound to the instance. If the method is needed to call in a different context use `CurryAll`.\n *\n * The _.curryRight.placeholder value, which defaults to _ in monolithic builds, may be used as a placeholder for provided arguments.\n *\n * Note: This method doesn't set the \"length\" property of curried functions.\n * @param {number} [arity] The arity of func.\n * @example\n *\n * class MyClass {\n * @CurryRightAll()\n * add(a, b) {\n * return (a + b);\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * const add5 = myClass.add(5);\n *\n * add5AndMultiply(10); // => 15\n */\n\n\nexports.CurryRightAll = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(curryRight, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.curryRightAll = exports.CurryRightAll;\nexports.default = exports.CurryRightAll;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar debounce = require(\"lodash/debounce\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(debounce, new applicators_1.PreValueApplicator(), {\n setter: true\n}));\n/**\n * Creates a debounced function that delays invoking func until after wait milliseconds have elapsed since the last time the debounced function was invoked.\n * The debounced function comes with a cancel method to cancel delayed func invocations and a flush method to immediately invoke them.\n * Provide options to indicate whether func should be invoked on the leading and/or trailing edge of the wait timeout. The func is invoked with the last arguments provided to the debounced function.\n * Subsequent calls to the debounced function return the result of the last func invocation.\n *\n * Note: If leading and trailing options are true, func is invoked on the trailing edge of the timeout only if the debounced function is invoked more than once during the wait timeout.\n *\n * If wait is 0 and leading is false, func invocation is deferred until to the next tick, similar to setTimeout with a timeout of 0.\n *\n * @param {number} [wait=0] The number in milliseconds to delay.\n * @param {DebounceOptions} [options] The options object.\n * @example\n *\n * class MyClass {\n * value = 100;\n *\n * @Debounce(10)\n * add(a) {\n * this.value += a;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.add(10);\n * myClass.add(50);\n * myClass.add(20);\n *\n * myClass.value; // => 100;\n *\n * setTimeout(() => {\n * myClass.value; // => 120;\n * }, 11);\n */\n\nfunction Debounce(wait, options) {\n return decorator(wait, options);\n}\n\nexports.Debounce = Debounce;\nexports.debounce = Debounce;\nexports.default = decorator;","var root = require('./_root');\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\n\n\nvar now = function now() {\n return root.Date.now();\n};\n\nmodule.exports = now;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar debounce = require(\"lodash/debounce\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(debounce, new applicators_1.PreValueApplicator()));\n/**\n * Creates a debounced function that delays invoking func until after wait milliseconds have elapsed since the last time the debounced function was invoked.\n * The debounced function comes with a cancel method to cancel delayed func invocations and a flush method to immediately invoke them.\n * Provide options to indicate whether func should be invoked on the leading and/or trailing edge of the wait timeout. The func is invoked with the last arguments provided to the debounced function.\n * Subsequent calls to the debounced function return the result of the last func invocation.\n *\n * The debounce state is shared across all instances of the class.\n *\n * Note: If leading and trailing options are true, func is invoked on the trailing edge of the timeout only if the debounced function is invoked more than once during the wait timeout.\n *\n * If wait is 0 and leading is false, func invocation is deferred until to the next tick, similar to setTimeout with a timeout of 0.\n *\n * @param {number} [wait=0] The number in milliseconds to delay.\n * @param {DebounceOptions} [options] The options object.\n * @example\n *\n * class MyClass {\n * value = 100;\n *\n * @DebounceAll(10)\n * add(a) {\n * this.value += a;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.add(10);\n * myClass.add(50);\n * myClass.add(20);\n *\n * myClass.value; // => 100;\n *\n * setTimeout(() => {\n * myClass.value; // => 120;\n * }, 11);\n */\n\nfunction DebounceAll(wait, options) {\n return decorator(wait, options);\n}\n\nexports.DebounceAll = DebounceAll;\nexports.debounceAll = DebounceAll;\nexports.default = decorator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar defer = require(\"lodash/defer\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Defers invoking the func until the current call stack has cleared. Any additional arguments are provided to func when it's invoked.\n *\n * @param {...*} [args] Additional arguments to invoke the function with\n * @example\n *\n * class MyClass {\n * value = 100;\n *\n * @Defer()\n * add(a) {\n * this.value += a;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.add(10);\n *\n * myClass.value; // => 100;\n *\n * setTimeout(() => {\n * myClass.value; // => 110;\n * }, 0);\n */\n\n\nexports.Defer = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(defer, new applicators_1.InvokeApplicator(), {\n setter: true,\n optionalParams: true\n}));\nexports.defer = exports.Defer;\nexports.default = exports.Defer;","var baseDelay = require('./_baseDelay'),\n baseRest = require('./_baseRest');\n/**\n * Defers invoking the `func` until the current call stack has cleared. Any\n * additional arguments are provided to `func` when it's invoked.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to defer.\n * @param {...*} [args] The arguments to invoke `func` with.\n * @returns {number} Returns the timer id.\n * @example\n *\n * _.defer(function(text) {\n * console.log(text);\n * }, 'deferred');\n * // => Logs 'deferred' after one millisecond.\n */\n\n\nvar defer = baseRest(function (func, args) {\n return baseDelay(func, 1, args);\n});\nmodule.exports = defer;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar delay = require(\"lodash/delay\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(function (value, wait) {\n var args = [];\n\n for (var _i = 2; _i < arguments.length; _i++) {\n args[_i - 2] = arguments[_i];\n }\n\n return function () {\n var invokeArgs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n invokeArgs[_i] = arguments[_i];\n }\n\n return delay.apply(void 0, [value.bind(this), wait].concat(invokeArgs, args));\n };\n}, new applicators_1.PreValueApplicator(), {\n setter: true\n}));\n/**\n * Invokes func after wait milliseconds. Any additional arguments are provided to func when it's invoked.\n *\n * @param {number} wait The number of milliseconds to delay invocation.\n * @param {...*} [args] Additional arguments to invoke the function with\n * @example\n *\n * class MyClass {\n * value = 100;\n *\n * @Delay(20)\n * add(a) {\n * this.value += a;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.add(10);\n *\n * myClass.value; // => 100;\n *\n * setTimeout(() => {\n * myClass.value; // => 110;\n * }, 30);\n */\n\nfunction Delay(wait) {\n var args = [];\n\n for (var _i = 1; _i < arguments.length; _i++) {\n args[_i - 1] = arguments[_i];\n }\n\n return decorator.apply(void 0, [wait].concat(args));\n}\n\nexports.Delay = Delay;\nexports.delay = Delay;\nexports.default = decorator;","var baseDelay = require('./_baseDelay'),\n baseRest = require('./_baseRest'),\n toNumber = require('./toNumber');\n/**\n * Invokes `func` after `wait` milliseconds. Any additional arguments are\n * provided to `func` when it's invoked.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to delay.\n * @param {number} wait The number of milliseconds to delay invocation.\n * @param {...*} [args] The arguments to invoke `func` with.\n * @returns {number} Returns the timer id.\n * @example\n *\n * _.delay(function(text) {\n * console.log(text);\n * }, 1000, 'later');\n * // => Logs 'later' after one second.\n */\n\n\nvar delay = baseRest(function (func, wait, args) {\n return baseDelay(func, toNumber(wait) || 0, args);\n});\nmodule.exports = delay;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar flip = require(\"lodash/flip\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(flip, new applicators_1.PartialValueApplicator(), {\n property: true\n}));\n/**\n * Creates a function that invokes func with arguments reversed. Honestly, there is probably not much\n * use for this decorator but maybe you will find one?\n *\n * @example\n *\n * class MyClass {\n * value = 100;\n *\n * @Flip('fn')\n * fn2: (b: number, a: string) => [ number, string ];\n *\n * fn(a: string, b: number): [ string, number ] {\n * return [ a, b ];\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn2(10, '20'); // => [ '20', 10 ]\n */\n\nfunction Flip(fn) {\n return decorator(fn);\n}\n\nexports.Flip = Flip;\nexports.flip = Flip;\nexports.default = decorator;","var createWrap = require('./_createWrap');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_FLIP_FLAG = 512;\n/**\n * Creates a function that invokes `func` with arguments reversed.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Function\n * @param {Function} func The function to flip arguments for.\n * @returns {Function} Returns the new flipped function.\n * @example\n *\n * var flipped = _.flip(function() {\n * return _.toArray(arguments);\n * });\n *\n * flipped('a', 'b', 'c', 'd');\n * // => ['d', 'c', 'b', 'a']\n */\n\nfunction flip(func) {\n return createWrap(func, WRAP_FLIP_FLAG);\n}\n\nmodule.exports = flip;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar flow = require(\"lodash/flow\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(flow, new applicators_1.ComposeApplicator({\n post: true\n}), {\n property: true\n}));\n/**\n * Creates a function that returns the result of invoking the given functions with the this binding of the created function,\n * where each successive invocation is supplied the return value of the previous.\n *\n * @example\n *\n * class MyClass {\n * name = 'Ted';\n *\n * @Flow('getName', toUpperCase)\n * getUpperCaseName: () => string;\n *\n * getName() {\n * return this.name;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.getUpperCaseName(); // => 'TED'\n */\n\nfunction Flow() {\n var fns = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n fns[_i] = arguments[_i];\n }\n\n return decorator.apply(void 0, fns);\n}\n\nexports.Flow = Flow;\nexports.flow = Flow;\nexports.default = decorator;","var createFlow = require('./_createFlow');\n/**\n * Creates a function that returns the result of invoking the given functions\n * with the `this` binding of the created function, where each successive\n * invocation is supplied the return value of the previous.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Util\n * @param {...(Function|Function[])} [funcs] The functions to invoke.\n * @returns {Function} Returns the new composite function.\n * @see _.flowRight\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var addSquare = _.flow([_.add, square]);\n * addSquare(1, 2);\n * // => 9\n */\n\n\nvar flow = createFlow();\nmodule.exports = flow;","var baseFlatten = require('./_baseFlatten');\n/**\n * Flattens `array` a single level deep.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to flatten.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * _.flatten([1, [2, [3, [4]], 5]]);\n * // => [1, 2, [3, [4]], 5]\n */\n\n\nfunction flatten(array) {\n var length = array == null ? 0 : array.length;\n return length ? baseFlatten(array, 1) : [];\n}\n\nmodule.exports = flatten;","var Symbol = require('./_Symbol'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray');\n/** Built-in value references. */\n\n\nvar spreadableSymbol = Symbol ? Symbol.isConcatSpreadable : undefined;\n/**\n * Checks if `value` is a flattenable `arguments` object or array.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is flattenable, else `false`.\n */\n\nfunction isFlattenable(value) {\n return isArray(value) || isArguments(value) || !!(spreadableSymbol && value && value[spreadableSymbol]);\n}\n\nmodule.exports = isFlattenable;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar flowRight = require(\"lodash/flowRight\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(flowRight, new applicators_1.ComposeApplicator({\n post: false\n}), {\n property: true\n}));\n/**\n * Creates a function that returns the result of invoking the given functions with the this binding of the created function,\n * where each successive invocation is supplied the return value of the previous.\n *\n * @example\n *\n * class MyClass {\n * name = 'Ted';\n *\n * @FlowRight(toUpperCase, 'getName')\n * getUpperCaseName: () => string;\n *\n * getName() {\n * return this.name;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.getUpperCaseName(); // => 'TED'\n */\n\nfunction FlowRight() {\n var fns = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n fns[_i] = arguments[_i];\n }\n\n return decorator.apply(void 0, fns);\n}\n\nexports.FlowRight = FlowRight;\nexports.flowRight = FlowRight;\nexports.default = decorator;","var createFlow = require('./_createFlow');\n/**\n * This method is like `_.flow` except that it creates a function that\n * invokes the given functions from right to left.\n *\n * @static\n * @since 3.0.0\n * @memberOf _\n * @category Util\n * @param {...(Function|Function[])} [funcs] The functions to invoke.\n * @returns {Function} Returns the new composite function.\n * @see _.flow\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var addSquare = _.flowRight([square, _.add]);\n * addSquare(1, 2);\n * // => 9\n */\n\n\nvar flowRight = createFlow(true);\nmodule.exports = flowRight;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar memoize = require(\"lodash/memoize\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Creates a function that memoizes the result of func. If resolver is provided,\n * it determines the cache key for storing the result based on the arguments provided to the memoized function.\n * By default, the first argument provided to the memoized function is used as the map cache key.\n * The func is invoked with the this binding of the memoized function.\n *\n * You can use a Function or a string that references a method on the class as the resolver.\n * You can also use a configuration object that lets provide a prexisting cache or specify\n * the map type to use.\n *\n * @example\n *\n * class MyClass {\n * @Memoize({ type: WeakMap })\n * getName(item) {\n * return item.name;\n * }\n *\n * @Memoize('getName')\n * getLastName(item) {\n * return item.lastName;\n * }\n * }\n */\n\n\nexports.Memoize = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(memoize, new applicators_1.MemoizeApplicator(), {\n optionalParams: true\n}));\nexports.memoize = exports.Memoize;\nexports.default = exports.Memoize;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar memoize = require(\"lodash/memoize\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Memoizes a function on the prototype instead of the instance. All instances of the class use the same memoize cache.\n * @param {Function} [resolver] Optional resolver\n */\n\n\nexports.MemoizeAll = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(memoize, new applicators_1.MemoizeApplicator(), {\n optionalParams: true\n}));\nexports.memoizeAll = exports.MemoizeAll;\nexports.default = exports.MemoizeAll;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar assign = require(\"lodash/assign\");\n/**\n * Mixins an object into the classes prototype.\n * @export\n * @param {...Object[]} srcs\n * @returns {ClassDecorator}\n * @example\n *\n * const myMixin = {\n * blorg: () => 'blorg!'\n * }\n *\n * @Mixin(myMixin)\n * class MyClass {}\n *\n * const myClass = new MyClass();\n *\n * myClass.blorg(); // => 'blorg!'\n */\n\n\nfunction Mixin() {\n var srcs = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n srcs[_i] = arguments[_i];\n }\n\n return function (target) {\n assign.apply(void 0, [target.prototype].concat(srcs));\n return target;\n };\n}\n\nexports.Mixin = Mixin;\nexports.mixin = Mixin;\nexports.default = Mixin;","var assignValue = require('./_assignValue'),\n copyObject = require('./_copyObject'),\n createAssigner = require('./_createAssigner'),\n isArrayLike = require('./isArrayLike'),\n isPrototype = require('./_isPrototype'),\n keys = require('./keys');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * Assigns own enumerable string keyed properties of source objects to the\n * destination object. Source objects are applied from left to right.\n * Subsequent sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object` and is loosely based on\n * [`Object.assign`](https://mdn.io/Object/assign).\n *\n * @static\n * @memberOf _\n * @since 0.10.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.assignIn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * function Bar() {\n * this.c = 3;\n * }\n *\n * Foo.prototype.b = 2;\n * Bar.prototype.d = 4;\n *\n * _.assign({ 'a': 0 }, new Foo, new Bar);\n * // => { 'a': 1, 'c': 3 }\n */\n\nvar assign = createAssigner(function (object, source) {\n if (isPrototype(source) || isArrayLike(source)) {\n copyObject(source, keys(source), object);\n return;\n }\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n assignValue(object, key, source[key]);\n }\n }\n});\nmodule.exports = assign;","var assignValue = require('./_assignValue'),\n baseAssignValue = require('./_baseAssignValue');\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\n\n\nfunction copyObject(source, props, object, customizer) {\n var isNew = !object;\n object || (object = {});\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n var newValue = customizer ? customizer(object[key], source[key], key, object, source) : undefined;\n\n if (newValue === undefined) {\n newValue = source[key];\n }\n\n if (isNew) {\n baseAssignValue(object, key, newValue);\n } else {\n assignValue(object, key, newValue);\n }\n }\n\n return object;\n}\n\nmodule.exports = copyObject;","var baseRest = require('./_baseRest'),\n isIterateeCall = require('./_isIterateeCall');\n/**\n * Creates a function like `_.assign`.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\n\n\nfunction createAssigner(assigner) {\n return baseRest(function (object, sources) {\n var index = -1,\n length = sources.length,\n customizer = length > 1 ? sources[length - 1] : undefined,\n guard = length > 2 ? sources[2] : undefined;\n customizer = assigner.length > 3 && typeof customizer == 'function' ? (length--, customizer) : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n\n object = Object(object);\n\n while (++index < length) {\n var source = sources[index];\n\n if (source) {\n assigner(object, source, index, customizer);\n }\n }\n\n return object;\n });\n}\n\nmodule.exports = createAssigner;","var eq = require('./eq'),\n isArrayLike = require('./isArrayLike'),\n isIndex = require('./_isIndex'),\n isObject = require('./isObject');\n/**\n * Checks if the given arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call,\n * else `false`.\n */\n\n\nfunction isIterateeCall(value, index, object) {\n if (!isObject(object)) {\n return false;\n }\n\n var type = typeof index;\n\n if (type == 'number' ? isArrayLike(object) && isIndex(index, object.length) : type == 'string' && index in object) {\n return eq(object[index], value);\n }\n\n return false;\n}\n\nmodule.exports = isIterateeCall;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar negate = require(\"lodash/negate\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Negates a functions result or, when used on a property, creates a function that\n * negates the result of a provided function.\n * @param {ResolvableFunction} [fn] A resolvable function.\n * @example\n * class MyClass {\n * @Negate('fn')\n * fn2: () => boolean;\n *\n * fn(): boolean {\n * return true;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn2(); //=> false\n */\n\n\nexports.Negate = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(negate, new applicators_1.PartialValueApplicator(), {\n property: true,\n optionalParams: true\n}));\nexports.negate = exports.Negate;\nexports.default = exports.Negate;","/** Error message constants. */\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * Creates a function that negates the result of the predicate `func`. The\n * `func` predicate is invoked with the `this` binding and arguments of the\n * created function.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} predicate The predicate to negate.\n * @returns {Function} Returns the new negated function.\n * @example\n *\n * function isEven(n) {\n * return n % 2 == 0;\n * }\n *\n * _.filter([1, 2, 3, 4, 5, 6], _.negate(isEven));\n * // => [1, 3, 5]\n */\n\nfunction negate(predicate) {\n if (typeof predicate != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n return function () {\n var args = arguments;\n\n switch (args.length) {\n case 0:\n return !predicate.call(this);\n\n case 1:\n return !predicate.call(this, args[0]);\n\n case 2:\n return !predicate.call(this, args[0], args[1]);\n\n case 3:\n return !predicate.call(this, args[0], args[1], args[2]);\n }\n\n return !predicate.apply(this, args);\n };\n}\n\nmodule.exports = negate;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar once = require(\"lodash/once\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n/**\n * Creates a function that is restricted to invoking func once. Repeat calls to the function return the value of the first invocation.\n * @example\n * class MyClass {\n * value: number = 0;\n *\n * @Once()\n * fn(): number {\n * return ++this.value;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn(); //=> 1\n * myClass.fn(); //=> 1\n * myClass.fn(); //=> 1\n */\n\n\nexports.Once = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(once, new applicators_1.PreValueApplicator(), {\n setter: true,\n optionalParams: true\n}));\nexports.once = exports.Once;\nexports.default = exports.Once;","var before = require('./before');\n/**\n * Creates a function that is restricted to invoking `func` once. Repeat calls\n * to the function return the value of the first invocation. The `func` is\n * invoked with the `this` binding and arguments of the created function.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {Function} func The function to restrict.\n * @returns {Function} Returns the new restricted function.\n * @example\n *\n * var initialize = _.once(createApplication);\n * initialize();\n * initialize();\n * // => `createApplication` is invoked once\n */\n\n\nfunction once(func) {\n return before(2, func);\n}\n\nmodule.exports = once;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar overArgs = require(\"lodash/overArgs\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(overArgs, new applicators_1.PreValueApplicator(), {\n setter: true\n}));\n/**\n * Creates a function that invokes func with its arguments transformed.\n * @export\n * @param {...Function[]} transforms\n * @returns {LodashMethodDecorator}\n * @example\n * class MyClass {\n * @OverArgs(_.castArray)\n * fn(list) {\n * return list;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn([ 1 ]); //=> [ 1 ];\n * myClass.fn(1); //=> [ 1 ];\n */\n\nfunction OverArgs() {\n var transforms = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n transforms[_i] = arguments[_i];\n }\n\n return decorator.apply(void 0, transforms);\n}\n\nexports.OverArgs = OverArgs;\nexports.overArgs = OverArgs;\nexports.default = decorator;","var apply = require('./_apply'),\n arrayMap = require('./_arrayMap'),\n baseFlatten = require('./_baseFlatten'),\n baseIteratee = require('./_baseIteratee'),\n baseRest = require('./_baseRest'),\n baseUnary = require('./_baseUnary'),\n castRest = require('./_castRest'),\n isArray = require('./isArray');\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\n\nvar nativeMin = Math.min;\n/**\n * Creates a function that invokes `func` with its arguments transformed.\n *\n * @static\n * @since 4.0.0\n * @memberOf _\n * @category Function\n * @param {Function} func The function to wrap.\n * @param {...(Function|Function[])} [transforms=[_.identity]]\n * The argument transforms.\n * @returns {Function} Returns the new function.\n * @example\n *\n * function doubled(n) {\n * return n * 2;\n * }\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * var func = _.overArgs(function(x, y) {\n * return [x, y];\n * }, [square, doubled]);\n *\n * func(9, 3);\n * // => [81, 6]\n *\n * func(10, 5);\n * // => [100, 10]\n */\n\nvar overArgs = castRest(function (func, transforms) {\n transforms = transforms.length == 1 && isArray(transforms[0]) ? arrayMap(transforms[0], baseUnary(baseIteratee)) : arrayMap(baseFlatten(transforms, 1), baseUnary(baseIteratee));\n var funcsLength = transforms.length;\n return baseRest(function (args) {\n var index = -1,\n length = nativeMin(args.length, funcsLength);\n\n while (++index < length) {\n args[index] = transforms[index].call(this, args[index]);\n }\n\n return apply(func, this, args);\n });\n});\nmodule.exports = overArgs;","var baseMatches = require('./_baseMatches'),\n baseMatchesProperty = require('./_baseMatchesProperty'),\n identity = require('./identity'),\n isArray = require('./isArray'),\n property = require('./property');\n/**\n * The base implementation of `_.iteratee`.\n *\n * @private\n * @param {*} [value=_.identity] The value to convert to an iteratee.\n * @returns {Function} Returns the iteratee.\n */\n\n\nfunction baseIteratee(value) {\n // Don't store the `typeof` result in a variable to avoid a JIT bug in Safari 9.\n // See https://bugs.webkit.org/show_bug.cgi?id=156034 for more details.\n if (typeof value == 'function') {\n return value;\n }\n\n if (value == null) {\n return identity;\n }\n\n if (typeof value == 'object') {\n return isArray(value) ? baseMatchesProperty(value[0], value[1]) : baseMatches(value);\n }\n\n return property(value);\n}\n\nmodule.exports = baseIteratee;","var baseIsMatch = require('./_baseIsMatch'),\n getMatchData = require('./_getMatchData'),\n matchesStrictComparable = require('./_matchesStrictComparable');\n/**\n * The base implementation of `_.matches` which doesn't clone `source`.\n *\n * @private\n * @param {Object} source The object of property values to match.\n * @returns {Function} Returns the new spec function.\n */\n\n\nfunction baseMatches(source) {\n var matchData = getMatchData(source);\n\n if (matchData.length == 1 && matchData[0][2]) {\n return matchesStrictComparable(matchData[0][0], matchData[0][1]);\n }\n\n return function (object) {\n return object === source || baseIsMatch(object, source, matchData);\n };\n}\n\nmodule.exports = baseMatches;","var Stack = require('./_Stack'),\n baseIsEqual = require('./_baseIsEqual');\n/** Used to compose bitmasks for value comparisons. */\n\n\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n/**\n * The base implementation of `_.isMatch` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property values to match.\n * @param {Array} matchData The property names, values, and compare flags to match.\n * @param {Function} [customizer] The function to customize comparisons.\n * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n */\n\nfunction baseIsMatch(object, source, matchData, customizer) {\n var index = matchData.length,\n length = index,\n noCustomizer = !customizer;\n\n if (object == null) {\n return !length;\n }\n\n object = Object(object);\n\n while (index--) {\n var data = matchData[index];\n\n if (noCustomizer && data[2] ? data[1] !== object[data[0]] : !(data[0] in object)) {\n return false;\n }\n }\n\n while (++index < length) {\n data = matchData[index];\n var key = data[0],\n objValue = object[key],\n srcValue = data[1];\n\n if (noCustomizer && data[2]) {\n if (objValue === undefined && !(key in object)) {\n return false;\n }\n } else {\n var stack = new Stack();\n\n if (customizer) {\n var result = customizer(objValue, srcValue, key, object, source, stack);\n }\n\n if (!(result === undefined ? baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG, customizer, stack) : result)) {\n return false;\n }\n }\n }\n\n return true;\n}\n\nmodule.exports = baseIsMatch;","var ListCache = require('./_ListCache');\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\n\n\nfunction stackClear() {\n this.__data__ = new ListCache();\n this.size = 0;\n}\n\nmodule.exports = stackClear;","/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n var data = this.__data__,\n result = data['delete'](key);\n this.size = data.size;\n return result;\n}\n\nmodule.exports = stackDelete;","/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n return this.__data__.get(key);\n}\n\nmodule.exports = stackGet;","/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n return this.__data__.has(key);\n}\n\nmodule.exports = stackHas;","var ListCache = require('./_ListCache'),\n Map = require('./_Map'),\n MapCache = require('./_MapCache');\n/** Used as the size to enable large array optimizations. */\n\n\nvar LARGE_ARRAY_SIZE = 200;\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\n\nfunction stackSet(key, value) {\n var data = this.__data__;\n\n if (data instanceof ListCache) {\n var pairs = data.__data__;\n\n if (!Map || pairs.length < LARGE_ARRAY_SIZE - 1) {\n pairs.push([key, value]);\n this.size = ++data.size;\n return this;\n }\n\n data = this.__data__ = new MapCache(pairs);\n }\n\n data.set(key, value);\n this.size = data.size;\n return this;\n}\n\nmodule.exports = stackSet;","var Stack = require('./_Stack'),\n equalArrays = require('./_equalArrays'),\n equalByTag = require('./_equalByTag'),\n equalObjects = require('./_equalObjects'),\n getTag = require('./_getTag'),\n isArray = require('./isArray'),\n isBuffer = require('./isBuffer'),\n isTypedArray = require('./isTypedArray');\n/** Used to compose bitmasks for value comparisons. */\n\n\nvar COMPARE_PARTIAL_FLAG = 1;\n/** `Object#toString` result references. */\n\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n objectTag = '[object Object]';\n/** Used for built-in method references. */\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * A specialized version of `baseIsEqual` for arrays and objects which performs\n * deep comparisons and tracks traversed objects enabling objects with circular\n * references to be compared.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} [stack] Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\n\nfunction baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n var objIsArr = isArray(object),\n othIsArr = isArray(other),\n objTag = objIsArr ? arrayTag : getTag(object),\n othTag = othIsArr ? arrayTag : getTag(other);\n objTag = objTag == argsTag ? objectTag : objTag;\n othTag = othTag == argsTag ? objectTag : othTag;\n var objIsObj = objTag == objectTag,\n othIsObj = othTag == objectTag,\n isSameTag = objTag == othTag;\n\n if (isSameTag && isBuffer(object)) {\n if (!isBuffer(other)) {\n return false;\n }\n\n objIsArr = true;\n objIsObj = false;\n }\n\n if (isSameTag && !objIsObj) {\n stack || (stack = new Stack());\n return objIsArr || isTypedArray(object) ? equalArrays(object, other, bitmask, customizer, equalFunc, stack) : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n }\n\n if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),\n othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');\n\n if (objIsWrapped || othIsWrapped) {\n var objUnwrapped = objIsWrapped ? object.value() : object,\n othUnwrapped = othIsWrapped ? other.value() : other;\n stack || (stack = new Stack());\n return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n }\n }\n\n if (!isSameTag) {\n return false;\n }\n\n stack || (stack = new Stack());\n return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n}\n\nmodule.exports = baseIsEqualDeep;","/**\n * A specialized version of `_.some` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n * else `false`.\n */\nfunction arraySome(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (predicate(array[index], index, array)) {\n return true;\n }\n }\n\n return false;\n}\n\nmodule.exports = arraySome;","var Symbol = require('./_Symbol'),\n Uint8Array = require('./_Uint8Array'),\n eq = require('./eq'),\n equalArrays = require('./_equalArrays'),\n mapToArray = require('./_mapToArray'),\n setToArray = require('./_setToArray');\n/** Used to compose bitmasks for value comparisons. */\n\n\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n/** `Object#toString` result references. */\n\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]';\n/** Used to convert symbols to primitives and strings. */\n\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n/**\n * A specialized version of `baseIsEqualDeep` for comparing objects of\n * the same `toStringTag`.\n *\n * **Note:** This function only supports comparing values with tags of\n * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {string} tag The `toStringTag` of the objects to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\n\nfunction equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n switch (tag) {\n case dataViewTag:\n if (object.byteLength != other.byteLength || object.byteOffset != other.byteOffset) {\n return false;\n }\n\n object = object.buffer;\n other = other.buffer;\n\n case arrayBufferTag:\n if (object.byteLength != other.byteLength || !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n return false;\n }\n\n return true;\n\n case boolTag:\n case dateTag:\n case numberTag:\n // Coerce booleans to `1` or `0` and dates to milliseconds.\n // Invalid dates are coerced to `NaN`.\n return eq(+object, +other);\n\n case errorTag:\n return object.name == other.name && object.message == other.message;\n\n case regexpTag:\n case stringTag:\n // Coerce regexes to strings and treat strings, primitives and objects,\n // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring\n // for more details.\n return object == other + '';\n\n case mapTag:\n var convert = mapToArray;\n\n case setTag:\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n convert || (convert = setToArray);\n\n if (object.size != other.size && !isPartial) {\n return false;\n } // Assume cyclic values are equal.\n\n\n var stacked = stack.get(object);\n\n if (stacked) {\n return stacked == other;\n }\n\n bitmask |= COMPARE_UNORDERED_FLAG; // Recursively compare objects (susceptible to call stack limits).\n\n stack.set(object, other);\n var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n stack['delete'](object);\n return result;\n\n case symbolTag:\n if (symbolValueOf) {\n return symbolValueOf.call(object) == symbolValueOf.call(other);\n }\n\n }\n\n return false;\n}\n\nmodule.exports = equalByTag;","var root = require('./_root');\n/** Built-in value references. */\n\n\nvar Uint8Array = root.Uint8Array;\nmodule.exports = Uint8Array;","/**\n * Converts `map` to its key-value pairs.\n *\n * @private\n * @param {Object} map The map to convert.\n * @returns {Array} Returns the key-value pairs.\n */\nfunction mapToArray(map) {\n var index = -1,\n result = Array(map.size);\n map.forEach(function (value, key) {\n result[++index] = [key, value];\n });\n return result;\n}\n\nmodule.exports = mapToArray;","/**\n * Converts `set` to an array of its values.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the values.\n */\nfunction setToArray(set) {\n var index = -1,\n result = Array(set.size);\n set.forEach(function (value) {\n result[++index] = value;\n });\n return result;\n}\n\nmodule.exports = setToArray;","var getAllKeys = require('./_getAllKeys');\n/** Used to compose bitmasks for value comparisons. */\n\n\nvar COMPARE_PARTIAL_FLAG = 1;\n/** Used for built-in method references. */\n\nvar objectProto = Object.prototype;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/**\n * A specialized version of `baseIsEqualDeep` for objects with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\n\nfunction equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n objProps = getAllKeys(object),\n objLength = objProps.length,\n othProps = getAllKeys(other),\n othLength = othProps.length;\n\n if (objLength != othLength && !isPartial) {\n return false;\n }\n\n var index = objLength;\n\n while (index--) {\n var key = objProps[index];\n\n if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n return false;\n }\n } // Assume cyclic values are equal.\n\n\n var stacked = stack.get(object);\n\n if (stacked && stack.get(other)) {\n return stacked == other;\n }\n\n var result = true;\n stack.set(object, other);\n stack.set(other, object);\n var skipCtor = isPartial;\n\n while (++index < objLength) {\n key = objProps[index];\n var objValue = object[key],\n othValue = other[key];\n\n if (customizer) {\n var compared = isPartial ? customizer(othValue, objValue, key, other, object, stack) : customizer(objValue, othValue, key, object, other, stack);\n } // Recursively compare objects (susceptible to call stack limits).\n\n\n if (!(compared === undefined ? objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack) : compared)) {\n result = false;\n break;\n }\n\n skipCtor || (skipCtor = key == 'constructor');\n }\n\n if (result && !skipCtor) {\n var objCtor = object.constructor,\n othCtor = other.constructor; // Non `Object` object instances with different constructors are not equal.\n\n if (objCtor != othCtor && 'constructor' in object && 'constructor' in other && !(typeof objCtor == 'function' && objCtor instanceof objCtor && typeof othCtor == 'function' && othCtor instanceof othCtor)) {\n result = false;\n }\n }\n\n stack['delete'](object);\n stack['delete'](other);\n return result;\n}\n\nmodule.exports = equalObjects;","var baseGetAllKeys = require('./_baseGetAllKeys'),\n getSymbols = require('./_getSymbols'),\n keys = require('./keys');\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\n\n\nfunction getAllKeys(object) {\n return baseGetAllKeys(object, keys, getSymbols);\n}\n\nmodule.exports = getAllKeys;","var arrayPush = require('./_arrayPush'),\n isArray = require('./isArray');\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\n\n\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n var result = keysFunc(object);\n return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n\nmodule.exports = baseGetAllKeys;","var arrayFilter = require('./_arrayFilter'),\n stubArray = require('./stubArray');\n/** Used for built-in method references. */\n\n\nvar objectProto = Object.prototype;\n/** Built-in value references. */\n\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\n\nvar getSymbols = !nativeGetSymbols ? stubArray : function (object) {\n if (object == null) {\n return [];\n }\n\n object = Object(object);\n return arrayFilter(nativeGetSymbols(object), function (symbol) {\n return propertyIsEnumerable.call(object, symbol);\n });\n};\nmodule.exports = getSymbols;","/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction arrayFilter(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n\n if (predicate(value, index, array)) {\n result[resIndex++] = value;\n }\n }\n\n return result;\n}\n\nmodule.exports = arrayFilter;","/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n return [];\n}\n\nmodule.exports = stubArray;","var DataView = require('./_DataView'),\n Map = require('./_Map'),\n Promise = require('./_Promise'),\n Set = require('./_Set'),\n WeakMap = require('./_WeakMap'),\n baseGetTag = require('./_baseGetTag'),\n toSource = require('./_toSource');\n/** `Object#toString` result references. */\n\n\nvar mapTag = '[object Map]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n setTag = '[object Set]',\n weakMapTag = '[object WeakMap]';\nvar dataViewTag = '[object DataView]';\n/** Used to detect maps, sets, and weakmaps. */\n\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\n\nvar getTag = baseGetTag; // Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\n\nif (DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag || Map && getTag(new Map()) != mapTag || Promise && getTag(Promise.resolve()) != promiseTag || Set && getTag(new Set()) != setTag || WeakMap && getTag(new WeakMap()) != weakMapTag) {\n getTag = function getTag(value) {\n var result = baseGetTag(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : '';\n\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString:\n return dataViewTag;\n\n case mapCtorString:\n return mapTag;\n\n case promiseCtorString:\n return promiseTag;\n\n case setCtorString:\n return setTag;\n\n case weakMapCtorString:\n return weakMapTag;\n }\n }\n\n return result;\n };\n}\n\nmodule.exports = getTag;","var getNative = require('./_getNative'),\n root = require('./_root');\n/* Built-in method references that are verified to be native. */\n\n\nvar DataView = getNative(root, 'DataView');\nmodule.exports = DataView;","var getNative = require('./_getNative'),\n root = require('./_root');\n/* Built-in method references that are verified to be native. */\n\n\nvar Promise = getNative(root, 'Promise');\nmodule.exports = Promise;","var getNative = require('./_getNative'),\n root = require('./_root');\n/* Built-in method references that are verified to be native. */\n\n\nvar Set = getNative(root, 'Set');\nmodule.exports = Set;","var isStrictComparable = require('./_isStrictComparable'),\n keys = require('./keys');\n/**\n * Gets the property names, values, and compare flags of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the match data of `object`.\n */\n\n\nfunction getMatchData(object) {\n var result = keys(object),\n length = result.length;\n\n while (length--) {\n var key = result[length],\n value = object[key];\n result[length] = [key, value, isStrictComparable(value)];\n }\n\n return result;\n}\n\nmodule.exports = getMatchData;","var baseIsEqual = require('./_baseIsEqual'),\n get = require('./get'),\n hasIn = require('./hasIn'),\n isKey = require('./_isKey'),\n isStrictComparable = require('./_isStrictComparable'),\n matchesStrictComparable = require('./_matchesStrictComparable'),\n toKey = require('./_toKey');\n/** Used to compose bitmasks for value comparisons. */\n\n\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n/**\n * The base implementation of `_.matchesProperty` which doesn't clone `srcValue`.\n *\n * @private\n * @param {string} path The path of the property to get.\n * @param {*} srcValue The value to match.\n * @returns {Function} Returns the new spec function.\n */\n\nfunction baseMatchesProperty(path, srcValue) {\n if (isKey(path) && isStrictComparable(srcValue)) {\n return matchesStrictComparable(toKey(path), srcValue);\n }\n\n return function (object) {\n var objValue = get(object, path);\n return objValue === undefined && objValue === srcValue ? hasIn(object, path) : baseIsEqual(srcValue, objValue, COMPARE_PARTIAL_FLAG | COMPARE_UNORDERED_FLAG);\n };\n}\n\nmodule.exports = baseMatchesProperty;","var baseGet = require('./_baseGet');\n/**\n * Gets the value at `path` of `object`. If the resolved value is\n * `undefined`, the `defaultValue` is returned in its place.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to get.\n * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n * @returns {*} Returns the resolved value.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.get(object, 'a[0].b.c');\n * // => 3\n *\n * _.get(object, ['a', '0', 'b', 'c']);\n * // => 3\n *\n * _.get(object, 'a.b.c', 'default');\n * // => 'default'\n */\n\n\nfunction get(object, path, defaultValue) {\n var result = object == null ? undefined : baseGet(object, path);\n return result === undefined ? defaultValue : result;\n}\n\nmodule.exports = get;","var memoizeCapped = require('./_memoizeCapped');\n/** Used to match property names within property paths. */\n\n\nvar rePropName = /[^.[\\]]+|\\[(?:(-?\\d+(?:\\.\\d+)?)|([\"'])((?:(?!\\2)[^\\\\]|\\\\.)*?)\\2)\\]|(?=(?:\\.|\\[\\])(?:\\.|\\[\\]|$))/g;\n/** Used to match backslashes in property paths. */\n\nvar reEscapeChar = /\\\\(\\\\)?/g;\n/**\n * Converts `string` to a property path array.\n *\n * @private\n * @param {string} string The string to convert.\n * @returns {Array} Returns the property path array.\n */\n\nvar stringToPath = memoizeCapped(function (string) {\n var result = [];\n\n if (string.charCodeAt(0) === 46\n /* . */\n ) {\n result.push('');\n }\n\n string.replace(rePropName, function (match, number, quote, subString) {\n result.push(quote ? subString.replace(reEscapeChar, '$1') : number || match);\n });\n return result;\n});\nmodule.exports = stringToPath;","var memoize = require('./memoize');\n/** Used as the maximum memoize cache size. */\n\n\nvar MAX_MEMOIZE_SIZE = 500;\n/**\n * A specialized version of `_.memoize` which clears the memoized function's\n * cache when it exceeds `MAX_MEMOIZE_SIZE`.\n *\n * @private\n * @param {Function} func The function to have its output memoized.\n * @returns {Function} Returns the new memoized function.\n */\n\nfunction memoizeCapped(func) {\n var result = memoize(func, function (key) {\n if (cache.size === MAX_MEMOIZE_SIZE) {\n cache.clear();\n }\n\n return key;\n });\n var cache = result.cache;\n return result;\n}\n\nmodule.exports = memoizeCapped;","var baseToString = require('./_baseToString');\n/**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\n\n\nfunction toString(value) {\n return value == null ? '' : baseToString(value);\n}\n\nmodule.exports = toString;","var Symbol = require('./_Symbol'),\n arrayMap = require('./_arrayMap'),\n isArray = require('./isArray'),\n isSymbol = require('./isSymbol');\n/** Used as references for various `Number` constants. */\n\n\nvar INFINITY = 1 / 0;\n/** Used to convert symbols to primitives and strings. */\n\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolToString = symbolProto ? symbolProto.toString : undefined;\n/**\n * The base implementation of `_.toString` which doesn't convert nullish\n * values to empty strings.\n *\n * @private\n * @param {*} value The value to process.\n * @returns {string} Returns the string.\n */\n\nfunction baseToString(value) {\n // Exit early for strings to avoid a performance hit in some environments.\n if (typeof value == 'string') {\n return value;\n }\n\n if (isArray(value)) {\n // Recursively convert values (susceptible to call stack limits).\n return arrayMap(value, baseToString) + '';\n }\n\n if (isSymbol(value)) {\n return symbolToString ? symbolToString.call(value) : '';\n }\n\n var result = value + '';\n return result == '0' && 1 / value == -INFINITY ? '-0' : result;\n}\n\nmodule.exports = baseToString;","var baseHasIn = require('./_baseHasIn'),\n hasPath = require('./_hasPath');\n/**\n * Checks if `path` is a direct or inherited property of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n * @example\n *\n * var object = _.create({ 'a': _.create({ 'b': 2 }) });\n *\n * _.hasIn(object, 'a');\n * // => true\n *\n * _.hasIn(object, 'a.b');\n * // => true\n *\n * _.hasIn(object, ['a', 'b']);\n * // => true\n *\n * _.hasIn(object, 'b');\n * // => false\n */\n\n\nfunction hasIn(object, path) {\n return object != null && hasPath(object, path, baseHasIn);\n}\n\nmodule.exports = hasIn;","/**\n * The base implementation of `_.hasIn` without support for deep paths.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {Array|string} key The key to check.\n * @returns {boolean} Returns `true` if `key` exists, else `false`.\n */\nfunction baseHasIn(object, key) {\n return object != null && key in Object(object);\n}\n\nmodule.exports = baseHasIn;","var castPath = require('./_castPath'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray'),\n isIndex = require('./_isIndex'),\n isLength = require('./isLength'),\n toKey = require('./_toKey');\n/**\n * Checks if `path` exists on `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @param {Function} hasFunc The function to check properties.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n */\n\n\nfunction hasPath(object, path, hasFunc) {\n path = castPath(path, object);\n var index = -1,\n length = path.length,\n result = false;\n\n while (++index < length) {\n var key = toKey(path[index]);\n\n if (!(result = object != null && hasFunc(object, key))) {\n break;\n }\n\n object = object[key];\n }\n\n if (result || ++index != length) {\n return result;\n }\n\n length = object == null ? 0 : object.length;\n return !!length && isLength(length) && isIndex(key, length) && (isArray(object) || isArguments(object));\n}\n\nmodule.exports = hasPath;","var baseProperty = require('./_baseProperty'),\n basePropertyDeep = require('./_basePropertyDeep'),\n isKey = require('./_isKey'),\n toKey = require('./_toKey');\n/**\n * Creates a function that returns the value at `path` of a given object.\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Util\n * @param {Array|string} path The path of the property to get.\n * @returns {Function} Returns the new accessor function.\n * @example\n *\n * var objects = [\n * { 'a': { 'b': 2 } },\n * { 'a': { 'b': 1 } }\n * ];\n *\n * _.map(objects, _.property('a.b'));\n * // => [2, 1]\n *\n * _.map(_.sortBy(objects, _.property(['a', 'b'])), 'a.b');\n * // => [1, 2]\n */\n\n\nfunction property(path) {\n return isKey(path) ? baseProperty(toKey(path)) : basePropertyDeep(path);\n}\n\nmodule.exports = property;","/**\n * The base implementation of `_.property` without support for deep paths.\n *\n * @private\n * @param {string} key The key of the property to get.\n * @returns {Function} Returns the new accessor function.\n */\nfunction baseProperty(key) {\n return function (object) {\n return object == null ? undefined : object[key];\n };\n}\n\nmodule.exports = baseProperty;","var baseGet = require('./_baseGet');\n/**\n * A specialized version of `baseProperty` which supports deep paths.\n *\n * @private\n * @param {Array|string} path The path of the property to get.\n * @returns {Function} Returns the new accessor function.\n */\n\n\nfunction basePropertyDeep(path) {\n return function (object) {\n return baseGet(object, path);\n };\n}\n\nmodule.exports = basePropertyDeep;","var baseRest = require('./_baseRest');\n/**\n * A `baseRest` alias which can be replaced with `identity` by module\n * replacement plugins.\n *\n * @private\n * @type {Function}\n * @param {Function} func The function to apply a rest parameter to.\n * @returns {Function} Returns the new function.\n */\n\n\nvar castRest = baseRest;\nmodule.exports = castRest;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar partial = require(\"lodash/partial\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(partial, new applicators_1.PartialApplicator(), {\n property: true,\n method: false\n}));\n/**\n * Partially applies arguments to a function.\n * @export\n * @param {...any[]} partials\n * @returns {PropertyDecorator}\n * @example\n * class MyClass {\n * lastName: string = 'Schmo';\n *\n * @Partial('fn', 'Joe')\n * fn2: () => string;\n *\n * fn(name: string): string {\n * return `${name} ${this.lastName}`;\n * }\n * }\n *\n * const myClass = new MyClass();\n *\n * myClass.fn2(); //=> 'Joe Schmo'\n */\n\nfunction Partial() {\n var partials = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n partials[_i] = arguments[_i];\n }\n\n return decorator.apply(void 0, partials);\n}\n\nexports.Partial = Partial;\nexports.partial = Partial;\nexports.default = decorator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar partialRight = require(\"lodash/partialRight\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(partialRight, new applicators_1.PartialApplicator(), {\n property: true,\n method: false\n}));\n\nfunction PartialRight() {\n var partials = [];\n\n for (var _i = 0; _i < arguments.length; _i++) {\n partials[_i] = arguments[_i];\n }\n\n return decorator.apply(void 0, partials);\n}\n\nexports.PartialRight = PartialRight;\nexports.partialRight = PartialRight;\nexports.default = decorator;","var baseRest = require('./_baseRest'),\n createWrap = require('./_createWrap'),\n getHolder = require('./_getHolder'),\n replaceHolders = require('./_replaceHolders');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_PARTIAL_RIGHT_FLAG = 64;\n/**\n * This method is like `_.partial` except that partially applied arguments\n * are appended to the arguments it receives.\n *\n * The `_.partialRight.placeholder` value, which defaults to `_` in monolithic\n * builds, may be used as a placeholder for partially applied arguments.\n *\n * **Note:** This method doesn't set the \"length\" property of partially\n * applied functions.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Function\n * @param {Function} func The function to partially apply arguments to.\n * @param {...*} [partials] The arguments to be partially applied.\n * @returns {Function} Returns the new partially applied function.\n * @example\n *\n * function greet(greeting, name) {\n * return greeting + ' ' + name;\n * }\n *\n * var greetFred = _.partialRight(greet, 'fred');\n * greetFred('hi');\n * // => 'hi fred'\n *\n * // Partially applied with placeholders.\n * var sayHelloTo = _.partialRight(greet, 'hello', _);\n * sayHelloTo('fred');\n * // => 'hello fred'\n */\n\nvar partialRight = baseRest(function (func, partials) {\n var holders = replaceHolders(partials, getHolder(partialRight));\n return createWrap(func, WRAP_PARTIAL_RIGHT_FLAG, undefined, partials, holders);\n}); // Assign default placeholders.\n\npartialRight.placeholder = {};\nmodule.exports = partialRight;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar rearg = require(\"lodash/rearg\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(rearg, new applicators_1.PartialValueApplicator(), {\n property: true\n}));\n\nfunction Rearg(indexes) {\n var args = [];\n\n for (var _i = 1; _i < arguments.length; _i++) {\n args[_i - 1] = arguments[_i];\n }\n\n return decorator.apply(void 0, [indexes].concat(args));\n}\n\nexports.Rearg = Rearg;\nexports.rearg = Rearg;\nexports.default = decorator;","var createWrap = require('./_createWrap'),\n flatRest = require('./_flatRest');\n/** Used to compose bitmasks for function metadata. */\n\n\nvar WRAP_REARG_FLAG = 256;\n/**\n * Creates a function that invokes `func` with arguments arranged according\n * to the specified `indexes` where the argument value at the first index is\n * provided as the first argument, the argument value at the second index is\n * provided as the second argument, and so on.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Function\n * @param {Function} func The function to rearrange arguments for.\n * @param {...(number|number[])} indexes The arranged argument indexes.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var rearged = _.rearg(function(a, b, c) {\n * return [a, b, c];\n * }, [2, 0, 1]);\n *\n * rearged('b', 'c', 'a')\n * // => ['a', 'b', 'c']\n */\n\nvar rearg = flatRest(function (func, indexes) {\n return createWrap(func, WRAP_REARG_FLAG, undefined, undefined, undefined, indexes);\n});\nmodule.exports = rearg;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar rest = require(\"lodash/rest\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nexports.Rest = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(rest, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.rest = exports.Rest;\nexports.default = exports.Rest;","var baseRest = require('./_baseRest'),\n toInteger = require('./toInteger');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * created function and arguments from `start` and beyond provided as\n * an array.\n *\n * **Note:** This method is based on the\n * [rest parameter](https://mdn.io/rest_parameters).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Function\n * @param {Function} func The function to apply a rest parameter to.\n * @param {number} [start=func.length-1] The start position of the rest parameter.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.rest(function(what, names) {\n * return what + ' ' + _.initial(names).join(', ') +\n * (_.size(names) > 1 ? ', & ' : '') + _.last(names);\n * });\n *\n * say('hello', 'fred', 'barney', 'pebbles');\n * // => 'hello fred, barney, & pebbles'\n */\n\nfunction rest(func, start) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n start = start === undefined ? start : toInteger(start);\n return baseRest(func, start);\n}\n\nmodule.exports = rest;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar spread = require(\"lodash/spread\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nexports.Spread = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(spread, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.spread = exports.Spread;\nexports.default = exports.Spread;","var apply = require('./_apply'),\n arrayPush = require('./_arrayPush'),\n baseRest = require('./_baseRest'),\n castSlice = require('./_castSlice'),\n toInteger = require('./toInteger');\n/** Error message constants. */\n\n\nvar FUNC_ERROR_TEXT = 'Expected a function';\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeMax = Math.max;\n/**\n * Creates a function that invokes `func` with the `this` binding of the\n * create function and an array of arguments much like\n * [`Function#apply`](http://www.ecma-international.org/ecma-262/7.0/#sec-function.prototype.apply).\n *\n * **Note:** This method is based on the\n * [spread operator](https://mdn.io/spread_operator).\n *\n * @static\n * @memberOf _\n * @since 3.2.0\n * @category Function\n * @param {Function} func The function to spread arguments over.\n * @param {number} [start=0] The start position of the spread.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var say = _.spread(function(who, what) {\n * return who + ' says ' + what;\n * });\n *\n * say(['fred', 'hello']);\n * // => 'fred says hello'\n *\n * var numbers = Promise.all([\n * Promise.resolve(40),\n * Promise.resolve(36)\n * ]);\n *\n * numbers.then(_.spread(function(x, y) {\n * return x + y;\n * }));\n * // => a Promise of 76\n */\n\nfunction spread(func, start) {\n if (typeof func != 'function') {\n throw new TypeError(FUNC_ERROR_TEXT);\n }\n\n start = start == null ? 0 : nativeMax(toInteger(start), 0);\n return baseRest(function (args) {\n var array = args[start],\n otherArgs = castSlice(args, 0, start);\n\n if (array) {\n arrayPush(otherArgs, array);\n }\n\n return apply(func, this, otherArgs);\n });\n}\n\nmodule.exports = spread;","var baseSlice = require('./_baseSlice');\n/**\n * Casts `array` to a slice if it's needed.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {number} start The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns the cast slice.\n */\n\n\nfunction castSlice(array, start, end) {\n var length = array.length;\n end = end === undefined ? length : end;\n return !start && end >= length ? array : baseSlice(array, start, end);\n}\n\nmodule.exports = castSlice;","/**\n * The base implementation of `_.slice` without an iteratee call guard.\n *\n * @private\n * @param {Array} array The array to slice.\n * @param {number} [start=0] The start position.\n * @param {number} [end=array.length] The end position.\n * @returns {Array} Returns the slice of `array`.\n */\nfunction baseSlice(array, start, end) {\n var index = -1,\n length = array.length;\n\n if (start < 0) {\n start = -start > length ? 0 : length + start;\n }\n\n end = end > length ? length : end;\n\n if (end < 0) {\n end += length;\n }\n\n length = start > end ? 0 : end - start >>> 0;\n start >>>= 0;\n var result = Array(length);\n\n while (++index < length) {\n result[index] = array[index + start];\n }\n\n return result;\n}\n\nmodule.exports = baseSlice;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar utils_1 = require(\"./utils\");\n/**\n * Returns the first argument from the function regardless of\n * the decorated functions return value.\n */\n\n\nexports.Tap = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(function (fn) {\n return utils_1.returnAtIndex(fn, 0);\n}, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.tap = exports.Tap;\nexports.default = exports.Tap;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar throttle = require(\"lodash/throttle\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nexports.Throttle = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(throttle, new applicators_1.PreValueApplicator(), {\n setter: true,\n getter: true,\n optionalParams: true\n}));\nexports.throttle = exports.Throttle;\nexports.ThrottleGetter = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(throttle, new applicators_1.PreValueApplicator(), {\n getter: true,\n optionalParams: true\n}));\nexports.throttleGetter = exports.ThrottleGetter;\nexports.ThrottleSetter = factory_1.DecoratorFactory.createInstanceDecorator(new factory_1.DecoratorConfig(throttle, new applicators_1.PreValueApplicator(), {\n setter: true,\n optionalParams: true\n}));\nexports.throttleSetter = exports.ThrottleSetter;\nexports.default = exports.Throttle;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar throttle = require(\"lodash/throttle\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(throttle, new applicators_1.PreValueApplicator(), {\n setter: true\n}));\n\nfunction ThrottleAll(wait, options) {\n return decorator(wait, options);\n}\n\nexports.ThrottleAll = ThrottleAll;\nexports.throttleAll = ThrottleAll;\nexports.default = decorator;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar unary = require(\"lodash/unary\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nexports.Unary = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(unary, new applicators_1.PreValueApplicator(), {\n optionalParams: true\n}));\nexports.unary = exports.Unary;\nexports.default = exports.Unary;","var ary = require('./ary');\n/**\n * Creates a function that accepts up to one argument, ignoring any\n * additional arguments.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Function\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n * @example\n *\n * _.map(['6', '8', '10'], _.unary(parseInt));\n * // => [6, 8, 10]\n */\n\n\nfunction unary(func) {\n return ary(func, 1);\n}\n\nmodule.exports = unary;","\"use strict\";\n\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\n\nvar wrap = require(\"lodash/wrap\");\n\nvar factory_1 = require(\"./factory\");\n\nvar applicators_1 = require(\"./applicators\");\n\nvar decorator = factory_1.DecoratorFactory.createDecorator(new factory_1.DecoratorConfig(wrap, new applicators_1.WrapApplicator()));\n\nfunction Wrap(fnToWrap) {\n return decorator(fnToWrap);\n}\n\nexports.Wrap = Wrap;\nexports.wrap = Wrap;\nexports.default = decorator;","var castFunction = require('./_castFunction'),\n partial = require('./partial');\n/**\n * Creates a function that provides `value` to `wrapper` as its first\n * argument. Any additional arguments provided to the function are appended\n * to those provided to the `wrapper`. The wrapper is invoked with the `this`\n * binding of the created function.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Function\n * @param {*} value The value to wrap.\n * @param {Function} [wrapper=identity] The wrapper function.\n * @returns {Function} Returns the new function.\n * @example\n *\n * var p = _.wrap(_.escape, function(func, text) {\n * return '

' + func(text) + '

';\n * });\n *\n * p('fred, barney, & pebbles');\n * // => '

fred, barney, & pebbles

'\n */\n\n\nfunction wrap(value, wrapper) {\n return partial(castFunction(wrapper), value);\n}\n\nmodule.exports = wrap;","(function (root, factory) {\n if (typeof define === \"function\" && define.amd) {\n define(function () {\n return factory(root);\n });\n } else if (typeof module === \"object\" && module.exports) {\n module.exports = factory(root);\n } else {\n root.bodymovin = factory(root);\n }\n})(window || {}, function (window) {\n var svgNS = \"http://www.w3.org/2000/svg\";\n var locationHref = '';\n var subframeEnabled = true;\n var expressionsPlugin;\n var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n var cachedColors = {};\n var bm_rounder = Math.round;\n var bm_rnd;\n var bm_pow = Math.pow;\n var bm_sqrt = Math.sqrt;\n var bm_abs = Math.abs;\n var bm_floor = Math.floor;\n var bm_max = Math.max;\n var bm_min = Math.min;\n var blitter = 10;\n var BMMath = {};\n\n (function () {\n var propertyNames = Object.getOwnPropertyNames(Math);\n var i,\n len = propertyNames.length;\n\n for (i = 0; i < len; i += 1) {\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\n }\n })();\n\n function ProjectInterface() {\n return {};\n }\n\n ;\n BMMath.random = Math.random;\n\n BMMath.abs = function (val) {\n var tOfVal = typeof val;\n\n if (tOfVal === 'object' && val.length) {\n var absArr = Array.apply(null, {\n length: val.length\n });\n var i,\n len = val.length;\n\n for (i = 0; i < len; i += 1) {\n absArr[i] = Math.abs(val[i]);\n }\n\n return absArr;\n }\n\n return Math.abs(val);\n };\n\n var defaultCurveSegments = 150;\n var degToRads = Math.PI / 180;\n var roundCorner = 0.5519;\n\n function roundValues(flag) {\n if (flag) {\n bm_rnd = Math.round;\n } else {\n bm_rnd = function bm_rnd(val) {\n return val;\n };\n }\n }\n\n roundValues(false);\n\n function roundTo2Decimals(val) {\n return Math.round(val * 10000) / 10000;\n }\n\n function roundTo3Decimals(val) {\n return Math.round(val * 100) / 100;\n }\n\n function styleDiv(element) {\n element.style.position = 'absolute';\n element.style.top = 0;\n element.style.left = 0;\n element.style.display = 'block';\n element.style.transformOrigin = element.style.webkitTransformOrigin = '0 0';\n element.style.backfaceVisibility = element.style.webkitBackfaceVisibility = 'visible';\n element.style.transformStyle = element.style.webkitTransformStyle = element.style.mozTransformStyle = \"preserve-3d\";\n }\n\n function styleUnselectableDiv(element) {\n element.style.userSelect = 'none';\n element.style.MozUserSelect = 'none';\n element.style.webkitUserSelect = 'none';\n element.style.oUserSelect = 'none';\n }\n\n function BMEnterFrameEvent(n, c, t, d) {\n this.type = n;\n this.currentTime = c;\n this.totalTime = t;\n this.direction = d < 0 ? -1 : 1;\n }\n\n function BMCompleteEvent(n, d) {\n this.type = n;\n this.direction = d < 0 ? -1 : 1;\n }\n\n function BMCompleteLoopEvent(n, c, t, d) {\n this.type = n;\n this.currentLoop = c;\n this.totalLoops = t;\n this.direction = d < 0 ? -1 : 1;\n }\n\n function BMSegmentStartEvent(n, f, t) {\n this.type = n;\n this.firstFrame = f;\n this.totalFrames = t;\n }\n\n function BMDestroyEvent(n, t) {\n this.type = n;\n this.target = t;\n }\n\n function _addEventListener(eventName, callback) {\n if (!this._cbs[eventName]) {\n this._cbs[eventName] = [];\n }\n\n this._cbs[eventName].push(callback);\n\n return function () {\n this.removeEventListener(eventName, callback);\n }.bind(this);\n }\n\n function _removeEventListener(eventName, callback) {\n if (!callback) {\n this._cbs[eventName] = null;\n } else if (this._cbs[eventName]) {\n var i = 0,\n len = this._cbs[eventName].length;\n\n while (i < len) {\n if (this._cbs[eventName][i] === callback) {\n this._cbs[eventName].splice(i, 1);\n\n i -= 1;\n len -= 1;\n }\n\n i += 1;\n }\n\n if (!this._cbs[eventName].length) {\n this._cbs[eventName] = null;\n }\n }\n }\n\n function _triggerEvent(eventName, args) {\n if (this._cbs[eventName]) {\n var len = this._cbs[eventName].length;\n\n for (var i = 0; i < len; i++) {\n this._cbs[eventName][i](args);\n }\n }\n }\n\n function randomString(length, chars) {\n if (chars === undefined) {\n chars = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890';\n }\n\n var i;\n var result = '';\n\n for (i = length; i > 0; --i) {\n result += chars[Math.round(Math.random() * (chars.length - 1))];\n }\n\n return result;\n }\n\n function HSVtoRGB(h, s, v) {\n var r, g, b, i, f, p, q, t;\n\n if (arguments.length === 1) {\n s = h.s, v = h.v, h = h.h;\n }\n\n i = Math.floor(h * 6);\n f = h * 6 - i;\n p = v * (1 - s);\n q = v * (1 - f * s);\n t = v * (1 - (1 - f) * s);\n\n switch (i % 6) {\n case 0:\n r = v, g = t, b = p;\n break;\n\n case 1:\n r = q, g = v, b = p;\n break;\n\n case 2:\n r = p, g = v, b = t;\n break;\n\n case 3:\n r = p, g = q, b = v;\n break;\n\n case 4:\n r = t, g = p, b = v;\n break;\n\n case 5:\n r = v, g = p, b = q;\n break;\n }\n\n return [r, g, b];\n }\n\n function RGBtoHSV(r, g, b) {\n if (arguments.length === 1) {\n g = r.g, b = r.b, r = r.r;\n }\n\n var max = Math.max(r, g, b),\n min = Math.min(r, g, b),\n d = max - min,\n h,\n s = max === 0 ? 0 : d / max,\n v = max / 255;\n\n switch (max) {\n case min:\n h = 0;\n break;\n\n case r:\n h = g - b + d * (g < b ? 6 : 0);\n h /= 6 * d;\n break;\n\n case g:\n h = b - r + d * 2;\n h /= 6 * d;\n break;\n\n case b:\n h = r - g + d * 4;\n h /= 6 * d;\n break;\n }\n\n return [h, s, v];\n }\n\n function addSaturationToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[1] += offset;\n\n if (hsv[1] > 1) {\n hsv[1] = 1;\n } else if (hsv[1] <= 0) {\n hsv[1] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addBrightnessToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[2] += offset;\n\n if (hsv[2] > 1) {\n hsv[2] = 1;\n } else if (hsv[2] < 0) {\n hsv[2] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addHueToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[0] += offset / 360;\n\n if (hsv[0] > 1) {\n hsv[0] -= 1;\n } else if (hsv[0] < 0) {\n hsv[0] += 1;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function componentToHex(c) {\n var hex = c.toString(16);\n return hex.length == 1 ? '0' + hex : hex;\n }\n\n var rgbToHex = function () {\n var colorMap = [];\n var i;\n var hex;\n\n for (i = 0; i < 256; i += 1) {\n hex = i.toString(16);\n colorMap[i] = hex.length == 1 ? '0' + hex : hex;\n }\n\n return function (r, g, b) {\n if (r < 0) {\n r = 0;\n }\n\n if (g < 0) {\n g = 0;\n }\n\n if (b < 0) {\n b = 0;\n }\n\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n };\n }();\n\n function fillToRgba(hex, alpha) {\n if (!cachedColors[hex]) {\n var result = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})$/i.exec(hex);\n cachedColors[hex] = parseInt(result[1], 16) + ',' + parseInt(result[2], 16) + ',' + parseInt(result[3], 16);\n }\n\n return 'rgba(' + cachedColors[hex] + ',' + alpha + ')';\n }\n\n var fillColorToString = function () {\n var colorMap = [];\n return function (colorArr, alpha) {\n if (alpha !== undefined) {\n colorArr[3] = alpha;\n }\n\n if (!colorMap[colorArr[0]]) {\n colorMap[colorArr[0]] = {};\n }\n\n if (!colorMap[colorArr[0]][colorArr[1]]) {\n colorMap[colorArr[0]][colorArr[1]] = {};\n }\n\n if (!colorMap[colorArr[0]][colorArr[1]][colorArr[2]]) {\n colorMap[colorArr[0]][colorArr[1]][colorArr[2]] = {};\n }\n\n if (!colorMap[colorArr[0]][colorArr[1]][colorArr[2]][colorArr[3]]) {\n colorMap[colorArr[0]][colorArr[1]][colorArr[2]][colorArr[3]] = 'rgba(' + colorArr.join(',') + ')';\n }\n\n return colorMap[colorArr[0]][colorArr[1]][colorArr[2]][colorArr[3]];\n };\n }();\n\n function RenderedFrame(tr, o) {\n this.tr = tr;\n this.o = o;\n }\n\n function iterateDynamicProperties(num) {\n var i,\n len = this.dynamicProperties;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue(num);\n }\n }\n\n function reversePath(paths) {\n var newI = [],\n newO = [],\n newV = [];\n var i,\n len,\n newPaths = {};\n var init = 0;\n\n if (paths.c) {\n newI[0] = paths.o[0];\n newO[0] = paths.i[0];\n newV[0] = paths.v[0];\n init = 1;\n }\n\n len = paths.i.length;\n var cnt = len - 1;\n\n for (i = init; i < len; i += 1) {\n newI.push(paths.o[cnt]);\n newO.push(paths.i[cnt]);\n newV.push(paths.v[cnt]);\n cnt -= 1;\n }\n\n newPaths.i = newI;\n newPaths.o = newO;\n newPaths.v = newV;\n return newPaths;\n }\n /*!\r\n Transformation Matrix v2.0\r\n (c) Epistemex 2014-2015\r\n www.epistemex.com\r\n By Ken Fyrstenberg\r\n Contributions by leeoniya.\r\n License: MIT, header required.\r\n */\n\n /**\r\n * 2D transformation matrix object initialized with identity matrix.\r\n *\r\n * The matrix can synchronize a canvas context by supplying the context\r\n * as an argument, or later apply current absolute transform to an\r\n * existing context.\r\n *\r\n * All values are handled as floating point values.\r\n *\r\n * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n * @prop {number} a - scale x\r\n * @prop {number} b - shear y\r\n * @prop {number} c - shear x\r\n * @prop {number} d - scale y\r\n * @prop {number} e - translate x\r\n * @prop {number} f - translate y\r\n * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n * @constructor\r\n */\n\n\n var Matrix = function () {\n function reset() {\n this.props[0] = 1;\n this.props[1] = 0;\n this.props[2] = 0;\n this.props[3] = 0;\n this.props[4] = 0;\n this.props[5] = 1;\n this.props[6] = 0;\n this.props[7] = 0;\n this.props[8] = 0;\n this.props[9] = 0;\n this.props[10] = 1;\n this.props[11] = 0;\n this.props[12] = 0;\n this.props[13] = 0;\n this.props[14] = 0;\n this.props[15] = 1;\n return this;\n }\n\n function rotate(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = Math.cos(angle);\n var mSin = Math.sin(angle);\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function rotateX(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = Math.cos(angle);\n var mSin = Math.sin(angle);\n return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateY(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = Math.cos(angle);\n var mSin = Math.sin(angle);\n return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateZ(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = Math.cos(angle);\n var mSin = Math.sin(angle);\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function shear(sx, sy) {\n return this._t(1, sy, sx, 1, 0, 0);\n }\n\n function skew(ax, ay) {\n return this.shear(Math.tan(ax), Math.tan(ay));\n }\n\n function skewFromAxis(ax, angle) {\n var mCos = Math.cos(angle);\n var mSin = Math.sin(angle);\n return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, Math.tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); //return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, Math.tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n }\n\n function scale(sx, sy, sz) {\n sz = isNaN(sz) ? 1 : sz;\n\n if (sx == 1 && sy == 1 && sz == 1) {\n return this;\n }\n\n return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n }\n\n function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n this.props[0] = a;\n this.props[1] = b;\n this.props[2] = c;\n this.props[3] = d;\n this.props[4] = e;\n this.props[5] = f;\n this.props[6] = g;\n this.props[7] = h;\n this.props[8] = i;\n this.props[9] = j;\n this.props[10] = k;\n this.props[11] = l;\n this.props[12] = m;\n this.props[13] = n;\n this.props[14] = o;\n this.props[15] = p;\n return this;\n }\n\n function translate(tx, ty, tz) {\n tz = tz || 0;\n\n if (tx !== 0 || ty !== 0 || tz !== 0) {\n return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n }\n\n return this;\n }\n\n function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n if (m2 !== 0 || n2 !== 0 || o2 !== 0) {\n this.props[12] = this.props[12] * a2 + this.props[13] * e2 + this.props[14] * i2 + this.props[15] * m2;\n this.props[13] = this.props[12] * b2 + this.props[13] * f2 + this.props[14] * j2 + this.props[15] * n2;\n this.props[14] = this.props[12] * c2 + this.props[13] * g2 + this.props[14] * k2 + this.props[15] * o2;\n this.props[15] = this.props[12] * d2 + this.props[13] * h2 + this.props[14] * l2 + this.props[15] * p2;\n }\n\n this._identityCalculated = false;\n return this;\n }\n\n var a1 = this.props[0];\n var b1 = this.props[1];\n var c1 = this.props[2];\n var d1 = this.props[3];\n var e1 = this.props[4];\n var f1 = this.props[5];\n var g1 = this.props[6];\n var h1 = this.props[7];\n var i1 = this.props[8];\n var j1 = this.props[9];\n var k1 = this.props[10];\n var l1 = this.props[11];\n var m1 = this.props[12];\n var n1 = this.props[13];\n var o1 = this.props[14];\n var p1 = this.props[15];\n /* matrix order (canvas compatible):\r\n * ace\r\n * bdf\r\n * 001\r\n */\n\n this.props[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n this.props[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n this.props[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n this.props[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n this.props[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n this.props[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n this.props[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n this.props[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n this.props[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n this.props[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n this.props[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n this.props[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n this.props[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n this.props[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n this.props[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n this.props[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n this._identityCalculated = false;\n return this;\n }\n\n function isIdentity() {\n if (!this._identityCalculated) {\n this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n this._identityCalculated = true;\n }\n\n return this._identity;\n }\n\n function clone(matr) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n matr.props[i] = this.props[i];\n }\n }\n\n function cloneFromProps(props) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n this.props[i] = props[i];\n }\n }\n\n function applyToPoint(x, y, z) {\n return {\n x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n };\n /*return {\r\n x: x * me.a + y * me.c + me.e,\r\n y: x * me.b + y * me.d + me.f\r\n };*/\n }\n\n function applyToX(x, y, z) {\n return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n }\n\n function applyToY(x, y, z) {\n return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n }\n\n function applyToZ(x, y, z) {\n return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n }\n\n function inversePoint(pt) {\n var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n var a = this.props[5] / determinant;\n var b = -this.props[1] / determinant;\n var c = -this.props[4] / determinant;\n var d = this.props[0] / determinant;\n var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n return [pt[0] * a + pt[1] * c + e, pt[0] * b + pt[1] * d + f, 0];\n }\n\n function inversePoints(pts) {\n var i,\n len = pts.length,\n retPts = [];\n\n for (i = 0; i < len; i += 1) {\n retPts[i] = inversePoint(pts[i]);\n }\n\n return retPts;\n }\n\n function applyToPointArray(x, y, z, dimensions) {\n if (dimensions && dimensions === 2) {\n var arr = point_pool.newPoint();\n arr[0] = x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n arr[1] = x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n return arr;\n }\n\n return [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n }\n\n function applyToPointStringified(x, y) {\n if (this.isIdentity()) {\n return x + ',' + y;\n }\n\n return bm_rnd(x * this.props[0] + y * this.props[4] + this.props[12]) + ',' + bm_rnd(x * this.props[1] + y * this.props[5] + this.props[13]);\n }\n\n function toArray() {\n return [this.props[0], this.props[1], this.props[2], this.props[3], this.props[4], this.props[5], this.props[6], this.props[7], this.props[8], this.props[9], this.props[10], this.props[11], this.props[12], this.props[13], this.props[14], this.props[15]];\n }\n\n function toCSS() {\n if (isSafari) {\n return \"matrix3d(\" + roundTo2Decimals(this.props[0]) + ',' + roundTo2Decimals(this.props[1]) + ',' + roundTo2Decimals(this.props[2]) + ',' + roundTo2Decimals(this.props[3]) + ',' + roundTo2Decimals(this.props[4]) + ',' + roundTo2Decimals(this.props[5]) + ',' + roundTo2Decimals(this.props[6]) + ',' + roundTo2Decimals(this.props[7]) + ',' + roundTo2Decimals(this.props[8]) + ',' + roundTo2Decimals(this.props[9]) + ',' + roundTo2Decimals(this.props[10]) + ',' + roundTo2Decimals(this.props[11]) + ',' + roundTo2Decimals(this.props[12]) + ',' + roundTo2Decimals(this.props[13]) + ',' + roundTo2Decimals(this.props[14]) + ',' + roundTo2Decimals(this.props[15]) + ')';\n } else {\n this.cssParts[1] = this.props.join(',');\n return this.cssParts.join('');\n }\n }\n\n function to2dCSS() {\n return \"matrix(\" + roundTo2Decimals(this.props[0]) + ',' + roundTo2Decimals(this.props[1]) + ',' + roundTo2Decimals(this.props[4]) + ',' + roundTo2Decimals(this.props[5]) + ',' + roundTo2Decimals(this.props[12]) + ',' + roundTo2Decimals(this.props[13]) + \")\";\n }\n\n function toString() {\n return \"\" + this.toArray();\n }\n\n return function () {\n this.reset = reset;\n this.rotate = rotate;\n this.rotateX = rotateX;\n this.rotateY = rotateY;\n this.rotateZ = rotateZ;\n this.skew = skew;\n this.skewFromAxis = skewFromAxis;\n this.shear = shear;\n this.scale = scale;\n this.setTransform = setTransform;\n this.translate = translate;\n this.transform = transform;\n this.applyToPoint = applyToPoint;\n this.applyToX = applyToX;\n this.applyToY = applyToY;\n this.applyToZ = applyToZ;\n this.applyToPointArray = applyToPointArray;\n this.applyToPointStringified = applyToPointStringified;\n this.toArray = toArray;\n this.toCSS = toCSS;\n this.to2dCSS = to2dCSS;\n this.toString = toString;\n this.clone = clone;\n this.cloneFromProps = cloneFromProps;\n this.inversePoints = inversePoints;\n this.inversePoint = inversePoint;\n this._t = this.transform;\n this.isIdentity = isIdentity;\n this._identity = true;\n this._identityCalculated = false;\n this.props = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n this.cssParts = ['matrix3d(', '', ')'];\n };\n }();\n\n function Matrix() {}\n /*\r\n Copyright 2014 David Bau.\r\n \r\n Permission is hereby granted, free of charge, to any person obtaining\r\n a copy of this software and associated documentation files (the\r\n \"Software\"), to deal in the Software without restriction, including\r\n without limitation the rights to use, copy, modify, merge, publish,\r\n distribute, sublicense, and/or sell copies of the Software, and to\r\n permit persons to whom the Software is furnished to do so, subject to\r\n the following conditions:\r\n \r\n The above copyright notice and this permission notice shall be\r\n included in all copies or substantial portions of the Software.\r\n \r\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n \r\n */\n\n\n (function (pool, math) {\n //\n // The following constants are related to IEEE 754 limits.\n //\n var global = this,\n width = 256,\n // each RC4 output is 0 <= x < 256\n chunks = 6,\n // at least six RC4 outputs for each double\n digits = 52,\n // there are 52 significant digits in a double\n rngname = 'random',\n // rngname: name for Math.random and Math.seedrandom\n startdenom = math.pow(width, chunks),\n significance = math.pow(2, digits),\n overflow = significance * 2,\n mask = width - 1,\n nodecrypto; // node.js crypto module, initialized at the bottom.\n //\n // seedrandom()\n // This is the seedrandom function described above.\n //\n\n function seedrandom(seed, options, callback) {\n var key = [];\n options = options == true ? {\n entropy: true\n } : options || {}; // Flatten the seed string or build one from local entropy if needed.\n\n var shortseed = mixkey(flatten(options.entropy ? [seed, tostring(pool)] : seed == null ? autoseed() : seed, 3), key); // Use the seed to initialize an ARC4 generator.\n\n var arc4 = new ARC4(key); // This function returns a random double in [0, 1) that contains\n // randomness in every bit of the mantissa of the IEEE 754 value.\n\n var prng = function prng() {\n var n = arc4.g(chunks),\n // Start with a numerator n < 2 ^ 48\n d = startdenom,\n // and denominator d = 2 ^ 48.\n x = 0; // and no 'extra last byte'.\n\n while (n < significance) {\n // Fill up all significant digits by\n n = (n + x) * width; // shifting numerator and\n\n d *= width; // denominator and generating a\n\n x = arc4.g(1); // new least-significant-byte.\n }\n\n while (n >= overflow) {\n // To avoid rounding up, before adding\n n /= 2; // last byte, shift everything\n\n d /= 2; // right using integer math until\n\n x >>>= 1; // we have exactly the desired bits.\n }\n\n return (n + x) / d; // Form the number within [0, 1).\n };\n\n prng.int32 = function () {\n return arc4.g(4) | 0;\n };\n\n prng.quick = function () {\n return arc4.g(4) / 0x100000000;\n };\n\n prng.double = prng; // Mix the randomness into accumulated entropy.\n\n mixkey(tostring(arc4.S), pool); // Calling convention: what to return as a function of prng, seed, is_math.\n\n return (options.pass || callback || function (prng, seed, is_math_call, state) {\n if (state) {\n // Load the arc4 state from the given state if it has an S array.\n if (state.S) {\n copy(state, arc4);\n } // Only provide the .state method if requested via options.state.\n\n\n prng.state = function () {\n return copy(arc4, {});\n };\n } // If called as a method of Math (Math.seedrandom()), mutate\n // Math.random because that is how seedrandom.js has worked since v1.0.\n\n\n if (is_math_call) {\n math[rngname] = prng;\n return seed;\n } // Otherwise, it is a newer calling convention, so return the\n // prng directly.\n else return prng;\n })(prng, shortseed, 'global' in options ? options.global : this == math, options.state);\n }\n\n math['seed' + rngname] = seedrandom; //\n // ARC4\n //\n // An ARC4 implementation. The constructor takes a key in the form of\n // an array of at most (width) integers that should be 0 <= x < (width).\n //\n // The g(count) method returns a pseudorandom integer that concatenates\n // the next (count) outputs from ARC4. Its return value is a number x\n // that is in the range 0 <= x < (width ^ count).\n //\n\n function ARC4(key) {\n var t,\n keylen = key.length,\n me = this,\n i = 0,\n j = me.i = me.j = 0,\n s = me.S = []; // The empty key [] is treated as [0].\n\n if (!keylen) {\n key = [keylen++];\n } // Set up S using the standard key scheduling algorithm.\n\n\n while (i < width) {\n s[i] = i++;\n }\n\n for (i = 0; i < width; i++) {\n s[i] = s[j = mask & j + key[i % keylen] + (t = s[i])];\n s[j] = t;\n } // The \"g\" method returns the next (count) outputs as one number.\n\n\n (me.g = function (count) {\n // Using instance members instead of closure state nearly doubles speed.\n var t,\n r = 0,\n i = me.i,\n j = me.j,\n s = me.S;\n\n while (count--) {\n t = s[i = mask & i + 1];\n r = r * width + s[mask & (s[i] = s[j = mask & j + t]) + (s[j] = t)];\n }\n\n me.i = i;\n me.j = j;\n return r; // For robust unpredictability, the function call below automatically\n // discards an initial batch of values. This is called RC4-drop[256].\n // See http://google.com/search?q=rsa+fluhrer+response&btnI\n })(width);\n } //\n // copy()\n // Copies internal state of ARC4 to or from a plain object.\n //\n\n\n function copy(f, t) {\n t.i = f.i;\n t.j = f.j;\n t.S = f.S.slice();\n return t;\n }\n\n ; //\n // flatten()\n // Converts an object tree to nested arrays of strings.\n //\n\n function flatten(obj, depth) {\n var result = [],\n typ = typeof obj,\n prop;\n\n if (depth && typ == 'object') {\n for (prop in obj) {\n try {\n result.push(flatten(obj[prop], depth - 1));\n } catch (e) {}\n }\n }\n\n return result.length ? result : typ == 'string' ? obj : obj + '\\0';\n } //\n // mixkey()\n // Mixes a string seed into a key that is an array of integers, and\n // returns a shortened string seed that is equivalent to the result key.\n //\n\n\n function mixkey(seed, key) {\n var stringseed = seed + '',\n smear,\n j = 0;\n\n while (j < stringseed.length) {\n key[mask & j] = mask & (smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++);\n }\n\n return tostring(key);\n } //\n // autoseed()\n // Returns an object for autoseeding, using window.crypto and Node crypto\n // module if available.\n //\n\n\n function autoseed() {\n try {\n if (nodecrypto) {\n return tostring(nodecrypto.randomBytes(width));\n }\n\n var out = new Uint8Array(width);\n (global.crypto || global.msCrypto).getRandomValues(out);\n return tostring(out);\n } catch (e) {\n var browser = global.navigator,\n plugins = browser && browser.plugins;\n return [+new Date(), global, plugins, global.screen, tostring(pool)];\n }\n } //\n // tostring()\n // Converts an array of charcodes to a string\n //\n\n\n function tostring(a) {\n return String.fromCharCode.apply(0, a);\n } //\n // When seedrandom.js is loaded, we immediately mix a few bits\n // from the built-in RNG into the entropy pool. Because we do\n // not want to interfere with deterministic PRNG state later,\n // seedrandom will not call math.random on its own again after\n // initialization.\n //\n\n\n mixkey(math.random(), pool); //\n // Nodejs and AMD support: export the implementation as a module using\n // either convention.\n //\n // End anonymous scope, and pass initial values.\n })([], // pool: entropy pool starts empty\n BMMath // math: package containing random, pow, and seedrandom\n );\n\n var BezierFactory = function () {\n /**\r\n * BezierEasing - use bezier curve for transition easing function\r\n * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n *\r\n * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n * Usage:\r\n * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n *\r\n */\n var ob = {};\n ob.getBezierEasing = getBezierEasing;\n var beziers = {};\n\n function getBezierEasing(a, b, c, d, nm) {\n var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n if (beziers[str]) {\n return beziers[str];\n }\n\n var bezEasing = new BezierEasing([a, b, c, d]);\n beziers[str] = bezEasing;\n return bezEasing;\n } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n var NEWTON_ITERATIONS = 4;\n var NEWTON_MIN_SLOPE = 0.001;\n var SUBDIVISION_PRECISION = 0.0000001;\n var SUBDIVISION_MAX_ITERATIONS = 10;\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n var float32ArraySupported = typeof Float32Array === \"function\";\n\n function A(aA1, aA2) {\n return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n }\n\n function B(aA1, aA2) {\n return 3.0 * aA2 - 6.0 * aA1;\n }\n\n function C(aA1) {\n return 3.0 * aA1;\n } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n function calcBezier(aT, aA1, aA2) {\n return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n function getSlope(aT, aA1, aA2) {\n return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX,\n currentT,\n i = 0;\n\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) return aGuessT;\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n\n return aGuessT;\n }\n /**\r\n * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n */\n\n\n function BezierEasing(points) {\n this._p = points;\n this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n this._precomputed = false;\n this.get = this.get.bind(this);\n }\n\n BezierEasing.prototype = {\n get: function get(x) {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n if (!this._precomputed) this._precompute();\n if (mX1 === mY1 && mX2 === mY2) return x; // linear\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n if (x === 0) return 0;\n if (x === 1) return 1;\n return calcBezier(this._getTForX(x), mY1, mY2);\n },\n // Private part\n _precompute: function _precompute() {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n this._precomputed = true;\n if (mX1 !== mY1 || mX2 !== mY2) this._calcSampleValues();\n },\n _calcSampleValues: function _calcSampleValues() {\n var mX1 = this._p[0],\n mX2 = this._p[2];\n\n for (var i = 0; i < kSplineTableSize; ++i) {\n this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n },\n\n /**\r\n * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n */\n _getTForX: function _getTForX(aX) {\n var mX1 = this._p[0],\n mX2 = this._p[2],\n mSampleValues = this._mSampleValues;\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample; // Interpolate to provide an initial guess for t\n\n var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n };\n return ob;\n }();\n\n (function () {\n var lastTime = 0;\n var vendors = ['ms', 'moz', 'webkit', 'o'];\n\n for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {\n window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];\n window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];\n }\n\n if (!window.requestAnimationFrame) window.requestAnimationFrame = function (callback, element) {\n var currTime = new Date().getTime();\n var timeToCall = Math.max(0, 16 - (currTime - lastTime));\n var id = setTimeout(function () {\n callback(currTime + timeToCall);\n }, timeToCall);\n lastTime = currTime + timeToCall;\n return id;\n };\n if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (id) {\n clearTimeout(id);\n };\n })();\n\n function createElement(parent, child, params) {\n if (child) {\n child.prototype = Object.create(parent.prototype);\n child.prototype.constructor = child;\n child.prototype._parent = parent.prototype;\n } else {\n var instance = Object.create(parent.prototype, params);\n var getType = {};\n\n if (instance && getType.toString.call(instance.init) === '[object Function]') {\n instance.init();\n }\n\n return instance;\n }\n }\n\n function extendPrototype(source, destination) {\n for (var attr in source.prototype) {\n if (source.prototype.hasOwnProperty(attr)) destination.prototype[attr] = source.prototype[attr];\n }\n }\n\n function bezFunction() {\n var easingFunctions = [];\n var math = Math;\n\n function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n return det1 > -0.0001 && det1 < 0.0001;\n }\n\n function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n if (z1 === 0 && z2 === 0 && z3 === 0) {\n return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n }\n\n var dist1 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2) + Math.pow(z2 - z1, 2));\n var dist2 = Math.sqrt(Math.pow(x3 - x1, 2) + Math.pow(y3 - y1, 2) + Math.pow(z3 - z1, 2));\n var dist3 = Math.sqrt(Math.pow(x3 - x2, 2) + Math.pow(y3 - y2, 2) + Math.pow(z3 - z2, 2));\n var diffDist;\n\n if (dist1 > dist2) {\n if (dist1 > dist3) {\n diffDist = dist1 - dist2 - dist3;\n } else {\n diffDist = dist3 - dist2 - dist1;\n }\n } else if (dist3 > dist2) {\n diffDist = dist3 - dist2 - dist1;\n } else {\n diffDist = dist2 - dist1 - dist3;\n }\n\n return diffDist > -0.0001 && diffDist < 0.0001;\n }\n /*function getEasingCurve(aa,bb,cc,dd,encodedFuncName) {\r\n if(!encodedFuncName){\r\n encodedFuncName = ('bez_' + aa+'_'+bb+'_'+cc+'_'+dd).replace(/\\./g, 'p');\r\n }\r\n if(easingFunctions[encodedFuncName]){\r\n return easingFunctions[encodedFuncName];\r\n }\r\n var A0, B0, C0;\r\n var A1, B1, C1;\r\n easingFunctions[encodedFuncName] = function(tt) {\r\n var x = tt;\r\n var i = 0, z;\r\n while (++i < 20) {\r\n C0 = 3 * aa;\r\n B0 = 3 * (cc - aa) - C0;\r\n A0 = 1 - C0 - B0;\r\n z = (x * (C0 + x * (B0 + x * A0))) - tt;\r\n if (bm_abs(z) < 1e-3) break;\r\n x -= z / (C0 + x * (2 * B0 + 3 * A0 * x));\r\n }\r\n C1 = 3 * bb;\r\n B1 = 3 * (dd - bb) - C1;\r\n A1 = 1 - C1 - B1;\r\n var polyB = x * (C1 + x * (B1 + x * A1));\r\n //return c * polyB + b;\r\n return polyB;\r\n };\r\n return easingFunctions[encodedFuncName];\r\n }*/\n\n\n var getBezierLength = function () {\n function Segment(l, p) {\n this.l = l;\n this.p = p;\n }\n\n return function (pt1, pt2, pt3, pt4) {\n var curveSegments = defaultCurveSegments;\n var k;\n var i, len;\n var ptCoord,\n perc,\n addedLength = 0;\n var ptDistance;\n var point = [],\n lastPoint = [];\n var lengthData = {\n addedLength: 0,\n segments: []\n };\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bm_pow(1 - perc, 3) * pt1[i] + 3 * bm_pow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bm_pow(perc, 2) * pt4[i] + bm_pow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint[i] !== null) {\n ptDistance += bm_pow(point[i] - lastPoint[i], 2);\n }\n\n lastPoint[i] = point[i];\n }\n\n if (ptDistance) {\n ptDistance = bm_sqrt(ptDistance);\n addedLength += ptDistance;\n }\n\n lengthData.segments.push(new Segment(addedLength, perc));\n }\n\n lengthData.addedLength = addedLength;\n return lengthData;\n };\n }();\n\n function getSegmentsLength(shapeData) {\n var closed = shapeData.c;\n var pathV = shapeData.v;\n var pathO = shapeData.o;\n var pathI = shapeData.i;\n var i,\n len = shapeData._length;\n var lengths = [];\n var totalLength = 0;\n\n for (i = 0; i < len - 1; i += 1) {\n lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n totalLength += lengths[i].addedLength;\n }\n\n if (closed) {\n lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n totalLength += lengths[i].addedLength;\n }\n\n return {\n lengths: lengths,\n totalLength: totalLength\n };\n }\n\n function BezierData(length) {\n this.segmentLength = 0;\n this.points = new Array(length);\n }\n\n function PointData(partial, point) {\n this.partialLength = partial;\n this.point = point;\n }\n\n var buildBezierData = function () {\n var storedData = {};\n return function (keyData) {\n var pt1 = keyData.s;\n var pt2 = keyData.e;\n var pt3 = keyData.to;\n var pt4 = keyData.ti;\n var bezierName = (pt1.join('_') + '_' + pt2.join('_') + '_' + pt3.join('_') + '_' + pt4.join('_')).replace(/\\./g, 'p');\n\n if (storedData[bezierName]) {\n keyData.bezierData = storedData[bezierName];\n return;\n }\n\n var curveSegments = defaultCurveSegments;\n var k, i, len;\n var ptCoord,\n perc,\n addedLength = 0;\n var ptDistance;\n var point,\n lastPoint = null;\n\n if (pt1.length === 2 && (pt1[0] != pt2[0] || pt1[1] != pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n curveSegments = 2;\n }\n\n var bezierData = new BezierData(curveSegments);\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n point = new Array(len);\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bm_pow(1 - perc, 3) * pt1[i] + 3 * bm_pow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bm_pow(perc, 2) * (pt2[i] + pt4[i]) + bm_pow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint !== null) {\n ptDistance += bm_pow(point[i] - lastPoint[i], 2);\n }\n }\n\n ptDistance = bm_sqrt(ptDistance);\n addedLength += ptDistance;\n bezierData.points[k] = new PointData(ptDistance, point);\n lastPoint = point;\n }\n\n bezierData.segmentLength = addedLength;\n keyData.bezierData = bezierData;\n storedData[bezierName] = bezierData;\n };\n }();\n\n function getDistancePerc(perc, bezierData) {\n var segments = bezierData.segments;\n var len = segments.length;\n var initPos = bm_floor((len - 1) * perc);\n var lengthPos = perc * bezierData.addedLength;\n var lPerc = 0;\n\n if (lengthPos == segments[initPos].l) {\n return segments[initPos].p;\n } else {\n var dir = segments[initPos].l > lengthPos ? -1 : 1;\n var flag = true;\n\n while (flag) {\n if (segments[initPos].l <= lengthPos && segments[initPos + 1].l > lengthPos) {\n lPerc = (lengthPos - segments[initPos].l) / (segments[initPos + 1].l - segments[initPos].l);\n flag = false;\n } else {\n initPos += dir;\n }\n\n if (initPos < 0 || initPos >= len - 1) {\n flag = false;\n }\n }\n\n return segments[initPos].p + (segments[initPos + 1].p - segments[initPos].p) * lPerc;\n }\n }\n\n function SegmentPoints() {\n this.pt1 = new Array(2);\n this.pt2 = new Array(2);\n this.pt3 = new Array(2);\n this.pt4 = new Array(2);\n }\n\n function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n var t1 = getDistancePerc(percent, bezierData);\n var u0 = 1;\n var u1 = 1 - t1;\n var ptX = Math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n var ptY = Math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n return [ptX, ptY];\n }\n\n function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n var pts = new SegmentPoints();\n startPerc = startPerc < 0 ? 0 : startPerc > 1 ? 1 : startPerc;\n var t0 = getDistancePerc(startPerc, bezierData);\n endPerc = endPerc > 1 ? 1 : endPerc;\n var t1 = getDistancePerc(endPerc, bezierData);\n var i,\n len = pt1.length;\n var u0 = 1 - t0;\n var u1 = 1 - t1; //Math.round(num * 100) / 100\n\n for (i = 0; i < len; i += 1) {\n pts.pt1[i] = Math.round((u0 * u0 * u0 * pt1[i] + (t0 * u0 * u0 + u0 * t0 * u0 + u0 * u0 * t0) * pt3[i] + (t0 * t0 * u0 + u0 * t0 * t0 + t0 * u0 * t0) * pt4[i] + t0 * t0 * t0 * pt2[i]) * 1000) / 1000;\n pts.pt3[i] = Math.round((u0 * u0 * u1 * pt1[i] + (t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1) * pt3[i] + (t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1) * pt4[i] + t0 * t0 * t1 * pt2[i]) * 1000) / 1000;\n pts.pt4[i] = Math.round((u0 * u1 * u1 * pt1[i] + (t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1) * pt3[i] + (t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1) * pt4[i] + t0 * t1 * t1 * pt2[i]) * 1000) / 1000;\n pts.pt2[i] = Math.round((u1 * u1 * u1 * pt1[i] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[i] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[i] + t1 * t1 * t1 * pt2[i]) * 1000) / 1000;\n }\n\n return pts;\n }\n\n return {\n //getEasingCurve : getEasingCurve,\n getBezierLength: getBezierLength,\n getSegmentsLength: getSegmentsLength,\n getNewSegment: getNewSegment,\n getPointInSegment: getPointInSegment,\n buildBezierData: buildBezierData,\n pointOnLine2D: pointOnLine2D,\n pointOnLine3D: pointOnLine3D\n };\n }\n\n var bez = bezFunction();\n\n function dataFunctionManager() {\n //var tCanvasHelper = document.createElement('canvas').getContext('2d');\n function completeLayers(layers, comps, fontManager) {\n var layerData;\n var animArray, lastFrame;\n var i,\n len = layers.length;\n var j, jLen, k, kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (!('ks' in layerData) || layerData.completed) {\n continue;\n }\n\n layerData.completed = true;\n\n if (layerData.tt) {\n layers[i - 1].td = layerData.tt;\n }\n\n animArray = [];\n lastFrame = -1;\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n }\n\n if (maskProps[j].pt.k[k].e) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n }\n }\n }\n }\n }\n\n if (layerData.ty === 0) {\n layerData.layers = findCompLayers(layerData.refId, comps);\n completeLayers(layerData.layers, comps, fontManager);\n } else if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n } else if (layerData.ty == 5) {\n completeText(layerData, fontManager);\n }\n }\n }\n\n function findCompLayers(id, comps) {\n var i = 0,\n len = comps.length;\n\n while (i < len) {\n if (comps[i].id === id) {\n if (!comps[i].layers.__used) {\n comps[i].layers.__used = true;\n return comps[i].layers;\n }\n\n return JSON.parse(JSON.stringify(comps[i].layers));\n }\n\n i += 1;\n }\n }\n\n function completeShapes(arr) {\n var i,\n len = arr.length;\n var j, jLen;\n var hasPaths = false;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty == 'sh') {\n if (arr[i].ks.k.i) {\n convertPathsToAbsoluteValues(arr[i].ks.k);\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n }\n\n if (arr[i].ks.k[j].e) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n }\n }\n }\n\n hasPaths = true;\n } else if (arr[i].ty == 'gr') {\n completeShapes(arr[i].it);\n }\n }\n /*if(hasPaths){\r\n //mx: distance\r\n //ss: sensitivity\r\n //dc: decay\r\n arr.splice(arr.length-1,0,{\r\n \"ty\": \"ms\",\r\n \"mx\":20,\r\n \"ss\":10,\r\n \"dc\":0.001,\r\n \"maxDist\":200\r\n });\r\n }*/\n\n }\n\n function convertPathsToAbsoluteValues(path) {\n var i,\n len = path.i.length;\n\n for (i = 0; i < len; i += 1) {\n path.i[i][0] += path.v[i][0];\n path.i[i][1] += path.v[i][1];\n path.o[i][0] += path.v[i][0];\n path.o[i][1] += path.v[i][1];\n }\n }\n\n function checkVersion(minimum, animVersionString) {\n var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n if (minimum[0] > animVersion[0]) {\n return true;\n } else if (animVersion[0] > minimum[0]) {\n return false;\n }\n\n if (minimum[1] > animVersion[1]) {\n return true;\n } else if (animVersion[1] > minimum[1]) {\n return false;\n }\n\n if (minimum[2] > animVersion[2]) {\n return true;\n } else if (animVersion[2] > minimum[2]) {\n return false;\n }\n }\n\n var checkText = function () {\n var minimumVersion = [4, 4, 14];\n\n function updateTextLayer(textLayer) {\n var documentData = textLayer.t.d;\n textLayer.t.d = {\n k: [{\n s: documentData,\n t: 0\n }]\n };\n }\n\n function iterateLayers(layers) {\n var i,\n len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i,\n len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkChars = function () {\n var minimumVersion = [4, 7, 99];\n return function (animationData) {\n if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n var i,\n len = animationData.chars.length,\n j,\n jLen,\n k,\n kLen;\n var pathData, paths;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.chars[i].data && animationData.chars[i].data.shapes) {\n paths = animationData.chars[i].data.shapes[0].it;\n jLen = paths.length;\n\n for (j = 0; j < jLen; j += 1) {\n pathData = paths[j].ks.k;\n\n if (!pathData.__converted) {\n convertPathsToAbsoluteValues(paths[j].ks.k);\n pathData.__converted = true;\n }\n }\n }\n }\n }\n };\n }();\n\n var checkColors = function () {\n var minimumVersion = [4, 1, 9];\n\n function iterateShapes(shapes) {\n var i,\n len = shapes.length;\n var j, jLen;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n iterateShapes(shapes[i].it);\n } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n if (shapes[i].c.k && shapes[i].c.k[0].i) {\n jLen = shapes[i].c.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[i].c.k[j].s) {\n shapes[i].c.k[j].s[0] /= 255;\n shapes[i].c.k[j].s[1] /= 255;\n shapes[i].c.k[j].s[2] /= 255;\n shapes[i].c.k[j].s[3] /= 255;\n }\n\n if (shapes[i].c.k[j].e) {\n shapes[i].c.k[j].e[0] /= 255;\n shapes[i].c.k[j].e[1] /= 255;\n shapes[i].c.k[j].e[2] /= 255;\n shapes[i].c.k[j].e[3] /= 255;\n }\n }\n } else {\n shapes[i].c.k[0] /= 255;\n shapes[i].c.k[1] /= 255;\n shapes[i].c.k[2] /= 255;\n shapes[i].c.k[3] /= 255;\n }\n }\n }\n }\n\n function iterateLayers(layers) {\n var i,\n len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 4) {\n iterateShapes(layers[i].shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i,\n len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkShapes = function () {\n var minimumVersion = [4, 4, 18];\n\n function completeShapes(arr) {\n var i,\n len = arr.length;\n var j, jLen;\n var hasPaths = false;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty == 'sh') {\n if (arr[i].ks.k.i) {\n arr[i].ks.k.c = arr[i].closed;\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n arr[i].ks.k[j].s[0].c = arr[i].closed;\n }\n\n if (arr[i].ks.k[j].e) {\n arr[i].ks.k[j].e[0].c = arr[i].closed;\n }\n }\n }\n\n hasPaths = true;\n } else if (arr[i].ty == 'gr') {\n completeShapes(arr[i].it);\n }\n }\n }\n\n function iterateLayers(layers) {\n var layerData;\n var i,\n len = layers.length;\n var j, jLen, k, kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n maskProps[j].pt.k.c = maskProps[j].cl;\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n }\n\n if (maskProps[j].pt.k[k].e) {\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n }\n }\n }\n }\n }\n\n if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i,\n len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n /*function blitPaths(path){\r\n var i, len = path.i.length;\r\n for(i=0;i=0;i-=1){\r\n if(arr[i].ty == 'sh'){\r\n if(arr[i].ks.k.i){\r\n blitPaths(arr[i].ks.k);\r\n }else{\r\n jLen = arr[i].ks.k.length;\r\n for(j=0;j=0){\r\n val[i] /= blitter;\r\n i-=1;\r\n }\r\n }\r\n return val;\r\n }\r\n function blitProperty(data){\r\n if(!data.k.length){\r\n data.k = blitValue(data.k);\r\n }else if(typeof(data.k[0]) === 'number'){\r\n data.k = blitValue(data.k);\r\n } else {\r\n var i, len = data.k.length;\r\n for(i=0;i\n var l = document.createElement('link');\n l.type = \"text/css\";\n l.rel = \"stylesheet\";\n l.href = fontArr[i].fPath;\n defs.appendChild(l);\n } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n //\n var sc = document.createElement('script');\n sc.setAttribute('src', fontArr[i].fPath);\n defs.appendChild(sc);\n }\n\n fontArr[i].helper = createHelper(defs, fontArr[i]);\n this.fonts.push(fontArr[i]);\n }\n\n checkLoadedFonts.bind(this)();\n }\n\n function addChars(chars) {\n if (!chars) {\n return;\n }\n\n if (!this.chars) {\n this.chars = [];\n }\n\n var i,\n len = chars.length;\n var j,\n jLen = this.chars.length,\n found;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n found = false;\n\n while (j < jLen) {\n if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n found = true;\n }\n\n j += 1;\n }\n\n if (!found) {\n this.chars.push(chars[i]);\n jLen += 1;\n }\n }\n }\n\n function getCharData(char, style, font) {\n var i = 0,\n len = this.chars.length;\n\n while (i < len) {\n if (this.chars[i].ch === char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n return this.chars[i];\n }\n\n i += 1;\n }\n }\n\n function measureText(char, fontName, size) {\n var fontData = this.getFontByName(fontName);\n var tHelper = fontData.helper; //tHelper.textContent = char;\n\n return tHelper.measureText(char).width * size / 100; //return tHelper.getComputedTextLength()*size/100;\n }\n\n function getFontByName(name) {\n var i = 0,\n len = this.fonts.length;\n\n while (i < len) {\n if (this.fonts[i].fName === name) {\n return this.fonts[i];\n }\n\n i += 1;\n }\n\n return 'sans-serif';\n }\n\n var Font = function Font() {\n this.fonts = [];\n this.chars = null;\n this.typekitLoaded = 0;\n this.loaded = false;\n this.initTime = Date.now();\n };\n\n Font.prototype.addChars = addChars;\n Font.prototype.addFonts = addFonts;\n Font.prototype.getCharData = getCharData;\n Font.prototype.getFontByName = getFontByName;\n Font.prototype.measureText = measureText;\n return Font;\n }();\n\n var PropertyFactory = function () {\n var initFrame = -999999;\n\n function interpolateValue(frameNum, iterationIndex, previousValue, caching) {\n var offsetTime = this.offsetTime;\n var newValue;\n\n if (previousValue.constructor === Array) {\n newValue = Array.apply(null, {\n length: previousValue.length\n });\n }\n\n var i = iterationIndex;\n var len = this.keyframes.length - 1,\n flag = true;\n var keyData, nextKeyData;\n\n while (flag) {\n keyData = this.keyframes[i];\n nextKeyData = this.keyframes[i + 1];\n\n if (i == len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n if (keyData.h) {\n keyData = nextKeyData;\n }\n\n iterationIndex = 0;\n break;\n }\n\n if (nextKeyData.t - offsetTime > frameNum) {\n iterationIndex = i;\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n iterationIndex = 0;\n flag = false;\n }\n }\n\n var k, kLen, perc, jLen, j, fnc;\n\n if (keyData.to) {\n if (!keyData.bezierData) {\n bez.buildBezierData(keyData);\n }\n\n var bezierData = keyData.bezierData;\n\n if (frameNum >= nextKeyData.t - offsetTime || frameNum < keyData.t - offsetTime) {\n var ind = frameNum >= nextKeyData.t - offsetTime ? bezierData.points.length - 1 : 0;\n kLen = bezierData.points[ind].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[ind].point[k];\n }\n\n caching._lastBezierData = null;\n } else {\n if (keyData.__fnct) {\n fnc = keyData.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n keyData.__fnct = fnc;\n }\n\n perc = fnc((frameNum - (keyData.t - offsetTime)) / (nextKeyData.t - offsetTime - (keyData.t - offsetTime)));\n var distanceInLine = bezierData.segmentLength * perc;\n var segmentPerc;\n var addedLength = caching.lastFrame < frameNum && caching._lastBezierData === bezierData ? caching._lastAddedLength : 0;\n j = caching.lastFrame < frameNum && caching._lastBezierData === bezierData ? caching._lastPoint : 0;\n flag = true;\n jLen = bezierData.points.length;\n\n while (flag) {\n addedLength += bezierData.points[j].partialLength;\n\n if (distanceInLine === 0 || perc === 0 || j == bezierData.points.length - 1) {\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k];\n }\n\n break;\n } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n }\n\n break;\n }\n\n if (j < jLen - 1) {\n j += 1;\n } else {\n flag = false;\n }\n }\n\n caching._lastPoint = j;\n caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n caching._lastBezierData = bezierData;\n }\n } else {\n var outX, outY, inX, inY, keyValue;\n len = keyData.s.length;\n\n for (i = 0; i < len; i += 1) {\n if (keyData.h !== 1) {\n if (frameNum >= nextKeyData.t - offsetTime) {\n perc = 1;\n } else if (frameNum < keyData.t - offsetTime) {\n perc = 0;\n } else {\n if (keyData.o.x.constructor === Array) {\n if (!keyData.__fnct) {\n keyData.__fnct = [];\n }\n\n if (!keyData.__fnct[i]) {\n outX = keyData.o.x[i] || keyData.o.x[0];\n outY = keyData.o.y[i] || keyData.o.y[0];\n inX = keyData.i.x[i] || keyData.i.x[0];\n inY = keyData.i.y[i] || keyData.i.y[0];\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.__fnct[i] = fnc;\n } else {\n fnc = keyData.__fnct[i];\n }\n } else {\n if (!keyData.__fnct) {\n outX = keyData.o.x;\n outY = keyData.o.y;\n inX = keyData.i.x;\n inY = keyData.i.y;\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.__fnct = fnc;\n } else {\n fnc = keyData.__fnct;\n }\n }\n\n perc = fnc((frameNum - (keyData.t - offsetTime)) / (nextKeyData.t - offsetTime - (keyData.t - offsetTime)));\n }\n }\n\n if (this.sh && keyData.h !== 1) {\n var initP = keyData.s[i];\n var endP = keyData.e[i];\n\n if (initP - endP < -180) {\n initP += 360;\n } else if (initP - endP > 180) {\n initP -= 360;\n }\n\n keyValue = initP + (endP - initP) * perc;\n } else {\n keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (keyData.e[i] - keyData.s[i]) * perc;\n }\n\n if (len === 1) {\n newValue = keyValue;\n } else {\n newValue[i] = keyValue;\n }\n }\n }\n\n return {\n value: newValue,\n iterationIndex: iterationIndex\n };\n }\n\n function getValueAtCurrentTime() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.mdf = false;\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n var i = this._caching.lastFrame < frameNum ? this._caching.lastIndex : 0;\n var renderResult = this.interpolateValue(frameNum, i, this.pv, this._caching);\n this._caching.lastIndex = renderResult.iterationIndex;\n\n if (this.pv.constructor === Array) {\n i = 0;\n\n while (i < this.v.length) {\n this.pv[i] = renderResult.value[i];\n this.v[i] = this.mult ? this.pv[i] * this.mult : this.pv[i];\n\n if (this.lastPValue[i] !== this.pv[i]) {\n this.mdf = true;\n this.lastPValue[i] = this.pv[i];\n }\n\n i += 1;\n }\n } else {\n this.pv = renderResult.value;\n this.v = this.mult ? this.pv * this.mult : this.pv;\n\n if (this.lastPValue != this.pv) {\n this.mdf = true;\n this.lastPValue = this.pv;\n }\n }\n }\n\n this._caching.lastFrame = frameNum;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function getNoValue() {}\n\n function ValueProperty(elem, data, mult) {\n this.mult = mult;\n this.v = mult ? data.k * mult : data.k;\n this.pv = data.k;\n this.mdf = false;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.vel = 0;\n this.getValue = getNoValue;\n }\n\n function MultiDimensionalProperty(elem, data, mult) {\n this.mult = mult;\n this.data = data;\n this.mdf = false;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.frameId = -1;\n this.v = Array.apply(null, {\n length: data.k.length\n });\n this.pv = Array.apply(null, {\n length: data.k.length\n });\n this.lastValue = Array.apply(null, {\n length: data.k.length\n });\n var arr = Array.apply(null, {\n length: data.k.length\n });\n this.vel = arr.map(function () {\n return 0;\n });\n var i,\n len = data.k.length;\n\n for (i = 0; i < len; i += 1) {\n this.v[i] = mult ? data.k[i] * mult : data.k[i];\n this.pv[i] = data.k[i];\n }\n\n this.getValue = getNoValue;\n }\n\n function KeyframedValueProperty(elem, data, mult) {\n this.keyframes = data.k;\n this.offsetTime = elem.data.st;\n this.lastValue = -99999;\n this.lastPValue = -99999;\n this.frameId = -1;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0\n };\n this.k = true;\n this.kf = true;\n this.data = data;\n this.mult = mult;\n this.elem = elem;\n this.comp = elem.comp;\n this.v = mult ? data.k[0].s[0] * mult : data.k[0].s[0];\n this.pv = data.k[0].s[0];\n this.getValue = getValueAtCurrentTime;\n this.interpolateValue = interpolateValue;\n }\n\n function KeyframedMultidimensionalProperty(elem, data, mult) {\n var i,\n len = data.k.length;\n var s, e, to, ti;\n\n for (i = 0; i < len - 1; i += 1) {\n if (data.k[i].to && data.k[i].s && data.k[i].e) {\n s = data.k[i].s;\n e = data.k[i].e;\n to = data.k[i].to;\n ti = data.k[i].ti;\n\n if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n }\n }\n\n this.keyframes = data.k;\n this.offsetTime = elem.data.st;\n this.k = true;\n this.kf = true;\n this.mult = mult;\n this.elem = elem;\n this.comp = elem.comp;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0\n };\n this.getValue = getValueAtCurrentTime;\n this.interpolateValue = interpolateValue;\n this.frameId = -1;\n this.v = Array.apply(null, {\n length: data.k[0].s.length\n });\n this.pv = Array.apply(null, {\n length: data.k[0].s.length\n });\n this.lastValue = Array.apply(null, {\n length: data.k[0].s.length\n });\n this.lastPValue = Array.apply(null, {\n length: data.k[0].s.length\n });\n }\n\n var TransformProperty = function () {\n function positionGetter() {\n if (this.p) {\n return ExpressionValue(this.p);\n } else {\n return [this.px.v, this.py.v, this.pz ? this.pz.v : 0];\n }\n }\n\n function xPositionGetter() {\n return ExpressionValue(this.px);\n }\n\n function yPositionGetter() {\n return ExpressionValue(this.py);\n }\n\n function zPositionGetter() {\n return ExpressionValue(this.pz);\n }\n\n function anchorGetter() {\n return ExpressionValue(this.a);\n }\n\n function orientationGetter() {\n return ExpressionValue(this.or);\n }\n\n function rotationGetter() {\n if (this.r) {\n return ExpressionValue(this.r, 1 / degToRads);\n } else {\n return ExpressionValue(this.rz, 1 / degToRads);\n }\n }\n\n function scaleGetter() {\n return ExpressionValue(this.s, 100);\n }\n\n function opacityGetter() {\n return ExpressionValue(this.o, 100);\n }\n\n function skewGetter() {\n return ExpressionValue(this.sk);\n }\n\n function skewAxisGetter() {\n return ExpressionValue(this.sa);\n }\n\n function applyToMatrix(mat) {\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n\n if (this.a) {\n mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.r) {\n mat.rotate(-this.r.v);\n } else {\n mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.data.p.s) {\n if (this.data.p.z) {\n mat.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n mat.translate(this.px.v, this.py.v, 0);\n }\n } else {\n mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n function processKeys() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.mdf = false;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n\n if (this.mdf) {\n this.v.reset();\n\n if (this.a) {\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk) {\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r) {\n this.v.rotate(-this.r.v);\n } else {\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.autoOriented && this.p.keyframes && this.p.getValueAtTime) {\n var v1, v2;\n\n if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / this.elem.globalData.frameRate, 0);\n v2 = this.p.getValueAtTime(this.p.keyframes[0].t / this.elem.globalData.frameRate, 0);\n } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / this.elem.globalData.frameRate, 0);\n v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.01) / this.elem.globalData.frameRate, 0);\n } else {\n v1 = this.p.pv;\n v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / this.elem.globalData.frameRate, this.p.offsetTime);\n }\n\n this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n }\n\n if (this.data.p.s) {\n if (this.data.p.z) {\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.v.translate(this.px.v, this.py.v, 0);\n }\n } else {\n this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n this.frameId = this.elem.globalData.frameId;\n }\n\n function setInverted() {\n this.inverted = true;\n this.iv = new Matrix();\n\n if (!this.k) {\n if (this.data.p.s) {\n this.iv.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.iv.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n\n if (this.r) {\n this.iv.rotate(-this.r.v);\n } else {\n this.iv.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\n }\n\n if (this.s) {\n this.iv.scale(this.s.v[0], this.s.v[1], 1);\n }\n\n if (this.a) {\n this.iv.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n }\n }\n\n function autoOrient() {//\n //var prevP = this.getValueAtTime();\n }\n\n return function TransformProperty(elem, data, arr) {\n this.elem = elem;\n this.frameId = -1;\n this.type = 'transform';\n this.dynamicProperties = [];\n this.mdf = false;\n this.data = data;\n this.getValue = processKeys;\n this.applyToMatrix = applyToMatrix;\n this.setInverted = setInverted;\n this.autoOrient = autoOrient;\n this.v = new Matrix();\n\n if (data.p.s) {\n this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this.dynamicProperties);\n this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this.dynamicProperties);\n\n if (data.p.z) {\n this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this.dynamicProperties);\n }\n } else {\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this.dynamicProperties);\n }\n\n if (data.r) {\n this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this.dynamicProperties);\n } else if (data.rx) {\n this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this.dynamicProperties);\n this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this.dynamicProperties);\n this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this.dynamicProperties);\n this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this.dynamicProperties); //sh Indicates it needs to be capped between -180 and 180\n\n this.or.sh = true;\n }\n\n if (data.sk) {\n this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this.dynamicProperties);\n this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this.dynamicProperties);\n }\n\n if (data.a) {\n this.a = PropertyFactory.getProp(elem, data.a, 1, 0, this.dynamicProperties);\n }\n\n if (data.s) {\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0.01, this.dynamicProperties);\n }\n\n if (data.o) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this.dynamicProperties);\n } else {\n this.o = {\n mdf: false,\n v: 1\n };\n }\n\n if (this.dynamicProperties.length) {\n arr.push(this);\n } else {\n if (this.a) {\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk) {\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r) {\n this.v.rotate(-this.r.v);\n } else {\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.data.p.s) {\n if (data.p.z) {\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.v.translate(this.px.v, this.py.v, 0);\n }\n } else {\n this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n Object.defineProperty(this, \"position\", {\n get: positionGetter\n });\n Object.defineProperty(this, \"xPosition\", {\n get: xPositionGetter\n });\n Object.defineProperty(this, \"yPosition\", {\n get: yPositionGetter\n });\n Object.defineProperty(this, \"orientation\", {\n get: orientationGetter\n });\n Object.defineProperty(this, \"anchorPoint\", {\n get: anchorGetter\n });\n Object.defineProperty(this, \"rotation\", {\n get: rotationGetter\n });\n Object.defineProperty(this, \"scale\", {\n get: scaleGetter\n });\n Object.defineProperty(this, \"opacity\", {\n get: opacityGetter\n });\n Object.defineProperty(this, \"skew\", {\n get: skewGetter\n });\n Object.defineProperty(this, \"skewAxis\", {\n get: skewAxisGetter\n });\n };\n }();\n\n function getProp(elem, data, type, mult, arr) {\n var p;\n\n if (type === 2) {\n p = new TransformProperty(elem, data, arr);\n } else if (data.a === 0) {\n if (type === 0) {\n p = new ValueProperty(elem, data, mult);\n } else {\n p = new MultiDimensionalProperty(elem, data, mult);\n }\n } else if (data.a === 1) {\n if (type === 0) {\n p = new KeyframedValueProperty(elem, data, mult);\n } else {\n p = new KeyframedMultidimensionalProperty(elem, data, mult);\n }\n } else if (!data.k.length) {\n p = new ValueProperty(elem, data, mult);\n } else if (typeof data.k[0] === 'number') {\n p = new MultiDimensionalProperty(elem, data, mult);\n } else {\n switch (type) {\n case 0:\n p = new KeyframedValueProperty(elem, data, mult);\n break;\n\n case 1:\n p = new KeyframedMultidimensionalProperty(elem, data, mult);\n break;\n }\n }\n\n if (p.k) {\n arr.push(p);\n }\n\n return p;\n }\n\n var getGradientProp = function () {\n function getValue(forceRender) {\n this.prop.getValue();\n this.cmdf = false;\n this.omdf = false;\n\n if (this.prop.mdf || forceRender) {\n var i,\n len = this.data.p * 4;\n var mult, val;\n\n for (i = 0; i < len; i += 1) {\n mult = i % 4 === 0 ? 100 : 255;\n val = Math.round(this.prop.v[i] * mult);\n\n if (this.c[i] !== val) {\n this.c[i] = val;\n this.cmdf = true;\n }\n }\n\n if (this.o.length) {\n len = this.prop.v.length;\n\n for (i = this.data.p * 4; i < len; i += 1) {\n mult = i % 2 === 0 ? 100 : 1;\n val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n if (this.o[i - this.data.p * 4] !== val) {\n this.o[i - this.data.p * 4] = val;\n this.omdf = true;\n }\n }\n }\n }\n }\n\n function gradientProp(elem, data, arr) {\n this.prop = getProp(elem, data.k, 1, null, []);\n this.data = data;\n this.k = this.prop.k;\n this.c = Array.apply(null, {\n length: data.p * 4\n });\n var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n this.o = Array.apply(null, {\n length: cLength\n });\n this.cmdf = false;\n this.omdf = false;\n this.getValue = getValue;\n\n if (this.prop.k) {\n arr.push(this);\n }\n\n this.getValue(true);\n }\n\n return function getGradientProp(elem, data, arr) {\n return new gradientProp(elem, data, arr);\n };\n }();\n\n var DashProperty = function () {\n function processKeys(forceRender) {\n var i = 0,\n len = this.dataProps.length;\n\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.mdf = false;\n this.frameId = this.elem.globalData.frameId;\n\n while (i < len) {\n if (this.dataProps[i].p.mdf) {\n this.mdf = true;\n break;\n }\n\n i += 1;\n }\n\n if (this.mdf || forceRender) {\n if (this.renderer === 'svg') {\n this.dasharray = '';\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.dataProps[i].n != 'o') {\n if (this.renderer === 'svg') {\n this.dasharray += ' ' + this.dataProps[i].p.v;\n } else {\n this.dasharray[i] = this.dataProps[i].p.v;\n }\n } else {\n this.dashoffset = this.dataProps[i].p.v;\n }\n }\n }\n }\n\n return function (elem, data, renderer, dynamicProperties) {\n this.elem = elem;\n this.frameId = -1;\n this.dataProps = new Array(data.length);\n this.renderer = renderer;\n this.mdf = false;\n this.k = false;\n\n if (this.renderer === 'svg') {\n this.dasharray = '';\n } else {\n this.dasharray = new Array(data.length - 1);\n }\n\n this.dashoffset = 0;\n var i,\n len = data.length,\n prop;\n\n for (i = 0; i < len; i += 1) {\n prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, dynamicProperties);\n this.k = prop.k ? true : this.k;\n this.dataProps[i] = {\n n: data[i].n,\n p: prop\n };\n }\n\n this.getValue = processKeys;\n\n if (this.k) {\n dynamicProperties.push(this);\n } else {\n this.getValue(true);\n }\n };\n }();\n\n function getDashProp(elem, data, renderer, dynamicProperties) {\n return new DashProperty(elem, data, renderer, dynamicProperties);\n }\n\n ;\n\n var TextSelectorProp = function () {\n var max = Math.max;\n var min = Math.min;\n var floor = Math.floor;\n\n function updateRange(newCharsFlag) {\n this.mdf = newCharsFlag || false;\n\n if (this.dynamicProperties.length) {\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n }\n\n var totalChars = this.elem.textProperty.currentData ? this.elem.textProperty.currentData.l.length : 0;\n\n if (newCharsFlag && this.data.r === 2) {\n this.e.v = totalChars;\n }\n\n var divisor = this.data.r === 2 ? 1 : 100 / totalChars;\n var o = this.o.v / divisor;\n var s = this.s.v / divisor + o;\n var e = this.e.v / divisor + o;\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n this.finalS = s;\n this.finalE = e;\n }\n\n function getMult(ind) {\n //var easer = bez.getEasingCurve(this.ne.v/100,0,1-this.xe.v/100,1);\n var easer = BezierFactory.getBezierEasing(this.ne.v / 100, 0, 1 - this.xe.v / 100, 1).get;\n var mult = 0;\n var s = this.finalS;\n var e = this.finalE;\n var type = this.data.sh;\n\n if (type == 2) {\n if (e === s) {\n mult = ind >= e ? 1 : 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type == 3) {\n if (e === s) {\n mult = ind >= e ? 0 : 1;\n } else {\n mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type == 4) {\n if (e === s) {\n mult = 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n if (mult < .5) {\n mult *= 2;\n } else {\n mult = 1 - 2 * (mult - 0.5);\n }\n }\n\n mult = easer(mult);\n } else if (type == 5) {\n if (e === s) {\n mult = 0;\n } else {\n var tot = e - s;\n /*ind += 0.5;\r\n mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind;*/\n\n ind = min(max(0, ind + 0.5 - s), e - s);\n var x = -tot / 2 + ind;\n var a = tot / 2;\n mult = Math.sqrt(1 - x * x / (a * a));\n }\n\n mult = easer(mult);\n } else if (type == 6) {\n if (e === s) {\n mult = 0;\n } else {\n ind = min(max(0, ind + 0.5 - s), e - s);\n mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2;\n /*\r\n ind = Math.min(Math.max(s,ind),e-1);\r\n mult = (1+(Math.cos((Math.PI+Math.PI*2*(ind-s)/(e-1-s)))))/2;\r\n mult = Math.max(mult,(1/(e-1-s))/(e-1-s));*/\n }\n\n mult = easer(mult);\n } else {\n if (ind >= floor(s)) {\n if (ind - s < 0) {\n mult = 1 - (s - ind);\n } else {\n mult = max(0, min(e - ind, 1));\n }\n }\n\n mult = easer(mult);\n }\n\n return mult * this.a.v;\n }\n\n return function TextSelectorProp(elem, data, arr) {\n this.mdf = false;\n this.k = false;\n this.data = data;\n this.dynamicProperties = [];\n this.getValue = updateRange;\n this.getMult = getMult;\n this.elem = elem;\n this.comp = elem.comp;\n this.finalS = 0;\n this.finalE = 0;\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: 0\n }, 0, 0, this.dynamicProperties);\n\n if ('e' in data) {\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this.dynamicProperties);\n } else {\n this.e = {\n v: 100\n };\n }\n\n this.o = PropertyFactory.getProp(elem, data.o || {\n k: 0\n }, 0, 0, this.dynamicProperties);\n this.xe = PropertyFactory.getProp(elem, data.xe || {\n k: 0\n }, 0, 0, this.dynamicProperties);\n this.ne = PropertyFactory.getProp(elem, data.ne || {\n k: 0\n }, 0, 0, this.dynamicProperties);\n this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this.dynamicProperties);\n\n if (this.dynamicProperties.length) {\n arr.push(this);\n } else {\n this.getValue();\n }\n };\n }();\n\n function getTextSelectorProp(elem, data, arr) {\n return new TextSelectorProp(elem, data, arr);\n }\n\n ;\n var ob = {\n getProp: getProp,\n getDashProp: getDashProp,\n getTextSelectorProp: getTextSelectorProp,\n getGradientProp: getGradientProp\n };\n return ob;\n }();\n\n function ShapePath() {\n this.c = false;\n this._length = 0;\n this._maxLength = 8;\n this.v = Array.apply(null, {\n length: this._maxLength\n });\n this.o = Array.apply(null, {\n length: this._maxLength\n });\n this.i = Array.apply(null, {\n length: this._maxLength\n });\n }\n\n ;\n\n ShapePath.prototype.setPathData = function (closed, len) {\n this.c = closed;\n this.setLength(len);\n var i = 0;\n\n while (i < len) {\n this.v[i] = point_pool.newPoint();\n this.o[i] = point_pool.newPoint();\n this.i[i] = point_pool.newPoint();\n i += 1;\n }\n };\n\n ShapePath.prototype.setLength = function (len) {\n while (this._maxLength < len) {\n this.doubleArrayLength();\n }\n\n this._length = len;\n };\n\n ShapePath.prototype.doubleArrayLength = function () {\n this.v = this.v.concat(Array.apply(null, {\n length: this._maxLength\n }));\n this.i = this.i.concat(Array.apply(null, {\n length: this._maxLength\n }));\n this.o = this.o.concat(Array.apply(null, {\n length: this._maxLength\n }));\n this._maxLength *= 2;\n };\n\n ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n var arr;\n this._length = Math.max(this._length, pos + 1);\n\n if (this._length >= this._maxLength) {\n this.doubleArrayLength();\n }\n\n switch (type) {\n case 'v':\n arr = this.v;\n break;\n\n case 'i':\n arr = this.i;\n break;\n\n case 'o':\n arr = this.o;\n break;\n }\n\n if (!arr[pos] || arr[pos] && !replace) {\n arr[pos] = point_pool.newPoint();\n }\n\n arr[pos][0] = x;\n arr[pos][1] = y;\n };\n\n ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n this.setXYAt(vX, vY, 'v', pos, replace);\n this.setXYAt(oX, oY, 'o', pos, replace);\n this.setXYAt(iX, iY, 'i', pos, replace);\n };\n\n var ShapePropertyFactory = function () {\n var initFrame = -999999;\n\n function interpolateShape(frameNum, iterationIndex, previousValue, isCurrentRender) {\n var keyPropS, keyPropE, isHold;\n\n if (frameNum < this.keyframes[0].t - this.offsetTime) {\n keyPropS = this.keyframes[0].s[0];\n isHold = true;\n iterationIndex = 0;\n } else if (frameNum >= this.keyframes[this.keyframes.length - 1].t - this.offsetTime) {\n if (this.keyframes[this.keyframes.length - 2].h === 1) {\n keyPropS = this.keyframes[this.keyframes.length - 1].s[0];\n } else {\n keyPropS = this.keyframes[this.keyframes.length - 2].e[0];\n }\n\n isHold = true;\n } else {\n var i = iterationIndex;\n var len = this.keyframes.length - 1,\n flag = true,\n keyData,\n nextKeyData,\n j,\n jLen,\n k,\n kLen;\n\n while (flag) {\n keyData = this.keyframes[i];\n nextKeyData = this.keyframes[i + 1];\n\n if (nextKeyData.t - this.offsetTime > frameNum) {\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n flag = false;\n }\n }\n\n isHold = keyData.h === 1;\n iterationIndex = i;\n var perc;\n\n if (!isHold) {\n if (frameNum >= nextKeyData.t - this.offsetTime) {\n perc = 1;\n } else if (frameNum < keyData.t - this.offsetTime) {\n perc = 0;\n } else {\n var fnc;\n\n if (keyData.__fnct) {\n fnc = keyData.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n keyData.__fnct = fnc;\n }\n\n perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n }\n\n keyPropE = keyData.e[0];\n }\n\n keyPropS = keyData.s[0];\n }\n\n jLen = previousValue._length;\n kLen = keyPropS.i[0].length;\n var hasModified = false;\n var vertexValue;\n\n for (j = 0; j < jLen; j += 1) {\n for (k = 0; k < kLen; k += 1) {\n if (isHold) {\n vertexValue = keyPropS.i[j][k];\n\n if (previousValue.i[j][k] !== vertexValue) {\n previousValue.i[j][k] = vertexValue;\n\n if (isCurrentRender) {\n this.pv.i[j][k] = vertexValue;\n }\n\n hasModified = true;\n }\n\n vertexValue = keyPropS.o[j][k];\n\n if (previousValue.o[j][k] !== vertexValue) {\n previousValue.o[j][k] = vertexValue;\n\n if (isCurrentRender) {\n this.pv.o[j][k] = vertexValue;\n }\n\n hasModified = true;\n }\n\n vertexValue = keyPropS.v[j][k];\n\n if (previousValue.v[j][k] !== vertexValue) {\n previousValue.v[j][k] = vertexValue;\n\n if (isCurrentRender) {\n this.pv.v[j][k] = vertexValue;\n }\n\n hasModified = true;\n }\n } else {\n vertexValue = keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n\n if (previousValue.i[j][k] !== vertexValue) {\n previousValue.i[j][k] = vertexValue;\n\n if (isCurrentRender) {\n this.pv.i[j][k] = vertexValue;\n }\n\n hasModified = true;\n }\n\n vertexValue = keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n\n if (previousValue.o[j][k] !== vertexValue) {\n previousValue.o[j][k] = vertexValue;\n\n if (isCurrentRender) {\n this.pv.o[j][k] = vertexValue;\n }\n\n hasModified = true;\n }\n\n vertexValue = keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n\n if (previousValue.v[j][k] !== vertexValue) {\n previousValue.v[j][k] = vertexValue;\n\n if (isCurrentRender) {\n this.pv.v[j][k] = vertexValue;\n }\n\n hasModified = true;\n }\n }\n }\n }\n\n if (hasModified) {\n previousValue.c = keyPropS.c;\n }\n\n return {\n iterationIndex: iterationIndex,\n hasModified: hasModified\n };\n }\n\n function interpolateShapeCurrentTime() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.mdf = false;\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n if (!(this.lastFrame !== initFrame && (this.lastFrame < initTime && frameNum < initTime || this.lastFrame > endTime && frameNum > endTime))) {\n ////\n var i = this.lastFrame < frameNum ? this._lastIndex : 0;\n var renderResult = this.interpolateShape(frameNum, i, this.v, true); ////\n\n this._lastIndex = renderResult.iterationIndex;\n this.mdf = renderResult.hasModified;\n\n if (renderResult.hasModified) {\n this.paths = this.localShapeCollection;\n }\n }\n\n this.lastFrame = frameNum;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function getShapeValue() {\n return this.v;\n }\n\n function resetShape() {\n this.paths = this.localShapeCollection;\n\n if (!this.k) {\n this.mdf = false;\n }\n }\n\n function ShapeProperty(elem, data, type) {\n this.__shapeObject = 1;\n this.comp = elem.comp;\n this.k = false;\n this.mdf = false;\n var pathData = type === 3 ? data.pt.k : data.ks.k;\n this.v = shape_pool.clone(pathData);\n this.pv = shape_pool.clone(this.v);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.reset = resetShape;\n }\n\n ShapeProperty.prototype.interpolateShape = interpolateShape;\n ShapeProperty.prototype.getValue = getShapeValue;\n\n function KeyframedShapeProperty(elem, data, type) {\n this.__shapeObject = 1;\n this.comp = elem.comp;\n this.elem = elem;\n this.offsetTime = elem.data.st;\n this._lastIndex = 0;\n this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n this.k = true;\n this.kf = true;\n var i,\n len = this.keyframes[0].s[0].i.length;\n var jLen = this.keyframes[0].s[0].i[0].length;\n this.v = shape_pool.newShape();\n this.v.setPathData(this.keyframes[0].s[0].c, len);\n this.pv = shape_pool.clone(this.v);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.lastFrame = initFrame;\n this.reset = resetShape;\n }\n\n KeyframedShapeProperty.prototype.getValue = interpolateShapeCurrentTime;\n KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n\n var EllShapeProperty = function () {\n var cPoint = roundCorner;\n\n function convertEllToPath() {\n var p0 = this.p.v[0],\n p1 = this.p.v[1],\n s0 = this.s.v[0] / 2,\n s1 = this.s.v[1] / 2;\n\n if (this.d !== 3) {\n this.v.v[0][0] = p0;\n this.v.v[0][1] = p1 - s1;\n this.v.v[1][0] = p0 + s0;\n this.v.v[1][1] = p1;\n this.v.v[2][0] = p0;\n this.v.v[2][1] = p1 + s1;\n this.v.v[3][0] = p0 - s0;\n this.v.v[3][1] = p1;\n this.v.i[0][0] = p0 - s0 * cPoint;\n this.v.i[0][1] = p1 - s1;\n this.v.i[1][0] = p0 + s0;\n this.v.i[1][1] = p1 - s1 * cPoint;\n this.v.i[2][0] = p0 + s0 * cPoint;\n this.v.i[2][1] = p1 + s1;\n this.v.i[3][0] = p0 - s0;\n this.v.i[3][1] = p1 + s1 * cPoint;\n this.v.o[0][0] = p0 + s0 * cPoint;\n this.v.o[0][1] = p1 - s1;\n this.v.o[1][0] = p0 + s0;\n this.v.o[1][1] = p1 + s1 * cPoint;\n this.v.o[2][0] = p0 - s0 * cPoint;\n this.v.o[2][1] = p1 + s1;\n this.v.o[3][0] = p0 - s0;\n this.v.o[3][1] = p1 - s1 * cPoint;\n } else {\n this.v.v[0][0] = p0;\n this.v.v[0][1] = p1 - s1;\n this.v.v[1][0] = p0 - s0;\n this.v.v[1][1] = p1;\n this.v.v[2][0] = p0;\n this.v.v[2][1] = p1 + s1;\n this.v.v[3][0] = p0 + s0;\n this.v.v[3][1] = p1;\n this.v.i[0][0] = p0 + s0 * cPoint;\n this.v.i[0][1] = p1 - s1;\n this.v.i[1][0] = p0 - s0;\n this.v.i[1][1] = p1 - s1 * cPoint;\n this.v.i[2][0] = p0 - s0 * cPoint;\n this.v.i[2][1] = p1 + s1;\n this.v.i[3][0] = p0 + s0;\n this.v.i[3][1] = p1 + s1 * cPoint;\n this.v.o[0][0] = p0 - s0 * cPoint;\n this.v.o[0][1] = p1 - s1;\n this.v.o[1][0] = p0 - s0;\n this.v.o[1][1] = p1 + s1 * cPoint;\n this.v.o[2][0] = p0 + s0 * cPoint;\n this.v.o[2][1] = p1 + s1;\n this.v.o[3][0] = p0 + s0;\n this.v.o[3][1] = p1 - s1 * cPoint;\n }\n }\n\n function processKeys(frameNum) {\n var i,\n len = this.dynamicProperties.length;\n\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.mdf = false;\n this.frameId = this.elem.globalData.frameId;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue(frameNum);\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n\n if (this.mdf) {\n this.convertEllToPath();\n }\n }\n\n return function EllShapeProperty(elem, data) {\n /*this.v = {\r\n v: Array.apply(null,{length:4}),\r\n i: Array.apply(null,{length:4}),\r\n o: Array.apply(null,{length:4}),\r\n c: true\r\n };*/\n this.v = shape_pool.newShape();\n this.v.setPathData(true, 4);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.localShapeCollection.addShape(this.v);\n this.d = data.d;\n this.dynamicProperties = [];\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.mdf = false;\n this.getValue = processKeys;\n this.convertEllToPath = convertEllToPath;\n this.reset = resetShape;\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this.dynamicProperties);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this.dynamicProperties);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.convertEllToPath();\n }\n };\n }();\n\n var StarShapeProperty = function () {\n function convertPolygonToPath() {\n var numPts = Math.floor(this.pt.v);\n var angle = Math.PI * 2 / numPts;\n /*this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts;*/\n\n var rad = this.or.v;\n var roundness = this.os.v;\n var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n var i,\n currentAng = -Math.PI / 2;\n var dir = this.data.d === 3 ? -1 : 1;\n currentAng += this.r.v;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n /*this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];*/\n\n currentAng += angle * dir;\n }\n\n this.paths.length = 0;\n this.paths[0] = this.v;\n }\n\n function convertStarToPath() {\n var numPts = Math.floor(this.pt.v) * 2;\n var angle = Math.PI * 2 / numPts;\n /*this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts;*/\n\n var longFlag = true;\n var longRad = this.or.v;\n var shortRad = this.ir.v;\n var longRound = this.os.v;\n var shortRound = this.is.v;\n var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n var i,\n rad,\n roundness,\n perimSegment,\n currentAng = -Math.PI / 2;\n currentAng += this.r.v;\n var dir = this.data.d === 3 ? -1 : 1;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n rad = longFlag ? longRad : shortRad;\n roundness = longFlag ? longRound : shortRound;\n perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n /*this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n this.v._length = numPts;*/\n\n longFlag = !longFlag;\n currentAng += angle * dir;\n }\n }\n\n function processKeys() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.mdf = false;\n this.frameId = this.elem.globalData.frameId;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n\n if (this.mdf) {\n this.convertToPath();\n }\n }\n\n return function StarShapeProperty(elem, data) {\n /*this.v = {\r\n v: [],\r\n i: [],\r\n o: [],\r\n c: true\r\n };*/\n this.v = shape_pool.newShape();\n this.v.setPathData(true, 0);\n this.elem = elem;\n this.comp = elem.comp;\n this.data = data;\n this.frameId = -1;\n this.d = data.d;\n this.dynamicProperties = [];\n this.mdf = false;\n this.getValue = processKeys;\n this.reset = resetShape;\n\n if (data.sy === 1) {\n this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this.dynamicProperties);\n this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this.dynamicProperties);\n this.convertToPath = convertStarToPath;\n } else {\n this.convertToPath = convertPolygonToPath;\n }\n\n this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this.dynamicProperties);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this.dynamicProperties);\n this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this.dynamicProperties);\n this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this.dynamicProperties);\n this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this.dynamicProperties);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.convertToPath();\n }\n };\n }();\n\n var RectShapeProperty = function () {\n function processKeys(frameNum) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.mdf = false;\n this.frameId = this.elem.globalData.frameId;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue(frameNum);\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n\n if (this.mdf) {\n this.convertRectToPath();\n }\n }\n\n function convertRectToPath() {\n var p0 = this.p.v[0],\n p1 = this.p.v[1],\n v0 = this.s.v[0] / 2,\n v1 = this.s.v[1] / 2;\n var round = bm_min(v0, v1, this.r.v);\n var cPoint = round * (1 - roundCorner);\n this.v._length = 0;\n\n if (this.d === 2 || this.d === 1) {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n }\n } else {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n }\n }\n }\n\n return function RectShapeProperty(elem, data) {\n this.v = shape_pool.newShape();\n this.v.c = true;\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.d = data.d;\n this.dynamicProperties = [];\n this.mdf = false;\n this.getValue = processKeys;\n this.convertRectToPath = convertRectToPath;\n this.reset = resetShape;\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this.dynamicProperties);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this.dynamicProperties);\n this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this.dynamicProperties);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.convertRectToPath();\n }\n };\n }();\n\n function getShapeProp(elem, data, type, arr) {\n var prop;\n\n if (type === 3 || type === 4) {\n var dataProp = type === 3 ? data.pt : data.ks;\n var keys = dataProp.k;\n\n if (dataProp.a === 1 || keys.length) {\n prop = new KeyframedShapeProperty(elem, data, type);\n } else {\n prop = new ShapeProperty(elem, data, type);\n }\n } else if (type === 5) {\n prop = new RectShapeProperty(elem, data);\n } else if (type === 6) {\n prop = new EllShapeProperty(elem, data);\n } else if (type === 7) {\n prop = new StarShapeProperty(elem, data);\n }\n\n if (prop.k) {\n arr.push(prop);\n }\n\n return prop;\n }\n\n function getConstructorFunction() {\n return ShapeProperty;\n }\n\n function getKeyframedConstructorFunction() {\n return KeyframedShapeProperty;\n }\n\n var ob = {};\n ob.getShapeProp = getShapeProp;\n ob.getConstructorFunction = getConstructorFunction;\n ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n return ob;\n }();\n\n var ShapeModifiers = function () {\n var ob = {};\n var modifiers = {};\n ob.registerModifier = registerModifier;\n ob.getModifier = getModifier;\n\n function registerModifier(nm, factory) {\n if (!modifiers[nm]) {\n modifiers[nm] = factory;\n }\n }\n\n function getModifier(nm, elem, data, dynamicProperties) {\n return new modifiers[nm](elem, data, dynamicProperties);\n }\n\n return ob;\n }();\n\n function ShapeModifier() {}\n\n ShapeModifier.prototype.initModifierProperties = function () {};\n\n ShapeModifier.prototype.addShapeToModifier = function () {};\n\n ShapeModifier.prototype.addShape = function (data) {\n if (!this.closed) {\n this.shapes.push({\n shape: data.sh,\n data: data,\n localShapeCollection: shapeCollection_pool.newShapeCollection()\n });\n this.addShapeToModifier(data.sh);\n }\n };\n\n ShapeModifier.prototype.init = function (elem, data, dynamicProperties) {\n this.elem = elem;\n this.frameId = -1;\n this.shapes = [];\n this.dynamicProperties = [];\n this.mdf = false;\n this.closed = false;\n this.k = false;\n this.comp = elem.comp;\n this.initModifierProperties(elem, data);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n dynamicProperties.push(this);\n } else {\n this.getValue(true);\n }\n };\n\n function TrimModifier() {}\n\n ;\n extendPrototype(ShapeModifier, TrimModifier);\n\n TrimModifier.prototype.processKeys = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.mdf = forceRender ? true : false;\n this.frameId = this.elem.globalData.frameId;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n\n if (this.mdf || forceRender) {\n var o = this.o.v % 360 / 360;\n\n if (o < 0) {\n o += 1;\n }\n\n var s = this.s.v + o;\n var e = this.e.v + o;\n\n if (s == e) {}\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n this.sValue = s;\n this.eValue = e;\n this.oValue = o;\n }\n };\n\n TrimModifier.prototype.initModifierProperties = function (elem, data) {\n this.sValue = 0;\n this.eValue = 0;\n this.oValue = 0;\n this.getValue = this.processKeys;\n this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this.dynamicProperties);\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this.dynamicProperties);\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this.dynamicProperties);\n this.m = data.m;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n };\n\n TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n var segments = [];\n\n if (e <= 1) {\n segments.push({\n s: s,\n e: e\n });\n } else if (s >= 1) {\n segments.push({\n s: s - 1,\n e: e - 1\n });\n } else {\n segments.push({\n s: s,\n e: 1\n });\n segments.push({\n s: 0,\n e: e - 1\n });\n }\n\n var shapeSegments = [];\n var i,\n len = segments.length,\n segmentOb;\n\n for (i = 0; i < len; i += 1) {\n segmentOb = segments[i];\n\n if (segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength) {} else {\n var shapeS, shapeE;\n\n if (segmentOb.s * totalModifierLength <= addedLength) {\n shapeS = 0;\n } else {\n shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n }\n\n if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n shapeE = 1;\n } else {\n shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n }\n\n shapeSegments.push([shapeS, shapeE]);\n }\n }\n\n if (!shapeSegments.length) {\n shapeSegments.push([0, 0]);\n }\n\n return shapeSegments;\n };\n\n TrimModifier.prototype.processShapes = function (firstFrame) {\n var shapePaths;\n var i,\n len = this.shapes.length;\n var j, jLen;\n var s = this.sValue;\n var e = this.eValue;\n var pathsData,\n pathData,\n totalShapeLength,\n totalModifierLength = 0;\n\n if (e === s) {\n for (i = 0; i < len; i += 1) {\n this.shapes[i].localShapeCollection.releaseShapes();\n this.shapes[i].shape.mdf = true;\n this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n }\n } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n var segments = [],\n shapeData,\n localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n\n if (!shapeData.shape.mdf && !this.mdf && !firstFrame && this.m !== 2) {\n shapeData.shape.paths = shapeData.localShapeCollection;\n } else {\n shapePaths = shapeData.shape.paths;\n jLen = shapePaths._length;\n totalShapeLength = 0;\n\n if (!shapeData.shape.mdf && shapeData.pathsData) {\n totalShapeLength = shapeData.totalShapeLength;\n } else {\n pathsData = [];\n\n for (j = 0; j < jLen; j += 1) {\n pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n pathsData.push(pathData);\n totalShapeLength += pathData.totalLength;\n }\n\n shapeData.totalShapeLength = totalShapeLength;\n shapeData.pathsData = pathsData;\n }\n\n totalModifierLength += totalShapeLength;\n shapeData.shape.mdf = true;\n }\n }\n\n var shapeS = s,\n shapeE = e,\n addedLength = 0;\n var j, jLen;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shapeData = this.shapes[i];\n\n if (shapeData.shape.mdf) {\n localShapeCollection = shapeData.localShapeCollection;\n localShapeCollection.releaseShapes();\n\n if (this.m === 2 && len > 1) {\n var edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n addedLength += shapeData.totalShapeLength;\n } else {\n edges = [[shapeS, shapeE]];\n }\n\n jLen = edges.length;\n\n for (j = 0; j < jLen; j += 1) {\n shapeS = edges[j][0];\n shapeE = edges[j][1];\n segments.length = 0;\n\n if (shapeE <= 1) {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength * shapeE\n });\n } else if (shapeS >= 1) {\n segments.push({\n s: shapeData.totalShapeLength * (shapeS - 1),\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n } else {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength\n });\n segments.push({\n s: 0,\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n }\n\n var newShapesData = this.addShapes(shapeData, segments[0]);\n\n if (segments[0].s !== segments[0].e) {\n var lastPos;\n\n if (segments.length > 1) {\n if (shapeData.shape.v.c) {\n var lastShape = newShapesData.pop();\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n } else {\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1]);\n }\n }\n\n this.addPaths(newShapesData, localShapeCollection);\n }\n }\n\n shapeData.shape.paths = localShapeCollection;\n }\n }\n } else if (this.mdf) {\n for (i = 0; i < len; i += 1) {\n this.shapes[i].shape.mdf = true;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this.mdf = false;\n }\n };\n\n TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n var i,\n len = newPaths.length;\n\n for (i = 0; i < len; i += 1) {\n localShapeCollection.addShape(newPaths[i]);\n }\n };\n\n TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n /*console.log(pt1, 'vertex: v, at: ', pos);\r\n console.log(pt2, 'vertex: o, at: ', pos);\r\n console.log(pt3, 'vertex: i, at: ', pos + 1);\r\n console.log(pt4, 'vertex: v, at: ', pos + 1);\r\n console.log('newShape: ', newShape);*/\n shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n }\n\n shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n var pathsData = shapeData.pathsData;\n var shapePaths = shapeData.shape.paths.shapes;\n var i,\n len = shapeData.shape.paths._length,\n j,\n jLen;\n var addedLength = 0;\n var currentLengthData, segmentCount;\n var lengths;\n var segment;\n var shapes = [];\n var initPos;\n var newShape = true;\n\n if (!shapePath) {\n shapePath = shape_pool.newShape();\n segmentCount = 0;\n initPos = 0;\n } else {\n segmentCount = shapePath._length;\n initPos = shapePath._length;\n }\n\n shapes.push(shapePath);\n\n for (i = 0; i < len; i += 1) {\n lengths = pathsData[i].lengths;\n shapePath.c = shapePaths[i].c;\n jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n for (j = 1; j < jLen; j += 1) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n addedLength += currentLengthData.addedLength;\n shapePath.c = false;\n } else if (addedLength > shapeSegment.e) {\n shapePath.c = false;\n break;\n } else {\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n newShape = false;\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n }\n\n if (shapePaths[i].c) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength <= shapeSegment.e) {\n var segmentLength = lengths[j - 1].addedLength;\n\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n newShape = false;\n shapePath.c = false;\n }\n } else {\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n\n if (shapePath._length) {\n shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n }\n\n if (addedLength > shapeSegment.e) {\n break;\n }\n\n if (i < len - 1) {\n shapePath = shape_pool.newShape();\n newShape = true;\n shapes.push(shapePath);\n segmentCount = 0;\n }\n }\n\n return shapes;\n };\n\n ShapeModifiers.registerModifier('tm', TrimModifier);\n\n function RoundCornersModifier() {}\n\n ;\n extendPrototype(ShapeModifier, RoundCornersModifier);\n\n RoundCornersModifier.prototype.processKeys = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.mdf = forceRender ? true : false;\n this.frameId = this.elem.globalData.frameId;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n };\n\n RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this.dynamicProperties);\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n };\n\n RoundCornersModifier.prototype.processPath = function (path, round) {\n var cloned_path = shape_pool.newShape();\n cloned_path.c = path.c;\n var i,\n len = path._length;\n var currentV,\n currentI,\n currentO,\n closerV,\n newV,\n newO,\n newI,\n distance,\n newPosPerc,\n index = 0;\n var vX, vY, oX, oY, iX, iY;\n\n for (i = 0; i < len; i += 1) {\n currentV = path.v[i];\n currentO = path.o[i];\n currentI = path.i[i];\n\n if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n if ((i === 0 || i === len - 1) && !path.c) {\n cloned_path.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n /*cloned_path.v[index] = currentV;\r\n cloned_path.o[index] = currentO;\r\n cloned_path.i[index] = currentI;*/\n\n index += 1;\n } else {\n if (i === 0) {\n closerV = path.v[len - 1];\n } else {\n closerV = path.v[i - 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n vX = iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vY = iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n oX = vX - (vX - currentV[0]) * roundCorner;\n oY = vY - (vY - currentV[1]) * roundCorner;\n cloned_path.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n\n if (i === len - 1) {\n closerV = path.v[0];\n } else {\n closerV = path.v[i + 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n vX = oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vY = oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n iX = vX - (vX - currentV[0]) * roundCorner;\n iY = vY - (vY - currentV[1]) * roundCorner;\n cloned_path.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n }\n } else {\n cloned_path.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n index += 1;\n }\n }\n\n return cloned_path;\n };\n\n RoundCornersModifier.prototype.processShapes = function (firstFrame) {\n var shapePaths;\n var i,\n len = this.shapes.length;\n var j, jLen;\n var rd = this.rd.v;\n\n if (rd !== 0) {\n var shapeData, newPaths, localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n newPaths = shapeData.shape.paths;\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape.mdf && !this.mdf && !firstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape.mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this.mdf = false;\n }\n };\n\n ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n\n function RepeaterModifier() {}\n\n ;\n\n RepeaterModifier.prototype.processKeys = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.mdf = forceRender ? true : false;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.mdf = true;\n }\n }\n };\n\n RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.c = PropertyFactory.getProp(elem, data.c, 0, null, this.dynamicProperties);\n this.o = PropertyFactory.getProp(elem, data.o, 0, null, this.dynamicProperties);\n this.tr = PropertyFactory.getProp(elem, data.tr, 2, null, this.dynamicProperties);\n this.data = data;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n\n this.pMatrix = new Matrix();\n this.rMatrix = new Matrix();\n this.sMatrix = new Matrix();\n this.tMatrix = new Matrix();\n this.matrix = new Matrix();\n };\n\n RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n var dir = inv ? -1 : 1;\n var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n rMatrix.rotate(-transform.r.v * dir * perc);\n rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n };\n\n RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData, dynamicProperties) {\n this.elem = elem;\n this.arr = arr;\n this.pos = pos;\n this.elemsData = elemsData;\n this._currentCopies = 0;\n this._elements = [];\n this._groups = [];\n this.dynamicProperties = [];\n this.frameId = -1;\n this.initModifierProperties(elem, arr[pos]);\n var cont = 0;\n\n while (pos > 0) {\n pos -= 1; //this._elements.unshift(arr.splice(pos,1)[0]);\n\n this._elements.unshift(arr[pos]);\n\n cont += 1;\n }\n\n if (this.dynamicProperties.length) {\n this.k = true;\n dynamicProperties.push(this);\n } else {\n this.getValue(true);\n }\n };\n\n RepeaterModifier.prototype.resetElements = function (elements) {\n var i,\n len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._processed = false;\n\n if (elements[i].ty === 'gr') {\n this.resetElements(elements[i].it);\n }\n }\n };\n\n RepeaterModifier.prototype.cloneElements = function (elements) {\n var i,\n len = elements.length;\n var newElements = JSON.parse(JSON.stringify(elements));\n this.resetElements(newElements);\n return newElements;\n };\n\n RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n var i,\n len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._render = renderFlag;\n\n if (elements[i].ty === 'gr') {\n this.changeGroupRender(elements[i].it, renderFlag);\n }\n }\n };\n\n RepeaterModifier.prototype.processShapes = function (firstFrame) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n\n if (!this.dynamicProperties.length && !firstFrame) {\n this.mdf = false;\n }\n\n if (this.mdf) {\n var copies = Math.ceil(this.c.v);\n\n if (this._groups.length < copies) {\n while (this._groups.length < copies) {\n var group = {\n it: this.cloneElements(this._elements),\n ty: 'gr'\n };\n group.it.push({\n \"a\": {\n \"a\": 0,\n \"ix\": 1,\n \"k\": [0, 0]\n },\n \"nm\": \"Transform\",\n \"o\": {\n \"a\": 0,\n \"ix\": 7,\n \"k\": 100\n },\n \"p\": {\n \"a\": 0,\n \"ix\": 2,\n \"k\": [0, 0]\n },\n \"r\": {\n \"a\": 0,\n \"ix\": 6,\n \"k\": 0\n },\n \"s\": {\n \"a\": 0,\n \"ix\": 3,\n \"k\": [100, 100]\n },\n \"sa\": {\n \"a\": 0,\n \"ix\": 5,\n \"k\": 0\n },\n \"sk\": {\n \"a\": 0,\n \"ix\": 4,\n \"k\": 0\n },\n \"ty\": \"tr\"\n });\n this.arr.splice(0, 0, group);\n\n this._groups.splice(0, 0, group);\n\n this._currentCopies += 1;\n }\n\n this.elem.reloadShapes();\n }\n\n var i,\n cont = 0,\n renderFlag;\n\n for (i = 0; i <= this._groups.length - 1; i += 1) {\n renderFlag = cont < copies;\n this._groups[i]._render = renderFlag;\n this.changeGroupRender(this._groups[i].it, renderFlag);\n cont += 1;\n }\n\n this._currentCopies = copies;\n this.elem.firstFrame = true; ////\n\n var offset = this.o.v;\n var offsetModulo = offset % 1;\n var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n var k;\n var tMat = this.tr.v.props;\n var pProps = this.pMatrix.props;\n var rProps = this.rMatrix.props;\n var sProps = this.sMatrix.props;\n this.pMatrix.reset();\n this.rMatrix.reset();\n this.sMatrix.reset();\n this.tMatrix.reset();\n this.matrix.reset();\n var iteration = 0;\n\n if (offset > 0) {\n while (iteration < roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n iteration += 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n iteration += offsetModulo;\n }\n } else if (offset < 0) {\n while (iteration > roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n iteration -= 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n iteration -= offsetModulo;\n }\n }\n\n i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n var dir = this.data.m === 1 ? 1 : -1;\n cont = this._currentCopies;\n\n while (cont) {\n if (iteration !== 0) {\n if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n }\n\n this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n var items = this.elemsData[i].it;\n var itemsTransform = items[items.length - 1].transform.mProps.v.props;\n var j,\n jLen = itemsTransform.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n\n this.matrix.reset();\n } else {\n this.matrix.reset();\n var items = this.elemsData[i].it;\n var itemsTransform = items[items.length - 1].transform.mProps.v.props;\n var j,\n jLen = itemsTransform.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n }\n\n iteration += 1;\n cont -= 1;\n i += dir;\n }\n }\n };\n\n RepeaterModifier.prototype.addShape = function () {};\n\n ShapeModifiers.registerModifier('rp', RepeaterModifier);\n\n function ShapeCollection() {\n this._length = 0;\n this._maxLength = 4;\n this.shapes = Array.apply(null, {\n length: this._maxLength\n });\n }\n\n ;\n\n ShapeCollection.prototype.addShape = function (shapeData) {\n if (this._length === this._maxLength) {\n this.shapes = this.shapes.concat(Array.apply(null, {\n length: this._maxLength\n }));\n this._maxLength *= 2;\n }\n\n this.shapes[this._length] = shapeData;\n this._length += 1;\n };\n\n ShapeCollection.prototype.releaseShapes = function () {\n var i;\n\n for (i = 0; i < this._length; i += 1) {\n shape_pool.release(this.shapes[i]);\n }\n\n this._length = 0;\n };\n\n var ImagePreloader = function () {\n var imagesLoadedCb;\n\n function imageLoaded() {\n this.loadedAssets += 1;\n\n if (this.loadedAssets === this.totalImages) {\n if (imagesLoadedCb) {\n imagesLoadedCb(null);\n }\n }\n }\n\n function getAssetsPath(assetData) {\n var path = '';\n\n if (this.assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = this.assetsPath + imagePath;\n } else {\n path = this.path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n }\n\n function loadImage(path) {\n var img = document.createElement('img');\n img.addEventListener('load', imageLoaded.bind(this), false);\n img.addEventListener('error', imageLoaded.bind(this), false);\n img.src = path;\n }\n\n function loadAssets(assets, cb) {\n imagesLoadedCb = cb;\n this.totalAssets = assets.length;\n var i;\n\n for (i = 0; i < this.totalAssets; i += 1) {\n if (!assets[i].layers) {\n loadImage.bind(this)(getAssetsPath.bind(this)(assets[i]));\n this.totalImages += 1;\n }\n }\n }\n\n function setPath(path) {\n this.path = path || '';\n }\n\n function setAssetsPath(path) {\n this.assetsPath = path || '';\n }\n\n return function ImagePreloader() {\n this.loadAssets = loadAssets;\n this.setAssetsPath = setAssetsPath;\n this.setPath = setPath;\n this.assetsPath = '';\n this.path = '';\n this.totalAssets = 0;\n this.totalImages = 0;\n this.loadedAssets = 0;\n };\n }();\n\n var featureSupport = function () {\n var ob = {\n maskType: true\n };\n\n if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n ob.maskType = false;\n }\n\n return ob;\n }();\n\n var filtersFactory = function () {\n var ob = {};\n ob.createFilter = createFilter;\n ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n function createFilter(filId) {\n var fil = document.createElementNS(svgNS, 'filter');\n fil.setAttribute('id', filId);\n fil.setAttribute('filterUnits', 'objectBoundingBox');\n fil.setAttribute('x', '0%');\n fil.setAttribute('y', '0%');\n fil.setAttribute('width', '100%');\n fil.setAttribute('height', '100%');\n return fil;\n }\n\n function createAlphaToLuminanceFilter() {\n var feColorMatrix = document.createElementNS(svgNS, 'feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1');\n return feColorMatrix;\n }\n\n return ob;\n }();\n\n function TextAnimatorProperty(textData, renderType, elem) {\n this.mdf = false;\n this._firstFrame = true;\n this._hasMaskedPath = false;\n this._frameId = -1;\n this._dynamicProperties = [];\n this._textData = textData;\n this._renderType = renderType;\n this._elem = elem;\n this._animatorsData = Array.apply(null, {\n length: this._textData.a.length\n });\n this._pathData = {};\n this._moreOptions = {\n alignment: {}\n };\n this.renderedLetters = [];\n this.lettersChangedFlag = false;\n }\n\n TextAnimatorProperty.prototype.searchProperties = function (dynamicProperties) {\n var i,\n len = this._textData.a.length,\n animatorData,\n animatorProps;\n var getProp = PropertyFactory.getProp;\n\n for (i = 0; i < len; i += 1) {\n animatorProps = this._textData.a[i];\n animatorData = {\n a: {},\n s: {}\n };\n\n if ('r' in animatorProps.a) {\n animatorData.a.r = getProp(this._elem, animatorProps.a.r, 0, degToRads, this._dynamicProperties);\n }\n\n if ('rx' in animatorProps.a) {\n animatorData.a.rx = getProp(this._elem, animatorProps.a.rx, 0, degToRads, this._dynamicProperties);\n }\n\n if ('ry' in animatorProps.a) {\n animatorData.a.ry = getProp(this._elem, animatorProps.a.ry, 0, degToRads, this._dynamicProperties);\n }\n\n if ('sk' in animatorProps.a) {\n animatorData.a.sk = getProp(this._elem, animatorProps.a.sk, 0, degToRads, this._dynamicProperties);\n }\n\n if ('sa' in animatorProps.a) {\n animatorData.a.sa = getProp(this._elem, animatorProps.a.sa, 0, degToRads, this._dynamicProperties);\n }\n\n if ('s' in animatorProps.a) {\n animatorData.a.s = getProp(this._elem, animatorProps.a.s, 1, 0.01, this._dynamicProperties);\n }\n\n if ('a' in animatorProps.a) {\n animatorData.a.a = getProp(this._elem, animatorProps.a.a, 1, 0, this._dynamicProperties);\n }\n\n if ('o' in animatorProps.a) {\n animatorData.a.o = getProp(this._elem, animatorProps.a.o, 0, 0.01, this._dynamicProperties);\n }\n\n if ('p' in animatorProps.a) {\n animatorData.a.p = getProp(this._elem, animatorProps.a.p, 1, 0, this._dynamicProperties);\n }\n\n if ('sw' in animatorProps.a) {\n animatorData.a.sw = getProp(this._elem, animatorProps.a.sw, 0, 0, this._dynamicProperties);\n }\n\n if ('sc' in animatorProps.a) {\n animatorData.a.sc = getProp(this._elem, animatorProps.a.sc, 1, 0, this._dynamicProperties);\n }\n\n if ('fc' in animatorProps.a) {\n animatorData.a.fc = getProp(this._elem, animatorProps.a.fc, 1, 0, this._dynamicProperties);\n }\n\n if ('fh' in animatorProps.a) {\n animatorData.a.fh = getProp(this._elem, animatorProps.a.fh, 0, 0, this._dynamicProperties);\n }\n\n if ('fs' in animatorProps.a) {\n animatorData.a.fs = getProp(this._elem, animatorProps.a.fs, 0, 0.01, this._dynamicProperties);\n }\n\n if ('fb' in animatorProps.a) {\n animatorData.a.fb = getProp(this._elem, animatorProps.a.fb, 0, 0.01, this._dynamicProperties);\n }\n\n if ('t' in animatorProps.a) {\n animatorData.a.t = getProp(this._elem, animatorProps.a.t, 0, 0, this._dynamicProperties);\n }\n\n animatorData.s = PropertyFactory.getTextSelectorProp(this._elem, animatorProps.s, this._dynamicProperties);\n animatorData.s.t = animatorProps.s.t;\n this._animatorsData[i] = animatorData;\n }\n\n if (this._textData.p && 'm' in this._textData.p) {\n this._pathData = {\n f: getProp(this._elem, this._textData.p.f, 0, 0, this._dynamicProperties),\n l: getProp(this._elem, this._textData.p.l, 0, 0, this._dynamicProperties),\n r: this._textData.p.r,\n m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n };\n this._hasMaskedPath = true;\n } else {\n this._hasMaskedPath = false;\n }\n\n this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this._dynamicProperties);\n\n if (this._dynamicProperties.length) {\n dynamicProperties.push(this);\n }\n };\n\n TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n this.lettersChangedFlag = lettersChangedFlag;\n\n if (!this.mdf && !this._firstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m.mdf)) {\n return;\n }\n\n this._firstFrame = false;\n var alignment = this._moreOptions.alignment.v;\n var animators = this._animatorsData;\n var textData = this._textData;\n var matrixHelper = this.mHelper;\n var renderType = this._renderType;\n var renderedLettersCount = this.renderedLetters.length;\n var data = this.data;\n var xPos, yPos;\n var i, len;\n var letters = documentData.l;\n\n if (this._hasMaskedPath) {\n var mask = this._pathData.m;\n\n if (!this._pathData.n || this._pathData.mdf) {\n var paths = mask.v;\n\n if (this._pathData.r) {\n paths = reversePath(paths);\n }\n\n var pathInfo = {\n tLength: 0,\n segments: []\n };\n len = paths._length - 1;\n var pathData;\n var totalLength = 0;\n\n for (i = 0; i < len; i += 1) {\n pathData = {\n s: paths.v[i],\n e: paths.v[i + 1],\n to: [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]],\n ti: [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]\n };\n bez.buildBezierData(pathData);\n pathInfo.tLength += pathData.bezierData.segmentLength;\n pathInfo.segments.push(pathData);\n totalLength += pathData.bezierData.segmentLength;\n }\n\n i = len;\n\n if (mask.v.c) {\n pathData = {\n s: paths.v[i],\n e: paths.v[0],\n to: [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]],\n ti: [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]\n };\n bez.buildBezierData(pathData);\n pathInfo.tLength += pathData.bezierData.segmentLength;\n pathInfo.segments.push(pathData);\n totalLength += pathData.bezierData.segmentLength;\n }\n\n this._pathData.pi = pathInfo;\n }\n\n var pathInfo = this._pathData.pi;\n var currentLength = this._pathData.f.v,\n segmentInd = 0,\n pointInd = 1,\n currentPoint,\n prevPoint,\n points;\n var segmentLength = 0,\n flag = true;\n var segments = pathInfo.segments;\n\n if (currentLength < 0 && mask.v.c) {\n if (pathInfo.tLength < Math.abs(currentLength)) {\n currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n }\n\n segmentInd = segments.length - 1;\n points = segments[segmentInd].bezierData.points;\n pointInd = points.length - 1;\n\n while (currentLength < 0) {\n currentLength += points[pointInd].partialLength;\n pointInd -= 1;\n\n if (pointInd < 0) {\n segmentInd -= 1;\n points = segments[segmentInd].bezierData.points;\n pointInd = points.length - 1;\n }\n }\n }\n\n points = segments[segmentInd].bezierData.points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n var partialLength = currentPoint.partialLength;\n var perc, tanAngle;\n }\n\n len = letters.length;\n xPos = 0;\n yPos = 0;\n var yOff = documentData.s * 1.2 * .714;\n var firstLine = true;\n var animatorProps, animatorSelector;\n var j, jLen;\n var letterValue;\n jLen = animators.length;\n\n if (lettersChangedFlag) {\n for (j = 0; j < jLen; j += 1) {\n animatorSelector = animators[j].s;\n animatorSelector.getValue(true);\n }\n }\n\n var lastLetter;\n var mult,\n ind = -1,\n offf,\n xPathPos,\n yPathPos;\n var initPathPos = currentLength,\n initSegmentInd = segmentInd,\n initPointInd = pointInd,\n currentLine = -1;\n var elemOpacity;\n var sc, sw, fc, k;\n var lineLength = 0;\n var letterSw,\n letterSc,\n letterFc,\n letterM = '',\n letterP = this.defaultPropsArray,\n letterO;\n\n for (i = 0; i < len; i += 1) {\n matrixHelper.reset();\n elemOpacity = 1;\n\n if (letters[i].n) {\n xPos = 0;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n currentLength = initPathPos;\n firstLine = false;\n lineLength = 0;\n\n if (this._hasMaskedPath) {\n segmentInd = initSegmentInd;\n pointInd = initPointInd;\n points = segments[segmentInd].bezierData.points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n segmentLength = 0;\n }\n\n letterO = letterSw = letterFc = letterM = '';\n letterP = this.defaultPropsArray;\n } else {\n if (this._hasMaskedPath) {\n if (currentLine !== letters[i].line) {\n switch (documentData.j) {\n case 1:\n currentLength += totalLength - documentData.lineWidths[letters[i].line];\n break;\n\n case 2:\n currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n break;\n }\n\n currentLine = letters[i].line;\n }\n\n if (ind !== letters[i].ind) {\n if (letters[ind]) {\n currentLength += letters[ind].extra;\n }\n\n currentLength += letters[i].an / 2;\n ind = letters[i].ind;\n }\n\n currentLength += alignment[0] * letters[i].an / 200;\n var animatorOffset = 0;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if ('p' in animatorProps) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.p.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.p.v[0] * mult;\n }\n }\n\n if ('a' in animatorProps) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.a.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.a.v[0] * mult;\n }\n }\n }\n\n flag = true;\n\n while (flag) {\n if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n matrixHelper.translate(-alignment[0] * letters[i].an / 200, -(alignment[1] * yOff / 100));\n flag = false;\n } else if (points) {\n segmentLength += currentPoint.partialLength;\n pointInd += 1;\n\n if (pointInd >= points.length) {\n pointInd = 0;\n segmentInd += 1;\n\n if (!segments[segmentInd]) {\n if (mask.v.c) {\n pointInd = 0;\n segmentInd = 0;\n points = segments[segmentInd].bezierData.points;\n } else {\n segmentLength -= currentPoint.partialLength;\n points = null;\n }\n } else {\n points = segments[segmentInd].bezierData.points;\n }\n }\n\n if (points) {\n prevPoint = currentPoint;\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n }\n }\n\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0);\n } else {\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n matrixHelper.translate(-alignment[0] * letters[i].an / 200, -alignment[1] * yOff / 100, 0);\n }\n\n lineLength += letters[i].l / 2;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if ('t' in animatorProps) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (this._hasMaskedPath) {\n if (mult.length) {\n currentLength += animatorProps.t * mult[0];\n } else {\n currentLength += animatorProps.t * mult;\n }\n } else {\n if (mult.length) {\n xPos += animatorProps.t.v * mult[0];\n } else {\n xPos += animatorProps.t.v * mult;\n }\n }\n }\n }\n\n lineLength += letters[i].l / 2;\n\n if (documentData.strokeWidthAnim) {\n sw = documentData.sw || 0;\n }\n\n if (documentData.strokeColorAnim) {\n if (documentData.sc) {\n sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n } else {\n sc = [0, 0, 0];\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if ('a' in animatorProps) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n } else {\n matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if ('s' in animatorProps) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n } else {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if ('sk' in animatorProps) {\n if (mult.length) {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n } else {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n }\n }\n\n if ('r' in animatorProps) {\n if (mult.length) {\n matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n } else {\n matrixHelper.rotateZ(-animatorProps.r.v * mult);\n }\n }\n\n if ('ry' in animatorProps) {\n if (mult.length) {\n matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n } else {\n matrixHelper.rotateY(animatorProps.ry.v * mult);\n }\n }\n\n if ('rx' in animatorProps) {\n if (mult.length) {\n matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n } else {\n matrixHelper.rotateX(animatorProps.rx.v * mult);\n }\n }\n\n if ('o' in animatorProps) {\n if (mult.length) {\n elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n } else {\n elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n }\n }\n\n if (documentData.strokeWidthAnim && 'sw' in animatorProps) {\n if (mult.length) {\n sw += animatorProps.sw.v * mult[0];\n } else {\n sw += animatorProps.sw.v * mult;\n }\n }\n\n if (documentData.strokeColorAnim && 'sc' in animatorProps) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n sc[k] = sc[k] + (animatorProps.sc.v[k] - sc[k]) * mult[0];\n } else {\n sc[k] = sc[k] + (animatorProps.sc.v[k] - sc[k]) * mult;\n }\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n if ('fc' in animatorProps) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n fc[k] = fc[k] + (animatorProps.fc.v[k] - fc[k]) * mult[0];\n } else {\n fc[k] = fc[k] + (animatorProps.fc.v[k] - fc[k]) * mult;\n }\n }\n }\n\n if ('fh' in animatorProps) {\n if (mult.length) {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n } else {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n }\n }\n\n if ('fs' in animatorProps) {\n if (mult.length) {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n } else {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n }\n }\n\n if ('fb' in animatorProps) {\n if (mult.length) {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n } else {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n }\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if ('p' in animatorProps) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (this._hasMaskedPath) {\n if (mult.length) {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n } else {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n } else {\n if (mult.length) {\n matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n } else {\n matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n letterSw = sw < 0 ? 0 : sw;\n }\n\n if (documentData.strokeColorAnim) {\n letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n }\n\n if (this._hasMaskedPath) {\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(0, alignment[1] * yOff / 100 + yPos, 0);\n\n if (textData.p.p) {\n tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n if (currentPoint.point[0] < prevPoint.point[0]) {\n rot += 180;\n }\n\n matrixHelper.rotate(-rot * Math.PI / 180);\n }\n\n matrixHelper.translate(xPathPos, yPathPos, 0);\n currentLength -= alignment[0] * letters[i].an / 200;\n\n if (letters[i + 1] && ind !== letters[i + 1].ind) {\n currentLength += letters[i].an / 2;\n currentLength += documentData.tr / 1000 * documentData.s;\n }\n } else {\n matrixHelper.translate(xPos, yPos, 0);\n\n if (documentData.ps) {\n //matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n break;\n }\n\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(offf, 0, 0);\n matrixHelper.translate(alignment[0] * letters[i].an / 200, alignment[1] * yOff / 100, 0);\n xPos += letters[i].l + documentData.tr / 1000 * documentData.s;\n }\n\n if (renderType === 'html') {\n letterM = matrixHelper.toCSS();\n } else if (renderType === 'svg') {\n letterM = matrixHelper.to2dCSS();\n } else {\n letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n }\n\n letterO = elemOpacity;\n }\n\n if (renderedLettersCount <= i) {\n letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n this.renderedLetters.push(letterValue);\n renderedLettersCount += 1;\n this.lettersChangedFlag = true;\n } else {\n letterValue = this.renderedLetters[i];\n this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n }\n }\n };\n\n TextAnimatorProperty.prototype.getValue = function () {\n if (this._elem.globalData.frameId === this._frameId) {\n return;\n }\n\n this._frameId = this._elem.globalData.frameId;\n var i,\n len = this._dynamicProperties.length;\n this.mdf = false;\n\n for (i = 0; i < len; i += 1) {\n this._dynamicProperties[i].getValue();\n\n this.mdf = this._dynamicProperties[i].mdf || this.mdf;\n }\n };\n\n TextAnimatorProperty.prototype.mHelper = new Matrix();\n TextAnimatorProperty.prototype.defaultPropsArray = [];\n\n function LetterProps(o, sw, sc, fc, m, p) {\n this.o = o;\n this.sw = sw;\n this.sc = sc;\n this.fc = fc;\n this.m = m;\n this.p = p;\n this.mdf = {\n o: true,\n sw: !!sw,\n sc: !!sc,\n fc: !!fc,\n m: true,\n p: true\n };\n }\n\n LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n this.mdf.o = false;\n this.mdf.sw = false;\n this.mdf.sc = false;\n this.mdf.fc = false;\n this.mdf.m = false;\n this.mdf.p = false;\n var updated = false;\n\n if (this.o !== o) {\n this.o = o;\n this.mdf.o = true;\n updated = true;\n }\n\n if (this.sw !== sw) {\n this.sw = sw;\n this.mdf.sw = true;\n updated = true;\n }\n\n if (this.sc !== sc) {\n this.sc = sc;\n this.mdf.sc = true;\n updated = true;\n }\n\n if (this.fc !== fc) {\n this.fc = fc;\n this.mdf.fc = true;\n updated = true;\n }\n\n if (this.m !== m) {\n this.m = m;\n this.mdf.m = true;\n updated = true;\n }\n\n if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n this.p = p;\n this.mdf.p = true;\n updated = true;\n }\n\n return updated;\n };\n\n function TextProperty(elem, data, dynamicProperties) {\n this._frameId = -99999;\n this.pv = '';\n this.v = '';\n this.kf = false;\n this.firstFrame = true;\n this.mdf = true;\n this.data = data;\n this.elem = elem;\n this.keysIndex = -1;\n this.currentData = {\n ascent: 0,\n boxWidth: [0, 0],\n f: '',\n fStyle: '',\n fWeight: '',\n fc: '',\n j: '',\n justifyOffset: '',\n l: [],\n lh: 0,\n lineWidths: [],\n ls: '',\n of: '',\n s: '',\n sc: '',\n sw: 0,\n t: 0,\n tr: 0,\n fillColorAnim: false,\n strokeColorAnim: false,\n strokeWidthAnim: false,\n yOffset: 0,\n __complete: false\n };\n\n if (this.searchProperty()) {\n dynamicProperties.push(this);\n } else {\n this.getValue(true);\n }\n }\n\n TextProperty.prototype.setCurrentData = function (data) {\n var currentData = this.currentData;\n currentData.ascent = data.ascent;\n currentData.boxWidth = data.boxWidth ? data.boxWidth : currentData.boxWidth;\n currentData.f = data.f;\n currentData.fStyle = data.fStyle;\n currentData.fWeight = data.fWeight;\n currentData.fc = data.fc;\n currentData.j = data.j;\n currentData.justifyOffset = data.justifyOffset;\n currentData.l = data.l;\n currentData.lh = data.lh;\n currentData.lineWidths = data.lineWidths;\n currentData.ls = data.ls;\n currentData.of = data.of;\n currentData.s = data.s;\n currentData.sc = data.sc;\n currentData.sw = data.sw;\n currentData.t = data.t;\n currentData.tr = data.tr;\n currentData.fillColorAnim = data.fillColorAnim || currentData.fillColorAnim;\n currentData.strokeColorAnim = data.strokeColorAnim || currentData.strokeColorAnim;\n currentData.strokeWidthAnim = data.strokeWidthAnim || currentData.strokeWidthAnim;\n currentData.yOffset = data.yOffset;\n currentData.__complete = false;\n };\n\n TextProperty.prototype.searchProperty = function () {\n this.kf = this.data.d.k.length > 1;\n return this.kf;\n };\n\n TextProperty.prototype.getValue = function () {\n this.mdf = false;\n var frameId = this.elem.globalData.frameId;\n\n if ((frameId === this._frameId || !this.kf) && !this.firstFrame) {\n return;\n }\n\n var textKeys = this.data.d.k,\n textDocumentData;\n var i = 0,\n len = textKeys.length;\n\n while (i <= len - 1) {\n textDocumentData = textKeys[i].s;\n\n if (i === len - 1 || textKeys[i + 1].t > frameId) {\n break;\n }\n\n i += 1;\n }\n\n if (this.keysIndex !== i) {\n if (!textDocumentData.__complete) {\n this.completeTextData(textDocumentData);\n }\n\n this.setCurrentData(textDocumentData);\n this.mdf = this.firstFrame ? false : true;\n this.pv = this.v = this.currentData.t;\n this.keysIndex = i;\n }\n\n this._frameId = frameId;\n };\n\n TextProperty.prototype.completeTextData = function (documentData) {\n documentData.__complete = true;\n var fontManager = this.elem.globalData.fontManager;\n var data = this.data;\n var letters = [];\n var i, len;\n var newLineFlag,\n index = 0,\n val;\n var anchorGrouping = data.m.g;\n var currentSize = 0,\n currentPos = 0,\n currentLine = 0,\n lineWidths = [];\n var lineWidth = 0;\n var maxLineWidth = 0;\n var j, jLen;\n var fontData = fontManager.getFontByName(documentData.f);\n var charData,\n cLength = 0;\n var styles = fontData.fStyle.split(' ');\n var fWeight = 'normal',\n fStyle = 'normal';\n len = styles.length;\n var styleName;\n\n for (i = 0; i < len; i += 1) {\n styleName = styles[i].toLowerCase();\n\n switch (styleName) {\n case 'italic':\n fStyle = 'italic';\n break;\n\n case 'bold':\n fWeight = '700';\n break;\n\n case 'black':\n fWeight = '900';\n break;\n\n case 'medium':\n fWeight = '500';\n break;\n\n case 'regular':\n case 'normal':\n fWeight = '400';\n\n case 'light':\n case 'thin':\n fWeight = '200';\n break;\n }\n }\n\n documentData.fWeight = fWeight;\n documentData.fStyle = fStyle;\n len = documentData.t.length;\n var trackingOffset = documentData.tr / 1000 * documentData.s;\n\n if (documentData.sz) {\n var boxWidth = documentData.sz[0];\n var lastSpaceIndex = -1;\n\n for (i = 0; i < len; i += 1) {\n newLineFlag = false;\n\n if (documentData.t.charAt(i) === ' ') {\n lastSpaceIndex = i;\n } else if (documentData.t.charCodeAt(i) === 13) {\n lineWidth = 0;\n newLineFlag = true;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(documentData.t.charAt(i), fontData.fStyle, fontData.fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.s / 100;\n } else {\n //tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n cLength = fontManager.measureText(documentData.t.charAt(i), documentData.f, documentData.s);\n }\n\n if (lineWidth + cLength > boxWidth && documentData.t.charAt(i) !== ' ') {\n if (lastSpaceIndex === -1) {\n len += 1;\n } else {\n i = lastSpaceIndex;\n }\n\n documentData.t = documentData.t.substr(0, i) + \"\\r\" + documentData.t.substr(i === lastSpaceIndex ? i + 1 : i);\n lastSpaceIndex = -1;\n lineWidth = 0;\n } else {\n lineWidth += cLength;\n lineWidth += trackingOffset;\n }\n }\n\n len = documentData.t.length;\n }\n\n lineWidth = -trackingOffset;\n cLength = 0;\n var uncollapsedSpaces = 0;\n var currentChar;\n\n for (i = 0; i < len; i += 1) {\n newLineFlag = false;\n currentChar = documentData.t.charAt(i);\n\n if (currentChar === ' ') {\n val = \"\\xA0\";\n } else if (currentChar.charCodeAt(0) === 13) {\n uncollapsedSpaces = 0;\n lineWidths.push(lineWidth);\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidth = -2 * trackingOffset;\n val = '';\n newLineFlag = true;\n currentLine += 1;\n } else {\n val = documentData.t.charAt(i);\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.s / 100;\n } else {\n //var charWidth = fontManager.measureText(val, documentData.f, documentData.s);\n //tCanvasHelper.font = documentData.s + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n cLength = fontManager.measureText(val, documentData.f, documentData.s);\n } //\n\n\n if (currentChar === ' ') {\n uncollapsedSpaces += cLength + trackingOffset;\n } else {\n lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n uncollapsedSpaces = 0;\n }\n\n letters.push({\n l: cLength,\n an: cLength,\n add: currentSize,\n n: newLineFlag,\n anIndexes: [],\n val: val,\n line: currentLine\n });\n\n if (anchorGrouping == 2) {\n currentSize += cLength;\n\n if (val == '' || val == \"\\xA0\" || i == len - 1) {\n if (val == '' || val == \"\\xA0\") {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n index += 1;\n currentSize = 0;\n }\n } else if (anchorGrouping == 3) {\n currentSize += cLength;\n\n if (val == '' || i == len - 1) {\n if (val == '') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n currentSize = 0;\n index += 1;\n }\n } else {\n letters[index].ind = index;\n letters[index].extra = 0;\n index += 1;\n }\n }\n\n documentData.l = letters;\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidths.push(lineWidth);\n\n if (documentData.sz) {\n documentData.boxWidth = documentData.sz[0];\n documentData.justifyOffset = 0;\n } else {\n documentData.boxWidth = maxLineWidth;\n\n switch (documentData.j) {\n case 1:\n documentData.justifyOffset = -documentData.boxWidth;\n break;\n\n case 2:\n documentData.justifyOffset = -documentData.boxWidth / 2;\n break;\n\n default:\n documentData.justifyOffset = 0;\n }\n }\n\n documentData.lineWidths = lineWidths;\n var animators = data.a,\n animatorData,\n letterData;\n jLen = animators.length;\n var based,\n ind,\n indexes = [];\n\n for (j = 0; j < jLen; j += 1) {\n animatorData = animators[j];\n\n if (animatorData.a.sc) {\n documentData.strokeColorAnim = true;\n }\n\n if (animatorData.a.sw) {\n documentData.strokeWidthAnim = true;\n }\n\n if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n documentData.fillColorAnim = true;\n }\n\n ind = 0;\n based = animatorData.s.b;\n\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n letterData.anIndexes[j] = ind;\n\n if (based == 1 && letterData.val != '' || based == 2 && letterData.val != '' && letterData.val != \"\\xA0\" || based == 3 && (letterData.n || letterData.val == \"\\xA0\" || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n if (animatorData.s.rn === 1) {\n indexes.push(ind);\n }\n\n ind += 1;\n }\n }\n\n data.a[j].s.totalChars = ind;\n var currentInd = -1,\n newInd;\n\n if (animatorData.s.rn === 1) {\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n\n if (currentInd != letterData.anIndexes[j]) {\n currentInd = letterData.anIndexes[j];\n newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n }\n\n letterData.anIndexes[j] = newInd;\n }\n }\n }\n\n documentData.yOffset = documentData.lh || documentData.s * 1.2;\n documentData.ls = documentData.ls || 0;\n documentData.ascent = fontData.ascent * documentData.s / 100;\n };\n\n TextProperty.prototype.updateDocumentData = function (newData, index) {\n index = index === undefined ? this.keysIndex : index;\n var dData = this.data.d.k[index].s;\n dData.__complete = false;\n dData.t = newData.t;\n this.keysIndex = -1;\n this.firstFrame = true;\n this.getValue();\n };\n\n var pooling = function () {\n function double(arr) {\n return arr.concat(Array.apply(null, {\n length: arr.length\n }));\n }\n\n return {\n double: double\n };\n }();\n\n var point_pool = function () {\n var ob = {\n newPoint: newPoint,\n release: release\n };\n var _length = 0;\n var _maxLength = 8;\n var pool = Array.apply(null, {\n length: _maxLength\n });\n\n function newPoint() {\n var point;\n\n if (_length) {\n _length -= 1;\n point = pool[_length];\n } else {\n point = [0.1, 0.1];\n }\n\n return point;\n }\n\n function release(point) {\n if (_length === _maxLength) {\n pool = pooling.double(pool);\n _maxLength = _maxLength * 2;\n }\n\n pool[_length] = point;\n _length += 1;\n }\n\n return ob;\n }();\n\n var shape_pool = function () {\n var ob = {\n clone: clone,\n newShape: newShape,\n release: release,\n releaseArray: releaseArray\n };\n var _length = 0;\n var _maxLength = 4;\n var pool = Array.apply(null, {\n length: _maxLength\n });\n\n function newShape() {\n var shapePath;\n\n if (_length) {\n _length -= 1;\n shapePath = pool[_length];\n } else {\n shapePath = new ShapePath();\n }\n\n return shapePath;\n }\n\n function release(shapePath) {\n if (_length === _maxLength) {\n pool = pooling.double(pool);\n _maxLength = _maxLength * 2;\n }\n\n var len = shapePath._length,\n i;\n\n for (i = 0; i < len; i += 1) {\n point_pool.release(shapePath.v[i]);\n point_pool.release(shapePath.i[i]);\n point_pool.release(shapePath.o[i]);\n shapePath.v[i] = null;\n shapePath.i[i] = null;\n shapePath.o[i] = null;\n }\n\n shapePath._length = 0;\n shapePath.c = false;\n pool[_length] = shapePath;\n _length += 1;\n }\n\n function releaseArray(shapePathsCollection, length) {\n while (length--) {\n release(shapePathsCollection[length]);\n }\n }\n\n function clone(shape, transform) {\n var i,\n len = shape._length === undefined ? shape.v.length : shape._length;\n var cloned = newShape();\n cloned.setLength(len);\n cloned.c = shape.c;\n var pt;\n\n for (i = 0; i < len; i += 1) {\n if (transform) {\n pt = transform.applyToPointArray(shape.v[i][0], shape.v[i][1], 0, 2);\n cloned.setXYAt(pt[0], pt[1], 'v', i);\n point_pool.release(pt);\n pt = transform.applyToPointArray(shape.o[i][0], shape.o[i][1], 0, 2);\n cloned.setXYAt(pt[0], pt[1], 'o', i);\n point_pool.release(pt);\n pt = transform.applyToPointArray(shape.i[i][0], shape.i[i][1], 0, 2);\n cloned.setXYAt(pt[0], pt[1], 'i', i);\n point_pool.release(pt);\n } else {\n cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n }\n }\n\n return cloned;\n }\n\n return ob;\n }();\n\n var shapeCollection_pool = function () {\n var ob = {\n newShapeCollection: newShapeCollection,\n release: release,\n clone: clone\n };\n var _length = 0;\n var _maxLength = 4;\n var pool = Array.apply(null, {\n length: _maxLength\n });\n var cont = 0;\n\n function newShapeCollection() {\n var shapeCollection;\n\n if (_length) {\n _length -= 1;\n shapeCollection = pool[_length];\n } else {\n shapeCollection = new ShapeCollection();\n }\n\n return shapeCollection;\n }\n\n function release(shapeCollection) {\n var i,\n len = shapeCollection._length;\n\n for (i = 0; i < len; i += 1) {\n shape_pool.release(shapeCollection.shapes[i]);\n }\n\n shapeCollection._length = 0;\n\n if (_length === _maxLength) {\n pool = pooling.double(pool);\n _maxLength = _maxLength * 2;\n }\n\n pool[_length] = shapeCollection;\n _length += 1;\n }\n\n function clone(shapeCollection, originCollection) {\n release(shapeCollection);\n\n if (_length === _maxLength) {\n pool = pooling.double(pool);\n _maxLength = _maxLength * 2;\n }\n\n pool[_length] = shapeCollection;\n _length += 1;\n }\n\n return ob;\n }();\n\n function BaseRenderer() {}\n\n BaseRenderer.prototype.checkLayers = function (num) {\n var i,\n len = this.layers.length,\n data;\n this.completeLayers = true;\n\n for (i = len - 1; i >= 0; i--) {\n if (!this.elements[i]) {\n data = this.layers[i];\n\n if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n this.buildItem(i);\n }\n }\n\n this.completeLayers = this.elements[i] ? this.completeLayers : false;\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.createItem = function (layer) {\n switch (layer.ty) {\n case 2:\n return this.createImage(layer);\n\n case 0:\n return this.createComp(layer);\n\n case 1:\n return this.createSolid(layer);\n\n case 4:\n return this.createShape(layer);\n\n case 5:\n return this.createText(layer);\n\n case 13:\n return this.createCamera(layer);\n\n case 99:\n return null;\n }\n\n return this.createBase(layer);\n };\n\n BaseRenderer.prototype.createCamera = function () {\n throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n };\n\n BaseRenderer.prototype.buildAllItems = function () {\n var i,\n len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n this.buildItem(i);\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.includeLayers = function (newLayers) {\n this.completeLayers = false;\n var i,\n len = newLayers.length;\n var j,\n jLen = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n\n while (j < jLen) {\n if (this.layers[j].id == newLayers[i].id) {\n this.layers[j] = newLayers[i];\n break;\n }\n\n j += 1;\n }\n }\n };\n\n BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n this.globalData.projectInterface = pInterface;\n };\n\n BaseRenderer.prototype.initItems = function () {\n if (!this.globalData.progressiveLoad) {\n this.buildAllItems();\n }\n };\n\n BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n hierarchy = hierarchy || [];\n var elements = this.elements;\n var layers = this.layers;\n var i = 0,\n len = layers.length;\n\n while (i < len) {\n if (layers[i].ind == parentName) {\n if (!elements[i] || elements[i] === true) {\n this.buildItem(i);\n this.addPendingElement(element);\n } else if (layers[i].parent !== undefined) {\n hierarchy.push(elements[i]);\n elements[i]._isParent = true;\n this.buildElementParenting(element, layers[i].parent, hierarchy);\n } else {\n hierarchy.push(elements[i]);\n elements[i]._isParent = true;\n element.setHierarchy(hierarchy);\n }\n }\n\n i += 1;\n }\n };\n\n BaseRenderer.prototype.addPendingElement = function (element) {\n this.pendingElements.push(element);\n };\n\n function SVGRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.globalData = {\n frameNum: -1\n };\n this.renderConfig = {\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n progressiveLoad: config && config.progressiveLoad || false,\n hideOnTransparent: config && config.hideOnTransparent === false ? false : true,\n viewBoxOnly: config && config.viewBoxOnly || false,\n className: config && config.className || ''\n };\n this.globalData.renderConfig = this.renderConfig;\n this.elements = [];\n this.pendingElements = [];\n this.destroyed = false;\n }\n\n extendPrototype(BaseRenderer, SVGRenderer);\n\n SVGRenderer.prototype.createBase = function (data) {\n return new SVGBaseElement(data, this.layerElement, this.globalData, this);\n };\n\n SVGRenderer.prototype.createShape = function (data) {\n return new IShapeElement(data, this.layerElement, this.globalData, this);\n };\n\n SVGRenderer.prototype.createText = function (data) {\n return new SVGTextElement(data, this.layerElement, this.globalData, this);\n };\n\n SVGRenderer.prototype.createImage = function (data) {\n return new IImageElement(data, this.layerElement, this.globalData, this);\n };\n\n SVGRenderer.prototype.createComp = function (data) {\n return new ICompElement(data, this.layerElement, this.globalData, this);\n };\n\n SVGRenderer.prototype.createSolid = function (data) {\n return new ISolidElement(data, this.layerElement, this.globalData, this);\n };\n\n SVGRenderer.prototype.configAnimation = function (animData) {\n this.layerElement = document.createElementNS(svgNS, 'svg');\n this.layerElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n this.layerElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n\n if (!this.renderConfig.viewBoxOnly) {\n this.layerElement.setAttribute('width', animData.w);\n this.layerElement.setAttribute('height', animData.h);\n this.layerElement.style.width = '100%';\n this.layerElement.style.height = '100%';\n }\n\n if (this.renderConfig.className) {\n this.layerElement.setAttribute('class', this.renderConfig.className);\n }\n\n this.layerElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); //this.layerElement.style.transform = 'translate3d(0,0,0)';\n //this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n this.animationItem.wrapper.appendChild(this.layerElement); //Mask animation\n\n var defs = document.createElementNS(svgNS, 'defs');\n this.globalData.defs = defs;\n this.layerElement.appendChild(defs);\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.globalData.frameId = 0;\n this.globalData.nm = animData.nm;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n this.data = animData;\n this.globalData.frameRate = animData.fr;\n var maskElement = document.createElementNS(svgNS, 'clipPath');\n var rect = document.createElementNS(svgNS, 'rect');\n rect.setAttribute('width', animData.w);\n rect.setAttribute('height', animData.h);\n rect.setAttribute('x', 0);\n rect.setAttribute('y', 0);\n var maskId = 'animationMask_' + randomString(10);\n maskElement.setAttribute('id', maskId);\n maskElement.appendChild(rect);\n var maskedElement = document.createElementNS(svgNS, 'g');\n maskedElement.setAttribute(\"clip-path\", \"url(\" + locationHref + \"#\" + maskId + \")\");\n this.layerElement.appendChild(maskedElement);\n defs.appendChild(maskElement);\n this.layerElement = maskedElement;\n this.layers = animData.layers;\n this.globalData.fontManager = new FontManager();\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, defs);\n this.elements = Array.apply(null, {\n length: animData.layers.length\n });\n };\n\n SVGRenderer.prototype.destroy = function () {\n this.animationItem.wrapper.innerHTML = '';\n this.layerElement = null;\n this.globalData.defs = null;\n var i,\n len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i++) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n SVGRenderer.prototype.updateContainerSize = function () {};\n\n SVGRenderer.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty == 99) {\n return;\n }\n\n elements[pos] = true;\n var element = this.createItem(this.layers[pos]);\n elements[pos] = element;\n\n if (expressionsPlugin) {\n if (this.layers[pos].ty === 0) {\n this.globalData.projectInterface.registerComposition(element);\n }\n\n element.initExpressions();\n }\n\n this.appendElementInPos(element, pos);\n\n if (this.layers[pos].tt) {\n if (!this.elements[pos - 1] || this.elements[pos - 1] === true) {\n this.buildItem(pos - 1);\n this.addPendingElement(element);\n } else {\n element.setMatte(elements[pos - 1].layerId);\n }\n }\n };\n\n SVGRenderer.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n\n if (element.data.tt) {\n var i = 0,\n len = this.elements.length;\n\n while (i < len) {\n if (this.elements[i] === element) {\n element.setMatte(this.elements[i - 1].layerId);\n break;\n }\n\n i += 1;\n }\n }\n }\n };\n\n SVGRenderer.prototype.renderFrame = function (num) {\n if (this.renderedFrame == num || this.destroyed) {\n return;\n }\n\n if (num === null) {\n num = this.renderedFrame;\n } else {\n this.renderedFrame = num;\n } //clearPoints();\n\n /*console.log('-------');\r\n console.log('FRAME ',num);*/\n\n\n this.globalData.frameNum = num;\n this.globalData.frameId += 1;\n this.globalData.projectInterface.currentFrame = num;\n var i,\n len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i--) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n for (i = len - 1; i >= 0; i--) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n SVGRenderer.prototype.appendElementInPos = function (element, pos) {\n var newElement = element.getBaseElement();\n\n if (!newElement) {\n return;\n }\n\n var i = 0;\n var nextElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n nextElement = this.elements[i].getBaseElement();\n }\n\n i += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(newElement, nextElement);\n } else {\n this.layerElement.appendChild(newElement);\n }\n };\n\n SVGRenderer.prototype.hide = function () {\n this.layerElement.style.display = 'none';\n };\n\n SVGRenderer.prototype.show = function () {\n this.layerElement.style.display = 'block';\n };\n\n SVGRenderer.prototype.searchExtraCompositions = function (assets) {\n var i,\n len = assets.length;\n var floatingContainer = document.createElementNS(svgNS, 'g');\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i], floatingContainer, this.globalData.comp, null);\n comp.initExpressions(); //comp.compInterface = CompExpressionInterface(comp);\n //Expressions.addLayersInterface(comp.elements, this.globalData.projectInterface);\n\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n function MaskElement(data, element, globalData) {\n this.dynamicProperties = [];\n this.data = data;\n this.element = element;\n this.globalData = globalData;\n this.storedData = [];\n this.masksProperties = this.data.masksProperties;\n this.viewData = Array.apply(null, {\n length: this.masksProperties.length\n });\n this.maskElement = null;\n this.firstFrame = true;\n var defs = this.globalData.defs;\n var i,\n len = this.masksProperties.length;\n var path,\n properties = this.masksProperties;\n var count = 0;\n var currentMasks = [];\n var j, jLen;\n var layerId = randomString(10);\n var rect, expansor, feMorph, x;\n var maskType = 'clipPath',\n maskRef = 'clip-path';\n\n for (i = 0; i < len; i++) {\n if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100) {\n maskType = 'mask';\n maskRef = 'mask';\n }\n\n if ((properties[i].mode == 's' || properties[i].mode == 'i') && count == 0) {\n rect = document.createElementNS(svgNS, 'rect');\n rect.setAttribute('fill', '#ffffff');\n rect.setAttribute('width', this.element.comp.data.w);\n rect.setAttribute('height', this.element.comp.data.h);\n currentMasks.push(rect);\n } else {\n rect = null;\n }\n\n path = document.createElementNS(svgNS, 'path');\n\n if (properties[i].mode == 'n') {\n this.viewData[i] = {\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.dynamicProperties),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3, this.dynamicProperties, null),\n elem: path\n };\n defs.appendChild(path);\n continue;\n }\n\n count += 1;\n\n if (properties[i].mode == 's') {\n path.setAttribute('fill', '#000000');\n } else {\n path.setAttribute('fill', '#ffffff');\n }\n\n path.setAttribute('clip-rule', 'nonzero');\n\n if (properties[i].x.k !== 0) {\n maskType = 'mask';\n maskRef = 'mask';\n x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.dynamicProperties);\n var filterID = 'fi_' + randomString(10);\n expansor = document.createElementNS(svgNS, 'filter');\n expansor.setAttribute('id', filterID);\n feMorph = document.createElementNS(svgNS, 'feMorphology');\n feMorph.setAttribute('operator', 'dilate');\n feMorph.setAttribute('in', 'SourceGraphic');\n feMorph.setAttribute('radius', '0');\n expansor.appendChild(feMorph);\n defs.appendChild(expansor);\n\n if (properties[i].mode == 's') {\n path.setAttribute('stroke', '#000000');\n } else {\n path.setAttribute('stroke', '#ffffff');\n }\n } else {\n feMorph = null;\n x = null;\n }\n\n this.storedData[i] = {\n elem: path,\n x: x,\n expan: feMorph,\n lastPath: '',\n lastOperator: '',\n filterId: filterID,\n lastRadius: 0\n };\n\n if (properties[i].mode == 'i') {\n jLen = currentMasks.length;\n var g = document.createElementNS(svgNS, 'g');\n\n for (j = 0; j < jLen; j += 1) {\n g.appendChild(currentMasks[j]);\n }\n\n var mask = document.createElementNS(svgNS, 'mask');\n mask.setAttribute('mask-type', 'alpha');\n mask.setAttribute('id', layerId + '_' + count);\n mask.appendChild(path);\n defs.appendChild(mask);\n g.setAttribute('mask', 'url(' + locationHref + '#' + layerId + '_' + count + ')');\n currentMasks.length = 0;\n currentMasks.push(g);\n } else {\n currentMasks.push(path);\n }\n\n if (properties[i].inv && !this.solidPath) {\n this.solidPath = this.createLayerSolidPath();\n }\n\n this.viewData[i] = {\n elem: path,\n lastPath: '',\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.dynamicProperties),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3, this.dynamicProperties, null)\n };\n\n if (rect) {\n this.viewData[i].invRect = rect;\n }\n\n if (!this.viewData[i].prop.k) {\n this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n }\n\n this.maskElement = document.createElementNS(svgNS, maskType);\n len = currentMasks.length;\n\n for (i = 0; i < len; i += 1) {\n this.maskElement.appendChild(currentMasks[i]);\n }\n\n this.maskElement.setAttribute('id', layerId);\n\n if (count > 0) {\n this.element.maskedElement.setAttribute(maskRef, \"url(\" + locationHref + \"#\" + layerId + \")\");\n }\n\n defs.appendChild(this.maskElement);\n }\n\n ;\n\n MaskElement.prototype.getMaskProperty = function (pos) {\n return this.viewData[pos].prop;\n };\n\n MaskElement.prototype.prepareFrame = function () {\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n };\n\n MaskElement.prototype.renderFrame = function (finalMat) {\n var i,\n len = this.masksProperties.length;\n\n for (i = 0; i < len; i++) {\n if (this.viewData[i].prop.mdf || this.firstFrame) {\n this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n\n if (this.viewData[i].op.mdf || this.firstFrame) {\n this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n }\n\n if (this.masksProperties[i].mode !== 'n') {\n if (this.viewData[i].invRect && (this.element.finalTransform.mProp.mdf || this.firstFrame)) {\n this.viewData[i].invRect.setAttribute('x', -finalMat.props[12]);\n this.viewData[i].invRect.setAttribute('y', -finalMat.props[13]);\n }\n\n if (this.storedData[i].x && (this.storedData[i].x.mdf || this.firstFrame)) {\n var feMorph = this.storedData[i].expan;\n\n if (this.storedData[i].x.v < 0) {\n if (this.storedData[i].lastOperator !== 'erode') {\n this.storedData[i].lastOperator = 'erode';\n this.storedData[i].elem.setAttribute('filter', 'url(' + locationHref + '#' + this.storedData[i].filterId + ')');\n }\n\n feMorph.setAttribute('radius', -this.storedData[i].x.v);\n } else {\n if (this.storedData[i].lastOperator !== 'dilate') {\n this.storedData[i].lastOperator = 'dilate';\n this.storedData[i].elem.setAttribute('filter', null);\n }\n\n this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n }\n }\n }\n }\n\n this.firstFrame = false;\n };\n\n MaskElement.prototype.getMaskelement = function () {\n return this.maskElement;\n };\n\n MaskElement.prototype.createLayerSolidPath = function () {\n var path = 'M0,0 ';\n path += ' h' + this.globalData.compSize.w;\n path += ' v' + this.globalData.compSize.h;\n path += ' h-' + this.globalData.compSize.w;\n path += ' v-' + this.globalData.compSize.h + ' ';\n return path;\n };\n\n MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n var pathString = \" M\" + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n var i, len;\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n //pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n pathString += \" C\" + bm_rnd(pathNodes.o[i - 1][0]) + ',' + bm_rnd(pathNodes.o[i - 1][1]) + \" \" + bm_rnd(pathNodes.i[i][0]) + ',' + bm_rnd(pathNodes.i[i][1]) + \" \" + bm_rnd(pathNodes.v[i][0]) + ',' + bm_rnd(pathNodes.v[i][1]);\n } //pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n if (pathNodes.c && len > 1) {\n pathString += \" C\" + bm_rnd(pathNodes.o[i - 1][0]) + ',' + bm_rnd(pathNodes.o[i - 1][1]) + \" \" + bm_rnd(pathNodes.i[0][0]) + ',' + bm_rnd(pathNodes.i[0][1]) + \" \" + bm_rnd(pathNodes.v[0][0]) + ',' + bm_rnd(pathNodes.v[0][1]);\n } //pathNodes.__renderedString = pathString;\n\n\n if (viewData.lastPath !== pathString) {\n if (viewData.elem) {\n if (!pathNodes.c) {\n viewData.elem.setAttribute('d', '');\n } else if (pathData.inv) {\n viewData.elem.setAttribute('d', this.solidPath + pathString);\n } else {\n viewData.elem.setAttribute('d', pathString);\n }\n }\n\n viewData.lastPath = pathString;\n }\n };\n\n MaskElement.prototype.destroy = function () {\n this.element = null;\n this.globalData = null;\n this.maskElement = null;\n this.data = null;\n this.masksProperties = null;\n };\n\n function BaseElement() {}\n\n ;\n\n BaseElement.prototype.checkMasks = function () {\n if (!this.data.hasMask) {\n return false;\n }\n\n var i = 0,\n len = this.data.masksProperties.length;\n\n while (i < len) {\n if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n return true;\n }\n\n i += 1;\n }\n\n return false;\n };\n\n BaseElement.prototype.checkParenting = function () {\n if (this.data.parent !== undefined) {\n this.comp.buildElementParenting(this, this.data.parent);\n }\n };\n\n BaseElement.prototype.prepareFrame = function (num) {\n if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n if (this.isVisible !== true) {\n this.elemMdf = true;\n this.globalData.mdf = true;\n this.isVisible = true;\n this.firstFrame = true;\n\n if (this.data.hasMask) {\n this.maskManager.firstFrame = true;\n }\n }\n } else {\n if (this.isVisible !== false) {\n this.elemMdf = true;\n this.globalData.mdf = true;\n this.isVisible = false;\n }\n }\n\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.isVisible || this._isParent && this.dynamicProperties[i].type === 'transform') {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i].mdf) {\n this.elemMdf = true;\n this.globalData.mdf = true;\n }\n }\n }\n\n if (this.data.hasMask && this.isVisible) {\n this.maskManager.prepareFrame(num * this.data.sr);\n }\n /* TODO check this\r\n if(this.data.sy){\r\n if(this.data.sy[0].renderedData[num]){\r\n if(this.data.sy[0].renderedData[num].c){\r\n this.feFlood.setAttribute('flood-color','rgb('+Math.round(this.data.sy[0].renderedData[num].c[0])+','+Math.round(this.data.sy[0].renderedData[num].c[1])+','+Math.round(this.data.sy[0].renderedData[num].c[2])+')');\r\n }\r\n if(this.data.sy[0].renderedData[num].s){\r\n this.feMorph.setAttribute('radius',this.data.sy[0].renderedData[num].s);\r\n }\r\n }\r\n }\r\n */\n\n\n this.currentFrameNum = num * this.data.sr;\n return this.isVisible;\n };\n\n BaseElement.prototype.globalToLocal = function (pt) {\n var transforms = [];\n transforms.push(this.finalTransform);\n var flag = true;\n var comp = this.comp;\n\n while (flag) {\n if (comp.finalTransform) {\n if (comp.data.hasMask) {\n transforms.splice(0, 0, comp.finalTransform);\n }\n\n comp = comp.comp;\n } else {\n flag = false;\n }\n }\n\n var i,\n len = transforms.length,\n ptNew;\n\n for (i = 0; i < len; i += 1) {\n ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); //ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n }\n\n return pt;\n };\n\n BaseElement.prototype.initExpressions = function () {\n this.layerInterface = LayerExpressionInterface(this); //layers[i].layerInterface = LayerExpressionInterface(layers[i]);\n //layers[i].layerInterface = LayerExpressionInterface(layers[i]);\n\n if (this.data.hasMask) {\n this.layerInterface.registerMaskInterface(this.maskManager);\n }\n\n var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n this.layerInterface.registerEffectsInterface(effectsInterface);\n\n if (this.data.ty === 0 || this.data.xt) {\n this.compInterface = CompExpressionInterface(this);\n } else if (this.data.ty === 4) {\n this.layerInterface.shapeInterface = ShapeExpressionInterface.createShapeInterface(this.shapesData, this.itemsData, this.layerInterface);\n } else if (this.data.ty === 5) {\n this.layerInterface.textInterface = TextExpressionInterface(this);\n }\n };\n\n BaseElement.prototype.setBlendMode = function () {\n var blendModeValue = '';\n\n switch (this.data.bm) {\n case 1:\n blendModeValue = 'multiply';\n break;\n\n case 2:\n blendModeValue = 'screen';\n break;\n\n case 3:\n blendModeValue = 'overlay';\n break;\n\n case 4:\n blendModeValue = 'darken';\n break;\n\n case 5:\n blendModeValue = 'lighten';\n break;\n\n case 6:\n blendModeValue = 'color-dodge';\n break;\n\n case 7:\n blendModeValue = 'color-burn';\n break;\n\n case 8:\n blendModeValue = 'hard-light';\n break;\n\n case 9:\n blendModeValue = 'soft-light';\n break;\n\n case 10:\n blendModeValue = 'difference';\n break;\n\n case 11:\n blendModeValue = 'exclusion';\n break;\n\n case 12:\n blendModeValue = 'hue';\n break;\n\n case 13:\n blendModeValue = 'saturation';\n break;\n\n case 14:\n blendModeValue = 'color';\n break;\n\n case 15:\n blendModeValue = 'luminosity';\n break;\n }\n\n var elem = this.baseElement || this.layerElement;\n elem.style['mix-blend-mode'] = blendModeValue;\n };\n\n BaseElement.prototype.init = function () {\n if (!this.data.sr) {\n this.data.sr = 1;\n }\n\n this.dynamicProperties = this.dynamicProperties || [];\n\n if (this.data.ef) {\n this.effects = new EffectsManager(this.data, this, this.dynamicProperties); //this.effect = this.effectsManager.bind(this.effectsManager);\n } //this.elemInterface = buildLayerExpressionInterface(this);\n\n\n this.hidden = false;\n this.firstFrame = true;\n this.isVisible = false;\n this._isParent = false;\n this.currentFrameNum = -99999;\n this.lastNum = -99999;\n\n if (this.data.ks) {\n this.finalTransform = {\n mProp: PropertyFactory.getProp(this, this.data.ks, 2, null, this.dynamicProperties),\n matMdf: false,\n opMdf: false,\n mat: new Matrix(),\n opacity: 1\n };\n\n if (this.data.ao) {\n this.finalTransform.mProp.autoOriented = true;\n }\n\n this.finalTransform.op = this.finalTransform.mProp.o;\n this.transform = this.finalTransform.mProp;\n\n if (this.data.ty !== 11) {\n this.createElements();\n }\n\n if (this.data.hasMask) {\n this.addMasks(this.data);\n }\n }\n\n this.elemMdf = false;\n };\n\n BaseElement.prototype.getType = function () {\n return this.type;\n };\n\n BaseElement.prototype.resetHierarchy = function () {\n if (!this.hierarchy) {\n this.hierarchy = [];\n } else {\n this.hierarchy.length = 0;\n }\n };\n\n BaseElement.prototype.getHierarchy = function () {\n if (!this.hierarchy) {\n this.hierarchy = [];\n }\n\n return this.hierarchy;\n };\n\n BaseElement.prototype.setHierarchy = function (hierarchy) {\n this.hierarchy = hierarchy;\n };\n\n BaseElement.prototype.getLayerSize = function () {\n if (this.data.ty === 5) {\n return {\n w: this.data.textData.width,\n h: this.data.textData.height\n };\n } else {\n return {\n w: this.data.width,\n h: this.data.height\n };\n }\n };\n\n BaseElement.prototype.hide = function () {};\n\n BaseElement.prototype.sourceRectAtTime = function () {\n return {\n top: 0,\n left: 0,\n width: 100,\n height: 100\n };\n };\n\n BaseElement.prototype.mHelper = new Matrix();\n\n function SVGBaseElement(data, parentContainer, globalData, comp, placeholder) {\n this.globalData = globalData;\n this.comp = comp;\n this.data = data;\n this.matteElement = null;\n this.transformedElement = null;\n this.isTransparent = false;\n this.parentContainer = parentContainer;\n this.layerId = placeholder ? placeholder.layerId : 'ly_' + randomString(10);\n this.placeholder = placeholder;\n this._sizeChanged = false;\n this.init();\n }\n\n ;\n createElement(BaseElement, SVGBaseElement);\n\n SVGBaseElement.prototype.createElements = function () {\n this.layerElement = document.createElementNS(svgNS, 'g');\n this.transformedElement = this.layerElement;\n\n if (this.data.hasMask) {\n this.maskedElement = this.layerElement;\n }\n\n var layerElementParent = null;\n\n if (this.data.td) {\n if (this.data.td == 3 || this.data.td == 1) {\n var masker = document.createElementNS(svgNS, 'mask');\n masker.setAttribute('id', this.layerId);\n masker.setAttribute('mask-type', this.data.td == 3 ? 'luminance' : 'alpha');\n masker.appendChild(this.layerElement);\n layerElementParent = masker;\n this.globalData.defs.appendChild(masker); ////// This is only for IE and Edge when mask if of type alpha\n\n if (!featureSupport.maskType && this.data.td == 1) {\n masker.setAttribute('mask-type', 'luminance');\n var filId = randomString(10);\n var fil = filtersFactory.createFilter(filId);\n this.globalData.defs.appendChild(fil);\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n var gg = document.createElementNS(svgNS, 'g');\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n masker.appendChild(gg);\n gg.setAttribute('filter', 'url(' + locationHref + '#' + filId + ')');\n }\n } else if (this.data.td == 2) {\n var maskGroup = document.createElementNS(svgNS, 'mask');\n maskGroup.setAttribute('id', this.layerId);\n maskGroup.setAttribute('mask-type', 'alpha');\n var maskGrouper = document.createElementNS(svgNS, 'g');\n maskGroup.appendChild(maskGrouper);\n var filId = randomString(10);\n var fil = filtersFactory.createFilter(filId); ////\n\n var feColorMatrix = document.createElementNS(svgNS, 'feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -1 1');\n fil.appendChild(feColorMatrix); ////\n\n /*var feCTr = document.createElementNS(svgNS,'feComponentTransfer');\r\n feCTr.setAttribute('in','SourceGraphic');\r\n fil.appendChild(feCTr);\r\n var feFunc = document.createElementNS(svgNS,'feFuncA');\r\n feFunc.setAttribute('type','table');\r\n feFunc.setAttribute('tableValues','1.0 0.0');\r\n feCTr.appendChild(feFunc);*/\n\n this.globalData.defs.appendChild(fil);\n var alphaRect = document.createElementNS(svgNS, 'rect');\n alphaRect.setAttribute('width', this.comp.data.w);\n alphaRect.setAttribute('height', this.comp.data.h);\n alphaRect.setAttribute('x', '0');\n alphaRect.setAttribute('y', '0');\n alphaRect.setAttribute('fill', '#ffffff');\n alphaRect.setAttribute('opacity', '0');\n maskGrouper.setAttribute('filter', 'url(' + locationHref + '#' + filId + ')');\n maskGrouper.appendChild(alphaRect);\n maskGrouper.appendChild(this.layerElement);\n layerElementParent = maskGrouper;\n\n if (!featureSupport.maskType) {\n maskGroup.setAttribute('mask-type', 'luminance');\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n var gg = document.createElementNS(svgNS, 'g');\n maskGrouper.appendChild(alphaRect);\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n maskGrouper.appendChild(gg);\n }\n\n this.globalData.defs.appendChild(maskGroup);\n }\n } else if (this.data.hasMask || this.data.tt) {\n if (this.data.tt) {\n this.matteElement = document.createElementNS(svgNS, 'g');\n this.matteElement.appendChild(this.layerElement);\n layerElementParent = this.matteElement;\n this.baseElement = this.matteElement;\n } else {\n this.baseElement = this.layerElement;\n }\n } else {\n this.baseElement = this.layerElement;\n }\n\n if ((this.data.ln || this.data.cl) && (this.data.ty === 4 || this.data.ty === 0)) {\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n }\n\n if (this.data.ty === 0) {\n var cp = document.createElementNS(svgNS, 'clipPath');\n var pt = document.createElementNS(svgNS, 'path');\n pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0' + ' L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n var clipId = 'cp_' + randomString(8);\n cp.setAttribute('id', clipId);\n cp.appendChild(pt);\n this.globalData.defs.appendChild(cp);\n\n if (this.checkMasks()) {\n var cpGroup = document.createElementNS(svgNS, 'g');\n cpGroup.setAttribute('clip-path', 'url(' + locationHref + '#' + clipId + ')');\n cpGroup.appendChild(this.layerElement);\n this.transformedElement = cpGroup;\n\n if (layerElementParent) {\n layerElementParent.appendChild(this.transformedElement);\n } else {\n this.baseElement = this.transformedElement;\n }\n } else {\n this.layerElement.setAttribute('clip-path', 'url(' + locationHref + '#' + clipId + ')');\n }\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n\n if (this.layerElement !== this.parentContainer) {\n this.placeholder = null;\n }\n /* Todo performance killer\r\n if(this.data.sy){\r\n var filterID = 'st_'+randomString(10);\r\n var c = this.data.sy[0].c.k;\r\n var r = this.data.sy[0].s.k;\r\n var expansor = document.createElementNS(svgNS,'filter');\r\n expansor.setAttribute('id',filterID);\r\n var feFlood = document.createElementNS(svgNS,'feFlood');\r\n this.feFlood = feFlood;\r\n if(!c[0].e){\r\n feFlood.setAttribute('flood-color','rgb('+c[0]+','+c[1]+','+c[2]+')');\r\n }\r\n feFlood.setAttribute('result','base');\r\n expansor.appendChild(feFlood);\r\n var feMorph = document.createElementNS(svgNS,'feMorphology');\r\n feMorph.setAttribute('operator','dilate');\r\n feMorph.setAttribute('in','SourceGraphic');\r\n feMorph.setAttribute('result','bigger');\r\n this.feMorph = feMorph;\r\n if(!r.length){\r\n feMorph.setAttribute('radius',this.data.sy[0].s.k);\r\n }\r\n expansor.appendChild(feMorph);\r\n var feColorMatrix = document.createElementNS(svgNS,'feColorMatrix');\r\n feColorMatrix.setAttribute('result','mask');\r\n feColorMatrix.setAttribute('in','bigger');\r\n feColorMatrix.setAttribute('type','matrix');\r\n feColorMatrix.setAttribute('values','0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0');\r\n expansor.appendChild(feColorMatrix);\r\n var feComposite = document.createElementNS(svgNS,'feComposite');\r\n feComposite.setAttribute('result','drop');\r\n feComposite.setAttribute('in','base');\r\n feComposite.setAttribute('in2','mask');\r\n feComposite.setAttribute('operator','in');\r\n expansor.appendChild(feComposite);\r\n var feBlend = document.createElementNS(svgNS,'feBlend');\r\n feBlend.setAttribute('in','SourceGraphic');\r\n feBlend.setAttribute('in2','drop');\r\n feBlend.setAttribute('mode','normal');\r\n expansor.appendChild(feBlend);\r\n this.globalData.defs.appendChild(expansor);\r\n var cont = document.createElementNS(svgNS,'g');\r\n if(this.layerElement === this.parentContainer){\r\n this.layerElement = cont;\r\n }else{\r\n cont.appendChild(this.layerElement);\r\n }\r\n cont.setAttribute('filter','url(#'+filterID+')');\r\n if(this.data.td){\r\n cont.setAttribute('data-td',this.data.td);\r\n }\r\n if(this.data.td == 3){\r\n this.globalData.defs.appendChild(cont);\r\n }else if(this.data.td == 2){\r\n maskGrouper.appendChild(cont);\r\n }else if(this.data.td == 1){\r\n masker.appendChild(cont);\r\n }else{\r\n if(this.data.hasMask && this.data.tt){\r\n this.matteElement.appendChild(cont);\r\n }else{\r\n this.appendNodeToParent(cont);\r\n }\r\n }\r\n }*/\n\n\n if (this.data.ef) {\n this.effectsManager = new SVGEffects(this);\n }\n\n this.checkParenting();\n };\n\n SVGBaseElement.prototype.setBlendMode = BaseElement.prototype.setBlendMode;\n\n SVGBaseElement.prototype.renderFrame = function (parentTransform) {\n if (this.data.ty === 3 || this.data.hd || !this.isVisible) {\n return false;\n }\n\n this.lastNum = this.currentFrameNum;\n this.finalTransform.opMdf = this.firstFrame || this.finalTransform.op.mdf;\n this.finalTransform.matMdf = this.firstFrame || this.finalTransform.mProp.mdf;\n this.finalTransform.opacity = this.finalTransform.op.v;\n var mat;\n var finalMat = this.finalTransform.mat;\n\n if (this.hierarchy) {\n var i = 0,\n len = this.hierarchy.length;\n\n if (!this.finalTransform.matMdf) {\n while (i < len) {\n if (this.hierarchy[i].finalTransform.mProp.mdf) {\n this.finalTransform.matMdf = true;\n break;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform.matMdf) {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n mat = this.hierarchy[i].finalTransform.mProp.v.props;\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n }\n }\n } else if (this.isVisible) {\n finalMat = this.finalTransform.mProp.v;\n }\n\n if (this.finalTransform.matMdf && this.layerElement) {\n this.transformedElement.setAttribute('transform', finalMat.to2dCSS());\n }\n\n if (this.finalTransform.opMdf && this.layerElement) {\n if (this.finalTransform.op.v <= 0) {\n if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n this.isTransparent = true;\n this.hide();\n }\n } else if (this.hidden && this.isTransparent) {\n this.isTransparent = false;\n this.show();\n }\n\n this.transformedElement.setAttribute('opacity', this.finalTransform.op.v);\n }\n\n if (this.data.hasMask) {\n this.maskManager.renderFrame(finalMat);\n }\n\n if (this.effectsManager) {\n this.effectsManager.renderFrame(this.firstFrame);\n }\n\n return this.isVisible;\n };\n\n SVGBaseElement.prototype.destroy = function () {\n this.layerElement = null;\n this.parentContainer = null;\n\n if (this.matteElement) {\n this.matteElement = null;\n }\n\n if (this.maskManager) {\n this.maskManager.destroy();\n }\n };\n\n SVGBaseElement.prototype.getBaseElement = function () {\n return this.baseElement;\n };\n\n SVGBaseElement.prototype.addMasks = function (data) {\n this.maskManager = new MaskElement(data, this, this.globalData);\n };\n\n SVGBaseElement.prototype.setMatte = function (id) {\n if (!this.matteElement) {\n return;\n }\n\n this.matteElement.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + id + \")\");\n };\n\n SVGBaseElement.prototype.hide = function () {\n if (!this.hidden) {\n this.layerElement.style.display = 'none';\n this.hidden = true;\n }\n };\n\n SVGBaseElement.prototype.show = function () {\n if (this.isVisible && !this.isTransparent) {\n this.hidden = false;\n this.layerElement.style.display = 'block';\n }\n };\n\n function IShapeElement(data, parentContainer, globalData, comp, placeholder) {\n this.shapes = [];\n this.shapesData = data.shapes;\n this.stylesList = [];\n this.itemsData = [];\n this.prevViewData = [];\n this.shapeModifiers = [];\n this.processedElements = [];\n\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(SVGBaseElement, IShapeElement);\n IShapeElement.prototype.identityMatrix = new Matrix();\n IShapeElement.prototype.lcEnum = {\n '1': 'butt',\n '2': 'round',\n '3': 'square'\n };\n IShapeElement.prototype.ljEnum = {\n '1': 'miter',\n '2': 'round',\n '3': 'butt'\n };\n\n IShapeElement.prototype.searchProcessedElement = function (elem) {\n var i = this.processedElements.length;\n\n while (i) {\n i -= 1;\n\n if (this.processedElements[i].elem === elem) {\n return this.processedElements[i].pos;\n }\n }\n\n return 0;\n };\n\n IShapeElement.prototype.addProcessedElement = function (elem, pos) {\n var i = this.processedElements.length;\n\n while (i) {\n i -= 1;\n\n if (this.processedElements[i].elem === elem) {\n this.processedElements[i].pos = pos;\n break;\n }\n }\n\n if (i === 0) {\n this.processedElements.push({\n elem: elem,\n pos: pos\n });\n }\n };\n\n IShapeElement.prototype.buildExpressionInterface = function () {};\n\n IShapeElement.prototype.createElements = function () {\n //TODO check if I can use symbol so i can set its viewBox\n this._parent.createElements.call(this);\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, this.dynamicProperties, 0, [], true);\n\n if (!this.data.hd || this.data.td) {\n styleUnselectableDiv(this.layerElement);\n }\n };\n\n IShapeElement.prototype.setGradientData = function (pathElement, arr, data) {\n var gradientId = 'gr_' + randomString(10);\n var gfill;\n\n if (arr.t === 1) {\n gfill = document.createElementNS(svgNS, 'linearGradient');\n } else {\n gfill = document.createElementNS(svgNS, 'radialGradient');\n }\n\n gfill.setAttribute('id', gradientId);\n gfill.setAttribute('spreadMethod', 'pad');\n gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n var stops = [];\n var stop, j, jLen;\n jLen = arr.g.p * 4;\n\n for (j = 0; j < jLen; j += 4) {\n stop = document.createElementNS(svgNS, 'stop');\n gfill.appendChild(stop);\n stops.push(stop);\n }\n\n pathElement.setAttribute(arr.ty === 'gf' ? 'fill' : 'stroke', 'url(#' + gradientId + ')');\n this.globalData.defs.appendChild(gfill);\n data.gf = gfill;\n data.cst = stops;\n };\n\n IShapeElement.prototype.setGradientOpacity = function (arr, data, styleOb) {\n if (arr.g.k.k[0].s && arr.g.k.k[0].s.length > arr.g.p * 4 || arr.g.k.k.length > arr.g.p * 4) {\n var opFill;\n var stop, j, jLen;\n var mask = document.createElementNS(svgNS, \"mask\");\n var maskElement = document.createElementNS(svgNS, 'path');\n mask.appendChild(maskElement);\n var opacityId = 'op_' + randomString(10);\n var maskId = 'mk_' + randomString(10);\n mask.setAttribute('id', maskId);\n\n if (arr.t === 1) {\n opFill = document.createElementNS(svgNS, 'linearGradient');\n } else {\n opFill = document.createElementNS(svgNS, 'radialGradient');\n }\n\n opFill.setAttribute('id', opacityId);\n opFill.setAttribute('spreadMethod', 'pad');\n opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n jLen = arr.g.k.k[0].s ? arr.g.k.k[0].s.length : arr.g.k.k.length;\n var stops = [];\n\n for (j = arr.g.p * 4; j < jLen; j += 2) {\n stop = document.createElementNS(svgNS, 'stop');\n stop.setAttribute('stop-color', 'rgb(255,255,255)'); //stop.setAttribute('offset',Math.round(arr.y[j][0]*100)+'%');\n //stop.setAttribute('style','stop-color:rgb(255,255,255);stop-opacity:'+arr.y[j][1]);\n\n opFill.appendChild(stop);\n stops.push(stop);\n }\n\n maskElement.setAttribute(arr.ty === 'gf' ? 'fill' : 'stroke', 'url(#' + opacityId + ')');\n this.globalData.defs.appendChild(opFill);\n this.globalData.defs.appendChild(mask);\n data.of = opFill;\n data.ost = stops;\n styleOb.msElem = maskElement;\n return maskId;\n }\n };\n\n IShapeElement.prototype.createStyleElement = function (data, level, dynamicProperties) {\n var elementData = {};\n var styleOb = {\n data: data,\n type: data.ty,\n d: '',\n ld: '',\n lvl: level,\n mdf: false,\n closed: false\n };\n var pathElement = document.createElementNS(svgNS, \"path\");\n elementData.o = PropertyFactory.getProp(this, data.o, 0, 0.01, dynamicProperties);\n\n if (data.ty == 'st' || data.ty == 'gs') {\n pathElement.setAttribute('stroke-linecap', this.lcEnum[data.lc] || 'round'); ////pathElement.style.strokeLinecap = this.lcEnum[data.lc] || 'round';\n\n pathElement.setAttribute('stroke-linejoin', this.ljEnum[data.lj] || 'round'); ////pathElement.style.strokeLinejoin = this.ljEnum[data.lj] || 'round';\n\n pathElement.setAttribute('fill-opacity', '0'); ////pathElement.style.fillOpacity = 0;\n\n if (data.lj == 1) {\n pathElement.setAttribute('stroke-miterlimit', data.ml); ////pathElement.style.strokeMiterlimit = data.ml;\n }\n\n elementData.w = PropertyFactory.getProp(this, data.w, 0, null, dynamicProperties);\n\n if (data.d) {\n var d = PropertyFactory.getDashProp(this, data.d, 'svg', dynamicProperties);\n\n if (!d.k) {\n pathElement.setAttribute('stroke-dasharray', d.dasharray); ////pathElement.style.strokeDasharray = d.dasharray;\n\n pathElement.setAttribute('stroke-dashoffset', d.dashoffset); ////pathElement.style.strokeDashoffset = d.dashoffset;\n }\n\n elementData.d = d;\n }\n }\n\n if (data.ty == 'fl' || data.ty == 'st') {\n elementData.c = PropertyFactory.getProp(this, data.c, 1, 255, dynamicProperties);\n } else {\n elementData.g = PropertyFactory.getGradientProp(this, data.g, dynamicProperties);\n\n if (data.t == 2) {\n elementData.h = PropertyFactory.getProp(this, data.h, 0, 0.01, dynamicProperties);\n elementData.a = PropertyFactory.getProp(this, data.a, 0, degToRads, dynamicProperties);\n }\n\n elementData.s = PropertyFactory.getProp(this, data.s, 1, null, dynamicProperties);\n elementData.e = PropertyFactory.getProp(this, data.e, 1, null, dynamicProperties);\n this.setGradientData(pathElement, data, elementData, styleOb);\n var maskId = this.setGradientOpacity(data, elementData, styleOb);\n\n if (maskId) {\n pathElement.setAttribute('mask', 'url(#' + maskId + ')');\n }\n }\n\n elementData.elem = pathElement; //container.appendChild(pathElement);\n\n if (data.r === 2) {\n pathElement.setAttribute('fill-rule', 'evenodd');\n }\n\n if (data.ln) {\n pathElement.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n pathElement.setAttribute('class', data.cl);\n }\n\n styleOb.pElem = pathElement;\n this.stylesList.push(styleOb);\n elementData.style = styleOb;\n return elementData;\n };\n\n IShapeElement.prototype.createGroupElement = function (data) {\n var elementData = {\n it: [],\n prevViewData: []\n };\n var g = document.createElementNS(svgNS, 'g');\n elementData.gr = g;\n\n if (data.ln) {\n elementData.gr.setAttribute('id', data.ln);\n }\n\n return elementData;\n };\n\n IShapeElement.prototype.createTransformElement = function (data, dynamicProperties) {\n var elementData = {\n transform: {\n op: PropertyFactory.getProp(this, data.o, 0, 0.01, dynamicProperties),\n mProps: PropertyFactory.getProp(this, data, 2, null, dynamicProperties)\n },\n elements: []\n };\n return elementData;\n };\n\n IShapeElement.prototype.createShapeElement = function (data, ownTransformers, level, dynamicProperties) {\n var elementData = {\n elements: [],\n caches: [],\n styles: [],\n transformers: ownTransformers,\n lStr: ''\n };\n var ty = 4;\n\n if (data.ty == 'rc') {\n ty = 5;\n } else if (data.ty == 'el') {\n ty = 6;\n } else if (data.ty == 'sr') {\n ty = 7;\n }\n\n elementData.sh = ShapePropertyFactory.getShapeProp(this, data, ty, dynamicProperties);\n elementData.lvl = level;\n this.shapes.push(elementData.sh);\n this.addShapeToModifiers(elementData);\n return elementData;\n };\n\n var cont = 0;\n\n IShapeElement.prototype.setElementStyles = function () {\n var j,\n jLen = this.stylesList.length;\n var arr = [];\n\n for (j = 0; j < jLen; j += 1) {\n if (!this.stylesList[j].closed) {\n arr.push(this.stylesList[j]);\n }\n }\n\n return arr;\n };\n\n IShapeElement.prototype.reloadShapes = function () {\n this.firstFrame = true;\n var i,\n len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, this.dynamicProperties, 0, [], true);\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n };\n\n IShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, dynamicProperties, level, transformers, render) {\n var ownTransformers = [].concat(transformers);\n var i,\n len = arr.length - 1;\n var j, jLen;\n var ownStyles = [],\n ownModifiers = [],\n styleOb,\n currentTransform,\n modifier,\n processedPos;\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._render = render;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty == 'fl' || arr[i].ty == 'st' || arr[i].ty == 'gf' || arr[i].ty == 'gs') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], level, dynamicProperties);\n } else {\n itemsData[i].style.closed = false;\n }\n\n if (arr[i]._render) {\n container.appendChild(itemsData[i].elem);\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty == 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, dynamicProperties, level + 1, ownTransformers, render);\n\n if (arr[i]._render) {\n container.appendChild(itemsData[i].gr);\n }\n } else if (arr[i].ty == 'tr') {\n if (!processedPos) {\n itemsData[i] = this.createTransformElement(arr[i], dynamicProperties);\n }\n\n currentTransform = itemsData[i].transform;\n ownTransformers.push(currentTransform);\n } else if (arr[i].ty == 'sh' || arr[i].ty == 'rc' || arr[i].ty == 'el' || arr[i].ty == 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level, dynamicProperties);\n }\n\n itemsData[i].elements = this.setElementStyles();\n } else if (arr[i].ty == 'tm' || arr[i].ty == 'rd' || arr[i].ty == 'ms') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i], dynamicProperties);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty == 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData, dynamicProperties);\n this.shapeModifiers.push(modifier);\n render = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n len = ownStyles.length;\n\n for (i = 0; i < len; i += 1) {\n ownStyles[i].closed = true;\n }\n\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n IShapeElement.prototype.addShapeToModifiers = function (data) {\n var i,\n len = this.shapeModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapeModifiers[i].addShape(data);\n }\n };\n\n IShapeElement.prototype.renderModifiers = function () {\n if (!this.shapeModifiers.length) {\n return;\n }\n\n var i,\n len = this.shapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapes[i].reset();\n }\n\n len = this.shapeModifiers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n this.shapeModifiers[i].processShapes(this.firstFrame);\n }\n };\n\n IShapeElement.prototype.renderFrame = function (parentMatrix) {\n //this.reloadShapes();\n var renderParent = this._parent.renderFrame.call(this, parentMatrix);\n\n if (renderParent === false) {\n this.hide();\n return;\n }\n\n if (this.hidden) {\n this.layerElement.style.display = 'block';\n this.hidden = false;\n }\n\n this.renderModifiers();\n var i,\n len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n this.stylesList[i].d = '';\n this.stylesList[i].mdf = false;\n }\n\n this.renderShape(this.shapesData, this.itemsData, null);\n\n for (i = 0; i < len; i += 1) {\n if (this.stylesList[i].ld === '0') {\n this.stylesList[i].ld = '1';\n this.stylesList[i].pElem.style.display = 'block'; //this.stylesList[i].parent.appendChild(this.stylesList[i].pElem);\n }\n\n if (this.stylesList[i].mdf || this.firstFrame) {\n this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d);\n\n if (this.stylesList[i].msElem) {\n this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d);\n }\n }\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n IShapeElement.prototype.hide = function () {\n if (!this.hidden) {\n this.layerElement.style.display = 'none';\n var i,\n len = this.stylesList.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.stylesList[i].ld !== '0') {\n this.stylesList[i].ld = '0';\n this.stylesList[i].pElem.style.display = 'none';\n\n if (this.stylesList[i].pElem.parentNode) {\n this.stylesList[i].parent = this.stylesList[i].pElem.parentNode; //this.stylesList[i].pElem.parentNode.removeChild(this.stylesList[i].pElem);\n }\n }\n }\n\n this.hidden = true;\n }\n };\n\n IShapeElement.prototype.renderShape = function (items, data, container) {\n var i,\n len = items.length - 1;\n var ty;\n\n for (i = len; i >= 0; i -= 1) {\n ty = items[i].ty;\n\n if (ty == 'tr') {\n if (this.firstFrame || data[i].transform.op.mdf && container) {\n container.setAttribute('opacity', data[i].transform.op.v);\n }\n\n if (this.firstFrame || data[i].transform.mProps.mdf && container) {\n container.setAttribute('transform', data[i].transform.mProps.v.to2dCSS());\n }\n } else if (ty == 'sh' || ty == 'el' || ty == 'rc' || ty == 'sr') {\n this.renderPath(items[i], data[i]);\n } else if (ty == 'fl') {\n this.renderFill(items[i], data[i]);\n } else if (ty == 'gf') {\n this.renderGradient(items[i], data[i]);\n } else if (ty == 'gs') {\n this.renderGradient(items[i], data[i]);\n this.renderStroke(items[i], data[i]);\n } else if (ty == 'st') {\n this.renderStroke(items[i], data[i]);\n } else if (ty == 'gr') {\n this.renderShape(items[i].it, data[i].it, data[i].gr);\n } else if (ty == 'tm') {//\n }\n }\n };\n\n IShapeElement.prototype.buildShapeString = function (pathNodes, length, closed, mat) {\n var i,\n shapeString = '';\n\n for (i = 1; i < length; i += 1) {\n if (i === 1) {\n shapeString += \" M\" + mat.applyToPointStringified(pathNodes.v[0][0], pathNodes.v[0][1]);\n }\n\n shapeString += \" C\" + mat.applyToPointStringified(pathNodes.o[i - 1][0], pathNodes.o[i - 1][1]) + \" \" + mat.applyToPointStringified(pathNodes.i[i][0], pathNodes.i[i][1]) + \" \" + mat.applyToPointStringified(pathNodes.v[i][0], pathNodes.v[i][1]);\n }\n\n if (length === 1) {\n shapeString += \" M\" + mat.applyToPointStringified(pathNodes.v[0][0], pathNodes.v[0][1]);\n }\n\n if (closed && length) {\n shapeString += \" C\" + mat.applyToPointStringified(pathNodes.o[i - 1][0], pathNodes.o[i - 1][1]) + \" \" + mat.applyToPointStringified(pathNodes.i[0][0], pathNodes.i[0][1]) + \" \" + mat.applyToPointStringified(pathNodes.v[0][0], pathNodes.v[0][1]);\n shapeString += 'z';\n }\n\n return shapeString;\n };\n\n IShapeElement.prototype.renderPath = function (pathData, itemData) {\n var len,\n i,\n j,\n jLen,\n pathStringTransformed,\n redraw,\n pathNodes,\n l,\n lLen = itemData.elements.length;\n var lvl = itemData.lvl;\n\n if (!pathData._render) {\n return;\n }\n\n for (l = 0; l < lLen; l += 1) {\n if (itemData.elements[l].data._render) {\n redraw = itemData.sh.mdf || this.firstFrame;\n pathStringTransformed = 'M0 0';\n var paths = itemData.sh.paths;\n jLen = paths._length;\n\n if (itemData.elements[l].lvl < lvl) {\n var mat = this.mHelper.reset(),\n props;\n var iterations = lvl - itemData.elements[l].lvl;\n var k = itemData.transformers.length - 1;\n\n while (iterations > 0) {\n redraw = itemData.transformers[k].mProps.mdf || redraw;\n props = itemData.transformers[k].mProps.v.props;\n mat.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n iterations--;\n k--;\n }\n\n if (redraw) {\n for (j = 0; j < jLen; j += 1) {\n pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes._length) {\n pathStringTransformed += this.buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n }\n }\n\n itemData.caches[l] = pathStringTransformed;\n } else {\n pathStringTransformed = itemData.caches[l];\n }\n } else {\n if (redraw) {\n for (j = 0; j < jLen; j += 1) {\n pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes._length) {\n pathStringTransformed += this.buildShapeString(pathNodes, pathNodes._length, pathNodes.c, this.identityMatrix);\n }\n }\n\n itemData.caches[l] = pathStringTransformed;\n } else {\n pathStringTransformed = itemData.caches[l];\n }\n }\n\n itemData.elements[l].d += pathStringTransformed;\n itemData.elements[l].mdf = redraw || itemData.elements[l].mdf;\n } else {\n itemData.elements[l].mdf = true;\n }\n }\n };\n\n IShapeElement.prototype.renderFill = function (styleData, itemData) {\n var styleElem = itemData.style;\n\n if (itemData.c.mdf || this.firstFrame) {\n styleElem.pElem.setAttribute('fill', 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')'); ////styleElem.pElem.style.fill = 'rgb('+bm_floor(itemData.c.v[0])+','+bm_floor(itemData.c.v[1])+','+bm_floor(itemData.c.v[2])+')';\n }\n\n if (itemData.o.mdf || this.firstFrame) {\n styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n }\n };\n\n IShapeElement.prototype.renderGradient = function (styleData, itemData) {\n var gfill = itemData.gf;\n var opFill = itemData.of;\n var pt1 = itemData.s.v,\n pt2 = itemData.e.v;\n\n if (itemData.o.mdf || this.firstFrame) {\n var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n itemData.elem.setAttribute(attr, itemData.o.v);\n } //clippedElement.setAttribute('transform','matrix(1,0,0,1,-100,0)');\n\n\n if (itemData.s.mdf || this.firstFrame) {\n var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n gfill.setAttribute(attr1, pt1[0]);\n gfill.setAttribute(attr2, pt1[1]);\n\n if (opFill) {\n opFill.setAttribute(attr1, pt1[0]);\n opFill.setAttribute(attr2, pt1[1]);\n }\n }\n\n var stops, i, len, stop;\n\n if (itemData.g.cmdf || this.firstFrame) {\n stops = itemData.cst;\n var cValues = itemData.g.c;\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n stop.setAttribute('offset', cValues[i * 4] + '%');\n stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n }\n }\n\n if (opFill && (itemData.g.omdf || this.firstFrame)) {\n stops = itemData.ost;\n var oValues = itemData.g.o;\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n stop.setAttribute('offset', oValues[i * 2] + '%');\n stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n }\n }\n\n if (styleData.t === 1) {\n if (itemData.e.mdf || this.firstFrame) {\n gfill.setAttribute('x2', pt2[0]);\n gfill.setAttribute('y2', pt2[1]);\n\n if (opFill) {\n opFill.setAttribute('x2', pt2[0]);\n opFill.setAttribute('y2', pt2[1]);\n }\n }\n } else {\n var rad;\n\n if (itemData.s.mdf || itemData.e.mdf || this.firstFrame) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n gfill.setAttribute('r', rad);\n\n if (opFill) {\n opFill.setAttribute('r', rad);\n }\n }\n\n if (itemData.e.mdf || itemData.h.mdf || itemData.a.mdf || this.firstFrame) {\n if (!rad) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n }\n\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v >= 1 ? 0.99 : itemData.h.v <= -1 ? -0.99 : itemData.h.v;\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n gfill.setAttribute('fx', x);\n gfill.setAttribute('fy', y);\n\n if (opFill) {\n opFill.setAttribute('fx', x);\n opFill.setAttribute('fy', y);\n }\n } //gfill.setAttribute('fy','200');\n\n }\n };\n\n IShapeElement.prototype.renderStroke = function (styleData, itemData) {\n var styleElem = itemData.style; //TODO fix dashes\n\n var d = itemData.d;\n var dasharray, dashoffset;\n\n if (d && d.k && (d.mdf || this.firstFrame)) {\n styleElem.pElem.setAttribute('stroke-dasharray', d.dasharray); ////styleElem.pElem.style.strokeDasharray = d.dasharray;\n\n styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset); ////styleElem.pElem.style.strokeDashoffset = d.dashoffset;\n }\n\n if (itemData.c && (itemData.c.mdf || this.firstFrame)) {\n styleElem.pElem.setAttribute('stroke', 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')'); ////styleElem.pElem.style.stroke = 'rgb('+bm_floor(itemData.c.v[0])+','+bm_floor(itemData.c.v[1])+','+bm_floor(itemData.c.v[2])+')';\n }\n\n if (itemData.o.mdf || this.firstFrame) {\n styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n }\n\n if (itemData.w.mdf || this.firstFrame) {\n styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n if (styleElem.msElem) {\n styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n } ////styleElem.pElem.style.strokeWidth = itemData.w.v;\n\n }\n };\n\n IShapeElement.prototype.destroy = function () {\n this._parent.destroy.call(this._parent);\n\n this.shapeData = null;\n this.itemsData = null;\n this.parentContainer = null;\n this.placeholder = null;\n };\n\n function ITextElement(data, animationItem, parentContainer, globalData) {}\n\n ITextElement.prototype.init = function () {\n this.lettersChangedFlag = true;\n this.dynamicProperties = this.dynamicProperties || [];\n this.textAnimator = new TextAnimatorProperty(this.data.t, this.renderType, this);\n this.textProperty = new TextProperty(this, this.data.t, this.dynamicProperties);\n\n this._parent.init.call(this);\n\n this.textAnimator.searchProperties(this.dynamicProperties);\n };\n\n ITextElement.prototype.prepareFrame = function (num) {\n this._parent.prepareFrame.call(this, num);\n\n if (this.textProperty.mdf || this.textProperty.firstFrame) {\n this.buildNewText();\n this.textProperty.firstFrame = false;\n }\n };\n\n ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n var j,\n jLen = shapes.length;\n var k, kLen, pathNodes;\n var shapeStr = '';\n\n for (j = 0; j < jLen; j += 1) {\n pathNodes = shapes[j].ks.k;\n shapeStr += this.buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n }\n\n return shapeStr;\n };\n\n ITextElement.prototype.updateDocumentData = function (newData, index) {\n this.textProperty.updateDocumentData(newData, index);\n };\n\n ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n if (documentData.ps) {\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n matrixHelper.translate(0, -documentData.ls, 0);\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n break;\n }\n\n matrixHelper.translate(xPos, yPos, 0);\n };\n\n ITextElement.prototype.buildColor = function (colorData) {\n return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n };\n\n ITextElement.prototype.buildShapeString = IShapeElement.prototype.buildShapeString;\n ITextElement.prototype.emptyProp = new LetterProps();\n\n ITextElement.prototype.destroy = function () {\n this._parent.destroy.call(this._parent);\n };\n\n function SVGTextElement(data, parentContainer, globalData, comp, placeholder) {\n this.textSpans = [];\n this.renderType = 'svg';\n\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(SVGBaseElement, SVGTextElement);\n extendPrototype(ITextElement, SVGTextElement);\n\n SVGTextElement.prototype.createElements = function () {\n this._parent.createElements.call(this);\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n\n if (this.data.singleShape && !this.globalData.fontManager.chars) {\n this.textContainer = document.createElementNS(svgNS, 'text');\n }\n };\n\n SVGTextElement.prototype.buildNewText = function () {\n var i, len;\n var documentData = this.textProperty.currentData;\n this.renderedLetters = Array.apply(null, {\n length: documentData ? documentData.l.length : 0\n });\n\n if (documentData.fc) {\n this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n } else {\n this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n }\n\n if (documentData.sc) {\n this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n this.layerElement.setAttribute('stroke-width', documentData.sw);\n }\n\n this.layerElement.setAttribute('font-size', documentData.s);\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (fontData.fClass) {\n this.layerElement.setAttribute('class', fontData.fClass);\n } else {\n this.layerElement.setAttribute('font-family', fontData.fFamily);\n var fWeight = documentData.fWeight,\n fStyle = documentData.fStyle;\n this.layerElement.setAttribute('font-style', fStyle);\n this.layerElement.setAttribute('font-weight', fWeight);\n }\n\n var letters = documentData.l || [];\n var usesGlyphs = this.globalData.fontManager.chars;\n len = letters.length;\n\n if (!len) {\n return;\n }\n\n var tSpan;\n var matrixHelper = this.mHelper;\n var shapes,\n shapeStr = '',\n singleShape = this.data.singleShape;\n var xPos = 0,\n yPos = 0,\n firstLine = true;\n var trackingOffset = documentData.tr / 1000 * documentData.s;\n\n if (singleShape && !usesGlyphs) {\n var tElement = this.textContainer;\n var justify = '';\n\n switch (documentData.j) {\n case 1:\n justify = 'end';\n break;\n\n case 2:\n justify = 'middle';\n break;\n\n case 2:\n justify = 'start';\n break;\n }\n\n tElement.setAttribute('text-anchor', justify);\n tElement.setAttribute('letter-spacing', trackingOffset);\n var textContent = documentData.t.split(String.fromCharCode(13));\n len = textContent.length;\n var yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n for (i = 0; i < len; i += 1) {\n tSpan = this.textSpans[i] || document.createElementNS(svgNS, 'tspan');\n tSpan.textContent = textContent[i];\n tSpan.setAttribute('x', 0);\n tSpan.setAttribute('y', yPos);\n tSpan.style.display = 'inherit';\n tElement.appendChild(tSpan);\n this.textSpans[i] = tSpan;\n yPos += documentData.lh;\n }\n\n this.layerElement.appendChild(tElement);\n } else {\n var cachedSpansLength = this.textSpans.length;\n var shapeData, charData;\n\n for (i = 0; i < len; i += 1) {\n if (!usesGlyphs || !singleShape || i === 0) {\n tSpan = cachedSpansLength > i ? this.textSpans[i] : document.createElementNS(svgNS, usesGlyphs ? 'path' : 'text');\n\n if (cachedSpansLength <= i) {\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n this.textSpans[i] = tSpan;\n this.layerElement.appendChild(tSpan);\n }\n\n tSpan.style.display = 'inherit';\n }\n\n matrixHelper.reset();\n\n if (usesGlyphs) {\n matrixHelper.scale(documentData.s / 100, documentData.s / 100);\n\n if (singleShape) {\n if (letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n xPos += letters[i].l || 0; //xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n xPos += trackingOffset;\n }\n\n charData = this.globalData.fontManager.getCharData(documentData.t.charAt(i), fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n shapeData = charData && charData.data || {};\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n\n if (!singleShape) {\n tSpan.setAttribute('d', this.createPathShape(matrixHelper, shapes));\n } else {\n shapeStr += this.createPathShape(matrixHelper, shapes);\n }\n } else {\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\", \"preserve\");\n } //\n\n }\n\n if (singleShape) {\n tSpan.setAttribute('d', shapeStr);\n }\n }\n\n while (i < this.textSpans.length) {\n this.textSpans[i].style.display = 'none';\n i += 1;\n }\n\n this._sizeChanged = true;\n };\n\n SVGTextElement.prototype.sourceRectAtTime = function (time) {\n this.prepareFrame(this.comp.renderedFrame - this.data.st);\n this.renderLetters();\n\n if (this._sizeChanged) {\n this._sizeChanged = false;\n var textBox = this.layerElement.getBBox();\n this.bbox = {\n top: textBox.y,\n left: textBox.x,\n width: textBox.width,\n height: textBox.height\n };\n }\n\n return this.bbox;\n };\n\n SVGTextElement.prototype.renderLetters = function () {\n if (!this.data.singleShape) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n this._sizeChanged = true;\n var i, len;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter, textSpan;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n continue;\n }\n\n renderedLetter = renderedLetters[i];\n textSpan = this.textSpans[i];\n\n if (renderedLetter.mdf.m) {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n\n if (renderedLetter.mdf.o) {\n textSpan.setAttribute('opacity', renderedLetter.o);\n }\n\n if (renderedLetter.mdf.sw) {\n textSpan.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter.mdf.sc) {\n textSpan.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter.mdf.fc) {\n textSpan.setAttribute('fill', renderedLetter.fc);\n }\n }\n }\n }\n };\n\n SVGTextElement.prototype.renderFrame = function (parentMatrix) {\n var renderParent = this._parent.renderFrame.call(this, parentMatrix);\n\n if (renderParent === false) {\n this.hide();\n return;\n }\n\n if (this.hidden) {\n this.show();\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n\n this.renderLetters();\n };\n\n function SVGTintFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = document.createElementNS(svgNS, 'feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f1');\n filter.appendChild(feColorMatrix);\n feColorMatrix = document.createElementNS(svgNS, 'feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f2');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n\n if (filterManager.effectElements[2].p.v !== 100 || filterManager.effectElements[2].p.k) {\n var feMerge = document.createElementNS(svgNS, 'feMerge');\n filter.appendChild(feMerge);\n var feMergeNode;\n feMergeNode = document.createElementNS(svgNS, 'feMergeNode');\n feMergeNode.setAttribute('in', 'SourceGraphic');\n feMerge.appendChild(feMergeNode);\n feMergeNode = document.createElementNS(svgNS, 'feMergeNode');\n feMergeNode.setAttribute('in', 'f2');\n feMerge.appendChild(feMergeNode);\n }\n }\n\n SVGTintFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager.mdf) {\n var colorBlack = this.filterManager.effectElements[0].p.v;\n var colorWhite = this.filterManager.effectElements[1].p.v;\n var opacity = this.filterManager.effectElements[2].p.v / 100;\n this.matrixFilter.setAttribute('values', colorWhite[0] - colorBlack[0] + ' 0 0 0 ' + colorBlack[0] + ' ' + (colorWhite[1] - colorBlack[1]) + ' 0 0 0 ' + colorBlack[1] + ' ' + (colorWhite[2] - colorBlack[2]) + ' 0 0 0 ' + colorBlack[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGFillFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = document.createElementNS(svgNS, 'feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n }\n\n SVGFillFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager.mdf) {\n var color = this.filterManager.effectElements[2].p.v;\n var opacity = this.filterManager.effectElements[6].p.v;\n this.matrixFilter.setAttribute('values', '0 0 0 0 ' + color[0] + ' 0 0 0 0 ' + color[1] + ' 0 0 0 0 ' + color[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGStrokeEffect(elem, filterManager) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.elem = elem;\n this.paths = [];\n }\n\n SVGStrokeEffect.prototype.initialize = function () {\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n var path, groupPath, i, len;\n\n if (this.filterManager.effectElements[1].p.v === 1) {\n len = this.elem.maskManager.masksProperties.length;\n i = 0;\n } else {\n i = this.filterManager.effectElements[0].p.v - 1;\n len = i + 1;\n }\n\n groupPath = document.createElementNS(svgNS, 'g');\n groupPath.setAttribute('fill', 'none');\n groupPath.setAttribute('stroke-linecap', 'round');\n groupPath.setAttribute('stroke-dashoffset', 1);\n\n for (i; i < len; i += 1) {\n path = document.createElementNS(svgNS, 'path');\n groupPath.appendChild(path);\n this.paths.push({\n p: path,\n m: i\n });\n }\n\n if (this.filterManager.effectElements[10].p.v === 3) {\n var mask = document.createElementNS(svgNS, 'mask');\n var id = 'stms_' + randomString(10);\n mask.setAttribute('id', id);\n mask.setAttribute('mask-type', 'alpha');\n mask.appendChild(groupPath);\n this.elem.globalData.defs.appendChild(mask);\n var g = document.createElementNS(svgNS, 'g');\n g.setAttribute('mask', 'url(' + locationHref + '#' + id + ')');\n\n if (elemChildren[0]) {\n g.appendChild(elemChildren[0]);\n }\n\n this.elem.layerElement.appendChild(g);\n this.masker = mask;\n groupPath.setAttribute('stroke', '#fff');\n } else if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (this.filterManager.effectElements[10].p.v === 2) {\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n\n while (elemChildren.length) {\n this.elem.layerElement.removeChild(elemChildren[0]);\n }\n }\n\n this.elem.layerElement.appendChild(groupPath);\n this.elem.layerElement.removeAttribute('mask');\n groupPath.setAttribute('stroke', '#fff');\n }\n\n this.initialized = true;\n this.pathMasker = groupPath;\n };\n\n SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n if (!this.initialized) {\n this.initialize();\n }\n\n var i,\n len = this.paths.length;\n var mask, path;\n\n for (i = 0; i < len; i += 1) {\n mask = this.elem.maskManager.viewData[this.paths[i].m];\n path = this.paths[i].p;\n\n if (forceRender || this.filterManager.mdf || mask.prop.mdf) {\n path.setAttribute('d', mask.lastPath);\n }\n\n if (forceRender || this.filterManager.effectElements[9].p.mdf || this.filterManager.effectElements[4].p.mdf || this.filterManager.effectElements[7].p.mdf || this.filterManager.effectElements[8].p.mdf || mask.prop.mdf) {\n var dasharrayValue;\n\n if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {\n var s = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) / 100;\n var e = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) / 100;\n var l = path.getTotalLength();\n dasharrayValue = '0 0 0 ' + l * s + ' ';\n var lineLength = l * (e - s);\n var segment = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v / 100;\n var units = Math.floor(lineLength / segment);\n var j;\n\n for (j = 0; j < units; j += 1) {\n dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v / 100 + ' ';\n }\n\n dasharrayValue += '0 ' + l * 10 + ' 0 0';\n } else {\n dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v / 100;\n }\n\n path.setAttribute('stroke-dasharray', dasharrayValue);\n }\n }\n\n if (forceRender || this.filterManager.effectElements[4].p.mdf) {\n this.pathMasker.setAttribute('stroke-width', this.filterManager.effectElements[4].p.v * 2);\n }\n\n if (forceRender || this.filterManager.effectElements[6].p.mdf) {\n this.pathMasker.setAttribute('opacity', this.filterManager.effectElements[6].p.v);\n }\n\n if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (forceRender || this.filterManager.effectElements[3].p.mdf) {\n var color = this.filterManager.effectElements[3].p.v;\n this.pathMasker.setAttribute('stroke', 'rgb(' + bm_floor(color[0] * 255) + ',' + bm_floor(color[1] * 255) + ',' + bm_floor(color[2] * 255) + ')');\n }\n }\n };\n\n function SVGTritoneFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = document.createElementNS(svgNS, 'feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f1');\n filter.appendChild(feColorMatrix);\n var feComponentTransfer = document.createElementNS(svgNS, 'feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n this.matrixFilter = feComponentTransfer;\n var feFuncR = document.createElementNS(svgNS, 'feFuncR');\n feFuncR.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncR);\n this.feFuncR = feFuncR;\n var feFuncG = document.createElementNS(svgNS, 'feFuncG');\n feFuncG.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncG);\n this.feFuncG = feFuncG;\n var feFuncB = document.createElementNS(svgNS, 'feFuncB');\n feFuncB.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncB);\n this.feFuncB = feFuncB;\n }\n\n SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager.mdf) {\n var color1 = this.filterManager.effectElements[0].p.v;\n var color2 = this.filterManager.effectElements[1].p.v;\n var color3 = this.filterManager.effectElements[2].p.v;\n var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\n var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\n var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\n this.feFuncR.setAttribute('tableValues', tableR);\n this.feFuncG.setAttribute('tableValues', tableG);\n this.feFuncB.setAttribute('tableValues', tableB); //var opacity = this.filterManager.effectElements[2].p.v/100;\n //this.matrixFilter.setAttribute('values',(colorWhite[0]- colorBlack[0])+' 0 0 0 '+ colorBlack[0] +' '+ (colorWhite[1]- colorBlack[1]) +' 0 0 0 '+ colorBlack[1] +' '+ (colorWhite[2]- colorBlack[2]) +' 0 0 0 '+ colorBlack[2] +' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGProLevelsFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var effectElements = this.filterManager.effectElements;\n var feComponentTransfer = document.createElementNS(svgNS, 'feComponentTransfer');\n var feFuncR, feFuncG, feFuncB;\n\n if (effectElements[9].p.k || effectElements[9].p.v !== 0 || effectElements[10].p.k || effectElements[10].p.v !== 1 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 0 || effectElements[13].p.k || effectElements[13].p.v !== 1) {\n this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\n }\n\n if (effectElements[16].p.k || effectElements[16].p.v !== 0 || effectElements[17].p.k || effectElements[17].p.v !== 1 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 0 || effectElements[20].p.k || effectElements[20].p.v !== 1) {\n this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\n }\n\n if (effectElements[23].p.k || effectElements[23].p.v !== 0 || effectElements[24].p.k || effectElements[24].p.v !== 1 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 0 || effectElements[27].p.k || effectElements[27].p.v !== 1) {\n this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n\n if (effectElements[30].p.k || effectElements[30].p.v !== 0 || effectElements[31].p.k || effectElements[31].p.v !== 1 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 0 || effectElements[34].p.k || effectElements[34].p.v !== 1) {\n this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\n }\n\n if (this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n feComponentTransfer = document.createElementNS(svgNS, 'feComponentTransfer');\n }\n\n if (effectElements[2].p.k || effectElements[2].p.v !== 0 || effectElements[3].p.k || effectElements[3].p.v !== 1 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 0 || effectElements[6].p.k || effectElements[6].p.v !== 1) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\n this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\n this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n }\n\n SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n var feFunc = document.createElementNS(svgNS, type);\n feFunc.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFunc);\n return feFunc;\n };\n\n SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n var cnt = 0;\n var segments = 256;\n var perc;\n var min = Math.min(inputBlack, inputWhite);\n var max = Math.max(inputBlack, inputWhite);\n var table = Array.call(null, {\n length: segments\n });\n var colorValue;\n var pos = 0;\n var outputDelta = outputWhite - outputBlack;\n var inputDelta = inputWhite - inputBlack;\n\n while (cnt <= 256) {\n perc = cnt / 256;\n\n if (perc <= min) {\n colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n } else if (perc >= max) {\n colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n } else {\n colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n }\n\n table[pos++] = colorValue;\n cnt += 256 / (segments - 1);\n }\n\n return table.join(' ');\n };\n\n SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager.mdf) {\n var val, cnt, perc, bezier;\n var effectElements = this.filterManager.effectElements;\n\n if (this.feFuncRComposed && (forceRender || effectElements[2].p.mdf || effectElements[3].p.mdf || effectElements[4].p.mdf || effectElements[5].p.mdf || effectElements[6].p.mdf)) {\n val = this.getTableValue(effectElements[2].p.v, effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v);\n this.feFuncRComposed.setAttribute('tableValues', val);\n this.feFuncGComposed.setAttribute('tableValues', val);\n this.feFuncBComposed.setAttribute('tableValues', val);\n }\n\n if (this.feFuncR && (forceRender || effectElements[9].p.mdf || effectElements[10].p.mdf || effectElements[11].p.mdf || effectElements[12].p.mdf || effectElements[13].p.mdf)) {\n val = this.getTableValue(effectElements[9].p.v, effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v);\n this.feFuncR.setAttribute('tableValues', val);\n }\n\n if (this.feFuncG && (forceRender || effectElements[16].p.mdf || effectElements[17].p.mdf || effectElements[18].p.mdf || effectElements[19].p.mdf || effectElements[20].p.mdf)) {\n val = this.getTableValue(effectElements[16].p.v, effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v);\n this.feFuncG.setAttribute('tableValues', val);\n }\n\n if (this.feFuncB && (forceRender || effectElements[23].p.mdf || effectElements[24].p.mdf || effectElements[25].p.mdf || effectElements[26].p.mdf || effectElements[27].p.mdf)) {\n val = this.getTableValue(effectElements[23].p.v, effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v);\n this.feFuncB.setAttribute('tableValues', val);\n }\n\n if (this.feFuncA && (forceRender || effectElements[30].p.mdf || effectElements[31].p.mdf || effectElements[32].p.mdf || effectElements[33].p.mdf || effectElements[34].p.mdf)) {\n val = this.getTableValue(effectElements[30].p.v, effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v);\n this.feFuncA.setAttribute('tableValues', val);\n }\n }\n };\n\n function SVGDropShadowEffect(filter, filterManager) {\n /* \r\n \r\n \r\n \r\n \r\n */\n\n /**/\n filter.setAttribute('x', '-100%');\n filter.setAttribute('y', '-100%');\n filter.setAttribute('width', '400%');\n filter.setAttribute('height', '400%');\n this.filterManager = filterManager;\n var feGaussianBlur = document.createElementNS(svgNS, 'feGaussianBlur');\n feGaussianBlur.setAttribute('in', 'SourceAlpha');\n feGaussianBlur.setAttribute('result', 'drop_shadow_1');\n feGaussianBlur.setAttribute('stdDeviation', '0');\n this.feGaussianBlur = feGaussianBlur;\n filter.appendChild(feGaussianBlur);\n var feOffset = document.createElementNS(svgNS, 'feOffset');\n feOffset.setAttribute('dx', '25');\n feOffset.setAttribute('dy', '0');\n feOffset.setAttribute('in', 'drop_shadow_1');\n feOffset.setAttribute('result', 'drop_shadow_2');\n this.feOffset = feOffset;\n filter.appendChild(feOffset);\n var feFlood = document.createElementNS(svgNS, 'feFlood');\n feFlood.setAttribute('flood-color', '#00ff00');\n feFlood.setAttribute('flood-opacity', '1');\n feFlood.setAttribute('result', 'drop_shadow_3');\n this.feFlood = feFlood;\n filter.appendChild(feFlood);\n var feComposite = document.createElementNS(svgNS, 'feComposite');\n feComposite.setAttribute('in', 'drop_shadow_3');\n feComposite.setAttribute('in2', 'drop_shadow_2');\n feComposite.setAttribute('operator', 'in');\n feComposite.setAttribute('result', 'drop_shadow_4');\n filter.appendChild(feComposite);\n var feMerge = document.createElementNS(svgNS, 'feMerge');\n filter.appendChild(feMerge);\n var feMergeNode;\n feMergeNode = document.createElementNS(svgNS, 'feMergeNode');\n feMerge.appendChild(feMergeNode);\n feMergeNode = document.createElementNS(svgNS, 'feMergeNode');\n feMergeNode.setAttribute('in', 'SourceGraphic');\n this.feMergeNode = feMergeNode;\n this.feMerge = feMerge;\n this.originalNodeAdded = false;\n feMerge.appendChild(feMergeNode);\n }\n\n SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager.mdf) {\n if (forceRender || this.filterManager.effectElements[4].p.mdf) {\n this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\n }\n\n if (forceRender || this.filterManager.effectElements[0].p.mdf) {\n var col = this.filterManager.effectElements[0].p.v;\n this.feFlood.setAttribute('flood-color', rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n }\n\n if (forceRender || this.filterManager.effectElements[1].p.mdf) {\n this.feFlood.setAttribute('flood-opacity', this.filterManager.effectElements[1].p.v / 255);\n }\n\n if (forceRender || this.filterManager.effectElements[2].p.mdf || this.filterManager.effectElements[3].p.mdf) {\n var distance = this.filterManager.effectElements[3].p.v;\n var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\n var x = distance * Math.cos(angle);\n var y = distance * Math.sin(angle);\n this.feOffset.setAttribute('dx', x);\n this.feOffset.setAttribute('dy', y);\n }\n /*if(forceRender || this.filterManager.effectElements[5].p.mdf){\r\n if(this.filterManager.effectElements[5].p.v === 1 && this.originalNodeAdded) {\r\n this.feMerge.removeChild(this.feMergeNode);\r\n this.originalNodeAdded = false;\r\n } else if(this.filterManager.effectElements[5].p.v === 0 && !this.originalNodeAdded) {\r\n this.feMerge.appendChild(this.feMergeNode);\r\n this.originalNodeAdded = true;\r\n }\r\n }*/\n\n }\n };\n\n function SVGMatte3Effect(filterElem, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.filterElem = filterElem;\n this.elem = elem;\n elem.matteElement = document.createElementNS(svgNS, 'g');\n elem.matteElement.appendChild(elem.layerElement);\n elem.matteElement.appendChild(elem.transformedElement);\n elem.baseElement = elem.matteElement;\n }\n\n SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n var masker = document.createElementNS(svgNS, 'mask');\n masker.setAttribute('id', mask.layerId);\n masker.setAttribute('mask-type', 'alpha');\n masker.appendChild(mask.layerElement);\n elem.setMatte(mask.layerId);\n mask.data.hd = false;\n var defs = elem.globalData.defs;\n defs.appendChild(masker);\n };\n\n SVGMatte3Effect.prototype.initialize = function () {\n var ind = this.filterManager.effectElements[0].p.v;\n var i = 0,\n len = this.elem.comp.elements.length;\n\n while (i < len) {\n if (this.elem.comp.elements[i].data.ind === ind) {\n this.setElementAsMask(this.elem, this.elem.comp.elements[i]);\n }\n\n i += 1;\n }\n\n this.initialized = true;\n };\n\n SVGMatte3Effect.prototype.renderFrame = function () {\n if (!this.initialized) {\n this.initialize();\n }\n };\n\n function SVGEffects(elem) {\n var i,\n len = elem.data.ef.length;\n var filId = randomString(10);\n var fil = filtersFactory.createFilter(filId);\n var count = 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n if (elem.data.ef[i].ty === 20) {\n count += 1;\n filterManager = new SVGTintFilter(fil, elem.effects.effectElements[i]);\n this.filters.push(filterManager);\n } else if (elem.data.ef[i].ty === 21) {\n count += 1;\n filterManager = new SVGFillFilter(fil, elem.effects.effectElements[i]);\n this.filters.push(filterManager);\n } else if (elem.data.ef[i].ty === 22) {\n filterManager = new SVGStrokeEffect(elem, elem.effects.effectElements[i]);\n this.filters.push(filterManager);\n } else if (elem.data.ef[i].ty === 23) {\n count += 1;\n filterManager = new SVGTritoneFilter(fil, elem.effects.effectElements[i]);\n this.filters.push(filterManager);\n } else if (elem.data.ef[i].ty === 24) {\n count += 1;\n filterManager = new SVGProLevelsFilter(fil, elem.effects.effectElements[i]);\n this.filters.push(filterManager);\n } else if (elem.data.ef[i].ty === 25) {\n count += 1;\n filterManager = new SVGDropShadowEffect(fil, elem.effects.effectElements[i]);\n this.filters.push(filterManager);\n } else if (elem.data.ef[i].ty === 28) {\n //count += 1;\n filterManager = new SVGMatte3Effect(fil, elem.effects.effectElements[i], elem);\n this.filters.push(filterManager);\n }\n }\n\n if (count) {\n elem.globalData.defs.appendChild(fil);\n elem.layerElement.setAttribute('filter', 'url(' + locationHref + '#' + filId + ')');\n }\n }\n\n SVGEffects.prototype.renderFrame = function (firstFrame) {\n var i,\n len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(firstFrame);\n }\n };\n\n function ICompElement(data, parentContainer, globalData, comp, placeholder) {\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n\n this.layers = data.layers;\n this.supports3d = true;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? Array.apply(null, {\n length: this.layers.length\n }) : [];\n\n if (this.data.tm) {\n this.tm = PropertyFactory.getProp(this, this.data.tm, 0, globalData.frameRate, this.dynamicProperties);\n }\n\n if (this.data.xt) {\n this.layerElement = document.createElementNS(svgNS, 'g');\n this.buildAllItems();\n } else if (!globalData.progressiveLoad) {\n this.buildAllItems();\n }\n }\n\n createElement(SVGBaseElement, ICompElement);\n\n ICompElement.prototype.hide = function () {\n if (!this.hidden) {\n this._parent.hide.call(this);\n\n var i,\n len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].hide();\n }\n }\n }\n };\n\n ICompElement.prototype.prepareFrame = function (num) {\n this._parent.prepareFrame.call(this, num);\n\n if (this.isVisible === false && !this.data.xt) {\n return;\n }\n\n if (this.tm) {\n var timeRemapped = this.tm.v;\n\n if (timeRemapped === this.data.op) {\n timeRemapped = this.data.op - 1;\n }\n\n this.renderedFrame = timeRemapped;\n } else {\n this.renderedFrame = num / this.data.sr;\n }\n\n var i,\n len = this.elements.length;\n\n if (!this.completeLayers) {\n this.checkLayers(this.renderedFrame);\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n }\n }\n };\n\n ICompElement.prototype.renderFrame = function (parentMatrix) {\n var renderParent = this._parent.renderFrame.call(this, parentMatrix);\n\n var i,\n len = this.layers.length;\n\n if (renderParent === false) {\n this.hide();\n return;\n }\n\n if (this.hidden) {\n this.show();\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n ICompElement.prototype.setElements = function (elems) {\n this.elements = elems;\n };\n\n ICompElement.prototype.getElements = function () {\n return this.elements;\n };\n\n ICompElement.prototype.destroy = function () {\n this._parent.destroy.call(this._parent);\n\n var i,\n len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n };\n\n ICompElement.prototype.checkLayers = SVGRenderer.prototype.checkLayers;\n ICompElement.prototype.buildItem = SVGRenderer.prototype.buildItem;\n ICompElement.prototype.buildAllItems = SVGRenderer.prototype.buildAllItems;\n ICompElement.prototype.buildElementParenting = SVGRenderer.prototype.buildElementParenting;\n ICompElement.prototype.createItem = SVGRenderer.prototype.createItem;\n ICompElement.prototype.createImage = SVGRenderer.prototype.createImage;\n ICompElement.prototype.createComp = SVGRenderer.prototype.createComp;\n ICompElement.prototype.createSolid = SVGRenderer.prototype.createSolid;\n ICompElement.prototype.createShape = SVGRenderer.prototype.createShape;\n ICompElement.prototype.createText = SVGRenderer.prototype.createText;\n ICompElement.prototype.createBase = SVGRenderer.prototype.createBase;\n ICompElement.prototype.appendElementInPos = SVGRenderer.prototype.appendElementInPos;\n ICompElement.prototype.checkPendingElements = SVGRenderer.prototype.checkPendingElements;\n ICompElement.prototype.addPendingElement = SVGRenderer.prototype.addPendingElement;\n\n function IImageElement(data, parentContainer, globalData, comp, placeholder) {\n this.assetData = globalData.getAssetData(data.refId);\n\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(SVGBaseElement, IImageElement);\n\n IImageElement.prototype.createElements = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n\n this._parent.createElements.call(this);\n\n this.innerElem = document.createElementNS(svgNS, 'image');\n this.innerElem.setAttribute('width', this.assetData.w + \"px\");\n this.innerElem.setAttribute('height', this.assetData.h + \"px\");\n this.innerElem.setAttribute('preserveAspectRatio', 'xMidYMid slice');\n this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.maskedElement = this.innerElem;\n this.layerElement.appendChild(this.innerElem);\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n };\n\n IImageElement.prototype.renderFrame = function (parentMatrix) {\n var renderParent = this._parent.renderFrame.call(this, parentMatrix);\n\n if (renderParent === false) {\n this.hide();\n return;\n }\n\n if (this.hidden) {\n this.show();\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n IImageElement.prototype.destroy = function () {\n this._parent.destroy.call(this._parent);\n\n this.innerElem = null;\n };\n\n function ISolidElement(data, parentContainer, globalData, comp, placeholder) {\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(SVGBaseElement, ISolidElement);\n\n ISolidElement.prototype.createElements = function () {\n this._parent.createElements.call(this);\n\n var rect = document.createElementNS(svgNS, 'rect'); ////rect.style.width = this.data.sw;\n ////rect.style.height = this.data.sh;\n ////rect.style.fill = this.data.sc;\n\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.layerElement.appendChild(rect);\n this.innerElem = rect;\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n };\n\n ISolidElement.prototype.renderFrame = IImageElement.prototype.renderFrame;\n ISolidElement.prototype.destroy = IImageElement.prototype.destroy;\n\n var animationManager = function () {\n var moduleOb = {};\n var registeredAnimations = [];\n var initTime = 0;\n var len = 0;\n var idled = true;\n var playingAnimationsNum = 0;\n\n function removeElement(ev) {\n var i = 0;\n var animItem = ev.target;\n\n while (i < len) {\n if (registeredAnimations[i].animation === animItem) {\n registeredAnimations.splice(i, 1);\n i -= 1;\n len -= 1;\n\n if (!animItem.isPaused) {\n subtractPlayingCount();\n }\n }\n\n i += 1;\n }\n }\n\n function registerAnimation(element, animationData) {\n if (!element) {\n return null;\n }\n\n var i = 0;\n\n while (i < len) {\n if (registeredAnimations[i].elem == element && registeredAnimations[i].elem !== null) {\n return registeredAnimations[i].animation;\n }\n\n i += 1;\n }\n\n var animItem = new AnimationItem();\n setupAnimation(animItem, element);\n animItem.setData(element, animationData);\n return animItem;\n }\n\n function addPlayingCount() {\n playingAnimationsNum += 1;\n activate();\n }\n\n function subtractPlayingCount() {\n playingAnimationsNum -= 1;\n\n if (playingAnimationsNum === 0) {\n idled = true;\n }\n }\n\n function setupAnimation(animItem, element) {\n animItem.addEventListener('destroy', removeElement);\n animItem.addEventListener('_active', addPlayingCount);\n animItem.addEventListener('_idle', subtractPlayingCount);\n registeredAnimations.push({\n elem: element,\n animation: animItem\n });\n len += 1;\n }\n\n function loadAnimation(params) {\n var animItem = new AnimationItem();\n setupAnimation(animItem, null);\n animItem.setParams(params);\n return animItem;\n }\n\n function setSpeed(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setSpeed(val, animation);\n }\n }\n\n function setDirection(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setDirection(val, animation);\n }\n }\n\n function play(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.play(animation);\n }\n }\n\n function moveFrame(value, animation) {\n initTime = Date.now();\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.moveFrame(value, animation);\n }\n }\n\n function resume(nowTime) {\n var elapsedTime = nowTime - initTime;\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.advanceTime(elapsedTime);\n }\n\n initTime = nowTime;\n\n if (!idled) {\n window.requestAnimationFrame(resume);\n }\n }\n\n function first(nowTime) {\n initTime = nowTime;\n window.requestAnimationFrame(resume);\n }\n\n function pause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.pause(animation);\n }\n }\n\n function goToAndStop(value, isFrame, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n }\n }\n\n function stop(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.stop(animation);\n }\n }\n\n function togglePause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.togglePause(animation);\n }\n }\n\n function destroy(animation) {\n var i;\n\n for (i = len - 1; i >= 0; i -= 1) {\n registeredAnimations[i].animation.destroy(animation);\n }\n }\n\n function searchAnimations(animationData, standalone, renderer) {\n var animElements = document.getElementsByClassName('bodymovin');\n var i,\n len = animElements.length;\n\n for (i = 0; i < len; i += 1) {\n if (renderer) {\n animElements[i].setAttribute('data-bm-type', renderer);\n }\n\n registerAnimation(animElements[i], animationData);\n }\n\n if (standalone && len === 0) {\n if (!renderer) {\n renderer = 'svg';\n }\n\n var body = document.getElementsByTagName('body')[0];\n body.innerHTML = '';\n var div = document.createElement('div');\n div.style.width = '100%';\n div.style.height = '100%';\n div.setAttribute('data-bm-type', renderer);\n body.appendChild(div);\n registerAnimation(div, animationData);\n }\n }\n\n function resize() {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.resize();\n }\n }\n\n function start() {\n window.requestAnimationFrame(first);\n }\n\n function activate() {\n if (idled) {\n idled = false;\n window.requestAnimationFrame(first);\n }\n } //start();\n\n\n setTimeout(start, 0);\n moduleOb.registerAnimation = registerAnimation;\n moduleOb.loadAnimation = loadAnimation;\n moduleOb.setSpeed = setSpeed;\n moduleOb.setDirection = setDirection;\n moduleOb.play = play;\n moduleOb.moveFrame = moveFrame;\n moduleOb.pause = pause;\n moduleOb.stop = stop;\n moduleOb.togglePause = togglePause;\n moduleOb.searchAnimations = searchAnimations;\n moduleOb.resize = resize;\n moduleOb.start = start;\n moduleOb.goToAndStop = goToAndStop;\n moduleOb.destroy = destroy;\n return moduleOb;\n }();\n\n var AnimationItem = function AnimationItem() {\n this._cbs = [];\n this.name = '';\n this.path = '';\n this.isLoaded = false;\n this.currentFrame = 0;\n this.currentRawFrame = 0;\n this.totalFrames = 0;\n this.frameRate = 0;\n this.frameMult = 0;\n this.playSpeed = 1;\n this.playDirection = 1;\n this.pendingElements = 0;\n this.playCount = 0;\n this.prerenderFramesFlag = true;\n this.animationData = {};\n this.layers = [];\n this.assets = [];\n this.isPaused = true;\n this.autoplay = false;\n this.loop = true;\n this.renderer = null;\n this.animationID = randomString(10);\n this.scaleMode = 'fit';\n this.assetsPath = '';\n this.timeCompleted = 0;\n this.segmentPos = 0;\n this.subframeEnabled = subframeEnabled;\n this.segments = [];\n this.pendingSegment = false;\n this._idle = true;\n this.projectInterface = ProjectInterface();\n };\n\n AnimationItem.prototype.setParams = function (params) {\n var self = this;\n\n if (params.context) {\n this.context = params.context;\n }\n\n if (params.wrapper || params.container) {\n this.wrapper = params.wrapper || params.container;\n }\n\n var animType = params.animType ? params.animType : params.renderer ? params.renderer : 'svg';\n\n switch (animType) {\n case 'canvas':\n this.renderer = new CanvasRenderer(this, params.rendererSettings);\n break;\n\n case 'svg':\n this.renderer = new SVGRenderer(this, params.rendererSettings);\n break;\n\n case 'hybrid':\n case 'html':\n default:\n this.renderer = new HybridRenderer(this, params.rendererSettings);\n break;\n }\n\n this.renderer.setProjectInterface(this.projectInterface);\n this.animType = animType;\n\n if (params.loop === '' || params.loop === null) {} else if (params.loop === false) {\n this.loop = false;\n } else if (params.loop === true) {\n this.loop = true;\n } else {\n this.loop = parseInt(params.loop);\n }\n\n this.autoplay = 'autoplay' in params ? params.autoplay : true;\n this.name = params.name ? params.name : '';\n this.prerenderFramesFlag = 'prerender' in params ? params.prerender : true;\n this.autoloadSegments = params.hasOwnProperty('autoloadSegments') ? params.autoloadSegments : true;\n\n if (params.animationData) {\n self.configAnimation(params.animationData);\n } else if (params.path) {\n if (params.path.substr(-4) != 'json') {\n if (params.path.substr(-1, 1) != '/') {\n params.path += '/';\n }\n\n params.path += 'data.json';\n }\n\n var xhr = new XMLHttpRequest();\n\n if (params.path.lastIndexOf('\\\\') != -1) {\n this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n } else {\n this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n }\n\n this.assetsPath = params.assetsPath;\n this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n xhr.open('GET', params.path, true);\n xhr.send();\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState == 4) {\n if (xhr.status == 200) {\n self.configAnimation(JSON.parse(xhr.responseText));\n } else {\n try {\n var response = JSON.parse(xhr.responseText);\n self.configAnimation(response);\n } catch (err) {}\n }\n }\n };\n }\n };\n\n AnimationItem.prototype.setData = function (wrapper, animationData) {\n var params = {\n wrapper: wrapper,\n animationData: animationData ? typeof animationData === \"object\" ? animationData : JSON.parse(animationData) : null\n };\n var wrapperAttributes = wrapper.attributes;\n params.path = wrapperAttributes.getNamedItem('data-animation-path') ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n params.animType = wrapperAttributes.getNamedItem('data-anim-type') ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : 'canvas';\n var loop = wrapperAttributes.getNamedItem('data-anim-loop') ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n if (loop === '') {} else if (loop === 'false') {\n params.loop = false;\n } else if (loop === 'true') {\n params.loop = true;\n } else {\n params.loop = parseInt(loop);\n }\n\n var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n params.autoplay = autoplay !== \"false\";\n params.name = wrapperAttributes.getNamedItem('data-name') ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n if (prerender === 'false') {\n params.prerender = false;\n }\n\n this.setParams(params);\n };\n\n AnimationItem.prototype.includeLayers = function (data) {\n if (data.op > this.animationData.op) {\n this.animationData.op = data.op;\n this.totalFrames = Math.floor(data.op - this.animationData.ip);\n this.animationData.tf = this.totalFrames;\n }\n\n var layers = this.animationData.layers;\n var i,\n len = layers.length;\n var newLayers = data.layers;\n var j,\n jLen = newLayers.length;\n\n for (j = 0; j < jLen; j += 1) {\n i = 0;\n\n while (i < len) {\n if (layers[i].id == newLayers[j].id) {\n layers[i] = newLayers[j];\n break;\n }\n\n i += 1;\n }\n }\n\n if (data.chars || data.fonts) {\n this.renderer.globalData.fontManager.addChars(data.chars);\n this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n }\n\n if (data.assets) {\n len = data.assets.length;\n\n for (i = 0; i < len; i += 1) {\n this.animationData.assets.push(data.assets[i]);\n }\n } //this.totalFrames = 50;\n //this.animationData.tf = 50;\n\n\n this.animationData.__complete = false;\n dataManager.completeData(this.animationData, this.renderer.globalData.fontManager);\n this.renderer.includeLayers(data.layers);\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.renderer.renderFrame(null);\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.loadNextSegment = function () {\n var segments = this.animationData.segments;\n\n if (!segments || segments.length === 0 || !this.autoloadSegments) {\n this.trigger('data_ready');\n this.timeCompleted = this.animationData.tf;\n return;\n }\n\n var segment = segments.shift();\n this.timeCompleted = segment.time * this.frameRate;\n var xhr = new XMLHttpRequest();\n var self = this;\n var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n this.segmentPos += 1;\n xhr.open('GET', segmentPath, true);\n xhr.send();\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState == 4) {\n if (xhr.status == 200) {\n self.includeLayers(JSON.parse(xhr.responseText));\n } else {\n try {\n var response = JSON.parse(xhr.responseText);\n self.includeLayers(response);\n } catch (err) {}\n }\n }\n };\n };\n\n AnimationItem.prototype.loadSegments = function () {\n var segments = this.animationData.segments;\n\n if (!segments) {\n this.timeCompleted = this.animationData.tf;\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.configAnimation = function (animData) {\n var _this = this;\n\n if (this.renderer && this.renderer.destroyed) {\n return;\n } //console.log(JSON.parse(JSON.stringify(animData)));\n //animData.w = Math.round(animData.w/blitter);\n //animData.h = Math.round(animData.h/blitter);\n\n\n this.animationData = animData;\n this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n this.animationData.tf = this.totalFrames;\n this.renderer.configAnimation(animData);\n\n if (!animData.assets) {\n animData.assets = [];\n }\n\n if (animData.comps) {\n animData.assets = animData.assets.concat(animData.comps);\n animData.comps = null;\n }\n\n this.renderer.searchExtraCompositions(animData.assets);\n this.layers = this.animationData.layers;\n this.assets = this.animationData.assets;\n this.frameRate = this.animationData.fr;\n this.firstFrame = Math.round(this.animationData.ip);\n this.frameMult = this.animationData.fr / 1000;\n this.trigger('config_ready');\n this.imagePreloader = new ImagePreloader();\n this.imagePreloader.setAssetsPath(this.assetsPath);\n this.imagePreloader.setPath(this.path);\n this.imagePreloader.loadAssets(animData.assets, function (err) {\n if (!err) {\n _this.trigger('loaded_images');\n }\n });\n this.loadSegments();\n this.updaFrameModifier();\n\n if (this.renderer.globalData.fontManager) {\n this.waitForFontsLoaded();\n } else {\n dataManager.completeData(this.animationData, this.renderer.globalData.fontManager);\n this.checkLoaded();\n }\n };\n\n AnimationItem.prototype.waitForFontsLoaded = function () {\n function checkFontsLoaded() {\n if (this.renderer.globalData.fontManager.loaded) {\n dataManager.completeData(this.animationData, this.renderer.globalData.fontManager); //this.renderer.buildItems(this.animationData.layers);\n\n this.checkLoaded();\n } else {\n setTimeout(checkFontsLoaded.bind(this), 20);\n }\n }\n\n return function () {\n checkFontsLoaded.bind(this)();\n };\n }();\n\n AnimationItem.prototype.addPendingElement = function () {\n this.pendingElements += 1;\n };\n\n AnimationItem.prototype.elementLoaded = function () {\n this.pendingElements--;\n this.checkLoaded();\n };\n\n AnimationItem.prototype.checkLoaded = function () {\n if (this.pendingElements === 0) {\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.renderer.initItems();\n setTimeout(function () {\n this.trigger('DOMLoaded');\n }.bind(this), 0);\n this.isLoaded = true;\n this.gotoFrame();\n\n if (this.autoplay) {\n this.play();\n }\n }\n };\n\n AnimationItem.prototype.resize = function () {\n this.renderer.updateContainerSize();\n };\n\n AnimationItem.prototype.setSubframe = function (flag) {\n this.subframeEnabled = flag ? true : false;\n };\n\n AnimationItem.prototype.gotoFrame = function () {\n if (this.subframeEnabled) {\n this.currentFrame = this.currentRawFrame;\n } else {\n this.currentFrame = Math.floor(this.currentRawFrame);\n }\n\n if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n this.currentFrame = this.timeCompleted;\n }\n\n this.trigger('enterFrame');\n this.renderFrame();\n };\n\n AnimationItem.prototype.renderFrame = function () {\n if (this.isLoaded === false) {\n return;\n } //console.log('this.currentFrame:',this.currentFrame + this.firstFrame);\n\n\n this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n };\n\n AnimationItem.prototype.play = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.isPaused = false;\n\n if (this._idle) {\n this._idle = false;\n this.trigger('_active');\n }\n }\n };\n\n AnimationItem.prototype.pause = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n if (this.isPaused === false) {\n this.isPaused = true;\n\n if (!this.pendingSegment) {\n this._idle = true;\n this.trigger('_idle');\n }\n }\n };\n\n AnimationItem.prototype.togglePause = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n };\n\n AnimationItem.prototype.stop = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n this.pause();\n this.currentFrame = this.currentRawFrame = 0;\n this.playCount = 0;\n this.gotoFrame();\n };\n\n AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n if (name && this.name != name) {\n return;\n }\n\n if (isFrame) {\n this.setCurrentRawFrameValue(value);\n } else {\n this.setCurrentRawFrameValue(value * this.frameModifier);\n }\n\n this.pause();\n };\n\n AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n this.goToAndStop(value, isFrame, name);\n this.play();\n };\n\n AnimationItem.prototype.advanceTime = function (value) {\n if (this.pendingSegment) {\n this.pendingSegment = false;\n this.adjustSegment(this.segments.shift());\n\n if (this.isPaused) {\n this.play();\n }\n\n return;\n }\n\n if (this.isPaused === true || this.isLoaded === false) {\n return;\n }\n\n this.setCurrentRawFrameValue(this.currentRawFrame + value * this.frameModifier);\n };\n\n AnimationItem.prototype.updateAnimation = function (perc) {\n this.setCurrentRawFrameValue(this.totalFrames * perc);\n };\n\n AnimationItem.prototype.moveFrame = function (value, name) {\n if (name && this.name != name) {\n return;\n }\n\n this.setCurrentRawFrameValue(this.currentRawFrame + value);\n };\n\n AnimationItem.prototype.adjustSegment = function (arr) {\n this.playCount = 0;\n\n if (arr[1] < arr[0]) {\n if (this.frameModifier > 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(-1);\n }\n }\n\n this.totalFrames = arr[0] - arr[1];\n this.firstFrame = arr[1];\n this.setCurrentRawFrameValue(this.totalFrames - 0.01);\n } else if (arr[1] > arr[0]) {\n if (this.frameModifier < 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(1);\n }\n }\n\n this.totalFrames = arr[1] - arr[0];\n this.firstFrame = arr[0];\n this.setCurrentRawFrameValue(0);\n }\n\n this.trigger('segmentStart');\n };\n\n AnimationItem.prototype.setSegment = function (init, end) {\n var pendingFrame = -1;\n\n if (this.isPaused) {\n if (this.currentRawFrame + this.firstFrame < init) {\n pendingFrame = init;\n } else if (this.currentRawFrame + this.firstFrame > end) {\n pendingFrame = end - init - 0.01;\n }\n }\n\n this.firstFrame = init;\n this.totalFrames = end - init;\n\n if (pendingFrame !== -1) {\n this.goToAndStop(pendingFrame, true);\n }\n };\n\n AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n if (typeof arr[0] === 'object') {\n var i,\n len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n this.segments.push(arr[i]);\n }\n } else {\n this.segments.push(arr);\n }\n\n if (forceFlag) {\n this.adjustSegment(this.segments.shift());\n }\n\n if (this.isPaused) {\n this.play();\n }\n };\n\n AnimationItem.prototype.resetSegments = function (forceFlag) {\n this.segments.length = 0;\n this.segments.push([this.animationData.ip * this.frameRate, Math.floor(this.animationData.op - this.animationData.ip + this.animationData.ip * this.frameRate)]);\n\n if (forceFlag) {\n this.adjustSegment(this.segments.shift());\n }\n };\n\n AnimationItem.prototype.checkSegments = function () {\n if (this.segments.length) {\n this.pendingSegment = true;\n }\n };\n\n AnimationItem.prototype.remove = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n this.renderer.destroy();\n };\n\n AnimationItem.prototype.destroy = function (name) {\n if (name && this.name != name || this.renderer && this.renderer.destroyed) {\n return;\n }\n\n this.renderer.destroy();\n this.trigger('destroy');\n this._cbs = null;\n this.onEnterFrame = this.onLoopComplete = this.onComplete = this.onSegmentStart = this.onDestroy = null;\n };\n\n AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n this.currentRawFrame = value; //console.log(this.totalFrames);\n\n if (this.currentRawFrame >= this.totalFrames) {\n this.checkSegments();\n\n if (this.loop === false) {\n this.currentRawFrame = this.totalFrames - 0.01;\n this.gotoFrame();\n this.pause();\n this.trigger('complete');\n return;\n } else {\n this.trigger('loopComplete');\n this.playCount += 1;\n\n if (this.loop !== true && this.playCount == this.loop || this.pendingSegment) {\n this.currentRawFrame = this.totalFrames - 0.01;\n this.gotoFrame();\n this.pause();\n this.trigger('complete');\n return;\n } else {\n this.currentRawFrame = this.currentRawFrame % this.totalFrames;\n }\n }\n } else if (this.currentRawFrame < 0) {\n this.checkSegments();\n this.playCount -= 1;\n\n if (this.playCount < 0) {\n this.playCount = 0;\n }\n\n if (this.loop === false || this.pendingSegment) {\n this.currentRawFrame = 0;\n this.gotoFrame();\n this.pause();\n this.trigger('complete');\n return;\n } else {\n this.trigger('loopComplete');\n this.currentRawFrame = (this.totalFrames + this.currentRawFrame) % this.totalFrames;\n this.gotoFrame();\n return;\n }\n }\n\n this.gotoFrame();\n };\n\n AnimationItem.prototype.setSpeed = function (val) {\n this.playSpeed = val;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setDirection = function (val) {\n this.playDirection = val < 0 ? -1 : 1;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.updaFrameModifier = function () {\n this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n };\n\n AnimationItem.prototype.getPath = function () {\n return this.path;\n };\n\n AnimationItem.prototype.getAssetsPath = function (assetData) {\n var path = '';\n\n if (this.assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = this.assetsPath + imagePath;\n } else {\n path = this.path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n };\n\n AnimationItem.prototype.getAssetData = function (id) {\n var i = 0,\n len = this.assets.length;\n\n while (i < len) {\n if (id == this.assets[i].id) {\n return this.assets[i];\n }\n\n i += 1;\n }\n };\n\n AnimationItem.prototype.hide = function () {\n this.renderer.hide();\n };\n\n AnimationItem.prototype.show = function () {\n this.renderer.show();\n };\n\n AnimationItem.prototype.getAssets = function () {\n return this.assets;\n };\n\n AnimationItem.prototype.trigger = function (name) {\n if (this._cbs && this._cbs[name]) {\n switch (name) {\n case 'enterFrame':\n this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n break;\n\n case 'loopComplete':\n this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n break;\n\n case 'complete':\n this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n break;\n\n case 'segmentStart':\n this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n break;\n\n case 'destroy':\n this.triggerEvent(name, new BMDestroyEvent(name, this));\n break;\n\n default:\n this.triggerEvent(name);\n }\n }\n\n if (name === 'enterFrame' && this.onEnterFrame) {\n this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n }\n\n if (name === 'loopComplete' && this.onLoopComplete) {\n this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n }\n\n if (name === 'complete' && this.onComplete) {\n this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n }\n\n if (name === 'segmentStart' && this.onSegmentStart) {\n this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n }\n\n if (name === 'destroy' && this.onDestroy) {\n this.onDestroy.call(this, new BMDestroyEvent(name, this));\n }\n };\n\n AnimationItem.prototype.addEventListener = _addEventListener;\n AnimationItem.prototype.removeEventListener = _removeEventListener;\n AnimationItem.prototype.triggerEvent = _triggerEvent;\n\n function CanvasRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.renderConfig = {\n clearCanvas: config && config.clearCanvas !== undefined ? config.clearCanvas : true,\n context: config && config.context || null,\n progressiveLoad: config && config.progressiveLoad || false,\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n className: config && config.className || ''\n };\n this.renderConfig.dpr = config && config.dpr || 1;\n\n if (this.animationItem.wrapper) {\n this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1;\n }\n\n this.renderedFrame = -1;\n this.globalData = {\n frameNum: -1\n };\n this.contextData = {\n saved: Array.apply(null, {\n length: 15\n }),\n savedOp: Array.apply(null, {\n length: 15\n }),\n cArrPos: 0,\n cTr: new Matrix(),\n cO: 1\n };\n var i,\n len = 15;\n\n for (i = 0; i < len; i += 1) {\n this.contextData.saved[i] = Array.apply(null, {\n length: 16\n });\n }\n\n this.elements = [];\n this.pendingElements = [];\n this.transformMat = new Matrix();\n this.completeLayers = false;\n }\n\n extendPrototype(BaseRenderer, CanvasRenderer);\n\n CanvasRenderer.prototype.createBase = function (data) {\n return new CVBaseElement(data, this, this.globalData);\n };\n\n CanvasRenderer.prototype.createShape = function (data) {\n return new CVShapeElement(data, this, this.globalData);\n };\n\n CanvasRenderer.prototype.createText = function (data) {\n return new CVTextElement(data, this, this.globalData);\n };\n\n CanvasRenderer.prototype.createImage = function (data) {\n return new CVImageElement(data, this, this.globalData);\n };\n\n CanvasRenderer.prototype.createComp = function (data) {\n return new CVCompElement(data, this, this.globalData);\n };\n\n CanvasRenderer.prototype.createSolid = function (data) {\n return new CVSolidElement(data, this, this.globalData);\n };\n\n CanvasRenderer.prototype.ctxTransform = function (props) {\n if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) {\n return;\n }\n\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]);\n return;\n }\n\n this.transformMat.cloneFromProps(props);\n this.transformMat.transform(this.contextData.cTr.props[0], this.contextData.cTr.props[1], this.contextData.cTr.props[2], this.contextData.cTr.props[3], this.contextData.cTr.props[4], this.contextData.cTr.props[5], this.contextData.cTr.props[6], this.contextData.cTr.props[7], this.contextData.cTr.props[8], this.contextData.cTr.props[9], this.contextData.cTr.props[10], this.contextData.cTr.props[11], this.contextData.cTr.props[12], this.contextData.cTr.props[13], this.contextData.cTr.props[14], this.contextData.cTr.props[15]); //this.contextData.cTr.transform(props[0],props[1],props[2],props[3],props[4],props[5],props[6],props[7],props[8],props[9],props[10],props[11],props[12],props[13],props[14],props[15]);\n\n this.contextData.cTr.cloneFromProps(this.transformMat.props);\n var trProps = this.contextData.cTr.props;\n this.canvasContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]);\n };\n\n CanvasRenderer.prototype.ctxOpacity = function (op) {\n if (op === 1) {\n return;\n }\n\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.globalAlpha *= op < 0 ? 0 : op;\n return;\n }\n\n this.contextData.cO *= op < 0 ? 0 : op;\n this.canvasContext.globalAlpha = this.contextData.cO;\n };\n\n CanvasRenderer.prototype.reset = function () {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n this.contextData.cArrPos = 0;\n this.contextData.cTr.reset();\n this.contextData.cO = 1;\n };\n\n CanvasRenderer.prototype.save = function (actionFlag) {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.save();\n return;\n }\n\n if (actionFlag) {\n this.canvasContext.save();\n }\n\n var props = this.contextData.cTr.props;\n\n if (this.contextData.saved[this.contextData.cArrPos] === null || this.contextData.saved[this.contextData.cArrPos] === undefined) {\n this.contextData.saved[this.contextData.cArrPos] = new Array(16);\n }\n\n var i,\n arr = this.contextData.saved[this.contextData.cArrPos];\n\n for (i = 0; i < 16; i += 1) {\n arr[i] = props[i];\n }\n\n this.contextData.savedOp[this.contextData.cArrPos] = this.contextData.cO;\n this.contextData.cArrPos += 1;\n };\n\n CanvasRenderer.prototype.restore = function (actionFlag) {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n if (actionFlag) {\n this.canvasContext.restore();\n }\n\n this.contextData.cArrPos -= 1;\n var popped = this.contextData.saved[this.contextData.cArrPos];\n var i,\n arr = this.contextData.cTr.props;\n\n for (i = 0; i < 16; i += 1) {\n arr[i] = popped[i];\n }\n\n this.canvasContext.setTransform(popped[0], popped[1], popped[4], popped[5], popped[12], popped[13]);\n popped = this.contextData.savedOp[this.contextData.cArrPos];\n this.contextData.cO = popped;\n this.canvasContext.globalAlpha = popped;\n };\n\n CanvasRenderer.prototype.configAnimation = function (animData) {\n if (this.animationItem.wrapper) {\n this.animationItem.container = document.createElement('canvas');\n this.animationItem.container.style.width = '100%';\n this.animationItem.container.style.height = '100%'; //this.animationItem.container.style.transform = 'translate3d(0,0,0)';\n //this.animationItem.container.style.webkitTransform = 'translate3d(0,0,0)';\n\n this.animationItem.container.style.transformOrigin = this.animationItem.container.style.mozTransformOrigin = this.animationItem.container.style.webkitTransformOrigin = this.animationItem.container.style['-webkit-transform'] = \"0px 0px 0px\";\n this.animationItem.wrapper.appendChild(this.animationItem.container);\n this.canvasContext = this.animationItem.container.getContext('2d');\n\n if (this.renderConfig.className) {\n this.animationItem.container.setAttribute('class', this.renderConfig.className);\n }\n } else {\n this.canvasContext = this.renderConfig.context;\n }\n\n this.data = animData;\n this.globalData.canvasContext = this.canvasContext;\n this.globalData.renderer = this;\n this.globalData.isDashed = false;\n this.globalData.totalFrames = Math.floor(animData.tf);\n this.globalData.compWidth = animData.w;\n this.globalData.compHeight = animData.h;\n this.globalData.frameRate = animData.fr;\n this.globalData.frameId = 0;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.layers = animData.layers;\n this.transformCanvas = {};\n this.transformCanvas.w = animData.w;\n this.transformCanvas.h = animData.h;\n this.globalData.fontManager = new FontManager();\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, document.body);\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.elementLoaded = this.animationItem.elementLoaded.bind(this.animationItem);\n this.globalData.addPendingElement = this.animationItem.addPendingElement.bind(this.animationItem);\n this.globalData.transformCanvas = this.transformCanvas;\n this.elements = Array.apply(null, {\n length: animData.layers.length\n });\n this.updateContainerSize();\n };\n\n CanvasRenderer.prototype.updateContainerSize = function () {\n var elementWidth, elementHeight;\n\n if (this.animationItem.wrapper && this.animationItem.container) {\n elementWidth = this.animationItem.wrapper.offsetWidth;\n elementHeight = this.animationItem.wrapper.offsetHeight;\n this.animationItem.container.setAttribute('width', elementWidth * this.renderConfig.dpr);\n this.animationItem.container.setAttribute('height', elementHeight * this.renderConfig.dpr);\n } else {\n elementWidth = this.canvasContext.canvas.width * this.renderConfig.dpr;\n elementHeight = this.canvasContext.canvas.height * this.renderConfig.dpr;\n }\n\n var elementRel, animationRel;\n\n if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {\n var par = this.renderConfig.preserveAspectRatio.split(' ');\n var fillType = par[1] || 'meet';\n var pos = par[0] || 'xMidYMid';\n var xPos = pos.substr(0, 4);\n var yPos = pos.substr(4);\n elementRel = elementWidth / elementHeight;\n animationRel = this.transformCanvas.w / this.transformCanvas.h;\n\n if (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n } else {\n this.transformCanvas.sx = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n }\n\n if (xPos === 'xMid' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2 * this.renderConfig.dpr;\n } else if (xPos === 'xMax' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.tx = 0;\n }\n\n if (yPos === 'YMid' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2 * this.renderConfig.dpr;\n } else if (yPos === 'YMax' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.ty = 0;\n }\n } else if (this.renderConfig.preserveAspectRatio == 'none') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n } else {\n this.transformCanvas.sx = this.renderConfig.dpr;\n this.transformCanvas.sy = this.renderConfig.dpr;\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n }\n\n this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1];\n var i,\n len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i] && this.elements[i].data.ty === 0) {\n this.elements[i].resize(this.globalData.transformCanvas);\n }\n }\n };\n\n CanvasRenderer.prototype.destroy = function () {\n if (this.renderConfig.clearCanvas) {\n this.animationItem.wrapper.innerHTML = '';\n }\n\n var i,\n len = this.layers ? this.layers.length : 0;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.globalData.canvasContext = null;\n this.animationItem.container = null;\n this.destroyed = true;\n };\n\n CanvasRenderer.prototype.renderFrame = function (num) {\n if (this.renderedFrame == num && this.renderConfig.clearCanvas === true || this.destroyed || num === null) {\n return;\n }\n\n this.renderedFrame = num;\n this.globalData.frameNum = num - this.animationItem.firstFrame;\n this.globalData.frameId += 1;\n this.globalData.projectInterface.currentFrame = num;\n\n if (this.renderConfig.clearCanvas === true) {\n this.reset();\n this.canvasContext.save(); //this.canvasContext.canvas.width = this.canvasContext.canvas.width;\n\n this.canvasContext.clearRect(this.transformCanvas.tx, this.transformCanvas.ty, this.transformCanvas.w * this.transformCanvas.sx, this.transformCanvas.h * this.transformCanvas.sy);\n } else {\n this.save();\n }\n\n this.ctxTransform(this.transformCanvas.props);\n this.canvasContext.beginPath();\n this.canvasContext.rect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\n this.canvasContext.closePath();\n this.canvasContext.clip(); //console.log('--------');\n //console.log('NEW: ',num);\n\n var i,\n len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = 0; i < len; i++) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n\n if (this.renderConfig.clearCanvas !== true) {\n this.restore();\n } else {\n this.canvasContext.restore();\n }\n };\n\n CanvasRenderer.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty == 99) {\n return;\n }\n\n var element = this.createItem(this.layers[pos], this, this.globalData);\n elements[pos] = element;\n element.initExpressions();\n\n if (this.layers[pos].ty === 0) {\n element.resize(this.globalData.transformCanvas);\n }\n };\n\n CanvasRenderer.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n CanvasRenderer.prototype.hide = function () {\n this.animationItem.container.style.display = 'none';\n };\n\n CanvasRenderer.prototype.show = function () {\n this.animationItem.container.style.display = 'block';\n };\n\n CanvasRenderer.prototype.searchExtraCompositions = function (assets) {\n var i,\n len = assets.length;\n var floatingContainer = document.createElementNS(svgNS, 'g');\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i], this.globalData.comp, this.globalData);\n comp.initExpressions(); //comp.compInterface = CompExpressionInterface(comp);\n //Expressions.addLayersInterface(comp.elements, this.globalData.projectInterface);\n\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n function HybridRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.globalData = {\n frameNum: -1\n };\n this.renderConfig = {\n className: config && config.className || ''\n };\n this.pendingElements = [];\n this.elements = [];\n this.threeDElements = [];\n this.destroyed = false;\n this.camera = null;\n this.supports3d = true;\n }\n\n extendPrototype(BaseRenderer, HybridRenderer);\n HybridRenderer.prototype.buildItem = SVGRenderer.prototype.buildItem;\n\n HybridRenderer.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n HybridRenderer.prototype.appendElementInPos = function (element, pos) {\n var newDOMElement = element.getBaseElement();\n\n if (!newDOMElement) {\n return;\n }\n\n var layer = this.layers[pos];\n\n if (!layer.ddd || !this.supports3d) {\n var i = 0;\n var nextDOMElement, nextLayer;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement) {\n nextLayer = this.elements[i];\n nextDOMElement = this.layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\n }\n\n i += 1;\n }\n\n if (nextDOMElement) {\n if (!layer.ddd || !this.supports3d) {\n this.layerElement.insertBefore(newDOMElement, nextDOMElement);\n }\n } else {\n if (!layer.ddd || !this.supports3d) {\n this.layerElement.appendChild(newDOMElement);\n }\n }\n } else {\n this.addTo3dContainer(newDOMElement, pos);\n }\n };\n\n HybridRenderer.prototype.createBase = function (data) {\n return new SVGBaseElement(data, this.layerElement, this.globalData, this);\n };\n\n HybridRenderer.prototype.createShape = function (data) {\n if (!this.supports3d) {\n return new IShapeElement(data, this.layerElement, this.globalData, this);\n }\n\n return new HShapeElement(data, this.layerElement, this.globalData, this);\n };\n\n HybridRenderer.prototype.createText = function (data) {\n if (!this.supports3d) {\n return new SVGTextElement(data, this.layerElement, this.globalData, this);\n }\n\n return new HTextElement(data, this.layerElement, this.globalData, this);\n };\n\n HybridRenderer.prototype.createCamera = function (data) {\n this.camera = new HCameraElement(data, this.layerElement, this.globalData, this);\n return this.camera;\n };\n\n HybridRenderer.prototype.createImage = function (data) {\n if (!this.supports3d) {\n return new IImageElement(data, this.layerElement, this.globalData, this);\n }\n\n return new HImageElement(data, this.layerElement, this.globalData, this);\n };\n\n HybridRenderer.prototype.createComp = function (data) {\n if (!this.supports3d) {\n return new ICompElement(data, this.layerElement, this.globalData, this);\n }\n\n return new HCompElement(data, this.layerElement, this.globalData, this);\n };\n\n HybridRenderer.prototype.createSolid = function (data) {\n if (!this.supports3d) {\n return new ISolidElement(data, this.layerElement, this.globalData, this);\n }\n\n return new HSolidElement(data, this.layerElement, this.globalData, this);\n };\n\n HybridRenderer.prototype.getThreeDContainerByPos = function (pos) {\n var i = 0,\n len = this.threeDElements.length;\n\n while (i < len) {\n if (this.threeDElements[i].startPos <= pos && this.threeDElements[i].endPos >= pos) {\n return this.threeDElements[i].perspectiveElem;\n }\n\n i += 1;\n }\n };\n\n HybridRenderer.prototype.createThreeDContainer = function (pos) {\n var perspectiveElem = document.createElement('div');\n styleDiv(perspectiveElem);\n perspectiveElem.style.width = this.globalData.compSize.w + 'px';\n perspectiveElem.style.height = this.globalData.compSize.h + 'px';\n perspectiveElem.style.transformOrigin = perspectiveElem.style.mozTransformOrigin = perspectiveElem.style.webkitTransformOrigin = \"50% 50%\";\n var container = document.createElement('div');\n styleDiv(container);\n container.style.transform = container.style.webkitTransform = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n perspectiveElem.appendChild(container);\n this.resizerElem.appendChild(perspectiveElem);\n var threeDContainerData = {\n container: container,\n perspectiveElem: perspectiveElem,\n startPos: pos,\n endPos: pos\n };\n this.threeDElements.push(threeDContainerData);\n return threeDContainerData;\n };\n\n HybridRenderer.prototype.build3dContainers = function () {\n var i,\n len = this.layers.length;\n var lastThreeDContainerData;\n\n for (i = 0; i < len; i += 1) {\n if (this.layers[i].ddd) {\n if (!lastThreeDContainerData) {\n lastThreeDContainerData = this.createThreeDContainer(i);\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n } else {\n lastThreeDContainerData = null;\n }\n }\n };\n\n HybridRenderer.prototype.addTo3dContainer = function (elem, pos) {\n var i = 0,\n len = this.threeDElements.length;\n\n while (i < len) {\n if (pos <= this.threeDElements[i].endPos) {\n var j = this.threeDElements[i].startPos;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.threeDElements[i].container.insertBefore(elem, nextElement);\n } else {\n this.threeDElements[i].container.appendChild(elem);\n }\n\n break;\n }\n\n i += 1;\n }\n };\n\n HybridRenderer.prototype.configAnimation = function (animData) {\n var resizerElem = document.createElement('div');\n var wrapper = this.animationItem.wrapper;\n resizerElem.style.width = animData.w + 'px';\n resizerElem.style.height = animData.h + 'px';\n this.resizerElem = resizerElem;\n styleDiv(resizerElem);\n resizerElem.style.transformStyle = resizerElem.style.webkitTransformStyle = resizerElem.style.mozTransformStyle = \"flat\";\n\n if (this.renderConfig.className) {\n wrapper.setAttribute('class', this.renderConfig.className);\n }\n\n wrapper.appendChild(resizerElem);\n resizerElem.style.overflow = 'hidden';\n var svg = document.createElementNS(svgNS, 'svg');\n svg.setAttribute('width', '1');\n svg.setAttribute('height', '1');\n styleDiv(svg);\n this.resizerElem.appendChild(svg);\n var defs = document.createElementNS(svgNS, 'defs');\n svg.appendChild(defs);\n this.globalData.defs = defs;\n this.data = animData; //Mask animation\n\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.elementLoaded = this.animationItem.elementLoaded.bind(this.animationItem);\n this.globalData.frameId = 0;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n this.globalData.frameRate = animData.fr;\n this.layers = animData.layers;\n this.globalData.fontManager = new FontManager();\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, svg);\n this.layerElement = this.resizerElem;\n this.build3dContainers();\n this.updateContainerSize();\n };\n\n HybridRenderer.prototype.destroy = function () {\n this.animationItem.wrapper.innerHTML = '';\n this.animationItem.container = null;\n this.globalData.defs = null;\n var i,\n len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i++) {\n this.elements[i].destroy();\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n HybridRenderer.prototype.updateContainerSize = function () {\n var elementWidth = this.animationItem.wrapper.offsetWidth;\n var elementHeight = this.animationItem.wrapper.offsetHeight;\n var elementRel = elementWidth / elementHeight;\n var animationRel = this.globalData.compSize.w / this.globalData.compSize.h;\n var sx, sy, tx, ty;\n\n if (animationRel > elementRel) {\n sx = elementWidth / this.globalData.compSize.w;\n sy = elementWidth / this.globalData.compSize.w;\n tx = 0;\n ty = (elementHeight - this.globalData.compSize.h * (elementWidth / this.globalData.compSize.w)) / 2;\n } else {\n sx = elementHeight / this.globalData.compSize.h;\n sy = elementHeight / this.globalData.compSize.h;\n tx = (elementWidth - this.globalData.compSize.w * (elementHeight / this.globalData.compSize.h)) / 2;\n ty = 0;\n }\n\n this.resizerElem.style.transform = this.resizerElem.style.webkitTransform = 'matrix3d(' + sx + ',0,0,0,0,' + sy + ',0,0,0,0,1,0,' + tx + ',' + ty + ',0,1)';\n };\n\n HybridRenderer.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\n\n HybridRenderer.prototype.hide = function () {\n this.resizerElem.style.display = 'none';\n };\n\n HybridRenderer.prototype.show = function () {\n this.resizerElem.style.display = 'block';\n };\n\n HybridRenderer.prototype.initItems = function () {\n this.buildAllItems();\n\n if (this.camera) {\n this.camera.setup();\n } else {\n var cWidth = this.globalData.compSize.w;\n var cHeight = this.globalData.compSize.h;\n var i,\n len = this.threeDElements.length;\n\n for (i = 0; i < len; i += 1) {\n this.threeDElements[i].perspectiveElem.style.perspective = this.threeDElements[i].perspectiveElem.style.webkitPerspective = Math.sqrt(Math.pow(cWidth, 2) + Math.pow(cHeight, 2)) + 'px';\n }\n }\n };\n\n HybridRenderer.prototype.searchExtraCompositions = function (assets) {\n var i,\n len = assets.length;\n var floatingContainer = document.createElement('div');\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i], floatingContainer, this.globalData.comp, null);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n function CVBaseElement(data, comp, globalData) {\n this.globalData = globalData;\n this.data = data;\n this.comp = comp;\n this.canvasContext = globalData.canvasContext;\n this.init();\n }\n\n createElement(BaseElement, CVBaseElement);\n\n CVBaseElement.prototype.createElements = function () {\n this.checkParenting();\n };\n\n CVBaseElement.prototype.checkBlendMode = function (globalData) {\n if (globalData.blendMode !== this.data.bm) {\n globalData.blendMode = this.data.bm;\n var blendModeValue = '';\n\n switch (this.data.bm) {\n case 0:\n blendModeValue = 'normal';\n break;\n\n case 1:\n blendModeValue = 'multiply';\n break;\n\n case 2:\n blendModeValue = 'screen';\n break;\n\n case 3:\n blendModeValue = 'overlay';\n break;\n\n case 4:\n blendModeValue = 'darken';\n break;\n\n case 5:\n blendModeValue = 'lighten';\n break;\n\n case 6:\n blendModeValue = 'color-dodge';\n break;\n\n case 7:\n blendModeValue = 'color-burn';\n break;\n\n case 8:\n blendModeValue = 'hard-light';\n break;\n\n case 9:\n blendModeValue = 'soft-light';\n break;\n\n case 10:\n blendModeValue = 'difference';\n break;\n\n case 11:\n blendModeValue = 'exclusion';\n break;\n\n case 12:\n blendModeValue = 'hue';\n break;\n\n case 13:\n blendModeValue = 'saturation';\n break;\n\n case 14:\n blendModeValue = 'color';\n break;\n\n case 15:\n blendModeValue = 'luminosity';\n break;\n }\n\n globalData.canvasContext.globalCompositeOperation = blendModeValue;\n }\n };\n\n CVBaseElement.prototype.renderFrame = function (parentTransform) {\n if (this.data.ty === 3) {\n return false;\n }\n\n this.checkBlendMode(this.data.ty === 0 ? this.parentGlobalData : this.globalData);\n\n if (!this.isVisible) {\n return this.isVisible;\n }\n\n this.finalTransform.opMdf = this.finalTransform.op.mdf;\n this.finalTransform.matMdf = this.finalTransform.mProp.mdf;\n this.finalTransform.opacity = this.finalTransform.op.v;\n var mat;\n var finalMat = this.finalTransform.mat;\n\n if (this.hierarchy) {\n var i,\n len = this.hierarchy.length;\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n this.finalTransform.matMdf = this.hierarchy[i].finalTransform.mProp.mdf ? true : this.finalTransform.matMdf;\n mat = this.hierarchy[i].finalTransform.mProp.v.props;\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n }\n } else {\n if (!parentTransform) {\n finalMat.cloneFromProps(this.finalTransform.mProp.v.props);\n } else {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n }\n }\n\n if (parentTransform) {\n mat = parentTransform.mat.props;\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n this.finalTransform.opacity *= parentTransform.opacity;\n this.finalTransform.opMdf = parentTransform.opMdf ? true : this.finalTransform.opMdf;\n this.finalTransform.matMdf = parentTransform.matMdf ? true : this.finalTransform.matMdf;\n }\n\n if (this.data.hasMask) {\n this.globalData.renderer.save(true);\n this.maskManager.renderFrame(this.data.ty === 0 ? null : finalMat);\n }\n\n if (this.data.hd) {\n this.isVisible = false;\n }\n\n return this.isVisible;\n };\n\n CVBaseElement.prototype.addMasks = function (data) {\n this.maskManager = new CVMaskElement(data, this, this.globalData);\n };\n\n CVBaseElement.prototype.destroy = function () {\n this.canvasContext = null;\n this.data = null;\n this.globalData = null;\n\n if (this.maskManager) {\n this.maskManager.destroy();\n }\n };\n\n CVBaseElement.prototype.mHelper = new Matrix();\n\n function CVCompElement(data, comp, globalData) {\n this._parent.constructor.call(this, data, comp, globalData);\n\n var compGlobalData = {};\n\n for (var s in globalData) {\n if (globalData.hasOwnProperty(s)) {\n compGlobalData[s] = globalData[s];\n }\n }\n\n compGlobalData.renderer = this;\n compGlobalData.compHeight = this.data.h;\n compGlobalData.compWidth = this.data.w;\n this.renderConfig = {\n clearCanvas: true\n };\n this.contextData = {\n saved: Array.apply(null, {\n length: 15\n }),\n savedOp: Array.apply(null, {\n length: 15\n }),\n cArrPos: 0,\n cTr: new Matrix(),\n cO: 1\n };\n this.completeLayers = false;\n var i,\n len = 15;\n\n for (i = 0; i < len; i += 1) {\n this.contextData.saved[i] = Array.apply(null, {\n length: 16\n });\n }\n\n this.transformMat = new Matrix();\n this.parentGlobalData = this.globalData;\n var cv = document.createElement('canvas'); //document.body.appendChild(cv);\n\n compGlobalData.canvasContext = cv.getContext('2d');\n this.canvasContext = compGlobalData.canvasContext;\n cv.width = this.data.w;\n cv.height = this.data.h;\n this.canvas = cv;\n this.globalData = compGlobalData;\n this.layers = data.layers;\n this.pendingElements = [];\n this.elements = Array.apply(null, {\n length: this.layers.length\n });\n\n if (this.data.tm) {\n this.tm = PropertyFactory.getProp(this, this.data.tm, 0, globalData.frameRate, this.dynamicProperties);\n }\n\n if (this.data.xt || !globalData.progressiveLoad) {\n this.buildAllItems();\n }\n }\n\n createElement(CVBaseElement, CVCompElement);\n CVCompElement.prototype.ctxTransform = CanvasRenderer.prototype.ctxTransform;\n CVCompElement.prototype.ctxOpacity = CanvasRenderer.prototype.ctxOpacity;\n CVCompElement.prototype.save = CanvasRenderer.prototype.save;\n CVCompElement.prototype.restore = CanvasRenderer.prototype.restore;\n\n CVCompElement.prototype.reset = function () {\n this.contextData.cArrPos = 0;\n this.contextData.cTr.reset();\n this.contextData.cO = 1;\n };\n\n CVCompElement.prototype.resize = function (transformCanvas) {\n var maxScale = Math.max(transformCanvas.sx, transformCanvas.sy);\n this.canvas.width = this.data.w * maxScale;\n this.canvas.height = this.data.h * maxScale;\n this.transformCanvas = {\n sc: maxScale,\n w: this.data.w * maxScale,\n h: this.data.h * maxScale,\n props: [maxScale, 0, 0, 0, 0, maxScale, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]\n };\n var i,\n len = this.elements.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i] && this.elements[i].data.ty === 0) {\n this.elements[i].resize(transformCanvas);\n }\n }\n };\n\n CVCompElement.prototype.prepareFrame = function (num) {\n this.globalData.frameId = this.parentGlobalData.frameId;\n this.globalData.mdf = false;\n\n this._parent.prepareFrame.call(this, num);\n\n if (this.isVisible === false && !this.data.xt) {\n return;\n }\n\n var timeRemapped = num;\n\n if (this.tm) {\n timeRemapped = this.tm.v;\n\n if (timeRemapped === this.data.op) {\n timeRemapped = this.data.op - 1;\n }\n }\n\n this.renderedFrame = timeRemapped / this.data.sr;\n var i,\n len = this.elements.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(timeRemapped / this.data.sr - this.layers[i].st);\n\n if (this.elements[i].data.ty === 0 && this.elements[i].globalData.mdf) {\n this.globalData.mdf = true;\n }\n }\n }\n\n if (this.globalData.mdf && !this.data.xt) {\n this.canvasContext.clearRect(0, 0, this.data.w, this.data.h);\n this.ctxTransform(this.transformCanvas.props);\n }\n };\n\n CVCompElement.prototype.renderFrame = function (parentMatrix) {\n if (this._parent.renderFrame.call(this, parentMatrix) === false) {\n return;\n }\n\n if (this.globalData.mdf) {\n var i,\n len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n }\n\n if (this.data.hasMask) {\n this.globalData.renderer.restore(true);\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n\n this.parentGlobalData.renderer.save();\n this.parentGlobalData.renderer.ctxTransform(this.finalTransform.mat.props);\n this.parentGlobalData.renderer.ctxOpacity(this.finalTransform.opacity);\n this.parentGlobalData.renderer.canvasContext.drawImage(this.canvas, 0, 0, this.data.w, this.data.h);\n this.parentGlobalData.renderer.restore();\n\n if (this.globalData.mdf) {\n this.reset();\n }\n };\n\n CVCompElement.prototype.setElements = function (elems) {\n this.elements = elems;\n };\n\n CVCompElement.prototype.getElements = function () {\n return this.elements;\n };\n\n CVCompElement.prototype.destroy = function () {\n var i,\n len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n this.elements[i].destroy();\n }\n\n this.layers = null;\n this.elements = null;\n\n this._parent.destroy.call(this._parent);\n };\n\n CVCompElement.prototype.checkLayers = CanvasRenderer.prototype.checkLayers;\n CVCompElement.prototype.buildItem = CanvasRenderer.prototype.buildItem;\n CVCompElement.prototype.checkPendingElements = CanvasRenderer.prototype.checkPendingElements;\n CVCompElement.prototype.addPendingElement = CanvasRenderer.prototype.addPendingElement;\n CVCompElement.prototype.buildAllItems = CanvasRenderer.prototype.buildAllItems;\n CVCompElement.prototype.createItem = CanvasRenderer.prototype.createItem;\n CVCompElement.prototype.createImage = CanvasRenderer.prototype.createImage;\n CVCompElement.prototype.createComp = CanvasRenderer.prototype.createComp;\n CVCompElement.prototype.createSolid = CanvasRenderer.prototype.createSolid;\n CVCompElement.prototype.createShape = CanvasRenderer.prototype.createShape;\n CVCompElement.prototype.createText = CanvasRenderer.prototype.createText;\n CVCompElement.prototype.createBase = CanvasRenderer.prototype.createBase;\n CVCompElement.prototype.buildElementParenting = CanvasRenderer.prototype.buildElementParenting;\n\n function CVImageElement(data, comp, globalData) {\n this.assetData = globalData.getAssetData(data.refId);\n\n this._parent.constructor.call(this, data, comp, globalData);\n\n this.globalData.addPendingElement();\n }\n\n createElement(CVBaseElement, CVImageElement);\n\n CVImageElement.prototype.createElements = function () {\n var imageLoaded = function () {\n this.globalData.elementLoaded();\n\n if (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height) {\n var canvas = document.createElement('canvas');\n canvas.width = this.assetData.w;\n canvas.height = this.assetData.h;\n var ctx = canvas.getContext('2d');\n var imgW = this.img.width;\n var imgH = this.img.height;\n var imgRel = imgW / imgH;\n var canvasRel = this.assetData.w / this.assetData.h;\n var widthCrop, heightCrop;\n\n if (imgRel > canvasRel) {\n heightCrop = imgH;\n widthCrop = heightCrop * canvasRel;\n } else {\n widthCrop = imgW;\n heightCrop = widthCrop / canvasRel;\n }\n\n ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h);\n this.img = canvas;\n }\n }.bind(this);\n\n var imageFailed = function () {\n this.failed = true;\n this.globalData.elementLoaded();\n }.bind(this);\n\n this.img = new Image();\n this.img.addEventListener('load', imageLoaded, false);\n this.img.addEventListener('error', imageFailed, false);\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.img.src = assetPath;\n\n this._parent.createElements.call(this);\n };\n\n CVImageElement.prototype.renderFrame = function (parentMatrix) {\n if (this.failed) {\n return;\n }\n\n if (this._parent.renderFrame.call(this, parentMatrix) === false) {\n return;\n }\n\n var ctx = this.canvasContext;\n this.globalData.renderer.save();\n var finalMat = this.finalTransform.mat.props;\n this.globalData.renderer.ctxTransform(finalMat);\n this.globalData.renderer.ctxOpacity(this.finalTransform.opacity);\n ctx.drawImage(this.img, 0, 0);\n this.globalData.renderer.restore(this.data.hasMask);\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n CVImageElement.prototype.destroy = function () {\n this.img = null;\n\n this._parent.destroy.call(this._parent);\n };\n\n function CVMaskElement(data, element) {\n this.data = data;\n this.element = element;\n this.dynamicProperties = [];\n this.masksProperties = this.data.masksProperties;\n this.viewData = Array.apply(null, {\n length: this.masksProperties.length\n });\n var i,\n len = this.masksProperties.length;\n\n for (i = 0; i < len; i++) {\n this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element, this.masksProperties[i], 3, this.dynamicProperties, null);\n }\n }\n\n CVMaskElement.prototype.prepareFrame = function (num) {\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue(num);\n\n if (this.dynamicProperties[i].mdf) {\n this.element.globalData.mdf = true;\n }\n }\n };\n\n CVMaskElement.prototype.renderFrame = function (transform) {\n var ctx = this.element.canvasContext;\n var i,\n len = this.data.masksProperties.length;\n var pt,\n pt2,\n pt3,\n data,\n hasMasks = false;\n\n for (i = 0; i < len; i++) {\n if (this.masksProperties[i].mode === 'n') {\n continue;\n }\n\n if (hasMasks === false) {\n ctx.beginPath();\n hasMasks = true;\n }\n\n if (this.masksProperties[i].inv) {\n ctx.moveTo(0, 0);\n ctx.lineTo(this.element.globalData.compWidth, 0);\n ctx.lineTo(this.element.globalData.compWidth, this.element.globalData.compHeight);\n ctx.lineTo(0, this.element.globalData.compHeight);\n ctx.lineTo(0, 0);\n }\n\n data = this.viewData[i].v;\n pt = transform ? transform.applyToPointArray(data.v[0][0], data.v[0][1], 0) : data.v[0];\n ctx.moveTo(pt[0], pt[1]);\n var j,\n jLen = data._length;\n\n for (j = 1; j < jLen; j++) {\n pt = transform ? transform.applyToPointArray(data.o[j - 1][0], data.o[j - 1][1], 0) : data.o[j - 1];\n pt2 = transform ? transform.applyToPointArray(data.i[j][0], data.i[j][1], 0) : data.i[j];\n pt3 = transform ? transform.applyToPointArray(data.v[j][0], data.v[j][1], 0) : data.v[j];\n ctx.bezierCurveTo(pt[0], pt[1], pt2[0], pt2[1], pt3[0], pt3[1]);\n }\n\n pt = transform ? transform.applyToPointArray(data.o[j - 1][0], data.o[j - 1][1], 0) : data.o[j - 1];\n pt2 = transform ? transform.applyToPointArray(data.i[0][0], data.i[0][1], 0) : data.i[0];\n pt3 = transform ? transform.applyToPointArray(data.v[0][0], data.v[0][1], 0) : data.v[0];\n ctx.bezierCurveTo(pt[0], pt[1], pt2[0], pt2[1], pt3[0], pt3[1]);\n }\n\n if (hasMasks) {\n ctx.clip();\n }\n };\n\n CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\n\n CVMaskElement.prototype.destroy = function () {\n this.element = null;\n };\n\n function CVShapeElement(data, comp, globalData) {\n this.shapes = [];\n this.shapesData = data.shapes;\n this.stylesList = [];\n this.itemsData = [];\n this.prevViewData = [];\n this.shapeModifiers = [];\n this.processedElements = [];\n\n this._parent.constructor.call(this, data, comp, globalData);\n }\n\n createElement(CVBaseElement, CVShapeElement);\n CVShapeElement.prototype.transformHelper = {\n opacity: 1,\n mat: new Matrix(),\n matMdf: false,\n opMdf: false\n };\n CVShapeElement.prototype.dashResetter = [];\n\n CVShapeElement.prototype.createElements = function () {\n this._parent.createElements.call(this);\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.dynamicProperties, true);\n };\n\n CVShapeElement.prototype.createStyleElement = function (data, dynamicProperties) {\n var styleElem = {\n data: data,\n type: data.ty,\n elements: []\n };\n var elementData = {};\n\n if (data.ty == 'fl' || data.ty == 'st') {\n elementData.c = PropertyFactory.getProp(this, data.c, 1, 255, dynamicProperties);\n\n if (!elementData.c.k) {\n styleElem.co = 'rgb(' + bm_floor(elementData.c.v[0]) + ',' + bm_floor(elementData.c.v[1]) + ',' + bm_floor(elementData.c.v[2]) + ')';\n }\n }\n\n elementData.o = PropertyFactory.getProp(this, data.o, 0, 0.01, dynamicProperties);\n\n if (data.ty == 'st') {\n styleElem.lc = this.lcEnum[data.lc] || 'round';\n styleElem.lj = this.ljEnum[data.lj] || 'round';\n\n if (data.lj == 1) {\n styleElem.ml = data.ml;\n }\n\n elementData.w = PropertyFactory.getProp(this, data.w, 0, null, dynamicProperties);\n\n if (!elementData.w.k) {\n styleElem.wi = elementData.w.v;\n }\n\n if (data.d) {\n var d = PropertyFactory.getDashProp(this, data.d, 'canvas', dynamicProperties);\n elementData.d = d;\n\n if (!elementData.d.k) {\n styleElem.da = elementData.d.dasharray;\n styleElem.do = elementData.d.dashoffset;\n }\n }\n } else {\n styleElem.r = data.r === 2 ? 'evenodd' : 'nonzero';\n }\n\n this.stylesList.push(styleElem);\n elementData.style = styleElem;\n return elementData;\n };\n\n CVShapeElement.prototype.createGroupElement = function (data) {\n var elementData = {\n it: [],\n prevViewData: []\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createTransformElement = function (data, dynamicProperties) {\n var elementData = {\n transform: {\n mat: new Matrix(),\n opacity: 1,\n matMdf: false,\n opMdf: false,\n op: PropertyFactory.getProp(this, data.o, 0, 0.01, dynamicProperties),\n mProps: PropertyFactory.getProp(this, data, 2, null, dynamicProperties)\n },\n elements: []\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createShapeElement = function (data, dynamicProperties) {\n var elementData = {\n nodes: [],\n trNodes: [],\n tr: [0, 0, 0, 0, 0, 0]\n };\n var ty = 4;\n\n if (data.ty == 'rc') {\n ty = 5;\n } else if (data.ty == 'el') {\n ty = 6;\n } else if (data.ty == 'sr') {\n ty = 7;\n }\n\n elementData.sh = ShapePropertyFactory.getShapeProp(this, data, ty, dynamicProperties);\n this.shapes.push(elementData.sh);\n this.addShapeToModifiers(elementData);\n jLen = this.stylesList.length;\n var hasStrokes = false,\n hasFills = false;\n\n for (j = 0; j < jLen; j += 1) {\n if (!this.stylesList[j].closed) {\n this.stylesList[j].elements.push(elementData);\n\n if (this.stylesList[j].type === 'st') {\n hasStrokes = true;\n } else {\n hasFills = true;\n }\n }\n }\n\n elementData.st = hasStrokes;\n elementData.fl = hasFills;\n return elementData;\n };\n\n CVShapeElement.prototype.reloadShapes = function () {\n this.firstFrame = true;\n var i,\n len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.dynamicProperties, true);\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n };\n\n CVShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, dynamicProperties, render) {\n var i,\n len = arr.length - 1;\n var j, jLen;\n var ownArrays = [],\n ownModifiers = [],\n processedPos;\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._render = render;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty == 'fl' || arr[i].ty == 'st') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], dynamicProperties);\n } else {\n itemsData[i].style.closed = false;\n }\n\n ownArrays.push(itemsData[i].style);\n } else if (arr[i].ty == 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, dynamicProperties, render);\n } else if (arr[i].ty == 'tr') {\n if (!processedPos) {\n itemsData[i] = this.createTransformElement(arr[i], dynamicProperties);\n }\n } else if (arr[i].ty == 'sh' || arr[i].ty == 'rc' || arr[i].ty == 'el' || arr[i].ty == 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i], dynamicProperties);\n }\n } else if (arr[i].ty == 'tm' || arr[i].ty == 'rd') {\n if (!processedPos) {\n var modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i], dynamicProperties);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty == 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData, dynamicProperties);\n this.shapeModifiers.push(modifier);\n render = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n len = ownArrays.length;\n\n for (i = 0; i < len; i += 1) {\n ownArrays[i].closed = true;\n }\n\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.addShapeToModifiers = IShapeElement.prototype.addShapeToModifiers;\n CVShapeElement.prototype.renderModifiers = IShapeElement.prototype.renderModifiers;\n CVShapeElement.prototype.lcEnum = IShapeElement.prototype.lcEnum;\n CVShapeElement.prototype.ljEnum = IShapeElement.prototype.ljEnum;\n CVShapeElement.prototype.searchProcessedElement = IShapeElement.prototype.searchProcessedElement;\n CVShapeElement.prototype.addProcessedElement = IShapeElement.prototype.addProcessedElement;\n\n CVShapeElement.prototype.renderFrame = function (parentMatrix) {\n if (this._parent.renderFrame.call(this, parentMatrix) === false) {\n return;\n }\n\n this.transformHelper.mat.reset();\n this.transformHelper.opacity = this.finalTransform.opacity;\n this.transformHelper.matMdf = false;\n this.transformHelper.opMdf = this.finalTransform.opMdf;\n this.renderModifiers();\n this.renderShape(this.transformHelper, null, null, true);\n\n if (this.data.hasMask) {\n this.globalData.renderer.restore(true);\n }\n };\n\n CVShapeElement.prototype.renderShape = function (parentTransform, items, data, isMain) {\n var i, len;\n\n if (!items) {\n items = this.shapesData;\n len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n this.stylesList[i].d = '';\n this.stylesList[i].mdf = false;\n }\n }\n\n if (!data) {\n data = this.itemsData;\n } ///\n ///\n\n\n len = items.length - 1;\n var groupTransform, groupMatrix;\n groupTransform = parentTransform;\n\n for (i = len; i >= 0; i -= 1) {\n if (items[i].ty == 'tr') {\n groupTransform = data[i].transform;\n var mtArr = data[i].transform.mProps.v.props;\n groupTransform.matMdf = groupTransform.mProps.mdf;\n groupTransform.opMdf = groupTransform.op.mdf;\n groupMatrix = groupTransform.mat;\n groupMatrix.cloneFromProps(mtArr);\n\n if (parentTransform) {\n var props = parentTransform.mat.props;\n groupTransform.opacity = parentTransform.opacity;\n groupTransform.opacity *= data[i].transform.op.v;\n groupTransform.matMdf = parentTransform.matMdf ? true : groupTransform.matMdf;\n groupTransform.opMdf = parentTransform.opMdf ? true : groupTransform.opMdf;\n groupMatrix.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n } else {\n groupTransform.opacity = groupTransform.op.o;\n }\n } else if (items[i].ty == 'sh' || items[i].ty == 'el' || items[i].ty == 'rc' || items[i].ty == 'sr') {\n this.renderPath(items[i], data[i], groupTransform);\n } else if (items[i].ty == 'fl') {\n this.renderFill(items[i], data[i], groupTransform);\n } else if (items[i].ty == 'st') {\n this.renderStroke(items[i], data[i], groupTransform);\n } else if (items[i].ty == 'gr') {\n this.renderShape(groupTransform, items[i].it, data[i].it);\n } else if (items[i].ty == 'tm') {//\n }\n }\n\n if (!isMain) {\n return;\n }\n\n len = this.stylesList.length;\n var j,\n jLen,\n k,\n kLen,\n elems,\n nodes,\n renderer = this.globalData.renderer,\n ctx = this.globalData.canvasContext,\n type;\n renderer.save();\n renderer.ctxTransform(this.finalTransform.mat.props);\n\n for (i = 0; i < len; i += 1) {\n type = this.stylesList[i].type;\n\n if (type === 'st' && this.stylesList[i].wi === 0 || !this.stylesList[i].data._render) {\n continue;\n }\n\n renderer.save();\n elems = this.stylesList[i].elements;\n\n if (type === 'st') {\n ctx.strokeStyle = this.stylesList[i].co;\n ctx.lineWidth = this.stylesList[i].wi;\n ctx.lineCap = this.stylesList[i].lc;\n ctx.lineJoin = this.stylesList[i].lj;\n ctx.miterLimit = this.stylesList[i].ml || 0;\n } else {\n ctx.fillStyle = this.stylesList[i].co;\n }\n\n renderer.ctxOpacity(this.stylesList[i].coOp);\n\n if (type !== 'st') {\n ctx.beginPath();\n }\n\n jLen = elems.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (type === 'st') {\n ctx.beginPath();\n\n if (this.stylesList[i].da) {\n ctx.setLineDash(this.stylesList[i].da);\n ctx.lineDashOffset = this.stylesList[i].do;\n this.globalData.isDashed = true;\n } else if (this.globalData.isDashed) {\n ctx.setLineDash(this.dashResetter);\n this.globalData.isDashed = false;\n }\n }\n\n nodes = elems[j].trNodes;\n kLen = nodes.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (nodes[k].t == 'm') {\n ctx.moveTo(nodes[k].p[0], nodes[k].p[1]);\n } else if (nodes[k].t == 'c') {\n ctx.bezierCurveTo(nodes[k].p1[0], nodes[k].p1[1], nodes[k].p2[0], nodes[k].p2[1], nodes[k].p3[0], nodes[k].p3[1]);\n } else {\n ctx.closePath();\n }\n }\n\n if (type === 'st') {\n ctx.stroke();\n }\n }\n\n if (type !== 'st') {\n ctx.fill(this.stylesList[i].r);\n }\n\n renderer.restore();\n }\n\n renderer.restore();\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n CVShapeElement.prototype.renderPath = function (pathData, itemData, groupTransform) {\n var len, i, j, jLen;\n var redraw = groupTransform.matMdf || itemData.sh.mdf || this.firstFrame;\n\n if (redraw) {\n var paths = itemData.sh.paths,\n groupTransformMat = groupTransform.mat;\n jLen = paths._length;\n var pathStringTransformed = itemData.trNodes;\n pathStringTransformed.length = 0;\n\n for (j = 0; j < jLen; j += 1) {\n var pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes.v) {\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n if (i == 1) {\n pathStringTransformed.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n pathStringTransformed.push({\n t: 'c',\n p1: groupTransformMat.applyToPointArray(pathNodes.o[i - 1][0], pathNodes.o[i - 1][1], 0),\n p2: groupTransformMat.applyToPointArray(pathNodes.i[i][0], pathNodes.i[i][1], 0),\n p3: groupTransformMat.applyToPointArray(pathNodes.v[i][0], pathNodes.v[i][1], 0)\n });\n }\n\n if (len == 1) {\n pathStringTransformed.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n if (pathNodes.c && len) {\n pathStringTransformed.push({\n t: 'c',\n p1: groupTransformMat.applyToPointArray(pathNodes.o[i - 1][0], pathNodes.o[i - 1][1], 0),\n p2: groupTransformMat.applyToPointArray(pathNodes.i[0][0], pathNodes.i[0][1], 0),\n p3: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n pathStringTransformed.push({\n t: 'z'\n });\n }\n\n itemData.lStr = pathStringTransformed;\n }\n }\n\n if (itemData.st) {\n for (i = 0; i < 16; i += 1) {\n itemData.tr[i] = groupTransform.mat.props[i];\n }\n }\n\n itemData.trNodes = pathStringTransformed;\n }\n };\n\n CVShapeElement.prototype.renderFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n\n if (itemData.c.mdf || this.firstFrame) {\n styleElem.co = 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o.mdf || groupTransform.opMdf || this.firstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n };\n\n CVShapeElement.prototype.renderStroke = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style; //TODO fix dashes\n\n var d = itemData.d;\n var dasharray, dashoffset;\n\n if (d && (d.mdf || this.firstFrame)) {\n styleElem.da = d.dasharray;\n styleElem.do = d.dashoffset;\n }\n\n if (itemData.c.mdf || this.firstFrame) {\n styleElem.co = 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o.mdf || groupTransform.opMdf || this.firstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n\n if (itemData.w.mdf || this.firstFrame) {\n styleElem.wi = itemData.w.v;\n }\n };\n\n CVShapeElement.prototype.destroy = function () {\n this.shapesData = null;\n this.globalData = null;\n this.canvasContext = null;\n this.stylesList.length = 0;\n this.itemData.length = 0;\n\n this._parent.destroy.call(this._parent);\n };\n\n function CVSolidElement(data, comp, globalData) {\n this._parent.constructor.call(this, data, comp, globalData);\n }\n\n createElement(CVBaseElement, CVSolidElement);\n\n CVSolidElement.prototype.renderFrame = function (parentMatrix) {\n if (this._parent.renderFrame.call(this, parentMatrix) === false) {\n return;\n }\n\n var ctx = this.canvasContext;\n this.globalData.renderer.save();\n this.globalData.renderer.ctxTransform(this.finalTransform.mat.props);\n this.globalData.renderer.ctxOpacity(this.finalTransform.opacity);\n ctx.fillStyle = this.data.sc;\n ctx.fillRect(0, 0, this.data.sw, this.data.sh);\n this.globalData.renderer.restore(this.data.hasMask);\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n function CVTextElement(data, comp, globalData) {\n this.textSpans = [];\n this.yOffset = 0;\n this.fillColorAnim = false;\n this.strokeColorAnim = false;\n this.strokeWidthAnim = false;\n this.stroke = false;\n this.fill = false;\n this.justifyOffset = 0;\n this.currentRender = null;\n this.renderType = 'canvas';\n this.values = {\n fill: 'rgba(0,0,0,0)',\n stroke: 'rgba(0,0,0,0)',\n sWidth: 0,\n fValue: ''\n };\n\n this._parent.constructor.call(this, data, comp, globalData);\n }\n\n createElement(CVBaseElement, CVTextElement);\n extendPrototype(ITextElement, CVTextElement);\n CVTextElement.prototype.tHelper = document.createElement('canvas').getContext('2d');\n\n CVTextElement.prototype.createElements = function () {\n this._parent.createElements.call(this); //console.log('this.data: ',this.data);\n\n };\n\n CVTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = Array.apply(null, {\n length: documentData.l ? documentData.l.length : 0\n });\n var hasFill = false;\n\n if (documentData.fc) {\n hasFill = true;\n this.values.fill = this.buildColor(documentData.fc);\n } else {\n this.values.fill = 'rgba(0,0,0,0)';\n }\n\n this.fill = hasFill;\n var hasStroke = false;\n\n if (documentData.sc) {\n hasStroke = true;\n this.values.stroke = this.buildColor(documentData.sc);\n this.values.sWidth = documentData.sw;\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n var i, len;\n var letters = documentData.l;\n var matrixHelper = this.mHelper;\n this.stroke = hasStroke;\n this.values.fValue = documentData.s + 'px ' + this.globalData.fontManager.getFontByName(documentData.f).fFamily;\n len = documentData.t.length; //this.tHelper.font = this.values.fValue;\n\n var charData,\n shapeData,\n k,\n kLen,\n shapes,\n j,\n jLen,\n pathNodes,\n commands,\n pathArr,\n singleShape = this.data.singleShape;\n var trackingOffset = documentData.tr / 1000 * documentData.s;\n var xPos = 0,\n yPos = 0,\n firstLine = true;\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n charData = this.globalData.fontManager.getCharData(documentData.t.charAt(i), fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n shapeData = charData && charData.data || {};\n matrixHelper.reset();\n\n if (singleShape && letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n jLen = shapes.length;\n matrixHelper.scale(documentData.s / 100, documentData.s / 100);\n\n if (singleShape) {\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n }\n\n commands = Array.apply(null, {\n length: jLen\n });\n\n for (j = 0; j < jLen; j += 1) {\n kLen = shapes[j].ks.k.i.length;\n pathNodes = shapes[j].ks.k;\n pathArr = [];\n\n for (k = 1; k < kLen; k += 1) {\n if (k == 1) {\n pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToY(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToX(pathNodes.v[k][0], pathNodes.v[k][1], 0), matrixHelper.applyToY(pathNodes.v[k][0], pathNodes.v[k][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n commands[j] = pathArr;\n }\n\n if (singleShape) {\n xPos += letters[i].l;\n xPos += trackingOffset;\n }\n\n if (this.textSpans[cnt]) {\n this.textSpans[cnt].elem = commands;\n } else {\n this.textSpans[cnt] = {\n elem: commands\n };\n }\n\n cnt += 1;\n }\n };\n\n CVTextElement.prototype.renderFrame = function (parentMatrix) {\n if (this._parent.renderFrame.call(this, parentMatrix) === false) {\n return;\n }\n\n var ctx = this.canvasContext;\n var finalMat = this.finalTransform.mat.props;\n this.globalData.renderer.save();\n this.globalData.renderer.ctxTransform(finalMat);\n this.globalData.renderer.ctxOpacity(this.finalTransform.opacity);\n ctx.font = this.values.fValue;\n ctx.lineCap = 'butt';\n ctx.lineJoin = 'miter';\n ctx.miterLimit = 4;\n\n if (!this.data.singleShape) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n }\n\n var i, len, j, jLen, k, kLen;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var lastFill = null,\n lastStroke = null,\n lastStrokeW = null,\n commands,\n pathArr;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n continue;\n }\n\n renderedLetter = renderedLetters[i];\n\n if (renderedLetter) {\n this.globalData.renderer.save();\n this.globalData.renderer.ctxTransform(renderedLetter.p);\n this.globalData.renderer.ctxOpacity(renderedLetter.o);\n }\n\n if (this.fill) {\n if (renderedLetter && renderedLetter.fc) {\n if (lastFill !== renderedLetter.fc) {\n lastFill = renderedLetter.fc;\n ctx.fillStyle = renderedLetter.fc;\n }\n } else if (lastFill !== this.values.fill) {\n lastFill = this.values.fill;\n ctx.fillStyle = this.values.fill;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n this.globalData.canvasContext.fill(); ///ctx.fillText(this.textSpans[i].val,0,0);\n }\n\n if (this.stroke) {\n if (renderedLetter && renderedLetter.sw) {\n if (lastStrokeW !== renderedLetter.sw) {\n lastStrokeW = renderedLetter.sw;\n ctx.lineWidth = renderedLetter.sw;\n }\n } else if (lastStrokeW !== this.values.sWidth) {\n lastStrokeW = this.values.sWidth;\n ctx.lineWidth = this.values.sWidth;\n }\n\n if (renderedLetter && renderedLetter.sc) {\n if (lastStroke !== renderedLetter.sc) {\n lastStroke = renderedLetter.sc;\n ctx.strokeStyle = renderedLetter.sc;\n }\n } else if (lastStroke !== this.values.stroke) {\n lastStroke = this.values.stroke;\n ctx.strokeStyle = this.values.stroke;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n this.globalData.canvasContext.stroke(); ///ctx.strokeText(letters[i].val,0,0);\n }\n\n if (renderedLetter) {\n this.globalData.renderer.restore();\n }\n }\n /*if(this.data.hasMask){\r\n this.globalData.renderer.restore(true);\r\n }*/\n\n\n this.globalData.renderer.restore(this.data.hasMask);\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n function HBaseElement(data, parentContainer, globalData, comp, placeholder) {\n this.globalData = globalData;\n this.comp = comp;\n this.data = data;\n this.matteElement = null;\n this.parentContainer = parentContainer;\n this.layerId = placeholder ? placeholder.layerId : 'ly_' + randomString(10);\n this.placeholder = placeholder;\n this.init();\n }\n\n ;\n createElement(BaseElement, HBaseElement);\n\n HBaseElement.prototype.checkBlendMode = function () {};\n\n HBaseElement.prototype.setBlendMode = BaseElement.prototype.setBlendMode;\n /*HBaseElement.prototype.appendNodeToParent = function(node) {\r\n if(this.data.hd){\r\n return;\r\n }\r\n if(this.placeholder){\r\n var g = this.placeholder.phElement;\r\n g.parentNode.insertBefore(node, g);\r\n //g.parentNode.removeChild(g);\r\n }else{\r\n this.parentContainer.appendChild(node);\r\n }\r\n };*/\n\n HBaseElement.prototype.getBaseElement = function () {\n return this.baseElement;\n };\n\n HBaseElement.prototype.createElements = function () {\n if (this.data.hasMask) {\n this.layerElement = document.createElementNS(svgNS, 'svg');\n styleDiv(this.layerElement); //this.appendNodeToParent(this.layerElement);\n\n this.baseElement = this.layerElement;\n this.maskedElement = this.layerElement;\n } else {\n this.layerElement = this.parentContainer;\n }\n\n this.transformedElement = this.layerElement;\n\n if (this.data.ln && (this.data.ty === 4 || this.data.ty === 0)) {\n if (this.layerElement === this.parentContainer) {\n this.layerElement = document.createElementNS(svgNS, 'g'); //this.appendNodeToParent(this.layerElement);\n\n this.baseElement = this.layerElement;\n }\n\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n this.setBlendMode();\n\n if (this.layerElement !== this.parentContainer) {\n this.placeholder = null;\n }\n\n this.checkParenting();\n };\n\n HBaseElement.prototype.renderFrame = function (parentTransform) {\n if (this.data.ty === 3) {\n return false;\n }\n\n if (this.currentFrameNum === this.lastNum || !this.isVisible) {\n return this.isVisible;\n }\n\n this.lastNum = this.currentFrameNum;\n this.finalTransform.opMdf = this.finalTransform.op.mdf;\n this.finalTransform.matMdf = this.finalTransform.mProp.mdf;\n this.finalTransform.opacity = this.finalTransform.op.v;\n\n if (this.firstFrame) {\n this.finalTransform.opMdf = true;\n this.finalTransform.matMdf = true;\n }\n\n var mat;\n var finalMat = this.finalTransform.mat;\n\n if (this.hierarchy) {\n var i,\n len = this.hierarchy.length;\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n this.finalTransform.matMdf = this.hierarchy[i].finalTransform.mProp.mdf ? true : this.finalTransform.matMdf;\n mat = this.hierarchy[i].finalTransform.mProp.v.props;\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n }\n } else {\n if (this.isVisible && this.finalTransform.matMdf) {\n if (!parentTransform) {\n finalMat.cloneFromProps(this.finalTransform.mProp.v.props);\n } else {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n }\n }\n }\n\n if (this.data.hasMask) {\n this.maskManager.renderFrame(finalMat);\n }\n\n if (parentTransform) {\n mat = parentTransform.mat.props;\n finalMat.cloneFromProps(mat);\n this.finalTransform.opacity *= parentTransform.opacity;\n this.finalTransform.opMdf = parentTransform.opMdf ? true : this.finalTransform.opMdf;\n this.finalTransform.matMdf = parentTransform.matMdf ? true : this.finalTransform.matMdf;\n }\n\n if (this.finalTransform.matMdf) {\n this.transformedElement.style.transform = this.transformedElement.style.webkitTransform = finalMat.toCSS();\n this.finalMat = finalMat;\n }\n\n if (this.finalTransform.opMdf) {\n this.transformedElement.style.opacity = this.finalTransform.opacity;\n }\n\n return this.isVisible;\n };\n\n HBaseElement.prototype.destroy = function () {\n this.layerElement = null;\n this.transformedElement = null;\n this.parentContainer = null;\n\n if (this.matteElement) {\n this.matteElement = null;\n }\n\n if (this.maskManager) {\n this.maskManager.destroy();\n this.maskManager = null;\n }\n };\n\n HBaseElement.prototype.getDomElement = function () {\n return this.layerElement;\n };\n\n HBaseElement.prototype.addMasks = function (data) {\n this.maskManager = new MaskElement(data, this, this.globalData);\n };\n\n HBaseElement.prototype.hide = function () {};\n\n HBaseElement.prototype.setMatte = function () {};\n\n HBaseElement.prototype.buildElementParenting = HybridRenderer.prototype.buildElementParenting;\n\n function HSolidElement(data, parentContainer, globalData, comp, placeholder) {\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(HBaseElement, HSolidElement);\n\n HSolidElement.prototype.createElements = function () {\n var parent = document.createElement('div');\n styleDiv(parent);\n var cont = document.createElementNS(svgNS, 'svg');\n styleDiv(cont);\n cont.setAttribute('width', this.data.sw);\n cont.setAttribute('height', this.data.sh);\n parent.appendChild(cont);\n this.layerElement = parent;\n this.transformedElement = parent; //this.appendNodeToParent(parent);\n\n this.baseElement = parent;\n this.innerElem = parent;\n\n if (this.data.ln) {\n this.innerElem.setAttribute('id', this.data.ln);\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n\n var rect = document.createElementNS(svgNS, 'rect');\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n cont.appendChild(rect);\n\n if (this.data.hasMask) {\n this.maskedElement = rect;\n }\n\n this.checkParenting();\n };\n\n HSolidElement.prototype.hide = SVGBaseElement.prototype.hide;\n HSolidElement.prototype.show = SVGBaseElement.prototype.show;\n HSolidElement.prototype.renderFrame = IImageElement.prototype.renderFrame;\n HSolidElement.prototype.destroy = IImageElement.prototype.destroy;\n\n function HCompElement(data, parentContainer, globalData, comp, placeholder) {\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n\n this.layers = data.layers;\n this.supports3d = true;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = Array.apply(null, {\n length: this.layers.length\n });\n\n if (this.data.tm) {\n this.tm = PropertyFactory.getProp(this, this.data.tm, 0, globalData.frameRate, this.dynamicProperties);\n }\n\n if (this.data.hasMask) {\n this.supports3d = false;\n }\n\n if (this.data.xt) {\n this.layerElement = document.createElement('div');\n }\n\n this.buildAllItems();\n }\n\n createElement(HBaseElement, HCompElement);\n\n HCompElement.prototype.createElements = function () {\n var divElement = document.createElement('div');\n styleDiv(divElement);\n\n if (this.data.ln) {\n divElement.setAttribute('id', this.data.ln);\n }\n\n divElement.style.clip = 'rect(0px, ' + this.data.w + 'px, ' + this.data.h + 'px, 0px)';\n\n if (this.data.hasMask) {\n var compSvg = document.createElementNS(svgNS, 'svg');\n styleDiv(compSvg);\n compSvg.setAttribute('width', this.data.w);\n compSvg.setAttribute('height', this.data.h);\n var g = document.createElementNS(svgNS, 'g');\n compSvg.appendChild(g);\n divElement.appendChild(compSvg);\n this.maskedElement = g;\n this.baseElement = divElement;\n this.layerElement = g;\n this.transformedElement = divElement;\n } else {\n this.layerElement = divElement;\n this.baseElement = this.layerElement;\n this.transformedElement = divElement;\n } //this.appendNodeToParent(this.layerElement);\n\n\n this.checkParenting();\n };\n\n HCompElement.prototype.hide = ICompElement.prototype.hide;\n HCompElement.prototype.prepareFrame = ICompElement.prototype.prepareFrame;\n HCompElement.prototype.setElements = ICompElement.prototype.setElements;\n HCompElement.prototype.getElements = ICompElement.prototype.getElements;\n HCompElement.prototype.destroy = ICompElement.prototype.destroy;\n\n HCompElement.prototype.renderFrame = function (parentMatrix) {\n var renderParent = this._parent.renderFrame.call(this, parentMatrix);\n\n var i,\n len = this.layers.length;\n\n if (renderParent === false) {\n this.hide();\n return;\n }\n\n this.hidden = false;\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n HCompElement.prototype.checkLayers = BaseRenderer.prototype.checkLayers;\n HCompElement.prototype.buildItem = HybridRenderer.prototype.buildItem;\n HCompElement.prototype.checkPendingElements = HybridRenderer.prototype.checkPendingElements;\n HCompElement.prototype.addPendingElement = HybridRenderer.prototype.addPendingElement;\n HCompElement.prototype.buildAllItems = BaseRenderer.prototype.buildAllItems;\n HCompElement.prototype.createItem = HybridRenderer.prototype.createItem;\n HCompElement.prototype.buildElementParenting = HybridRenderer.prototype.buildElementParenting;\n HCompElement.prototype.createImage = HybridRenderer.prototype.createImage;\n HCompElement.prototype.createComp = HybridRenderer.prototype.createComp;\n HCompElement.prototype.createSolid = HybridRenderer.prototype.createSolid;\n HCompElement.prototype.createShape = HybridRenderer.prototype.createShape;\n HCompElement.prototype.createText = HybridRenderer.prototype.createText;\n HCompElement.prototype.createBase = HybridRenderer.prototype.createBase;\n HCompElement.prototype.appendElementInPos = HybridRenderer.prototype.appendElementInPos;\n\n function HShapeElement(data, parentContainer, globalData, comp, placeholder) {\n this.shapes = [];\n this.shapesData = data.shapes;\n this.stylesList = [];\n this.itemsData = [];\n this.prevViewData = [];\n this.shapeModifiers = [];\n this.processedElements = [];\n\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n }\n\n createElement(HBaseElement, HShapeElement);\n var parent = HShapeElement.prototype._parent;\n extendPrototype(IShapeElement, HShapeElement);\n HShapeElement.prototype._parent = parent;\n HShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderFrame;\n\n HShapeElement.prototype.createElements = function () {\n var parent = document.createElement('div');\n styleDiv(parent);\n var cont = document.createElementNS(svgNS, 'svg');\n styleDiv(cont);\n var size = this.comp.data ? this.comp.data : this.globalData.compSize;\n cont.setAttribute('width', size.w);\n cont.setAttribute('height', size.h);\n\n if (this.data.hasMask) {\n var g = document.createElementNS(svgNS, 'g');\n parent.appendChild(cont);\n cont.appendChild(g);\n this.maskedElement = g;\n this.layerElement = g;\n this.shapesContainer = g;\n } else {\n parent.appendChild(cont);\n this.layerElement = cont;\n this.shapesContainer = document.createElementNS(svgNS, 'g');\n this.layerElement.appendChild(this.shapesContainer);\n }\n\n if (!this.data.hd) {\n //this.parentContainer.appendChild(parent);\n this.baseElement = parent;\n }\n\n this.innerElem = parent;\n\n if (this.data.ln) {\n this.innerElem.setAttribute('id', this.data.ln);\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, this.dynamicProperties, 0, [], true);\n this.buildExpressionInterface();\n this.layerElement = parent;\n this.transformedElement = parent;\n this.shapeCont = cont;\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n\n this.checkParenting();\n };\n\n HShapeElement.prototype.renderFrame = function (parentMatrix) {\n var firstFrame = this.firstFrame;\n\n this._renderShapeFrame();\n\n if (this.isVisible && (this.elemMdf || firstFrame)) {\n var boundingBox = this.shapeCont.getBBox();\n var changed = false;\n\n if (this.currentBBox.w !== boundingBox.width) {\n this.currentBBox.w = boundingBox.width;\n this.shapeCont.setAttribute('width', boundingBox.width);\n changed = true;\n }\n\n if (this.currentBBox.h !== boundingBox.height) {\n this.currentBBox.h = boundingBox.height;\n this.shapeCont.setAttribute('height', boundingBox.height);\n changed = true;\n }\n\n if (changed || this.currentBBox.x !== boundingBox.x || this.currentBBox.y !== boundingBox.y) {\n this.currentBBox.w = boundingBox.width;\n this.currentBBox.h = boundingBox.height;\n this.currentBBox.x = boundingBox.x;\n this.currentBBox.y = boundingBox.y;\n this.shapeCont.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n this.shapeCont.style.transform = this.shapeCont.style.webkitTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n }\n }\n };\n\n function HTextElement(data, parentContainer, globalData, comp, placeholder) {\n this.textSpans = [];\n this.textPaths = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n this.renderType = 'svg';\n this.isMasked = false;\n\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(HBaseElement, HTextElement);\n extendPrototype(ITextElement, HTextElement);\n\n HTextElement.prototype.createElements = function () {\n this.isMasked = this.checkMasks();\n var parent = document.createElement('div');\n styleDiv(parent);\n this.layerElement = parent;\n this.transformedElement = parent;\n\n if (this.isMasked) {\n this.renderType = 'svg';\n var cont = document.createElementNS(svgNS, 'svg');\n styleDiv(cont);\n this.cont = cont;\n this.compW = this.comp.data.w;\n this.compH = this.comp.data.h;\n cont.setAttribute('width', this.compW);\n cont.setAttribute('height', this.compH);\n var g = document.createElementNS(svgNS, 'g');\n cont.appendChild(g);\n parent.appendChild(cont);\n this.maskedElement = g;\n this.innerElem = g;\n } else {\n this.renderType = 'html';\n this.innerElem = parent;\n }\n\n this.baseElement = parent;\n this.checkParenting();\n };\n\n HTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = Array.apply(null, {\n length: this.textProperty.currentData.l ? this.textProperty.currentData.l.length : 0\n });\n var innerElemStyle = this.innerElem.style;\n innerElemStyle.color = innerElemStyle.fill = documentData.fc ? this.buildColor(documentData.fc) : 'rgba(0,0,0,0)';\n\n if (documentData.sc) {\n innerElemStyle.stroke = this.buildColor(documentData.sc);\n innerElemStyle.strokeWidth = documentData.sw + 'px';\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (!this.globalData.fontManager.chars) {\n innerElemStyle.fontSize = documentData.s + 'px';\n innerElemStyle.lineHeight = documentData.s + 'px';\n\n if (fontData.fClass) {\n this.innerElem.className = fontData.fClass;\n } else {\n innerElemStyle.fontFamily = fontData.fFamily;\n var fWeight = documentData.fWeight,\n fStyle = documentData.fStyle;\n innerElemStyle.fontStyle = fStyle;\n innerElemStyle.fontWeight = fWeight;\n }\n }\n\n var i, len;\n var letters = documentData.l;\n len = letters.length;\n var tSpan, tParent, tCont;\n var matrixHelper = this.mHelper;\n var shapes,\n shapeStr = '';\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.globalData.fontManager.chars) {\n if (!this.textPaths[cnt]) {\n tSpan = document.createElementNS(svgNS, 'path');\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n } else {\n tSpan = this.textPaths[cnt];\n }\n\n if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tCont = tParent.children[0];\n } else {\n tParent = document.createElement('div');\n tCont = document.createElementNS(svgNS, 'svg');\n tCont.appendChild(tSpan);\n styleDiv(tParent);\n }\n }\n } else {\n if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tSpan = this.textPaths[cnt];\n } else {\n tParent = document.createElement('span');\n styleDiv(tParent);\n tSpan = document.createElement('span');\n styleDiv(tSpan);\n tParent.appendChild(tSpan);\n }\n } else {\n tSpan = this.textPaths[cnt] ? this.textPaths[cnt] : document.createElementNS(svgNS, 'text');\n }\n } //tSpan.setAttribute('visibility', 'hidden');\n\n\n if (this.globalData.fontManager.chars) {\n var charData = this.globalData.fontManager.getCharData(documentData.t.charAt(i), fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var shapeData;\n\n if (charData) {\n shapeData = charData.data;\n } else {\n shapeData = null;\n }\n\n matrixHelper.reset();\n\n if (shapeData && shapeData.shapes) {\n shapes = shapeData.shapes[0].it;\n matrixHelper.scale(documentData.s / 100, documentData.s / 100);\n shapeStr = this.createPathShape(matrixHelper, shapes);\n tSpan.setAttribute('d', shapeStr);\n }\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent);\n\n if (shapeData && shapeData.shapes) {\n document.body.appendChild(tCont);\n var boundingBox = tCont.getBBox();\n tCont.setAttribute('width', boundingBox.width + 2);\n tCont.setAttribute('height', boundingBox.height + 2);\n tCont.setAttribute('viewBox', boundingBox.x - 1 + ' ' + (boundingBox.y - 1) + ' ' + (boundingBox.width + 2) + ' ' + (boundingBox.height + 2));\n tCont.style.transform = tCont.style.webkitTransform = 'translate(' + (boundingBox.x - 1) + 'px,' + (boundingBox.y - 1) + 'px)';\n letters[i].yOffset = boundingBox.y - 1;\n tParent.appendChild(tCont);\n } else {\n tCont.setAttribute('width', 1);\n tCont.setAttribute('height', 1);\n }\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } else {\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\", \"preserve\");\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent); //\n\n tSpan.style.transform = tSpan.style.webkitTransform = 'translate3d(0,' + -documentData.s / 1.2 + 'px,0)';\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } //\n\n\n if (!this.isMasked) {\n this.textSpans[cnt] = tParent;\n } else {\n this.textSpans[cnt] = tSpan;\n }\n\n this.textSpans[cnt].style.display = 'block';\n this.textPaths[cnt] = tSpan;\n cnt += 1;\n }\n\n while (cnt < this.textSpans.length) {\n this.textSpans[cnt].style.display = 'none';\n cnt += 1;\n }\n };\n\n HTextElement.prototype.hide = SVGTextElement.prototype.hide;\n\n HTextElement.prototype.renderFrame = function (parentMatrix) {\n var renderParent = this._parent.renderFrame.call(this, parentMatrix);\n\n if (renderParent === false) {\n this.hide();\n return;\n }\n\n if (this.hidden) {\n this.hidden = false;\n this.innerElem.style.display = 'block';\n this.layerElement.style.display = 'block';\n }\n\n if (this.data.singleShape) {\n if (!this.firstFrame && !this.lettersChangedFlag) {\n return;\n } else {\n // Todo Benchmark if using this is better than getBBox\n if (this.isMasked && this.finalTransform.matMdf) {\n this.cont.setAttribute('viewBox', -this.finalTransform.mProp.p.v[0] + ' ' + -this.finalTransform.mProp.p.v[1] + ' ' + this.compW + ' ' + this.compH);\n this.cont.style.transform = this.cont.style.webkitTransform = 'translate(' + -this.finalTransform.mProp.p.v[0] + 'px,' + -this.finalTransform.mProp.p.v[1] + 'px)';\n }\n }\n }\n\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag) {\n return;\n }\n\n var i,\n len,\n count = 0;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter, textSpan, textPath;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n count += 1;\n continue;\n }\n\n textSpan = this.textSpans[i];\n textPath = this.textPaths[i];\n renderedLetter = renderedLetters[count];\n count += 1;\n\n if (!this.isMasked) {\n textSpan.style.transform = textSpan.style.webkitTransform = renderedLetter.m;\n } else {\n textSpan.setAttribute('transform', renderedLetter.m);\n } ////textSpan.setAttribute('opacity',renderedLetter.o);\n\n\n textSpan.style.opacity = renderedLetter.o;\n\n if (renderedLetter.sw) {\n textPath.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter.sc) {\n textPath.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter.fc) {\n textPath.setAttribute('fill', renderedLetter.fc);\n textPath.style.color = renderedLetter.fc;\n }\n }\n\n if (this.isVisible && (this.elemMdf || this.firstFrame)) {\n if (this.innerElem.getBBox) {\n var boundingBox = this.innerElem.getBBox();\n\n if (this.currentBBox.w !== boundingBox.width) {\n this.currentBBox.w = boundingBox.width;\n this.cont.setAttribute('width', boundingBox.width);\n }\n\n if (this.currentBBox.h !== boundingBox.height) {\n this.currentBBox.h = boundingBox.height;\n this.cont.setAttribute('height', boundingBox.height);\n }\n\n var margin = 1;\n\n if (this.currentBBox.w !== boundingBox.width + margin * 2 || this.currentBBox.h !== boundingBox.height + margin * 2 || this.currentBBox.x !== boundingBox.x - margin || this.currentBBox.y !== boundingBox.y - margin) {\n this.currentBBox.w = boundingBox.width + margin * 2;\n this.currentBBox.h = boundingBox.height + margin * 2;\n this.currentBBox.x = boundingBox.x - margin;\n this.currentBBox.y = boundingBox.y - margin;\n this.cont.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n this.cont.style.transform = this.cont.style.webkitTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n }\n }\n }\n\n if (this.firstFrame) {\n this.firstFrame = false;\n }\n };\n\n function HImageElement(data, parentContainer, globalData, comp, placeholder) {\n this.assetData = globalData.getAssetData(data.refId);\n\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n }\n\n createElement(HBaseElement, HImageElement);\n\n HImageElement.prototype.createElements = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n var img = new Image();\n\n if (this.data.hasMask) {\n var parent = document.createElement('div');\n styleDiv(parent);\n var cont = document.createElementNS(svgNS, 'svg');\n styleDiv(cont);\n cont.setAttribute('width', this.assetData.w);\n cont.setAttribute('height', this.assetData.h);\n parent.appendChild(cont);\n this.imageElem = document.createElementNS(svgNS, 'image');\n this.imageElem.setAttribute('width', this.assetData.w + \"px\");\n this.imageElem.setAttribute('height', this.assetData.h + \"px\");\n this.imageElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n cont.appendChild(this.imageElem);\n this.layerElement = parent;\n this.transformedElement = parent;\n this.baseElement = parent;\n this.innerElem = parent;\n this.maskedElement = this.imageElem;\n } else {\n styleDiv(img);\n this.layerElement = img;\n this.baseElement = img;\n this.innerElem = img;\n this.transformedElement = img;\n }\n\n img.src = assetPath;\n\n if (this.data.ln) {\n this.innerElem.setAttribute('id', this.data.ln);\n }\n\n this.checkParenting();\n };\n\n HImageElement.prototype.show = HSolidElement.prototype.show;\n HImageElement.prototype.hide = HSolidElement.prototype.hide;\n HImageElement.prototype.renderFrame = HSolidElement.prototype.renderFrame;\n HImageElement.prototype.destroy = HSolidElement.prototype.destroy;\n\n function HCameraElement(data, parentContainer, globalData, comp, placeholder) {\n this._parent.constructor.call(this, data, parentContainer, globalData, comp, placeholder);\n\n var getProp = PropertyFactory.getProp;\n this.pe = getProp(this, data.pe, 0, 0, this.dynamicProperties);\n\n if (data.ks.p.s) {\n this.px = getProp(this, data.ks.p.x, 1, 0, this.dynamicProperties);\n this.py = getProp(this, data.ks.p.y, 1, 0, this.dynamicProperties);\n this.pz = getProp(this, data.ks.p.z, 1, 0, this.dynamicProperties);\n } else {\n this.p = getProp(this, data.ks.p, 1, 0, this.dynamicProperties);\n }\n\n if (data.ks.a) {\n this.a = getProp(this, data.ks.a, 1, 0, this.dynamicProperties);\n }\n\n if (data.ks.or.k.length && data.ks.or.k[0].to) {\n var i,\n len = data.ks.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.ks.or.k[i].to = null;\n data.ks.or.k[i].ti = null;\n }\n }\n\n this.or = getProp(this, data.ks.or, 1, degToRads, this.dynamicProperties);\n this.or.sh = true;\n this.rx = getProp(this, data.ks.rx, 0, degToRads, this.dynamicProperties);\n this.ry = getProp(this, data.ks.ry, 0, degToRads, this.dynamicProperties);\n this.rz = getProp(this, data.ks.rz, 0, degToRads, this.dynamicProperties);\n this.mat = new Matrix();\n }\n\n createElement(HBaseElement, HCameraElement);\n\n HCameraElement.prototype.setup = function () {\n var i,\n len = this.comp.threeDElements.length,\n comp;\n\n for (i = 0; i < len; i += 1) {\n //[perspectiveElem,container]\n comp = this.comp.threeDElements[i];\n comp.perspectiveElem.style.perspective = comp.perspectiveElem.style.webkitPerspective = this.pe.v + 'px';\n comp.container.style.transformOrigin = comp.container.style.mozTransformOrigin = comp.container.style.webkitTransformOrigin = \"0px 0px 0px\";\n comp.perspectiveElem.style.transform = comp.perspectiveElem.style.webkitTransform = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n }\n };\n\n HCameraElement.prototype.createElements = function () {};\n\n HCameraElement.prototype.hide = function () {};\n\n HCameraElement.prototype.renderFrame = function () {\n var mdf = this.firstFrame;\n var i, len;\n\n if (this.hierarchy) {\n len = this.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n mdf = this.hierarchy[i].finalTransform.mProp.mdf ? true : mdf;\n }\n }\n\n if (mdf || this.p && this.p.mdf || this.px && (this.px.mdf || this.py.mdf || this.pz.mdf) || this.rx.mdf || this.ry.mdf || this.rz.mdf || this.or.mdf || this.a && this.a.mdf) {\n this.mat.reset();\n\n if (this.p) {\n this.mat.translate(-this.p.v[0], -this.p.v[1], this.p.v[2]);\n } else {\n this.mat.translate(-this.px.v, -this.py.v, this.pz.v);\n }\n\n if (this.a) {\n var diffVector = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]];\n var mag = Math.sqrt(Math.pow(diffVector[0], 2) + Math.pow(diffVector[1], 2) + Math.pow(diffVector[2], 2)); //var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\n\n var lookDir = [diffVector[0] / mag, diffVector[1] / mag, diffVector[2] / mag];\n var lookLengthOnXZ = Math.sqrt(lookDir[2] * lookDir[2] + lookDir[0] * lookDir[0]);\n var m_rotationX = Math.atan2(lookDir[1], lookLengthOnXZ);\n var m_rotationY = Math.atan2(lookDir[0], -lookDir[2]);\n this.mat.rotateY(m_rotationY).rotateX(-m_rotationX);\n }\n\n this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\n this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]);\n this.mat.translate(this.globalData.compSize.w / 2, this.globalData.compSize.h / 2, 0);\n this.mat.translate(0, 0, this.pe.v);\n\n if (this.hierarchy) {\n var mat;\n len = this.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n mat = this.hierarchy[i].finalTransform.mProp.iv.props;\n this.mat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], -mat[12], -mat[13], mat[14], mat[15]);\n }\n }\n\n len = this.comp.threeDElements.length;\n var comp;\n\n for (i = 0; i < len; i += 1) {\n comp = this.comp.threeDElements[i];\n comp.container.style.transform = comp.container.style.webkitTransform = this.mat.toCSS();\n }\n }\n\n this.firstFrame = false;\n };\n\n HCameraElement.prototype.destroy = function () {};\n\n var Expressions = function () {\n var ob = {};\n ob.initExpressions = initExpressions;\n\n function initExpressions(animation) {\n animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\n animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\n }\n\n return ob;\n }();\n\n expressionsPlugin = Expressions;\n\n (function addPropertyDecorator() {\n function getStaticValueAtTime() {\n return this.pv;\n }\n\n function loopOut(type, duration, durationFlag) {\n if (!this.k || !this.keyframes) {\n return this.pv;\n }\n\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var lastKeyFrame = keyframes[keyframes.length - 1].t;\n\n if (currentFrame <= lastKeyFrame) {\n return this.pv;\n } else {\n var cycleDuration, firstKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, lastKeyFrame - this.elem.data.ip);\n } else {\n cycleDuration = Math.abs(lastKeyFrame - elem.comp.globalData.frameRate * duration);\n }\n\n firstKeyFrame = lastKeyFrame - cycleDuration;\n }\n\n var offsetTime = this.offsetTime || 0;\n var i, len, ret;\n\n if (type.toLowerCase() === 'pingpong') {\n var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (iterations % 2 !== 0) {\n return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame - offsetTime) / this.comp.globalData.frameRate, 0);\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = (endV[i] - initV[i]) * repeats + current[i];\n }\n\n return ret;\n }\n\n return (endV - initV) * repeats + current;\n } else if (type === 'continue') {\n var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(lastValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / this.comp.globalData.frameRate) / 0.0005;\n }\n\n return ret;\n }\n\n return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 0.001);\n }\n\n return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame - offsetTime) / this.comp.globalData.frameRate, 0);\n }\n }\n\n function loopIn(type, duration, durationFlag) {\n if (!this.k) {\n return this.pv;\n }\n\n var currentFrame = time * elem.comp.globalData.frameRate;\n var keyframes = this.keyframes;\n var firstKeyFrame = keyframes[0].t;\n var offsetTime = this.offsetTime || 0;\n\n if (currentFrame >= firstKeyFrame) {\n return this.pv;\n } else {\n var cycleDuration, lastKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n lastKeyFrame = keyframes[duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, this.elem.data.op - firstKeyFrame);\n } else {\n cycleDuration = Math.abs(elem.comp.globalData.frameRate * duration);\n }\n\n lastKeyFrame = firstKeyFrame + cycleDuration;\n }\n\n var i, len, ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration);\n\n if (iterations % 2 === 0) {\n return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame - offsetTime) / this.comp.globalData.frameRate, 0);\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1;\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = current[i] - (endV[i] - initV[i]) * repeats;\n }\n\n return ret;\n }\n\n return current - (endV - initV) * repeats;\n } else if (type === 'continue') {\n var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(firstValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return ret;\n }\n\n return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame - offsetTime) / this.comp.globalData.frameRate, 0);\n }\n }\n\n function getValueAtTime(frameNum) {\n if (!this._cachingAtTime) {\n this._cachingAtTime = {\n lastValue: -99999,\n lastIndex: 0\n };\n } //console.log('this._cachingAtTime', JSON.parse(JSON.stringify(this._cachingAtTime)))\n\n\n if (frameNum !== this._cachingAtTime.lastFrame) {\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n var i = this._caching.lastFrame < frameNum ? this._caching.lastIndex : 0;\n var interpolationResult = this.interpolateValue(frameNum, i, this.pv, this._cachingAtTime);\n this._cachingAtTime.lastIndex = interpolationResult.iterationIndex;\n this._cachingAtTime.value = interpolationResult.value;\n this._cachingAtTime.lastFrame = frameNum;\n }\n\n return this._cachingAtTime.value;\n }\n\n function getVelocityAtTime(frameNum) {\n if (this.vel !== undefined) {\n return this.vel;\n }\n\n var delta = -0.01; //frameNum += this.elem.data.st;\n\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var velocity;\n\n if (v1.length) {\n velocity = Array.apply(null, {\n length: v1.length\n });\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n //removing frameRate\n //if needed, don't add it here\n //velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\n velocity[i] = (v2[i] - v1[i]) / delta;\n }\n } else {\n velocity = (v2 - v1) / delta;\n }\n\n return velocity;\n }\n\n ;\n\n function setGroupProperty(propertyGroup) {\n this.propertyGroup = propertyGroup;\n }\n\n function searchExpressions(elem, data, prop) {\n if (data.x) {\n prop.k = true;\n prop.x = true;\n\n if (prop.getValue) {\n prop.getPreValue = prop.getValue;\n }\n\n prop.getValue = ExpressionManager.initiateExpression.bind(prop)(elem, data, prop);\n }\n }\n\n function getTransformValueAtTime(time) {\n console.log('time:', time);\n }\n\n function getTransformStaticValueAtTime(time) {}\n\n var TextExpressionSelectorProp = function () {\n function getValueProxy(index, total) {\n this.textIndex = index + 1;\n this.textTotal = total;\n this.getValue();\n return this.v;\n }\n\n return function TextExpressionSelectorProp(elem, data) {\n this.pv = 1;\n this.comp = elem.comp;\n this.elem = elem;\n this.mult = .01;\n this.type = 'textSelector';\n this.textTotal = data.totalChars;\n this.selectorValue = 100;\n this.lastValue = [1, 1, 1];\n searchExpressions.bind(this)(elem, data, this);\n this.getMult = getValueProxy;\n this.getVelocityAtTime = getVelocityAtTime;\n\n if (this.kf) {\n this.getValueAtTime = getValueAtTime.bind(this);\n } else {\n this.getValueAtTime = getStaticValueAtTime.bind(this);\n }\n\n this.setGroupProperty = setGroupProperty;\n };\n }();\n\n var propertyGetProp = PropertyFactory.getProp;\n\n PropertyFactory.getProp = function (elem, data, type, mult, arr) {\n var prop = propertyGetProp(elem, data, type, mult, arr); //prop.getVelocityAtTime = getVelocityAtTime;\n //prop.loopOut = loopOut;\n //prop.loopIn = loopIn;\n\n if (type === 2) {\n if (prop.dynamicProperties.length) {\n prop.getValueAtTime = getTransformValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\n }\n } else {\n if (prop.kf) {\n prop.getValueAtTime = getValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = getStaticValueAtTime.bind(prop);\n }\n }\n\n prop.setGroupProperty = setGroupProperty;\n prop.loopOut = loopOut;\n prop.loopIn = loopIn;\n prop.getVelocityAtTime = getVelocityAtTime;\n prop.numKeys = data.a === 1 ? data.k.length : 0;\n var isAdded = prop.k;\n\n if (data.ix !== undefined) {\n Object.defineProperty(prop, 'propertyIndex', {\n get: function get() {\n return data.ix;\n }\n });\n }\n\n searchExpressions(elem, data, prop);\n\n if (!isAdded && prop.x) {\n arr.push(prop);\n }\n\n return prop;\n };\n\n function getShapeValueAtTime(frameNum) {\n if (!this._shapeValueAtTime) {\n this._lastIndexAtTime = 0;\n this._lastTimeAtTime = -999999;\n this._shapeValueAtTime = shape_pool.clone(this.pv);\n }\n\n if (frameNum !== this._lastTimeAtTime) {\n this._lastTimeAtTime = frameNum;\n frameNum *= this.elem.globalData.frameRate;\n var interpolationResult = this.interpolateShape(frameNum, this._lastIndexAtTime, this._shapeValueAtTime, false);\n this._lastIndexAtTime = interpolationResult.iterationIndex;\n }\n\n return this._shapeValueAtTime;\n }\n\n var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\n var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\n\n ShapePropertyConstructorFunction.prototype.vertices = function (prop, time) {\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n var i,\n len = shapePath._length;\n var vertices = shapePath[prop];\n var points = shapePath.v;\n var arr = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n if (prop === 'i' || prop === 'o') {\n arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\n } else {\n arr[i] = [vertices[i][0], vertices[i][1]];\n }\n }\n\n return arr;\n };\n\n ShapePropertyConstructorFunction.prototype.points = function (time) {\n return this.vertices('v', time);\n };\n\n ShapePropertyConstructorFunction.prototype.inTangents = function (time) {\n return this.vertices('i', time);\n };\n\n ShapePropertyConstructorFunction.prototype.outTangents = function (time) {\n return this.vertices('o', time);\n };\n\n ShapePropertyConstructorFunction.prototype.isClosed = function () {\n return this.v.c;\n };\n\n ShapePropertyConstructorFunction.prototype.pointOnPath = function (perc, time) {\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n if (!this._segmentsLength) {\n this._segmentsLength = bez.getSegmentsLength(shapePath);\n }\n\n var segmentsLength = this._segmentsLength;\n var lengths = segmentsLength.lengths;\n var lengthPos = segmentsLength.totalLength * perc;\n var i = 0,\n len = lengths.length;\n var j = 0,\n jLen;\n var accumulatedLength = 0;\n var segments;\n\n while (i < len) {\n if (accumulatedLength + lengths[i].addedLength > lengthPos) {\n segments = lengths[i].segments;\n var initIndex = i;\n var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1;\n var segmentPerc = (lengthPos - accumulatedLength) / lengths[i].addedLength;\n var pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\n break;\n } else {\n accumulatedLength += lengths[i].addedLength;\n }\n\n i += 1;\n }\n\n if (!pt) {\n pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]];\n }\n\n return pt;\n };\n\n ShapePropertyConstructorFunction.prototype.vectorOnPath = function (perc, time, vectorType) {\n //perc doesn't use triple equality because can be a Number object, not a primitive.\n perc = perc == 1 ? this.v.c ? 0 : 0.999 : perc;\n var pt1 = this.pointOnPath(perc, time);\n var pt2 = this.pointOnPath(perc + 0.001, time);\n var xLength = pt2[0] - pt1[0];\n var yLength = pt2[1] - pt1[1];\n var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2));\n var unitVector = vectorType === 'tangent' ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude];\n return unitVector;\n };\n\n ShapePropertyConstructorFunction.prototype.tangentOnPath = function (perc, time) {\n return this.vectorOnPath(perc, time, 'tangent');\n };\n\n ShapePropertyConstructorFunction.prototype.normalOnPath = function (perc, time) {\n return this.vectorOnPath(perc, time, 'normal');\n };\n\n ShapePropertyConstructorFunction.prototype.setGroupProperty = setGroupProperty;\n ShapePropertyConstructorFunction.prototype.getValueAtTime = getStaticValueAtTime;\n KeyframedShapePropertyConstructorFunction.prototype.vertices = ShapePropertyConstructorFunction.prototype.vertices;\n KeyframedShapePropertyConstructorFunction.prototype.points = ShapePropertyConstructorFunction.prototype.points;\n KeyframedShapePropertyConstructorFunction.prototype.inTangents = ShapePropertyConstructorFunction.prototype.inTangents;\n KeyframedShapePropertyConstructorFunction.prototype.outTangents = ShapePropertyConstructorFunction.prototype.outTangents;\n KeyframedShapePropertyConstructorFunction.prototype.isClosed = ShapePropertyConstructorFunction.prototype.isClosed;\n KeyframedShapePropertyConstructorFunction.prototype.pointOnPath = ShapePropertyConstructorFunction.prototype.pointOnPath;\n KeyframedShapePropertyConstructorFunction.prototype.vectorOnPath = ShapePropertyConstructorFunction.prototype.vectorOnPath;\n KeyframedShapePropertyConstructorFunction.prototype.tangentOnPath = ShapePropertyConstructorFunction.prototype.tangentOnPath;\n KeyframedShapePropertyConstructorFunction.prototype.normalOnPath = ShapePropertyConstructorFunction.prototype.normalOnPath;\n KeyframedShapePropertyConstructorFunction.prototype.setGroupProperty = ShapePropertyConstructorFunction.prototype.setGroupProperty;\n KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\n var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\n\n ShapePropertyFactory.getShapeProp = function (elem, data, type, arr, trims) {\n var prop = propertyGetShapeProp(elem, data, type, arr, trims);\n var isAdded = prop.k;\n\n if (data.ix !== undefined) {\n Object.defineProperty(prop, 'propertyIndex', {\n get: function get() {\n return data.ix;\n }\n });\n }\n\n if (type === 3) {\n searchExpressions(elem, data.pt, prop);\n } else if (type === 4) {\n searchExpressions(elem, data.ks, prop);\n }\n\n if (!isAdded && prop.x) {\n arr.push(prop);\n }\n\n return prop;\n };\n\n var propertyGetTextProp = PropertyFactory.getTextSelectorProp;\n\n PropertyFactory.getTextSelectorProp = function (elem, data, arr) {\n if (data.t === 1) {\n return new TextExpressionSelectorProp(elem, data, arr);\n } else {\n return propertyGetTextProp(elem, data, arr);\n }\n };\n })();\n\n (function addTextPropertyDecorator() {\n function searchExpressions() {\n if (this.data.d.x) {\n this.comp = this.elem.comp;\n\n if (this.getValue) {\n this.getPreValue = this.getValue;\n }\n\n this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem, this.data.d, this);\n this.getValue = this.getExpressionValue;\n return true;\n }\n\n return false;\n }\n\n TextProperty.prototype.searchProperty = function () {\n this.kf = this.searchExpressions() || this.data.d.k.length > 1;\n return this.kf;\n };\n\n TextProperty.prototype.getExpressionValue = function (num) {\n this.calculateExpression();\n\n if (this.mdf) {\n this.currentData.t = this.v.toString();\n this.completeTextData(this.currentData);\n }\n };\n\n TextProperty.prototype.searchExpressions = searchExpressions;\n })();\n\n var ExpressionManager = function () {\n var ob = {};\n var Math = BMMath;\n var window = null;\n var document = null;\n\n function duplicatePropertyValue(value, mult) {\n mult = mult || 1;\n\n if (typeof value === 'number' || value instanceof Number) {\n return value * mult;\n } else if (value.i) {\n return JSON.parse(JSON.stringify(value));\n } else {\n var arr = Array.apply(null, {\n length: value.length\n });\n var i,\n len = value.length;\n\n for (i = 0; i < len; i += 1) {\n arr[i] = value[i] * mult;\n }\n\n return arr;\n }\n }\n\n function shapesEqual(shape1, shape2) {\n if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n return false;\n }\n\n var i,\n len = shape1._length;\n\n for (i = 0; i < len; i += 1) {\n if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n return false;\n }\n }\n\n return true;\n }\n\n function $bm_neg(a) {\n var tOfA = typeof a;\n\n if (tOfA === 'number' || tOfA === 'boolean' || a instanceof Number) {\n return -a;\n }\n\n if (a.constructor === Array) {\n var i,\n lenA = a.length;\n var retArr = [];\n\n for (i = 0; i < lenA; i += 1) {\n retArr[i] = -a[i];\n }\n\n return retArr;\n }\n }\n\n function sum(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n\n if (tOfA === 'string' || tOfB === 'string') {\n return a + b;\n }\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n return a + b;\n }\n\n if (a.constructor === Array && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n a[0] = a[0] + b;\n return a;\n }\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && b.constructor === Array) {\n b[0] = a + b[0];\n return b;\n }\n\n if (a.constructor === Array && b.constructor === Array) {\n var i = 0,\n lenA = a.length,\n lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] + b[i];\n } else {\n retArr[i] = b[i] == undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n var add = sum;\n\n function sub(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n if (tOfA === 'string') {\n a = parseInt(a);\n }\n\n if (tOfB === 'string') {\n b = parseInt(b);\n }\n\n return a - b;\n }\n\n if (a.constructor === Array && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n a[0] = a[0] - b;\n return a;\n }\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && b.constructor === Array) {\n b[0] = a - b[0];\n return b;\n }\n\n if (a.constructor === Array && b.constructor === Array) {\n var i = 0,\n lenA = a.length,\n lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && typeof (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] - b[i];\n } else {\n retArr[i] = b[i] == undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n function mul(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n var arr;\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n return a * b;\n }\n\n var i, len;\n\n if (a.constructor === Array && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n len = a.length;\n arr = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] * b;\n }\n\n return arr;\n }\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && b.constructor === Array) {\n len = b.length;\n arr = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a * b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function div(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n var arr;\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n return a / b;\n }\n\n var i, len;\n\n if (a.constructor === Array && (tOfB === 'number' || tOfB === 'boolean' || tOfB === 'string' || b instanceof Number)) {\n len = a.length;\n arr = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] / b;\n }\n\n return arr;\n }\n\n if ((tOfA === 'number' || tOfA === 'boolean' || tOfA === 'string' || a instanceof Number) && b.constructor === Array) {\n len = b.length;\n arr = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a / b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function mod(a, b) {\n if (typeof a === 'string') {\n a = parseInt(a);\n }\n\n if (typeof b === 'string') {\n b = parseInt(b);\n }\n\n return a % b;\n }\n\n function clamp(num, min, max) {\n if (min > max) {\n var mm = max;\n max = min;\n min = mm;\n }\n\n return Math.min(Math.max(num, min), max);\n }\n\n function radiansToDegrees(val) {\n return val / degToRads;\n }\n\n var radians_to_degrees = radiansToDegrees;\n\n function degreesToRadians(val) {\n return val * degToRads;\n }\n\n var degrees_to_radians = radiansToDegrees;\n var helperLengthArray = [0, 0, 0, 0, 0, 0];\n\n function length(arr1, arr2) {\n if (typeof arr1 === 'number' || arr1 instanceof Number) {\n arr2 = arr2 || 0;\n return Math.abs(arr1 - arr2);\n }\n\n if (!arr2) {\n arr2 = helperLengthArray;\n }\n\n var i,\n len = Math.min(arr1.length, arr2.length);\n var addedLength = 0;\n\n for (i = 0; i < len; i += 1) {\n addedLength += Math.pow(arr2[i] - arr1[i], 2);\n }\n\n return Math.sqrt(addedLength);\n }\n\n function normalize(vec) {\n return div(vec, length(vec));\n }\n\n function rgbToHsl(val) {\n var r = val[0];\n var g = val[1];\n var b = val[2];\n var max = Math.max(r, g, b),\n min = Math.min(r, g, b);\n var h,\n s,\n l = (max + min) / 2;\n\n if (max == min) {\n h = s = 0; // achromatic\n } else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n\n case g:\n h = (b - r) / d + 2;\n break;\n\n case b:\n h = (r - g) / d + 4;\n break;\n }\n\n h /= 6;\n }\n\n return [h, s, l, val[3]];\n }\n\n function hslToRgb(val) {\n var h = val[0];\n var s = val[1];\n var l = val[2];\n var r, g, b;\n\n if (s == 0) {\n r = g = b = l; // achromatic\n } else {\n var hue2rgb = function hue2rgb(p, q, t) {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n if (t < 1 / 6) return p + (q - p) * 6 * t;\n if (t < 1 / 2) return q;\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n };\n\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n\n return [r, g, b, val[3]];\n }\n\n function linear(t, tMin, tMax, value1, value2) {\n if (value1 === undefined || value2 === undefined) {\n return linear(t, 0, 1, tMin, tMax);\n }\n\n if (t <= tMin) {\n return value1;\n } else if (t >= tMax) {\n return value2;\n }\n\n var perc = tMax === tMin ? 0 : (t - tMin) / (tMax - tMin);\n\n if (!value1.length) {\n return value1 + (value2 - value1) * perc;\n }\n\n var i,\n len = value1.length;\n var arr = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n arr[i] = value1[i] + (value2[i] - value1[i]) * perc;\n }\n\n return arr;\n }\n\n function random(min, max) {\n if (max === undefined) {\n if (min === undefined) {\n min = 0;\n max = 1;\n } else {\n max = min;\n min = undefined;\n }\n }\n\n if (max.length) {\n var i,\n len = max.length;\n\n if (!min) {\n min = Array.apply(null, {\n length: len\n });\n }\n\n var arr = Array.apply(null, {\n length: len\n });\n var rnd = BMMath.random();\n\n for (i = 0; i < len; i += 1) {\n arr[i] = min[i] + rnd * (max[i] - min[i]);\n }\n\n return arr;\n }\n\n if (min === undefined) {\n min = 0;\n }\n\n var rndm = BMMath.random();\n return min + rndm * (max - min);\n }\n\n function createPath(points, inTangents, outTangents, closed) {\n inTangents = inTangents && inTangents.length ? inTangents : points;\n outTangents = outTangents && outTangents.length ? outTangents : points;\n var path = shape_pool.newShape();\n var len = points.length;\n path.setPathData(closed, len);\n\n for (i = 0; i < len; i += 1) {\n path.setTripleAt(points[i][0], points[i][1], outTangents[i][0] + points[i][0], outTangents[i][1] + points[i][1], inTangents[i][0] + points[i][0], inTangents[i][1] + points[i][1], i, true);\n }\n\n return path;\n }\n\n function initiateExpression(elem, data, property) {\n var val = data.x;\n var needsVelocity = /velocity(?![\\w\\d])/.test(val);\n\n var _needsRandom = val.indexOf('random') !== -1;\n\n var elemType = elem.data.ty;\n var transform, content, effect;\n var thisComp = elem.comp;\n var thisProperty = property;\n elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate;\n var inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n var outPoint = elem.data.op / elem.comp.globalData.frameRate;\n var width = elem.data.sw ? elem.data.sw : 0;\n var height = elem.data.sh ? elem.data.sh : 0;\n var loopIn, loop_in, loopOut, loop_out;\n var toWorld, fromWorld, fromComp, fromCompToSurface, anchorPoint, thisLayer, thisComp, mask, valueAtTime, velocityAtTime;\n var fn = new Function(); //var fnStr = 'var fn = function(){'+val+';this.v = $bm_rt;}';\n //eval(fnStr);\n\n var fn = eval('[function(){' + val + ';if($bm_rt.__shapeObject){this.v=shape_pool.clone($bm_rt.v);}else{this.v=$bm_rt;}}' + ']')[0];\n var bindedFn = fn.bind(this);\n var numKeys = property.kf ? data.k.length : 0;\n\n var wiggle = function wiggle(freq, amp) {\n var i,\n j,\n len = this.pv.length ? this.pv.length : 1;\n var addedAmps = Array.apply(null, {\n len: len\n });\n\n for (j = 0; j < len; j += 1) {\n addedAmps[j] = 0;\n }\n\n freq = 5;\n var iterations = Math.floor(time * freq);\n i = 0;\n j = 0;\n\n while (i < iterations) {\n //var rnd = BMMath.random();\n for (j = 0; j < len; j += 1) {\n addedAmps[j] += -amp + amp * 2 * BMMath.random(); //addedAmps[j] += -amp + amp*2*rnd;\n }\n\n i += 1;\n } //var rnd2 = BMMath.random();\n\n\n var periods = time * freq;\n var perc = periods - Math.floor(periods);\n var arr = Array.apply({\n length: len\n });\n\n if (len > 1) {\n for (j = 0; j < len; j += 1) {\n arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; //arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\n //arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\n }\n\n return arr;\n } else {\n return this.pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc;\n }\n }.bind(this);\n\n if (thisProperty.loopIn) {\n loopIn = thisProperty.loopIn.bind(thisProperty);\n loop_in = loopIn;\n }\n\n if (thisProperty.loopOut) {\n loopOut = thisProperty.loopOut.bind(thisProperty);\n loop_out = loopOut;\n }\n\n var loopInDuration = function loopInDuration(type, duration) {\n return loopIn(type, duration, true);\n }.bind(this);\n\n var loopOutDuration = function loopOutDuration(type, duration) {\n return loopOut(type, duration, true);\n }.bind(this);\n\n if (this.getValueAtTime) {\n valueAtTime = this.getValueAtTime.bind(this);\n }\n\n if (this.getVelocityAtTime) {\n velocityAtTime = this.getVelocityAtTime.bind(this);\n }\n\n var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\n\n function lookAt(elem1, elem2) {\n var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]];\n var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads;\n var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads;\n return [yaw, pitch, 0];\n }\n\n ;\n\n function easeOut(t, val1, val2) {\n return -(val2 - val1) * t * (t - 2) + val1;\n }\n\n ;\n\n function nearestKey(time) {\n var i,\n len = data.k.length,\n index,\n keyTime;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n index = 0;\n keyTime = 0;\n } else {\n index = -1;\n time *= elem.comp.globalData.frameRate;\n\n if (time < data.k[0].t) {\n index = 1;\n keyTime = data.k[0].t;\n } else {\n for (i = 0; i < len - 1; i += 1) {\n if (time === data.k[i].t) {\n index = i + 1;\n keyTime = data.k[i].t;\n break;\n } else if (time > data.k[i].t && time < data.k[i + 1].t) {\n if (time - data.k[i].t > data.k[i + 1].t - time) {\n index = i + 2;\n keyTime = data.k[i + 1].t;\n } else {\n index = i + 1;\n keyTime = data.k[i].t;\n }\n\n break;\n }\n }\n\n if (index === -1) {\n index = i + 1;\n keyTime = data.k[i].t;\n }\n }\n }\n\n var ob = {};\n ob.index = index;\n ob.time = keyTime / elem.comp.globalData.frameRate;\n return ob;\n }\n\n ;\n\n function key(ind) {\n var ob, i, len;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n throw new Error('The property has no keyframe at index ' + ind);\n }\n\n ind -= 1;\n ob = {\n time: data.k[ind].t / elem.comp.globalData.frameRate\n };\n var arr;\n\n if (ind === data.k.length - 1 && !data.k[ind].h) {\n arr = data.k[ind - 1].e;\n } else {\n arr = data.k[ind].s;\n }\n\n len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n ob[i] = arr[i];\n }\n\n return ob;\n }\n\n ;\n\n function framesToTime(frames, fps) {\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return frames / fps;\n }\n\n ;\n\n function timeToFrames(t, fps) {\n if (!t && t !== 0) {\n t = time;\n }\n\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return t * fps;\n }\n\n ;\n\n function seedRandom(seed) {\n BMMath.seedrandom(randSeed + seed);\n }\n\n ;\n\n function sourceRectAtTime() {\n return elem.sourceRectAtTime();\n }\n\n var time, velocity, value, textIndex, textTotal, selectorValue;\n var index = elem.data.ind;\n var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n var parent;\n var randSeed = Math.floor(Math.random() * 1000000);\n\n function executeExpression() {\n if (_needsRandom) {\n seedRandom(randSeed);\n }\n\n if (this.frameExpressionId === elem.globalData.frameId && this.type !== 'textSelector') {\n return;\n }\n\n if (this.lock) {\n this.v = duplicatePropertyValue(this.pv, this.mult);\n return true;\n }\n\n if (this.type === 'textSelector') {\n textIndex = this.textIndex;\n textTotal = this.textTotal;\n selectorValue = this.selectorValue;\n }\n\n if (!thisLayer) {\n thisLayer = elem.layerInterface;\n thisComp = elem.comp.compInterface;\n toWorld = thisLayer.toWorld.bind(thisLayer);\n fromWorld = thisLayer.fromWorld.bind(thisLayer);\n fromComp = thisLayer.fromComp.bind(thisLayer);\n mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\n fromCompToSurface = fromComp;\n }\n\n if (!transform) {\n transform = elem.layerInterface(\"ADBE Transform Group\");\n anchorPoint = transform.anchorPoint;\n }\n\n if (elemType === 4 && !content) {\n content = thisLayer(\"ADBE Root Vectors Group\");\n }\n\n if (!effect) {\n effect = thisLayer(4);\n }\n\n hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n\n if (hasParent && !parent) {\n parent = elem.hierarchy[0].layerInterface;\n }\n\n this.lock = true;\n\n if (this.getPreValue) {\n this.getPreValue();\n }\n\n value = this.pv;\n time = this.comp.renderedFrame / this.comp.globalData.frameRate;\n\n if (needsVelocity) {\n velocity = velocityAtTime(time);\n }\n\n bindedFn();\n this.frameExpressionId = elem.globalData.frameId;\n var i, len;\n\n if (this.mult) {\n if (typeof this.v === 'number' || this.v instanceof Number || this.v instanceof String || typeof this.v === 'string') {\n this.v *= this.mult;\n } else if (this.v.length === 1) {\n this.v = this.v[0] * this.mult;\n } else {\n len = this.v.length;\n\n if (value === this.v) {\n this.v = len === 2 ? [value[0], value[1]] : [value[0], value[1], value[2]];\n }\n\n for (i = 0; i < len; i += 1) {\n this.v[i] *= this.mult;\n }\n }\n }\n\n if (this.v.length === 1) {\n this.v = this.v[0];\n }\n\n if (typeof this.v === 'number' || this.v instanceof Number || this.v instanceof String || typeof this.v === 'string') {\n if (this.lastValue !== this.v) {\n this.lastValue = this.v;\n this.mdf = true;\n }\n } else if (this.v._length) {\n if (!shapesEqual(this.v, this.localShapeCollection.shapes[0])) {\n this.mdf = true;\n this.localShapeCollection.releaseShapes();\n this.localShapeCollection.addShape(shape_pool.clone(this.v));\n }\n } else {\n len = this.v.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.v[i] !== this.lastValue[i]) {\n this.lastValue[i] = this.v[i];\n this.mdf = true;\n }\n }\n }\n\n this.lock = false;\n }\n\n return executeExpression;\n }\n\n ;\n ob.initiateExpression = initiateExpression;\n return ob;\n }();\n\n var ShapeExpressionInterface = function () {\n var ob = {\n createShapeInterface: createShapeInterface,\n createGroupInterface: createGroupInterface,\n createTrimInterface: createTrimInterface,\n createStrokeInterface: createStrokeInterface,\n createTransformInterface: createTransformInterface,\n createEllipseInterface: createEllipseInterface,\n createStarInterface: createStarInterface,\n createRectInterface: createRectInterface,\n createRoundedInterface: createRoundedInterface,\n createRepatearInterface: createRepatearInterface,\n createPathInterface: createPathInterface,\n createFillInterface: createFillInterface\n };\n\n function createShapeInterface(shapes, view, propertyGroup) {\n return shapeInterfaceFactory(shapes, view, propertyGroup);\n }\n\n function createGroupInterface(shapes, view, propertyGroup) {\n return groupInterfaceFactory(shapes, view, propertyGroup);\n }\n\n function createFillInterface(shape, view, propertyGroup) {\n return fillInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createStrokeInterface(shape, view, propertyGroup) {\n return strokeInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createTrimInterface(shape, view, propertyGroup) {\n return trimInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createTransformInterface(shape, view, propertyGroup) {\n return transformInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createEllipseInterface(shape, view, propertyGroup) {\n return ellipseInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createStarInterface(shape, view, propertyGroup) {\n return starInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createRectInterface(shape, view, propertyGroup) {\n return rectInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createRoundedInterface(shape, view, propertyGroup) {\n return roundedInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createRepatearInterface(shape, view, propertyGroup) {\n return repeaterInterfaceFactory(shape, view, propertyGroup);\n }\n\n function createPathInterface(shape, view, propertyGroup) {\n return pathInterfaceFactory(shape, view, propertyGroup);\n }\n\n function iterateElements(shapes, view, propertyGroup) {\n var arr = [];\n var i,\n len = shapes ? shapes.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty == 'gr') {\n arr.push(ShapeExpressionInterface.createGroupInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'fl') {\n arr.push(ShapeExpressionInterface.createFillInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'st') {\n arr.push(ShapeExpressionInterface.createStrokeInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'tm') {\n arr.push(ShapeExpressionInterface.createTrimInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'tr') {//arr.push(ShapeExpressionInterface.createTransformInterface(shapes[i],view[i],propertyGroup));\n } else if (shapes[i].ty == 'el') {\n arr.push(ShapeExpressionInterface.createEllipseInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'sr') {\n arr.push(ShapeExpressionInterface.createStarInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'sh') {\n arr.push(ShapeExpressionInterface.createPathInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'rc') {\n arr.push(ShapeExpressionInterface.createRectInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'rd') {\n arr.push(ShapeExpressionInterface.createRoundedInterface(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'rp') {\n arr.push(ShapeExpressionInterface.createRepatearInterface(shapes[i], view[i], propertyGroup));\n } else {//console.log(shapes[i].ty);\n }\n }\n\n return arr;\n }\n\n var shapeInterfaceFactory = function () {\n return function (shapes, view, propertyGroup) {\n var interfaces;\n\n function _interfaceFunction(value) {\n if (typeof value === 'number') {\n return interfaces[value - 1];\n } else {\n var i = 0,\n len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n }\n }\n\n _interfaceFunction.propertyGroup = propertyGroup;\n interfaces = iterateElements(shapes, view, _interfaceFunction);\n return _interfaceFunction;\n };\n }();\n\n var contentsInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n var interfaces;\n\n var interfaceFunction = function _interfaceFunction(value) {\n var i = 0,\n len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n if (typeof value === 'number') {\n return interfaces[value - 1];\n }\n };\n\n interfaceFunction.propertyGroup = function (val) {\n if (val === 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(val - 1);\n }\n };\n\n interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n interfaceFunction.numProperties = interfaces.length;\n interfaceFunction.propertyIndex = shape.cix;\n return interfaceFunction;\n };\n }();\n\n var groupInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n var interfaceFunction = function _interfaceFunction(value) {\n switch (value) {\n case 'ADBE Vectors Group':\n case 'Contents':\n case 2:\n return interfaceFunction.content;\n\n case 'ADBE Vector Transform Group':\n case 3:\n default:\n return interfaceFunction.transform;\n }\n };\n\n interfaceFunction.propertyGroup = function (val) {\n if (val === 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(val - 1);\n }\n };\n\n var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n var transformInterface = ShapeExpressionInterface.createTransformInterface(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.content = content;\n interfaceFunction.transform = transformInterface;\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n }); //interfaceFunction.content = interfaceFunction;\n\n interfaceFunction.numProperties = shape.np;\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.nm = shape.nm;\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var fillInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n } else if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'color', {\n get: function get() {\n return ExpressionValue(view.c, 1 / view.c.mult, 'color');\n }\n });\n Object.defineProperty(interfaceFunction, 'opacity', {\n get: function get() {\n return ExpressionValue(view.o, 100);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n value: shape.nm\n });\n Object.defineProperty(interfaceFunction, 'mn', {\n value: shape.mn\n });\n view.c.setGroupProperty(propertyGroup);\n view.o.setGroupProperty(propertyGroup);\n return interfaceFunction;\n };\n }();\n\n var strokeInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val === 1) {\n return ob;\n } else {\n return propertyGroup(val - 1);\n }\n }\n\n ;\n\n function _dashPropertyGroup(val) {\n if (val === 1) {\n return dashOb;\n } else {\n return _propertyGroup(val - 1);\n }\n }\n\n ;\n\n function addPropertyToDashOb(i) {\n Object.defineProperty(dashOb, shape.d[i].nm, {\n get: function get() {\n return ExpressionValue(view.d.dataProps[i].p);\n }\n });\n }\n\n var i,\n len = shape.d ? shape.d.length : 0;\n var dashOb = {};\n\n for (i = 0; i < len; i += 1) {\n addPropertyToDashOb(i);\n view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n }\n\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n } else if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n } else if (val === 'Stroke Width' || val === 'stroke width') {\n return interfaceFunction.strokeWidth;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'color', {\n get: function get() {\n return ExpressionValue(view.c, 1 / view.c.mult, 'color');\n }\n });\n Object.defineProperty(interfaceFunction, 'opacity', {\n get: function get() {\n return ExpressionValue(view.o, 100);\n }\n });\n Object.defineProperty(interfaceFunction, 'strokeWidth', {\n get: function get() {\n return ExpressionValue(view.w);\n }\n });\n Object.defineProperty(interfaceFunction, 'dash', {\n get: function get() {\n return dashOb;\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n value: shape.nm\n });\n Object.defineProperty(interfaceFunction, 'mn', {\n value: shape.mn\n });\n view.c.setGroupProperty(_propertyGroup);\n view.o.setGroupProperty(_propertyGroup);\n view.w.setGroupProperty(_propertyGroup);\n return interfaceFunction;\n };\n }();\n\n var trimInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n interfaceFunction.propertyIndex = shape.ix;\n view.s.setGroupProperty(_propertyGroup);\n view.e.setGroupProperty(_propertyGroup);\n view.o.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(val) {\n if (val === shape.e.ix || val === 'End' || val === 'end') {\n return interfaceFunction.end;\n }\n\n if (val === shape.s.ix) {\n return interfaceFunction.start;\n }\n\n if (val === shape.o.ix) {\n return interfaceFunction.offset;\n }\n }\n\n interfaceFunction.propertyIndex = shape.ix;\n Object.defineProperty(interfaceFunction, 'start', {\n get: function get() {\n return ExpressionValue(view.s, 1 / view.s.mult);\n }\n });\n Object.defineProperty(interfaceFunction, 'end', {\n get: function get() {\n return ExpressionValue(view.e, 1 / view.e.mult);\n }\n });\n Object.defineProperty(interfaceFunction, 'offset', {\n get: function get() {\n return ExpressionValue(view.o);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var transformInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n view.transform.mProps.o.setGroupProperty(_propertyGroup);\n view.transform.mProps.p.setGroupProperty(_propertyGroup);\n view.transform.mProps.a.setGroupProperty(_propertyGroup);\n view.transform.mProps.s.setGroupProperty(_propertyGroup);\n view.transform.mProps.r.setGroupProperty(_propertyGroup);\n\n if (view.transform.mProps.sk) {\n view.transform.mProps.sk.setGroupProperty(_propertyGroup);\n view.transform.mProps.sa.setGroupProperty(_propertyGroup);\n }\n\n view.transform.op.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.a.ix === value) {\n return interfaceFunction.anchorPoint;\n }\n\n if (shape.o.ix === value) {\n return interfaceFunction.opacity;\n }\n\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.rotation;\n }\n\n if (shape.s.ix === value) {\n return interfaceFunction.scale;\n }\n\n if (shape.sk && shape.sk.ix === value) {\n return interfaceFunction.skew;\n }\n\n if (shape.sa && shape.sa.ix === value) {\n return interfaceFunction.skewAxis;\n }\n\n if (value === 'Opacity') {\n return interfaceFunction.opacity;\n }\n\n if (value === 'Position') {\n return interfaceFunction.position;\n }\n\n if (value === 'Anchor Point') {\n return interfaceFunction.anchorPoint;\n }\n\n if (value === 'Scale') {\n return interfaceFunction.scale;\n }\n\n if (value === 'Rotation' || value === 'ADBE Vector Rotation') {\n return interfaceFunction.rotation;\n }\n\n if (value === 'Skew') {\n return interfaceFunction.skew;\n }\n\n if (value === 'Skew Axis') {\n return interfaceFunction.skewAxis;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'opacity', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.o, 1 / view.transform.mProps.o.mult);\n }\n });\n Object.defineProperty(interfaceFunction, 'position', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.p);\n }\n });\n Object.defineProperty(interfaceFunction, 'anchorPoint', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.a);\n }\n });\n var scaleArray = [];\n Object.defineProperty(interfaceFunction, 'scale', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.s, 1 / view.transform.mProps.s.mult);\n }\n });\n Object.defineProperty(interfaceFunction, 'rotation', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.r, 1 / view.transform.mProps.r.mult);\n }\n });\n Object.defineProperty(interfaceFunction, 'skew', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.sk);\n }\n });\n Object.defineProperty(interfaceFunction, 'skewAxis', {\n get: function get() {\n return ExpressionValue(view.transform.mProps.sa);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.ty = 'tr';\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var ellipseInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n interfaceFunction.propertyIndex = shape.ix;\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n prop.s.setGroupProperty(_propertyGroup);\n prop.p.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.s.ix === value) {\n return interfaceFunction.size;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'size', {\n get: function get() {\n return ExpressionValue(prop.s);\n }\n });\n Object.defineProperty(interfaceFunction, 'position', {\n get: function get() {\n return ExpressionValue(prop.p);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var starInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.or.setGroupProperty(_propertyGroup);\n prop.os.setGroupProperty(_propertyGroup);\n prop.pt.setGroupProperty(_propertyGroup);\n prop.p.setGroupProperty(_propertyGroup);\n prop.r.setGroupProperty(_propertyGroup);\n\n if (shape.ir) {\n prop.ir.setGroupProperty(_propertyGroup);\n prop.is.setGroupProperty(_propertyGroup);\n }\n\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.rotation;\n }\n\n if (shape.pt.ix === value) {\n return interfaceFunction.points;\n }\n\n if (shape.or.ix === value || 'ADBE Vector Star Outer Radius' === value) {\n return interfaceFunction.outerRadius;\n }\n\n if (shape.os.ix === value) {\n return interfaceFunction.outerRoundness;\n }\n\n if (shape.ir && (shape.ir.ix === value || 'ADBE Vector Star Inner Radius' === value)) {\n return interfaceFunction.innerRadius;\n }\n\n if (shape.is && shape.is.ix === value) {\n return interfaceFunction.innerRoundness;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'position', {\n get: function get() {\n return ExpressionValue(prop.p);\n }\n });\n Object.defineProperty(interfaceFunction, 'rotation', {\n get: function get() {\n return ExpressionValue(prop.r, 1 / prop.r.mult);\n }\n });\n Object.defineProperty(interfaceFunction, 'points', {\n get: function get() {\n return ExpressionValue(prop.pt);\n }\n });\n Object.defineProperty(interfaceFunction, 'outerRadius', {\n get: function get() {\n return ExpressionValue(prop.or);\n }\n });\n Object.defineProperty(interfaceFunction, 'outerRoundness', {\n get: function get() {\n return ExpressionValue(prop.os);\n }\n });\n Object.defineProperty(interfaceFunction, 'innerRadius', {\n get: function get() {\n if (!prop.ir) {\n return 0;\n }\n\n return ExpressionValue(prop.ir);\n }\n });\n Object.defineProperty(interfaceFunction, 'innerRoundness', {\n get: function get() {\n if (!prop.is) {\n return 0;\n }\n\n return ExpressionValue(prop.is, 1 / prop.is.mult);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var rectInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.p.setGroupProperty(_propertyGroup);\n prop.s.setGroupProperty(_propertyGroup);\n prop.r.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.roundness;\n }\n\n if (shape.s.ix === value || value === 'Size') {\n return interfaceFunction.size;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'position', {\n get: function get() {\n return ExpressionValue(prop.p);\n }\n });\n Object.defineProperty(interfaceFunction, 'roundness', {\n get: function get() {\n return ExpressionValue(prop.r);\n }\n });\n Object.defineProperty(interfaceFunction, 'size', {\n get: function get() {\n return ExpressionValue(prop.s);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var roundedInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.rd.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.r.ix === value || 'Round Corners 1' === value) {\n return interfaceFunction.radius;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'radius', {\n get: function get() {\n return ExpressionValue(prop.rd);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var repeaterInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.c.setGroupProperty(_propertyGroup);\n prop.o.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.c.ix === value || 'Copies' === value) {\n return interfaceFunction.copies;\n } else if (shape.o.ix === value || 'Offset' === value) {\n return interfaceFunction.offset;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'copies', {\n get: function get() {\n return ExpressionValue(prop.c);\n }\n });\n Object.defineProperty(interfaceFunction, 'offset', {\n get: function get() {\n return ExpressionValue(prop.o);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n };\n }();\n\n var pathInterfaceFactory = function () {\n return function (shape, view, propertyGroup) {\n var prop = view.sh;\n\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n prop.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(val) {\n if (val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2) {\n return interfaceFunction.path;\n }\n }\n\n Object.defineProperty(interfaceFunction, 'path', {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop; //return shape_pool.clone(prop.v);\n }\n });\n Object.defineProperty(interfaceFunction, 'shape', {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop; //return shape_pool.clone(prop.v);\n }\n });\n Object.defineProperty(interfaceFunction, '_name', {\n value: shape.nm\n });\n Object.defineProperty(interfaceFunction, 'ix', {\n value: shape.ix\n });\n Object.defineProperty(interfaceFunction, 'mn', {\n value: shape.mn\n });\n return interfaceFunction;\n };\n }();\n\n return ob;\n }();\n\n var TextExpressionInterface = function () {\n return function (elem) {\n var _prevValue, _sourceText;\n\n function _thisLayerFunction() {}\n\n Object.defineProperty(_thisLayerFunction, \"sourceText\", {\n get: function get() {\n var stringValue = elem.textProperty.currentData.t;\n\n if (elem.textProperty.currentData.t !== _prevValue) {\n elem.textProperty.currentData.t = _prevValue;\n _sourceText = new String(stringValue); //If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n _sourceText.value = stringValue ? stringValue : new String(stringValue);\n }\n\n return _sourceText;\n }\n });\n return _thisLayerFunction;\n };\n }();\n\n var LayerExpressionInterface = function () {\n function toWorld(arr, time) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n var transformMat;\n\n if (time) {\n //Todo implement value at time on transform properties\n //transformMat = this._elem.finalTransform.mProp.getValueAtTime(time);\n transformMat = this._elem.finalTransform.mProp;\n } else {\n transformMat = this._elem.finalTransform.mProp;\n }\n\n transformMat.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i,\n len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n return toWorldMat.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n function fromWorld(arr, time) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n var transformMat;\n\n if (time) {\n //Todo implement value at time on transform properties\n //transformMat = this._elem.finalTransform.mProp.getValueAtTime(time);\n transformMat = this._elem.finalTransform.mProp;\n } else {\n transformMat = this._elem.finalTransform.mProp;\n }\n\n transformMat.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i,\n len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n function fromComp(arr) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n\n this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i,\n len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return function (elem) {\n var transformInterface = TransformExpressionInterface(elem.transform);\n\n function _registerMaskInterface(maskManager) {\n _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n }\n\n function _registerEffectsInterface(effects) {\n _thisLayerFunction.effect = effects;\n }\n\n function _thisLayerFunction(name) {\n switch (name) {\n case \"ADBE Root Vectors Group\":\n case \"Contents\":\n case 2:\n return _thisLayerFunction.shapeInterface;\n\n case 1:\n case 6:\n case \"Transform\":\n case \"transform\":\n case \"ADBE Transform Group\":\n return transformInterface;\n\n case 4:\n case \"ADBE Effect Parade\":\n return _thisLayerFunction.effect;\n }\n }\n\n _thisLayerFunction.toWorld = toWorld;\n _thisLayerFunction.fromWorld = fromWorld;\n _thisLayerFunction.toComp = toWorld;\n _thisLayerFunction.fromComp = fromComp;\n _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n _thisLayerFunction._elem = elem;\n Object.defineProperty(_thisLayerFunction, 'hasParent', {\n get: function get() {\n return !!elem.hierarchy;\n }\n });\n Object.defineProperty(_thisLayerFunction, 'parent', {\n get: function get() {\n return elem.hierarchy[0].layerInterface;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"rotation\", {\n get: function get() {\n return transformInterface.rotation;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"scale\", {\n get: function get() {\n return transformInterface.scale;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"position\", {\n get: function get() {\n return transformInterface.position;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"anchorPoint\", {\n get: function get() {\n return transformInterface.anchorPoint;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"transform\", {\n get: function get() {\n return transformInterface;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"width\", {\n get: function get() {\n if (elem.data.ty === 0) {\n return elem.data.w;\n }\n\n return 100;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"height\", {\n get: function get() {\n if (elem.data.ty === 0) {\n return elem.data.h;\n }\n\n return 100;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"source\", {\n get: function get() {\n return elem.data.refId;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"index\", {\n get: function get() {\n return elem.data.ind;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"_name\", {\n value: elem.data.nm\n });\n Object.defineProperty(_thisLayerFunction, \"content\", {\n get: function get() {\n return _thisLayerFunction.shapeInterface;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"active\", {\n get: function get() {\n return elem.isVisible;\n }\n });\n Object.defineProperty(_thisLayerFunction, \"text\", {\n get: function get() {\n return _thisLayerFunction.textInterface;\n }\n });\n _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n return _thisLayerFunction;\n };\n }();\n\n var CompExpressionInterface = function () {\n return function (comp) {\n function _thisLayerFunction(name) {\n var i = 0,\n len = comp.layers.length;\n\n while (i < len) {\n if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n return comp.elements[i].layerInterface;\n }\n\n i += 1;\n }\n\n return {\n active: false\n };\n }\n\n Object.defineProperty(_thisLayerFunction, \"_name\", {\n value: comp.data.nm\n });\n _thisLayerFunction.layer = _thisLayerFunction;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.height = comp.globalData.compSize.h;\n _thisLayerFunction.width = comp.globalData.compSize.w;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n return _thisLayerFunction;\n };\n }();\n\n var TransformExpressionInterface = function () {\n return function (transform) {\n function _thisFunction(name) {\n switch (name) {\n case \"scale\":\n case \"Scale\":\n case \"ADBE Scale\":\n case 6:\n return _thisFunction.scale;\n\n case \"rotation\":\n case \"Rotation\":\n case \"ADBE Rotation\":\n case \"ADBE Rotate Z\":\n case 10:\n return _thisFunction.rotation;\n\n case \"position\":\n case \"Position\":\n case \"ADBE Position\":\n case 2:\n return transform.position;\n\n case \"anchorPoint\":\n case \"AnchorPoint\":\n case \"Anchor Point\":\n case \"ADBE AnchorPoint\":\n case 1:\n return _thisFunction.anchorPoint;\n\n case \"opacity\":\n case \"Opacity\":\n case 11:\n return _thisFunction.opacity;\n }\n }\n\n Object.defineProperty(_thisFunction, \"rotation\", {\n get: function get() {\n return transform.rotation;\n }\n });\n Object.defineProperty(_thisFunction, \"scale\", {\n get: function get() {\n return transform.scale;\n }\n });\n Object.defineProperty(_thisFunction, \"position\", {\n get: function get() {\n return transform.position;\n }\n });\n Object.defineProperty(_thisFunction, \"xPosition\", {\n get: function get() {\n return transform.xPosition;\n }\n });\n Object.defineProperty(_thisFunction, \"yPosition\", {\n get: function get() {\n return transform.yPosition;\n }\n });\n Object.defineProperty(_thisFunction, \"anchorPoint\", {\n get: function get() {\n return transform.anchorPoint;\n }\n });\n Object.defineProperty(_thisFunction, \"opacity\", {\n get: function get() {\n return transform.opacity;\n }\n });\n Object.defineProperty(_thisFunction, \"skew\", {\n get: function get() {\n return transform.skew;\n }\n });\n Object.defineProperty(_thisFunction, \"skewAxis\", {\n get: function get() {\n return transform.skewAxis;\n }\n });\n return _thisFunction;\n };\n }();\n\n var ProjectInterface = function () {\n function registerComposition(comp) {\n this.compositions.push(comp);\n }\n\n return function () {\n function _thisProjectFunction(name) {\n var i = 0,\n len = this.compositions.length;\n\n while (i < len) {\n if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n if (this.compositions[i].prepareFrame) {\n this.compositions[i].prepareFrame(this.currentFrame);\n }\n\n return this.compositions[i].compInterface;\n }\n\n i += 1;\n }\n }\n\n _thisProjectFunction.compositions = [];\n _thisProjectFunction.currentFrame = 0;\n _thisProjectFunction.registerComposition = registerComposition;\n return _thisProjectFunction;\n };\n }();\n\n var EffectsExpressionInterface = function () {\n var ob = {\n createEffectsInterface: createEffectsInterface\n };\n\n function createEffectsInterface(elem, propertyGroup) {\n if (elem.effects) {\n var effectElements = [];\n var effectsData = elem.data.ef;\n var i,\n len = elem.effects.effectElements.length;\n\n for (i = 0; i < len; i += 1) {\n effectElements.push(createGroupInterface(effectsData[i], elem.effects.effectElements[i], propertyGroup, elem));\n }\n\n return function (name) {\n var effects = elem.data.ef,\n i = 0,\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n return effectElements[i];\n }\n\n i += 1;\n }\n };\n }\n }\n\n function createGroupInterface(data, elements, propertyGroup, elem) {\n var effectElements = [];\n var i,\n len = data.ef.length;\n\n for (i = 0; i < len; i += 1) {\n if (data.ef[i].ty === 5) {\n effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n } else {\n effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n }\n }\n\n function _propertyGroup(val) {\n if (val === 1) {\n return groupInterface;\n } else {\n return propertyGroup(val - 1);\n }\n }\n\n var groupInterface = function groupInterface(name) {\n var effects = data.ef,\n i = 0,\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n if (effects[i].ty === 5) {\n return effectElements[i];\n } else {\n return effectElements[i]();\n }\n }\n\n i += 1;\n }\n\n return effectElements[0]();\n };\n\n groupInterface.propertyGroup = _propertyGroup;\n\n if (data.mn === 'ADBE Color Control') {\n Object.defineProperty(groupInterface, 'color', {\n get: function get() {\n return effectElements[0]();\n }\n });\n }\n\n Object.defineProperty(groupInterface, 'numProperties', {\n get: function get() {\n return data.np;\n }\n });\n groupInterface.active = data.en !== 0;\n return groupInterface;\n }\n\n function createValueInterface(element, type, elem, propertyGroup) {\n function interfaceFunction() {\n if (type === 10) {\n return elem.comp.compInterface(element.p.v);\n }\n\n return ExpressionValue(element.p);\n }\n\n if (element.p.setGroupProperty) {\n element.p.setGroupProperty(propertyGroup);\n }\n\n return interfaceFunction;\n }\n\n return ob;\n }();\n\n var MaskManagerInterface = function () {\n function MaskInterface(mask, data) {\n this._mask = mask;\n this._data = data;\n }\n\n Object.defineProperty(MaskInterface.prototype, 'maskPath', {\n get: function get() {\n if (this._mask.prop.k) {\n this._mask.prop.getValue();\n }\n\n return this._mask.prop;\n }\n });\n\n var MaskManager = function MaskManager(maskManager, elem) {\n var _maskManager = maskManager;\n var _elem = elem;\n\n var _masksInterfaces = Array.apply(null, {\n length: maskManager.viewData.length\n });\n\n var i,\n len = maskManager.viewData.length;\n\n for (i = 0; i < len; i += 1) {\n _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n }\n\n var maskFunction = function maskFunction(name) {\n i = 0;\n\n while (i < len) {\n if (maskManager.masksProperties[i].nm === name) {\n return _masksInterfaces[i];\n }\n\n i += 1;\n }\n };\n\n return maskFunction;\n };\n\n return MaskManager;\n }();\n\n var ExpressionValue = function () {\n return function (elementProp, mult, type) {\n var expressionValue, arrayValue;\n\n if (elementProp.k) {\n elementProp.getValue();\n }\n\n var i, len, arrValue;\n\n if (type) {\n if (type === 'color') {\n len = 4;\n expressionValue = Array.apply(null, {\n length: len\n });\n arrValue = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n expressionValue[i] = arrValue[i] = mult && i < 3 ? elementProp.v[i] * mult : 1;\n }\n\n expressionValue.value = arrValue;\n }\n } else if (typeof elementProp.v === 'number' || elementProp.v instanceof Number) {\n expressionValue = mult ? new Number(elementProp.v * mult) : new Number(elementProp.v);\n expressionValue.value = mult ? elementProp.v * mult : elementProp.v;\n } else {\n len = elementProp.v.length;\n expressionValue = Array.apply(null, {\n length: len\n });\n arrValue = Array.apply(null, {\n length: len\n });\n\n for (i = 0; i < len; i += 1) {\n expressionValue[i] = arrValue[i] = mult ? elementProp.v[i] * mult : elementProp.v[i];\n }\n\n expressionValue.value = arrValue;\n }\n\n expressionValue.numKeys = elementProp.keyframes ? elementProp.keyframes.length : 0;\n\n expressionValue.key = function (pos) {\n if (!expressionValue.numKeys) {\n return 0;\n } else {\n return elementProp.keyframes[pos - 1].t;\n }\n };\n\n expressionValue.valueAtTime = elementProp.getValueAtTime;\n expressionValue.propertyGroup = elementProp.propertyGroup;\n return expressionValue;\n };\n }();\n\n function SliderEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, dynamicProperties);\n }\n\n function AngleEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, dynamicProperties);\n }\n\n function ColorEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, dynamicProperties);\n }\n\n function PointEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, dynamicProperties);\n }\n\n function LayerIndexEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, dynamicProperties);\n }\n\n function MaskIndexEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, dynamicProperties);\n }\n\n function CheckboxEffect(data, elem, dynamicProperties) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, dynamicProperties);\n }\n\n function NoValueEffect() {\n this.p = {};\n }\n\n function EffectsManager(data, element, dynamicProperties) {\n var effects = data.ef;\n this.effectElements = [];\n var i,\n len = effects.length;\n var effectItem;\n\n for (i = 0; i < len; i++) {\n effectItem = new GroupEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(effectItem);\n }\n }\n\n function GroupEffect(data, element, dynamicProperties) {\n this.dynamicProperties = [];\n this.init(data, element, this.dynamicProperties);\n\n if (this.dynamicProperties.length) {\n dynamicProperties.push(this);\n }\n }\n\n GroupEffect.prototype.getValue = function () {\n this.mdf = false;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n this.mdf = this.dynamicProperties[i].mdf ? true : this.mdf;\n }\n };\n\n GroupEffect.prototype.init = function (data, element, dynamicProperties) {\n this.data = data;\n this.mdf = false;\n this.effectElements = [];\n var i,\n len = this.data.ef.length;\n var eff,\n effects = this.data.ef;\n\n for (i = 0; i < len; i += 1) {\n switch (effects[i].ty) {\n case 0:\n eff = new SliderEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 1:\n eff = new AngleEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 2:\n eff = new ColorEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 3:\n eff = new PointEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 4:\n case 7:\n eff = new CheckboxEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 10:\n eff = new LayerIndexEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 11:\n eff = new MaskIndexEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 5:\n eff = new EffectsManager(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n\n case 6:\n eff = new NoValueEffect(effects[i], element, dynamicProperties);\n this.effectElements.push(eff);\n break;\n }\n }\n };\n\n var bodymovinjs = {};\n\n function setLocationHref(href) {\n locationHref = href;\n }\n\n function play(animation) {\n animationManager.play(animation);\n }\n\n function pause(animation) {\n animationManager.pause(animation);\n }\n\n function togglePause(animation) {\n animationManager.togglePause(animation);\n }\n\n function setSpeed(value, animation) {\n animationManager.setSpeed(value, animation);\n }\n\n function setDirection(value, animation) {\n animationManager.setDirection(value, animation);\n }\n\n function stop(animation) {\n animationManager.stop(animation);\n }\n\n function moveFrame(value) {\n animationManager.moveFrame(value);\n }\n\n function searchAnimations() {\n if (standalone === true) {\n animationManager.searchAnimations(animationData, standalone, renderer);\n } else {\n animationManager.searchAnimations();\n }\n }\n\n function registerAnimation(elem) {\n return animationManager.registerAnimation(elem);\n }\n\n function resize() {\n animationManager.resize();\n }\n\n function start() {\n animationManager.start();\n }\n\n function goToAndStop(val, isFrame, animation) {\n animationManager.goToAndStop(val, isFrame, animation);\n }\n\n function setSubframeRendering(flag) {\n subframeEnabled = flag;\n }\n\n function loadAnimation(params) {\n if (standalone === true) {\n params.animationData = JSON.parse(animationData);\n }\n\n return animationManager.loadAnimation(params);\n }\n\n function destroy(animation) {\n return animationManager.destroy(animation);\n }\n\n function setQuality(value) {\n if (typeof value === 'string') {\n switch (value) {\n case 'high':\n defaultCurveSegments = 200;\n break;\n\n case 'medium':\n defaultCurveSegments = 50;\n break;\n\n case 'low':\n defaultCurveSegments = 10;\n break;\n }\n } else if (!isNaN(value) && value > 1) {\n defaultCurveSegments = value;\n }\n\n if (defaultCurveSegments >= 50) {\n roundValues(false);\n } else {\n roundValues(true);\n }\n }\n\n function inBrowser() {\n return typeof navigator !== 'undefined';\n }\n\n function installPlugin(type, plugin) {\n if (type === 'expressions') {\n expressionsPlugin = plugin;\n }\n }\n\n function getFactory(name) {\n switch (name) {\n case \"propertyFactory\":\n return PropertyFactory;\n\n case \"shapePropertyFactory\":\n return ShapePropertyFactory;\n\n case \"matrix\":\n return Matrix;\n }\n }\n\n bodymovinjs.play = play;\n bodymovinjs.pause = pause;\n bodymovinjs.setLocationHref = setLocationHref;\n bodymovinjs.togglePause = togglePause;\n bodymovinjs.setSpeed = setSpeed;\n bodymovinjs.setDirection = setDirection;\n bodymovinjs.stop = stop;\n bodymovinjs.moveFrame = moveFrame;\n bodymovinjs.searchAnimations = searchAnimations;\n bodymovinjs.registerAnimation = registerAnimation;\n bodymovinjs.loadAnimation = loadAnimation;\n bodymovinjs.setSubframeRendering = setSubframeRendering;\n bodymovinjs.resize = resize;\n bodymovinjs.start = start;\n bodymovinjs.goToAndStop = goToAndStop;\n bodymovinjs.destroy = destroy;\n bodymovinjs.setQuality = setQuality;\n bodymovinjs.inBrowser = inBrowser;\n bodymovinjs.installPlugin = installPlugin;\n bodymovinjs.__getFactory = getFactory;\n bodymovinjs.version = '4.13.0';\n\n function checkReady() {\n if (document.readyState === \"complete\") {\n clearInterval(readyStateCheckInterval);\n searchAnimations();\n }\n }\n\n function getQueryVariable(variable) {\n var vars = queryString.split('&');\n\n for (var i = 0; i < vars.length; i++) {\n var pair = vars[i].split('=');\n\n if (decodeURIComponent(pair[0]) == variable) {\n return decodeURIComponent(pair[1]);\n }\n }\n }\n\n var standalone = '__[STANDALONE]__';\n var animationData = '__[ANIMATIONDATA]__';\n var renderer = '';\n\n if (standalone) {\n var scripts = document.getElementsByTagName('script');\n var index = scripts.length - 1;\n var myScript = scripts[index] || {\n src: ''\n };\n var queryString = myScript.src.replace(/^[^\\?]+\\??/, '');\n renderer = getQueryVariable('renderer');\n }\n\n var readyStateCheckInterval = setInterval(checkReady, 100);\n return bodymovinjs;\n});","\"use strict\";\n\nexports.__esModule = true;\n\nvar _assign = require(\"../core-js/object/assign\");\n\nvar _assign2 = _interopRequireDefault(_assign);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nexports.default = _assign2.default || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n};","module.exports = {\n \"default\": require(\"core-js/library/fn/object/assign\"),\n __esModule: true\n};","require('../../modules/es6.object.assign');\n\nmodule.exports = require('../../modules/_core').Object.assign;","// 19.1.3.1 Object.assign(target, source)\nvar $export = require('./_export');\n\n$export($export.S + $export.F, 'Object', {\n assign: require('./_object-assign')\n});","module.exports = function (it) {\n if (typeof it != 'function') throw TypeError(it + ' is not a function!');\n return it;\n};","'use strict'; // 19.1.2.1 Object.assign(target, source, ...)\n\nvar DESCRIPTORS = require('./_descriptors');\n\nvar getKeys = require('./_object-keys');\n\nvar gOPS = require('./_object-gops');\n\nvar pIE = require('./_object-pie');\n\nvar toObject = require('./_to-object');\n\nvar IObject = require('./_iobject');\n\nvar $assign = Object.assign; // should work with symbols and should have deterministic property order (V8 bug)\n\nmodule.exports = !$assign || require('./_fails')(function () {\n var A = {};\n var B = {}; // eslint-disable-next-line no-undef\n\n var S = Symbol();\n var K = 'abcdefghijklmnopqrst';\n A[S] = 7;\n K.split('').forEach(function (k) {\n B[k] = k;\n });\n return $assign({}, A)[S] != 7 || Object.keys($assign({}, B)).join('') != K;\n}) ? function assign(target, source) {\n // eslint-disable-line no-unused-vars\n var T = toObject(target);\n var aLen = arguments.length;\n var index = 1;\n var getSymbols = gOPS.f;\n var isEnum = pIE.f;\n\n while (aLen > index) {\n var S = IObject(arguments[index++]);\n var keys = getSymbols ? getKeys(S).concat(getSymbols(S)) : getKeys(S);\n var length = keys.length;\n var j = 0;\n var key;\n\n while (length > j) {\n key = keys[j++];\n if (!DESCRIPTORS || isEnum.call(S, key)) T[key] = S[key];\n }\n }\n\n return T;\n} : $assign;","// false -> Array#indexOf\n// true -> Array#includes\nvar toIObject = require('./_to-iobject');\n\nvar toLength = require('./_to-length');\n\nvar toAbsoluteIndex = require('./_to-absolute-index');\n\nmodule.exports = function (IS_INCLUDES) {\n return function ($this, el, fromIndex) {\n var O = toIObject($this);\n var length = toLength(O.length);\n var index = toAbsoluteIndex(fromIndex, length);\n var value; // Array#includes uses SameValueZero equality algorithm\n // eslint-disable-next-line no-self-compare\n\n if (IS_INCLUDES && el != el) while (length > index) {\n value = O[index++]; // eslint-disable-next-line no-self-compare\n\n if (value != value) return true; // Array#indexOf ignores holes, Array#includes - not\n } else for (; length > index; index++) {\n if (IS_INCLUDES || index in O) {\n if (O[index] === el) return IS_INCLUDES || index || 0;\n }\n }\n return !IS_INCLUDES && -1;\n };\n};","// 7.1.15 ToLength\nvar toInteger = require('./_to-integer');\n\nvar min = Math.min;\n\nmodule.exports = function (it) {\n return it > 0 ? min(toInteger(it), 0x1fffffffffffff) : 0; // pow(2, 53) - 1 == 9007199254740991\n};","var toInteger = require('./_to-integer');\n\nvar max = Math.max;\nvar min = Math.min;\n\nmodule.exports = function (index, length) {\n index = toInteger(index);\n return index < 0 ? max(index + length, 0) : min(index, length);\n};","module.exports = {\n \"default\": require(\"core-js/library/fn/object/get-prototype-of\"),\n __esModule: true\n};","require('../../modules/es6.object.get-prototype-of');\n\nmodule.exports = require('../../modules/_core').Object.getPrototypeOf;","// 19.1.2.9 Object.getPrototypeOf(O)\nvar toObject = require('./_to-object');\n\nvar $getPrototypeOf = require('./_object-gpo');\n\nrequire('./_object-sap')('getPrototypeOf', function () {\n return function getPrototypeOf(it) {\n return $getPrototypeOf(toObject(it));\n };\n});","// most Object methods by ES6 should accept primitives\nvar $export = require('./_export');\n\nvar core = require('./_core');\n\nvar fails = require('./_fails');\n\nmodule.exports = function (KEY, exec) {\n var fn = (core.Object || {})[KEY] || Object[KEY];\n var exp = {};\n exp[KEY] = exec(fn);\n $export($export.S + $export.F * fails(function () {\n fn(1);\n }), 'Object', exp);\n};","\"use strict\";\n\nexports.__esModule = true;\n\nexports.default = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};","\"use strict\";\n\nexports.__esModule = true;\n\nvar _defineProperty = require(\"../core-js/object/define-property\");\n\nvar _defineProperty2 = _interopRequireDefault(_defineProperty);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nexports.default = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n (0, _defineProperty2.default)(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();","module.exports = {\n \"default\": require(\"core-js/library/fn/object/define-property\"),\n __esModule: true\n};","require('../../modules/es6.object.define-property');\n\nvar $Object = require('../../modules/_core').Object;\n\nmodule.exports = function defineProperty(it, key, desc) {\n return $Object.defineProperty(it, key, desc);\n};","var $export = require('./_export'); // 19.1.2.4 / 15.2.3.6 Object.defineProperty(O, P, Attributes)\n\n\n$export($export.S + $export.F * !require('./_descriptors'), 'Object', {\n defineProperty: require('./_object-dp').f\n});","\"use strict\";\n\nexports.__esModule = true;\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nexports.default = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && ((typeof call === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(call)) === \"object\" || typeof call === \"function\") ? call : self;\n};","module.exports = {\n \"default\": require(\"core-js/library/fn/symbol/iterator\"),\n __esModule: true\n};","require('../../modules/es6.string.iterator');\n\nrequire('../../modules/web.dom.iterable');\n\nmodule.exports = require('../../modules/_wks-ext').f('iterator');","'use strict';\n\nvar $at = require('./_string-at')(true); // 21.1.3.27 String.prototype[@@iterator]()\n\n\nrequire('./_iter-define')(String, 'String', function (iterated) {\n this._t = String(iterated); // target\n\n this._i = 0; // next index\n // 21.1.5.2.1 %StringIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var index = this._i;\n var point;\n if (index >= O.length) return {\n value: undefined,\n done: true\n };\n point = $at(O, index);\n this._i += point.length;\n return {\n value: point,\n done: false\n };\n});","var toInteger = require('./_to-integer');\n\nvar defined = require('./_defined'); // true -> String#at\n// false -> String#codePointAt\n\n\nmodule.exports = function (TO_STRING) {\n return function (that, pos) {\n var s = String(defined(that));\n var i = toInteger(pos);\n var l = s.length;\n var a, b;\n if (i < 0 || i >= l) return TO_STRING ? '' : undefined;\n a = s.charCodeAt(i);\n return a < 0xd800 || a > 0xdbff || i + 1 === l || (b = s.charCodeAt(i + 1)) < 0xdc00 || b > 0xdfff ? TO_STRING ? s.charAt(i) : a : TO_STRING ? s.slice(i, i + 2) : (a - 0xd800 << 10) + (b - 0xdc00) + 0x10000;\n };\n};","'use strict';\n\nvar create = require('./_object-create');\n\nvar descriptor = require('./_property-desc');\n\nvar setToStringTag = require('./_set-to-string-tag');\n\nvar IteratorPrototype = {}; // 25.1.2.1.1 %IteratorPrototype%[@@iterator]()\n\nrequire('./_hide')(IteratorPrototype, require('./_wks')('iterator'), function () {\n return this;\n});\n\nmodule.exports = function (Constructor, NAME, next) {\n Constructor.prototype = create(IteratorPrototype, {\n next: descriptor(1, next)\n });\n setToStringTag(Constructor, NAME + ' Iterator');\n};","var dP = require('./_object-dp');\n\nvar anObject = require('./_an-object');\n\nvar getKeys = require('./_object-keys');\n\nmodule.exports = require('./_descriptors') ? Object.defineProperties : function defineProperties(O, Properties) {\n anObject(O);\n var keys = getKeys(Properties);\n var length = keys.length;\n var i = 0;\n var P;\n\n while (length > i) {\n dP.f(O, P = keys[i++], Properties[P]);\n }\n\n return O;\n};","var document = require('./_global').document;\n\nmodule.exports = document && document.documentElement;","require('./es6.array.iterator');\n\nvar global = require('./_global');\n\nvar hide = require('./_hide');\n\nvar Iterators = require('./_iterators');\n\nvar TO_STRING_TAG = require('./_wks')('toStringTag');\n\nvar DOMIterables = ('CSSRuleList,CSSStyleDeclaration,CSSValueList,ClientRectList,DOMRectList,DOMStringList,' + 'DOMTokenList,DataTransferItemList,FileList,HTMLAllCollection,HTMLCollection,HTMLFormElement,HTMLSelectElement,' + 'MediaList,MimeTypeArray,NamedNodeMap,NodeList,PaintRequestList,Plugin,PluginArray,SVGLengthList,SVGNumberList,' + 'SVGPathSegList,SVGPointList,SVGStringList,SVGTransformList,SourceBufferList,StyleSheetList,TextTrackCueList,' + 'TextTrackList,TouchList').split(',');\n\nfor (var i = 0; i < DOMIterables.length; i++) {\n var NAME = DOMIterables[i];\n var Collection = global[NAME];\n var proto = Collection && Collection.prototype;\n if (proto && !proto[TO_STRING_TAG]) hide(proto, TO_STRING_TAG, NAME);\n Iterators[NAME] = Iterators.Array;\n}","'use strict';\n\nvar addToUnscopables = require('./_add-to-unscopables');\n\nvar step = require('./_iter-step');\n\nvar Iterators = require('./_iterators');\n\nvar toIObject = require('./_to-iobject'); // 22.1.3.4 Array.prototype.entries()\n// 22.1.3.13 Array.prototype.keys()\n// 22.1.3.29 Array.prototype.values()\n// 22.1.3.30 Array.prototype[@@iterator]()\n\n\nmodule.exports = require('./_iter-define')(Array, 'Array', function (iterated, kind) {\n this._t = toIObject(iterated); // target\n\n this._i = 0; // next index\n\n this._k = kind; // kind\n // 22.1.5.2.1 %ArrayIteratorPrototype%.next()\n}, function () {\n var O = this._t;\n var kind = this._k;\n var index = this._i++;\n\n if (!O || index >= O.length) {\n this._t = undefined;\n return step(1);\n }\n\n if (kind == 'keys') return step(0, index);\n if (kind == 'values') return step(0, O[index]);\n return step(0, [index, O[index]]);\n}, 'values'); // argumentsList[@@iterator] is %ArrayProto_values% (9.4.4.6, 9.4.4.7)\n\nIterators.Arguments = Iterators.Array;\naddToUnscopables('keys');\naddToUnscopables('values');\naddToUnscopables('entries');","module.exports = function () {\n /* empty */\n};","module.exports = function (done, value) {\n return {\n value: value,\n done: !!done\n };\n};","module.exports = {\n \"default\": require(\"core-js/library/fn/symbol\"),\n __esModule: true\n};","require('../../modules/es6.symbol');\n\nrequire('../../modules/es6.object.to-string');\n\nrequire('../../modules/es7.symbol.async-iterator');\n\nrequire('../../modules/es7.symbol.observable');\n\nmodule.exports = require('../../modules/_core').Symbol;","'use strict'; // ECMAScript 6 symbols shim\n\nvar global = require('./_global');\n\nvar has = require('./_has');\n\nvar DESCRIPTORS = require('./_descriptors');\n\nvar $export = require('./_export');\n\nvar redefine = require('./_redefine');\n\nvar META = require('./_meta').KEY;\n\nvar $fails = require('./_fails');\n\nvar shared = require('./_shared');\n\nvar setToStringTag = require('./_set-to-string-tag');\n\nvar uid = require('./_uid');\n\nvar wks = require('./_wks');\n\nvar wksExt = require('./_wks-ext');\n\nvar wksDefine = require('./_wks-define');\n\nvar enumKeys = require('./_enum-keys');\n\nvar isArray = require('./_is-array');\n\nvar anObject = require('./_an-object');\n\nvar isObject = require('./_is-object');\n\nvar toObject = require('./_to-object');\n\nvar toIObject = require('./_to-iobject');\n\nvar toPrimitive = require('./_to-primitive');\n\nvar createDesc = require('./_property-desc');\n\nvar _create = require('./_object-create');\n\nvar gOPNExt = require('./_object-gopn-ext');\n\nvar $GOPD = require('./_object-gopd');\n\nvar $GOPS = require('./_object-gops');\n\nvar $DP = require('./_object-dp');\n\nvar $keys = require('./_object-keys');\n\nvar gOPD = $GOPD.f;\nvar dP = $DP.f;\nvar gOPN = gOPNExt.f;\nvar $Symbol = global.Symbol;\nvar $JSON = global.JSON;\n\nvar _stringify = $JSON && $JSON.stringify;\n\nvar PROTOTYPE = 'prototype';\nvar HIDDEN = wks('_hidden');\nvar TO_PRIMITIVE = wks('toPrimitive');\nvar isEnum = {}.propertyIsEnumerable;\nvar SymbolRegistry = shared('symbol-registry');\nvar AllSymbols = shared('symbols');\nvar OPSymbols = shared('op-symbols');\nvar ObjectProto = Object[PROTOTYPE];\nvar USE_NATIVE = typeof $Symbol == 'function' && !!$GOPS.f;\nvar QObject = global.QObject; // Don't use setters in Qt Script, https://github.com/zloirock/core-js/issues/173\n\nvar setter = !QObject || !QObject[PROTOTYPE] || !QObject[PROTOTYPE].findChild; // fallback for old Android, https://code.google.com/p/v8/issues/detail?id=687\n\nvar setSymbolDesc = DESCRIPTORS && $fails(function () {\n return _create(dP({}, 'a', {\n get: function get() {\n return dP(this, 'a', {\n value: 7\n }).a;\n }\n })).a != 7;\n}) ? function (it, key, D) {\n var protoDesc = gOPD(ObjectProto, key);\n if (protoDesc) delete ObjectProto[key];\n dP(it, key, D);\n if (protoDesc && it !== ObjectProto) dP(ObjectProto, key, protoDesc);\n} : dP;\n\nvar wrap = function wrap(tag) {\n var sym = AllSymbols[tag] = _create($Symbol[PROTOTYPE]);\n\n sym._k = tag;\n return sym;\n};\n\nvar isSymbol = USE_NATIVE && typeof $Symbol.iterator == 'symbol' ? function (it) {\n return typeof it == 'symbol';\n} : function (it) {\n return it instanceof $Symbol;\n};\n\nvar $defineProperty = function defineProperty(it, key, D) {\n if (it === ObjectProto) $defineProperty(OPSymbols, key, D);\n anObject(it);\n key = toPrimitive(key, true);\n anObject(D);\n\n if (has(AllSymbols, key)) {\n if (!D.enumerable) {\n if (!has(it, HIDDEN)) dP(it, HIDDEN, createDesc(1, {}));\n it[HIDDEN][key] = true;\n } else {\n if (has(it, HIDDEN) && it[HIDDEN][key]) it[HIDDEN][key] = false;\n D = _create(D, {\n enumerable: createDesc(0, false)\n });\n }\n\n return setSymbolDesc(it, key, D);\n }\n\n return dP(it, key, D);\n};\n\nvar $defineProperties = function defineProperties(it, P) {\n anObject(it);\n var keys = enumKeys(P = toIObject(P));\n var i = 0;\n var l = keys.length;\n var key;\n\n while (l > i) {\n $defineProperty(it, key = keys[i++], P[key]);\n }\n\n return it;\n};\n\nvar $create = function create(it, P) {\n return P === undefined ? _create(it) : $defineProperties(_create(it), P);\n};\n\nvar $propertyIsEnumerable = function propertyIsEnumerable(key) {\n var E = isEnum.call(this, key = toPrimitive(key, true));\n if (this === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return false;\n return E || !has(this, key) || !has(AllSymbols, key) || has(this, HIDDEN) && this[HIDDEN][key] ? E : true;\n};\n\nvar $getOwnPropertyDescriptor = function getOwnPropertyDescriptor(it, key) {\n it = toIObject(it);\n key = toPrimitive(key, true);\n if (it === ObjectProto && has(AllSymbols, key) && !has(OPSymbols, key)) return;\n var D = gOPD(it, key);\n if (D && has(AllSymbols, key) && !(has(it, HIDDEN) && it[HIDDEN][key])) D.enumerable = true;\n return D;\n};\n\nvar $getOwnPropertyNames = function getOwnPropertyNames(it) {\n var names = gOPN(toIObject(it));\n var result = [];\n var i = 0;\n var key;\n\n while (names.length > i) {\n if (!has(AllSymbols, key = names[i++]) && key != HIDDEN && key != META) result.push(key);\n }\n\n return result;\n};\n\nvar $getOwnPropertySymbols = function getOwnPropertySymbols(it) {\n var IS_OP = it === ObjectProto;\n var names = gOPN(IS_OP ? OPSymbols : toIObject(it));\n var result = [];\n var i = 0;\n var key;\n\n while (names.length > i) {\n if (has(AllSymbols, key = names[i++]) && (IS_OP ? has(ObjectProto, key) : true)) result.push(AllSymbols[key]);\n }\n\n return result;\n}; // 19.4.1.1 Symbol([description])\n\n\nif (!USE_NATIVE) {\n $Symbol = function Symbol() {\n if (this instanceof $Symbol) throw TypeError('Symbol is not a constructor!');\n var tag = uid(arguments.length > 0 ? arguments[0] : undefined);\n\n var $set = function $set(value) {\n if (this === ObjectProto) $set.call(OPSymbols, value);\n if (has(this, HIDDEN) && has(this[HIDDEN], tag)) this[HIDDEN][tag] = false;\n setSymbolDesc(this, tag, createDesc(1, value));\n };\n\n if (DESCRIPTORS && setter) setSymbolDesc(ObjectProto, tag, {\n configurable: true,\n set: $set\n });\n return wrap(tag);\n };\n\n redefine($Symbol[PROTOTYPE], 'toString', function toString() {\n return this._k;\n });\n $GOPD.f = $getOwnPropertyDescriptor;\n $DP.f = $defineProperty;\n require('./_object-gopn').f = gOPNExt.f = $getOwnPropertyNames;\n require('./_object-pie').f = $propertyIsEnumerable;\n $GOPS.f = $getOwnPropertySymbols;\n\n if (DESCRIPTORS && !require('./_library')) {\n redefine(ObjectProto, 'propertyIsEnumerable', $propertyIsEnumerable, true);\n }\n\n wksExt.f = function (name) {\n return wrap(wks(name));\n };\n}\n\n$export($export.G + $export.W + $export.F * !USE_NATIVE, {\n Symbol: $Symbol\n});\n\nfor (var es6Symbols = // 19.4.2.2, 19.4.2.3, 19.4.2.4, 19.4.2.6, 19.4.2.8, 19.4.2.9, 19.4.2.10, 19.4.2.11, 19.4.2.12, 19.4.2.13, 19.4.2.14\n'hasInstance,isConcatSpreadable,iterator,match,replace,search,species,split,toPrimitive,toStringTag,unscopables'.split(','), j = 0; es6Symbols.length > j;) {\n wks(es6Symbols[j++]);\n}\n\nfor (var wellKnownSymbols = $keys(wks.store), k = 0; wellKnownSymbols.length > k;) {\n wksDefine(wellKnownSymbols[k++]);\n}\n\n$export($export.S + $export.F * !USE_NATIVE, 'Symbol', {\n // 19.4.2.1 Symbol.for(key)\n 'for': function _for(key) {\n return has(SymbolRegistry, key += '') ? SymbolRegistry[key] : SymbolRegistry[key] = $Symbol(key);\n },\n // 19.4.2.5 Symbol.keyFor(sym)\n keyFor: function keyFor(sym) {\n if (!isSymbol(sym)) throw TypeError(sym + ' is not a symbol!');\n\n for (var key in SymbolRegistry) {\n if (SymbolRegistry[key] === sym) return key;\n }\n },\n useSetter: function useSetter() {\n setter = true;\n },\n useSimple: function useSimple() {\n setter = false;\n }\n});\n$export($export.S + $export.F * !USE_NATIVE, 'Object', {\n // 19.1.2.2 Object.create(O [, Properties])\n create: $create,\n // 19.1.2.4 Object.defineProperty(O, P, Attributes)\n defineProperty: $defineProperty,\n // 19.1.2.3 Object.defineProperties(O, Properties)\n defineProperties: $defineProperties,\n // 19.1.2.6 Object.getOwnPropertyDescriptor(O, P)\n getOwnPropertyDescriptor: $getOwnPropertyDescriptor,\n // 19.1.2.7 Object.getOwnPropertyNames(O)\n getOwnPropertyNames: $getOwnPropertyNames,\n // 19.1.2.8 Object.getOwnPropertySymbols(O)\n getOwnPropertySymbols: $getOwnPropertySymbols\n}); // Chrome 38 and 39 `Object.getOwnPropertySymbols` fails on primitives\n// https://bugs.chromium.org/p/v8/issues/detail?id=3443\n\nvar FAILS_ON_PRIMITIVES = $fails(function () {\n $GOPS.f(1);\n});\n$export($export.S + $export.F * FAILS_ON_PRIMITIVES, 'Object', {\n getOwnPropertySymbols: function getOwnPropertySymbols(it) {\n return $GOPS.f(toObject(it));\n }\n}); // 24.3.2 JSON.stringify(value [, replacer [, space]])\n\n$JSON && $export($export.S + $export.F * (!USE_NATIVE || $fails(function () {\n var S = $Symbol(); // MS Edge converts symbol values to JSON as {}\n // WebKit converts symbol values to JSON as null\n // V8 throws on boxed symbols\n\n return _stringify([S]) != '[null]' || _stringify({\n a: S\n }) != '{}' || _stringify(Object(S)) != '{}';\n})), 'JSON', {\n stringify: function stringify(it) {\n var args = [it];\n var i = 1;\n var replacer, $replacer;\n\n while (arguments.length > i) {\n args.push(arguments[i++]);\n }\n\n $replacer = replacer = args[1];\n if (!isObject(replacer) && it === undefined || isSymbol(it)) return; // IE8 returns string on undefined\n\n if (!isArray(replacer)) replacer = function replacer(key, value) {\n if (typeof $replacer == 'function') value = $replacer.call(this, key, value);\n if (!isSymbol(value)) return value;\n };\n args[1] = replacer;\n return _stringify.apply($JSON, args);\n }\n}); // 19.4.3.4 Symbol.prototype[@@toPrimitive](hint)\n\n$Symbol[PROTOTYPE][TO_PRIMITIVE] || require('./_hide')($Symbol[PROTOTYPE], TO_PRIMITIVE, $Symbol[PROTOTYPE].valueOf); // 19.4.3.5 Symbol.prototype[@@toStringTag]\n\nsetToStringTag($Symbol, 'Symbol'); // 20.2.1.9 Math[@@toStringTag]\n\nsetToStringTag(Math, 'Math', true); // 24.3.3 JSON[@@toStringTag]\n\nsetToStringTag(global.JSON, 'JSON', true);","var META = require('./_uid')('meta');\n\nvar isObject = require('./_is-object');\n\nvar has = require('./_has');\n\nvar setDesc = require('./_object-dp').f;\n\nvar id = 0;\n\nvar isExtensible = Object.isExtensible || function () {\n return true;\n};\n\nvar FREEZE = !require('./_fails')(function () {\n return isExtensible(Object.preventExtensions({}));\n});\n\nvar setMeta = function setMeta(it) {\n setDesc(it, META, {\n value: {\n i: 'O' + ++id,\n // object ID\n w: {} // weak collections IDs\n\n }\n });\n};\n\nvar fastKey = function fastKey(it, create) {\n // return primitive with prefix\n if (!isObject(it)) return typeof it == 'symbol' ? it : (typeof it == 'string' ? 'S' : 'P') + it;\n\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return 'F'; // not necessary to add metadata\n\n if (!create) return 'E'; // add missing metadata\n\n setMeta(it); // return object ID\n }\n\n return it[META].i;\n};\n\nvar getWeak = function getWeak(it, create) {\n if (!has(it, META)) {\n // can't set metadata to uncaught frozen object\n if (!isExtensible(it)) return true; // not necessary to add metadata\n\n if (!create) return false; // add missing metadata\n\n setMeta(it); // return hash weak collections IDs\n }\n\n return it[META].w;\n}; // add metadata on freeze-family methods calling\n\n\nvar onFreeze = function onFreeze(it) {\n if (FREEZE && meta.NEED && isExtensible(it) && !has(it, META)) setMeta(it);\n return it;\n};\n\nvar meta = module.exports = {\n KEY: META,\n NEED: false,\n fastKey: fastKey,\n getWeak: getWeak,\n onFreeze: onFreeze\n};","// all enumerable object keys, includes symbols\nvar getKeys = require('./_object-keys');\n\nvar gOPS = require('./_object-gops');\n\nvar pIE = require('./_object-pie');\n\nmodule.exports = function (it) {\n var result = getKeys(it);\n var getSymbols = gOPS.f;\n\n if (getSymbols) {\n var symbols = getSymbols(it);\n var isEnum = pIE.f;\n var i = 0;\n var key;\n\n while (symbols.length > i) {\n if (isEnum.call(it, key = symbols[i++])) result.push(key);\n }\n }\n\n return result;\n};","// 7.2.2 IsArray(argument)\nvar cof = require('./_cof');\n\nmodule.exports = Array.isArray || function isArray(arg) {\n return cof(arg) == 'Array';\n};","// fallback for IE11 buggy Object.getOwnPropertyNames with iframe and window\nvar toIObject = require('./_to-iobject');\n\nvar gOPN = require('./_object-gopn').f;\n\nvar toString = {}.toString;\nvar windowNames = typeof window == 'object' && window && Object.getOwnPropertyNames ? Object.getOwnPropertyNames(window) : [];\n\nvar getWindowNames = function getWindowNames(it) {\n try {\n return gOPN(it);\n } catch (e) {\n return windowNames.slice();\n }\n};\n\nmodule.exports.f = function getOwnPropertyNames(it) {\n return windowNames && toString.call(it) == '[object Window]' ? getWindowNames(it) : gOPN(toIObject(it));\n};","require('./_wks-define')('asyncIterator');","require('./_wks-define')('observable');","\"use strict\";\n\nexports.__esModule = true;\n\nvar _setPrototypeOf = require(\"../core-js/object/set-prototype-of\");\n\nvar _setPrototypeOf2 = _interopRequireDefault(_setPrototypeOf);\n\nvar _create = require(\"../core-js/object/create\");\n\nvar _create2 = _interopRequireDefault(_create);\n\nvar _typeof2 = require(\"../helpers/typeof\");\n\nvar _typeof3 = _interopRequireDefault(_typeof2);\n\nfunction _interopRequireDefault(obj) {\n return obj && obj.__esModule ? obj : {\n default: obj\n };\n}\n\nexports.default = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + (typeof superClass === \"undefined\" ? \"undefined\" : (0, _typeof3.default)(superClass)));\n }\n\n subClass.prototype = (0, _create2.default)(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf2.default ? (0, _setPrototypeOf2.default)(subClass, superClass) : subClass.__proto__ = superClass;\n};","module.exports = {\n \"default\": require(\"core-js/library/fn/object/set-prototype-of\"),\n __esModule: true\n};","require('../../modules/es6.object.set-prototype-of');\n\nmodule.exports = require('../../modules/_core').Object.setPrototypeOf;","// 19.1.3.19 Object.setPrototypeOf(O, proto)\nvar $export = require('./_export');\n\n$export($export.S, 'Object', {\n setPrototypeOf: require('./_set-proto').set\n});","// Works with __proto__ only. Old v8 can't work with null proto objects.\n\n/* eslint-disable no-proto */\nvar isObject = require('./_is-object');\n\nvar anObject = require('./_an-object');\n\nvar check = function check(O, proto) {\n anObject(O);\n if (!isObject(proto) && proto !== null) throw TypeError(proto + \": can't set as prototype!\");\n};\n\nmodule.exports = {\n set: Object.setPrototypeOf || ('__proto__' in {} ? // eslint-disable-line\n function (test, buggy, set) {\n try {\n set = require('./_ctx')(Function.call, require('./_object-gopd').f(Object.prototype, '__proto__').set, 2);\n set(test, []);\n buggy = !(test instanceof Array);\n } catch (e) {\n buggy = true;\n }\n\n return function setPrototypeOf(O, proto) {\n check(O, proto);\n if (buggy) O.__proto__ = proto;else set(O, proto);\n return O;\n };\n }({}, false) : undefined),\n check: check\n};","module.exports = {\n \"default\": require(\"core-js/library/fn/object/create\"),\n __esModule: true\n};","require('../../modules/es6.object.create');\n\nvar $Object = require('../../modules/_core').Object;\n\nmodule.exports = function create(P, D) {\n return $Object.create(P, D);\n};","var $export = require('./_export'); // 19.1.2.2 / 15.2.3.5 Object.create(O [, Properties])\n\n\n$export($export.S, 'Object', {\n create: require('./_object-create')\n});","typeof navigator !== \"undefined\" && function (root, factory) {\n if (typeof define === \"function\" && define.amd) {\n define(function () {\n return factory(root);\n });\n } else if (typeof module === \"object\" && module.exports) {\n module.exports = factory(root);\n } else {\n root.lottie = factory(root);\n root.bodymovin = root.lottie;\n }\n}(window || {}, function (window) {\n \"use strict\";\n\n var svgNS = \"http://www.w3.org/2000/svg\";\n var locationHref = '';\n var initialDefaultFrame = -999999;\n var subframeEnabled = true;\n var expressionsPlugin;\n var isSafari = /^((?!chrome|android).)*safari/i.test(navigator.userAgent);\n var cachedColors = {};\n var bm_rounder = Math.round;\n var bm_rnd;\n var bm_pow = Math.pow;\n var bm_sqrt = Math.sqrt;\n var bm_abs = Math.abs;\n var bm_floor = Math.floor;\n var bm_max = Math.max;\n var bm_min = Math.min;\n var blitter = 10;\n var BMMath = {};\n\n (function () {\n var propertyNames = [\"abs\", \"acos\", \"acosh\", \"asin\", \"asinh\", \"atan\", \"atanh\", \"atan2\", \"ceil\", \"cbrt\", \"expm1\", \"clz32\", \"cos\", \"cosh\", \"exp\", \"floor\", \"fround\", \"hypot\", \"imul\", \"log\", \"log1p\", \"log2\", \"log10\", \"max\", \"min\", \"pow\", \"random\", \"round\", \"sign\", \"sin\", \"sinh\", \"sqrt\", \"tan\", \"tanh\", \"trunc\", \"E\", \"LN10\", \"LN2\", \"LOG10E\", \"LOG2E\", \"PI\", \"SQRT1_2\", \"SQRT2\"];\n var i,\n len = propertyNames.length;\n\n for (i = 0; i < len; i += 1) {\n BMMath[propertyNames[i]] = Math[propertyNames[i]];\n }\n })();\n\n function ProjectInterface() {\n return {};\n }\n\n BMMath.random = Math.random;\n\n BMMath.abs = function (val) {\n var tOfVal = typeof val;\n\n if (tOfVal === 'object' && val.length) {\n var absArr = createSizedArray(val.length);\n var i,\n len = val.length;\n\n for (i = 0; i < len; i += 1) {\n absArr[i] = Math.abs(val[i]);\n }\n\n return absArr;\n }\n\n return Math.abs(val);\n };\n\n var defaultCurveSegments = 150;\n var degToRads = Math.PI / 180;\n var roundCorner = 0.5519;\n\n function roundValues(flag) {\n if (flag) {\n bm_rnd = Math.round;\n } else {\n bm_rnd = function bm_rnd(val) {\n return val;\n };\n }\n }\n\n roundValues(false);\n\n function styleDiv(element) {\n element.style.position = 'absolute';\n element.style.top = 0;\n element.style.left = 0;\n element.style.display = 'block';\n element.style.transformOrigin = element.style.webkitTransformOrigin = '0 0';\n element.style.backfaceVisibility = element.style.webkitBackfaceVisibility = 'visible';\n element.style.transformStyle = element.style.webkitTransformStyle = element.style.mozTransformStyle = \"preserve-3d\";\n }\n\n function BMEnterFrameEvent(type, currentTime, totalTime, frameMultiplier) {\n this.type = type;\n this.currentTime = currentTime;\n this.totalTime = totalTime;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteEvent(type, frameMultiplier) {\n this.type = type;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMCompleteLoopEvent(type, totalLoops, currentLoop, frameMultiplier) {\n this.type = type;\n this.currentLoop = currentLoop;\n this.totalLoops = totalLoops;\n this.direction = frameMultiplier < 0 ? -1 : 1;\n }\n\n function BMSegmentStartEvent(type, firstFrame, totalFrames) {\n this.type = type;\n this.firstFrame = firstFrame;\n this.totalFrames = totalFrames;\n }\n\n function BMDestroyEvent(type, target) {\n this.type = type;\n this.target = target;\n }\n\n function BMRenderFrameErrorEvent(nativeError, currentTime) {\n this.type = 'renderFrameError';\n this.nativeError = nativeError;\n this.currentTime = currentTime;\n }\n\n function BMConfigErrorEvent(nativeError) {\n this.type = 'configError';\n this.nativeError = nativeError;\n }\n\n function BMAnimationConfigErrorEvent(type, nativeError) {\n this.type = type;\n this.nativeError = nativeError;\n this.currentTime = currentTime;\n }\n\n var createElementID = function () {\n var _count = 0;\n return function createID() {\n return '__lottie_element_' + ++_count;\n };\n }();\n\n function HSVtoRGB(h, s, v) {\n var r, g, b, i, f, p, q, t;\n i = Math.floor(h * 6);\n f = h * 6 - i;\n p = v * (1 - s);\n q = v * (1 - f * s);\n t = v * (1 - (1 - f) * s);\n\n switch (i % 6) {\n case 0:\n r = v;\n g = t;\n b = p;\n break;\n\n case 1:\n r = q;\n g = v;\n b = p;\n break;\n\n case 2:\n r = p;\n g = v;\n b = t;\n break;\n\n case 3:\n r = p;\n g = q;\n b = v;\n break;\n\n case 4:\n r = t;\n g = p;\n b = v;\n break;\n\n case 5:\n r = v;\n g = p;\n b = q;\n break;\n }\n\n return [r, g, b];\n }\n\n function RGBtoHSV(r, g, b) {\n var max = Math.max(r, g, b),\n min = Math.min(r, g, b),\n d = max - min,\n h,\n s = max === 0 ? 0 : d / max,\n v = max / 255;\n\n switch (max) {\n case min:\n h = 0;\n break;\n\n case r:\n h = g - b + d * (g < b ? 6 : 0);\n h /= 6 * d;\n break;\n\n case g:\n h = b - r + d * 2;\n h /= 6 * d;\n break;\n\n case b:\n h = r - g + d * 4;\n h /= 6 * d;\n break;\n }\n\n return [h, s, v];\n }\n\n function addSaturationToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[1] += offset;\n\n if (hsv[1] > 1) {\n hsv[1] = 1;\n } else if (hsv[1] <= 0) {\n hsv[1] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addBrightnessToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[2] += offset;\n\n if (hsv[2] > 1) {\n hsv[2] = 1;\n } else if (hsv[2] < 0) {\n hsv[2] = 0;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n function addHueToRGB(color, offset) {\n var hsv = RGBtoHSV(color[0] * 255, color[1] * 255, color[2] * 255);\n hsv[0] += offset / 360;\n\n if (hsv[0] > 1) {\n hsv[0] -= 1;\n } else if (hsv[0] < 0) {\n hsv[0] += 1;\n }\n\n return HSVtoRGB(hsv[0], hsv[1], hsv[2]);\n }\n\n var rgbToHex = function () {\n var colorMap = [];\n var i;\n var hex;\n\n for (i = 0; i < 256; i += 1) {\n hex = i.toString(16);\n colorMap[i] = hex.length == 1 ? '0' + hex : hex;\n }\n\n return function (r, g, b) {\n if (r < 0) {\n r = 0;\n }\n\n if (g < 0) {\n g = 0;\n }\n\n if (b < 0) {\n b = 0;\n }\n\n return '#' + colorMap[r] + colorMap[g] + colorMap[b];\n };\n }();\n\n function BaseEvent() {}\n\n BaseEvent.prototype = {\n triggerEvent: function triggerEvent(eventName, args) {\n if (this._cbs[eventName]) {\n var len = this._cbs[eventName].length;\n\n for (var i = 0; i < len; i++) {\n this._cbs[eventName][i](args);\n }\n }\n },\n addEventListener: function addEventListener(eventName, callback) {\n if (!this._cbs[eventName]) {\n this._cbs[eventName] = [];\n }\n\n this._cbs[eventName].push(callback);\n\n return function () {\n this.removeEventListener(eventName, callback);\n }.bind(this);\n },\n removeEventListener: function removeEventListener(eventName, callback) {\n if (!callback) {\n this._cbs[eventName] = null;\n } else if (this._cbs[eventName]) {\n var i = 0,\n len = this._cbs[eventName].length;\n\n while (i < len) {\n if (this._cbs[eventName][i] === callback) {\n this._cbs[eventName].splice(i, 1);\n\n i -= 1;\n len -= 1;\n }\n\n i += 1;\n }\n\n if (!this._cbs[eventName].length) {\n this._cbs[eventName] = null;\n }\n }\n }\n };\n\n var createTypedArray = function () {\n function createRegularArray(type, len) {\n var i = 0,\n arr = [],\n value;\n\n switch (type) {\n case 'int16':\n case 'uint8c':\n value = 1;\n break;\n\n default:\n value = 1.1;\n break;\n }\n\n for (i = 0; i < len; i += 1) {\n arr.push(value);\n }\n\n return arr;\n }\n\n function createTypedArray(type, len) {\n if (type === 'float32') {\n return new Float32Array(len);\n } else if (type === 'int16') {\n return new Int16Array(len);\n } else if (type === 'uint8c') {\n return new Uint8ClampedArray(len);\n }\n }\n\n if (typeof Uint8ClampedArray === 'function' && typeof Float32Array === 'function') {\n return createTypedArray;\n } else {\n return createRegularArray;\n }\n }();\n\n function createSizedArray(len) {\n return Array.apply(null, {\n length: len\n });\n }\n\n function createNS(type) {\n //return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElementNS(svgNS, type);\n }\n\n function createTag(type) {\n //return {appendChild:function(){},setAttribute:function(){},style:{}}\n return document.createElement(type);\n }\n\n function DynamicPropertyContainer() {}\n\n ;\n DynamicPropertyContainer.prototype = {\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n this.container.addDynamicProperty(this);\n this._isAnimated = true;\n }\n },\n iterateDynamicProperties: function iterateDynamicProperties() {\n this._mdf = false;\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this._mdf = true;\n }\n }\n },\n initDynamicPropertyContainer: function initDynamicPropertyContainer(container) {\n this.container = container;\n this.dynamicProperties = [];\n this._mdf = false;\n this._isAnimated = false;\n }\n };\n\n var getBlendMode = function () {\n var blendModeEnums = {\n 0: 'source-over',\n 1: 'multiply',\n 2: 'screen',\n 3: 'overlay',\n 4: 'darken',\n 5: 'lighten',\n 6: 'color-dodge',\n 7: 'color-burn',\n 8: 'hard-light',\n 9: 'soft-light',\n 10: 'difference',\n 11: 'exclusion',\n 12: 'hue',\n 13: 'saturation',\n 14: 'color',\n 15: 'luminosity'\n };\n return function (mode) {\n return blendModeEnums[mode] || '';\n };\n }();\n /*!\r\n Transformation Matrix v2.0\r\n (c) Epistemex 2014-2015\r\n www.epistemex.com\r\n By Ken Fyrstenberg\r\n Contributions by leeoniya.\r\n License: MIT, header required.\r\n */\n\n /**\r\n * 2D transformation matrix object initialized with identity matrix.\r\n *\r\n * The matrix can synchronize a canvas context by supplying the context\r\n * as an argument, or later apply current absolute transform to an\r\n * existing context.\r\n *\r\n * All values are handled as floating point values.\r\n *\r\n * @param {CanvasRenderingContext2D} [context] - Optional context to sync with Matrix\r\n * @prop {number} a - scale x\r\n * @prop {number} b - shear y\r\n * @prop {number} c - shear x\r\n * @prop {number} d - scale y\r\n * @prop {number} e - translate x\r\n * @prop {number} f - translate y\r\n * @prop {CanvasRenderingContext2D|null} [context=null] - set or get current canvas context\r\n * @constructor\r\n */\n\n\n var Matrix = function () {\n var _cos = Math.cos;\n var _sin = Math.sin;\n var _tan = Math.tan;\n var _rnd = Math.round;\n\n function reset() {\n this.props[0] = 1;\n this.props[1] = 0;\n this.props[2] = 0;\n this.props[3] = 0;\n this.props[4] = 0;\n this.props[5] = 1;\n this.props[6] = 0;\n this.props[7] = 0;\n this.props[8] = 0;\n this.props[9] = 0;\n this.props[10] = 1;\n this.props[11] = 0;\n this.props[12] = 0;\n this.props[13] = 0;\n this.props[14] = 0;\n this.props[15] = 1;\n return this;\n }\n\n function rotate(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function rotateX(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(1, 0, 0, 0, 0, mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateY(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, 0, mSin, 0, 0, 1, 0, 0, -mSin, 0, mCos, 0, 0, 0, 0, 1);\n }\n\n function rotateZ(angle) {\n if (angle === 0) {\n return this;\n }\n\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);\n }\n\n function shear(sx, sy) {\n return this._t(1, sy, sx, 1, 0, 0);\n }\n\n function skew(ax, ay) {\n return this.shear(_tan(ax), _tan(ay));\n }\n\n function skewFromAxis(ax, angle) {\n var mCos = _cos(angle);\n\n var mSin = _sin(angle);\n\n return this._t(mCos, mSin, 0, 0, -mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, _tan(ax), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(mCos, -mSin, 0, 0, mSin, mCos, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); //return this._t(mCos, mSin, -mSin, mCos, 0, 0)._t(1, 0, _tan(ax), 1, 0, 0)._t(mCos, -mSin, mSin, mCos, 0, 0);\n }\n\n function scale(sx, sy, sz) {\n if (!sz && sz !== 0) {\n sz = 1;\n }\n\n if (sx === 1 && sy === 1 && sz === 1) {\n return this;\n }\n\n return this._t(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1);\n }\n\n function setTransform(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) {\n this.props[0] = a;\n this.props[1] = b;\n this.props[2] = c;\n this.props[3] = d;\n this.props[4] = e;\n this.props[5] = f;\n this.props[6] = g;\n this.props[7] = h;\n this.props[8] = i;\n this.props[9] = j;\n this.props[10] = k;\n this.props[11] = l;\n this.props[12] = m;\n this.props[13] = n;\n this.props[14] = o;\n this.props[15] = p;\n return this;\n }\n\n function translate(tx, ty, tz) {\n tz = tz || 0;\n\n if (tx !== 0 || ty !== 0 || tz !== 0) {\n return this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, tx, ty, tz, 1);\n }\n\n return this;\n }\n\n function transform(a2, b2, c2, d2, e2, f2, g2, h2, i2, j2, k2, l2, m2, n2, o2, p2) {\n var _p = this.props;\n\n if (a2 === 1 && b2 === 0 && c2 === 0 && d2 === 0 && e2 === 0 && f2 === 1 && g2 === 0 && h2 === 0 && i2 === 0 && j2 === 0 && k2 === 1 && l2 === 0) {\n //NOTE: commenting this condition because TurboFan deoptimizes code when present\n //if(m2 !== 0 || n2 !== 0 || o2 !== 0){\n _p[12] = _p[12] * a2 + _p[15] * m2;\n _p[13] = _p[13] * f2 + _p[15] * n2;\n _p[14] = _p[14] * k2 + _p[15] * o2;\n _p[15] = _p[15] * p2; //}\n\n this._identityCalculated = false;\n return this;\n }\n\n var a1 = _p[0];\n var b1 = _p[1];\n var c1 = _p[2];\n var d1 = _p[3];\n var e1 = _p[4];\n var f1 = _p[5];\n var g1 = _p[6];\n var h1 = _p[7];\n var i1 = _p[8];\n var j1 = _p[9];\n var k1 = _p[10];\n var l1 = _p[11];\n var m1 = _p[12];\n var n1 = _p[13];\n var o1 = _p[14];\n var p1 = _p[15];\n /* matrix order (canvas compatible):\r\n * ace\r\n * bdf\r\n * 001\r\n */\n\n _p[0] = a1 * a2 + b1 * e2 + c1 * i2 + d1 * m2;\n _p[1] = a1 * b2 + b1 * f2 + c1 * j2 + d1 * n2;\n _p[2] = a1 * c2 + b1 * g2 + c1 * k2 + d1 * o2;\n _p[3] = a1 * d2 + b1 * h2 + c1 * l2 + d1 * p2;\n _p[4] = e1 * a2 + f1 * e2 + g1 * i2 + h1 * m2;\n _p[5] = e1 * b2 + f1 * f2 + g1 * j2 + h1 * n2;\n _p[6] = e1 * c2 + f1 * g2 + g1 * k2 + h1 * o2;\n _p[7] = e1 * d2 + f1 * h2 + g1 * l2 + h1 * p2;\n _p[8] = i1 * a2 + j1 * e2 + k1 * i2 + l1 * m2;\n _p[9] = i1 * b2 + j1 * f2 + k1 * j2 + l1 * n2;\n _p[10] = i1 * c2 + j1 * g2 + k1 * k2 + l1 * o2;\n _p[11] = i1 * d2 + j1 * h2 + k1 * l2 + l1 * p2;\n _p[12] = m1 * a2 + n1 * e2 + o1 * i2 + p1 * m2;\n _p[13] = m1 * b2 + n1 * f2 + o1 * j2 + p1 * n2;\n _p[14] = m1 * c2 + n1 * g2 + o1 * k2 + p1 * o2;\n _p[15] = m1 * d2 + n1 * h2 + o1 * l2 + p1 * p2;\n this._identityCalculated = false;\n return this;\n }\n\n function isIdentity() {\n if (!this._identityCalculated) {\n this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1);\n this._identityCalculated = true;\n }\n\n return this._identity;\n }\n\n function equals(matr) {\n var i = 0;\n\n while (i < 16) {\n if (matr.props[i] !== this.props[i]) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n }\n\n function clone(matr) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n matr.props[i] = this.props[i];\n }\n }\n\n function cloneFromProps(props) {\n var i;\n\n for (i = 0; i < 16; i += 1) {\n this.props[i] = props[i];\n }\n }\n\n function applyToPoint(x, y, z) {\n return {\n x: x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12],\n y: x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13],\n z: x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]\n };\n /*return {\r\n x: x * me.a + y * me.c + me.e,\r\n y: x * me.b + y * me.d + me.f\r\n };*/\n }\n\n function applyToX(x, y, z) {\n return x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12];\n }\n\n function applyToY(x, y, z) {\n return x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13];\n }\n\n function applyToZ(x, y, z) {\n return x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14];\n }\n\n function getInverseMatrix() {\n var determinant = this.props[0] * this.props[5] - this.props[1] * this.props[4];\n var a = this.props[5] / determinant;\n var b = -this.props[1] / determinant;\n var c = -this.props[4] / determinant;\n var d = this.props[0] / determinant;\n var e = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / determinant;\n var f = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / determinant;\n var inverseMatrix = new Matrix();\n inverseMatrix.props[0] = a;\n inverseMatrix.props[1] = b;\n inverseMatrix.props[4] = c;\n inverseMatrix.props[5] = d;\n inverseMatrix.props[12] = e;\n inverseMatrix.props[13] = f;\n return inverseMatrix;\n }\n\n function inversePoint(pt) {\n var inverseMatrix = this.getInverseMatrix();\n return inverseMatrix.applyToPointArray(pt[0], pt[1], pt[2] || 0);\n }\n\n function inversePoints(pts) {\n var i,\n len = pts.length,\n retPts = [];\n\n for (i = 0; i < len; i += 1) {\n retPts[i] = inversePoint(pts[i]);\n }\n\n return retPts;\n }\n\n function applyToTriplePoints(pt1, pt2, pt3) {\n var arr = createTypedArray('float32', 6);\n\n if (this.isIdentity()) {\n arr[0] = pt1[0];\n arr[1] = pt1[1];\n arr[2] = pt2[0];\n arr[3] = pt2[1];\n arr[4] = pt3[0];\n arr[5] = pt3[1];\n } else {\n var p0 = this.props[0],\n p1 = this.props[1],\n p4 = this.props[4],\n p5 = this.props[5],\n p12 = this.props[12],\n p13 = this.props[13];\n arr[0] = pt1[0] * p0 + pt1[1] * p4 + p12;\n arr[1] = pt1[0] * p1 + pt1[1] * p5 + p13;\n arr[2] = pt2[0] * p0 + pt2[1] * p4 + p12;\n arr[3] = pt2[0] * p1 + pt2[1] * p5 + p13;\n arr[4] = pt3[0] * p0 + pt3[1] * p4 + p12;\n arr[5] = pt3[0] * p1 + pt3[1] * p5 + p13;\n }\n\n return arr;\n }\n\n function applyToPointArray(x, y, z) {\n var arr;\n\n if (this.isIdentity()) {\n arr = [x, y, z];\n } else {\n arr = [x * this.props[0] + y * this.props[4] + z * this.props[8] + this.props[12], x * this.props[1] + y * this.props[5] + z * this.props[9] + this.props[13], x * this.props[2] + y * this.props[6] + z * this.props[10] + this.props[14]];\n }\n\n return arr;\n }\n\n function applyToPointStringified(x, y) {\n if (this.isIdentity()) {\n return x + ',' + y;\n }\n\n var _p = this.props;\n return Math.round((x * _p[0] + y * _p[4] + _p[12]) * 100) / 100 + ',' + Math.round((x * _p[1] + y * _p[5] + _p[13]) * 100) / 100;\n }\n\n function toCSS() {\n //Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /*if(this.isIdentity()) {\r\n return '';\r\n }*/\n var i = 0;\n var props = this.props;\n var cssValue = 'matrix3d(';\n var v = 10000;\n\n while (i < 16) {\n cssValue += _rnd(props[i] * v) / v;\n cssValue += i === 15 ? ')' : ',';\n i += 1;\n }\n\n return cssValue;\n }\n\n function roundMatrixProperty(val) {\n var v = 10000;\n\n if (val < 0.000001 && val > 0 || val > -0.000001 && val < 0) {\n return _rnd(val * v) / v;\n }\n\n return val;\n }\n\n function to2dCSS() {\n //Doesn't make much sense to add this optimization. If it is an identity matrix, it's very likely this will get called only once since it won't be keyframed.\n\n /*if(this.isIdentity()) {\r\n return '';\r\n }*/\n var props = this.props;\n\n var _a = roundMatrixProperty(props[0]);\n\n var _b = roundMatrixProperty(props[1]);\n\n var _c = roundMatrixProperty(props[4]);\n\n var _d = roundMatrixProperty(props[5]);\n\n var _e = roundMatrixProperty(props[12]);\n\n var _f = roundMatrixProperty(props[13]);\n\n return \"matrix(\" + _a + ',' + _b + ',' + _c + ',' + _d + ',' + _e + ',' + _f + \")\";\n }\n\n return function () {\n this.reset = reset;\n this.rotate = rotate;\n this.rotateX = rotateX;\n this.rotateY = rotateY;\n this.rotateZ = rotateZ;\n this.skew = skew;\n this.skewFromAxis = skewFromAxis;\n this.shear = shear;\n this.scale = scale;\n this.setTransform = setTransform;\n this.translate = translate;\n this.transform = transform;\n this.applyToPoint = applyToPoint;\n this.applyToX = applyToX;\n this.applyToY = applyToY;\n this.applyToZ = applyToZ;\n this.applyToPointArray = applyToPointArray;\n this.applyToTriplePoints = applyToTriplePoints;\n this.applyToPointStringified = applyToPointStringified;\n this.toCSS = toCSS;\n this.to2dCSS = to2dCSS;\n this.clone = clone;\n this.cloneFromProps = cloneFromProps;\n this.equals = equals;\n this.inversePoints = inversePoints;\n this.inversePoint = inversePoint;\n this.getInverseMatrix = getInverseMatrix;\n this._t = this.transform;\n this.isIdentity = isIdentity;\n this._identity = true;\n this._identityCalculated = false;\n this.props = createTypedArray('float32', 16);\n this.reset();\n };\n }();\n /*\r\n Copyright 2014 David Bau.\r\n \r\n Permission is hereby granted, free of charge, to any person obtaining\r\n a copy of this software and associated documentation files (the\r\n \"Software\"), to deal in the Software without restriction, including\r\n without limitation the rights to use, copy, modify, merge, publish,\r\n distribute, sublicense, and/or sell copies of the Software, and to\r\n permit persons to whom the Software is furnished to do so, subject to\r\n the following conditions:\r\n \r\n The above copyright notice and this permission notice shall be\r\n included in all copies or substantial portions of the Software.\r\n \r\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\r\n EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n \r\n */\n\n\n (function (pool, math) {\n //\n // The following constants are related to IEEE 754 limits.\n //\n var global = this,\n width = 256,\n // each RC4 output is 0 <= x < 256\n chunks = 6,\n // at least six RC4 outputs for each double\n digits = 52,\n // there are 52 significant digits in a double\n rngname = 'random',\n // rngname: name for Math.random and Math.seedrandom\n startdenom = math.pow(width, chunks),\n significance = math.pow(2, digits),\n overflow = significance * 2,\n mask = width - 1,\n nodecrypto; // node.js crypto module, initialized at the bottom.\n //\n // seedrandom()\n // This is the seedrandom function described above.\n //\n\n function seedrandom(seed, options, callback) {\n var key = [];\n options = options === true ? {\n entropy: true\n } : options || {}; // Flatten the seed string or build one from local entropy if needed.\n\n var shortseed = mixkey(flatten(options.entropy ? [seed, tostring(pool)] : seed === null ? autoseed() : seed, 3), key); // Use the seed to initialize an ARC4 generator.\n\n var arc4 = new ARC4(key); // This function returns a random double in [0, 1) that contains\n // randomness in every bit of the mantissa of the IEEE 754 value.\n\n var prng = function prng() {\n var n = arc4.g(chunks),\n // Start with a numerator n < 2 ^ 48\n d = startdenom,\n // and denominator d = 2 ^ 48.\n x = 0; // and no 'extra last byte'.\n\n while (n < significance) {\n // Fill up all significant digits by\n n = (n + x) * width; // shifting numerator and\n\n d *= width; // denominator and generating a\n\n x = arc4.g(1); // new least-significant-byte.\n }\n\n while (n >= overflow) {\n // To avoid rounding up, before adding\n n /= 2; // last byte, shift everything\n\n d /= 2; // right using integer math until\n\n x >>>= 1; // we have exactly the desired bits.\n }\n\n return (n + x) / d; // Form the number within [0, 1).\n };\n\n prng.int32 = function () {\n return arc4.g(4) | 0;\n };\n\n prng.quick = function () {\n return arc4.g(4) / 0x100000000;\n };\n\n prng.double = prng; // Mix the randomness into accumulated entropy.\n\n mixkey(tostring(arc4.S), pool); // Calling convention: what to return as a function of prng, seed, is_math.\n\n return (options.pass || callback || function (prng, seed, is_math_call, state) {\n if (state) {\n // Load the arc4 state from the given state if it has an S array.\n if (state.S) {\n copy(state, arc4);\n } // Only provide the .state method if requested via options.state.\n\n\n prng.state = function () {\n return copy(arc4, {});\n };\n } // If called as a method of Math (Math.seedrandom()), mutate\n // Math.random because that is how seedrandom.js has worked since v1.0.\n\n\n if (is_math_call) {\n math[rngname] = prng;\n return seed;\n } // Otherwise, it is a newer calling convention, so return the\n // prng directly.\n else return prng;\n })(prng, shortseed, 'global' in options ? options.global : this == math, options.state);\n }\n\n math['seed' + rngname] = seedrandom; //\n // ARC4\n //\n // An ARC4 implementation. The constructor takes a key in the form of\n // an array of at most (width) integers that should be 0 <= x < (width).\n //\n // The g(count) method returns a pseudorandom integer that concatenates\n // the next (count) outputs from ARC4. Its return value is a number x\n // that is in the range 0 <= x < (width ^ count).\n //\n\n function ARC4(key) {\n var t,\n keylen = key.length,\n me = this,\n i = 0,\n j = me.i = me.j = 0,\n s = me.S = []; // The empty key [] is treated as [0].\n\n if (!keylen) {\n key = [keylen++];\n } // Set up S using the standard key scheduling algorithm.\n\n\n while (i < width) {\n s[i] = i++;\n }\n\n for (i = 0; i < width; i++) {\n s[i] = s[j = mask & j + key[i % keylen] + (t = s[i])];\n s[j] = t;\n } // The \"g\" method returns the next (count) outputs as one number.\n\n\n me.g = function (count) {\n // Using instance members instead of closure state nearly doubles speed.\n var t,\n r = 0,\n i = me.i,\n j = me.j,\n s = me.S;\n\n while (count--) {\n t = s[i = mask & i + 1];\n r = r * width + s[mask & (s[i] = s[j = mask & j + t]) + (s[j] = t)];\n }\n\n me.i = i;\n me.j = j;\n return r; // For robust unpredictability, the function call below automatically\n // discards an initial batch of values. This is called RC4-drop[256].\n // See http://google.com/search?q=rsa+fluhrer+response&btnI\n };\n } //\n // copy()\n // Copies internal state of ARC4 to or from a plain object.\n //\n\n\n function copy(f, t) {\n t.i = f.i;\n t.j = f.j;\n t.S = f.S.slice();\n return t;\n } //\n // flatten()\n // Converts an object tree to nested arrays of strings.\n //\n\n\n function flatten(obj, depth) {\n var result = [],\n typ = typeof obj,\n prop;\n\n if (depth && typ == 'object') {\n for (prop in obj) {\n try {\n result.push(flatten(obj[prop], depth - 1));\n } catch (e) {}\n }\n }\n\n return result.length ? result : typ == 'string' ? obj : obj + '\\0';\n } //\n // mixkey()\n // Mixes a string seed into a key that is an array of integers, and\n // returns a shortened string seed that is equivalent to the result key.\n //\n\n\n function mixkey(seed, key) {\n var stringseed = seed + '',\n smear,\n j = 0;\n\n while (j < stringseed.length) {\n key[mask & j] = mask & (smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++);\n }\n\n return tostring(key);\n } //\n // autoseed()\n // Returns an object for autoseeding, using window.crypto and Node crypto\n // module if available.\n //\n\n\n function autoseed() {\n try {\n if (nodecrypto) {\n return tostring(nodecrypto.randomBytes(width));\n }\n\n var out = new Uint8Array(width);\n (global.crypto || global.msCrypto).getRandomValues(out);\n return tostring(out);\n } catch (e) {\n var browser = global.navigator,\n plugins = browser && browser.plugins;\n return [+new Date(), global, plugins, global.screen, tostring(pool)];\n }\n } //\n // tostring()\n // Converts an array of charcodes to a string\n //\n\n\n function tostring(a) {\n return String.fromCharCode.apply(0, a);\n } //\n // When seedrandom.js is loaded, we immediately mix a few bits\n // from the built-in RNG into the entropy pool. Because we do\n // not want to interfere with deterministic PRNG state later,\n // seedrandom will not call math.random on its own again after\n // initialization.\n //\n\n\n mixkey(math.random(), pool); //\n // Nodejs and AMD support: export the implementation as a module using\n // either convention.\n //\n // End anonymous scope, and pass initial values.\n })([], // pool: entropy pool starts empty\n BMMath // math: package containing random, pow, and seedrandom\n );\n\n var BezierFactory = function () {\n /**\r\n * BezierEasing - use bezier curve for transition easing function\r\n * by Gaëtan Renaudeau 2014 - 2015 – MIT License\r\n *\r\n * Credits: is based on Firefox's nsSMILKeySpline.cpp\r\n * Usage:\r\n * var spline = BezierEasing([ 0.25, 0.1, 0.25, 1.0 ])\r\n * spline.get(x) => returns the easing value | x must be in [0, 1] range\r\n *\r\n */\n var ob = {};\n ob.getBezierEasing = getBezierEasing;\n var beziers = {};\n\n function getBezierEasing(a, b, c, d, nm) {\n var str = nm || ('bez_' + a + '_' + b + '_' + c + '_' + d).replace(/\\./g, 'p');\n\n if (beziers[str]) {\n return beziers[str];\n }\n\n var bezEasing = new BezierEasing([a, b, c, d]);\n beziers[str] = bezEasing;\n return bezEasing;\n } // These values are established by empiricism with tests (tradeoff: performance VS precision)\n\n\n var NEWTON_ITERATIONS = 4;\n var NEWTON_MIN_SLOPE = 0.001;\n var SUBDIVISION_PRECISION = 0.0000001;\n var SUBDIVISION_MAX_ITERATIONS = 10;\n var kSplineTableSize = 11;\n var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n var float32ArraySupported = typeof Float32Array === \"function\";\n\n function A(aA1, aA2) {\n return 1.0 - 3.0 * aA2 + 3.0 * aA1;\n }\n\n function B(aA1, aA2) {\n return 3.0 * aA2 - 6.0 * aA1;\n }\n\n function C(aA1) {\n return 3.0 * aA1;\n } // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\n\n\n function calcBezier(aT, aA1, aA2) {\n return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT;\n } // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\n\n\n function getSlope(aT, aA1, aA2) {\n return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1);\n }\n\n function binarySubdivide(aX, aA, aB, mX1, mX2) {\n var currentX,\n currentT,\n i = 0;\n\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n\n return currentT;\n }\n\n function newtonRaphsonIterate(aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) return aGuessT;\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n\n return aGuessT;\n }\n /**\r\n * points is an array of [ mX1, mY1, mX2, mY2 ]\r\n */\n\n\n function BezierEasing(points) {\n this._p = points;\n this._mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n this._precomputed = false;\n this.get = this.get.bind(this);\n }\n\n BezierEasing.prototype = {\n get: function get(x) {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n if (!this._precomputed) this._precompute();\n if (mX1 === mY1 && mX2 === mY2) return x; // linear\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n\n if (x === 0) return 0;\n if (x === 1) return 1;\n return calcBezier(this._getTForX(x), mY1, mY2);\n },\n // Private part\n _precompute: function _precompute() {\n var mX1 = this._p[0],\n mY1 = this._p[1],\n mX2 = this._p[2],\n mY2 = this._p[3];\n this._precomputed = true;\n if (mX1 !== mY1 || mX2 !== mY2) this._calcSampleValues();\n },\n _calcSampleValues: function _calcSampleValues() {\n var mX1 = this._p[0],\n mX2 = this._p[2];\n\n for (var i = 0; i < kSplineTableSize; ++i) {\n this._mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n },\n\n /**\r\n * getTForX chose the fastest heuristic to determine the percentage value precisely from a given X projection.\r\n */\n _getTForX: function _getTForX(aX) {\n var mX1 = this._p[0],\n mX2 = this._p[2],\n mSampleValues = this._mSampleValues;\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n\n --currentSample; // Interpolate to provide an initial guess for t\n\n var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample + 1] - mSampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n var initialSlope = getSlope(guessForT, mX1, mX2);\n\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n };\n return ob;\n }();\n\n (function () {\n var lastTime = 0;\n var vendors = ['ms', 'moz', 'webkit', 'o'];\n\n for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {\n window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];\n window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];\n }\n\n if (!window.requestAnimationFrame) window.requestAnimationFrame = function (callback, element) {\n var currTime = new Date().getTime();\n var timeToCall = Math.max(0, 16 - (currTime - lastTime));\n var id = setTimeout(function () {\n callback(currTime + timeToCall);\n }, timeToCall);\n lastTime = currTime + timeToCall;\n return id;\n };\n if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (id) {\n clearTimeout(id);\n };\n })();\n\n function extendPrototype(sources, destination) {\n var i,\n len = sources.length,\n sourcePrototype;\n\n for (i = 0; i < len; i += 1) {\n sourcePrototype = sources[i].prototype;\n\n for (var attr in sourcePrototype) {\n if (sourcePrototype.hasOwnProperty(attr)) destination.prototype[attr] = sourcePrototype[attr];\n }\n }\n }\n\n function getDescriptor(object, prop) {\n return Object.getOwnPropertyDescriptor(object, prop);\n }\n\n function createProxyFunction(prototype) {\n function ProxyFunction() {}\n\n ProxyFunction.prototype = prototype;\n return ProxyFunction;\n }\n\n function bezFunction() {\n var easingFunctions = [];\n var math = Math;\n\n function pointOnLine2D(x1, y1, x2, y2, x3, y3) {\n var det1 = x1 * y2 + y1 * x3 + x2 * y3 - x3 * y2 - y3 * x1 - x2 * y1;\n return det1 > -0.001 && det1 < 0.001;\n }\n\n function pointOnLine3D(x1, y1, z1, x2, y2, z2, x3, y3, z3) {\n if (z1 === 0 && z2 === 0 && z3 === 0) {\n return pointOnLine2D(x1, y1, x2, y2, x3, y3);\n }\n\n var dist1 = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2) + Math.pow(z2 - z1, 2));\n var dist2 = Math.sqrt(Math.pow(x3 - x1, 2) + Math.pow(y3 - y1, 2) + Math.pow(z3 - z1, 2));\n var dist3 = Math.sqrt(Math.pow(x3 - x2, 2) + Math.pow(y3 - y2, 2) + Math.pow(z3 - z2, 2));\n var diffDist;\n\n if (dist1 > dist2) {\n if (dist1 > dist3) {\n diffDist = dist1 - dist2 - dist3;\n } else {\n diffDist = dist3 - dist2 - dist1;\n }\n } else if (dist3 > dist2) {\n diffDist = dist3 - dist2 - dist1;\n } else {\n diffDist = dist2 - dist1 - dist3;\n }\n\n return diffDist > -0.0001 && diffDist < 0.0001;\n }\n\n var getBezierLength = function () {\n return function (pt1, pt2, pt3, pt4) {\n var curveSegments = defaultCurveSegments;\n var k;\n var i, len;\n var ptCoord,\n perc,\n addedLength = 0;\n var ptDistance;\n var point = [],\n lastPoint = [];\n var lengthData = bezier_length_pool.newElement();\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bm_pow(1 - perc, 3) * pt1[i] + 3 * bm_pow(1 - perc, 2) * perc * pt3[i] + 3 * (1 - perc) * bm_pow(perc, 2) * pt4[i] + bm_pow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint[i] !== null) {\n ptDistance += bm_pow(point[i] - lastPoint[i], 2);\n }\n\n lastPoint[i] = point[i];\n }\n\n if (ptDistance) {\n ptDistance = bm_sqrt(ptDistance);\n addedLength += ptDistance;\n }\n\n lengthData.percents[k] = perc;\n lengthData.lengths[k] = addedLength;\n }\n\n lengthData.addedLength = addedLength;\n return lengthData;\n };\n }();\n\n function getSegmentsLength(shapeData) {\n var segmentsLength = segments_length_pool.newElement();\n var closed = shapeData.c;\n var pathV = shapeData.v;\n var pathO = shapeData.o;\n var pathI = shapeData.i;\n var i,\n len = shapeData._length;\n var lengths = segmentsLength.lengths;\n var totalLength = 0;\n\n for (i = 0; i < len - 1; i += 1) {\n lengths[i] = getBezierLength(pathV[i], pathV[i + 1], pathO[i], pathI[i + 1]);\n totalLength += lengths[i].addedLength;\n }\n\n if (closed && len) {\n lengths[i] = getBezierLength(pathV[i], pathV[0], pathO[i], pathI[0]);\n totalLength += lengths[i].addedLength;\n }\n\n segmentsLength.totalLength = totalLength;\n return segmentsLength;\n }\n\n function BezierData(length) {\n this.segmentLength = 0;\n this.points = new Array(length);\n }\n\n function PointData(partial, point) {\n this.partialLength = partial;\n this.point = point;\n }\n\n var buildBezierData = function () {\n var storedData = {};\n return function (pt1, pt2, pt3, pt4) {\n var bezierName = (pt1[0] + '_' + pt1[1] + '_' + pt2[0] + '_' + pt2[1] + '_' + pt3[0] + '_' + pt3[1] + '_' + pt4[0] + '_' + pt4[1]).replace(/\\./g, 'p');\n\n if (!storedData[bezierName]) {\n var curveSegments = defaultCurveSegments;\n var k, i, len;\n var ptCoord,\n perc,\n addedLength = 0;\n var ptDistance;\n var point,\n lastPoint = null;\n\n if (pt1.length === 2 && (pt1[0] != pt2[0] || pt1[1] != pt2[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt1[0] + pt3[0], pt1[1] + pt3[1]) && pointOnLine2D(pt1[0], pt1[1], pt2[0], pt2[1], pt2[0] + pt4[0], pt2[1] + pt4[1])) {\n curveSegments = 2;\n }\n\n var bezierData = new BezierData(curveSegments);\n len = pt3.length;\n\n for (k = 0; k < curveSegments; k += 1) {\n point = createSizedArray(len);\n perc = k / (curveSegments - 1);\n ptDistance = 0;\n\n for (i = 0; i < len; i += 1) {\n ptCoord = bm_pow(1 - perc, 3) * pt1[i] + 3 * bm_pow(1 - perc, 2) * perc * (pt1[i] + pt3[i]) + 3 * (1 - perc) * bm_pow(perc, 2) * (pt2[i] + pt4[i]) + bm_pow(perc, 3) * pt2[i];\n point[i] = ptCoord;\n\n if (lastPoint !== null) {\n ptDistance += bm_pow(point[i] - lastPoint[i], 2);\n }\n }\n\n ptDistance = bm_sqrt(ptDistance);\n addedLength += ptDistance;\n bezierData.points[k] = new PointData(ptDistance, point);\n lastPoint = point;\n }\n\n bezierData.segmentLength = addedLength;\n storedData[bezierName] = bezierData;\n }\n\n return storedData[bezierName];\n };\n }();\n\n function getDistancePerc(perc, bezierData) {\n var percents = bezierData.percents;\n var lengths = bezierData.lengths;\n var len = percents.length;\n var initPos = bm_floor((len - 1) * perc);\n var lengthPos = perc * bezierData.addedLength;\n var lPerc = 0;\n\n if (initPos === len - 1 || initPos === 0 || lengthPos === lengths[initPos]) {\n return percents[initPos];\n } else {\n var dir = lengths[initPos] > lengthPos ? -1 : 1;\n var flag = true;\n\n while (flag) {\n if (lengths[initPos] <= lengthPos && lengths[initPos + 1] > lengthPos) {\n lPerc = (lengthPos - lengths[initPos]) / (lengths[initPos + 1] - lengths[initPos]);\n flag = false;\n } else {\n initPos += dir;\n }\n\n if (initPos < 0 || initPos >= len - 1) {\n //FIX for TypedArrays that don't store floating point values with enough accuracy\n if (initPos === len - 1) {\n return percents[initPos];\n }\n\n flag = false;\n }\n }\n\n return percents[initPos] + (percents[initPos + 1] - percents[initPos]) * lPerc;\n }\n }\n\n function getPointInSegment(pt1, pt2, pt3, pt4, percent, bezierData) {\n var t1 = getDistancePerc(percent, bezierData);\n var u0 = 1;\n var u1 = 1 - t1;\n var ptX = Math.round((u1 * u1 * u1 * pt1[0] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[0] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[0] + t1 * t1 * t1 * pt2[0]) * 1000) / 1000;\n var ptY = Math.round((u1 * u1 * u1 * pt1[1] + (t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1) * pt3[1] + (t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1) * pt4[1] + t1 * t1 * t1 * pt2[1]) * 1000) / 1000;\n return [ptX, ptY];\n }\n\n function getSegmentArray() {}\n\n var bezier_segment_points = createTypedArray('float32', 8);\n\n function getNewSegment(pt1, pt2, pt3, pt4, startPerc, endPerc, bezierData) {\n startPerc = startPerc < 0 ? 0 : startPerc > 1 ? 1 : startPerc;\n var t0 = getDistancePerc(startPerc, bezierData);\n endPerc = endPerc > 1 ? 1 : endPerc;\n var t1 = getDistancePerc(endPerc, bezierData);\n var i,\n len = pt1.length;\n var u0 = 1 - t0;\n var u1 = 1 - t1;\n var u0u0u0 = u0 * u0 * u0;\n var t0u0u0_3 = t0 * u0 * u0 * 3;\n var t0t0u0_3 = t0 * t0 * u0 * 3;\n var t0t0t0 = t0 * t0 * t0; //\n\n var u0u0u1 = u0 * u0 * u1;\n var t0u0u1_3 = t0 * u0 * u1 + u0 * t0 * u1 + u0 * u0 * t1;\n var t0t0u1_3 = t0 * t0 * u1 + u0 * t0 * t1 + t0 * u0 * t1;\n var t0t0t1 = t0 * t0 * t1; //\n\n var u0u1u1 = u0 * u1 * u1;\n var t0u1u1_3 = t0 * u1 * u1 + u0 * t1 * u1 + u0 * u1 * t1;\n var t0t1u1_3 = t0 * t1 * u1 + u0 * t1 * t1 + t0 * u1 * t1;\n var t0t1t1 = t0 * t1 * t1; //\n\n var u1u1u1 = u1 * u1 * u1;\n var t1u1u1_3 = t1 * u1 * u1 + u1 * t1 * u1 + u1 * u1 * t1;\n var t1t1u1_3 = t1 * t1 * u1 + u1 * t1 * t1 + t1 * u1 * t1;\n var t1t1t1 = t1 * t1 * t1;\n\n for (i = 0; i < len; i += 1) {\n bezier_segment_points[i * 4] = Math.round((u0u0u0 * pt1[i] + t0u0u0_3 * pt3[i] + t0t0u0_3 * pt4[i] + t0t0t0 * pt2[i]) * 1000) / 1000;\n bezier_segment_points[i * 4 + 1] = Math.round((u0u0u1 * pt1[i] + t0u0u1_3 * pt3[i] + t0t0u1_3 * pt4[i] + t0t0t1 * pt2[i]) * 1000) / 1000;\n bezier_segment_points[i * 4 + 2] = Math.round((u0u1u1 * pt1[i] + t0u1u1_3 * pt3[i] + t0t1u1_3 * pt4[i] + t0t1t1 * pt2[i]) * 1000) / 1000;\n bezier_segment_points[i * 4 + 3] = Math.round((u1u1u1 * pt1[i] + t1u1u1_3 * pt3[i] + t1t1u1_3 * pt4[i] + t1t1t1 * pt2[i]) * 1000) / 1000;\n }\n\n return bezier_segment_points;\n }\n\n return {\n getSegmentsLength: getSegmentsLength,\n getNewSegment: getNewSegment,\n getPointInSegment: getPointInSegment,\n buildBezierData: buildBezierData,\n pointOnLine2D: pointOnLine2D,\n pointOnLine3D: pointOnLine3D\n };\n }\n\n var bez = bezFunction();\n\n function dataFunctionManager() {\n //var tCanvasHelper = createTag('canvas').getContext('2d');\n function completeLayers(layers, comps, fontManager) {\n var layerData;\n var animArray, lastFrame;\n var i,\n len = layers.length;\n var j, jLen, k, kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (!('ks' in layerData) || layerData.completed) {\n continue;\n }\n\n layerData.completed = true;\n\n if (layerData.tt) {\n layers[i - 1].td = layerData.tt;\n }\n\n animArray = [];\n lastFrame = -1;\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k);\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].s[0]);\n }\n\n if (maskProps[j].pt.k[k].e) {\n convertPathsToAbsoluteValues(maskProps[j].pt.k[k].e[0]);\n }\n }\n }\n }\n }\n\n if (layerData.ty === 0) {\n layerData.layers = findCompLayers(layerData.refId, comps);\n completeLayers(layerData.layers, comps, fontManager);\n } else if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n } else if (layerData.ty == 5) {\n completeText(layerData, fontManager);\n }\n }\n }\n\n function findCompLayers(id, comps) {\n var i = 0,\n len = comps.length;\n\n while (i < len) {\n if (comps[i].id === id) {\n if (!comps[i].layers.__used) {\n comps[i].layers.__used = true;\n return comps[i].layers;\n }\n\n return JSON.parse(JSON.stringify(comps[i].layers));\n }\n\n i += 1;\n }\n }\n\n function completeShapes(arr) {\n var i,\n len = arr.length;\n var j, jLen;\n var hasPaths = false;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty == 'sh') {\n if (arr[i].ks.k.i) {\n convertPathsToAbsoluteValues(arr[i].ks.k);\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].s[0]);\n }\n\n if (arr[i].ks.k[j].e) {\n convertPathsToAbsoluteValues(arr[i].ks.k[j].e[0]);\n }\n }\n }\n\n hasPaths = true;\n } else if (arr[i].ty == 'gr') {\n completeShapes(arr[i].it);\n }\n }\n /*if(hasPaths){\r\n //mx: distance\r\n //ss: sensitivity\r\n //dc: decay\r\n arr.splice(arr.length-1,0,{\r\n \"ty\": \"ms\",\r\n \"mx\":20,\r\n \"ss\":10,\r\n \"dc\":0.001,\r\n \"maxDist\":200\r\n });\r\n }*/\n\n }\n\n function convertPathsToAbsoluteValues(path) {\n var i,\n len = path.i.length;\n\n for (i = 0; i < len; i += 1) {\n path.i[i][0] += path.v[i][0];\n path.i[i][1] += path.v[i][1];\n path.o[i][0] += path.v[i][0];\n path.o[i][1] += path.v[i][1];\n }\n }\n\n function checkVersion(minimum, animVersionString) {\n var animVersion = animVersionString ? animVersionString.split('.') : [100, 100, 100];\n\n if (minimum[0] > animVersion[0]) {\n return true;\n } else if (animVersion[0] > minimum[0]) {\n return false;\n }\n\n if (minimum[1] > animVersion[1]) {\n return true;\n } else if (animVersion[1] > minimum[1]) {\n return false;\n }\n\n if (minimum[2] > animVersion[2]) {\n return true;\n } else if (animVersion[2] > minimum[2]) {\n return false;\n }\n }\n\n var checkText = function () {\n var minimumVersion = [4, 4, 14];\n\n function updateTextLayer(textLayer) {\n var documentData = textLayer.t.d;\n textLayer.t.d = {\n k: [{\n s: documentData,\n t: 0\n }]\n };\n }\n\n function iterateLayers(layers) {\n var i,\n len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 5) {\n updateTextLayer(layers[i]);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i,\n len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkChars = function () {\n var minimumVersion = [4, 7, 99];\n return function (animationData) {\n if (animationData.chars && !checkVersion(minimumVersion, animationData.v)) {\n var i,\n len = animationData.chars.length,\n j,\n jLen,\n k,\n kLen;\n var pathData, paths;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.chars[i].data && animationData.chars[i].data.shapes) {\n paths = animationData.chars[i].data.shapes[0].it;\n jLen = paths.length;\n\n for (j = 0; j < jLen; j += 1) {\n pathData = paths[j].ks.k;\n\n if (!pathData.__converted) {\n convertPathsToAbsoluteValues(paths[j].ks.k);\n pathData.__converted = true;\n }\n }\n }\n }\n }\n };\n }();\n\n var checkColors = function () {\n var minimumVersion = [4, 1, 9];\n\n function iterateShapes(shapes) {\n var i,\n len = shapes.length;\n var j, jLen;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty === 'gr') {\n iterateShapes(shapes[i].it);\n } else if (shapes[i].ty === 'fl' || shapes[i].ty === 'st') {\n if (shapes[i].c.k && shapes[i].c.k[0].i) {\n jLen = shapes[i].c.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (shapes[i].c.k[j].s) {\n shapes[i].c.k[j].s[0] /= 255;\n shapes[i].c.k[j].s[1] /= 255;\n shapes[i].c.k[j].s[2] /= 255;\n shapes[i].c.k[j].s[3] /= 255;\n }\n\n if (shapes[i].c.k[j].e) {\n shapes[i].c.k[j].e[0] /= 255;\n shapes[i].c.k[j].e[1] /= 255;\n shapes[i].c.k[j].e[2] /= 255;\n shapes[i].c.k[j].e[3] /= 255;\n }\n }\n } else {\n shapes[i].c.k[0] /= 255;\n shapes[i].c.k[1] /= 255;\n shapes[i].c.k[2] /= 255;\n shapes[i].c.k[3] /= 255;\n }\n }\n }\n }\n\n function iterateLayers(layers) {\n var i,\n len = layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (layers[i].ty === 4) {\n iterateShapes(layers[i].shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i,\n len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n var checkShapes = function () {\n var minimumVersion = [4, 4, 18];\n\n function completeShapes(arr) {\n var i,\n len = arr.length;\n var j, jLen;\n var hasPaths = false;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (arr[i].ty == 'sh') {\n if (arr[i].ks.k.i) {\n arr[i].ks.k.c = arr[i].closed;\n } else {\n jLen = arr[i].ks.k.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (arr[i].ks.k[j].s) {\n arr[i].ks.k[j].s[0].c = arr[i].closed;\n }\n\n if (arr[i].ks.k[j].e) {\n arr[i].ks.k[j].e[0].c = arr[i].closed;\n }\n }\n }\n\n hasPaths = true;\n } else if (arr[i].ty == 'gr') {\n completeShapes(arr[i].it);\n }\n }\n }\n\n function iterateLayers(layers) {\n var layerData;\n var i,\n len = layers.length;\n var j, jLen, k, kLen;\n\n for (i = 0; i < len; i += 1) {\n layerData = layers[i];\n\n if (layerData.hasMask) {\n var maskProps = layerData.masksProperties;\n jLen = maskProps.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (maskProps[j].pt.k.i) {\n maskProps[j].pt.k.c = maskProps[j].cl;\n } else {\n kLen = maskProps[j].pt.k.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (maskProps[j].pt.k[k].s) {\n maskProps[j].pt.k[k].s[0].c = maskProps[j].cl;\n }\n\n if (maskProps[j].pt.k[k].e) {\n maskProps[j].pt.k[k].e[0].c = maskProps[j].cl;\n }\n }\n }\n }\n }\n\n if (layerData.ty === 4) {\n completeShapes(layerData.shapes);\n }\n }\n }\n\n return function (animationData) {\n if (checkVersion(minimumVersion, animationData.v)) {\n iterateLayers(animationData.layers);\n\n if (animationData.assets) {\n var i,\n len = animationData.assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (animationData.assets[i].layers) {\n iterateLayers(animationData.assets[i].layers);\n }\n }\n }\n }\n };\n }();\n\n function completeData(animationData, fontManager) {\n if (animationData.__complete) {\n return;\n }\n\n checkColors(animationData);\n checkText(animationData);\n checkChars(animationData);\n checkShapes(animationData);\n completeLayers(animationData.layers, animationData.assets, fontManager);\n animationData.__complete = true; //blitAnimation(animationData, animationData.assets, fontManager);\n }\n\n function completeText(data, fontManager) {\n if (data.t.a.length === 0 && !('m' in data.t.p)) {\n data.singleShape = true;\n }\n }\n\n var moduleOb = {};\n moduleOb.completeData = completeData;\n moduleOb.checkColors = checkColors;\n moduleOb.checkChars = checkChars;\n moduleOb.checkShapes = checkShapes;\n moduleOb.completeLayers = completeLayers;\n return moduleOb;\n }\n\n var dataManager = dataFunctionManager();\n\n var FontManager = function () {\n var maxWaitingTime = 5000;\n var emptyChar = {\n w: 0,\n size: 0,\n shapes: []\n };\n var combinedCharacters = []; //Hindi characters\n\n combinedCharacters = combinedCharacters.concat([2304, 2305, 2306, 2307, 2362, 2363, 2364, 2364, 2366, 2367, 2368, 2369, 2370, 2371, 2372, 2373, 2374, 2375, 2376, 2377, 2378, 2379, 2380, 2381, 2382, 2383, 2387, 2388, 2389, 2390, 2391, 2402, 2403]);\n\n function setUpNode(font, family) {\n var parentNode = createTag('span');\n parentNode.style.fontFamily = family;\n var node = createTag('span'); // Characters that vary significantly among different fonts\n\n node.innerHTML = 'giItT1WQy@!-/#'; // Visible - so we can measure it - but not on the screen\n\n parentNode.style.position = 'absolute';\n parentNode.style.left = '-10000px';\n parentNode.style.top = '-10000px'; // Large font size makes even subtle changes obvious\n\n parentNode.style.fontSize = '300px'; // Reset any font properties\n\n parentNode.style.fontVariant = 'normal';\n parentNode.style.fontStyle = 'normal';\n parentNode.style.fontWeight = 'normal';\n parentNode.style.letterSpacing = '0';\n parentNode.appendChild(node);\n document.body.appendChild(parentNode); // Remember width with no applied web font\n\n var width = node.offsetWidth;\n node.style.fontFamily = font + ', ' + family;\n return {\n node: node,\n w: width,\n parent: parentNode\n };\n }\n\n function checkLoadedFonts() {\n var i,\n len = this.fonts.length;\n var node, w;\n var loadedCount = len;\n\n for (i = 0; i < len; i += 1) {\n if (this.fonts[i].loaded) {\n loadedCount -= 1;\n continue;\n }\n\n if (this.fonts[i].fOrigin === 'n' || this.fonts[i].origin === 0) {\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].monoCase.node;\n w = this.fonts[i].monoCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n } else {\n node = this.fonts[i].sansCase.node;\n w = this.fonts[i].sansCase.w;\n\n if (node.offsetWidth !== w) {\n loadedCount -= 1;\n this.fonts[i].loaded = true;\n }\n }\n\n if (this.fonts[i].loaded) {\n this.fonts[i].sansCase.parent.parentNode.removeChild(this.fonts[i].sansCase.parent);\n this.fonts[i].monoCase.parent.parentNode.removeChild(this.fonts[i].monoCase.parent);\n }\n }\n }\n\n if (loadedCount !== 0 && Date.now() - this.initTime < maxWaitingTime) {\n setTimeout(this.checkLoadedFonts.bind(this), 20);\n } else {\n setTimeout(function () {\n this.isLoaded = true;\n }.bind(this), 0);\n }\n }\n\n function createHelper(def, fontData) {\n var tHelper = createNS('text');\n tHelper.style.fontSize = '100px'; //tHelper.style.fontFamily = fontData.fFamily;\n\n tHelper.setAttribute('font-family', fontData.fFamily);\n tHelper.setAttribute('font-style', fontData.fStyle);\n tHelper.setAttribute('font-weight', fontData.fWeight);\n tHelper.textContent = '1';\n\n if (fontData.fClass) {\n tHelper.style.fontFamily = 'inherit';\n tHelper.setAttribute('class', fontData.fClass);\n } else {\n tHelper.style.fontFamily = fontData.fFamily;\n }\n\n def.appendChild(tHelper);\n var tCanvasHelper = createTag('canvas').getContext('2d');\n tCanvasHelper.font = fontData.fWeight + ' ' + fontData.fStyle + ' 100px ' + fontData.fFamily; //tCanvasHelper.font = ' 100px '+ fontData.fFamily;\n\n return tHelper;\n }\n\n function addFonts(fontData, defs) {\n if (!fontData) {\n this.isLoaded = true;\n return;\n }\n\n if (this.chars) {\n this.isLoaded = true;\n this.fonts = fontData.list;\n return;\n }\n\n var fontArr = fontData.list;\n var i,\n len = fontArr.length;\n var _pendingFonts = len;\n\n for (i = 0; i < len; i += 1) {\n var shouldLoadFont = true;\n var loadedSelector;\n var j;\n fontArr[i].loaded = false;\n fontArr[i].monoCase = setUpNode(fontArr[i].fFamily, 'monospace');\n fontArr[i].sansCase = setUpNode(fontArr[i].fFamily, 'sans-serif');\n\n if (!fontArr[i].fPath) {\n fontArr[i].loaded = true;\n _pendingFonts -= 1;\n } else if (fontArr[i].fOrigin === 'p' || fontArr[i].origin === 3) {\n loadedSelector = document.querySelectorAll('style[f-forigin=\"p\"][f-family=\"' + fontArr[i].fFamily + '\"], style[f-origin=\"3\"][f-family=\"' + fontArr[i].fFamily + '\"]');\n\n if (loadedSelector.length > 0) {\n shouldLoadFont = false;\n }\n\n if (shouldLoadFont) {\n var s = createTag('style');\n s.setAttribute('f-forigin', fontArr[i].fOrigin);\n s.setAttribute('f-origin', fontArr[i].origin);\n s.setAttribute('f-family', fontArr[i].fFamily);\n s.type = \"text/css\";\n s.innerHTML = \"@font-face {\" + \"font-family: \" + fontArr[i].fFamily + \"; font-style: normal; src: url('\" + fontArr[i].fPath + \"');}\";\n defs.appendChild(s);\n }\n } else if (fontArr[i].fOrigin === 'g' || fontArr[i].origin === 1) {\n loadedSelector = document.querySelectorAll('link[f-forigin=\"g\"], link[f-origin=\"1\"]');\n\n for (j = 0; j < loadedSelector.length; j++) {\n if (loadedSelector[j].href.indexOf(fontArr[i].fPath) !== -1) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var l = createTag('link');\n l.setAttribute('f-forigin', fontArr[i].fOrigin);\n l.setAttribute('f-origin', fontArr[i].origin);\n l.type = \"text/css\";\n l.rel = \"stylesheet\";\n l.href = fontArr[i].fPath;\n document.body.appendChild(l);\n }\n } else if (fontArr[i].fOrigin === 't' || fontArr[i].origin === 2) {\n loadedSelector = document.querySelectorAll('script[f-forigin=\"t\"], script[f-origin=\"2\"]');\n\n for (j = 0; j < loadedSelector.length; j++) {\n if (fontArr[i].fPath === loadedSelector[j].src) {\n // Font is already loaded\n shouldLoadFont = false;\n }\n }\n\n if (shouldLoadFont) {\n var sc = createTag('link');\n sc.setAttribute('f-forigin', fontArr[i].fOrigin);\n sc.setAttribute('f-origin', fontArr[i].origin);\n sc.setAttribute('rel', 'stylesheet');\n sc.setAttribute('href', fontArr[i].fPath);\n defs.appendChild(sc);\n }\n }\n\n fontArr[i].helper = createHelper(defs, fontArr[i]);\n fontArr[i].cache = {};\n this.fonts.push(fontArr[i]);\n }\n\n if (_pendingFonts === 0) {\n this.isLoaded = true;\n } else {\n //On some cases even if the font is loaded, it won't load correctly when measuring text on canvas.\n //Adding this timeout seems to fix it\n setTimeout(this.checkLoadedFonts.bind(this), 100);\n }\n }\n\n function addChars(chars) {\n if (!chars) {\n return;\n }\n\n if (!this.chars) {\n this.chars = [];\n }\n\n var i,\n len = chars.length;\n var j,\n jLen = this.chars.length,\n found;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n found = false;\n\n while (j < jLen) {\n if (this.chars[j].style === chars[i].style && this.chars[j].fFamily === chars[i].fFamily && this.chars[j].ch === chars[i].ch) {\n found = true;\n }\n\n j += 1;\n }\n\n if (!found) {\n this.chars.push(chars[i]);\n jLen += 1;\n }\n }\n }\n\n function getCharData(char, style, font) {\n var i = 0,\n len = this.chars.length;\n\n while (i < len) {\n if (this.chars[i].ch === char && this.chars[i].style === style && this.chars[i].fFamily === font) {\n return this.chars[i];\n }\n\n i += 1;\n }\n\n if ((typeof char === 'string' && char.charCodeAt(0) !== 13 || !char) && console && console.warn) {\n console.warn('Missing character from exported characters list: ', char, style, font);\n }\n\n return emptyChar;\n }\n\n function measureText(char, fontName, size) {\n var fontData = this.getFontByName(fontName);\n var index = char.charCodeAt(0);\n\n if (!fontData.cache[index + 1]) {\n var tHelper = fontData.helper; //Canvas version\n //fontData.cache[index] = tHelper.measureText(char).width / 100;\n //SVG version\n //console.log(tHelper.getBBox().width)\n\n if (char === ' ') {\n tHelper.textContent = '|' + char + '|';\n var doubleSize = tHelper.getComputedTextLength();\n tHelper.textContent = '||';\n var singleSize = tHelper.getComputedTextLength();\n fontData.cache[index + 1] = (doubleSize - singleSize) / 100;\n } else {\n tHelper.textContent = char;\n fontData.cache[index + 1] = tHelper.getComputedTextLength() / 100;\n }\n }\n\n return fontData.cache[index + 1] * size;\n }\n\n function getFontByName(name) {\n var i = 0,\n len = this.fonts.length;\n\n while (i < len) {\n if (this.fonts[i].fName === name) {\n return this.fonts[i];\n }\n\n i += 1;\n }\n\n return this.fonts[0];\n }\n\n function getCombinedCharacterCodes() {\n return combinedCharacters;\n }\n\n function loaded() {\n return this.isLoaded;\n }\n\n var Font = function Font() {\n this.fonts = [];\n this.chars = null;\n this.typekitLoaded = 0;\n this.isLoaded = false;\n this.initTime = Date.now();\n }; //TODO: for now I'm adding these methods to the Class and not the prototype. Think of a better way to implement it. \n\n\n Font.getCombinedCharacterCodes = getCombinedCharacterCodes;\n Font.prototype.addChars = addChars;\n Font.prototype.addFonts = addFonts;\n Font.prototype.getCharData = getCharData;\n Font.prototype.getFontByName = getFontByName;\n Font.prototype.measureText = measureText;\n Font.prototype.checkLoadedFonts = checkLoadedFonts;\n Font.prototype.loaded = loaded;\n return Font;\n }();\n\n var PropertyFactory = function () {\n var initFrame = initialDefaultFrame;\n var math_abs = Math.abs;\n\n function interpolateValue(frameNum, caching) {\n var offsetTime = this.offsetTime;\n var newValue;\n\n if (this.propType === 'multidimensional') {\n newValue = createTypedArray('float32', this.pv.length);\n }\n\n var iterationIndex = caching.lastIndex;\n var i = iterationIndex;\n var len = this.keyframes.length - 1,\n flag = true;\n var keyData, nextKeyData;\n\n while (flag) {\n keyData = this.keyframes[i];\n nextKeyData = this.keyframes[i + 1];\n\n if (i === len - 1 && frameNum >= nextKeyData.t - offsetTime) {\n if (keyData.h) {\n keyData = nextKeyData;\n }\n\n iterationIndex = 0;\n break;\n }\n\n if (nextKeyData.t - offsetTime > frameNum) {\n iterationIndex = i;\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n iterationIndex = 0;\n flag = false;\n }\n }\n\n var k, kLen, perc, jLen, j, fnc;\n var nextKeyTime = nextKeyData.t - offsetTime;\n var keyTime = keyData.t - offsetTime;\n var endValue;\n\n if (keyData.to) {\n if (!keyData.bezierData) {\n keyData.bezierData = bez.buildBezierData(keyData.s, nextKeyData.s || keyData.e, keyData.to, keyData.ti);\n }\n\n var bezierData = keyData.bezierData;\n\n if (frameNum >= nextKeyTime || frameNum < keyTime) {\n var ind = frameNum >= nextKeyTime ? bezierData.points.length - 1 : 0;\n kLen = bezierData.points[ind].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[ind].point[k];\n } // caching._lastKeyframeIndex = -1;\n\n } else {\n if (keyData.__fnct) {\n fnc = keyData.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y, keyData.n).get;\n keyData.__fnct = fnc;\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n var distanceInLine = bezierData.segmentLength * perc;\n var segmentPerc;\n var addedLength = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastAddedLength : 0;\n j = caching.lastFrame < frameNum && caching._lastKeyframeIndex === i ? caching._lastPoint : 0;\n flag = true;\n jLen = bezierData.points.length;\n\n while (flag) {\n addedLength += bezierData.points[j].partialLength;\n\n if (distanceInLine === 0 || perc === 0 || j === bezierData.points.length - 1) {\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k];\n }\n\n break;\n } else if (distanceInLine >= addedLength && distanceInLine < addedLength + bezierData.points[j + 1].partialLength) {\n segmentPerc = (distanceInLine - addedLength) / bezierData.points[j + 1].partialLength;\n kLen = bezierData.points[j].point.length;\n\n for (k = 0; k < kLen; k += 1) {\n newValue[k] = bezierData.points[j].point[k] + (bezierData.points[j + 1].point[k] - bezierData.points[j].point[k]) * segmentPerc;\n }\n\n break;\n }\n\n if (j < jLen - 1) {\n j += 1;\n } else {\n flag = false;\n }\n }\n\n caching._lastPoint = j;\n caching._lastAddedLength = addedLength - bezierData.points[j].partialLength;\n caching._lastKeyframeIndex = i;\n }\n } else {\n var outX, outY, inX, inY, keyValue;\n len = keyData.s.length;\n endValue = nextKeyData.s || keyData.e;\n\n if (this.sh && keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n newValue[0] = endValue[0];\n newValue[1] = endValue[1];\n newValue[2] = endValue[2];\n } else if (frameNum <= keyTime) {\n newValue[0] = keyData.s[0];\n newValue[1] = keyData.s[1];\n newValue[2] = keyData.s[2];\n } else {\n var quatStart = createQuaternion(keyData.s);\n var quatEnd = createQuaternion(endValue);\n var time = (frameNum - keyTime) / (nextKeyTime - keyTime);\n quaternionToEuler(newValue, slerp(quatStart, quatEnd, time));\n }\n } else {\n for (i = 0; i < len; i += 1) {\n if (keyData.h !== 1) {\n if (frameNum >= nextKeyTime) {\n perc = 1;\n } else if (frameNum < keyTime) {\n perc = 0;\n } else {\n if (keyData.o.x.constructor === Array) {\n if (!keyData.__fnct) {\n keyData.__fnct = [];\n }\n\n if (!keyData.__fnct[i]) {\n outX = typeof keyData.o.x[i] === 'undefined' ? keyData.o.x[0] : keyData.o.x[i];\n outY = typeof keyData.o.y[i] === 'undefined' ? keyData.o.y[0] : keyData.o.y[i];\n inX = typeof keyData.i.x[i] === 'undefined' ? keyData.i.x[0] : keyData.i.x[i];\n inY = typeof keyData.i.y[i] === 'undefined' ? keyData.i.y[0] : keyData.i.y[i];\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.__fnct[i] = fnc;\n } else {\n fnc = keyData.__fnct[i];\n }\n } else {\n if (!keyData.__fnct) {\n outX = keyData.o.x;\n outY = keyData.o.y;\n inX = keyData.i.x;\n inY = keyData.i.y;\n fnc = BezierFactory.getBezierEasing(outX, outY, inX, inY).get;\n keyData.__fnct = fnc;\n } else {\n fnc = keyData.__fnct;\n }\n }\n\n perc = fnc((frameNum - keyTime) / (nextKeyTime - keyTime));\n }\n }\n\n endValue = nextKeyData.s || keyData.e;\n keyValue = keyData.h === 1 ? keyData.s[i] : keyData.s[i] + (endValue[i] - keyData.s[i]) * perc;\n\n if (this.propType === 'multidimensional') {\n newValue[i] = keyValue;\n } else {\n newValue = keyValue;\n }\n }\n }\n }\n\n caching.lastIndex = iterationIndex;\n return newValue;\n } //based on @Toji's https://github.com/toji/gl-matrix/\n\n\n function slerp(a, b, t) {\n var out = [];\n var ax = a[0],\n ay = a[1],\n az = a[2],\n aw = a[3],\n bx = b[0],\n by = b[1],\n bz = b[2],\n bw = b[3];\n var omega, cosom, sinom, scale0, scale1;\n cosom = ax * bx + ay * by + az * bz + aw * bw;\n\n if (cosom < 0.0) {\n cosom = -cosom;\n bx = -bx;\n by = -by;\n bz = -bz;\n bw = -bw;\n }\n\n if (1.0 - cosom > 0.000001) {\n omega = Math.acos(cosom);\n sinom = Math.sin(omega);\n scale0 = Math.sin((1.0 - t) * omega) / sinom;\n scale1 = Math.sin(t * omega) / sinom;\n } else {\n scale0 = 1.0 - t;\n scale1 = t;\n }\n\n out[0] = scale0 * ax + scale1 * bx;\n out[1] = scale0 * ay + scale1 * by;\n out[2] = scale0 * az + scale1 * bz;\n out[3] = scale0 * aw + scale1 * bw;\n return out;\n }\n\n function quaternionToEuler(out, quat) {\n var qx = quat[0];\n var qy = quat[1];\n var qz = quat[2];\n var qw = quat[3];\n var heading = Math.atan2(2 * qy * qw - 2 * qx * qz, 1 - 2 * qy * qy - 2 * qz * qz);\n var attitude = Math.asin(2 * qx * qy + 2 * qz * qw);\n var bank = Math.atan2(2 * qx * qw - 2 * qy * qz, 1 - 2 * qx * qx - 2 * qz * qz);\n out[0] = heading / degToRads;\n out[1] = attitude / degToRads;\n out[2] = bank / degToRads;\n }\n\n function createQuaternion(values) {\n var heading = values[0] * degToRads;\n var attitude = values[1] * degToRads;\n var bank = values[2] * degToRads;\n var c1 = Math.cos(heading / 2);\n var c2 = Math.cos(attitude / 2);\n var c3 = Math.cos(bank / 2);\n var s1 = Math.sin(heading / 2);\n var s2 = Math.sin(attitude / 2);\n var s3 = Math.sin(bank / 2);\n var w = c1 * c2 * c3 - s1 * s2 * s3;\n var x = s1 * s2 * c3 + c1 * c2 * s3;\n var y = s1 * c2 * c3 + c1 * s2 * s3;\n var z = c1 * s2 * c3 - s1 * c2 * s3;\n return [x, y, z, w];\n }\n\n function getValueAtCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n\n if (!(frameNum === this._caching.lastFrame || this._caching.lastFrame !== initFrame && (this._caching.lastFrame >= endTime && frameNum >= endTime || this._caching.lastFrame < initTime && frameNum < initTime))) {\n if (this._caching.lastFrame >= frameNum) {\n this._caching._lastKeyframeIndex = -1;\n this._caching.lastIndex = 0;\n }\n\n var renderResult = this.interpolateValue(frameNum, this._caching);\n this.pv = renderResult;\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function setVValue(val) {\n var multipliedValue;\n\n if (this.propType === 'unidimensional') {\n multipliedValue = val * this.mult;\n\n if (math_abs(this.v - multipliedValue) > 0.00001) {\n this.v = multipliedValue;\n this._mdf = true;\n }\n } else {\n var i = 0,\n len = this.v.length;\n\n while (i < len) {\n multipliedValue = val[i] * this.mult;\n\n if (math_abs(this.v[i] - multipliedValue) > 0.00001) {\n this.v[i] = multipliedValue;\n this._mdf = true;\n }\n\n i += 1;\n }\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = this._isFirstFrame;\n var multipliedValue;\n var i,\n len = this.effectsSequence.length;\n var finalValue = this.kf ? this.pv : this.data.k;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this._isFirstFrame = false;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n function ValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.mult = mult || 1;\n this.data = data;\n this.v = mult ? data.k * mult : data.k;\n this.pv = data.k;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.vel = 0;\n this.effectsSequence = [];\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function MultiDimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n this.mult = mult || 1;\n this.data = data;\n this._mdf = false;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.k = false;\n this.kf = false;\n this.frameId = -1;\n var i,\n len = data.k.length;\n this.v = createTypedArray('float32', len);\n this.pv = createTypedArray('float32', len);\n var arr = createTypedArray('float32', len);\n this.vel = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n this.v[i] = data.k[i] * this.mult;\n this.pv[i] = data.k[i];\n }\n\n this._isFirstFrame = true;\n this.effectsSequence = [];\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.addEffect = addEffect;\n }\n\n function KeyframedValueProperty(elem, data, mult, container) {\n this.propType = 'unidimensional';\n this.keyframes = data.k;\n this.offsetTime = elem.data.st;\n this.frameId = -1;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: 0,\n _lastKeyframeIndex: -1\n };\n this.k = true;\n this.kf = true;\n this.data = data;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.v = initFrame;\n this.pv = initFrame;\n this._isFirstFrame = true;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.addEffect = addEffect;\n }\n\n function KeyframedMultidimensionalProperty(elem, data, mult, container) {\n this.propType = 'multidimensional';\n var i,\n len = data.k.length;\n var s, e, to, ti;\n\n for (i = 0; i < len - 1; i += 1) {\n if (data.k[i].to && data.k[i].s && data.k[i + 1] && data.k[i + 1].s) {\n s = data.k[i].s;\n e = data.k[i + 1].s;\n to = data.k[i].to;\n ti = data.k[i].ti;\n\n if (s.length === 2 && !(s[0] === e[0] && s[1] === e[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], s[0] + to[0], s[1] + to[1]) && bez.pointOnLine2D(s[0], s[1], e[0], e[1], e[0] + ti[0], e[1] + ti[1]) || s.length === 3 && !(s[0] === e[0] && s[1] === e[1] && s[2] === e[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], s[0] + to[0], s[1] + to[1], s[2] + to[2]) && bez.pointOnLine3D(s[0], s[1], s[2], e[0], e[1], e[2], e[0] + ti[0], e[1] + ti[1], e[2] + ti[2])) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n\n if (s[0] === e[0] && s[1] === e[1] && to[0] === 0 && to[1] === 0 && ti[0] === 0 && ti[1] === 0) {\n if (s.length === 2 || s[2] === e[2] && to[2] === 0 && ti[2] === 0) {\n data.k[i].to = null;\n data.k[i].ti = null;\n }\n }\n }\n }\n\n this.effectsSequence = [getValueAtCurrentTime.bind(this)];\n this.keyframes = data.k;\n this.offsetTime = elem.data.st;\n this.k = true;\n this.kf = true;\n this._isFirstFrame = true;\n this.mult = mult || 1;\n this.elem = elem;\n this.container = container;\n this.comp = elem.comp;\n this.getValue = processEffectsSequence;\n this.setVValue = setVValue;\n this.interpolateValue = interpolateValue;\n this.frameId = -1;\n var arrLen = data.k[0].s.length;\n this.v = createTypedArray('float32', arrLen);\n this.pv = createTypedArray('float32', arrLen);\n\n for (i = 0; i < arrLen; i += 1) {\n this.v[i] = initFrame;\n this.pv[i] = initFrame;\n }\n\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0,\n value: createTypedArray('float32', arrLen)\n };\n this.addEffect = addEffect;\n }\n\n function getProp(elem, data, type, mult, container) {\n var p;\n\n if (!data.k.length) {\n p = new ValueProperty(elem, data, mult, container);\n } else if (typeof data.k[0] === 'number') {\n p = new MultiDimensionalProperty(elem, data, mult, container);\n } else {\n switch (type) {\n case 0:\n p = new KeyframedValueProperty(elem, data, mult, container);\n break;\n\n case 1:\n p = new KeyframedMultidimensionalProperty(elem, data, mult, container);\n break;\n }\n }\n\n if (p.effectsSequence.length) {\n container.addDynamicProperty(p);\n }\n\n return p;\n }\n\n var ob = {\n getProp: getProp\n };\n return ob;\n }();\n\n var TransformPropertyFactory = function () {\n var defaultVector = [0, 0];\n\n function applyToMatrix(mat) {\n var _mdf = this._mdf;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || _mdf;\n\n if (this.a) {\n mat.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.s) {\n mat.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk) {\n mat.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r) {\n mat.rotate(-this.r.v);\n } else {\n mat.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.data.p.s) {\n if (this.data.p.z) {\n mat.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n mat.translate(this.px.v, this.py.v, 0);\n }\n } else {\n mat.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n function processKeys(forceRender) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n if (this._isDirty) {\n this.precalculateMatrix();\n this._isDirty = false;\n }\n\n this.iterateDynamicProperties();\n\n if (this._mdf || forceRender) {\n this.v.cloneFromProps(this.pre.props);\n\n if (this.appliedTransformations < 1) {\n this.v.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n }\n\n if (this.appliedTransformations < 2) {\n this.v.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n }\n\n if (this.sk && this.appliedTransformations < 3) {\n this.v.skewFromAxis(-this.sk.v, this.sa.v);\n }\n\n if (this.r && this.appliedTransformations < 4) {\n this.v.rotate(-this.r.v);\n } else if (!this.r && this.appliedTransformations < 4) {\n this.v.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n }\n\n if (this.autoOriented) {\n var v1,\n v2,\n frameRate = this.elem.globalData.frameRate;\n\n if (this.p && this.p.keyframes && this.p.getValueAtTime) {\n if (this.p._caching.lastFrame + this.p.offsetTime <= this.p.keyframes[0].t) {\n v1 = this.p.getValueAtTime((this.p.keyframes[0].t + 0.01) / frameRate, 0);\n v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);\n } else if (this.p._caching.lastFrame + this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {\n v1 = this.p.getValueAtTime(this.p.keyframes[this.p.keyframes.length - 1].t / frameRate, 0);\n v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);\n } else {\n v1 = this.p.pv;\n v2 = this.p.getValueAtTime((this.p._caching.lastFrame + this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);\n }\n } else if (this.px && this.px.keyframes && this.py.keyframes && this.px.getValueAtTime && this.py.getValueAtTime) {\n v1 = [];\n v2 = [];\n var px = this.px,\n py = this.py,\n frameRate;\n\n if (px._caching.lastFrame + px.offsetTime <= px.keyframes[0].t) {\n v1[0] = px.getValueAtTime((px.keyframes[0].t + 0.01) / frameRate, 0);\n v1[1] = py.getValueAtTime((py.keyframes[0].t + 0.01) / frameRate, 0);\n v2[0] = px.getValueAtTime(px.keyframes[0].t / frameRate, 0);\n v2[1] = py.getValueAtTime(py.keyframes[0].t / frameRate, 0);\n } else if (px._caching.lastFrame + px.offsetTime >= px.keyframes[px.keyframes.length - 1].t) {\n v1[0] = px.getValueAtTime(px.keyframes[px.keyframes.length - 1].t / frameRate, 0);\n v1[1] = py.getValueAtTime(py.keyframes[py.keyframes.length - 1].t / frameRate, 0);\n v2[0] = px.getValueAtTime((px.keyframes[px.keyframes.length - 1].t - 0.01) / frameRate, 0);\n v2[1] = py.getValueAtTime((py.keyframes[py.keyframes.length - 1].t - 0.01) / frameRate, 0);\n } else {\n v1 = [px.pv, py.pv];\n v2[0] = px.getValueAtTime((px._caching.lastFrame + px.offsetTime - 0.01) / frameRate, px.offsetTime);\n v2[1] = py.getValueAtTime((py._caching.lastFrame + py.offsetTime - 0.01) / frameRate, py.offsetTime);\n }\n } else {\n v1 = v2 = defaultVector;\n }\n\n this.v.rotate(-Math.atan2(v1[1] - v2[1], v1[0] - v2[0]));\n }\n\n if (this.data.p && this.data.p.s) {\n if (this.data.p.z) {\n this.v.translate(this.px.v, this.py.v, -this.pz.v);\n } else {\n this.v.translate(this.px.v, this.py.v, 0);\n }\n } else {\n this.v.translate(this.p.v[0], this.p.v[1], -this.p.v[2]);\n }\n }\n\n this.frameId = this.elem.globalData.frameId;\n }\n\n function precalculateMatrix() {\n if (!this.a.k) {\n this.pre.translate(-this.a.v[0], -this.a.v[1], this.a.v[2]);\n this.appliedTransformations = 1;\n } else {\n return;\n }\n\n if (!this.s.effectsSequence.length) {\n this.pre.scale(this.s.v[0], this.s.v[1], this.s.v[2]);\n this.appliedTransformations = 2;\n } else {\n return;\n }\n\n if (this.sk) {\n if (!this.sk.effectsSequence.length && !this.sa.effectsSequence.length) {\n this.pre.skewFromAxis(-this.sk.v, this.sa.v);\n this.appliedTransformations = 3;\n } else {\n return;\n }\n }\n\n if (this.r) {\n if (!this.r.effectsSequence.length) {\n this.pre.rotate(-this.r.v);\n this.appliedTransformations = 4;\n } else {\n return;\n }\n } else if (!this.rz.effectsSequence.length && !this.ry.effectsSequence.length && !this.rx.effectsSequence.length && !this.or.effectsSequence.length) {\n this.pre.rotateZ(-this.rz.v).rotateY(this.ry.v).rotateX(this.rx.v).rotateZ(-this.or.v[2]).rotateY(this.or.v[1]).rotateX(this.or.v[0]);\n this.appliedTransformations = 4;\n }\n }\n\n function autoOrient() {//\n //var prevP = this.getValueAtTime();\n }\n\n function addDynamicProperty(prop) {\n this._addDynamicProperty(prop);\n\n this.elem.addDynamicProperty(prop);\n this._isDirty = true;\n }\n\n function TransformProperty(elem, data, container) {\n this.elem = elem;\n this.frameId = -1;\n this.propType = 'transform';\n this.data = data;\n this.v = new Matrix(); //Precalculated matrix with non animated properties\n\n this.pre = new Matrix();\n this.appliedTransformations = 0;\n this.initDynamicPropertyContainer(container || elem);\n\n if (data.p && data.p.s) {\n this.px = PropertyFactory.getProp(elem, data.p.x, 0, 0, this);\n this.py = PropertyFactory.getProp(elem, data.p.y, 0, 0, this);\n\n if (data.p.z) {\n this.pz = PropertyFactory.getProp(elem, data.p.z, 0, 0, this);\n }\n } else {\n this.p = PropertyFactory.getProp(elem, data.p || {\n k: [0, 0, 0]\n }, 1, 0, this);\n }\n\n if (data.rx) {\n this.rx = PropertyFactory.getProp(elem, data.rx, 0, degToRads, this);\n this.ry = PropertyFactory.getProp(elem, data.ry, 0, degToRads, this);\n this.rz = PropertyFactory.getProp(elem, data.rz, 0, degToRads, this);\n\n if (data.or.k[0].ti) {\n var i,\n len = data.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.or.k[i].to = data.or.k[i].ti = null;\n }\n }\n\n this.or = PropertyFactory.getProp(elem, data.or, 1, degToRads, this); //sh Indicates it needs to be capped between -180 and 180\n\n this.or.sh = true;\n } else {\n this.r = PropertyFactory.getProp(elem, data.r || {\n k: 0\n }, 0, degToRads, this);\n }\n\n if (data.sk) {\n this.sk = PropertyFactory.getProp(elem, data.sk, 0, degToRads, this);\n this.sa = PropertyFactory.getProp(elem, data.sa, 0, degToRads, this);\n }\n\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: [0, 0, 0]\n }, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: [100, 100, 100]\n }, 1, 0.01, this); // Opacity is not part of the transform properties, that's why it won't use this.dynamicProperties. That way transforms won't get updated if opacity changes.\n\n if (data.o) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, elem);\n } else {\n this.o = {\n _mdf: false,\n v: 1\n };\n }\n\n this._isDirty = true;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n }\n\n TransformProperty.prototype = {\n applyToMatrix: applyToMatrix,\n getValue: processKeys,\n precalculateMatrix: precalculateMatrix,\n autoOrient: autoOrient\n };\n extendPrototype([DynamicPropertyContainer], TransformProperty);\n TransformProperty.prototype.addDynamicProperty = addDynamicProperty;\n TransformProperty.prototype._addDynamicProperty = DynamicPropertyContainer.prototype.addDynamicProperty;\n\n function getTransformProperty(elem, data, container) {\n return new TransformProperty(elem, data, container);\n }\n\n return {\n getTransformProperty: getTransformProperty\n };\n }();\n\n function ShapePath() {\n this.c = false;\n this._length = 0;\n this._maxLength = 8;\n this.v = createSizedArray(this._maxLength);\n this.o = createSizedArray(this._maxLength);\n this.i = createSizedArray(this._maxLength);\n }\n\n ShapePath.prototype.setPathData = function (closed, len) {\n this.c = closed;\n this.setLength(len);\n var i = 0;\n\n while (i < len) {\n this.v[i] = point_pool.newElement();\n this.o[i] = point_pool.newElement();\n this.i[i] = point_pool.newElement();\n i += 1;\n }\n };\n\n ShapePath.prototype.setLength = function (len) {\n while (this._maxLength < len) {\n this.doubleArrayLength();\n }\n\n this._length = len;\n };\n\n ShapePath.prototype.doubleArrayLength = function () {\n this.v = this.v.concat(createSizedArray(this._maxLength));\n this.i = this.i.concat(createSizedArray(this._maxLength));\n this.o = this.o.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n };\n\n ShapePath.prototype.setXYAt = function (x, y, type, pos, replace) {\n var arr;\n this._length = Math.max(this._length, pos + 1);\n\n if (this._length >= this._maxLength) {\n this.doubleArrayLength();\n }\n\n switch (type) {\n case 'v':\n arr = this.v;\n break;\n\n case 'i':\n arr = this.i;\n break;\n\n case 'o':\n arr = this.o;\n break;\n }\n\n if (!arr[pos] || arr[pos] && !replace) {\n arr[pos] = point_pool.newElement();\n }\n\n arr[pos][0] = x;\n arr[pos][1] = y;\n };\n\n ShapePath.prototype.setTripleAt = function (vX, vY, oX, oY, iX, iY, pos, replace) {\n this.setXYAt(vX, vY, 'v', pos, replace);\n this.setXYAt(oX, oY, 'o', pos, replace);\n this.setXYAt(iX, iY, 'i', pos, replace);\n };\n\n ShapePath.prototype.reverse = function () {\n var newPath = new ShapePath();\n newPath.setPathData(this.c, this._length);\n var vertices = this.v,\n outPoints = this.o,\n inPoints = this.i;\n var init = 0;\n\n if (this.c) {\n newPath.setTripleAt(vertices[0][0], vertices[0][1], inPoints[0][0], inPoints[0][1], outPoints[0][0], outPoints[0][1], 0, false);\n init = 1;\n }\n\n var cnt = this._length - 1;\n var len = this._length;\n var i;\n\n for (i = init; i < len; i += 1) {\n newPath.setTripleAt(vertices[cnt][0], vertices[cnt][1], inPoints[cnt][0], inPoints[cnt][1], outPoints[cnt][0], outPoints[cnt][1], i, false);\n cnt -= 1;\n }\n\n return newPath;\n };\n\n var ShapePropertyFactory = function () {\n var initFrame = -999999;\n\n function interpolateShape(frameNum, previousValue, caching) {\n var iterationIndex = caching.lastIndex;\n var keyPropS, keyPropE, isHold, j, k, jLen, kLen, perc, vertexValue;\n var kf = this.keyframes;\n\n if (frameNum < kf[0].t - this.offsetTime) {\n keyPropS = kf[0].s[0];\n isHold = true;\n iterationIndex = 0;\n } else if (frameNum >= kf[kf.length - 1].t - this.offsetTime) {\n keyPropS = kf[kf.length - 1].s ? kf[kf.length - 1].s[0] : kf[kf.length - 2].e[0];\n /*if(kf[kf.length - 1].s){\r\n keyPropS = kf[kf.length - 1].s[0];\r\n }else{\r\n keyPropS = kf[kf.length - 2].e[0];\r\n }*/\n\n isHold = true;\n } else {\n var i = iterationIndex;\n var len = kf.length - 1,\n flag = true,\n keyData,\n nextKeyData;\n\n while (flag) {\n keyData = kf[i];\n nextKeyData = kf[i + 1];\n\n if (nextKeyData.t - this.offsetTime > frameNum) {\n break;\n }\n\n if (i < len - 1) {\n i += 1;\n } else {\n flag = false;\n }\n }\n\n isHold = keyData.h === 1;\n iterationIndex = i;\n\n if (!isHold) {\n if (frameNum >= nextKeyData.t - this.offsetTime) {\n perc = 1;\n } else if (frameNum < keyData.t - this.offsetTime) {\n perc = 0;\n } else {\n var fnc;\n\n if (keyData.__fnct) {\n fnc = keyData.__fnct;\n } else {\n fnc = BezierFactory.getBezierEasing(keyData.o.x, keyData.o.y, keyData.i.x, keyData.i.y).get;\n keyData.__fnct = fnc;\n }\n\n perc = fnc((frameNum - (keyData.t - this.offsetTime)) / (nextKeyData.t - this.offsetTime - (keyData.t - this.offsetTime)));\n }\n\n keyPropE = nextKeyData.s ? nextKeyData.s[0] : keyData.e[0];\n }\n\n keyPropS = keyData.s[0];\n }\n\n jLen = previousValue._length;\n kLen = keyPropS.i[0].length;\n caching.lastIndex = iterationIndex;\n\n for (j = 0; j < jLen; j += 1) {\n for (k = 0; k < kLen; k += 1) {\n vertexValue = isHold ? keyPropS.i[j][k] : keyPropS.i[j][k] + (keyPropE.i[j][k] - keyPropS.i[j][k]) * perc;\n previousValue.i[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.o[j][k] : keyPropS.o[j][k] + (keyPropE.o[j][k] - keyPropS.o[j][k]) * perc;\n previousValue.o[j][k] = vertexValue;\n vertexValue = isHold ? keyPropS.v[j][k] : keyPropS.v[j][k] + (keyPropE.v[j][k] - keyPropS.v[j][k]) * perc;\n previousValue.v[j][k] = vertexValue;\n }\n }\n }\n\n function interpolateShapeCurrentTime() {\n var frameNum = this.comp.renderedFrame - this.offsetTime;\n var initTime = this.keyframes[0].t - this.offsetTime;\n var endTime = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;\n var lastFrame = this._caching.lastFrame;\n\n if (!(lastFrame !== initFrame && (lastFrame < initTime && frameNum < initTime || lastFrame > endTime && frameNum > endTime))) {\n ////\n this._caching.lastIndex = lastFrame < frameNum ? this._caching.lastIndex : 0;\n this.interpolateShape(frameNum, this.pv, this._caching); ////\n }\n\n this._caching.lastFrame = frameNum;\n return this.pv;\n }\n\n function resetShape() {\n this.paths = this.localShapeCollection;\n }\n\n function shapesEqual(shape1, shape2) {\n if (shape1._length !== shape2._length || shape1.c !== shape2.c) {\n return false;\n }\n\n var i,\n len = shape1._length;\n\n for (i = 0; i < len; i += 1) {\n if (shape1.v[i][0] !== shape2.v[i][0] || shape1.v[i][1] !== shape2.v[i][1] || shape1.o[i][0] !== shape2.o[i][0] || shape1.o[i][1] !== shape2.o[i][1] || shape1.i[i][0] !== shape2.i[i][0] || shape1.i[i][1] !== shape2.i[i][1]) {\n return false;\n }\n }\n\n return true;\n }\n\n function setVValue(newPath) {\n if (!shapesEqual(this.v, newPath)) {\n this.v = shape_pool.clone(newPath);\n this.localShapeCollection.releaseShapes();\n this.localShapeCollection.addShape(this.v);\n this._mdf = true;\n this.paths = this.localShapeCollection;\n }\n }\n\n function processEffectsSequence() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n } else if (!this.effectsSequence.length) {\n this._mdf = false;\n return;\n }\n\n if (this.lock) {\n this.setVValue(this.pv);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var finalValue = this.kf ? this.pv : this.data.ks ? this.data.ks.k : this.data.pt.k;\n var i,\n len = this.effectsSequence.length;\n\n for (i = 0; i < len; i += 1) {\n finalValue = this.effectsSequence[i](finalValue);\n }\n\n this.setVValue(finalValue);\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n }\n\n ;\n\n function ShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.container = elem;\n this.elem = elem;\n this.data = data;\n this.k = false;\n this.kf = false;\n this._mdf = false;\n var pathData = type === 3 ? data.pt.k : data.ks.k;\n this.v = shape_pool.clone(pathData);\n this.pv = shape_pool.clone(this.v);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.reset = resetShape;\n this.effectsSequence = [];\n }\n\n function addEffect(effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.container.addDynamicProperty(this);\n }\n\n ShapeProperty.prototype.interpolateShape = interpolateShape;\n ShapeProperty.prototype.getValue = processEffectsSequence;\n ShapeProperty.prototype.setVValue = setVValue;\n ShapeProperty.prototype.addEffect = addEffect;\n\n function KeyframedShapeProperty(elem, data, type) {\n this.propType = 'shape';\n this.comp = elem.comp;\n this.elem = elem;\n this.container = elem;\n this.offsetTime = elem.data.st;\n this.keyframes = type === 3 ? data.pt.k : data.ks.k;\n this.k = true;\n this.kf = true;\n var i,\n len = this.keyframes[0].s[0].i.length;\n var jLen = this.keyframes[0].s[0].i[0].length;\n this.v = shape_pool.newElement();\n this.v.setPathData(this.keyframes[0].s[0].c, len);\n this.pv = shape_pool.clone(this.v);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.paths.addShape(this.v);\n this.lastFrame = initFrame;\n this.reset = resetShape;\n this._caching = {\n lastFrame: initFrame,\n lastIndex: 0\n };\n this.effectsSequence = [interpolateShapeCurrentTime.bind(this)];\n }\n\n KeyframedShapeProperty.prototype.getValue = processEffectsSequence;\n KeyframedShapeProperty.prototype.interpolateShape = interpolateShape;\n KeyframedShapeProperty.prototype.setVValue = setVValue;\n KeyframedShapeProperty.prototype.addEffect = addEffect;\n\n var EllShapeProperty = function () {\n var cPoint = roundCorner;\n\n function EllShapeProperty(elem, data) {\n /*this.v = {\r\n v: createSizedArray(4),\r\n i: createSizedArray(4),\r\n o: createSizedArray(4),\r\n c: true\r\n };*/\n this.v = shape_pool.newElement();\n this.v.setPathData(true, 4);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.paths = this.localShapeCollection;\n this.localShapeCollection.addShape(this.v);\n this.d = data.d;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertEllToPath();\n }\n }\n\n ;\n EllShapeProperty.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertEllToPath();\n }\n },\n convertEllToPath: function convertEllToPath() {\n var p0 = this.p.v[0],\n p1 = this.p.v[1],\n s0 = this.s.v[0] / 2,\n s1 = this.s.v[1] / 2;\n\n var _cw = this.d !== 3;\n\n var _v = this.v;\n _v.v[0][0] = p0;\n _v.v[0][1] = p1 - s1;\n _v.v[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.v[1][1] = p1;\n _v.v[2][0] = p0;\n _v.v[2][1] = p1 + s1;\n _v.v[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.v[3][1] = p1;\n _v.i[0][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.i[0][1] = p1 - s1;\n _v.i[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.i[1][1] = p1 - s1 * cPoint;\n _v.i[2][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.i[2][1] = p1 + s1;\n _v.i[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.i[3][1] = p1 + s1 * cPoint;\n _v.o[0][0] = _cw ? p0 + s0 * cPoint : p0 - s0 * cPoint;\n _v.o[0][1] = p1 - s1;\n _v.o[1][0] = _cw ? p0 + s0 : p0 - s0;\n _v.o[1][1] = p1 + s1 * cPoint;\n _v.o[2][0] = _cw ? p0 - s0 * cPoint : p0 + s0 * cPoint;\n _v.o[2][1] = p1 + s1;\n _v.o[3][0] = _cw ? p0 - s0 : p0 + s0;\n _v.o[3][1] = p1 - s1 * cPoint;\n }\n };\n extendPrototype([DynamicPropertyContainer], EllShapeProperty);\n return EllShapeProperty;\n }();\n\n var StarShapeProperty = function () {\n function StarShapeProperty(elem, data) {\n this.v = shape_pool.newElement();\n this.v.setPathData(true, 0);\n this.elem = elem;\n this.comp = elem.comp;\n this.data = data;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n\n if (data.sy === 1) {\n this.ir = PropertyFactory.getProp(elem, data.ir, 0, 0, this);\n this.is = PropertyFactory.getProp(elem, data.is, 0, 0.01, this);\n this.convertToPath = this.convertStarToPath;\n } else {\n this.convertToPath = this.convertPolygonToPath;\n }\n\n this.pt = PropertyFactory.getProp(elem, data.pt, 0, 0, this);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, degToRads, this);\n this.or = PropertyFactory.getProp(elem, data.or, 0, 0, this);\n this.os = PropertyFactory.getProp(elem, data.os, 0, 0.01, this);\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertToPath();\n }\n }\n\n ;\n StarShapeProperty.prototype = {\n reset: resetShape,\n getValue: function getValue() {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertToPath();\n }\n },\n convertStarToPath: function convertStarToPath() {\n var numPts = Math.floor(this.pt.v) * 2;\n var angle = Math.PI * 2 / numPts;\n /*this.v.v.length = numPts;\r\n this.v.i.length = numPts;\r\n this.v.o.length = numPts;*/\n\n var longFlag = true;\n var longRad = this.or.v;\n var shortRad = this.ir.v;\n var longRound = this.os.v;\n var shortRound = this.is.v;\n var longPerimSegment = 2 * Math.PI * longRad / (numPts * 2);\n var shortPerimSegment = 2 * Math.PI * shortRad / (numPts * 2);\n var i,\n rad,\n roundness,\n perimSegment,\n currentAng = -Math.PI / 2;\n currentAng += this.r.v;\n var dir = this.data.d === 3 ? -1 : 1;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n rad = longFlag ? longRad : shortRad;\n roundness = longFlag ? longRound : shortRound;\n perimSegment = longFlag ? longPerimSegment : shortPerimSegment;\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n /*this.v.v[i] = [x,y];\r\n this.v.i[i] = [x+ox*perimSegment*roundness*dir,y+oy*perimSegment*roundness*dir];\r\n this.v.o[i] = [x-ox*perimSegment*roundness*dir,y-oy*perimSegment*roundness*dir];\r\n this.v._length = numPts;*/\n\n longFlag = !longFlag;\n currentAng += angle * dir;\n }\n },\n convertPolygonToPath: function convertPolygonToPath() {\n var numPts = Math.floor(this.pt.v);\n var angle = Math.PI * 2 / numPts;\n var rad = this.or.v;\n var roundness = this.os.v;\n var perimSegment = 2 * Math.PI * rad / (numPts * 4);\n var i,\n currentAng = -Math.PI / 2;\n var dir = this.data.d === 3 ? -1 : 1;\n currentAng += this.r.v;\n this.v._length = 0;\n\n for (i = 0; i < numPts; i += 1) {\n var x = rad * Math.cos(currentAng);\n var y = rad * Math.sin(currentAng);\n var ox = x === 0 && y === 0 ? 0 : y / Math.sqrt(x * x + y * y);\n var oy = x === 0 && y === 0 ? 0 : -x / Math.sqrt(x * x + y * y);\n x += +this.p.v[0];\n y += +this.p.v[1];\n this.v.setTripleAt(x, y, x - ox * perimSegment * roundness * dir, y - oy * perimSegment * roundness * dir, x + ox * perimSegment * roundness * dir, y + oy * perimSegment * roundness * dir, i, true);\n currentAng += angle * dir;\n }\n\n this.paths.length = 0;\n this.paths[0] = this.v;\n }\n };\n extendPrototype([DynamicPropertyContainer], StarShapeProperty);\n return StarShapeProperty;\n }();\n\n var RectShapeProperty = function () {\n function RectShapeProperty(elem, data) {\n this.v = shape_pool.newElement();\n this.v.c = true;\n this.localShapeCollection = shapeCollection_pool.newShapeCollection();\n this.localShapeCollection.addShape(this.v);\n this.paths = this.localShapeCollection;\n this.elem = elem;\n this.comp = elem.comp;\n this.frameId = -1;\n this.d = data.d;\n this.initDynamicPropertyContainer(elem);\n this.p = PropertyFactory.getProp(elem, data.p, 1, 0, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, 0, this);\n this.r = PropertyFactory.getProp(elem, data.r, 0, 0, this);\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.k = false;\n this.convertRectToPath();\n }\n }\n\n ;\n RectShapeProperty.prototype = {\n convertRectToPath: function convertRectToPath() {\n var p0 = this.p.v[0],\n p1 = this.p.v[1],\n v0 = this.s.v[0] / 2,\n v1 = this.s.v[1] / 2;\n var round = bm_min(v0, v1, this.r.v);\n var cPoint = round * (1 - roundCorner);\n this.v._length = 0;\n\n if (this.d === 2 || this.d === 1) {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, 0, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, p0 + v0, p1 + v1 - round, 1, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, 2, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0 + round, p1 + v1, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, 4, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1 + round, 5, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, 6, true);\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, p0 + v0 - round, p1 - v1, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0 + cPoint, p1 + v1, p0 - v0, p1 + v1, 2);\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0, p1 - v1 + cPoint, p0 - v0, p1 - v1, 3);\n }\n } else {\n this.v.setTripleAt(p0 + v0, p1 - v1 + round, p0 + v0, p1 - v1 + cPoint, p0 + v0, p1 - v1 + round, 0, true);\n\n if (round !== 0) {\n this.v.setTripleAt(p0 + v0 - round, p1 - v1, p0 + v0 - round, p1 - v1, p0 + v0 - cPoint, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0 + round, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0 + round, p1 - v1, 2, true);\n this.v.setTripleAt(p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + round, p0 - v0, p1 - v1 + cPoint, 3, true);\n this.v.setTripleAt(p0 - v0, p1 + v1 - round, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1 - round, 4, true);\n this.v.setTripleAt(p0 - v0 + round, p1 + v1, p0 - v0 + round, p1 + v1, p0 - v0 + cPoint, p1 + v1, 5, true);\n this.v.setTripleAt(p0 + v0 - round, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0 - round, p1 + v1, 6, true);\n this.v.setTripleAt(p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - round, p0 + v0, p1 + v1 - cPoint, 7, true);\n } else {\n this.v.setTripleAt(p0 - v0, p1 - v1, p0 - v0 + cPoint, p1 - v1, p0 - v0, p1 - v1, 1, true);\n this.v.setTripleAt(p0 - v0, p1 + v1, p0 - v0, p1 + v1 - cPoint, p0 - v0, p1 + v1, 2, true);\n this.v.setTripleAt(p0 + v0, p1 + v1, p0 + v0 - cPoint, p1 + v1, p0 + v0, p1 + v1, 3, true);\n }\n }\n },\n getValue: function getValue(frameNum) {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n\n if (this._mdf) {\n this.convertRectToPath();\n }\n },\n reset: resetShape\n };\n extendPrototype([DynamicPropertyContainer], RectShapeProperty);\n return RectShapeProperty;\n }();\n\n function getShapeProp(elem, data, type) {\n var prop;\n\n if (type === 3 || type === 4) {\n var dataProp = type === 3 ? data.pt : data.ks;\n var keys = dataProp.k;\n\n if (keys.length) {\n prop = new KeyframedShapeProperty(elem, data, type);\n } else {\n prop = new ShapeProperty(elem, data, type);\n }\n } else if (type === 5) {\n prop = new RectShapeProperty(elem, data);\n } else if (type === 6) {\n prop = new EllShapeProperty(elem, data);\n } else if (type === 7) {\n prop = new StarShapeProperty(elem, data);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n }\n\n function getConstructorFunction() {\n return ShapeProperty;\n }\n\n function getKeyframedConstructorFunction() {\n return KeyframedShapeProperty;\n }\n\n var ob = {};\n ob.getShapeProp = getShapeProp;\n ob.getConstructorFunction = getConstructorFunction;\n ob.getKeyframedConstructorFunction = getKeyframedConstructorFunction;\n return ob;\n }();\n\n var ShapeModifiers = function () {\n var ob = {};\n var modifiers = {};\n ob.registerModifier = registerModifier;\n ob.getModifier = getModifier;\n\n function registerModifier(nm, factory) {\n if (!modifiers[nm]) {\n modifiers[nm] = factory;\n }\n }\n\n function getModifier(nm, elem, data) {\n return new modifiers[nm](elem, data);\n }\n\n return ob;\n }();\n\n function ShapeModifier() {}\n\n ShapeModifier.prototype.initModifierProperties = function () {};\n\n ShapeModifier.prototype.addShapeToModifier = function () {};\n\n ShapeModifier.prototype.addShape = function (data) {\n if (!this.closed) {\n // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.\n data.sh.container.addDynamicProperty(data.sh);\n var shapeData = {\n shape: data.sh,\n data: data,\n localShapeCollection: shapeCollection_pool.newShapeCollection()\n };\n this.shapes.push(shapeData);\n this.addShapeToModifier(shapeData);\n\n if (this._isAnimated) {\n data.setAsAnimated();\n }\n }\n };\n\n ShapeModifier.prototype.init = function (elem, data) {\n this.shapes = [];\n this.elem = elem;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, data);\n this.frameId = initialDefaultFrame;\n this.closed = false;\n this.k = false;\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n ShapeModifier.prototype.processKeys = function () {\n if (this.elem.globalData.frameId === this.frameId) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n extendPrototype([DynamicPropertyContainer], ShapeModifier);\n\n function TrimModifier() {}\n\n extendPrototype([ShapeModifier], TrimModifier);\n\n TrimModifier.prototype.initModifierProperties = function (elem, data) {\n this.s = PropertyFactory.getProp(elem, data.s, 0, 0.01, this);\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0.01, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0, this);\n this.sValue = 0;\n this.eValue = 0;\n this.getValue = this.processKeys;\n this.m = data.m;\n this._isAnimated = !!this.s.effectsSequence.length || !!this.e.effectsSequence.length || !!this.o.effectsSequence.length;\n };\n\n TrimModifier.prototype.addShapeToModifier = function (shapeData) {\n shapeData.pathsData = [];\n };\n\n TrimModifier.prototype.calculateShapeEdges = function (s, e, shapeLength, addedLength, totalModifierLength) {\n var segments = [];\n\n if (e <= 1) {\n segments.push({\n s: s,\n e: e\n });\n } else if (s >= 1) {\n segments.push({\n s: s - 1,\n e: e - 1\n });\n } else {\n segments.push({\n s: s,\n e: 1\n });\n segments.push({\n s: 0,\n e: e - 1\n });\n }\n\n var shapeSegments = [];\n var i,\n len = segments.length,\n segmentOb;\n\n for (i = 0; i < len; i += 1) {\n segmentOb = segments[i];\n\n if (segmentOb.e * totalModifierLength < addedLength || segmentOb.s * totalModifierLength > addedLength + shapeLength) {} else {\n var shapeS, shapeE;\n\n if (segmentOb.s * totalModifierLength <= addedLength) {\n shapeS = 0;\n } else {\n shapeS = (segmentOb.s * totalModifierLength - addedLength) / shapeLength;\n }\n\n if (segmentOb.e * totalModifierLength >= addedLength + shapeLength) {\n shapeE = 1;\n } else {\n shapeE = (segmentOb.e * totalModifierLength - addedLength) / shapeLength;\n }\n\n shapeSegments.push([shapeS, shapeE]);\n }\n }\n\n if (!shapeSegments.length) {\n shapeSegments.push([0, 0]);\n }\n\n return shapeSegments;\n };\n\n TrimModifier.prototype.releasePathsData = function (pathsData) {\n var i,\n len = pathsData.length;\n\n for (i = 0; i < len; i += 1) {\n segments_length_pool.release(pathsData[i]);\n }\n\n pathsData.length = 0;\n return pathsData;\n };\n\n TrimModifier.prototype.processShapes = function (_isFirstFrame) {\n var s, e;\n\n if (this._mdf || _isFirstFrame) {\n var o = this.o.v % 360 / 360;\n\n if (o < 0) {\n o += 1;\n }\n\n s = (this.s.v > 1 ? 1 : this.s.v < 0 ? 0 : this.s.v) + o;\n e = (this.e.v > 1 ? 1 : this.e.v < 0 ? 0 : this.e.v) + o;\n\n if (s === e) {}\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n s = Math.round(s * 10000) * 0.0001;\n e = Math.round(e * 10000) * 0.0001;\n this.sValue = s;\n this.eValue = e;\n } else {\n s = this.sValue;\n e = this.eValue;\n }\n\n var shapePaths;\n var i,\n len = this.shapes.length,\n j,\n jLen;\n var pathsData,\n pathData,\n totalShapeLength,\n totalModifierLength = 0;\n\n if (e === s) {\n for (i = 0; i < len; i += 1) {\n this.shapes[i].localShapeCollection.releaseShapes();\n this.shapes[i].shape._mdf = true;\n this.shapes[i].shape.paths = this.shapes[i].localShapeCollection;\n }\n } else if (!(e === 1 && s === 0 || e === 0 && s === 1)) {\n var segments = [],\n shapeData,\n localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i]; // if shape hasn't changed and trim properties haven't changed, cached previous path can be used\n\n if (!shapeData.shape._mdf && !this._mdf && !_isFirstFrame && this.m !== 2) {\n shapeData.shape.paths = shapeData.localShapeCollection;\n } else {\n shapePaths = shapeData.shape.paths;\n jLen = shapePaths._length;\n totalShapeLength = 0;\n\n if (!shapeData.shape._mdf && shapeData.pathsData.length) {\n totalShapeLength = shapeData.totalShapeLength;\n } else {\n pathsData = this.releasePathsData(shapeData.pathsData);\n\n for (j = 0; j < jLen; j += 1) {\n pathData = bez.getSegmentsLength(shapePaths.shapes[j]);\n pathsData.push(pathData);\n totalShapeLength += pathData.totalLength;\n }\n\n shapeData.totalShapeLength = totalShapeLength;\n shapeData.pathsData = pathsData;\n }\n\n totalModifierLength += totalShapeLength;\n shapeData.shape._mdf = true;\n }\n }\n\n var shapeS = s,\n shapeE = e,\n addedLength = 0,\n edges;\n\n for (i = len - 1; i >= 0; i -= 1) {\n shapeData = this.shapes[i];\n\n if (shapeData.shape._mdf) {\n localShapeCollection = shapeData.localShapeCollection;\n localShapeCollection.releaseShapes(); //if m === 2 means paths are trimmed individually so edges need to be found for this specific shape relative to whoel group\n\n if (this.m === 2 && len > 1) {\n edges = this.calculateShapeEdges(s, e, shapeData.totalShapeLength, addedLength, totalModifierLength);\n addedLength += shapeData.totalShapeLength;\n } else {\n edges = [[shapeS, shapeE]];\n }\n\n jLen = edges.length;\n\n for (j = 0; j < jLen; j += 1) {\n shapeS = edges[j][0];\n shapeE = edges[j][1];\n segments.length = 0;\n\n if (shapeE <= 1) {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength * shapeE\n });\n } else if (shapeS >= 1) {\n segments.push({\n s: shapeData.totalShapeLength * (shapeS - 1),\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n } else {\n segments.push({\n s: shapeData.totalShapeLength * shapeS,\n e: shapeData.totalShapeLength\n });\n segments.push({\n s: 0,\n e: shapeData.totalShapeLength * (shapeE - 1)\n });\n }\n\n var newShapesData = this.addShapes(shapeData, segments[0]);\n\n if (segments[0].s !== segments[0].e) {\n if (segments.length > 1) {\n var lastShapeInCollection = shapeData.shape.paths.shapes[shapeData.shape.paths._length - 1];\n\n if (lastShapeInCollection.c) {\n var lastShape = newShapesData.pop();\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1], lastShape);\n } else {\n this.addPaths(newShapesData, localShapeCollection);\n newShapesData = this.addShapes(shapeData, segments[1]);\n }\n }\n\n this.addPaths(newShapesData, localShapeCollection);\n }\n }\n\n shapeData.shape.paths = localShapeCollection;\n }\n }\n } else if (this._mdf) {\n for (i = 0; i < len; i += 1) {\n //Releasign Trim Cached paths data when no trim applied in case shapes are modified inbetween.\n //Don't remove this even if it's losing cached info.\n this.shapes[i].pathsData.length = 0;\n this.shapes[i].shape._mdf = true;\n }\n }\n };\n\n TrimModifier.prototype.addPaths = function (newPaths, localShapeCollection) {\n var i,\n len = newPaths.length;\n\n for (i = 0; i < len; i += 1) {\n localShapeCollection.addShape(newPaths[i]);\n }\n };\n\n TrimModifier.prototype.addSegment = function (pt1, pt2, pt3, pt4, shapePath, pos, newShape) {\n shapePath.setXYAt(pt2[0], pt2[1], 'o', pos);\n shapePath.setXYAt(pt3[0], pt3[1], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(pt1[0], pt1[1], 'v', pos);\n }\n\n shapePath.setXYAt(pt4[0], pt4[1], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addSegmentFromArray = function (points, shapePath, pos, newShape) {\n shapePath.setXYAt(points[1], points[5], 'o', pos);\n shapePath.setXYAt(points[2], points[6], 'i', pos + 1);\n\n if (newShape) {\n shapePath.setXYAt(points[0], points[4], 'v', pos);\n }\n\n shapePath.setXYAt(points[3], points[7], 'v', pos + 1);\n };\n\n TrimModifier.prototype.addShapes = function (shapeData, shapeSegment, shapePath) {\n var pathsData = shapeData.pathsData;\n var shapePaths = shapeData.shape.paths.shapes;\n var i,\n len = shapeData.shape.paths._length,\n j,\n jLen;\n var addedLength = 0;\n var currentLengthData, segmentCount;\n var lengths;\n var segment;\n var shapes = [];\n var initPos;\n var newShape = true;\n\n if (!shapePath) {\n shapePath = shape_pool.newElement();\n segmentCount = 0;\n initPos = 0;\n } else {\n segmentCount = shapePath._length;\n initPos = shapePath._length;\n }\n\n shapes.push(shapePath);\n\n for (i = 0; i < len; i += 1) {\n lengths = pathsData[i].lengths;\n shapePath.c = shapePaths[i].c;\n jLen = shapePaths[i].c ? lengths.length : lengths.length + 1;\n\n for (j = 1; j < jLen; j += 1) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength + currentLengthData.addedLength < shapeSegment.s) {\n addedLength += currentLengthData.addedLength;\n shapePath.c = false;\n } else if (addedLength > shapeSegment.e) {\n shapePath.c = false;\n break;\n } else {\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + currentLengthData.addedLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[j], shapePaths[i].v[j], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[j], shapePaths[i].o[j - 1], shapePaths[i].i[j], (shapeSegment.s - addedLength) / currentLengthData.addedLength, (shapeSegment.e - addedLength) / currentLengthData.addedLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n }\n\n if (shapePaths[i].c && lengths.length) {\n currentLengthData = lengths[j - 1];\n\n if (addedLength <= shapeSegment.e) {\n var segmentLength = lengths[j - 1].addedLength;\n\n if (shapeSegment.s <= addedLength && shapeSegment.e >= addedLength + segmentLength) {\n this.addSegment(shapePaths[i].v[j - 1], shapePaths[i].o[j - 1], shapePaths[i].i[0], shapePaths[i].v[0], shapePath, segmentCount, newShape);\n newShape = false;\n } else {\n segment = bez.getNewSegment(shapePaths[i].v[j - 1], shapePaths[i].v[0], shapePaths[i].o[j - 1], shapePaths[i].i[0], (shapeSegment.s - addedLength) / segmentLength, (shapeSegment.e - addedLength) / segmentLength, lengths[j - 1]);\n this.addSegmentFromArray(segment, shapePath, segmentCount, newShape); // this.addSegment(segment.pt1, segment.pt3, segment.pt4, segment.pt2, shapePath, segmentCount, newShape);\n\n newShape = false;\n shapePath.c = false;\n }\n } else {\n shapePath.c = false;\n }\n\n addedLength += currentLengthData.addedLength;\n segmentCount += 1;\n }\n\n if (shapePath._length) {\n shapePath.setXYAt(shapePath.v[initPos][0], shapePath.v[initPos][1], 'i', initPos);\n shapePath.setXYAt(shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1], 'o', shapePath._length - 1);\n }\n\n if (addedLength > shapeSegment.e) {\n break;\n }\n\n if (i < len - 1) {\n shapePath = shape_pool.newElement();\n newShape = true;\n shapes.push(shapePath);\n segmentCount = 0;\n }\n }\n\n return shapes;\n };\n\n ShapeModifiers.registerModifier('tm', TrimModifier);\n\n function RoundCornersModifier() {}\n\n extendPrototype([ShapeModifier], RoundCornersModifier);\n\n RoundCornersModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.rd = PropertyFactory.getProp(elem, data.r, 0, null, this);\n this._isAnimated = !!this.rd.effectsSequence.length;\n };\n\n RoundCornersModifier.prototype.processPath = function (path, round) {\n var cloned_path = shape_pool.newElement();\n cloned_path.c = path.c;\n var i,\n len = path._length;\n var currentV,\n currentI,\n currentO,\n closerV,\n newV,\n newO,\n newI,\n distance,\n newPosPerc,\n index = 0;\n var vX, vY, oX, oY, iX, iY;\n\n for (i = 0; i < len; i += 1) {\n currentV = path.v[i];\n currentO = path.o[i];\n currentI = path.i[i];\n\n if (currentV[0] === currentO[0] && currentV[1] === currentO[1] && currentV[0] === currentI[0] && currentV[1] === currentI[1]) {\n if ((i === 0 || i === len - 1) && !path.c) {\n cloned_path.setTripleAt(currentV[0], currentV[1], currentO[0], currentO[1], currentI[0], currentI[1], index);\n /*cloned_path.v[index] = currentV;\r\n cloned_path.o[index] = currentO;\r\n cloned_path.i[index] = currentI;*/\n\n index += 1;\n } else {\n if (i === 0) {\n closerV = path.v[len - 1];\n } else {\n closerV = path.v[i - 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n vX = iX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vY = iY = currentV[1] - (currentV[1] - closerV[1]) * newPosPerc;\n oX = vX - (vX - currentV[0]) * roundCorner;\n oY = vY - (vY - currentV[1]) * roundCorner;\n cloned_path.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n\n if (i === len - 1) {\n closerV = path.v[0];\n } else {\n closerV = path.v[i + 1];\n }\n\n distance = Math.sqrt(Math.pow(currentV[0] - closerV[0], 2) + Math.pow(currentV[1] - closerV[1], 2));\n newPosPerc = distance ? Math.min(distance / 2, round) / distance : 0;\n vX = oX = currentV[0] + (closerV[0] - currentV[0]) * newPosPerc;\n vY = oY = currentV[1] + (closerV[1] - currentV[1]) * newPosPerc;\n iX = vX - (vX - currentV[0]) * roundCorner;\n iY = vY - (vY - currentV[1]) * roundCorner;\n cloned_path.setTripleAt(vX, vY, oX, oY, iX, iY, index);\n index += 1;\n }\n } else {\n cloned_path.setTripleAt(path.v[i][0], path.v[i][1], path.o[i][0], path.o[i][1], path.i[i][0], path.i[i][1], index);\n index += 1;\n }\n }\n\n return cloned_path;\n };\n\n RoundCornersModifier.prototype.processShapes = function (_isFirstFrame) {\n var shapePaths;\n var i,\n len = this.shapes.length;\n var j, jLen;\n var rd = this.rd.v;\n\n if (rd !== 0) {\n var shapeData, newPaths, localShapeCollection;\n\n for (i = 0; i < len; i += 1) {\n shapeData = this.shapes[i];\n newPaths = shapeData.shape.paths;\n localShapeCollection = shapeData.localShapeCollection;\n\n if (!(!shapeData.shape._mdf && !this._mdf && !_isFirstFrame)) {\n localShapeCollection.releaseShapes();\n shapeData.shape._mdf = true;\n shapePaths = shapeData.shape.paths.shapes;\n jLen = shapeData.shape.paths._length;\n\n for (j = 0; j < jLen; j += 1) {\n localShapeCollection.addShape(this.processPath(shapePaths[j], rd));\n }\n }\n\n shapeData.shape.paths = shapeData.localShapeCollection;\n }\n }\n\n if (!this.dynamicProperties.length) {\n this._mdf = false;\n }\n };\n\n ShapeModifiers.registerModifier('rd', RoundCornersModifier);\n\n function RepeaterModifier() {}\n\n extendPrototype([ShapeModifier], RepeaterModifier);\n\n RepeaterModifier.prototype.initModifierProperties = function (elem, data) {\n this.getValue = this.processKeys;\n this.c = PropertyFactory.getProp(elem, data.c, 0, null, this);\n this.o = PropertyFactory.getProp(elem, data.o, 0, null, this);\n this.tr = TransformPropertyFactory.getTransformProperty(elem, data.tr, this);\n this.so = PropertyFactory.getProp(elem, data.tr.so, 0, 0.01, this);\n this.eo = PropertyFactory.getProp(elem, data.tr.eo, 0, 0.01, this);\n this.data = data;\n\n if (!this.dynamicProperties.length) {\n this.getValue(true);\n }\n\n this._isAnimated = !!this.dynamicProperties.length;\n this.pMatrix = new Matrix();\n this.rMatrix = new Matrix();\n this.sMatrix = new Matrix();\n this.tMatrix = new Matrix();\n this.matrix = new Matrix();\n };\n\n RepeaterModifier.prototype.applyTransforms = function (pMatrix, rMatrix, sMatrix, transform, perc, inv) {\n var dir = inv ? -1 : 1;\n var scaleX = transform.s.v[0] + (1 - transform.s.v[0]) * (1 - perc);\n var scaleY = transform.s.v[1] + (1 - transform.s.v[1]) * (1 - perc);\n pMatrix.translate(transform.p.v[0] * dir * perc, transform.p.v[1] * dir * perc, transform.p.v[2]);\n rMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n rMatrix.rotate(-transform.r.v * dir * perc);\n rMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n sMatrix.translate(-transform.a.v[0], -transform.a.v[1], transform.a.v[2]);\n sMatrix.scale(inv ? 1 / scaleX : scaleX, inv ? 1 / scaleY : scaleY);\n sMatrix.translate(transform.a.v[0], transform.a.v[1], transform.a.v[2]);\n };\n\n RepeaterModifier.prototype.init = function (elem, arr, pos, elemsData) {\n this.elem = elem;\n this.arr = arr;\n this.pos = pos;\n this.elemsData = elemsData;\n this._currentCopies = 0;\n this._elements = [];\n this._groups = [];\n this.frameId = -1;\n this.initDynamicPropertyContainer(elem);\n this.initModifierProperties(elem, arr[pos]);\n var cont = 0;\n\n while (pos > 0) {\n pos -= 1; //this._elements.unshift(arr.splice(pos,1)[0]);\n\n this._elements.unshift(arr[pos]);\n\n cont += 1;\n }\n\n if (this.dynamicProperties.length) {\n this.k = true;\n } else {\n this.getValue(true);\n }\n };\n\n RepeaterModifier.prototype.resetElements = function (elements) {\n var i,\n len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._processed = false;\n\n if (elements[i].ty === 'gr') {\n this.resetElements(elements[i].it);\n }\n }\n };\n\n RepeaterModifier.prototype.cloneElements = function (elements) {\n var i,\n len = elements.length;\n var newElements = JSON.parse(JSON.stringify(elements));\n this.resetElements(newElements);\n return newElements;\n };\n\n RepeaterModifier.prototype.changeGroupRender = function (elements, renderFlag) {\n var i,\n len = elements.length;\n\n for (i = 0; i < len; i += 1) {\n elements[i]._render = renderFlag;\n\n if (elements[i].ty === 'gr') {\n this.changeGroupRender(elements[i].it, renderFlag);\n }\n }\n };\n\n RepeaterModifier.prototype.processShapes = function (_isFirstFrame) {\n var items, itemsTransform, i, dir, cont;\n\n if (this._mdf || _isFirstFrame) {\n var copies = Math.ceil(this.c.v);\n\n if (this._groups.length < copies) {\n while (this._groups.length < copies) {\n var group = {\n it: this.cloneElements(this._elements),\n ty: 'gr'\n };\n group.it.push({\n \"a\": {\n \"a\": 0,\n \"ix\": 1,\n \"k\": [0, 0]\n },\n \"nm\": \"Transform\",\n \"o\": {\n \"a\": 0,\n \"ix\": 7,\n \"k\": 100\n },\n \"p\": {\n \"a\": 0,\n \"ix\": 2,\n \"k\": [0, 0]\n },\n \"r\": {\n \"a\": 1,\n \"ix\": 6,\n \"k\": [{\n s: 0,\n e: 0,\n t: 0\n }, {\n s: 0,\n e: 0,\n t: 1\n }]\n },\n \"s\": {\n \"a\": 0,\n \"ix\": 3,\n \"k\": [100, 100]\n },\n \"sa\": {\n \"a\": 0,\n \"ix\": 5,\n \"k\": 0\n },\n \"sk\": {\n \"a\": 0,\n \"ix\": 4,\n \"k\": 0\n },\n \"ty\": \"tr\"\n });\n this.arr.splice(0, 0, group);\n\n this._groups.splice(0, 0, group);\n\n this._currentCopies += 1;\n }\n\n this.elem.reloadShapes();\n }\n\n cont = 0;\n var renderFlag;\n\n for (i = 0; i <= this._groups.length - 1; i += 1) {\n renderFlag = cont < copies;\n this._groups[i]._render = renderFlag;\n this.changeGroupRender(this._groups[i].it, renderFlag);\n cont += 1;\n }\n\n this._currentCopies = copies; ////\n\n var offset = this.o.v;\n var offsetModulo = offset % 1;\n var roundOffset = offset > 0 ? Math.floor(offset) : Math.ceil(offset);\n var k;\n var tMat = this.tr.v.props;\n var pProps = this.pMatrix.props;\n var rProps = this.rMatrix.props;\n var sProps = this.sMatrix.props;\n this.pMatrix.reset();\n this.rMatrix.reset();\n this.sMatrix.reset();\n this.tMatrix.reset();\n this.matrix.reset();\n var iteration = 0;\n\n if (offset > 0) {\n while (iteration < roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n iteration += 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, offsetModulo, false);\n iteration += offsetModulo;\n }\n } else if (offset < 0) {\n while (iteration > roundOffset) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, true);\n iteration -= 1;\n }\n\n if (offsetModulo) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, -offsetModulo, true);\n iteration -= offsetModulo;\n }\n }\n\n i = this.data.m === 1 ? 0 : this._currentCopies - 1;\n dir = this.data.m === 1 ? 1 : -1;\n cont = this._currentCopies;\n var j, jLen;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n jLen = itemsTransform.length;\n items[items.length - 1].transform.mProps._mdf = true;\n items[items.length - 1].transform.op._mdf = true;\n items[items.length - 1].transform.op.v = this.so.v + (this.eo.v - this.so.v) * (i / (this._currentCopies - 1));\n\n if (iteration !== 0) {\n if (i !== 0 && dir === 1 || i !== this._currentCopies - 1 && dir === -1) {\n this.applyTransforms(this.pMatrix, this.rMatrix, this.sMatrix, this.tr, 1, false);\n }\n\n this.matrix.transform(rProps[0], rProps[1], rProps[2], rProps[3], rProps[4], rProps[5], rProps[6], rProps[7], rProps[8], rProps[9], rProps[10], rProps[11], rProps[12], rProps[13], rProps[14], rProps[15]);\n this.matrix.transform(sProps[0], sProps[1], sProps[2], sProps[3], sProps[4], sProps[5], sProps[6], sProps[7], sProps[8], sProps[9], sProps[10], sProps[11], sProps[12], sProps[13], sProps[14], sProps[15]);\n this.matrix.transform(pProps[0], pProps[1], pProps[2], pProps[3], pProps[4], pProps[5], pProps[6], pProps[7], pProps[8], pProps[9], pProps[10], pProps[11], pProps[12], pProps[13], pProps[14], pProps[15]);\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n\n this.matrix.reset();\n } else {\n this.matrix.reset();\n\n for (j = 0; j < jLen; j += 1) {\n itemsTransform[j] = this.matrix.props[j];\n }\n }\n\n iteration += 1;\n cont -= 1;\n i += dir;\n }\n } else {\n cont = this._currentCopies;\n i = 0;\n dir = 1;\n\n while (cont) {\n items = this.elemsData[i].it;\n itemsTransform = items[items.length - 1].transform.mProps.v.props;\n items[items.length - 1].transform.mProps._mdf = false;\n items[items.length - 1].transform.op._mdf = false;\n cont -= 1;\n i += dir;\n }\n }\n };\n\n RepeaterModifier.prototype.addShape = function () {};\n\n ShapeModifiers.registerModifier('rp', RepeaterModifier);\n\n function ShapeCollection() {\n this._length = 0;\n this._maxLength = 4;\n this.shapes = createSizedArray(this._maxLength);\n }\n\n ShapeCollection.prototype.addShape = function (shapeData) {\n if (this._length === this._maxLength) {\n this.shapes = this.shapes.concat(createSizedArray(this._maxLength));\n this._maxLength *= 2;\n }\n\n this.shapes[this._length] = shapeData;\n this._length += 1;\n };\n\n ShapeCollection.prototype.releaseShapes = function () {\n var i;\n\n for (i = 0; i < this._length; i += 1) {\n shape_pool.release(this.shapes[i]);\n }\n\n this._length = 0;\n };\n\n function DashProperty(elem, data, renderer, container) {\n this.elem = elem;\n this.frameId = -1;\n this.dataProps = createSizedArray(data.length);\n this.renderer = renderer;\n this.k = false;\n this.dashStr = '';\n this.dashArray = createTypedArray('float32', data.length ? data.length - 1 : 0);\n this.dashoffset = createTypedArray('float32', 1);\n this.initDynamicPropertyContainer(container);\n var i,\n len = data.length || 0,\n prop;\n\n for (i = 0; i < len; i += 1) {\n prop = PropertyFactory.getProp(elem, data[i].v, 0, 0, this);\n this.k = prop.k || this.k;\n this.dataProps[i] = {\n n: data[i].n,\n p: prop\n };\n }\n\n if (!this.k) {\n this.getValue(true);\n }\n\n this._isAnimated = this.k;\n }\n\n DashProperty.prototype.getValue = function (forceRender) {\n if (this.elem.globalData.frameId === this.frameId && !forceRender) {\n return;\n }\n\n this.frameId = this.elem.globalData.frameId;\n this.iterateDynamicProperties();\n this._mdf = this._mdf || forceRender;\n\n if (this._mdf) {\n var i = 0,\n len = this.dataProps.length;\n\n if (this.renderer === 'svg') {\n this.dashStr = '';\n }\n\n for (i = 0; i < len; i += 1) {\n if (this.dataProps[i].n != 'o') {\n if (this.renderer === 'svg') {\n this.dashStr += ' ' + this.dataProps[i].p.v;\n } else {\n this.dashArray[i] = this.dataProps[i].p.v;\n }\n } else {\n this.dashoffset[0] = this.dataProps[i].p.v;\n }\n }\n }\n };\n\n extendPrototype([DynamicPropertyContainer], DashProperty);\n\n function GradientProperty(elem, data, container) {\n this.data = data;\n this.c = createTypedArray('uint8c', data.p * 4);\n var cLength = data.k.k[0].s ? data.k.k[0].s.length - data.p * 4 : data.k.k.length - data.p * 4;\n this.o = createTypedArray('float32', cLength);\n this._cmdf = false;\n this._omdf = false;\n this._collapsable = this.checkCollapsable();\n this._hasOpacity = cLength;\n this.initDynamicPropertyContainer(container);\n this.prop = PropertyFactory.getProp(elem, data.k, 1, null, this);\n this.k = this.prop.k;\n this.getValue(true);\n }\n\n GradientProperty.prototype.comparePoints = function (values, points) {\n var i = 0,\n len = this.o.length / 2,\n diff;\n\n while (i < len) {\n diff = Math.abs(values[i * 4] - values[points * 4 + i * 2]);\n\n if (diff > 0.01) {\n return false;\n }\n\n i += 1;\n }\n\n return true;\n };\n\n GradientProperty.prototype.checkCollapsable = function () {\n if (this.o.length / 2 !== this.c.length / 4) {\n return false;\n }\n\n if (this.data.k.k[0].s) {\n var i = 0,\n len = this.data.k.k.length;\n\n while (i < len) {\n if (!this.comparePoints(this.data.k.k[i].s, this.data.p)) {\n return false;\n }\n\n i += 1;\n }\n } else if (!this.comparePoints(this.data.k.k, this.data.p)) {\n return false;\n }\n\n return true;\n };\n\n GradientProperty.prototype.getValue = function (forceRender) {\n this.prop.getValue();\n this._mdf = false;\n this._cmdf = false;\n this._omdf = false;\n\n if (this.prop._mdf || forceRender) {\n var i,\n len = this.data.p * 4;\n var mult, val;\n\n for (i = 0; i < len; i += 1) {\n mult = i % 4 === 0 ? 100 : 255;\n val = Math.round(this.prop.v[i] * mult);\n\n if (this.c[i] !== val) {\n this.c[i] = val;\n this._cmdf = !forceRender;\n }\n }\n\n if (this.o.length) {\n len = this.prop.v.length;\n\n for (i = this.data.p * 4; i < len; i += 1) {\n mult = i % 2 === 0 ? 100 : 1;\n val = i % 2 === 0 ? Math.round(this.prop.v[i] * 100) : this.prop.v[i];\n\n if (this.o[i - this.data.p * 4] !== val) {\n this.o[i - this.data.p * 4] = val;\n this._omdf = !forceRender;\n }\n }\n }\n\n this._mdf = !forceRender;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], GradientProperty);\n\n var buildShapeString = function buildShapeString(pathNodes, length, closed, mat) {\n if (length === 0) {\n return '';\n }\n\n var _o = pathNodes.o;\n var _i = pathNodes.i;\n var _v = pathNodes.v;\n var i,\n shapeString = \" M\" + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n\n for (i = 1; i < length; i += 1) {\n shapeString += \" C\" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + \" \" + mat.applyToPointStringified(_i[i][0], _i[i][1]) + \" \" + mat.applyToPointStringified(_v[i][0], _v[i][1]);\n }\n\n if (closed && length) {\n shapeString += \" C\" + mat.applyToPointStringified(_o[i - 1][0], _o[i - 1][1]) + \" \" + mat.applyToPointStringified(_i[0][0], _i[0][1]) + \" \" + mat.applyToPointStringified(_v[0][0], _v[0][1]);\n shapeString += 'z';\n }\n\n return shapeString;\n };\n\n var ImagePreloader = function () {\n var proxyImage = function () {\n var canvas = createTag('canvas');\n canvas.width = 1;\n canvas.height = 1;\n var ctx = canvas.getContext('2d');\n ctx.fillStyle = 'rgba(0,0,0,0)';\n ctx.fillRect(0, 0, 1, 1);\n return canvas;\n }();\n\n function imageLoaded() {\n this.loadedAssets += 1;\n\n if (this.loadedAssets === this.totalImages) {\n if (this.imagesLoadedCb) {\n this.imagesLoadedCb(null);\n }\n }\n }\n\n function getAssetsPath(assetData, assetsPath, original_path) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = assetsPath + imagePath;\n } else {\n path = original_path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n }\n\n function createImageData(assetData) {\n var path = getAssetsPath(assetData, this.assetsPath, this.path);\n var img = createTag('img');\n img.crossOrigin = 'anonymous';\n img.addEventListener('load', this._imageLoaded.bind(this), false);\n img.addEventListener('error', function () {\n ob.img = proxyImage;\n\n this._imageLoaded();\n }.bind(this), false);\n img.src = path;\n var ob = {\n img: img,\n assetData: assetData\n };\n return ob;\n }\n\n function loadAssets(assets, cb) {\n this.imagesLoadedCb = cb;\n var i,\n len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (!assets[i].layers) {\n this.totalImages += 1;\n this.images.push(this._createImageData(assets[i]));\n }\n }\n }\n\n function setPath(path) {\n this.path = path || '';\n }\n\n function setAssetsPath(path) {\n this.assetsPath = path || '';\n }\n\n function getImage(assetData) {\n var i = 0,\n len = this.images.length;\n\n while (i < len) {\n if (this.images[i].assetData === assetData) {\n return this.images[i].img;\n }\n\n i += 1;\n }\n }\n\n function destroy() {\n this.imagesLoadedCb = null;\n this.images.length = 0;\n }\n\n function loaded() {\n return this.totalImages === this.loadedAssets;\n }\n\n return function ImagePreloader() {\n this.loadAssets = loadAssets;\n this.setAssetsPath = setAssetsPath;\n this.setPath = setPath;\n this.loaded = loaded;\n this.destroy = destroy;\n this.getImage = getImage;\n this._createImageData = createImageData;\n this._imageLoaded = imageLoaded;\n this.assetsPath = '';\n this.path = '';\n this.totalImages = 0;\n this.loadedAssets = 0;\n this.imagesLoadedCb = null;\n this.images = [];\n };\n }();\n\n var featureSupport = function () {\n var ob = {\n maskType: true\n };\n\n if (/MSIE 10/i.test(navigator.userAgent) || /MSIE 9/i.test(navigator.userAgent) || /rv:11.0/i.test(navigator.userAgent) || /Edge\\/\\d./i.test(navigator.userAgent)) {\n ob.maskType = false;\n }\n\n return ob;\n }();\n\n var filtersFactory = function () {\n var ob = {};\n ob.createFilter = createFilter;\n ob.createAlphaToLuminanceFilter = createAlphaToLuminanceFilter;\n\n function createFilter(filId) {\n var fil = createNS('filter');\n fil.setAttribute('id', filId);\n fil.setAttribute('filterUnits', 'objectBoundingBox');\n fil.setAttribute('x', '0%');\n fil.setAttribute('y', '0%');\n fil.setAttribute('width', '100%');\n fil.setAttribute('height', '100%');\n return fil;\n }\n\n function createAlphaToLuminanceFilter() {\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 1');\n return feColorMatrix;\n }\n\n return ob;\n }();\n\n var assetLoader = function () {\n function formatResponse(xhr) {\n if (xhr.response && typeof xhr.response === 'object') {\n return xhr.response;\n } else if (xhr.response && typeof xhr.response === 'string') {\n return JSON.parse(xhr.response);\n } else if (xhr.responseText) {\n return JSON.parse(xhr.responseText);\n }\n }\n\n function loadAsset(path, callback, errorCallback) {\n var response;\n var xhr = new XMLHttpRequest();\n xhr.open('GET', path, true); // set responseType after calling open or IE will break.\n\n try {\n // This crashes on Android WebView prior to KitKat\n xhr.responseType = \"json\";\n } catch (err) {}\n\n xhr.send();\n\n xhr.onreadystatechange = function () {\n if (xhr.readyState == 4) {\n if (xhr.status == 200) {\n response = formatResponse(xhr);\n callback(response);\n } else {\n try {\n response = formatResponse(xhr);\n callback(response);\n } catch (err) {\n if (errorCallback) {\n errorCallback(err);\n }\n }\n }\n }\n };\n }\n\n return {\n load: loadAsset\n };\n }();\n\n function TextAnimatorProperty(textData, renderType, elem) {\n this._isFirstFrame = true;\n this._hasMaskedPath = false;\n this._frameId = -1;\n this._textData = textData;\n this._renderType = renderType;\n this._elem = elem;\n this._animatorsData = createSizedArray(this._textData.a.length);\n this._pathData = {};\n this._moreOptions = {\n alignment: {}\n };\n this.renderedLetters = [];\n this.lettersChangedFlag = false;\n this.initDynamicPropertyContainer(elem);\n }\n\n TextAnimatorProperty.prototype.searchProperties = function () {\n var i,\n len = this._textData.a.length,\n animatorProps;\n var getProp = PropertyFactory.getProp;\n\n for (i = 0; i < len; i += 1) {\n animatorProps = this._textData.a[i];\n this._animatorsData[i] = new TextAnimatorDataProperty(this._elem, animatorProps, this);\n }\n\n if (this._textData.p && 'm' in this._textData.p) {\n this._pathData = {\n f: getProp(this._elem, this._textData.p.f, 0, 0, this),\n l: getProp(this._elem, this._textData.p.l, 0, 0, this),\n r: this._textData.p.r,\n m: this._elem.maskManager.getMaskProperty(this._textData.p.m)\n };\n this._hasMaskedPath = true;\n } else {\n this._hasMaskedPath = false;\n }\n\n this._moreOptions.alignment = getProp(this._elem, this._textData.m.a, 1, 0, this);\n };\n\n TextAnimatorProperty.prototype.getMeasures = function (documentData, lettersChangedFlag) {\n this.lettersChangedFlag = lettersChangedFlag;\n\n if (!this._mdf && !this._isFirstFrame && !lettersChangedFlag && (!this._hasMaskedPath || !this._pathData.m._mdf)) {\n return;\n }\n\n this._isFirstFrame = false;\n var alignment = this._moreOptions.alignment.v;\n var animators = this._animatorsData;\n var textData = this._textData;\n var matrixHelper = this.mHelper;\n var renderType = this._renderType;\n var renderedLettersCount = this.renderedLetters.length;\n var data = this.data;\n var xPos, yPos;\n var i, len;\n var letters = documentData.l,\n pathInfo,\n currentLength,\n currentPoint,\n segmentLength,\n flag,\n pointInd,\n segmentInd,\n prevPoint,\n points,\n segments,\n partialLength,\n totalLength,\n perc,\n tanAngle,\n mask;\n\n if (this._hasMaskedPath) {\n mask = this._pathData.m;\n\n if (!this._pathData.n || this._pathData._mdf) {\n var paths = mask.v;\n\n if (this._pathData.r) {\n paths = paths.reverse();\n } // TODO: release bezier data cached from previous pathInfo: this._pathData.pi\n\n\n pathInfo = {\n tLength: 0,\n segments: []\n };\n len = paths._length - 1;\n var bezierData;\n totalLength = 0;\n\n for (i = 0; i < len; i += 1) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[i + 1], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[i + 1][0] - paths.v[i + 1][0], paths.i[i + 1][1] - paths.v[i + 1][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n i = len;\n\n if (mask.v.c) {\n bezierData = bez.buildBezierData(paths.v[i], paths.v[0], [paths.o[i][0] - paths.v[i][0], paths.o[i][1] - paths.v[i][1]], [paths.i[0][0] - paths.v[0][0], paths.i[0][1] - paths.v[0][1]]);\n pathInfo.tLength += bezierData.segmentLength;\n pathInfo.segments.push(bezierData);\n totalLength += bezierData.segmentLength;\n }\n\n this._pathData.pi = pathInfo;\n }\n\n pathInfo = this._pathData.pi;\n currentLength = this._pathData.f.v;\n segmentInd = 0;\n pointInd = 1;\n segmentLength = 0;\n flag = true;\n segments = pathInfo.segments;\n\n if (currentLength < 0 && mask.v.c) {\n if (pathInfo.tLength < Math.abs(currentLength)) {\n currentLength = -Math.abs(currentLength) % pathInfo.tLength;\n }\n\n segmentInd = segments.length - 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n\n while (currentLength < 0) {\n currentLength += points[pointInd].partialLength;\n pointInd -= 1;\n\n if (pointInd < 0) {\n segmentInd -= 1;\n points = segments[segmentInd].points;\n pointInd = points.length - 1;\n }\n }\n }\n\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n\n len = letters.length;\n xPos = 0;\n yPos = 0;\n var yOff = documentData.finalSize * 1.2 * 0.714;\n var firstLine = true;\n var animatorProps, animatorSelector;\n var j, jLen;\n var letterValue;\n jLen = animators.length;\n var lastLetter;\n var mult,\n ind = -1,\n offf,\n xPathPos,\n yPathPos;\n var initPathPos = currentLength,\n initSegmentInd = segmentInd,\n initPointInd = pointInd,\n currentLine = -1;\n var elemOpacity;\n var sc, sw, fc, k;\n var lineLength = 0;\n var letterSw,\n letterSc,\n letterFc,\n letterM = '',\n letterP = this.defaultPropsArray,\n letterO; //\n\n if (documentData.j === 2 || documentData.j === 1) {\n var animatorJustifyOffset = 0;\n var animatorFirstCharOffset = 0;\n var justifyOffsetMult = documentData.j === 2 ? -0.5 : -1;\n var lastIndex = 0;\n var isNewLine = true;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n\n animatorJustifyOffset = 0;\n isNewLine = true;\n } else {\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n if (isNewLine && documentData.j === 2) {\n animatorFirstCharOffset += animatorProps.t.v * justifyOffsetMult;\n }\n\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorJustifyOffset += animatorProps.t.v * mult[0] * justifyOffsetMult;\n } else {\n animatorJustifyOffset += animatorProps.t.v * mult * justifyOffsetMult;\n }\n }\n }\n\n isNewLine = false;\n }\n }\n\n if (animatorJustifyOffset) {\n animatorJustifyOffset += animatorFirstCharOffset;\n }\n\n while (lastIndex < i) {\n letters[lastIndex].animatorJustifyOffset = animatorJustifyOffset;\n lastIndex += 1;\n }\n } //\n\n\n for (i = 0; i < len; i += 1) {\n matrixHelper.reset();\n elemOpacity = 1;\n\n if (letters[i].n) {\n xPos = 0;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n currentLength = initPathPos;\n firstLine = false;\n lineLength = 0;\n\n if (this._hasMaskedPath) {\n segmentInd = initSegmentInd;\n pointInd = initPointInd;\n points = segments[segmentInd].points;\n prevPoint = points[pointInd - 1];\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n segmentLength = 0;\n }\n\n letterO = letterSw = letterFc = letterM = '';\n letterP = this.defaultPropsArray;\n } else {\n if (this._hasMaskedPath) {\n if (currentLine !== letters[i].line) {\n switch (documentData.j) {\n case 1:\n currentLength += totalLength - documentData.lineWidths[letters[i].line];\n break;\n\n case 2:\n currentLength += (totalLength - documentData.lineWidths[letters[i].line]) / 2;\n break;\n }\n\n currentLine = letters[i].line;\n }\n\n if (ind !== letters[i].ind) {\n if (letters[ind]) {\n currentLength += letters[ind].extra;\n }\n\n currentLength += letters[i].an / 2;\n ind = letters[i].ind;\n }\n\n currentLength += alignment[0] * letters[i].an / 200;\n var animatorOffset = 0;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.p.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.p.v[0] * mult;\n }\n }\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n animatorOffset += animatorProps.a.v[0] * mult[0];\n } else {\n animatorOffset += animatorProps.a.v[0] * mult;\n }\n }\n }\n\n flag = true;\n\n while (flag) {\n if (segmentLength + partialLength >= currentLength + animatorOffset || !points) {\n perc = (currentLength + animatorOffset - segmentLength) / currentPoint.partialLength;\n xPathPos = prevPoint.point[0] + (currentPoint.point[0] - prevPoint.point[0]) * perc;\n yPathPos = prevPoint.point[1] + (currentPoint.point[1] - prevPoint.point[1]) * perc;\n matrixHelper.translate(-alignment[0] * letters[i].an / 200, -(alignment[1] * yOff / 100));\n flag = false;\n } else if (points) {\n segmentLength += currentPoint.partialLength;\n pointInd += 1;\n\n if (pointInd >= points.length) {\n pointInd = 0;\n segmentInd += 1;\n\n if (!segments[segmentInd]) {\n if (mask.v.c) {\n pointInd = 0;\n segmentInd = 0;\n points = segments[segmentInd].points;\n } else {\n segmentLength -= currentPoint.partialLength;\n points = null;\n }\n } else {\n points = segments[segmentInd].points;\n }\n }\n\n if (points) {\n prevPoint = currentPoint;\n currentPoint = points[pointInd];\n partialLength = currentPoint.partialLength;\n }\n }\n }\n\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0);\n } else {\n offf = letters[i].an / 2 - letters[i].add;\n matrixHelper.translate(-offf, 0, 0); // Grouping alignment\n\n matrixHelper.translate(-alignment[0] * letters[i].an / 200, -alignment[1] * yOff / 100, 0);\n }\n\n lineLength += letters[i].l / 2;\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.t.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars); //This condition is to prevent applying tracking to first character in each line. Might be better to use a boolean \"isNewLine\"\n\n if (xPos !== 0 || documentData.j !== 0) {\n if (this._hasMaskedPath) {\n if (mult.length) {\n currentLength += animatorProps.t.v * mult[0];\n } else {\n currentLength += animatorProps.t.v * mult;\n }\n } else {\n if (mult.length) {\n xPos += animatorProps.t.v * mult[0];\n } else {\n xPos += animatorProps.t.v * mult;\n }\n }\n }\n }\n }\n\n lineLength += letters[i].l / 2;\n\n if (documentData.strokeWidthAnim) {\n sw = documentData.sw || 0;\n }\n\n if (documentData.strokeColorAnim) {\n if (documentData.sc) {\n sc = [documentData.sc[0], documentData.sc[1], documentData.sc[2]];\n } else {\n sc = [0, 0, 0];\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n fc = [documentData.fc[0], documentData.fc[1], documentData.fc[2]];\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.a.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.translate(-animatorProps.a.v[0] * mult[0], -animatorProps.a.v[1] * mult[1], animatorProps.a.v[2] * mult[2]);\n } else {\n matrixHelper.translate(-animatorProps.a.v[0] * mult, -animatorProps.a.v[1] * mult, animatorProps.a.v[2] * mult);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.s.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (mult.length) {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult[0], 1 + (animatorProps.s.v[1] - 1) * mult[1], 1);\n } else {\n matrixHelper.scale(1 + (animatorProps.s.v[0] - 1) * mult, 1 + (animatorProps.s.v[1] - 1) * mult, 1);\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (animatorProps.sk.propType) {\n if (mult.length) {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult[0], animatorProps.sa.v * mult[1]);\n } else {\n matrixHelper.skewFromAxis(-animatorProps.sk.v * mult, animatorProps.sa.v * mult);\n }\n }\n\n if (animatorProps.r.propType) {\n if (mult.length) {\n matrixHelper.rotateZ(-animatorProps.r.v * mult[2]);\n } else {\n matrixHelper.rotateZ(-animatorProps.r.v * mult);\n }\n }\n\n if (animatorProps.ry.propType) {\n if (mult.length) {\n matrixHelper.rotateY(animatorProps.ry.v * mult[1]);\n } else {\n matrixHelper.rotateY(animatorProps.ry.v * mult);\n }\n }\n\n if (animatorProps.rx.propType) {\n if (mult.length) {\n matrixHelper.rotateX(animatorProps.rx.v * mult[0]);\n } else {\n matrixHelper.rotateX(animatorProps.rx.v * mult);\n }\n }\n\n if (animatorProps.o.propType) {\n if (mult.length) {\n elemOpacity += (animatorProps.o.v * mult[0] - elemOpacity) * mult[0];\n } else {\n elemOpacity += (animatorProps.o.v * mult - elemOpacity) * mult;\n }\n }\n\n if (documentData.strokeWidthAnim && animatorProps.sw.propType) {\n if (mult.length) {\n sw += animatorProps.sw.v * mult[0];\n } else {\n sw += animatorProps.sw.v * mult;\n }\n }\n\n if (documentData.strokeColorAnim && animatorProps.sc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n sc[k] = sc[k] + (animatorProps.sc.v[k] - sc[k]) * mult[0];\n } else {\n sc[k] = sc[k] + (animatorProps.sc.v[k] - sc[k]) * mult;\n }\n }\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n if (animatorProps.fc.propType) {\n for (k = 0; k < 3; k += 1) {\n if (mult.length) {\n fc[k] = fc[k] + (animatorProps.fc.v[k] - fc[k]) * mult[0];\n } else {\n fc[k] = fc[k] + (animatorProps.fc.v[k] - fc[k]) * mult;\n }\n }\n }\n\n if (animatorProps.fh.propType) {\n if (mult.length) {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult[0]);\n } else {\n fc = addHueToRGB(fc, animatorProps.fh.v * mult);\n }\n }\n\n if (animatorProps.fs.propType) {\n if (mult.length) {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult[0]);\n } else {\n fc = addSaturationToRGB(fc, animatorProps.fs.v * mult);\n }\n }\n\n if (animatorProps.fb.propType) {\n if (mult.length) {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult[0]);\n } else {\n fc = addBrightnessToRGB(fc, animatorProps.fb.v * mult);\n }\n }\n }\n }\n\n for (j = 0; j < jLen; j += 1) {\n animatorProps = animators[j].a;\n\n if (animatorProps.p.propType) {\n animatorSelector = animators[j].s;\n mult = animatorSelector.getMult(letters[i].anIndexes[j], textData.a[j].s.totalChars);\n\n if (this._hasMaskedPath) {\n if (mult.length) {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult[0], -animatorProps.p.v[2] * mult[1]);\n } else {\n matrixHelper.translate(0, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n } else {\n if (mult.length) {\n matrixHelper.translate(animatorProps.p.v[0] * mult[0], animatorProps.p.v[1] * mult[1], -animatorProps.p.v[2] * mult[2]);\n } else {\n matrixHelper.translate(animatorProps.p.v[0] * mult, animatorProps.p.v[1] * mult, -animatorProps.p.v[2] * mult);\n }\n }\n }\n }\n\n if (documentData.strokeWidthAnim) {\n letterSw = sw < 0 ? 0 : sw;\n }\n\n if (documentData.strokeColorAnim) {\n letterSc = 'rgb(' + Math.round(sc[0] * 255) + ',' + Math.round(sc[1] * 255) + ',' + Math.round(sc[2] * 255) + ')';\n }\n\n if (documentData.fillColorAnim && documentData.fc) {\n letterFc = 'rgb(' + Math.round(fc[0] * 255) + ',' + Math.round(fc[1] * 255) + ',' + Math.round(fc[2] * 255) + ')';\n }\n\n if (this._hasMaskedPath) {\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(0, alignment[1] * yOff / 100 + yPos, 0);\n\n if (textData.p.p) {\n tanAngle = (currentPoint.point[1] - prevPoint.point[1]) / (currentPoint.point[0] - prevPoint.point[0]);\n var rot = Math.atan(tanAngle) * 180 / Math.PI;\n\n if (currentPoint.point[0] < prevPoint.point[0]) {\n rot += 180;\n }\n\n matrixHelper.rotate(-rot * Math.PI / 180);\n }\n\n matrixHelper.translate(xPathPos, yPathPos, 0);\n currentLength -= alignment[0] * letters[i].an / 200;\n\n if (letters[i + 1] && ind !== letters[i + 1].ind) {\n currentLength += letters[i].an / 2;\n currentLength += documentData.tr / 1000 * documentData.finalSize;\n }\n } else {\n matrixHelper.translate(xPos, yPos, 0);\n\n if (documentData.ps) {\n //matrixHelper.translate(documentData.ps[0],documentData.ps[1],0);\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(letters[i].animatorJustifyOffset + documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[letters[i].line]) / 2, 0, 0);\n break;\n }\n\n matrixHelper.translate(0, -documentData.ls);\n matrixHelper.translate(offf, 0, 0);\n matrixHelper.translate(alignment[0] * letters[i].an / 200, alignment[1] * yOff / 100, 0);\n xPos += letters[i].l + documentData.tr / 1000 * documentData.finalSize;\n }\n\n if (renderType === 'html') {\n letterM = matrixHelper.toCSS();\n } else if (renderType === 'svg') {\n letterM = matrixHelper.to2dCSS();\n } else {\n letterP = [matrixHelper.props[0], matrixHelper.props[1], matrixHelper.props[2], matrixHelper.props[3], matrixHelper.props[4], matrixHelper.props[5], matrixHelper.props[6], matrixHelper.props[7], matrixHelper.props[8], matrixHelper.props[9], matrixHelper.props[10], matrixHelper.props[11], matrixHelper.props[12], matrixHelper.props[13], matrixHelper.props[14], matrixHelper.props[15]];\n }\n\n letterO = elemOpacity;\n }\n\n if (renderedLettersCount <= i) {\n letterValue = new LetterProps(letterO, letterSw, letterSc, letterFc, letterM, letterP);\n this.renderedLetters.push(letterValue);\n renderedLettersCount += 1;\n this.lettersChangedFlag = true;\n } else {\n letterValue = this.renderedLetters[i];\n this.lettersChangedFlag = letterValue.update(letterO, letterSw, letterSc, letterFc, letterM, letterP) || this.lettersChangedFlag;\n }\n }\n };\n\n TextAnimatorProperty.prototype.getValue = function () {\n if (this._elem.globalData.frameId === this._frameId) {\n return;\n }\n\n this._frameId = this._elem.globalData.frameId;\n this.iterateDynamicProperties();\n };\n\n TextAnimatorProperty.prototype.mHelper = new Matrix();\n TextAnimatorProperty.prototype.defaultPropsArray = [];\n extendPrototype([DynamicPropertyContainer], TextAnimatorProperty);\n\n function TextAnimatorDataProperty(elem, animatorProps, container) {\n var defaultData = {\n propType: false\n };\n var getProp = PropertyFactory.getProp;\n var textAnimator_animatables = animatorProps.a;\n this.a = {\n r: textAnimator_animatables.r ? getProp(elem, textAnimator_animatables.r, 0, degToRads, container) : defaultData,\n rx: textAnimator_animatables.rx ? getProp(elem, textAnimator_animatables.rx, 0, degToRads, container) : defaultData,\n ry: textAnimator_animatables.ry ? getProp(elem, textAnimator_animatables.ry, 0, degToRads, container) : defaultData,\n sk: textAnimator_animatables.sk ? getProp(elem, textAnimator_animatables.sk, 0, degToRads, container) : defaultData,\n sa: textAnimator_animatables.sa ? getProp(elem, textAnimator_animatables.sa, 0, degToRads, container) : defaultData,\n s: textAnimator_animatables.s ? getProp(elem, textAnimator_animatables.s, 1, 0.01, container) : defaultData,\n a: textAnimator_animatables.a ? getProp(elem, textAnimator_animatables.a, 1, 0, container) : defaultData,\n o: textAnimator_animatables.o ? getProp(elem, textAnimator_animatables.o, 0, 0.01, container) : defaultData,\n p: textAnimator_animatables.p ? getProp(elem, textAnimator_animatables.p, 1, 0, container) : defaultData,\n sw: textAnimator_animatables.sw ? getProp(elem, textAnimator_animatables.sw, 0, 0, container) : defaultData,\n sc: textAnimator_animatables.sc ? getProp(elem, textAnimator_animatables.sc, 1, 0, container) : defaultData,\n fc: textAnimator_animatables.fc ? getProp(elem, textAnimator_animatables.fc, 1, 0, container) : defaultData,\n fh: textAnimator_animatables.fh ? getProp(elem, textAnimator_animatables.fh, 0, 0, container) : defaultData,\n fs: textAnimator_animatables.fs ? getProp(elem, textAnimator_animatables.fs, 0, 0.01, container) : defaultData,\n fb: textAnimator_animatables.fb ? getProp(elem, textAnimator_animatables.fb, 0, 0.01, container) : defaultData,\n t: textAnimator_animatables.t ? getProp(elem, textAnimator_animatables.t, 0, 0, container) : defaultData\n };\n this.s = TextSelectorProp.getTextSelectorProp(elem, animatorProps.s, container);\n this.s.t = animatorProps.s.t;\n }\n\n function LetterProps(o, sw, sc, fc, m, p) {\n this.o = o;\n this.sw = sw;\n this.sc = sc;\n this.fc = fc;\n this.m = m;\n this.p = p;\n this._mdf = {\n o: true,\n sw: !!sw,\n sc: !!sc,\n fc: !!fc,\n m: true,\n p: true\n };\n }\n\n LetterProps.prototype.update = function (o, sw, sc, fc, m, p) {\n this._mdf.o = false;\n this._mdf.sw = false;\n this._mdf.sc = false;\n this._mdf.fc = false;\n this._mdf.m = false;\n this._mdf.p = false;\n var updated = false;\n\n if (this.o !== o) {\n this.o = o;\n this._mdf.o = true;\n updated = true;\n }\n\n if (this.sw !== sw) {\n this.sw = sw;\n this._mdf.sw = true;\n updated = true;\n }\n\n if (this.sc !== sc) {\n this.sc = sc;\n this._mdf.sc = true;\n updated = true;\n }\n\n if (this.fc !== fc) {\n this.fc = fc;\n this._mdf.fc = true;\n updated = true;\n }\n\n if (this.m !== m) {\n this.m = m;\n this._mdf.m = true;\n updated = true;\n }\n\n if (p.length && (this.p[0] !== p[0] || this.p[1] !== p[1] || this.p[4] !== p[4] || this.p[5] !== p[5] || this.p[12] !== p[12] || this.p[13] !== p[13])) {\n this.p = p;\n this._mdf.p = true;\n updated = true;\n }\n\n return updated;\n };\n\n function TextProperty(elem, data) {\n this._frameId = initialDefaultFrame;\n this.pv = '';\n this.v = '';\n this.kf = false;\n this._isFirstFrame = true;\n this._mdf = false;\n this.data = data;\n this.elem = elem;\n this.comp = this.elem.comp;\n this.keysIndex = 0;\n this.canResize = false;\n this.minimumFontSize = 1;\n this.effectsSequence = [];\n this.currentData = {\n ascent: 0,\n boxWidth: this.defaultBoxWidth,\n f: '',\n fStyle: '',\n fWeight: '',\n fc: '',\n j: '',\n justifyOffset: '',\n l: [],\n lh: 0,\n lineWidths: [],\n ls: '',\n of: '',\n s: '',\n sc: '',\n sw: 0,\n t: 0,\n tr: 0,\n sz: 0,\n ps: null,\n fillColorAnim: false,\n strokeColorAnim: false,\n strokeWidthAnim: false,\n yOffset: 0,\n finalSize: 0,\n finalText: [],\n finalLineHeight: 0,\n __complete: false\n };\n this.copyData(this.currentData, this.data.d.k[0].s);\n\n if (!this.searchProperty()) {\n this.completeTextData(this.currentData);\n }\n }\n\n TextProperty.prototype.defaultBoxWidth = [0, 0];\n\n TextProperty.prototype.copyData = function (obj, data) {\n for (var s in data) {\n if (data.hasOwnProperty(s)) {\n obj[s] = data[s];\n }\n }\n\n return obj;\n };\n\n TextProperty.prototype.setCurrentData = function (data) {\n if (!data.__complete) {\n this.completeTextData(data);\n }\n\n this.currentData = data;\n this.currentData.boxWidth = this.currentData.boxWidth || this.defaultBoxWidth;\n this._mdf = true;\n };\n\n TextProperty.prototype.searchProperty = function () {\n return this.searchKeyframes();\n };\n\n TextProperty.prototype.searchKeyframes = function () {\n this.kf = this.data.d.k.length > 1;\n\n if (this.kf) {\n this.addEffect(this.getKeyframeValue.bind(this));\n }\n\n return this.kf;\n };\n\n TextProperty.prototype.addEffect = function (effectFunction) {\n this.effectsSequence.push(effectFunction);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.getValue = function (_finalValue) {\n if ((this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) && !_finalValue) {\n return;\n }\n\n this.currentData.t = this.data.d.k[this.keysIndex].s.t;\n var currentValue = this.currentData;\n var currentIndex = this.keysIndex;\n\n if (this.lock) {\n this.setCurrentData(this.currentData);\n return;\n }\n\n this.lock = true;\n this._mdf = false;\n var multipliedValue;\n var i,\n len = this.effectsSequence.length;\n var finalValue = _finalValue || this.data.d.k[this.keysIndex].s;\n\n for (i = 0; i < len; i += 1) {\n //Checking if index changed to prevent creating a new object every time the expression updates.\n if (currentIndex !== this.keysIndex) {\n finalValue = this.effectsSequence[i](finalValue, finalValue.t);\n } else {\n finalValue = this.effectsSequence[i](this.currentData, finalValue.t);\n }\n }\n\n if (currentValue !== finalValue) {\n this.setCurrentData(finalValue);\n }\n\n this.pv = this.v = this.currentData;\n this.lock = false;\n this.frameId = this.elem.globalData.frameId;\n };\n\n TextProperty.prototype.getKeyframeValue = function () {\n var textKeys = this.data.d.k,\n textDocumentData;\n var frameNum = this.elem.comp.renderedFrame;\n var i = 0,\n len = textKeys.length;\n\n while (i <= len - 1) {\n textDocumentData = textKeys[i].s;\n\n if (i === len - 1 || textKeys[i + 1].t > frameNum) {\n break;\n }\n\n i += 1;\n }\n\n if (this.keysIndex !== i) {\n this.keysIndex = i;\n }\n\n return this.data.d.k[this.keysIndex].s;\n };\n\n TextProperty.prototype.buildFinalText = function (text) {\n var combinedCharacters = FontManager.getCombinedCharacterCodes();\n var charactersArray = [];\n var i = 0,\n len = text.length;\n var charCode;\n\n while (i < len) {\n charCode = text.charCodeAt(i);\n\n if (combinedCharacters.indexOf(charCode) !== -1) {\n charactersArray[charactersArray.length - 1] += text.charAt(i);\n } else {\n if (charCode >= 0xD800 && charCode <= 0xDBFF) {\n charCode = text.charCodeAt(i + 1);\n\n if (charCode >= 0xDC00 && charCode <= 0xDFFF) {\n charactersArray.push(text.substr(i, 2));\n ++i;\n } else {\n charactersArray.push(text.charAt(i));\n }\n } else {\n charactersArray.push(text.charAt(i));\n }\n }\n\n i += 1;\n }\n\n return charactersArray;\n };\n\n TextProperty.prototype.completeTextData = function (documentData) {\n documentData.__complete = true;\n var fontManager = this.elem.globalData.fontManager;\n var data = this.data;\n var letters = [];\n var i, len;\n var newLineFlag,\n index = 0,\n val;\n var anchorGrouping = data.m.g;\n var currentSize = 0,\n currentPos = 0,\n currentLine = 0,\n lineWidths = [];\n var lineWidth = 0;\n var maxLineWidth = 0;\n var j, jLen;\n var fontData = fontManager.getFontByName(documentData.f);\n var charData,\n cLength = 0;\n var styles = fontData.fStyle ? fontData.fStyle.split(' ') : [];\n var fWeight = 'normal',\n fStyle = 'normal';\n len = styles.length;\n var styleName;\n\n for (i = 0; i < len; i += 1) {\n styleName = styles[i].toLowerCase();\n\n switch (styleName) {\n case 'italic':\n fStyle = 'italic';\n break;\n\n case 'bold':\n fWeight = '700';\n break;\n\n case 'black':\n fWeight = '900';\n break;\n\n case 'medium':\n fWeight = '500';\n break;\n\n case 'regular':\n case 'normal':\n fWeight = '400';\n break;\n\n case 'light':\n case 'thin':\n fWeight = '200';\n break;\n }\n }\n\n documentData.fWeight = fontData.fWeight || fWeight;\n documentData.fStyle = fStyle;\n documentData.finalSize = documentData.s;\n documentData.finalText = this.buildFinalText(documentData.t);\n len = documentData.finalText.length;\n documentData.finalLineHeight = documentData.lh;\n var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var charCode;\n\n if (documentData.sz) {\n var flag = true;\n var boxWidth = documentData.sz[0];\n var boxHeight = documentData.sz[1];\n var currentHeight, finalText;\n\n while (flag) {\n finalText = this.buildFinalText(documentData.t);\n currentHeight = 0;\n lineWidth = 0;\n len = finalText.length;\n trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var lastSpaceIndex = -1;\n\n for (i = 0; i < len; i += 1) {\n charCode = finalText[i].charCodeAt(0);\n newLineFlag = false;\n\n if (finalText[i] === ' ') {\n lastSpaceIndex = i;\n } else if (charCode === 13 || charCode === 3) {\n lineWidth = 0;\n newLineFlag = true;\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(finalText[i], fontData.fStyle, fontData.fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n //tCanvasHelper.font = documentData.s + 'px '+ fontData.fFamily;\n cLength = fontManager.measureText(finalText[i], documentData.f, documentData.finalSize);\n }\n\n if (lineWidth + cLength > boxWidth && finalText[i] !== ' ') {\n if (lastSpaceIndex === -1) {\n len += 1;\n } else {\n i = lastSpaceIndex;\n }\n\n currentHeight += documentData.finalLineHeight || documentData.finalSize * 1.2;\n finalText.splice(i, lastSpaceIndex === i ? 1 : 0, \"\\r\"); //finalText = finalText.substr(0,i) + \"\\r\" + finalText.substr(i === lastSpaceIndex ? i + 1 : i);\n\n lastSpaceIndex = -1;\n lineWidth = 0;\n } else {\n lineWidth += cLength;\n lineWidth += trackingOffset;\n }\n }\n\n currentHeight += fontData.ascent * documentData.finalSize / 100;\n\n if (this.canResize && documentData.finalSize > this.minimumFontSize && boxHeight < currentHeight) {\n documentData.finalSize -= 1;\n documentData.finalLineHeight = documentData.finalSize * documentData.lh / documentData.s;\n } else {\n documentData.finalText = finalText;\n len = documentData.finalText.length;\n flag = false;\n }\n }\n }\n\n lineWidth = -trackingOffset;\n cLength = 0;\n var uncollapsedSpaces = 0;\n var currentChar;\n\n for (i = 0; i < len; i += 1) {\n newLineFlag = false;\n currentChar = documentData.finalText[i];\n charCode = currentChar.charCodeAt(0);\n\n if (currentChar === ' ') {\n val = \"\\xA0\";\n } else if (charCode === 13 || charCode === 3) {\n uncollapsedSpaces = 0;\n lineWidths.push(lineWidth);\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidth = -2 * trackingOffset;\n val = '';\n newLineFlag = true;\n currentLine += 1;\n } else {\n val = documentData.finalText[i];\n }\n\n if (fontManager.chars) {\n charData = fontManager.getCharData(currentChar, fontData.fStyle, fontManager.getFontByName(documentData.f).fFamily);\n cLength = newLineFlag ? 0 : charData.w * documentData.finalSize / 100;\n } else {\n //var charWidth = fontManager.measureText(val, documentData.f, documentData.finalSize);\n //tCanvasHelper.font = documentData.finalSize + 'px '+ fontManager.getFontByName(documentData.f).fFamily;\n cLength = fontManager.measureText(val, documentData.f, documentData.finalSize);\n } //\n\n\n if (currentChar === ' ') {\n uncollapsedSpaces += cLength + trackingOffset;\n } else {\n lineWidth += cLength + trackingOffset + uncollapsedSpaces;\n uncollapsedSpaces = 0;\n }\n\n letters.push({\n l: cLength,\n an: cLength,\n add: currentSize,\n n: newLineFlag,\n anIndexes: [],\n val: val,\n line: currentLine,\n animatorJustifyOffset: 0\n });\n\n if (anchorGrouping == 2) {\n currentSize += cLength;\n\n if (val === '' || val === \"\\xA0\" || i === len - 1) {\n if (val === '' || val === \"\\xA0\") {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n index += 1;\n currentSize = 0;\n }\n } else if (anchorGrouping == 3) {\n currentSize += cLength;\n\n if (val === '' || i === len - 1) {\n if (val === '') {\n currentSize -= cLength;\n }\n\n while (currentPos <= i) {\n letters[currentPos].an = currentSize;\n letters[currentPos].ind = index;\n letters[currentPos].extra = cLength;\n currentPos += 1;\n }\n\n currentSize = 0;\n index += 1;\n }\n } else {\n letters[index].ind = index;\n letters[index].extra = 0;\n index += 1;\n }\n }\n\n documentData.l = letters;\n maxLineWidth = lineWidth > maxLineWidth ? lineWidth : maxLineWidth;\n lineWidths.push(lineWidth);\n\n if (documentData.sz) {\n documentData.boxWidth = documentData.sz[0];\n documentData.justifyOffset = 0;\n } else {\n documentData.boxWidth = maxLineWidth;\n\n switch (documentData.j) {\n case 1:\n documentData.justifyOffset = -documentData.boxWidth;\n break;\n\n case 2:\n documentData.justifyOffset = -documentData.boxWidth / 2;\n break;\n\n default:\n documentData.justifyOffset = 0;\n }\n }\n\n documentData.lineWidths = lineWidths;\n var animators = data.a,\n animatorData,\n letterData;\n jLen = animators.length;\n var based,\n ind,\n indexes = [];\n\n for (j = 0; j < jLen; j += 1) {\n animatorData = animators[j];\n\n if (animatorData.a.sc) {\n documentData.strokeColorAnim = true;\n }\n\n if (animatorData.a.sw) {\n documentData.strokeWidthAnim = true;\n }\n\n if (animatorData.a.fc || animatorData.a.fh || animatorData.a.fs || animatorData.a.fb) {\n documentData.fillColorAnim = true;\n }\n\n ind = 0;\n based = animatorData.s.b;\n\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n letterData.anIndexes[j] = ind;\n\n if (based == 1 && letterData.val !== '' || based == 2 && letterData.val !== '' && letterData.val !== \"\\xA0\" || based == 3 && (letterData.n || letterData.val == \"\\xA0\" || i == len - 1) || based == 4 && (letterData.n || i == len - 1)) {\n if (animatorData.s.rn === 1) {\n indexes.push(ind);\n }\n\n ind += 1;\n }\n }\n\n data.a[j].s.totalChars = ind;\n var currentInd = -1,\n newInd;\n\n if (animatorData.s.rn === 1) {\n for (i = 0; i < len; i += 1) {\n letterData = letters[i];\n\n if (currentInd != letterData.anIndexes[j]) {\n currentInd = letterData.anIndexes[j];\n newInd = indexes.splice(Math.floor(Math.random() * indexes.length), 1)[0];\n }\n\n letterData.anIndexes[j] = newInd;\n }\n }\n }\n\n documentData.yOffset = documentData.finalLineHeight || documentData.finalSize * 1.2;\n documentData.ls = documentData.ls || 0;\n documentData.ascent = fontData.ascent * documentData.finalSize / 100;\n };\n\n TextProperty.prototype.updateDocumentData = function (newData, index) {\n index = index === undefined ? this.keysIndex : index;\n var dData = this.copyData({}, this.data.d.k[index].s);\n dData = this.copyData(dData, newData);\n this.data.d.k[index].s = dData;\n this.recalculate(index);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.recalculate = function (index) {\n var dData = this.data.d.k[index].s;\n dData.__complete = false;\n this.keysIndex = 0;\n this._isFirstFrame = true;\n this.getValue(dData);\n };\n\n TextProperty.prototype.canResizeFont = function (_canResize) {\n this.canResize = _canResize;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n TextProperty.prototype.setMinimumFontSize = function (_fontValue) {\n this.minimumFontSize = Math.floor(_fontValue) || 1;\n this.recalculate(this.keysIndex);\n this.elem.addDynamicProperty(this);\n };\n\n var TextSelectorProp = function () {\n var max = Math.max;\n var min = Math.min;\n var floor = Math.floor;\n\n function TextSelectorProp(elem, data) {\n this._currentTextLength = -1;\n this.k = false;\n this.data = data;\n this.elem = elem;\n this.comp = elem.comp;\n this.finalS = 0;\n this.finalE = 0;\n this.initDynamicPropertyContainer(elem);\n this.s = PropertyFactory.getProp(elem, data.s || {\n k: 0\n }, 0, 0, this);\n\n if ('e' in data) {\n this.e = PropertyFactory.getProp(elem, data.e, 0, 0, this);\n } else {\n this.e = {\n v: 100\n };\n }\n\n this.o = PropertyFactory.getProp(elem, data.o || {\n k: 0\n }, 0, 0, this);\n this.xe = PropertyFactory.getProp(elem, data.xe || {\n k: 0\n }, 0, 0, this);\n this.ne = PropertyFactory.getProp(elem, data.ne || {\n k: 0\n }, 0, 0, this);\n this.a = PropertyFactory.getProp(elem, data.a, 0, 0.01, this);\n\n if (!this.dynamicProperties.length) {\n this.getValue();\n }\n }\n\n TextSelectorProp.prototype = {\n getMult: function getMult(ind) {\n if (this._currentTextLength !== this.elem.textProperty.currentData.l.length) {\n this.getValue();\n } //var easer = bez.getEasingCurve(this.ne.v/100,0,1-this.xe.v/100,1);\n\n\n var x1 = 0;\n var y1 = 0;\n var x2 = 1;\n var y2 = 1;\n\n if (this.ne.v > 0) {\n x1 = this.ne.v / 100.0;\n } else {\n y1 = -this.ne.v / 100.0;\n }\n\n if (this.xe.v > 0) {\n x2 = 1.0 - this.xe.v / 100.0;\n } else {\n y2 = 1.0 + this.xe.v / 100.0;\n }\n\n var easer = BezierFactory.getBezierEasing(x1, y1, x2, y2).get;\n var mult = 0;\n var s = this.finalS;\n var e = this.finalE;\n var type = this.data.sh;\n\n if (type === 2) {\n if (e === s) {\n mult = ind >= e ? 1 : 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 3) {\n if (e === s) {\n mult = ind >= e ? 0 : 1;\n } else {\n mult = 1 - max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n }\n\n mult = easer(mult);\n } else if (type === 4) {\n if (e === s) {\n mult = 0;\n } else {\n mult = max(0, min(0.5 / (e - s) + (ind - s) / (e - s), 1));\n\n if (mult < 0.5) {\n mult *= 2;\n } else {\n mult = 1 - 2 * (mult - 0.5);\n }\n }\n\n mult = easer(mult);\n } else if (type === 5) {\n if (e === s) {\n mult = 0;\n } else {\n var tot = e - s;\n /*ind += 0.5;\r\n mult = -4/(tot*tot)*(ind*ind)+(4/tot)*ind;*/\n\n ind = min(max(0, ind + 0.5 - s), e - s);\n var x = -tot / 2 + ind;\n var a = tot / 2;\n mult = Math.sqrt(1 - x * x / (a * a));\n }\n\n mult = easer(mult);\n } else if (type === 6) {\n if (e === s) {\n mult = 0;\n } else {\n ind = min(max(0, ind + 0.5 - s), e - s);\n mult = (1 + Math.cos(Math.PI + Math.PI * 2 * ind / (e - s))) / 2;\n }\n\n mult = easer(mult);\n } else {\n if (ind >= floor(s)) {\n if (ind - s < 0) {\n mult = max(0, min(min(e, 1) - (s - ind), 1));\n } else {\n mult = max(0, min(e - ind, 1));\n }\n }\n\n mult = easer(mult);\n }\n\n return mult * this.a.v;\n },\n getValue: function getValue(newCharsFlag) {\n this.iterateDynamicProperties();\n this._mdf = newCharsFlag || this._mdf;\n this._currentTextLength = this.elem.textProperty.currentData.l.length || 0;\n\n if (newCharsFlag && this.data.r === 2) {\n this.e.v = this._currentTextLength;\n }\n\n var divisor = this.data.r === 2 ? 1 : 100 / this.data.totalChars;\n var o = this.o.v / divisor;\n var s = this.s.v / divisor + o;\n var e = this.e.v / divisor + o;\n\n if (s > e) {\n var _s = s;\n s = e;\n e = _s;\n }\n\n this.finalS = s;\n this.finalE = e;\n }\n };\n extendPrototype([DynamicPropertyContainer], TextSelectorProp);\n\n function getTextSelectorProp(elem, data, arr) {\n return new TextSelectorProp(elem, data, arr);\n }\n\n return {\n getTextSelectorProp: getTextSelectorProp\n };\n }();\n\n var pool_factory = function () {\n return function (initialLength, _create, _release, _clone) {\n var _length = 0;\n var _maxLength = initialLength;\n var pool = createSizedArray(_maxLength);\n var ob = {\n newElement: newElement,\n release: release\n };\n\n function newElement() {\n var element;\n\n if (_length) {\n _length -= 1;\n element = pool[_length];\n } else {\n element = _create();\n }\n\n return element;\n }\n\n function release(element) {\n if (_length === _maxLength) {\n pool = pooling.double(pool);\n _maxLength = _maxLength * 2;\n }\n\n if (_release) {\n _release(element);\n }\n\n pool[_length] = element;\n _length += 1;\n }\n\n function clone() {\n var clonedElement = newElement();\n return _clone(clonedElement);\n }\n\n return ob;\n };\n }();\n\n var pooling = function () {\n function double(arr) {\n return arr.concat(createSizedArray(arr.length));\n }\n\n return {\n double: double\n };\n }();\n\n var point_pool = function () {\n function create() {\n return createTypedArray('float32', 2);\n }\n\n return pool_factory(8, create);\n }();\n\n var shape_pool = function () {\n function create() {\n return new ShapePath();\n }\n\n function release(shapePath) {\n var len = shapePath._length,\n i;\n\n for (i = 0; i < len; i += 1) {\n point_pool.release(shapePath.v[i]);\n point_pool.release(shapePath.i[i]);\n point_pool.release(shapePath.o[i]);\n shapePath.v[i] = null;\n shapePath.i[i] = null;\n shapePath.o[i] = null;\n }\n\n shapePath._length = 0;\n shapePath.c = false;\n }\n\n function clone(shape) {\n var cloned = factory.newElement();\n var i,\n len = shape._length === undefined ? shape.v.length : shape._length;\n cloned.setLength(len);\n cloned.c = shape.c;\n var pt;\n\n for (i = 0; i < len; i += 1) {\n cloned.setTripleAt(shape.v[i][0], shape.v[i][1], shape.o[i][0], shape.o[i][1], shape.i[i][0], shape.i[i][1], i);\n }\n\n return cloned;\n }\n\n var factory = pool_factory(4, create, release);\n factory.clone = clone;\n return factory;\n }();\n\n var shapeCollection_pool = function () {\n var ob = {\n newShapeCollection: newShapeCollection,\n release: release\n };\n var _length = 0;\n var _maxLength = 4;\n var pool = createSizedArray(_maxLength);\n\n function newShapeCollection() {\n var shapeCollection;\n\n if (_length) {\n _length -= 1;\n shapeCollection = pool[_length];\n } else {\n shapeCollection = new ShapeCollection();\n }\n\n return shapeCollection;\n }\n\n function release(shapeCollection) {\n var i,\n len = shapeCollection._length;\n\n for (i = 0; i < len; i += 1) {\n shape_pool.release(shapeCollection.shapes[i]);\n }\n\n shapeCollection._length = 0;\n\n if (_length === _maxLength) {\n pool = pooling.double(pool);\n _maxLength = _maxLength * 2;\n }\n\n pool[_length] = shapeCollection;\n _length += 1;\n }\n\n return ob;\n }();\n\n var segments_length_pool = function () {\n function create() {\n return {\n lengths: [],\n totalLength: 0\n };\n }\n\n function release(element) {\n var i,\n len = element.lengths.length;\n\n for (i = 0; i < len; i += 1) {\n bezier_length_pool.release(element.lengths[i]);\n }\n\n element.lengths.length = 0;\n }\n\n return pool_factory(8, create, release);\n }();\n\n var bezier_length_pool = function () {\n function create() {\n return {\n addedLength: 0,\n percents: createTypedArray('float32', defaultCurveSegments),\n lengths: createTypedArray('float32', defaultCurveSegments)\n };\n }\n\n return pool_factory(8, create);\n }();\n\n function BaseRenderer() {}\n\n BaseRenderer.prototype.checkLayers = function (num) {\n var i,\n len = this.layers.length,\n data;\n this.completeLayers = true;\n\n for (i = len - 1; i >= 0; i--) {\n if (!this.elements[i]) {\n data = this.layers[i];\n\n if (data.ip - data.st <= num - this.layers[i].st && data.op - data.st > num - this.layers[i].st) {\n this.buildItem(i);\n }\n }\n\n this.completeLayers = this.elements[i] ? this.completeLayers : false;\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.createItem = function (layer) {\n switch (layer.ty) {\n case 2:\n return this.createImage(layer);\n\n case 0:\n return this.createComp(layer);\n\n case 1:\n return this.createSolid(layer);\n\n case 3:\n return this.createNull(layer);\n\n case 4:\n return this.createShape(layer);\n\n case 5:\n return this.createText(layer);\n\n case 13:\n return this.createCamera(layer);\n }\n\n return this.createNull(layer);\n };\n\n BaseRenderer.prototype.createCamera = function () {\n throw new Error('You\\'re using a 3d camera. Try the html renderer.');\n };\n\n BaseRenderer.prototype.buildAllItems = function () {\n var i,\n len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n this.buildItem(i);\n }\n\n this.checkPendingElements();\n };\n\n BaseRenderer.prototype.includeLayers = function (newLayers) {\n this.completeLayers = false;\n var i,\n len = newLayers.length;\n var j,\n jLen = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n j = 0;\n\n while (j < jLen) {\n if (this.layers[j].id == newLayers[i].id) {\n this.layers[j] = newLayers[i];\n break;\n }\n\n j += 1;\n }\n }\n };\n\n BaseRenderer.prototype.setProjectInterface = function (pInterface) {\n this.globalData.projectInterface = pInterface;\n };\n\n BaseRenderer.prototype.initItems = function () {\n if (!this.globalData.progressiveLoad) {\n this.buildAllItems();\n }\n };\n\n BaseRenderer.prototype.buildElementParenting = function (element, parentName, hierarchy) {\n var elements = this.elements;\n var layers = this.layers;\n var i = 0,\n len = layers.length;\n\n while (i < len) {\n if (layers[i].ind == parentName) {\n if (!elements[i] || elements[i] === true) {\n this.buildItem(i);\n this.addPendingElement(element);\n } else {\n hierarchy.push(elements[i]);\n elements[i].setAsParent();\n\n if (layers[i].parent !== undefined) {\n this.buildElementParenting(element, layers[i].parent, hierarchy);\n } else {\n element.setHierarchy(hierarchy);\n }\n }\n }\n\n i += 1;\n }\n };\n\n BaseRenderer.prototype.addPendingElement = function (element) {\n this.pendingElements.push(element);\n };\n\n BaseRenderer.prototype.searchExtraCompositions = function (assets) {\n var i,\n len = assets.length;\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i]);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n BaseRenderer.prototype.setupGlobalData = function (animData, fontsContainer) {\n this.globalData.fontManager = new FontManager();\n this.globalData.fontManager.addChars(animData.chars);\n this.globalData.fontManager.addFonts(animData.fonts, fontsContainer);\n this.globalData.getAssetData = this.animationItem.getAssetData.bind(this.animationItem);\n this.globalData.getAssetsPath = this.animationItem.getAssetsPath.bind(this.animationItem);\n this.globalData.imageLoader = this.animationItem.imagePreloader;\n this.globalData.frameId = 0;\n this.globalData.frameRate = animData.fr;\n this.globalData.nm = animData.nm;\n this.globalData.compSize = {\n w: animData.w,\n h: animData.h\n };\n };\n\n function SVGRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.svgElement = createNS('svg');\n var ariaLabel = '';\n\n if (config && config.title) {\n var titleElement = createNS('title');\n var titleId = createElementID();\n titleElement.setAttribute('id', titleId);\n titleElement.textContent = config.title;\n this.svgElement.appendChild(titleElement);\n ariaLabel += titleId;\n }\n\n if (config && config.description) {\n var descElement = createNS('desc');\n var descId = createElementID();\n descElement.setAttribute('id', descId);\n descElement.textContent = config.description;\n this.svgElement.appendChild(descElement);\n ariaLabel += ' ' + descId;\n }\n\n if (ariaLabel) {\n this.svgElement.setAttribute('aria-labelledby', ariaLabel);\n }\n\n var defs = createNS('defs');\n this.svgElement.appendChild(defs);\n var maskElement = createNS('g');\n this.svgElement.appendChild(maskElement);\n this.layerElement = maskElement;\n this.renderConfig = {\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n progressiveLoad: config && config.progressiveLoad || false,\n hideOnTransparent: config && config.hideOnTransparent === false ? false : true,\n viewBoxOnly: config && config.viewBoxOnly || false,\n viewBoxSize: config && config.viewBoxSize || false,\n className: config && config.className || '',\n id: config && config.id || '',\n focusable: config && config.focusable\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n defs: defs,\n renderConfig: this.renderConfig\n };\n this.elements = [];\n this.pendingElements = [];\n this.destroyed = false;\n this.rendererType = 'svg';\n }\n\n extendPrototype([BaseRenderer], SVGRenderer);\n\n SVGRenderer.prototype.createNull = function (data) {\n return new NullElement(data, this.globalData, this);\n };\n\n SVGRenderer.prototype.createShape = function (data) {\n return new SVGShapeElement(data, this.globalData, this);\n };\n\n SVGRenderer.prototype.createText = function (data) {\n return new SVGTextElement(data, this.globalData, this);\n };\n\n SVGRenderer.prototype.createImage = function (data) {\n return new IImageElement(data, this.globalData, this);\n };\n\n SVGRenderer.prototype.createComp = function (data) {\n return new SVGCompElement(data, this.globalData, this);\n };\n\n SVGRenderer.prototype.createSolid = function (data) {\n return new ISolidElement(data, this.globalData, this);\n };\n\n SVGRenderer.prototype.configAnimation = function (animData) {\n this.svgElement.setAttribute('xmlns', 'http://www.w3.org/2000/svg');\n\n if (this.renderConfig.viewBoxSize) {\n this.svgElement.setAttribute('viewBox', this.renderConfig.viewBoxSize);\n } else {\n this.svgElement.setAttribute('viewBox', '0 0 ' + animData.w + ' ' + animData.h);\n }\n\n if (!this.renderConfig.viewBoxOnly) {\n this.svgElement.setAttribute('width', animData.w);\n this.svgElement.setAttribute('height', animData.h);\n this.svgElement.style.width = '100%';\n this.svgElement.style.height = '100%';\n this.svgElement.style.transform = 'translate3d(0,0,0)';\n }\n\n if (this.renderConfig.className) {\n this.svgElement.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.svgElement.setAttribute('id', this.renderConfig.id);\n }\n\n if (this.renderConfig.focusable !== undefined) {\n this.svgElement.setAttribute('focusable', this.renderConfig.focusable);\n }\n\n this.svgElement.setAttribute('preserveAspectRatio', this.renderConfig.preserveAspectRatio); //this.layerElement.style.transform = 'translate3d(0,0,0)';\n //this.layerElement.style.transformOrigin = this.layerElement.style.mozTransformOrigin = this.layerElement.style.webkitTransformOrigin = this.layerElement.style['-webkit-transform'] = \"0px 0px 0px\";\n\n this.animationItem.wrapper.appendChild(this.svgElement); //Mask animation\n\n var defs = this.globalData.defs;\n this.setupGlobalData(animData, defs);\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.data = animData;\n var maskElement = createNS('clipPath');\n var rect = createNS('rect');\n rect.setAttribute('width', animData.w);\n rect.setAttribute('height', animData.h);\n rect.setAttribute('x', 0);\n rect.setAttribute('y', 0);\n var maskId = createElementID();\n maskElement.setAttribute('id', maskId);\n maskElement.appendChild(rect);\n this.layerElement.setAttribute(\"clip-path\", \"url(\" + locationHref + \"#\" + maskId + \")\");\n defs.appendChild(maskElement);\n this.layers = animData.layers;\n this.elements = createSizedArray(animData.layers.length);\n };\n\n SVGRenderer.prototype.destroy = function () {\n this.animationItem.wrapper.innerHTML = '';\n this.layerElement = null;\n this.globalData.defs = null;\n var i,\n len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i++) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n SVGRenderer.prototype.updateContainerSize = function () {};\n\n SVGRenderer.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty == 99) {\n return;\n }\n\n elements[pos] = true;\n var element = this.createItem(this.layers[pos]);\n elements[pos] = element;\n\n if (expressionsPlugin) {\n if (this.layers[pos].ty === 0) {\n this.globalData.projectInterface.registerComposition(element);\n }\n\n element.initExpressions();\n }\n\n this.appendElementInPos(element, pos);\n\n if (this.layers[pos].tt) {\n if (!this.elements[pos - 1] || this.elements[pos - 1] === true) {\n this.buildItem(pos - 1);\n this.addPendingElement(element);\n } else {\n element.setMatte(elements[pos - 1].layerId);\n }\n }\n };\n\n SVGRenderer.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n\n if (element.data.tt) {\n var i = 0,\n len = this.elements.length;\n\n while (i < len) {\n if (this.elements[i] === element) {\n element.setMatte(this.elements[i - 1].layerId);\n break;\n }\n\n i += 1;\n }\n }\n }\n };\n\n SVGRenderer.prototype.renderFrame = function (num) {\n if (this.renderedFrame === num || this.destroyed) {\n return;\n }\n\n if (num === null) {\n num = this.renderedFrame;\n } else {\n this.renderedFrame = num;\n } // console.log('-------');\n // console.log('FRAME ',num);\n\n\n this.globalData.frameNum = num;\n this.globalData.frameId += 1;\n this.globalData.projectInterface.currentFrame = num;\n this.globalData._mdf = false;\n var i,\n len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = len - 1; i >= 0; i--) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n }\n };\n\n SVGRenderer.prototype.appendElementInPos = function (element, pos) {\n var newElement = element.getBaseElement();\n\n if (!newElement) {\n return;\n }\n\n var i = 0;\n var nextElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement()) {\n nextElement = this.elements[i].getBaseElement();\n }\n\n i += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(newElement, nextElement);\n } else {\n this.layerElement.appendChild(newElement);\n }\n };\n\n SVGRenderer.prototype.hide = function () {\n this.layerElement.style.display = 'none';\n };\n\n SVGRenderer.prototype.show = function () {\n this.layerElement.style.display = 'block';\n };\n\n function CanvasRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.renderConfig = {\n clearCanvas: config && config.clearCanvas !== undefined ? config.clearCanvas : true,\n context: config && config.context || null,\n progressiveLoad: config && config.progressiveLoad || false,\n preserveAspectRatio: config && config.preserveAspectRatio || 'xMidYMid meet',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n className: config && config.className || '',\n id: config && config.id || ''\n };\n this.renderConfig.dpr = config && config.dpr || 1;\n\n if (this.animationItem.wrapper) {\n this.renderConfig.dpr = config && config.dpr || window.devicePixelRatio || 1;\n }\n\n this.renderedFrame = -1;\n this.globalData = {\n frameNum: -1,\n _mdf: false,\n renderConfig: this.renderConfig,\n currentGlobalAlpha: -1\n };\n this.contextData = new CVContextData();\n this.elements = [];\n this.pendingElements = [];\n this.transformMat = new Matrix();\n this.completeLayers = false;\n this.rendererType = 'canvas';\n }\n\n extendPrototype([BaseRenderer], CanvasRenderer);\n\n CanvasRenderer.prototype.createShape = function (data) {\n return new CVShapeElement(data, this.globalData, this);\n };\n\n CanvasRenderer.prototype.createText = function (data) {\n return new CVTextElement(data, this.globalData, this);\n };\n\n CanvasRenderer.prototype.createImage = function (data) {\n return new CVImageElement(data, this.globalData, this);\n };\n\n CanvasRenderer.prototype.createComp = function (data) {\n return new CVCompElement(data, this.globalData, this);\n };\n\n CanvasRenderer.prototype.createSolid = function (data) {\n return new CVSolidElement(data, this.globalData, this);\n };\n\n CanvasRenderer.prototype.createNull = SVGRenderer.prototype.createNull;\n\n CanvasRenderer.prototype.ctxTransform = function (props) {\n if (props[0] === 1 && props[1] === 0 && props[4] === 0 && props[5] === 1 && props[12] === 0 && props[13] === 0) {\n return;\n }\n\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.transform(props[0], props[1], props[4], props[5], props[12], props[13]);\n return;\n }\n\n this.transformMat.cloneFromProps(props);\n var cProps = this.contextData.cTr.props;\n this.transformMat.transform(cProps[0], cProps[1], cProps[2], cProps[3], cProps[4], cProps[5], cProps[6], cProps[7], cProps[8], cProps[9], cProps[10], cProps[11], cProps[12], cProps[13], cProps[14], cProps[15]); //this.contextData.cTr.transform(props[0],props[1],props[2],props[3],props[4],props[5],props[6],props[7],props[8],props[9],props[10],props[11],props[12],props[13],props[14],props[15]);\n\n this.contextData.cTr.cloneFromProps(this.transformMat.props);\n var trProps = this.contextData.cTr.props;\n this.canvasContext.setTransform(trProps[0], trProps[1], trProps[4], trProps[5], trProps[12], trProps[13]);\n };\n\n CanvasRenderer.prototype.ctxOpacity = function (op) {\n /*if(op === 1){\r\n return;\r\n }*/\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.globalAlpha *= op < 0 ? 0 : op;\n this.globalData.currentGlobalAlpha = this.contextData.cO;\n return;\n }\n\n this.contextData.cO *= op < 0 ? 0 : op;\n\n if (this.globalData.currentGlobalAlpha !== this.contextData.cO) {\n this.canvasContext.globalAlpha = this.contextData.cO;\n this.globalData.currentGlobalAlpha = this.contextData.cO;\n }\n };\n\n CanvasRenderer.prototype.reset = function () {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n this.contextData.reset();\n };\n\n CanvasRenderer.prototype.save = function (actionFlag) {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.save();\n return;\n }\n\n if (actionFlag) {\n this.canvasContext.save();\n }\n\n var props = this.contextData.cTr.props;\n\n if (this.contextData._length <= this.contextData.cArrPos) {\n this.contextData.duplicate();\n }\n\n var i,\n arr = this.contextData.saved[this.contextData.cArrPos];\n\n for (i = 0; i < 16; i += 1) {\n arr[i] = props[i];\n }\n\n this.contextData.savedOp[this.contextData.cArrPos] = this.contextData.cO;\n this.contextData.cArrPos += 1;\n };\n\n CanvasRenderer.prototype.restore = function (actionFlag) {\n if (!this.renderConfig.clearCanvas) {\n this.canvasContext.restore();\n return;\n }\n\n if (actionFlag) {\n this.canvasContext.restore();\n this.globalData.blendMode = 'source-over';\n }\n\n this.contextData.cArrPos -= 1;\n var popped = this.contextData.saved[this.contextData.cArrPos];\n var i,\n arr = this.contextData.cTr.props;\n\n for (i = 0; i < 16; i += 1) {\n arr[i] = popped[i];\n }\n\n this.canvasContext.setTransform(popped[0], popped[1], popped[4], popped[5], popped[12], popped[13]);\n popped = this.contextData.savedOp[this.contextData.cArrPos];\n this.contextData.cO = popped;\n\n if (this.globalData.currentGlobalAlpha !== popped) {\n this.canvasContext.globalAlpha = popped;\n this.globalData.currentGlobalAlpha = popped;\n }\n };\n\n CanvasRenderer.prototype.configAnimation = function (animData) {\n if (this.animationItem.wrapper) {\n this.animationItem.container = createTag('canvas');\n this.animationItem.container.style.width = '100%';\n this.animationItem.container.style.height = '100%'; //this.animationItem.container.style.transform = 'translate3d(0,0,0)';\n //this.animationItem.container.style.webkitTransform = 'translate3d(0,0,0)';\n\n this.animationItem.container.style.transformOrigin = this.animationItem.container.style.mozTransformOrigin = this.animationItem.container.style.webkitTransformOrigin = this.animationItem.container.style['-webkit-transform'] = \"0px 0px 0px\";\n this.animationItem.wrapper.appendChild(this.animationItem.container);\n this.canvasContext = this.animationItem.container.getContext('2d');\n\n if (this.renderConfig.className) {\n this.animationItem.container.setAttribute('class', this.renderConfig.className);\n }\n\n if (this.renderConfig.id) {\n this.animationItem.container.setAttribute('id', this.renderConfig.id);\n }\n } else {\n this.canvasContext = this.renderConfig.context;\n }\n\n this.data = animData;\n this.layers = animData.layers;\n this.transformCanvas = {\n w: animData.w,\n h: animData.h,\n sx: 0,\n sy: 0,\n tx: 0,\n ty: 0\n };\n this.setupGlobalData(animData, document.body);\n this.globalData.canvasContext = this.canvasContext;\n this.globalData.renderer = this;\n this.globalData.isDashed = false;\n this.globalData.progressiveLoad = this.renderConfig.progressiveLoad;\n this.globalData.transformCanvas = this.transformCanvas;\n this.elements = createSizedArray(animData.layers.length);\n this.updateContainerSize();\n };\n\n CanvasRenderer.prototype.updateContainerSize = function () {\n this.reset();\n var elementWidth, elementHeight;\n\n if (this.animationItem.wrapper && this.animationItem.container) {\n elementWidth = this.animationItem.wrapper.offsetWidth;\n elementHeight = this.animationItem.wrapper.offsetHeight;\n this.animationItem.container.setAttribute('width', elementWidth * this.renderConfig.dpr);\n this.animationItem.container.setAttribute('height', elementHeight * this.renderConfig.dpr);\n } else {\n elementWidth = this.canvasContext.canvas.width * this.renderConfig.dpr;\n elementHeight = this.canvasContext.canvas.height * this.renderConfig.dpr;\n }\n\n var elementRel, animationRel;\n\n if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {\n var par = this.renderConfig.preserveAspectRatio.split(' ');\n var fillType = par[1] || 'meet';\n var pos = par[0] || 'xMidYMid';\n var xPos = pos.substr(0, 4);\n var yPos = pos.substr(4);\n elementRel = elementWidth / elementHeight;\n animationRel = this.transformCanvas.w / this.transformCanvas.h;\n\n if (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n } else {\n this.transformCanvas.sx = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n }\n\n if (xPos === 'xMid' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2 * this.renderConfig.dpr;\n } else if (xPos === 'xMax' && (animationRel < elementRel && fillType === 'meet' || animationRel > elementRel && fillType === 'slice')) {\n this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.tx = 0;\n }\n\n if (yPos === 'YMid' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2 * this.renderConfig.dpr;\n } else if (yPos === 'YMax' && (animationRel > elementRel && fillType === 'meet' || animationRel < elementRel && fillType === 'slice')) {\n this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) * this.renderConfig.dpr;\n } else {\n this.transformCanvas.ty = 0;\n }\n } else if (this.renderConfig.preserveAspectRatio == 'none') {\n this.transformCanvas.sx = elementWidth / (this.transformCanvas.w / this.renderConfig.dpr);\n this.transformCanvas.sy = elementHeight / (this.transformCanvas.h / this.renderConfig.dpr);\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n } else {\n this.transformCanvas.sx = this.renderConfig.dpr;\n this.transformCanvas.sy = this.renderConfig.dpr;\n this.transformCanvas.tx = 0;\n this.transformCanvas.ty = 0;\n }\n\n this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1];\n /*var i, len = this.elements.length;\r\n for(i=0;i= 0; i -= 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.elements.length = 0;\n this.globalData.canvasContext = null;\n this.animationItem.container = null;\n this.destroyed = true;\n };\n\n CanvasRenderer.prototype.renderFrame = function (num, forceRender) {\n if (this.renderedFrame === num && this.renderConfig.clearCanvas === true && !forceRender || this.destroyed || num === -1) {\n return;\n }\n\n this.renderedFrame = num;\n this.globalData.frameNum = num - this.animationItem._isFirstFrame;\n this.globalData.frameId += 1;\n this.globalData._mdf = !this.renderConfig.clearCanvas || forceRender;\n this.globalData.projectInterface.currentFrame = num; // console.log('--------');\n // console.log('NEW: ',num);\n\n var i,\n len = this.layers.length;\n\n if (!this.completeLayers) {\n this.checkLayers(num);\n }\n\n for (i = 0; i < len; i++) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(num - this.layers[i].st);\n }\n }\n\n if (this.globalData._mdf) {\n if (this.renderConfig.clearCanvas === true) {\n this.canvasContext.clearRect(0, 0, this.transformCanvas.w, this.transformCanvas.h);\n } else {\n this.save();\n }\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n\n if (this.renderConfig.clearCanvas !== true) {\n this.restore();\n }\n }\n };\n\n CanvasRenderer.prototype.buildItem = function (pos) {\n var elements = this.elements;\n\n if (elements[pos] || this.layers[pos].ty == 99) {\n return;\n }\n\n var element = this.createItem(this.layers[pos], this, this.globalData);\n elements[pos] = element;\n element.initExpressions();\n /*if(this.layers[pos].ty === 0){\r\n element.resize(this.globalData.transformCanvas);\r\n }*/\n };\n\n CanvasRenderer.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n CanvasRenderer.prototype.hide = function () {\n this.animationItem.container.style.display = 'none';\n };\n\n CanvasRenderer.prototype.show = function () {\n this.animationItem.container.style.display = 'block';\n };\n\n function HybridRenderer(animationItem, config) {\n this.animationItem = animationItem;\n this.layers = null;\n this.renderedFrame = -1;\n this.renderConfig = {\n className: config && config.className || '',\n imagePreserveAspectRatio: config && config.imagePreserveAspectRatio || 'xMidYMid slice',\n hideOnTransparent: config && config.hideOnTransparent === false ? false : true\n };\n this.globalData = {\n _mdf: false,\n frameNum: -1,\n renderConfig: this.renderConfig\n };\n this.pendingElements = [];\n this.elements = [];\n this.threeDElements = [];\n this.destroyed = false;\n this.camera = null;\n this.supports3d = true;\n this.rendererType = 'html';\n }\n\n extendPrototype([BaseRenderer], HybridRenderer);\n HybridRenderer.prototype.buildItem = SVGRenderer.prototype.buildItem;\n\n HybridRenderer.prototype.checkPendingElements = function () {\n while (this.pendingElements.length) {\n var element = this.pendingElements.pop();\n element.checkParenting();\n }\n };\n\n HybridRenderer.prototype.appendElementInPos = function (element, pos) {\n var newDOMElement = element.getBaseElement();\n\n if (!newDOMElement) {\n return;\n }\n\n var layer = this.layers[pos];\n\n if (!layer.ddd || !this.supports3d) {\n if (this.threeDElements) {\n this.addTo3dContainer(newDOMElement, pos);\n } else {\n var i = 0;\n var nextDOMElement, nextLayer, tmpDOMElement;\n\n while (i < pos) {\n if (this.elements[i] && this.elements[i] !== true && this.elements[i].getBaseElement) {\n nextLayer = this.elements[i];\n tmpDOMElement = this.layers[i].ddd ? this.getThreeDContainerByPos(i) : nextLayer.getBaseElement();\n nextDOMElement = tmpDOMElement || nextDOMElement;\n }\n\n i += 1;\n }\n\n if (nextDOMElement) {\n if (!layer.ddd || !this.supports3d) {\n this.layerElement.insertBefore(newDOMElement, nextDOMElement);\n }\n } else {\n if (!layer.ddd || !this.supports3d) {\n this.layerElement.appendChild(newDOMElement);\n }\n }\n }\n } else {\n this.addTo3dContainer(newDOMElement, pos);\n }\n };\n\n HybridRenderer.prototype.createShape = function (data) {\n if (!this.supports3d) {\n return new SVGShapeElement(data, this.globalData, this);\n }\n\n return new HShapeElement(data, this.globalData, this);\n };\n\n HybridRenderer.prototype.createText = function (data) {\n if (!this.supports3d) {\n return new SVGTextElement(data, this.globalData, this);\n }\n\n return new HTextElement(data, this.globalData, this);\n };\n\n HybridRenderer.prototype.createCamera = function (data) {\n this.camera = new HCameraElement(data, this.globalData, this);\n return this.camera;\n };\n\n HybridRenderer.prototype.createImage = function (data) {\n if (!this.supports3d) {\n return new IImageElement(data, this.globalData, this);\n }\n\n return new HImageElement(data, this.globalData, this);\n };\n\n HybridRenderer.prototype.createComp = function (data) {\n if (!this.supports3d) {\n return new SVGCompElement(data, this.globalData, this);\n }\n\n return new HCompElement(data, this.globalData, this);\n };\n\n HybridRenderer.prototype.createSolid = function (data) {\n if (!this.supports3d) {\n return new ISolidElement(data, this.globalData, this);\n }\n\n return new HSolidElement(data, this.globalData, this);\n };\n\n HybridRenderer.prototype.createNull = SVGRenderer.prototype.createNull;\n\n HybridRenderer.prototype.getThreeDContainerByPos = function (pos) {\n var i = 0,\n len = this.threeDElements.length;\n\n while (i < len) {\n if (this.threeDElements[i].startPos <= pos && this.threeDElements[i].endPos >= pos) {\n return this.threeDElements[i].perspectiveElem;\n }\n\n i += 1;\n }\n };\n\n HybridRenderer.prototype.createThreeDContainer = function (pos, type) {\n var perspectiveElem = createTag('div');\n styleDiv(perspectiveElem);\n var container = createTag('div');\n styleDiv(container);\n\n if (type === '3d') {\n perspectiveElem.style.width = this.globalData.compSize.w + 'px';\n perspectiveElem.style.height = this.globalData.compSize.h + 'px';\n perspectiveElem.style.transformOrigin = perspectiveElem.style.mozTransformOrigin = perspectiveElem.style.webkitTransformOrigin = \"50% 50%\";\n container.style.transform = container.style.webkitTransform = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n }\n\n perspectiveElem.appendChild(container); //this.resizerElem.appendChild(perspectiveElem);\n\n var threeDContainerData = {\n container: container,\n perspectiveElem: perspectiveElem,\n startPos: pos,\n endPos: pos,\n type: type\n };\n this.threeDElements.push(threeDContainerData);\n return threeDContainerData;\n };\n\n HybridRenderer.prototype.build3dContainers = function () {\n var i,\n len = this.layers.length;\n var lastThreeDContainerData;\n var currentContainer = '';\n\n for (i = 0; i < len; i += 1) {\n if (this.layers[i].ddd && this.layers[i].ty !== 3) {\n if (currentContainer !== '3d') {\n currentContainer = '3d';\n lastThreeDContainerData = this.createThreeDContainer(i, '3d');\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n } else {\n if (currentContainer !== '2d') {\n currentContainer = '2d';\n lastThreeDContainerData = this.createThreeDContainer(i, '2d');\n }\n\n lastThreeDContainerData.endPos = Math.max(lastThreeDContainerData.endPos, i);\n }\n }\n\n len = this.threeDElements.length;\n\n for (i = len - 1; i >= 0; i--) {\n this.resizerElem.appendChild(this.threeDElements[i].perspectiveElem);\n }\n };\n\n HybridRenderer.prototype.addTo3dContainer = function (elem, pos) {\n var i = 0,\n len = this.threeDElements.length;\n\n while (i < len) {\n if (pos <= this.threeDElements[i].endPos) {\n var j = this.threeDElements[i].startPos;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.threeDElements[i].container.insertBefore(elem, nextElement);\n } else {\n this.threeDElements[i].container.appendChild(elem);\n }\n\n break;\n }\n\n i += 1;\n }\n };\n\n HybridRenderer.prototype.configAnimation = function (animData) {\n var resizerElem = createTag('div');\n var wrapper = this.animationItem.wrapper;\n resizerElem.style.width = animData.w + 'px';\n resizerElem.style.height = animData.h + 'px';\n this.resizerElem = resizerElem;\n styleDiv(resizerElem);\n resizerElem.style.transformStyle = resizerElem.style.webkitTransformStyle = resizerElem.style.mozTransformStyle = \"flat\";\n\n if (this.renderConfig.className) {\n resizerElem.setAttribute('class', this.renderConfig.className);\n }\n\n wrapper.appendChild(resizerElem);\n resizerElem.style.overflow = 'hidden';\n var svg = createNS('svg');\n svg.setAttribute('width', '1');\n svg.setAttribute('height', '1');\n styleDiv(svg);\n this.resizerElem.appendChild(svg);\n var defs = createNS('defs');\n svg.appendChild(defs);\n this.data = animData; //Mask animation\n\n this.setupGlobalData(animData, svg);\n this.globalData.defs = defs;\n this.layers = animData.layers;\n this.layerElement = this.resizerElem;\n this.build3dContainers();\n this.updateContainerSize();\n };\n\n HybridRenderer.prototype.destroy = function () {\n this.animationItem.wrapper.innerHTML = '';\n this.animationItem.container = null;\n this.globalData.defs = null;\n var i,\n len = this.layers ? this.layers.length : 0;\n\n for (i = 0; i < len; i++) {\n this.elements[i].destroy();\n }\n\n this.elements.length = 0;\n this.destroyed = true;\n this.animationItem = null;\n };\n\n HybridRenderer.prototype.updateContainerSize = function () {\n var elementWidth = this.animationItem.wrapper.offsetWidth;\n var elementHeight = this.animationItem.wrapper.offsetHeight;\n var elementRel = elementWidth / elementHeight;\n var animationRel = this.globalData.compSize.w / this.globalData.compSize.h;\n var sx, sy, tx, ty;\n\n if (animationRel > elementRel) {\n sx = elementWidth / this.globalData.compSize.w;\n sy = elementWidth / this.globalData.compSize.w;\n tx = 0;\n ty = (elementHeight - this.globalData.compSize.h * (elementWidth / this.globalData.compSize.w)) / 2;\n } else {\n sx = elementHeight / this.globalData.compSize.h;\n sy = elementHeight / this.globalData.compSize.h;\n tx = (elementWidth - this.globalData.compSize.w * (elementHeight / this.globalData.compSize.h)) / 2;\n ty = 0;\n }\n\n this.resizerElem.style.transform = this.resizerElem.style.webkitTransform = 'matrix3d(' + sx + ',0,0,0,0,' + sy + ',0,0,0,0,1,0,' + tx + ',' + ty + ',0,1)';\n };\n\n HybridRenderer.prototype.renderFrame = SVGRenderer.prototype.renderFrame;\n\n HybridRenderer.prototype.hide = function () {\n this.resizerElem.style.display = 'none';\n };\n\n HybridRenderer.prototype.show = function () {\n this.resizerElem.style.display = 'block';\n };\n\n HybridRenderer.prototype.initItems = function () {\n this.buildAllItems();\n\n if (this.camera) {\n this.camera.setup();\n } else {\n var cWidth = this.globalData.compSize.w;\n var cHeight = this.globalData.compSize.h;\n var i,\n len = this.threeDElements.length;\n\n for (i = 0; i < len; i += 1) {\n this.threeDElements[i].perspectiveElem.style.perspective = this.threeDElements[i].perspectiveElem.style.webkitPerspective = Math.sqrt(Math.pow(cWidth, 2) + Math.pow(cHeight, 2)) + 'px';\n }\n }\n };\n\n HybridRenderer.prototype.searchExtraCompositions = function (assets) {\n var i,\n len = assets.length;\n var floatingContainer = createTag('div');\n\n for (i = 0; i < len; i += 1) {\n if (assets[i].xt) {\n var comp = this.createComp(assets[i], floatingContainer, this.globalData.comp, null);\n comp.initExpressions();\n this.globalData.projectInterface.registerComposition(comp);\n }\n }\n };\n\n function MaskElement(data, element, globalData) {\n this.data = data;\n this.element = element;\n this.globalData = globalData;\n this.storedData = [];\n this.masksProperties = this.data.masksProperties || [];\n this.maskElement = null;\n var defs = this.globalData.defs;\n var i,\n len = this.masksProperties ? this.masksProperties.length : 0;\n this.viewData = createSizedArray(len);\n this.solidPath = '';\n var path,\n properties = this.masksProperties;\n var count = 0;\n var currentMasks = [];\n var j, jLen;\n var layerId = createElementID();\n var rect, expansor, feMorph, x;\n var maskType = 'clipPath',\n maskRef = 'clip-path';\n\n for (i = 0; i < len; i++) {\n if (properties[i].mode !== 'a' && properties[i].mode !== 'n' || properties[i].inv || properties[i].o.k !== 100 || properties[i].o.x) {\n maskType = 'mask';\n maskRef = 'mask';\n }\n\n if ((properties[i].mode == 's' || properties[i].mode == 'i') && count === 0) {\n rect = createNS('rect');\n rect.setAttribute('fill', '#ffffff');\n rect.setAttribute('width', this.element.comp.data.w || 0);\n rect.setAttribute('height', this.element.comp.data.h || 0);\n currentMasks.push(rect);\n } else {\n rect = null;\n }\n\n path = createNS('path');\n\n if (properties[i].mode == 'n') {\n // TODO move this to a factory or to a constructor\n this.viewData[i] = {\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n elem: path,\n lastPath: ''\n };\n defs.appendChild(path);\n continue;\n }\n\n count += 1;\n path.setAttribute('fill', properties[i].mode === 's' ? '#000000' : '#ffffff');\n path.setAttribute('clip-rule', 'nonzero');\n var filterID;\n\n if (properties[i].x.k !== 0) {\n maskType = 'mask';\n maskRef = 'mask';\n x = PropertyFactory.getProp(this.element, properties[i].x, 0, null, this.element);\n filterID = createElementID();\n expansor = createNS('filter');\n expansor.setAttribute('id', filterID);\n feMorph = createNS('feMorphology');\n feMorph.setAttribute('operator', 'erode');\n feMorph.setAttribute('in', 'SourceGraphic');\n feMorph.setAttribute('radius', '0');\n expansor.appendChild(feMorph);\n defs.appendChild(expansor);\n path.setAttribute('stroke', properties[i].mode === 's' ? '#000000' : '#ffffff');\n } else {\n feMorph = null;\n x = null;\n } // TODO move this to a factory or to a constructor\n\n\n this.storedData[i] = {\n elem: path,\n x: x,\n expan: feMorph,\n lastPath: '',\n lastOperator: '',\n filterId: filterID,\n lastRadius: 0\n };\n\n if (properties[i].mode == 'i') {\n jLen = currentMasks.length;\n var g = createNS('g');\n\n for (j = 0; j < jLen; j += 1) {\n g.appendChild(currentMasks[j]);\n }\n\n var mask = createNS('mask');\n mask.setAttribute('mask-type', 'alpha');\n mask.setAttribute('id', layerId + '_' + count);\n mask.appendChild(path);\n defs.appendChild(mask);\n g.setAttribute('mask', 'url(' + locationHref + '#' + layerId + '_' + count + ')');\n currentMasks.length = 0;\n currentMasks.push(g);\n } else {\n currentMasks.push(path);\n }\n\n if (properties[i].inv && !this.solidPath) {\n this.solidPath = this.createLayerSolidPath();\n } // TODO move this to a factory or to a constructor\n\n\n this.viewData[i] = {\n elem: path,\n lastPath: '',\n op: PropertyFactory.getProp(this.element, properties[i].o, 0, 0.01, this.element),\n prop: ShapePropertyFactory.getShapeProp(this.element, properties[i], 3),\n invRect: rect\n };\n\n if (!this.viewData[i].prop.k) {\n this.drawPath(properties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n }\n\n this.maskElement = createNS(maskType);\n len = currentMasks.length;\n\n for (i = 0; i < len; i += 1) {\n this.maskElement.appendChild(currentMasks[i]);\n }\n\n if (count > 0) {\n this.maskElement.setAttribute('id', layerId);\n this.element.maskedElement.setAttribute(maskRef, \"url(\" + locationHref + \"#\" + layerId + \")\");\n defs.appendChild(this.maskElement);\n }\n\n if (this.viewData.length) {\n this.element.addRenderableComponent(this);\n }\n }\n\n MaskElement.prototype.getMaskProperty = function (pos) {\n return this.viewData[pos].prop;\n };\n\n MaskElement.prototype.renderFrame = function (isFirstFrame) {\n var finalMat = this.element.finalTransform.mat;\n var i,\n len = this.masksProperties.length;\n\n for (i = 0; i < len; i++) {\n if (this.viewData[i].prop._mdf || isFirstFrame) {\n this.drawPath(this.masksProperties[i], this.viewData[i].prop.v, this.viewData[i]);\n }\n\n if (this.viewData[i].op._mdf || isFirstFrame) {\n this.viewData[i].elem.setAttribute('fill-opacity', this.viewData[i].op.v);\n }\n\n if (this.masksProperties[i].mode !== 'n') {\n if (this.viewData[i].invRect && (this.element.finalTransform.mProp._mdf || isFirstFrame)) {\n this.viewData[i].invRect.setAttribute('transform', finalMat.getInverseMatrix().to2dCSS());\n }\n\n if (this.storedData[i].x && (this.storedData[i].x._mdf || isFirstFrame)) {\n var feMorph = this.storedData[i].expan;\n\n if (this.storedData[i].x.v < 0) {\n if (this.storedData[i].lastOperator !== 'erode') {\n this.storedData[i].lastOperator = 'erode';\n this.storedData[i].elem.setAttribute('filter', 'url(' + locationHref + '#' + this.storedData[i].filterId + ')');\n }\n\n feMorph.setAttribute('radius', -this.storedData[i].x.v);\n } else {\n if (this.storedData[i].lastOperator !== 'dilate') {\n this.storedData[i].lastOperator = 'dilate';\n this.storedData[i].elem.setAttribute('filter', null);\n }\n\n this.storedData[i].elem.setAttribute('stroke-width', this.storedData[i].x.v * 2);\n }\n }\n }\n }\n };\n\n MaskElement.prototype.getMaskelement = function () {\n return this.maskElement;\n };\n\n MaskElement.prototype.createLayerSolidPath = function () {\n var path = 'M0,0 ';\n path += ' h' + this.globalData.compSize.w;\n path += ' v' + this.globalData.compSize.h;\n path += ' h-' + this.globalData.compSize.w;\n path += ' v-' + this.globalData.compSize.h + ' ';\n return path;\n };\n\n MaskElement.prototype.drawPath = function (pathData, pathNodes, viewData) {\n var pathString = \" M\" + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n var i, len;\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n //pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[i][0]+','+pathNodes.i[i][1] + \" \"+pathNodes.v[i][0]+','+pathNodes.v[i][1];\n pathString += \" C\" + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + \" \" + pathNodes.i[i][0] + ',' + pathNodes.i[i][1] + \" \" + pathNodes.v[i][0] + ',' + pathNodes.v[i][1];\n } //pathString += \" C\"+pathNodes.o[i-1][0]+','+pathNodes.o[i-1][1] + \" \"+pathNodes.i[0][0]+','+pathNodes.i[0][1] + \" \"+pathNodes.v[0][0]+','+pathNodes.v[0][1];\n\n\n if (pathNodes.c && len > 1) {\n pathString += \" C\" + pathNodes.o[i - 1][0] + ',' + pathNodes.o[i - 1][1] + \" \" + pathNodes.i[0][0] + ',' + pathNodes.i[0][1] + \" \" + pathNodes.v[0][0] + ',' + pathNodes.v[0][1];\n } //pathNodes.__renderedString = pathString;\n\n\n if (viewData.lastPath !== pathString) {\n var pathShapeValue = '';\n\n if (viewData.elem) {\n if (pathNodes.c) {\n pathShapeValue = pathData.inv ? this.solidPath + pathString : pathString;\n }\n\n viewData.elem.setAttribute('d', pathShapeValue);\n }\n\n viewData.lastPath = pathString;\n }\n };\n\n MaskElement.prototype.destroy = function () {\n this.element = null;\n this.globalData = null;\n this.maskElement = null;\n this.data = null;\n this.masksProperties = null;\n };\n /**\r\n * @file \r\n * Handles AE's layer parenting property.\r\n *\r\n */\n\n\n function HierarchyElement() {}\n\n HierarchyElement.prototype = {\n /**\r\n * @function \r\n * Initializes hierarchy properties\r\n *\r\n */\n initHierarchy: function initHierarchy() {\n //element's parent list\n this.hierarchy = []; //if element is parent of another layer _isParent will be true\n\n this._isParent = false;\n this.checkParenting();\n },\n\n /**\r\n * @function \r\n * Sets layer's hierarchy.\r\n * @param {array} hierarch\r\n * layer's parent list\r\n *\r\n */\n setHierarchy: function setHierarchy(hierarchy) {\n this.hierarchy = hierarchy;\n },\n\n /**\r\n * @function \r\n * Sets layer as parent.\r\n *\r\n */\n setAsParent: function setAsParent() {\n this._isParent = true;\n },\n\n /**\r\n * @function \r\n * Searches layer's parenting chain\r\n *\r\n */\n checkParenting: function checkParenting() {\n if (this.data.parent !== undefined) {\n this.comp.buildElementParenting(this, this.data.parent, []);\n }\n }\n };\n /**\r\n * @file \r\n * Handles element's layer frame update.\r\n * Checks layer in point and out point\r\n *\r\n */\n\n function FrameElement() {}\n\n FrameElement.prototype = {\n /**\r\n * @function \r\n * Initializes frame related properties.\r\n *\r\n */\n initFrame: function initFrame() {\n //set to true when inpoint is rendered\n this._isFirstFrame = false; //list of animated properties\n\n this.dynamicProperties = []; // If layer has been modified in current tick this will be true\n\n this._mdf = false;\n },\n\n /**\r\n * @function \r\n * Calculates all dynamic values\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * @param {boolean} isVisible\r\n * if layers is currently in range\r\n * \r\n */\n prepareProperties: function prepareProperties(num, isVisible) {\n var i,\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n if (isVisible || this._isParent && this.dynamicProperties[i].propType === 'transform') {\n this.dynamicProperties[i].getValue();\n\n if (this.dynamicProperties[i]._mdf) {\n this.globalData._mdf = true;\n this._mdf = true;\n }\n }\n }\n },\n addDynamicProperty: function addDynamicProperty(prop) {\n if (this.dynamicProperties.indexOf(prop) === -1) {\n this.dynamicProperties.push(prop);\n }\n }\n };\n\n function TransformElement() {}\n\n TransformElement.prototype = {\n initTransform: function initTransform() {\n this.finalTransform = {\n mProp: this.data.ks ? TransformPropertyFactory.getTransformProperty(this, this.data.ks, this) : {\n o: 0\n },\n _matMdf: false,\n _opMdf: false,\n mat: new Matrix()\n };\n\n if (this.data.ao) {\n this.finalTransform.mProp.autoOriented = true;\n } //TODO: check TYPE 11: Guided elements\n\n\n if (this.data.ty !== 11) {//this.createElements();\n }\n },\n renderTransform: function renderTransform() {\n this.finalTransform._opMdf = this.finalTransform.mProp.o._mdf || this._isFirstFrame;\n this.finalTransform._matMdf = this.finalTransform.mProp._mdf || this._isFirstFrame;\n\n if (this.hierarchy) {\n var mat;\n var finalMat = this.finalTransform.mat;\n var i = 0,\n len = this.hierarchy.length; //Checking if any of the transformation matrices in the hierarchy chain has changed.\n\n if (!this.finalTransform._matMdf) {\n while (i < len) {\n if (this.hierarchy[i].finalTransform.mProp._mdf) {\n this.finalTransform._matMdf = true;\n break;\n }\n\n i += 1;\n }\n }\n\n if (this.finalTransform._matMdf) {\n mat = this.finalTransform.mProp.v.props;\n finalMat.cloneFromProps(mat);\n\n for (i = 0; i < len; i += 1) {\n mat = this.hierarchy[i].finalTransform.mProp.v.props;\n finalMat.transform(mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15]);\n }\n }\n }\n },\n globalToLocal: function globalToLocal(pt) {\n var transforms = [];\n transforms.push(this.finalTransform);\n var flag = true;\n var comp = this.comp;\n\n while (flag) {\n if (comp.finalTransform) {\n if (comp.data.hasMask) {\n transforms.splice(0, 0, comp.finalTransform);\n }\n\n comp = comp.comp;\n } else {\n flag = false;\n }\n }\n\n var i,\n len = transforms.length,\n ptNew;\n\n for (i = 0; i < len; i += 1) {\n ptNew = transforms[i].mat.applyToPointArray(0, 0, 0); //ptNew = transforms[i].mat.applyToPointArray(pt[0],pt[1],pt[2]);\n\n pt = [pt[0] - ptNew[0], pt[1] - ptNew[1], 0];\n }\n\n return pt;\n },\n mHelper: new Matrix()\n };\n\n function RenderableElement() {}\n\n RenderableElement.prototype = {\n initRenderable: function initRenderable() {\n //layer's visibility related to inpoint and outpoint. Rename isVisible to isInRange\n this.isInRange = false; //layer's display state\n\n this.hidden = false; // If layer's transparency equals 0, it can be hidden\n\n this.isTransparent = false; //list of animated components\n\n this.renderableComponents = [];\n },\n addRenderableComponent: function addRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) === -1) {\n this.renderableComponents.push(component);\n }\n },\n removeRenderableComponent: function removeRenderableComponent(component) {\n if (this.renderableComponents.indexOf(component) !== -1) {\n this.renderableComponents.splice(this.renderableComponents.indexOf(component), 1);\n }\n },\n prepareRenderableFrame: function prepareRenderableFrame(num) {\n this.checkLayerLimits(num);\n },\n checkTransparency: function checkTransparency() {\n if (this.finalTransform.mProp.o.v <= 0) {\n if (!this.isTransparent && this.globalData.renderConfig.hideOnTransparent) {\n this.isTransparent = true;\n this.hide();\n }\n } else if (this.isTransparent) {\n this.isTransparent = false;\n this.show();\n }\n },\n\n /**\r\n * @function \r\n * Initializes frame related properties.\r\n *\r\n * @param {number} num\r\n * current frame number in Layer's time\r\n * \r\n */\n checkLayerLimits: function checkLayerLimits(num) {\n if (this.data.ip - this.data.st <= num && this.data.op - this.data.st > num) {\n if (this.isInRange !== true) {\n this.globalData._mdf = true;\n this._mdf = true;\n this.isInRange = true;\n this.show();\n }\n } else {\n if (this.isInRange !== false) {\n this.globalData._mdf = true;\n this.isInRange = false;\n this.hide();\n }\n }\n },\n renderRenderable: function renderRenderable() {\n var i,\n len = this.renderableComponents.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderableComponents[i].renderFrame(this._isFirstFrame);\n }\n /*this.maskManager.renderFrame(this.finalTransform.mat);\r\n this.renderableEffectsManager.renderFrame(this._isFirstFrame);*/\n\n },\n sourceRectAtTime: function sourceRectAtTime() {\n return {\n top: 0,\n left: 0,\n width: 100,\n height: 100\n };\n },\n getLayerSize: function getLayerSize() {\n if (this.data.ty === 5) {\n return {\n w: this.data.textData.width,\n h: this.data.textData.height\n };\n } else {\n return {\n w: this.data.width,\n h: this.data.height\n };\n }\n }\n };\n\n function RenderableDOMElement() {}\n\n (function () {\n var _prototype = {\n initElement: function initElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n },\n hide: function hide() {\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'none';\n this.hidden = true;\n }\n },\n show: function show() {\n if (this.isInRange && !this.isTransparent) {\n if (!this.data.hd) {\n var elem = this.baseElement || this.layerElement;\n elem.style.display = 'block';\n }\n\n this.hidden = false;\n this._isFirstFrame = true;\n }\n },\n renderFrame: function renderFrame() {\n //If it is exported as hidden (data.hd === true) no need to render\n //If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n renderInnerContent: function renderInnerContent() {},\n prepareFrame: function prepareFrame(num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n this.checkTransparency();\n },\n destroy: function destroy() {\n this.innerElem = null;\n this.destroyBaseElement();\n }\n };\n extendPrototype([RenderableElement, createProxyFunction(_prototype)], RenderableDOMElement);\n })();\n\n function ProcessedElement(element, position) {\n this.elem = element;\n this.pos = position;\n }\n\n function SVGStyleData(data, level) {\n this.data = data;\n this.type = data.ty;\n this.d = '';\n this.lvl = level;\n this._mdf = false;\n this.closed = data.hd === true;\n this.pElem = createNS('path');\n this.msElem = null;\n }\n\n SVGStyleData.prototype.reset = function () {\n this.d = '';\n this._mdf = false;\n };\n\n function SVGShapeData(transformers, level, shape) {\n this.caches = [];\n this.styles = [];\n this.transformers = transformers;\n this.lStr = '';\n this.sh = shape;\n this.lvl = level; //TODO find if there are some cases where _isAnimated can be false. \n // For now, since shapes add up with other shapes. They have to be calculated every time.\n // One way of finding out is checking if all styles associated to this shape depend only of this shape\n\n this._isAnimated = !!shape.k; // TODO: commenting this for now since all shapes are animated\n\n var i = 0,\n len = transformers.length;\n\n while (i < len) {\n if (transformers[i].mProps.dynamicProperties.length) {\n this._isAnimated = true;\n break;\n }\n\n i += 1;\n }\n }\n\n SVGShapeData.prototype.setAsAnimated = function () {\n this._isAnimated = true;\n };\n\n function SVGTransformData(mProps, op, container) {\n this.transform = {\n mProps: mProps,\n op: op,\n container: container\n };\n this.elements = [];\n this._isAnimated = this.transform.mProps.dynamicProperties.length || this.transform.op.effectsSequence.length;\n }\n\n function SVGStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGStrokeStyleData);\n\n function SVGFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.c = PropertyFactory.getProp(elem, data.c, 1, 255, this);\n this.style = styleOb;\n }\n\n extendPrototype([DynamicPropertyContainer], SVGFillStyleData);\n\n function SVGGradientFillStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.initGradientData(elem, data, styleOb);\n }\n\n SVGGradientFillStyleData.prototype.initGradientData = function (elem, data, styleOb) {\n this.o = PropertyFactory.getProp(elem, data.o, 0, 0.01, this);\n this.s = PropertyFactory.getProp(elem, data.s, 1, null, this);\n this.e = PropertyFactory.getProp(elem, data.e, 1, null, this);\n this.h = PropertyFactory.getProp(elem, data.h || {\n k: 0\n }, 0, 0.01, this);\n this.a = PropertyFactory.getProp(elem, data.a || {\n k: 0\n }, 0, degToRads, this);\n this.g = new GradientProperty(elem, data.g, this);\n this.style = styleOb;\n this.stops = [];\n this.setGradientData(styleOb.pElem, data);\n this.setGradientOpacity(data, styleOb);\n this._isAnimated = !!this._isAnimated;\n };\n\n SVGGradientFillStyleData.prototype.setGradientData = function (pathElement, data) {\n var gradientId = createElementID();\n var gfill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n gfill.setAttribute('id', gradientId);\n gfill.setAttribute('spreadMethod', 'pad');\n gfill.setAttribute('gradientUnits', 'userSpaceOnUse');\n var stops = [];\n var stop, j, jLen;\n jLen = data.g.p * 4;\n\n for (j = 0; j < jLen; j += 4) {\n stop = createNS('stop');\n gfill.appendChild(stop);\n stops.push(stop);\n }\n\n pathElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + locationHref + '#' + gradientId + ')');\n this.gf = gfill;\n this.cst = stops;\n };\n\n SVGGradientFillStyleData.prototype.setGradientOpacity = function (data, styleOb) {\n if (this.g._hasOpacity && !this.g._collapsable) {\n var stop, j, jLen;\n var mask = createNS(\"mask\");\n var maskElement = createNS('path');\n mask.appendChild(maskElement);\n var opacityId = createElementID();\n var maskId = createElementID();\n mask.setAttribute('id', maskId);\n var opFill = createNS(data.t === 1 ? 'linearGradient' : 'radialGradient');\n opFill.setAttribute('id', opacityId);\n opFill.setAttribute('spreadMethod', 'pad');\n opFill.setAttribute('gradientUnits', 'userSpaceOnUse');\n jLen = data.g.k.k[0].s ? data.g.k.k[0].s.length : data.g.k.k.length;\n var stops = this.stops;\n\n for (j = data.g.p * 4; j < jLen; j += 2) {\n stop = createNS('stop');\n stop.setAttribute('stop-color', 'rgb(255,255,255)');\n opFill.appendChild(stop);\n stops.push(stop);\n }\n\n maskElement.setAttribute(data.ty === 'gf' ? 'fill' : 'stroke', 'url(' + locationHref + '#' + opacityId + ')');\n this.of = opFill;\n this.ms = mask;\n this.ost = stops;\n this.maskId = maskId;\n styleOb.msElem = maskElement;\n }\n };\n\n extendPrototype([DynamicPropertyContainer], SVGGradientFillStyleData);\n\n function SVGGradientStrokeStyleData(elem, data, styleOb) {\n this.initDynamicPropertyContainer(elem);\n this.getValue = this.iterateDynamicProperties;\n this.w = PropertyFactory.getProp(elem, data.w, 0, null, this);\n this.d = new DashProperty(elem, data.d || {}, 'svg', this);\n this.initGradientData(elem, data, styleOb);\n this._isAnimated = !!this._isAnimated;\n }\n\n extendPrototype([SVGGradientFillStyleData, DynamicPropertyContainer], SVGGradientStrokeStyleData);\n\n function ShapeGroupData() {\n this.it = [];\n this.prevViewData = [];\n this.gr = createNS('g');\n }\n\n var SVGElementsRenderer = function () {\n var _identityMatrix = new Matrix();\n\n var _matrixHelper = new Matrix();\n\n var ob = {\n createRenderFunction: createRenderFunction\n };\n\n function createRenderFunction(data) {\n var ty = data.ty;\n\n switch (data.ty) {\n case 'fl':\n return renderFill;\n\n case 'gf':\n return renderGradient;\n\n case 'gs':\n return renderGradientStroke;\n\n case 'st':\n return renderStroke;\n\n case 'sh':\n case 'el':\n case 'rc':\n case 'sr':\n return renderPath;\n\n case 'tr':\n return renderContentTransform;\n }\n }\n\n function renderContentTransform(styleData, itemData, isFirstFrame) {\n if (isFirstFrame || itemData.transform.op._mdf) {\n itemData.transform.container.setAttribute('opacity', itemData.transform.op.v);\n }\n\n if (isFirstFrame || itemData.transform.mProps._mdf) {\n itemData.transform.container.setAttribute('transform', itemData.transform.mProps.v.to2dCSS());\n }\n }\n\n function renderPath(styleData, itemData, isFirstFrame) {\n var j,\n jLen,\n pathStringTransformed,\n redraw,\n pathNodes,\n l,\n lLen = itemData.styles.length;\n var lvl = itemData.lvl;\n var paths, mat, props, iterations, k;\n\n for (l = 0; l < lLen; l += 1) {\n redraw = itemData.sh._mdf || isFirstFrame;\n\n if (itemData.styles[l].lvl < lvl) {\n mat = _matrixHelper.reset();\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (!redraw && iterations > 0) {\n redraw = itemData.transformers[k].mProps._mdf || redraw;\n iterations--;\n k--;\n }\n\n if (redraw) {\n iterations = lvl - itemData.styles[l].lvl;\n k = itemData.transformers.length - 1;\n\n while (iterations > 0) {\n props = itemData.transformers[k].mProps.v.props;\n mat.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n iterations--;\n k--;\n }\n }\n } else {\n mat = _identityMatrix;\n }\n\n paths = itemData.sh.paths;\n jLen = paths._length;\n\n if (redraw) {\n pathStringTransformed = '';\n\n for (j = 0; j < jLen; j += 1) {\n pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes._length) {\n pathStringTransformed += buildShapeString(pathNodes, pathNodes._length, pathNodes.c, mat);\n }\n }\n\n itemData.caches[l] = pathStringTransformed;\n } else {\n pathStringTransformed = itemData.caches[l];\n }\n\n itemData.styles[l].d += styleData.hd === true ? '' : pathStringTransformed;\n itemData.styles[l]._mdf = redraw || itemData.styles[l]._mdf;\n }\n }\n\n function renderFill(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill', 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('fill-opacity', itemData.o.v);\n }\n }\n\n ;\n\n function renderGradientStroke(styleData, itemData, isFirstFrame) {\n renderGradient(styleData, itemData, isFirstFrame);\n renderStroke(styleData, itemData, isFirstFrame);\n }\n\n function renderGradient(styleData, itemData, isFirstFrame) {\n var gfill = itemData.gf;\n var hasOpacity = itemData.g._hasOpacity;\n var pt1 = itemData.s.v,\n pt2 = itemData.e.v;\n\n if (itemData.o._mdf || isFirstFrame) {\n var attr = styleData.ty === 'gf' ? 'fill-opacity' : 'stroke-opacity';\n itemData.style.pElem.setAttribute(attr, itemData.o.v);\n }\n\n if (itemData.s._mdf || isFirstFrame) {\n var attr1 = styleData.t === 1 ? 'x1' : 'cx';\n var attr2 = attr1 === 'x1' ? 'y1' : 'cy';\n gfill.setAttribute(attr1, pt1[0]);\n gfill.setAttribute(attr2, pt1[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute(attr1, pt1[0]);\n itemData.of.setAttribute(attr2, pt1[1]);\n }\n }\n\n var stops, i, len, stop;\n\n if (itemData.g._cmdf || isFirstFrame) {\n stops = itemData.cst;\n var cValues = itemData.g.c;\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n stop.setAttribute('offset', cValues[i * 4] + '%');\n stop.setAttribute('stop-color', 'rgb(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ')');\n }\n }\n\n if (hasOpacity && (itemData.g._omdf || isFirstFrame)) {\n var oValues = itemData.g.o;\n\n if (itemData.g._collapsable) {\n stops = itemData.cst;\n } else {\n stops = itemData.ost;\n }\n\n len = stops.length;\n\n for (i = 0; i < len; i += 1) {\n stop = stops[i];\n\n if (!itemData.g._collapsable) {\n stop.setAttribute('offset', oValues[i * 2] + '%');\n }\n\n stop.setAttribute('stop-opacity', oValues[i * 2 + 1]);\n }\n }\n\n if (styleData.t === 1) {\n if (itemData.e._mdf || isFirstFrame) {\n gfill.setAttribute('x2', pt2[0]);\n gfill.setAttribute('y2', pt2[1]);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('x2', pt2[0]);\n itemData.of.setAttribute('y2', pt2[1]);\n }\n }\n } else {\n var rad;\n\n if (itemData.s._mdf || itemData.e._mdf || isFirstFrame) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n gfill.setAttribute('r', rad);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('r', rad);\n }\n }\n\n if (itemData.e._mdf || itemData.h._mdf || itemData.a._mdf || isFirstFrame) {\n if (!rad) {\n rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n }\n\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v >= 1 ? 0.99 : itemData.h.v <= -1 ? -0.99 : itemData.h.v;\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n gfill.setAttribute('fx', x);\n gfill.setAttribute('fy', y);\n\n if (hasOpacity && !itemData.g._collapsable) {\n itemData.of.setAttribute('fx', x);\n itemData.of.setAttribute('fy', y);\n }\n } //gfill.setAttribute('fy','200');\n\n }\n }\n\n ;\n\n function renderStroke(styleData, itemData, isFirstFrame) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || isFirstFrame) && d.dashStr) {\n styleElem.pElem.setAttribute('stroke-dasharray', d.dashStr);\n styleElem.pElem.setAttribute('stroke-dashoffset', d.dashoffset[0]);\n }\n\n if (itemData.c && (itemData.c._mdf || isFirstFrame)) {\n styleElem.pElem.setAttribute('stroke', 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')');\n }\n\n if (itemData.o._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-opacity', itemData.o.v);\n }\n\n if (itemData.w._mdf || isFirstFrame) {\n styleElem.pElem.setAttribute('stroke-width', itemData.w.v);\n\n if (styleElem.msElem) {\n styleElem.msElem.setAttribute('stroke-width', itemData.w.v);\n }\n }\n }\n\n ;\n return ob;\n }();\n\n function ShapeTransformManager() {\n this.sequences = {};\n this.sequenceList = [];\n this.transform_key_count = 0;\n }\n\n ShapeTransformManager.prototype = {\n addTransformSequence: function addTransformSequence(transforms) {\n var i,\n len = transforms.length;\n var key = '_';\n\n for (i = 0; i < len; i += 1) {\n key += transforms[i].transform.key + '_';\n }\n\n var sequence = this.sequences[key];\n\n if (!sequence) {\n sequence = {\n transforms: [].concat(transforms),\n finalTransform: new Matrix(),\n _mdf: false\n };\n this.sequences[key] = sequence;\n this.sequenceList.push(sequence);\n }\n\n return sequence;\n },\n processSequence: function processSequence(sequence, isFirstFrame) {\n var i = 0,\n len = sequence.transforms.length,\n _mdf = isFirstFrame;\n\n while (i < len && !isFirstFrame) {\n if (sequence.transforms[i].transform.mProps._mdf) {\n _mdf = true;\n break;\n }\n\n i += 1;\n }\n\n if (_mdf) {\n var props;\n sequence.finalTransform.reset();\n\n for (i = len - 1; i >= 0; i -= 1) {\n props = sequence.transforms[i].transform.mProps.v.props;\n sequence.finalTransform.transform(props[0], props[1], props[2], props[3], props[4], props[5], props[6], props[7], props[8], props[9], props[10], props[11], props[12], props[13], props[14], props[15]);\n }\n }\n\n sequence._mdf = _mdf;\n },\n processSequences: function processSequences(isFirstFrame) {\n var i,\n len = this.sequenceList.length;\n\n for (i = 0; i < len; i += 1) {\n this.processSequence(this.sequenceList[i], isFirstFrame);\n }\n },\n getNewKey: function getNewKey() {\n return '_' + this.transform_key_count++;\n }\n };\n\n function CVShapeData(element, data, styles, transformsManager) {\n this.styledShapes = [];\n this.tr = [0, 0, 0, 0, 0, 0];\n var ty = 4;\n\n if (data.ty == 'rc') {\n ty = 5;\n } else if (data.ty == 'el') {\n ty = 6;\n } else if (data.ty == 'sr') {\n ty = 7;\n }\n\n this.sh = ShapePropertyFactory.getShapeProp(element, data, ty, element);\n var i,\n len = styles.length,\n styledShape;\n\n for (i = 0; i < len; i += 1) {\n if (!styles[i].closed) {\n styledShape = {\n transforms: transformsManager.addTransformSequence(styles[i].transforms),\n trNodes: []\n };\n this.styledShapes.push(styledShape);\n styles[i].elements.push(styledShape);\n }\n }\n }\n\n CVShapeData.prototype.setAsAnimated = SVGShapeData.prototype.setAsAnimated;\n\n function BaseElement() {}\n\n BaseElement.prototype = {\n checkMasks: function checkMasks() {\n if (!this.data.hasMask) {\n return false;\n }\n\n var i = 0,\n len = this.data.masksProperties.length;\n\n while (i < len) {\n if (this.data.masksProperties[i].mode !== 'n' && this.data.masksProperties[i].cl !== false) {\n return true;\n }\n\n i += 1;\n }\n\n return false;\n },\n initExpressions: function initExpressions() {\n this.layerInterface = LayerExpressionInterface(this);\n\n if (this.data.hasMask && this.maskManager) {\n this.layerInterface.registerMaskInterface(this.maskManager);\n }\n\n var effectsInterface = EffectsExpressionInterface.createEffectsInterface(this, this.layerInterface);\n this.layerInterface.registerEffectsInterface(effectsInterface);\n\n if (this.data.ty === 0 || this.data.xt) {\n this.compInterface = CompExpressionInterface(this);\n } else if (this.data.ty === 4) {\n this.layerInterface.shapeInterface = ShapeExpressionInterface(this.shapesData, this.itemsData, this.layerInterface);\n this.layerInterface.content = this.layerInterface.shapeInterface;\n } else if (this.data.ty === 5) {\n this.layerInterface.textInterface = TextExpressionInterface(this);\n this.layerInterface.text = this.layerInterface.textInterface;\n }\n },\n setBlendMode: function setBlendMode() {\n var blendModeValue = getBlendMode(this.data.bm);\n var elem = this.baseElement || this.layerElement;\n elem.style['mix-blend-mode'] = blendModeValue;\n },\n initBaseData: function initBaseData(data, globalData, comp) {\n this.globalData = globalData;\n this.comp = comp;\n this.data = data;\n this.layerId = createElementID(); //Stretch factor for old animations missing this property.\n\n if (!this.data.sr) {\n this.data.sr = 1;\n } // effects manager\n\n\n this.effectsManager = new EffectsManager(this.data, this, this.dynamicProperties);\n },\n getType: function getType() {\n return this.type;\n },\n sourceRectAtTime: function sourceRectAtTime() {}\n };\n\n function NullElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initFrame();\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n }\n\n NullElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n NullElement.prototype.renderFrame = function () {};\n\n NullElement.prototype.getBaseElement = function () {\n return null;\n };\n\n NullElement.prototype.destroy = function () {};\n\n NullElement.prototype.sourceRectAtTime = function () {};\n\n NullElement.prototype.hide = function () {};\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement], NullElement);\n\n function SVGBaseElement() {}\n\n SVGBaseElement.prototype = {\n initRendererElement: function initRendererElement() {\n this.layerElement = createNS('g');\n },\n createContainerElements: function createContainerElements() {\n this.matteElement = createNS('g');\n this.transformedElement = this.layerElement;\n this.maskedElement = this.layerElement;\n this._sizeChanged = false;\n var layerElementParent = null; //If this layer acts as a mask for the following layer\n\n var filId, fil, gg;\n\n if (this.data.td) {\n if (this.data.td == 3 || this.data.td == 1) {\n var masker = createNS('mask');\n masker.setAttribute('id', this.layerId);\n masker.setAttribute('mask-type', this.data.td == 3 ? 'luminance' : 'alpha');\n masker.appendChild(this.layerElement);\n layerElementParent = masker;\n this.globalData.defs.appendChild(masker); // This is only for IE and Edge when mask if of type alpha\n\n if (!featureSupport.maskType && this.data.td == 1) {\n masker.setAttribute('mask-type', 'luminance');\n filId = createElementID();\n fil = filtersFactory.createFilter(filId);\n this.globalData.defs.appendChild(fil);\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n masker.appendChild(gg);\n gg.setAttribute('filter', 'url(' + locationHref + '#' + filId + ')');\n }\n } else if (this.data.td == 2) {\n var maskGroup = createNS('mask');\n maskGroup.setAttribute('id', this.layerId);\n maskGroup.setAttribute('mask-type', 'alpha');\n var maskGrouper = createNS('g');\n maskGroup.appendChild(maskGrouper);\n filId = createElementID();\n fil = filtersFactory.createFilter(filId); ////\n // This solution doesn't work on Android when meta tag with viewport attribute is set\n\n /*var feColorMatrix = createNS('feColorMatrix');\r\n feColorMatrix.setAttribute('type', 'matrix');\r\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\r\n feColorMatrix.setAttribute('values','1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 -1 1');\r\n fil.appendChild(feColorMatrix);*/\n ////\n\n var feCTr = createNS('feComponentTransfer');\n feCTr.setAttribute('in', 'SourceGraphic');\n fil.appendChild(feCTr);\n var feFunc = createNS('feFuncA');\n feFunc.setAttribute('type', 'table');\n feFunc.setAttribute('tableValues', '1.0 0.0');\n feCTr.appendChild(feFunc); ////\n\n this.globalData.defs.appendChild(fil);\n var alphaRect = createNS('rect');\n alphaRect.setAttribute('width', this.comp.data.w);\n alphaRect.setAttribute('height', this.comp.data.h);\n alphaRect.setAttribute('x', '0');\n alphaRect.setAttribute('y', '0');\n alphaRect.setAttribute('fill', '#ffffff');\n alphaRect.setAttribute('opacity', '0');\n maskGrouper.setAttribute('filter', 'url(' + locationHref + '#' + filId + ')');\n maskGrouper.appendChild(alphaRect);\n maskGrouper.appendChild(this.layerElement);\n layerElementParent = maskGrouper;\n\n if (!featureSupport.maskType) {\n maskGroup.setAttribute('mask-type', 'luminance');\n fil.appendChild(filtersFactory.createAlphaToLuminanceFilter());\n gg = createNS('g');\n maskGrouper.appendChild(alphaRect);\n gg.appendChild(this.layerElement);\n layerElementParent = gg;\n maskGrouper.appendChild(gg);\n }\n\n this.globalData.defs.appendChild(maskGroup);\n }\n } else if (this.data.tt) {\n this.matteElement.appendChild(this.layerElement);\n layerElementParent = this.matteElement;\n this.baseElement = this.matteElement;\n } else {\n this.baseElement = this.layerElement;\n }\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n } //Clipping compositions to hide content that exceeds boundaries. If collapsed transformations is on, component should not be clipped\n\n\n if (this.data.ty === 0 && !this.data.hd) {\n var cp = createNS('clipPath');\n var pt = createNS('path');\n pt.setAttribute('d', 'M0,0 L' + this.data.w + ',0' + ' L' + this.data.w + ',' + this.data.h + ' L0,' + this.data.h + 'z');\n var clipId = createElementID();\n cp.setAttribute('id', clipId);\n cp.appendChild(pt);\n this.globalData.defs.appendChild(cp);\n\n if (this.checkMasks()) {\n var cpGroup = createNS('g');\n cpGroup.setAttribute('clip-path', 'url(' + locationHref + '#' + clipId + ')');\n cpGroup.appendChild(this.layerElement);\n this.transformedElement = cpGroup;\n\n if (layerElementParent) {\n layerElementParent.appendChild(this.transformedElement);\n } else {\n this.baseElement = this.transformedElement;\n }\n } else {\n this.layerElement.setAttribute('clip-path', 'url(' + locationHref + '#' + clipId + ')');\n }\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n if (this.finalTransform._matMdf) {\n this.transformedElement.setAttribute('transform', this.finalTransform.mat.to2dCSS());\n }\n\n if (this.finalTransform._opMdf) {\n this.transformedElement.setAttribute('opacity', this.finalTransform.mProp.o.v);\n }\n },\n destroyBaseElement: function destroyBaseElement() {\n this.layerElement = null;\n this.matteElement = null;\n this.maskManager.destroy();\n },\n getBaseElement: function getBaseElement() {\n if (this.data.hd) {\n return null;\n }\n\n return this.baseElement;\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n this.renderableEffectsManager = new SVGEffects(this);\n },\n setMatte: function setMatte(id) {\n if (!this.matteElement) {\n return;\n }\n\n this.matteElement.setAttribute(\"mask\", \"url(\" + locationHref + \"#\" + id + \")\");\n }\n };\n\n function IShapeElement() {}\n\n IShapeElement.prototype = {\n addShapeToModifiers: function addShapeToModifiers(data) {\n var i,\n len = this.shapeModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapeModifiers[i].addShape(data);\n }\n },\n isShapeInAnimatedModifiers: function isShapeInAnimatedModifiers(data) {\n var i = 0,\n len = this.shapeModifiers.length;\n\n while (i < len) {\n if (this.shapeModifiers[i].isAnimatedWithShape(data)) {\n return true;\n }\n }\n\n return false;\n },\n renderModifiers: function renderModifiers() {\n if (!this.shapeModifiers.length) {\n return;\n }\n\n var i,\n len = this.shapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.shapes[i].sh.reset();\n }\n\n len = this.shapeModifiers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n this.shapeModifiers[i].processShapes(this._isFirstFrame);\n }\n },\n lcEnum: {\n '1': 'butt',\n '2': 'round',\n '3': 'square'\n },\n ljEnum: {\n '1': 'miter',\n '2': 'round',\n '3': 'bevel'\n },\n searchProcessedElement: function searchProcessedElement(elem) {\n var elements = this.processedElements;\n var i = 0,\n len = elements.length;\n\n while (i < len) {\n if (elements[i].elem === elem) {\n return elements[i].pos;\n }\n\n i += 1;\n }\n\n return 0;\n },\n addProcessedElement: function addProcessedElement(elem, pos) {\n var elements = this.processedElements;\n var i = elements.length;\n\n while (i) {\n i -= 1;\n\n if (elements[i].elem === elem) {\n elements[i].pos = pos;\n return;\n }\n }\n\n elements.push(new ProcessedElement(elem, pos));\n },\n prepareFrame: function prepareFrame(num) {\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n }\n };\n\n function ITextElement() {}\n\n ITextElement.prototype.initElement = function (data, globalData, comp) {\n this.lettersChangedFlag = true;\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.textProperty = new TextProperty(this, data.t, this.dynamicProperties);\n this.textAnimator = new TextAnimatorProperty(data.t, this.renderType, this);\n this.initTransform(data, globalData, comp);\n this.initHierarchy();\n this.initRenderable();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n this.createContent();\n this.hide();\n this.textAnimator.searchProperties(this.dynamicProperties);\n };\n\n ITextElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n\n if (this.textProperty._mdf || this.textProperty._isFirstFrame) {\n this.buildNewText();\n this.textProperty._isFirstFrame = false;\n this.textProperty._mdf = false;\n }\n };\n\n ITextElement.prototype.createPathShape = function (matrixHelper, shapes) {\n var j,\n jLen = shapes.length;\n var k, kLen, pathNodes;\n var shapeStr = '';\n\n for (j = 0; j < jLen; j += 1) {\n pathNodes = shapes[j].ks.k;\n shapeStr += buildShapeString(pathNodes, pathNodes.i.length, true, matrixHelper);\n }\n\n return shapeStr;\n };\n\n ITextElement.prototype.updateDocumentData = function (newData, index) {\n this.textProperty.updateDocumentData(newData, index);\n };\n\n ITextElement.prototype.canResizeFont = function (_canResize) {\n this.textProperty.canResizeFont(_canResize);\n };\n\n ITextElement.prototype.setMinimumFontSize = function (_fontSize) {\n this.textProperty.setMinimumFontSize(_fontSize);\n };\n\n ITextElement.prototype.applyTextPropertiesToMatrix = function (documentData, matrixHelper, lineNumber, xPos, yPos) {\n if (documentData.ps) {\n matrixHelper.translate(documentData.ps[0], documentData.ps[1] + documentData.ascent, 0);\n }\n\n matrixHelper.translate(0, -documentData.ls, 0);\n\n switch (documentData.j) {\n case 1:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]), 0, 0);\n break;\n\n case 2:\n matrixHelper.translate(documentData.justifyOffset + (documentData.boxWidth - documentData.lineWidths[lineNumber]) / 2, 0, 0);\n break;\n }\n\n matrixHelper.translate(xPos, yPos, 0);\n };\n\n ITextElement.prototype.buildColor = function (colorData) {\n return 'rgb(' + Math.round(colorData[0] * 255) + ',' + Math.round(colorData[1] * 255) + ',' + Math.round(colorData[2] * 255) + ')';\n };\n\n ITextElement.prototype.emptyProp = new LetterProps();\n\n ITextElement.prototype.destroy = function () {};\n\n function ICompElement() {}\n\n extendPrototype([BaseElement, TransformElement, HierarchyElement, FrameElement, RenderableDOMElement], ICompElement);\n\n ICompElement.prototype.initElement = function (data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initTransform(data, globalData, comp);\n this.initRenderable();\n this.initHierarchy();\n this.initRendererElement();\n this.createContainerElements();\n this.createRenderableComponents();\n\n if (this.data.xt || !globalData.progressiveLoad) {\n this.buildAllItems();\n }\n\n this.hide();\n };\n /*ICompElement.prototype.hide = function(){\r\n if(!this.hidden){\r\n this.hideElement();\r\n var i,len = this.elements.length;\r\n for( i = 0; i < len; i+=1 ){\r\n if(this.elements[i]){\r\n this.elements[i].hide();\r\n }\r\n }\r\n }\r\n };*/\n\n\n ICompElement.prototype.prepareFrame = function (num) {\n this._mdf = false;\n this.prepareRenderableFrame(num);\n this.prepareProperties(num, this.isInRange);\n\n if (!this.isInRange && !this.data.xt) {\n return;\n }\n\n if (!this.tm._placeholder) {\n var timeRemapped = this.tm.v;\n\n if (timeRemapped === this.data.op) {\n timeRemapped = this.data.op - 1;\n }\n\n this.renderedFrame = timeRemapped;\n } else {\n this.renderedFrame = num / this.data.sr;\n }\n\n var i,\n len = this.elements.length;\n\n if (!this.completeLayers) {\n this.checkLayers(this.renderedFrame);\n } //This iteration needs to be backwards because of how expressions connect between each other\n\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].prepareFrame(this.renderedFrame - this.layers[i].st);\n\n if (this.elements[i]._mdf) {\n this._mdf = true;\n }\n }\n }\n };\n\n ICompElement.prototype.renderInnerContent = function () {\n var i,\n len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n ICompElement.prototype.setElements = function (elems) {\n this.elements = elems;\n };\n\n ICompElement.prototype.getElements = function () {\n return this.elements;\n };\n\n ICompElement.prototype.destroyElements = function () {\n var i,\n len = this.layers.length;\n\n for (i = 0; i < len; i += 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n };\n\n ICompElement.prototype.destroy = function () {\n this.destroyElements();\n this.destroyBaseElement();\n };\n\n function IImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.initElement(data, globalData, comp);\n this.sourceRect = {\n top: 0,\n left: 0,\n width: this.assetData.w,\n height: this.assetData.h\n };\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], IImageElement);\n\n IImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n this.innerElem = createNS('image');\n this.innerElem.setAttribute('width', this.assetData.w + \"px\");\n this.innerElem.setAttribute('height', this.assetData.h + \"px\");\n this.innerElem.setAttribute('preserveAspectRatio', this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio);\n this.innerElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.innerElem);\n };\n\n IImageElement.prototype.sourceRectAtTime = function () {\n return this.sourceRect;\n };\n\n function ISolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([IImageElement], ISolidElement);\n\n ISolidElement.prototype.createContent = function () {\n var rect = createNS('rect'); ////rect.style.width = this.data.sw;\n ////rect.style.height = this.data.sh;\n ////rect.style.fill = this.data.sc;\n\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.layerElement.appendChild(rect);\n };\n\n function SVGCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = true;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : []; //this.layerElement = createNS('g');\n\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([SVGRenderer, ICompElement, SVGBaseElement], SVGCompElement);\n\n function SVGTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.renderType = 'svg';\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], SVGTextElement);\n\n SVGTextElement.prototype.createContent = function () {\n if (this.data.singleShape && !this.globalData.fontManager.chars) {\n this.textContainer = createNS('text');\n }\n };\n\n SVGTextElement.prototype.buildTextContents = function (textArray) {\n var i = 0,\n len = textArray.length;\n var textContents = [],\n currentTextContent = '';\n\n while (i < len) {\n if (textArray[i] === String.fromCharCode(13) || textArray[i] === String.fromCharCode(3)) {\n textContents.push(currentTextContent);\n currentTextContent = '';\n } else {\n currentTextContent += textArray[i];\n }\n\n i += 1;\n }\n\n textContents.push(currentTextContent);\n return textContents;\n };\n\n SVGTextElement.prototype.buildNewText = function () {\n var i, len;\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData ? documentData.l.length : 0);\n\n if (documentData.fc) {\n this.layerElement.setAttribute('fill', this.buildColor(documentData.fc));\n } else {\n this.layerElement.setAttribute('fill', 'rgba(0,0,0,0)');\n }\n\n if (documentData.sc) {\n this.layerElement.setAttribute('stroke', this.buildColor(documentData.sc));\n this.layerElement.setAttribute('stroke-width', documentData.sw);\n }\n\n this.layerElement.setAttribute('font-size', documentData.finalSize);\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (fontData.fClass) {\n this.layerElement.setAttribute('class', fontData.fClass);\n } else {\n this.layerElement.setAttribute('font-family', fontData.fFamily);\n var fWeight = documentData.fWeight,\n fStyle = documentData.fStyle;\n this.layerElement.setAttribute('font-style', fStyle);\n this.layerElement.setAttribute('font-weight', fWeight);\n }\n\n this.layerElement.setAttribute('aria-label', documentData.t);\n var letters = documentData.l || [];\n var usesGlyphs = !!this.globalData.fontManager.chars;\n len = letters.length;\n var tSpan;\n var matrixHelper = this.mHelper;\n var shapes,\n shapeStr = '',\n singleShape = this.data.singleShape;\n var xPos = 0,\n yPos = 0,\n firstLine = true;\n var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n\n if (singleShape && !usesGlyphs && !documentData.sz) {\n var tElement = this.textContainer;\n var justify = 'start';\n\n switch (documentData.j) {\n case 1:\n justify = 'end';\n break;\n\n case 2:\n justify = 'middle';\n break;\n }\n\n tElement.setAttribute('text-anchor', justify);\n tElement.setAttribute('letter-spacing', trackingOffset);\n var textContent = this.buildTextContents(documentData.finalText);\n len = textContent.length;\n yPos = documentData.ps ? documentData.ps[1] + documentData.ascent : 0;\n\n for (i = 0; i < len; i += 1) {\n tSpan = this.textSpans[i] || createNS('tspan');\n tSpan.textContent = textContent[i];\n tSpan.setAttribute('x', 0);\n tSpan.setAttribute('y', yPos);\n tSpan.style.display = 'inherit';\n tElement.appendChild(tSpan);\n this.textSpans[i] = tSpan;\n yPos += documentData.finalLineHeight;\n }\n\n this.layerElement.appendChild(tElement);\n } else {\n var cachedSpansLength = this.textSpans.length;\n var shapeData, charData;\n\n for (i = 0; i < len; i += 1) {\n if (!usesGlyphs || !singleShape || i === 0) {\n tSpan = cachedSpansLength > i ? this.textSpans[i] : createNS(usesGlyphs ? 'path' : 'text');\n\n if (cachedSpansLength <= i) {\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n this.textSpans[i] = tSpan;\n this.layerElement.appendChild(tSpan);\n }\n\n tSpan.style.display = 'inherit';\n }\n\n matrixHelper.reset();\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n if (singleShape) {\n if (letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n xPos += letters[i].l || 0; //xPos += letters[i].val === ' ' ? 0 : trackingOffset;\n\n xPos += trackingOffset;\n }\n\n if (usesGlyphs) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n shapeData = charData && charData.data || {};\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n\n if (!singleShape) {\n tSpan.setAttribute('d', this.createPathShape(matrixHelper, shapes));\n } else {\n shapeStr += this.createPathShape(matrixHelper, shapes);\n }\n } else {\n if (singleShape) {\n tSpan.setAttribute(\"transform\", \"translate(\" + matrixHelper.props[12] + \",\" + matrixHelper.props[13] + \")\");\n }\n\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\", \"preserve\");\n } //\n\n }\n\n if (singleShape && tSpan) {\n tSpan.setAttribute('d', shapeStr);\n }\n }\n\n while (i < this.textSpans.length) {\n this.textSpans[i].style.display = 'none';\n i += 1;\n }\n\n this._sizeChanged = true;\n };\n\n SVGTextElement.prototype.sourceRectAtTime = function (time) {\n this.prepareFrame(this.comp.renderedFrame - this.data.st);\n this.renderInnerContent();\n\n if (this._sizeChanged) {\n this._sizeChanged = false;\n var textBox = this.layerElement.getBBox();\n this.bbox = {\n top: textBox.y,\n left: textBox.x,\n width: textBox.width,\n height: textBox.height\n };\n }\n\n return this.bbox;\n };\n\n SVGTextElement.prototype.renderInnerContent = function () {\n if (!this.data.singleShape) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (this.lettersChangedFlag || this.textAnimator.lettersChangedFlag) {\n this._sizeChanged = true;\n var i, len;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter, textSpan;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n continue;\n }\n\n renderedLetter = renderedLetters[i];\n textSpan = this.textSpans[i];\n\n if (renderedLetter._mdf.m) {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n\n if (renderedLetter._mdf.o) {\n textSpan.setAttribute('opacity', renderedLetter.o);\n }\n\n if (renderedLetter._mdf.sw) {\n textSpan.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter._mdf.sc) {\n textSpan.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter._mdf.fc) {\n textSpan.setAttribute('fill', renderedLetter.fc);\n }\n }\n }\n }\n };\n\n function SVGShapeElement(data, globalData, comp) {\n //List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; //List of styles that will be applied to shapes\n\n this.stylesList = []; //List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; //List of items in shape tree\n\n this.itemsData = []; //List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.initElement(data, globalData, comp); //Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = []; //Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n }\n\n extendPrototype([BaseElement, TransformElement, SVGBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableDOMElement], SVGShapeElement);\n\n SVGShapeElement.prototype.initSecondaryElement = function () {};\n\n SVGShapeElement.prototype.identityMatrix = new Matrix();\n\n SVGShapeElement.prototype.buildExpressionInterface = function () {};\n\n SVGShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n };\n /*\r\n This method searches for multiple shapes that affect a single element and one of them is animated\r\n */\n\n\n SVGShapeElement.prototype.filterUniqueShapes = function () {\n var i,\n len = this.shapes.length,\n shape;\n var j,\n jLen = this.stylesList.length;\n var style,\n count = 0;\n var tempShapes = [];\n var areAnimated = false;\n\n for (j = 0; j < jLen; j += 1) {\n style = this.stylesList[j];\n areAnimated = false;\n tempShapes.length = 0;\n\n for (i = 0; i < len; i += 1) {\n shape = this.shapes[i];\n\n if (shape.styles.indexOf(style) !== -1) {\n tempShapes.push(shape);\n areAnimated = shape._isAnimated || areAnimated;\n }\n }\n\n if (tempShapes.length > 1 && areAnimated) {\n this.setShapesAsAnimated(tempShapes);\n }\n }\n };\n\n SVGShapeElement.prototype.setShapesAsAnimated = function (shapes) {\n var i,\n len = shapes.length;\n\n for (i = 0; i < len; i += 1) {\n shapes[i].setAsAnimated();\n }\n };\n\n SVGShapeElement.prototype.createStyleElement = function (data, level) {\n //TODO: prevent drawing of hidden styles\n var elementData;\n var styleOb = new SVGStyleData(data, level);\n var pathElement = styleOb.pElem;\n\n if (data.ty === 'st') {\n elementData = new SVGStrokeStyleData(this, data, styleOb);\n } else if (data.ty === 'fl') {\n elementData = new SVGFillStyleData(this, data, styleOb);\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n var gradientConstructor = data.ty === 'gf' ? SVGGradientFillStyleData : SVGGradientStrokeStyleData;\n elementData = new gradientConstructor(this, data, styleOb);\n this.globalData.defs.appendChild(elementData.gf);\n\n if (elementData.maskId) {\n this.globalData.defs.appendChild(elementData.ms);\n this.globalData.defs.appendChild(elementData.of);\n pathElement.setAttribute('mask', 'url(' + locationHref + '#' + elementData.maskId + ')');\n }\n }\n\n if (data.ty === 'st' || data.ty === 'gs') {\n pathElement.setAttribute('stroke-linecap', this.lcEnum[data.lc] || 'round');\n pathElement.setAttribute('stroke-linejoin', this.ljEnum[data.lj] || 'round');\n pathElement.setAttribute('fill-opacity', '0');\n\n if (data.lj === 1) {\n pathElement.setAttribute('stroke-miterlimit', data.ml);\n }\n }\n\n if (data.r === 2) {\n pathElement.setAttribute('fill-rule', 'evenodd');\n }\n\n if (data.ln) {\n pathElement.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n pathElement.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n pathElement.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n this.stylesList.push(styleOb);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createGroupElement = function (data) {\n var elementData = new ShapeGroupData();\n\n if (data.ln) {\n elementData.gr.setAttribute('id', data.ln);\n }\n\n if (data.cl) {\n elementData.gr.setAttribute('class', data.cl);\n }\n\n if (data.bm) {\n elementData.gr.style['mix-blend-mode'] = getBlendMode(data.bm);\n }\n\n return elementData;\n };\n\n SVGShapeElement.prototype.createTransformElement = function (data, container) {\n var transformProperty = TransformPropertyFactory.getTransformProperty(this, data, this);\n var elementData = new SVGTransformData(transformProperty, transformProperty.o, container);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.createShapeElement = function (data, ownTransformers, level) {\n var ty = 4;\n\n if (data.ty === 'rc') {\n ty = 5;\n } else if (data.ty === 'el') {\n ty = 6;\n } else if (data.ty === 'sr') {\n ty = 7;\n }\n\n var shapeProperty = ShapePropertyFactory.getShapeProp(this, data, ty, this);\n var elementData = new SVGShapeData(ownTransformers, level, shapeProperty);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n this.addToAnimatedContents(data, elementData);\n return elementData;\n };\n\n SVGShapeElement.prototype.addToAnimatedContents = function (data, element) {\n var i = 0,\n len = this.animatedContents.length;\n\n while (i < len) {\n if (this.animatedContents[i].element === element) {\n return;\n }\n\n i += 1;\n }\n\n this.animatedContents.push({\n fn: SVGElementsRenderer.createRenderFunction(data),\n element: element,\n data: data\n });\n };\n\n SVGShapeElement.prototype.setElementStyles = function (elementData) {\n var arr = elementData.styles;\n var j,\n jLen = this.stylesList.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (!this.stylesList[j].closed) {\n arr.push(this.stylesList[j]);\n }\n }\n };\n\n SVGShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i,\n len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.layerElement, 0, [], true);\n this.filterUniqueShapes();\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n };\n\n SVGShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, container, level, transformers, render) {\n var ownTransformers = [].concat(transformers);\n var i,\n len = arr.length - 1;\n var j, jLen;\n var ownStyles = [],\n ownModifiers = [],\n styleOb,\n currentTransform,\n modifier,\n processedPos;\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._render = render;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty == 'fl' || arr[i].ty == 'st' || arr[i].ty == 'gf' || arr[i].ty == 'gs') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], level);\n } else {\n itemsData[i].style.closed = false;\n }\n\n if (arr[i]._render) {\n container.appendChild(itemsData[i].style.pElem);\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty == 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, itemsData[i].gr, level + 1, ownTransformers, render);\n\n if (arr[i]._render) {\n container.appendChild(itemsData[i].gr);\n }\n } else if (arr[i].ty == 'tr') {\n if (!processedPos) {\n itemsData[i] = this.createTransformElement(arr[i], container);\n }\n\n currentTransform = itemsData[i].transform;\n ownTransformers.push(currentTransform);\n } else if (arr[i].ty == 'sh' || arr[i].ty == 'rc' || arr[i].ty == 'el' || arr[i].ty == 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i], ownTransformers, level);\n }\n\n this.setElementStyles(itemsData[i]);\n } else if (arr[i].ty == 'tm' || arr[i].ty == 'rd' || arr[i].ty == 'ms') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty == 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n render = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n len = ownStyles.length;\n\n for (i = 0; i < len; i += 1) {\n ownStyles[i].closed = true;\n }\n\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n SVGShapeElement.prototype.renderInnerContent = function () {\n this.renderModifiers();\n var i,\n len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n this.stylesList[i].reset();\n }\n\n this.renderShape();\n\n for (i = 0; i < len; i += 1) {\n if (this.stylesList[i]._mdf || this._isFirstFrame) {\n if (this.stylesList[i].msElem) {\n this.stylesList[i].msElem.setAttribute('d', this.stylesList[i].d); //Adding M0 0 fixes same mask bug on all browsers\n\n this.stylesList[i].d = 'M0 0' + this.stylesList[i].d;\n }\n\n this.stylesList[i].pElem.setAttribute('d', this.stylesList[i].d || 'M0 0');\n }\n }\n };\n\n SVGShapeElement.prototype.renderShape = function () {\n var i,\n len = this.animatedContents.length;\n var animatedContent;\n\n for (i = 0; i < len; i += 1) {\n animatedContent = this.animatedContents[i];\n\n if ((this._isFirstFrame || animatedContent.element._isAnimated) && animatedContent.data !== true) {\n animatedContent.fn(animatedContent.data, animatedContent.element, this._isFirstFrame);\n }\n }\n };\n\n SVGShapeElement.prototype.destroy = function () {\n this.destroyBaseElement();\n this.shapesData = null;\n this.itemsData = null;\n };\n\n function SVGTintFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f1');\n filter.appendChild(feColorMatrix);\n feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f2');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n\n if (filterManager.effectElements[2].p.v !== 100 || filterManager.effectElements[2].p.k) {\n var feMerge = createNS('feMerge');\n filter.appendChild(feMerge);\n var feMergeNode;\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', 'SourceGraphic');\n feMerge.appendChild(feMergeNode);\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', 'f2');\n feMerge.appendChild(feMergeNode);\n }\n }\n\n SVGTintFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var colorBlack = this.filterManager.effectElements[0].p.v;\n var colorWhite = this.filterManager.effectElements[1].p.v;\n var opacity = this.filterManager.effectElements[2].p.v / 100;\n this.matrixFilter.setAttribute('values', colorWhite[0] - colorBlack[0] + ' 0 0 0 ' + colorBlack[0] + ' ' + (colorWhite[1] - colorBlack[1]) + ' 0 0 0 ' + colorBlack[1] + ' ' + (colorWhite[2] - colorBlack[2]) + ' 0 0 0 ' + colorBlack[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGFillFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'sRGB');\n feColorMatrix.setAttribute('values', '1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 0');\n filter.appendChild(feColorMatrix);\n this.matrixFilter = feColorMatrix;\n }\n\n SVGFillFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color = this.filterManager.effectElements[2].p.v;\n var opacity = this.filterManager.effectElements[6].p.v;\n this.matrixFilter.setAttribute('values', '0 0 0 0 ' + color[0] + ' 0 0 0 0 ' + color[1] + ' 0 0 0 0 ' + color[2] + ' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGGaussianBlurEffect(filter, filterManager) {\n // Outset the filter region by 100% on all sides to accommodate blur expansion.\n filter.setAttribute('x', '-100%');\n filter.setAttribute('y', '-100%');\n filter.setAttribute('width', '300%');\n filter.setAttribute('height', '300%');\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n filter.appendChild(feGaussianBlur);\n this.feGaussianBlur = feGaussianBlur;\n }\n\n SVGGaussianBlurEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n // Empirical value, matching AE's blur appearance.\n var kBlurrinessToSigma = 0.3;\n var sigma = this.filterManager.effectElements[0].p.v * kBlurrinessToSigma; // Dimensions mapping:\n //\n // 1 -> horizontal & vertical\n // 2 -> horizontal only\n // 3 -> vertical only\n //\n\n var dimensions = this.filterManager.effectElements[1].p.v;\n var sigmaX = dimensions == 3 ? 0 : sigma;\n var sigmaY = dimensions == 2 ? 0 : sigma;\n this.feGaussianBlur.setAttribute('stdDeviation', sigmaX + \" \" + sigmaY); // Repeat edges mapping:\n //\n // 0 -> off -> duplicate\n // 1 -> on -> wrap\n\n var edgeMode = this.filterManager.effectElements[2].p.v == 1 ? 'wrap' : 'duplicate';\n this.feGaussianBlur.setAttribute('edgeMode', edgeMode);\n }\n };\n\n function SVGStrokeEffect(elem, filterManager) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.elem = elem;\n this.paths = [];\n }\n\n SVGStrokeEffect.prototype.initialize = function () {\n var elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n var path, groupPath, i, len;\n\n if (this.filterManager.effectElements[1].p.v === 1) {\n len = this.elem.maskManager.masksProperties.length;\n i = 0;\n } else {\n i = this.filterManager.effectElements[0].p.v - 1;\n len = i + 1;\n }\n\n groupPath = createNS('g');\n groupPath.setAttribute('fill', 'none');\n groupPath.setAttribute('stroke-linecap', 'round');\n groupPath.setAttribute('stroke-dashoffset', 1);\n\n for (i; i < len; i += 1) {\n path = createNS('path');\n groupPath.appendChild(path);\n this.paths.push({\n p: path,\n m: i\n });\n }\n\n if (this.filterManager.effectElements[10].p.v === 3) {\n var mask = createNS('mask');\n var id = createElementID();\n mask.setAttribute('id', id);\n mask.setAttribute('mask-type', 'alpha');\n mask.appendChild(groupPath);\n this.elem.globalData.defs.appendChild(mask);\n var g = createNS('g');\n g.setAttribute('mask', 'url(' + locationHref + '#' + id + ')');\n\n while (elemChildren[0]) {\n g.appendChild(elemChildren[0]);\n }\n\n this.elem.layerElement.appendChild(g);\n this.masker = mask;\n groupPath.setAttribute('stroke', '#fff');\n } else if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (this.filterManager.effectElements[10].p.v === 2) {\n elemChildren = this.elem.layerElement.children || this.elem.layerElement.childNodes;\n\n while (elemChildren.length) {\n this.elem.layerElement.removeChild(elemChildren[0]);\n }\n }\n\n this.elem.layerElement.appendChild(groupPath);\n this.elem.layerElement.removeAttribute('mask');\n groupPath.setAttribute('stroke', '#fff');\n }\n\n this.initialized = true;\n this.pathMasker = groupPath;\n };\n\n SVGStrokeEffect.prototype.renderFrame = function (forceRender) {\n if (!this.initialized) {\n this.initialize();\n }\n\n var i,\n len = this.paths.length;\n var mask, path;\n\n for (i = 0; i < len; i += 1) {\n if (this.paths[i].m === -1) {\n continue;\n }\n\n mask = this.elem.maskManager.viewData[this.paths[i].m];\n path = this.paths[i].p;\n\n if (forceRender || this.filterManager._mdf || mask.prop._mdf) {\n path.setAttribute('d', mask.lastPath);\n }\n\n if (forceRender || this.filterManager.effectElements[9].p._mdf || this.filterManager.effectElements[4].p._mdf || this.filterManager.effectElements[7].p._mdf || this.filterManager.effectElements[8].p._mdf || mask.prop._mdf) {\n var dasharrayValue;\n\n if (this.filterManager.effectElements[7].p.v !== 0 || this.filterManager.effectElements[8].p.v !== 100) {\n var s = Math.min(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) / 100;\n var e = Math.max(this.filterManager.effectElements[7].p.v, this.filterManager.effectElements[8].p.v) / 100;\n var l = path.getTotalLength();\n dasharrayValue = '0 0 0 ' + l * s + ' ';\n var lineLength = l * (e - s);\n var segment = 1 + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v / 100;\n var units = Math.floor(lineLength / segment);\n var j;\n\n for (j = 0; j < units; j += 1) {\n dasharrayValue += '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v / 100 + ' ';\n }\n\n dasharrayValue += '0 ' + l * 10 + ' 0 0';\n } else {\n dasharrayValue = '1 ' + this.filterManager.effectElements[4].p.v * 2 * this.filterManager.effectElements[9].p.v / 100;\n }\n\n path.setAttribute('stroke-dasharray', dasharrayValue);\n }\n }\n\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.pathMasker.setAttribute('stroke-width', this.filterManager.effectElements[4].p.v * 2);\n }\n\n if (forceRender || this.filterManager.effectElements[6].p._mdf) {\n this.pathMasker.setAttribute('opacity', this.filterManager.effectElements[6].p.v);\n }\n\n if (this.filterManager.effectElements[10].p.v === 1 || this.filterManager.effectElements[10].p.v === 2) {\n if (forceRender || this.filterManager.effectElements[3].p._mdf) {\n var color = this.filterManager.effectElements[3].p.v;\n this.pathMasker.setAttribute('stroke', 'rgb(' + bm_floor(color[0] * 255) + ',' + bm_floor(color[1] * 255) + ',' + bm_floor(color[2] * 255) + ')');\n }\n }\n };\n\n function SVGTritoneFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var feColorMatrix = createNS('feColorMatrix');\n feColorMatrix.setAttribute('type', 'matrix');\n feColorMatrix.setAttribute('color-interpolation-filters', 'linearRGB');\n feColorMatrix.setAttribute('values', '0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0.3333 0.3333 0.3333 0 0 0 0 0 1 0');\n feColorMatrix.setAttribute('result', 'f1');\n filter.appendChild(feColorMatrix);\n var feComponentTransfer = createNS('feComponentTransfer');\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n this.matrixFilter = feComponentTransfer;\n var feFuncR = createNS('feFuncR');\n feFuncR.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncR);\n this.feFuncR = feFuncR;\n var feFuncG = createNS('feFuncG');\n feFuncG.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncG);\n this.feFuncG = feFuncG;\n var feFuncB = createNS('feFuncB');\n feFuncB.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFuncB);\n this.feFuncB = feFuncB;\n }\n\n SVGTritoneFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var color1 = this.filterManager.effectElements[0].p.v;\n var color2 = this.filterManager.effectElements[1].p.v;\n var color3 = this.filterManager.effectElements[2].p.v;\n var tableR = color3[0] + ' ' + color2[0] + ' ' + color1[0];\n var tableG = color3[1] + ' ' + color2[1] + ' ' + color1[1];\n var tableB = color3[2] + ' ' + color2[2] + ' ' + color1[2];\n this.feFuncR.setAttribute('tableValues', tableR);\n this.feFuncG.setAttribute('tableValues', tableG);\n this.feFuncB.setAttribute('tableValues', tableB); //var opacity = this.filterManager.effectElements[2].p.v/100;\n //this.matrixFilter.setAttribute('values',(colorWhite[0]- colorBlack[0])+' 0 0 0 '+ colorBlack[0] +' '+ (colorWhite[1]- colorBlack[1]) +' 0 0 0 '+ colorBlack[1] +' '+ (colorWhite[2]- colorBlack[2]) +' 0 0 0 '+ colorBlack[2] +' 0 0 0 ' + opacity + ' 0');\n }\n };\n\n function SVGProLevelsFilter(filter, filterManager) {\n this.filterManager = filterManager;\n var effectElements = this.filterManager.effectElements;\n var feComponentTransfer = createNS('feComponentTransfer');\n var feFuncR, feFuncG, feFuncB;\n\n if (effectElements[10].p.k || effectElements[10].p.v !== 0 || effectElements[11].p.k || effectElements[11].p.v !== 1 || effectElements[12].p.k || effectElements[12].p.v !== 1 || effectElements[13].p.k || effectElements[13].p.v !== 0 || effectElements[14].p.k || effectElements[14].p.v !== 1) {\n this.feFuncR = this.createFeFunc('feFuncR', feComponentTransfer);\n }\n\n if (effectElements[17].p.k || effectElements[17].p.v !== 0 || effectElements[18].p.k || effectElements[18].p.v !== 1 || effectElements[19].p.k || effectElements[19].p.v !== 1 || effectElements[20].p.k || effectElements[20].p.v !== 0 || effectElements[21].p.k || effectElements[21].p.v !== 1) {\n this.feFuncG = this.createFeFunc('feFuncG', feComponentTransfer);\n }\n\n if (effectElements[24].p.k || effectElements[24].p.v !== 0 || effectElements[25].p.k || effectElements[25].p.v !== 1 || effectElements[26].p.k || effectElements[26].p.v !== 1 || effectElements[27].p.k || effectElements[27].p.v !== 0 || effectElements[28].p.k || effectElements[28].p.v !== 1) {\n this.feFuncB = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n\n if (effectElements[31].p.k || effectElements[31].p.v !== 0 || effectElements[32].p.k || effectElements[32].p.v !== 1 || effectElements[33].p.k || effectElements[33].p.v !== 1 || effectElements[34].p.k || effectElements[34].p.v !== 0 || effectElements[35].p.k || effectElements[35].p.v !== 1) {\n this.feFuncA = this.createFeFunc('feFuncA', feComponentTransfer);\n }\n\n if (this.feFuncR || this.feFuncG || this.feFuncB || this.feFuncA) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n feComponentTransfer = createNS('feComponentTransfer');\n }\n\n if (effectElements[3].p.k || effectElements[3].p.v !== 0 || effectElements[4].p.k || effectElements[4].p.v !== 1 || effectElements[5].p.k || effectElements[5].p.v !== 1 || effectElements[6].p.k || effectElements[6].p.v !== 0 || effectElements[7].p.k || effectElements[7].p.v !== 1) {\n feComponentTransfer.setAttribute('color-interpolation-filters', 'sRGB');\n filter.appendChild(feComponentTransfer);\n this.feFuncRComposed = this.createFeFunc('feFuncR', feComponentTransfer);\n this.feFuncGComposed = this.createFeFunc('feFuncG', feComponentTransfer);\n this.feFuncBComposed = this.createFeFunc('feFuncB', feComponentTransfer);\n }\n }\n\n SVGProLevelsFilter.prototype.createFeFunc = function (type, feComponentTransfer) {\n var feFunc = createNS(type);\n feFunc.setAttribute('type', 'table');\n feComponentTransfer.appendChild(feFunc);\n return feFunc;\n };\n\n SVGProLevelsFilter.prototype.getTableValue = function (inputBlack, inputWhite, gamma, outputBlack, outputWhite) {\n var cnt = 0;\n var segments = 256;\n var perc;\n var min = Math.min(inputBlack, inputWhite);\n var max = Math.max(inputBlack, inputWhite);\n var table = Array.call(null, {\n length: segments\n });\n var colorValue;\n var pos = 0;\n var outputDelta = outputWhite - outputBlack;\n var inputDelta = inputWhite - inputBlack;\n\n while (cnt <= 256) {\n perc = cnt / 256;\n\n if (perc <= min) {\n colorValue = inputDelta < 0 ? outputWhite : outputBlack;\n } else if (perc >= max) {\n colorValue = inputDelta < 0 ? outputBlack : outputWhite;\n } else {\n colorValue = outputBlack + outputDelta * Math.pow((perc - inputBlack) / inputDelta, 1 / gamma);\n }\n\n table[pos++] = colorValue;\n cnt += 256 / (segments - 1);\n }\n\n return table.join(' ');\n };\n\n SVGProLevelsFilter.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n var val, cnt, perc, bezier;\n var effectElements = this.filterManager.effectElements;\n\n if (this.feFuncRComposed && (forceRender || effectElements[3].p._mdf || effectElements[4].p._mdf || effectElements[5].p._mdf || effectElements[6].p._mdf || effectElements[7].p._mdf)) {\n val = this.getTableValue(effectElements[3].p.v, effectElements[4].p.v, effectElements[5].p.v, effectElements[6].p.v, effectElements[7].p.v);\n this.feFuncRComposed.setAttribute('tableValues', val);\n this.feFuncGComposed.setAttribute('tableValues', val);\n this.feFuncBComposed.setAttribute('tableValues', val);\n }\n\n if (this.feFuncR && (forceRender || effectElements[10].p._mdf || effectElements[11].p._mdf || effectElements[12].p._mdf || effectElements[13].p._mdf || effectElements[14].p._mdf)) {\n val = this.getTableValue(effectElements[10].p.v, effectElements[11].p.v, effectElements[12].p.v, effectElements[13].p.v, effectElements[14].p.v);\n this.feFuncR.setAttribute('tableValues', val);\n }\n\n if (this.feFuncG && (forceRender || effectElements[17].p._mdf || effectElements[18].p._mdf || effectElements[19].p._mdf || effectElements[20].p._mdf || effectElements[21].p._mdf)) {\n val = this.getTableValue(effectElements[17].p.v, effectElements[18].p.v, effectElements[19].p.v, effectElements[20].p.v, effectElements[21].p.v);\n this.feFuncG.setAttribute('tableValues', val);\n }\n\n if (this.feFuncB && (forceRender || effectElements[24].p._mdf || effectElements[25].p._mdf || effectElements[26].p._mdf || effectElements[27].p._mdf || effectElements[28].p._mdf)) {\n val = this.getTableValue(effectElements[24].p.v, effectElements[25].p.v, effectElements[26].p.v, effectElements[27].p.v, effectElements[28].p.v);\n this.feFuncB.setAttribute('tableValues', val);\n }\n\n if (this.feFuncA && (forceRender || effectElements[31].p._mdf || effectElements[32].p._mdf || effectElements[33].p._mdf || effectElements[34].p._mdf || effectElements[35].p._mdf)) {\n val = this.getTableValue(effectElements[31].p.v, effectElements[32].p.v, effectElements[33].p.v, effectElements[34].p.v, effectElements[35].p.v);\n this.feFuncA.setAttribute('tableValues', val);\n }\n }\n };\n\n function SVGDropShadowEffect(filter, filterManager) {\n filter.setAttribute('x', '-100%');\n filter.setAttribute('y', '-100%');\n filter.setAttribute('width', '400%');\n filter.setAttribute('height', '400%');\n this.filterManager = filterManager;\n var feGaussianBlur = createNS('feGaussianBlur');\n feGaussianBlur.setAttribute('in', 'SourceAlpha');\n feGaussianBlur.setAttribute('result', 'drop_shadow_1');\n feGaussianBlur.setAttribute('stdDeviation', '0');\n this.feGaussianBlur = feGaussianBlur;\n filter.appendChild(feGaussianBlur);\n var feOffset = createNS('feOffset');\n feOffset.setAttribute('dx', '25');\n feOffset.setAttribute('dy', '0');\n feOffset.setAttribute('in', 'drop_shadow_1');\n feOffset.setAttribute('result', 'drop_shadow_2');\n this.feOffset = feOffset;\n filter.appendChild(feOffset);\n var feFlood = createNS('feFlood');\n feFlood.setAttribute('flood-color', '#00ff00');\n feFlood.setAttribute('flood-opacity', '1');\n feFlood.setAttribute('result', 'drop_shadow_3');\n this.feFlood = feFlood;\n filter.appendChild(feFlood);\n var feComposite = createNS('feComposite');\n feComposite.setAttribute('in', 'drop_shadow_3');\n feComposite.setAttribute('in2', 'drop_shadow_2');\n feComposite.setAttribute('operator', 'in');\n feComposite.setAttribute('result', 'drop_shadow_4');\n filter.appendChild(feComposite);\n var feMerge = createNS('feMerge');\n filter.appendChild(feMerge);\n var feMergeNode;\n feMergeNode = createNS('feMergeNode');\n feMerge.appendChild(feMergeNode);\n feMergeNode = createNS('feMergeNode');\n feMergeNode.setAttribute('in', 'SourceGraphic');\n this.feMergeNode = feMergeNode;\n this.feMerge = feMerge;\n this.originalNodeAdded = false;\n feMerge.appendChild(feMergeNode);\n }\n\n SVGDropShadowEffect.prototype.renderFrame = function (forceRender) {\n if (forceRender || this.filterManager._mdf) {\n if (forceRender || this.filterManager.effectElements[4].p._mdf) {\n this.feGaussianBlur.setAttribute('stdDeviation', this.filterManager.effectElements[4].p.v / 4);\n }\n\n if (forceRender || this.filterManager.effectElements[0].p._mdf) {\n var col = this.filterManager.effectElements[0].p.v;\n this.feFlood.setAttribute('flood-color', rgbToHex(Math.round(col[0] * 255), Math.round(col[1] * 255), Math.round(col[2] * 255)));\n }\n\n if (forceRender || this.filterManager.effectElements[1].p._mdf) {\n this.feFlood.setAttribute('flood-opacity', this.filterManager.effectElements[1].p.v / 255);\n }\n\n if (forceRender || this.filterManager.effectElements[2].p._mdf || this.filterManager.effectElements[3].p._mdf) {\n var distance = this.filterManager.effectElements[3].p.v;\n var angle = (this.filterManager.effectElements[2].p.v - 90) * degToRads;\n var x = distance * Math.cos(angle);\n var y = distance * Math.sin(angle);\n this.feOffset.setAttribute('dx', x);\n this.feOffset.setAttribute('dy', y);\n }\n /*if(forceRender || this.filterManager.effectElements[5].p._mdf){\r\n if(this.filterManager.effectElements[5].p.v === 1 && this.originalNodeAdded) {\r\n this.feMerge.removeChild(this.feMergeNode);\r\n this.originalNodeAdded = false;\r\n } else if(this.filterManager.effectElements[5].p.v === 0 && !this.originalNodeAdded) {\r\n this.feMerge.appendChild(this.feMergeNode);\r\n this.originalNodeAdded = true;\r\n }\r\n }*/\n\n }\n };\n\n var _svgMatteSymbols = [];\n\n function SVGMatte3Effect(filterElem, filterManager, elem) {\n this.initialized = false;\n this.filterManager = filterManager;\n this.filterElem = filterElem;\n this.elem = elem;\n elem.matteElement = createNS('g');\n elem.matteElement.appendChild(elem.layerElement);\n elem.matteElement.appendChild(elem.transformedElement);\n elem.baseElement = elem.matteElement;\n }\n\n SVGMatte3Effect.prototype.findSymbol = function (mask) {\n var i = 0,\n len = _svgMatteSymbols.length;\n\n while (i < len) {\n if (_svgMatteSymbols[i] === mask) {\n return _svgMatteSymbols[i];\n }\n\n i += 1;\n }\n\n return null;\n };\n\n SVGMatte3Effect.prototype.replaceInParent = function (mask, symbolId) {\n var parentNode = mask.layerElement.parentNode;\n\n if (!parentNode) {\n return;\n }\n\n var children = parentNode.children;\n var i = 0,\n len = children.length;\n\n while (i < len) {\n if (children[i] === mask.layerElement) {\n break;\n }\n\n i += 1;\n }\n\n var nextChild;\n\n if (i <= len - 2) {\n nextChild = children[i + 1];\n }\n\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n\n if (nextChild) {\n parentNode.insertBefore(useElem, nextChild);\n } else {\n parentNode.appendChild(useElem);\n }\n };\n\n SVGMatte3Effect.prototype.setElementAsMask = function (elem, mask) {\n if (!this.findSymbol(mask)) {\n var symbolId = createElementID();\n var masker = createNS('mask');\n masker.setAttribute('id', mask.layerId);\n masker.setAttribute('mask-type', 'alpha');\n\n _svgMatteSymbols.push(mask);\n\n var defs = elem.globalData.defs;\n defs.appendChild(masker);\n var symbol = createNS('symbol');\n symbol.setAttribute('id', symbolId);\n this.replaceInParent(mask, symbolId);\n symbol.appendChild(mask.layerElement);\n defs.appendChild(symbol);\n var useElem = createNS('use');\n useElem.setAttribute('href', '#' + symbolId);\n masker.appendChild(useElem);\n mask.data.hd = false;\n mask.show();\n }\n\n elem.setMatte(mask.layerId);\n };\n\n SVGMatte3Effect.prototype.initialize = function () {\n var ind = this.filterManager.effectElements[0].p.v;\n var elements = this.elem.comp.elements;\n var i = 0,\n len = elements.length;\n\n while (i < len) {\n if (elements[i] && elements[i].data.ind === ind) {\n this.setElementAsMask(this.elem, elements[i]);\n }\n\n i += 1;\n }\n\n this.initialized = true;\n };\n\n SVGMatte3Effect.prototype.renderFrame = function () {\n if (!this.initialized) {\n this.initialize();\n }\n };\n\n function SVGEffects(elem) {\n var i,\n len = elem.data.ef ? elem.data.ef.length : 0;\n var filId = createElementID();\n var fil = filtersFactory.createFilter(filId);\n var count = 0;\n this.filters = [];\n var filterManager;\n\n for (i = 0; i < len; i += 1) {\n filterManager = null;\n\n if (elem.data.ef[i].ty === 20) {\n count += 1;\n filterManager = new SVGTintFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 21) {\n count += 1;\n filterManager = new SVGFillFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 22) {\n filterManager = new SVGStrokeEffect(elem, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 23) {\n count += 1;\n filterManager = new SVGTritoneFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 24) {\n count += 1;\n filterManager = new SVGProLevelsFilter(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 25) {\n count += 1;\n filterManager = new SVGDropShadowEffect(fil, elem.effectsManager.effectElements[i]);\n } else if (elem.data.ef[i].ty === 28) {\n //count += 1;\n filterManager = new SVGMatte3Effect(fil, elem.effectsManager.effectElements[i], elem);\n } else if (elem.data.ef[i].ty === 29) {\n count += 1;\n filterManager = new SVGGaussianBlurEffect(fil, elem.effectsManager.effectElements[i]);\n }\n\n if (filterManager) {\n this.filters.push(filterManager);\n }\n }\n\n if (count) {\n elem.globalData.defs.appendChild(fil);\n elem.layerElement.setAttribute('filter', 'url(' + locationHref + '#' + filId + ')');\n }\n\n if (this.filters.length) {\n elem.addRenderableComponent(this);\n }\n }\n\n SVGEffects.prototype.renderFrame = function (_isFirstFrame) {\n var i,\n len = this.filters.length;\n\n for (i = 0; i < len; i += 1) {\n this.filters[i].renderFrame(_isFirstFrame);\n }\n };\n\n function CVContextData() {\n this.saved = [];\n this.cArrPos = 0;\n this.cTr = new Matrix();\n this.cO = 1;\n var i,\n len = 15;\n this.savedOp = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n this.saved[i] = createTypedArray('float32', 16);\n }\n\n this._length = len;\n }\n\n CVContextData.prototype.duplicate = function () {\n var newLength = this._length * 2;\n var currentSavedOp = this.savedOp;\n this.savedOp = createTypedArray('float32', newLength);\n this.savedOp.set(currentSavedOp);\n var i = 0;\n\n for (i = this._length; i < newLength; i += 1) {\n this.saved[i] = createTypedArray('float32', 16);\n }\n\n this._length = newLength;\n };\n\n CVContextData.prototype.reset = function () {\n this.cArrPos = 0;\n this.cTr.reset();\n this.cO = 1;\n };\n\n function CVBaseElement() {}\n\n CVBaseElement.prototype = {\n createElements: function createElements() {},\n initRendererElement: function initRendererElement() {},\n createContainerElements: function createContainerElements() {\n this.canvasContext = this.globalData.canvasContext;\n this.renderableEffectsManager = new CVEffects(this);\n },\n createContent: function createContent() {},\n setBlendMode: function setBlendMode() {\n var globalData = this.globalData;\n\n if (globalData.blendMode !== this.data.bm) {\n globalData.blendMode = this.data.bm;\n var blendModeValue = getBlendMode(this.data.bm);\n globalData.canvasContext.globalCompositeOperation = blendModeValue;\n }\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new CVMaskElement(this.data, this);\n },\n hideElement: function hideElement() {\n if (!this.hidden && (!this.isInRange || this.isTransparent)) {\n this.hidden = true;\n }\n },\n showElement: function showElement() {\n if (this.isInRange && !this.isTransparent) {\n this.hidden = false;\n this._isFirstFrame = true;\n this.maskManager._isFirstFrame = true;\n }\n },\n renderFrame: function renderFrame() {\n if (this.hidden || this.data.hd) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.setBlendMode();\n var forceRealStack = this.data.ty === 0;\n this.globalData.renderer.save(forceRealStack);\n this.globalData.renderer.ctxTransform(this.finalTransform.mat.props);\n this.globalData.renderer.ctxOpacity(this.finalTransform.mProp.o.v);\n this.renderInnerContent();\n this.globalData.renderer.restore(forceRealStack);\n\n if (this.maskManager.hasMasks) {\n this.globalData.renderer.restore(true);\n }\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n destroy: function destroy() {\n this.canvasContext = null;\n this.data = null;\n this.globalData = null;\n this.maskManager.destroy();\n },\n mHelper: new Matrix()\n };\n CVBaseElement.prototype.hide = CVBaseElement.prototype.hideElement;\n CVBaseElement.prototype.show = CVBaseElement.prototype.showElement;\n\n function CVImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.img = globalData.imageLoader.getImage(this.assetData);\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVImageElement);\n CVImageElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n CVImageElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n CVImageElement.prototype.createContent = function () {\n if (this.img.width && (this.assetData.w !== this.img.width || this.assetData.h !== this.img.height)) {\n var canvas = createTag('canvas');\n canvas.width = this.assetData.w;\n canvas.height = this.assetData.h;\n var ctx = canvas.getContext('2d');\n var imgW = this.img.width;\n var imgH = this.img.height;\n var imgRel = imgW / imgH;\n var canvasRel = this.assetData.w / this.assetData.h;\n var widthCrop, heightCrop;\n var par = this.assetData.pr || this.globalData.renderConfig.imagePreserveAspectRatio;\n\n if (imgRel > canvasRel && par === 'xMidYMid slice' || imgRel < canvasRel && par !== 'xMidYMid slice') {\n heightCrop = imgH;\n widthCrop = heightCrop * canvasRel;\n } else {\n widthCrop = imgW;\n heightCrop = widthCrop / canvasRel;\n }\n\n ctx.drawImage(this.img, (imgW - widthCrop) / 2, (imgH - heightCrop) / 2, widthCrop, heightCrop, 0, 0, this.assetData.w, this.assetData.h);\n this.img = canvas;\n }\n };\n\n CVImageElement.prototype.renderInnerContent = function (parentMatrix) {\n this.canvasContext.drawImage(this.img, 0, 0);\n };\n\n CVImageElement.prototype.destroy = function () {\n this.img = null;\n };\n\n function CVCompElement(data, globalData, comp) {\n this.completeLayers = false;\n this.layers = data.layers;\n this.pendingElements = [];\n this.elements = createSizedArray(this.layers.length);\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([CanvasRenderer, ICompElement, CVBaseElement], CVCompElement);\n\n CVCompElement.prototype.renderInnerContent = function () {\n var ctx = this.canvasContext;\n ctx.beginPath();\n ctx.moveTo(0, 0);\n ctx.lineTo(this.data.w, 0);\n ctx.lineTo(this.data.w, this.data.h);\n ctx.lineTo(0, this.data.h);\n ctx.lineTo(0, 0);\n ctx.clip();\n var i,\n len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.completeLayers || this.elements[i]) {\n this.elements[i].renderFrame();\n }\n }\n };\n\n CVCompElement.prototype.destroy = function () {\n var i,\n len = this.layers.length;\n\n for (i = len - 1; i >= 0; i -= 1) {\n if (this.elements[i]) {\n this.elements[i].destroy();\n }\n }\n\n this.layers = null;\n this.elements = null;\n };\n\n function CVMaskElement(data, element) {\n this.data = data;\n this.element = element;\n this.masksProperties = this.data.masksProperties || [];\n this.viewData = createSizedArray(this.masksProperties.length);\n var i,\n len = this.masksProperties.length,\n hasMasks = false;\n\n for (i = 0; i < len; i++) {\n if (this.masksProperties[i].mode !== 'n') {\n hasMasks = true;\n }\n\n this.viewData[i] = ShapePropertyFactory.getShapeProp(this.element, this.masksProperties[i], 3);\n }\n\n this.hasMasks = hasMasks;\n\n if (hasMasks) {\n this.element.addRenderableComponent(this);\n }\n }\n\n CVMaskElement.prototype.renderFrame = function () {\n if (!this.hasMasks) {\n return;\n }\n\n var transform = this.element.finalTransform.mat;\n var ctx = this.element.canvasContext;\n var i,\n len = this.masksProperties.length;\n var pt, pts, data;\n ctx.beginPath();\n\n for (i = 0; i < len; i++) {\n if (this.masksProperties[i].mode !== 'n') {\n if (this.masksProperties[i].inv) {\n ctx.moveTo(0, 0);\n ctx.lineTo(this.element.globalData.compSize.w, 0);\n ctx.lineTo(this.element.globalData.compSize.w, this.element.globalData.compSize.h);\n ctx.lineTo(0, this.element.globalData.compSize.h);\n ctx.lineTo(0, 0);\n }\n\n data = this.viewData[i].v;\n pt = transform.applyToPointArray(data.v[0][0], data.v[0][1], 0);\n ctx.moveTo(pt[0], pt[1]);\n var j,\n jLen = data._length;\n\n for (j = 1; j < jLen; j++) {\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[j], data.v[j]);\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n }\n\n pts = transform.applyToTriplePoints(data.o[j - 1], data.i[0], data.v[0]);\n ctx.bezierCurveTo(pts[0], pts[1], pts[2], pts[3], pts[4], pts[5]);\n }\n }\n\n this.element.globalData.renderer.save(true);\n ctx.clip();\n };\n\n CVMaskElement.prototype.getMaskProperty = MaskElement.prototype.getMaskProperty;\n\n CVMaskElement.prototype.destroy = function () {\n this.element = null;\n };\n\n function CVShapeElement(data, globalData, comp) {\n this.shapes = [];\n this.shapesData = data.shapes;\n this.stylesList = [];\n this.itemsData = [];\n this.prevViewData = [];\n this.shapeModifiers = [];\n this.processedElements = [];\n this.transformsManager = new ShapeTransformManager();\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, IShapeElement, HierarchyElement, FrameElement, RenderableElement], CVShapeElement);\n CVShapeElement.prototype.initElement = RenderableDOMElement.prototype.initElement;\n CVShapeElement.prototype.transformHelper = {\n opacity: 1,\n _opMdf: false\n };\n CVShapeElement.prototype.dashResetter = [];\n\n CVShapeElement.prototype.createContent = function () {\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n };\n\n CVShapeElement.prototype.createStyleElement = function (data, transforms) {\n var styleElem = {\n data: data,\n type: data.ty,\n preTransforms: this.transformsManager.addTransformSequence(transforms),\n transforms: [],\n elements: [],\n closed: data.hd === true\n };\n var elementData = {};\n\n if (data.ty == 'fl' || data.ty == 'st') {\n elementData.c = PropertyFactory.getProp(this, data.c, 1, 255, this);\n\n if (!elementData.c.k) {\n styleElem.co = 'rgb(' + bm_floor(elementData.c.v[0]) + ',' + bm_floor(elementData.c.v[1]) + ',' + bm_floor(elementData.c.v[2]) + ')';\n }\n } else if (data.ty === 'gf' || data.ty === 'gs') {\n elementData.s = PropertyFactory.getProp(this, data.s, 1, null, this);\n elementData.e = PropertyFactory.getProp(this, data.e, 1, null, this);\n elementData.h = PropertyFactory.getProp(this, data.h || {\n k: 0\n }, 0, 0.01, this);\n elementData.a = PropertyFactory.getProp(this, data.a || {\n k: 0\n }, 0, degToRads, this);\n elementData.g = new GradientProperty(this, data.g, this);\n }\n\n elementData.o = PropertyFactory.getProp(this, data.o, 0, 0.01, this);\n\n if (data.ty == 'st' || data.ty == 'gs') {\n styleElem.lc = this.lcEnum[data.lc] || 'round';\n styleElem.lj = this.ljEnum[data.lj] || 'round';\n\n if (data.lj == 1) {\n styleElem.ml = data.ml;\n }\n\n elementData.w = PropertyFactory.getProp(this, data.w, 0, null, this);\n\n if (!elementData.w.k) {\n styleElem.wi = elementData.w.v;\n }\n\n if (data.d) {\n var d = new DashProperty(this, data.d, 'canvas', this);\n elementData.d = d;\n\n if (!elementData.d.k) {\n styleElem.da = elementData.d.dashArray;\n styleElem.do = elementData.d.dashoffset[0];\n }\n }\n } else {\n styleElem.r = data.r === 2 ? 'evenodd' : 'nonzero';\n }\n\n this.stylesList.push(styleElem);\n elementData.style = styleElem;\n return elementData;\n };\n\n CVShapeElement.prototype.createGroupElement = function (data) {\n var elementData = {\n it: [],\n prevViewData: []\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createTransformElement = function (data) {\n var elementData = {\n transform: {\n opacity: 1,\n _opMdf: false,\n key: this.transformsManager.getNewKey(),\n op: PropertyFactory.getProp(this, data.o, 0, 0.01, this),\n mProps: TransformPropertyFactory.getTransformProperty(this, data, this)\n }\n };\n return elementData;\n };\n\n CVShapeElement.prototype.createShapeElement = function (data) {\n var elementData = new CVShapeData(this, data, this.stylesList, this.transformsManager);\n this.shapes.push(elementData);\n this.addShapeToModifiers(elementData);\n return elementData;\n };\n\n CVShapeElement.prototype.reloadShapes = function () {\n this._isFirstFrame = true;\n var i,\n len = this.itemsData.length;\n\n for (i = 0; i < len; i += 1) {\n this.prevViewData[i] = this.itemsData[i];\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, true, []);\n len = this.dynamicProperties.length;\n\n for (i = 0; i < len; i += 1) {\n this.dynamicProperties[i].getValue();\n }\n\n this.renderModifiers();\n this.transformsManager.processSequences(this._isFirstFrame);\n };\n\n CVShapeElement.prototype.addTransformToStyleList = function (transform) {\n var i,\n len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n if (!this.stylesList[i].closed) {\n this.stylesList[i].transforms.push(transform);\n }\n }\n };\n\n CVShapeElement.prototype.removeTransformFromStyleList = function () {\n var i,\n len = this.stylesList.length;\n\n for (i = 0; i < len; i += 1) {\n if (!this.stylesList[i].closed) {\n this.stylesList[i].transforms.pop();\n }\n }\n };\n\n CVShapeElement.prototype.closeStyles = function (styles) {\n var i,\n len = styles.length,\n j,\n jLen;\n\n for (i = 0; i < len; i += 1) {\n styles[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.searchShapes = function (arr, itemsData, prevViewData, shouldRender, transforms) {\n var i,\n len = arr.length - 1;\n var j, jLen;\n var ownStyles = [],\n ownModifiers = [],\n processedPos,\n modifier,\n currentTransform;\n var ownTransforms = [].concat(transforms);\n\n for (i = len; i >= 0; i -= 1) {\n processedPos = this.searchProcessedElement(arr[i]);\n\n if (!processedPos) {\n arr[i]._shouldRender = shouldRender;\n } else {\n itemsData[i] = prevViewData[processedPos - 1];\n }\n\n if (arr[i].ty == 'fl' || arr[i].ty == 'st' || arr[i].ty == 'gf' || arr[i].ty == 'gs') {\n if (!processedPos) {\n itemsData[i] = this.createStyleElement(arr[i], ownTransforms);\n } else {\n itemsData[i].style.closed = false;\n }\n\n ownStyles.push(itemsData[i].style);\n } else if (arr[i].ty == 'gr') {\n if (!processedPos) {\n itemsData[i] = this.createGroupElement(arr[i]);\n } else {\n jLen = itemsData[i].it.length;\n\n for (j = 0; j < jLen; j += 1) {\n itemsData[i].prevViewData[j] = itemsData[i].it[j];\n }\n }\n\n this.searchShapes(arr[i].it, itemsData[i].it, itemsData[i].prevViewData, shouldRender, ownTransforms);\n } else if (arr[i].ty == 'tr') {\n if (!processedPos) {\n currentTransform = this.createTransformElement(arr[i]);\n itemsData[i] = currentTransform;\n }\n\n ownTransforms.push(itemsData[i]);\n this.addTransformToStyleList(itemsData[i]);\n } else if (arr[i].ty == 'sh' || arr[i].ty == 'rc' || arr[i].ty == 'el' || arr[i].ty == 'sr') {\n if (!processedPos) {\n itemsData[i] = this.createShapeElement(arr[i]);\n }\n } else if (arr[i].ty == 'tm' || arr[i].ty == 'rd') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n modifier.init(this, arr[i]);\n itemsData[i] = modifier;\n this.shapeModifiers.push(modifier);\n } else {\n modifier = itemsData[i];\n modifier.closed = false;\n }\n\n ownModifiers.push(modifier);\n } else if (arr[i].ty == 'rp') {\n if (!processedPos) {\n modifier = ShapeModifiers.getModifier(arr[i].ty);\n itemsData[i] = modifier;\n modifier.init(this, arr, i, itemsData);\n this.shapeModifiers.push(modifier);\n shouldRender = false;\n } else {\n modifier = itemsData[i];\n modifier.closed = true;\n }\n\n ownModifiers.push(modifier);\n }\n\n this.addProcessedElement(arr[i], i + 1);\n }\n\n this.removeTransformFromStyleList();\n this.closeStyles(ownStyles);\n len = ownModifiers.length;\n\n for (i = 0; i < len; i += 1) {\n ownModifiers[i].closed = true;\n }\n };\n\n CVShapeElement.prototype.renderInnerContent = function () {\n this.transformHelper.opacity = 1;\n this.transformHelper._opMdf = false;\n this.renderModifiers();\n this.transformsManager.processSequences(this._isFirstFrame);\n this.renderShape(this.transformHelper, this.shapesData, this.itemsData, true);\n };\n\n CVShapeElement.prototype.renderShapeTransform = function (parentTransform, groupTransform) {\n var props, groupMatrix;\n\n if (parentTransform._opMdf || groupTransform.op._mdf || this._isFirstFrame) {\n groupTransform.opacity = parentTransform.opacity;\n groupTransform.opacity *= groupTransform.op.v;\n groupTransform._opMdf = true;\n }\n };\n\n CVShapeElement.prototype.drawLayer = function () {\n var i,\n len = this.stylesList.length;\n var j,\n jLen,\n k,\n kLen,\n elems,\n nodes,\n renderer = this.globalData.renderer,\n ctx = this.globalData.canvasContext,\n type,\n currentStyle;\n\n for (i = 0; i < len; i += 1) {\n currentStyle = this.stylesList[i];\n type = currentStyle.type; //Skipping style when\n //Stroke width equals 0\n //style should not be rendered (extra unused repeaters)\n //current opacity equals 0\n //global opacity equals 0\n\n if ((type === 'st' || type === 'gs') && currentStyle.wi === 0 || !currentStyle.data._shouldRender || currentStyle.coOp === 0 || this.globalData.currentGlobalAlpha === 0) {\n continue;\n }\n\n renderer.save();\n elems = currentStyle.elements;\n\n if (type === 'st' || type === 'gs') {\n ctx.strokeStyle = type === 'st' ? currentStyle.co : currentStyle.grd;\n ctx.lineWidth = currentStyle.wi;\n ctx.lineCap = currentStyle.lc;\n ctx.lineJoin = currentStyle.lj;\n ctx.miterLimit = currentStyle.ml || 0;\n } else {\n ctx.fillStyle = type === 'fl' ? currentStyle.co : currentStyle.grd;\n }\n\n renderer.ctxOpacity(currentStyle.coOp);\n\n if (type !== 'st' && type !== 'gs') {\n ctx.beginPath();\n }\n\n renderer.ctxTransform(currentStyle.preTransforms.finalTransform.props);\n jLen = elems.length;\n\n for (j = 0; j < jLen; j += 1) {\n if (type === 'st' || type === 'gs') {\n ctx.beginPath();\n\n if (currentStyle.da) {\n ctx.setLineDash(currentStyle.da);\n ctx.lineDashOffset = currentStyle.do;\n }\n }\n\n nodes = elems[j].trNodes;\n kLen = nodes.length;\n\n for (k = 0; k < kLen; k += 1) {\n if (nodes[k].t == 'm') {\n ctx.moveTo(nodes[k].p[0], nodes[k].p[1]);\n } else if (nodes[k].t == 'c') {\n ctx.bezierCurveTo(nodes[k].pts[0], nodes[k].pts[1], nodes[k].pts[2], nodes[k].pts[3], nodes[k].pts[4], nodes[k].pts[5]);\n } else {\n ctx.closePath();\n }\n }\n\n if (type === 'st' || type === 'gs') {\n ctx.stroke();\n\n if (currentStyle.da) {\n ctx.setLineDash(this.dashResetter);\n }\n }\n }\n\n if (type !== 'st' && type !== 'gs') {\n ctx.fill(currentStyle.r);\n }\n\n renderer.restore();\n }\n };\n\n CVShapeElement.prototype.renderShape = function (parentTransform, items, data, isMain) {\n var i,\n len = items.length - 1;\n var groupTransform;\n groupTransform = parentTransform;\n\n for (i = len; i >= 0; i -= 1) {\n if (items[i].ty == 'tr') {\n groupTransform = data[i].transform;\n this.renderShapeTransform(parentTransform, groupTransform);\n } else if (items[i].ty == 'sh' || items[i].ty == 'el' || items[i].ty == 'rc' || items[i].ty == 'sr') {\n this.renderPath(items[i], data[i]);\n } else if (items[i].ty == 'fl') {\n this.renderFill(items[i], data[i], groupTransform);\n } else if (items[i].ty == 'st') {\n this.renderStroke(items[i], data[i], groupTransform);\n } else if (items[i].ty == 'gf' || items[i].ty == 'gs') {\n this.renderGradientFill(items[i], data[i], groupTransform);\n } else if (items[i].ty == 'gr') {\n this.renderShape(groupTransform, items[i].it, data[i].it);\n } else if (items[i].ty == 'tm') {//\n }\n }\n\n if (isMain) {\n this.drawLayer();\n }\n };\n\n CVShapeElement.prototype.renderStyledShape = function (styledShape, shape) {\n if (this._isFirstFrame || shape._mdf || styledShape.transforms._mdf) {\n var shapeNodes = styledShape.trNodes;\n var paths = shape.paths;\n var i,\n len,\n j,\n jLen = paths._length;\n shapeNodes.length = 0;\n var groupTransformMat = styledShape.transforms.finalTransform;\n\n for (j = 0; j < jLen; j += 1) {\n var pathNodes = paths.shapes[j];\n\n if (pathNodes && pathNodes.v) {\n len = pathNodes._length;\n\n for (i = 1; i < len; i += 1) {\n if (i === 1) {\n shapeNodes.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n shapeNodes.push({\n t: 'c',\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[i], pathNodes.v[i])\n });\n }\n\n if (len === 1) {\n shapeNodes.push({\n t: 'm',\n p: groupTransformMat.applyToPointArray(pathNodes.v[0][0], pathNodes.v[0][1], 0)\n });\n }\n\n if (pathNodes.c && len) {\n shapeNodes.push({\n t: 'c',\n pts: groupTransformMat.applyToTriplePoints(pathNodes.o[i - 1], pathNodes.i[0], pathNodes.v[0])\n });\n shapeNodes.push({\n t: 'z'\n });\n }\n }\n }\n\n styledShape.trNodes = shapeNodes;\n }\n };\n\n CVShapeElement.prototype.renderPath = function (pathData, itemData) {\n if (pathData.hd !== true && pathData._shouldRender) {\n var i,\n len = itemData.styledShapes.length;\n\n for (i = 0; i < len; i += 1) {\n this.renderStyledShape(itemData.styledShapes[i], itemData.sh);\n }\n }\n };\n\n CVShapeElement.prototype.renderFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n\n if (itemData.c._mdf || this._isFirstFrame) {\n styleElem.co = 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n };\n\n CVShapeElement.prototype.renderGradientFill = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n\n if (!styleElem.grd || itemData.g._mdf || itemData.s._mdf || itemData.e._mdf || styleData.t !== 1 && (itemData.h._mdf || itemData.a._mdf)) {\n var ctx = this.globalData.canvasContext;\n var grd;\n var pt1 = itemData.s.v,\n pt2 = itemData.e.v;\n\n if (styleData.t === 1) {\n grd = ctx.createLinearGradient(pt1[0], pt1[1], pt2[0], pt2[1]);\n } else {\n var rad = Math.sqrt(Math.pow(pt1[0] - pt2[0], 2) + Math.pow(pt1[1] - pt2[1], 2));\n var ang = Math.atan2(pt2[1] - pt1[1], pt2[0] - pt1[0]);\n var percent = itemData.h.v >= 1 ? 0.99 : itemData.h.v <= -1 ? -0.99 : itemData.h.v;\n var dist = rad * percent;\n var x = Math.cos(ang + itemData.a.v) * dist + pt1[0];\n var y = Math.sin(ang + itemData.a.v) * dist + pt1[1];\n var grd = ctx.createRadialGradient(x, y, 0, pt1[0], pt1[1], rad);\n }\n\n var i,\n len = styleData.g.p;\n var cValues = itemData.g.c;\n var opacity = 1;\n\n for (i = 0; i < len; i += 1) {\n if (itemData.g._hasOpacity && itemData.g._collapsable) {\n opacity = itemData.g.o[i * 2 + 1];\n }\n\n grd.addColorStop(cValues[i * 4] / 100, 'rgba(' + cValues[i * 4 + 1] + ',' + cValues[i * 4 + 2] + ',' + cValues[i * 4 + 3] + ',' + opacity + ')');\n }\n\n styleElem.grd = grd;\n }\n\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n };\n\n CVShapeElement.prototype.renderStroke = function (styleData, itemData, groupTransform) {\n var styleElem = itemData.style;\n var d = itemData.d;\n\n if (d && (d._mdf || this._isFirstFrame)) {\n styleElem.da = d.dashArray;\n styleElem.do = d.dashoffset[0];\n }\n\n if (itemData.c._mdf || this._isFirstFrame) {\n styleElem.co = 'rgb(' + bm_floor(itemData.c.v[0]) + ',' + bm_floor(itemData.c.v[1]) + ',' + bm_floor(itemData.c.v[2]) + ')';\n }\n\n if (itemData.o._mdf || groupTransform._opMdf || this._isFirstFrame) {\n styleElem.coOp = itemData.o.v * groupTransform.opacity;\n }\n\n if (itemData.w._mdf || this._isFirstFrame) {\n styleElem.wi = itemData.w.v;\n }\n };\n\n CVShapeElement.prototype.destroy = function () {\n this.shapesData = null;\n this.globalData = null;\n this.canvasContext = null;\n this.stylesList.length = 0;\n this.itemsData.length = 0;\n };\n\n function CVSolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement], CVSolidElement);\n CVSolidElement.prototype.initElement = SVGShapeElement.prototype.initElement;\n CVSolidElement.prototype.prepareFrame = IImageElement.prototype.prepareFrame;\n\n CVSolidElement.prototype.renderInnerContent = function () {\n var ctx = this.canvasContext;\n ctx.fillStyle = this.data.sc;\n ctx.fillRect(0, 0, this.data.sw, this.data.sh); //\n };\n\n function CVTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.yOffset = 0;\n this.fillColorAnim = false;\n this.strokeColorAnim = false;\n this.strokeWidthAnim = false;\n this.stroke = false;\n this.fill = false;\n this.justifyOffset = 0;\n this.currentRender = null;\n this.renderType = 'canvas';\n this.values = {\n fill: 'rgba(0,0,0,0)',\n stroke: 'rgba(0,0,0,0)',\n sWidth: 0,\n fValue: ''\n };\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, CVBaseElement, HierarchyElement, FrameElement, RenderableElement, ITextElement], CVTextElement);\n CVTextElement.prototype.tHelper = createTag('canvas').getContext('2d');\n\n CVTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n var hasFill = false;\n\n if (documentData.fc) {\n hasFill = true;\n this.values.fill = this.buildColor(documentData.fc);\n } else {\n this.values.fill = 'rgba(0,0,0,0)';\n }\n\n this.fill = hasFill;\n var hasStroke = false;\n\n if (documentData.sc) {\n hasStroke = true;\n this.values.stroke = this.buildColor(documentData.sc);\n this.values.sWidth = documentData.sw;\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n var i, len;\n var letters = documentData.l;\n var matrixHelper = this.mHelper;\n this.stroke = hasStroke;\n this.values.fValue = documentData.finalSize + 'px ' + this.globalData.fontManager.getFontByName(documentData.f).fFamily;\n len = documentData.finalText.length; //this.tHelper.font = this.values.fValue;\n\n var charData,\n shapeData,\n k,\n kLen,\n shapes,\n j,\n jLen,\n pathNodes,\n commands,\n pathArr,\n singleShape = this.data.singleShape;\n var trackingOffset = documentData.tr / 1000 * documentData.finalSize;\n var xPos = 0,\n yPos = 0,\n firstLine = true;\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n shapeData = charData && charData.data || {};\n matrixHelper.reset();\n\n if (singleShape && letters[i].n) {\n xPos = -trackingOffset;\n yPos += documentData.yOffset;\n yPos += firstLine ? 1 : 0;\n firstLine = false;\n }\n\n shapes = shapeData.shapes ? shapeData.shapes[0].it : [];\n jLen = shapes.length;\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n\n if (singleShape) {\n this.applyTextPropertiesToMatrix(documentData, matrixHelper, letters[i].line, xPos, yPos);\n }\n\n commands = createSizedArray(jLen);\n\n for (j = 0; j < jLen; j += 1) {\n kLen = shapes[j].ks.k.i.length;\n pathNodes = shapes[j].ks.k;\n pathArr = [];\n\n for (k = 1; k < kLen; k += 1) {\n if (k == 1) {\n pathArr.push(matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToY(pathNodes.i[k][0], pathNodes.i[k][1], 0), matrixHelper.applyToX(pathNodes.v[k][0], pathNodes.v[k][1], 0), matrixHelper.applyToY(pathNodes.v[k][0], pathNodes.v[k][1], 0));\n }\n\n pathArr.push(matrixHelper.applyToX(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToY(pathNodes.o[k - 1][0], pathNodes.o[k - 1][1], 0), matrixHelper.applyToX(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToY(pathNodes.i[0][0], pathNodes.i[0][1], 0), matrixHelper.applyToX(pathNodes.v[0][0], pathNodes.v[0][1], 0), matrixHelper.applyToY(pathNodes.v[0][0], pathNodes.v[0][1], 0));\n commands[j] = pathArr;\n }\n\n if (singleShape) {\n xPos += letters[i].l;\n xPos += trackingOffset;\n }\n\n if (this.textSpans[cnt]) {\n this.textSpans[cnt].elem = commands;\n } else {\n this.textSpans[cnt] = {\n elem: commands\n };\n }\n\n cnt += 1;\n }\n };\n\n CVTextElement.prototype.renderInnerContent = function () {\n var ctx = this.canvasContext;\n var finalMat = this.finalTransform.mat.props;\n ctx.font = this.values.fValue;\n ctx.lineCap = 'butt';\n ctx.lineJoin = 'miter';\n ctx.miterLimit = 4;\n\n if (!this.data.singleShape) {\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n }\n\n var i, len, j, jLen, k, kLen;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter;\n var lastFill = null,\n lastStroke = null,\n lastStrokeW = null,\n commands,\n pathArr;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n continue;\n }\n\n renderedLetter = renderedLetters[i];\n\n if (renderedLetter) {\n this.globalData.renderer.save();\n this.globalData.renderer.ctxTransform(renderedLetter.p);\n this.globalData.renderer.ctxOpacity(renderedLetter.o);\n }\n\n if (this.fill) {\n if (renderedLetter && renderedLetter.fc) {\n if (lastFill !== renderedLetter.fc) {\n lastFill = renderedLetter.fc;\n ctx.fillStyle = renderedLetter.fc;\n }\n } else if (lastFill !== this.values.fill) {\n lastFill = this.values.fill;\n ctx.fillStyle = this.values.fill;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n this.globalData.canvasContext.fill(); ///ctx.fillText(this.textSpans[i].val,0,0);\n }\n\n if (this.stroke) {\n if (renderedLetter && renderedLetter.sw) {\n if (lastStrokeW !== renderedLetter.sw) {\n lastStrokeW = renderedLetter.sw;\n ctx.lineWidth = renderedLetter.sw;\n }\n } else if (lastStrokeW !== this.values.sWidth) {\n lastStrokeW = this.values.sWidth;\n ctx.lineWidth = this.values.sWidth;\n }\n\n if (renderedLetter && renderedLetter.sc) {\n if (lastStroke !== renderedLetter.sc) {\n lastStroke = renderedLetter.sc;\n ctx.strokeStyle = renderedLetter.sc;\n }\n } else if (lastStroke !== this.values.stroke) {\n lastStroke = this.values.stroke;\n ctx.strokeStyle = this.values.stroke;\n }\n\n commands = this.textSpans[i].elem;\n jLen = commands.length;\n this.globalData.canvasContext.beginPath();\n\n for (j = 0; j < jLen; j += 1) {\n pathArr = commands[j];\n kLen = pathArr.length;\n this.globalData.canvasContext.moveTo(pathArr[0], pathArr[1]);\n\n for (k = 2; k < kLen; k += 6) {\n this.globalData.canvasContext.bezierCurveTo(pathArr[k], pathArr[k + 1], pathArr[k + 2], pathArr[k + 3], pathArr[k + 4], pathArr[k + 5]);\n }\n }\n\n this.globalData.canvasContext.closePath();\n this.globalData.canvasContext.stroke(); ///ctx.strokeText(letters[i].val,0,0);\n }\n\n if (renderedLetter) {\n this.globalData.renderer.restore();\n }\n }\n };\n\n function CVEffects() {}\n\n CVEffects.prototype.renderFrame = function () {};\n\n function HBaseElement(data, globalData, comp) {}\n\n HBaseElement.prototype = {\n checkBlendMode: function checkBlendMode() {},\n initRendererElement: function initRendererElement() {\n this.baseElement = createTag(this.data.tg || 'div');\n\n if (this.data.hasMask) {\n this.svgElement = createNS('svg');\n this.layerElement = createNS('g');\n this.maskedElement = this.layerElement;\n this.svgElement.appendChild(this.layerElement);\n this.baseElement.appendChild(this.svgElement);\n } else {\n this.layerElement = this.baseElement;\n }\n\n styleDiv(this.baseElement);\n },\n createContainerElements: function createContainerElements() {\n this.renderableEffectsManager = new CVEffects(this);\n this.transformedElement = this.baseElement;\n this.maskedElement = this.layerElement;\n\n if (this.data.ln) {\n this.layerElement.setAttribute('id', this.data.ln);\n }\n\n if (this.data.cl) {\n this.layerElement.setAttribute('class', this.data.cl);\n }\n\n if (this.data.bm !== 0) {\n this.setBlendMode();\n }\n },\n renderElement: function renderElement() {\n if (this.finalTransform._matMdf) {\n this.transformedElement.style.transform = this.transformedElement.style.webkitTransform = this.finalTransform.mat.toCSS();\n }\n\n if (this.finalTransform._opMdf) {\n this.transformedElement.style.opacity = this.finalTransform.mProp.o.v;\n }\n },\n renderFrame: function renderFrame() {\n //If it is exported as hidden (data.hd === true) no need to render\n //If it is not visible no need to render\n if (this.data.hd || this.hidden) {\n return;\n }\n\n this.renderTransform();\n this.renderRenderable();\n this.renderElement();\n this.renderInnerContent();\n\n if (this._isFirstFrame) {\n this._isFirstFrame = false;\n }\n },\n destroy: function destroy() {\n this.layerElement = null;\n this.transformedElement = null;\n\n if (this.matteElement) {\n this.matteElement = null;\n }\n\n if (this.maskManager) {\n this.maskManager.destroy();\n this.maskManager = null;\n }\n },\n createRenderableComponents: function createRenderableComponents() {\n this.maskManager = new MaskElement(this.data, this, this.globalData);\n },\n addEffects: function addEffects() {},\n setMatte: function setMatte() {}\n };\n HBaseElement.prototype.getBaseElement = SVGBaseElement.prototype.getBaseElement;\n HBaseElement.prototype.destroyBaseElement = HBaseElement.prototype.destroy;\n HBaseElement.prototype.buildElementParenting = HybridRenderer.prototype.buildElementParenting;\n\n function HSolidElement(data, globalData, comp) {\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement], HSolidElement);\n\n HSolidElement.prototype.createContent = function () {\n var rect;\n\n if (this.data.hasMask) {\n rect = createNS('rect');\n rect.setAttribute('width', this.data.sw);\n rect.setAttribute('height', this.data.sh);\n rect.setAttribute('fill', this.data.sc);\n this.svgElement.setAttribute('width', this.data.sw);\n this.svgElement.setAttribute('height', this.data.sh);\n } else {\n rect = createTag('div');\n rect.style.width = this.data.sw + 'px';\n rect.style.height = this.data.sh + 'px';\n rect.style.backgroundColor = this.data.sc;\n }\n\n this.layerElement.appendChild(rect);\n };\n\n function HCompElement(data, globalData, comp) {\n this.layers = data.layers;\n this.supports3d = !data.hasMask;\n this.completeLayers = false;\n this.pendingElements = [];\n this.elements = this.layers ? createSizedArray(this.layers.length) : [];\n this.initElement(data, globalData, comp);\n this.tm = data.tm ? PropertyFactory.getProp(this, data.tm, 0, globalData.frameRate, this) : {\n _placeholder: true\n };\n }\n\n extendPrototype([HybridRenderer, ICompElement, HBaseElement], HCompElement);\n HCompElement.prototype._createBaseContainerElements = HCompElement.prototype.createContainerElements;\n\n HCompElement.prototype.createContainerElements = function () {\n this._createBaseContainerElements(); //divElement.style.clip = 'rect(0px, '+this.data.w+'px, '+this.data.h+'px, 0px)';\n\n\n if (this.data.hasMask) {\n this.svgElement.setAttribute('width', this.data.w);\n this.svgElement.setAttribute('height', this.data.h);\n this.transformedElement = this.baseElement;\n } else {\n this.transformedElement = this.layerElement;\n }\n };\n\n HCompElement.prototype.addTo3dContainer = function (elem, pos) {\n var j = 0;\n var nextElement;\n\n while (j < pos) {\n if (this.elements[j] && this.elements[j].getBaseElement) {\n nextElement = this.elements[j].getBaseElement();\n }\n\n j += 1;\n }\n\n if (nextElement) {\n this.layerElement.insertBefore(elem, nextElement);\n } else {\n this.layerElement.appendChild(elem);\n }\n };\n\n function HShapeElement(data, globalData, comp) {\n //List of drawable elements\n this.shapes = []; // Full shape data\n\n this.shapesData = data.shapes; //List of styles that will be applied to shapes\n\n this.stylesList = []; //List of modifiers that will be applied to shapes\n\n this.shapeModifiers = []; //List of items in shape tree\n\n this.itemsData = []; //List of items in previous shape tree\n\n this.processedElements = []; // List of animated components\n\n this.animatedContents = [];\n this.shapesContainer = createNS('g');\n this.initElement(data, globalData, comp); //Moving any property that doesn't get too much access after initialization because of v8 way of handling more than 10 properties.\n // List of elements that have been created\n\n this.prevViewData = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n }\n\n extendPrototype([BaseElement, TransformElement, HSolidElement, SVGShapeElement, HBaseElement, HierarchyElement, FrameElement, RenderableElement], HShapeElement);\n HShapeElement.prototype._renderShapeFrame = HShapeElement.prototype.renderInnerContent;\n\n HShapeElement.prototype.createContent = function () {\n var cont;\n this.baseElement.style.fontSize = 0;\n\n if (this.data.hasMask) {\n this.layerElement.appendChild(this.shapesContainer);\n cont = this.svgElement;\n } else {\n cont = createNS('svg');\n var size = this.comp.data ? this.comp.data : this.globalData.compSize;\n cont.setAttribute('width', size.w);\n cont.setAttribute('height', size.h);\n cont.appendChild(this.shapesContainer);\n this.layerElement.appendChild(cont);\n }\n\n this.searchShapes(this.shapesData, this.itemsData, this.prevViewData, this.shapesContainer, 0, [], true);\n this.filterUniqueShapes();\n this.shapeCont = cont;\n };\n\n HShapeElement.prototype.getTransformedPoint = function (transformers, point) {\n var i,\n len = transformers.length;\n\n for (i = 0; i < len; i += 1) {\n point = transformers[i].mProps.v.applyToPointArray(point[0], point[1], 0);\n }\n\n return point;\n };\n\n HShapeElement.prototype.calculateShapeBoundingBox = function (item, boundingBox) {\n var shape = item.sh.v;\n var transformers = item.transformers;\n var i,\n len = shape._length,\n vPoint,\n oPoint,\n nextIPoint,\n nextVPoint,\n bounds;\n\n if (len <= 1) {\n return;\n }\n\n for (i = 0; i < len - 1; i += 1) {\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n nextIPoint = this.getTransformedPoint(transformers, shape.i[i + 1]);\n nextVPoint = this.getTransformedPoint(transformers, shape.v[i + 1]);\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n }\n\n if (shape.c) {\n vPoint = this.getTransformedPoint(transformers, shape.v[i]);\n oPoint = this.getTransformedPoint(transformers, shape.o[i]);\n nextIPoint = this.getTransformedPoint(transformers, shape.i[0]);\n nextVPoint = this.getTransformedPoint(transformers, shape.v[0]);\n this.checkBounds(vPoint, oPoint, nextIPoint, nextVPoint, boundingBox);\n }\n };\n\n HShapeElement.prototype.checkBounds = function (vPoint, oPoint, nextIPoint, nextVPoint, boundingBox) {\n this.getBoundsOfCurve(vPoint, oPoint, nextIPoint, nextVPoint);\n var bounds = this.shapeBoundingBox;\n boundingBox.x = bm_min(bounds.left, boundingBox.x);\n boundingBox.xMax = bm_max(bounds.right, boundingBox.xMax);\n boundingBox.y = bm_min(bounds.top, boundingBox.y);\n boundingBox.yMax = bm_max(bounds.bottom, boundingBox.yMax);\n };\n\n HShapeElement.prototype.shapeBoundingBox = {\n left: 0,\n right: 0,\n top: 0,\n bottom: 0\n };\n HShapeElement.prototype.tempBoundingBox = {\n x: 0,\n xMax: 0,\n y: 0,\n yMax: 0,\n width: 0,\n height: 0\n };\n\n HShapeElement.prototype.getBoundsOfCurve = function (p0, p1, p2, p3) {\n var bounds = [[p0[0], p3[0]], [p0[1], p3[1]]];\n\n for (var a, b, c, t, b2ac, t1, t2, i = 0; i < 2; ++i) {\n b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];\n a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];\n c = 3 * p1[i] - 3 * p0[i];\n b = b | 0;\n a = a | 0;\n c = c | 0;\n\n if (a === 0) {\n if (b === 0) {\n continue;\n }\n\n t = -c / b;\n\n if (0 < t && t < 1) {\n bounds[i].push(this.calculateF(t, p0, p1, p2, p3, i));\n }\n\n continue;\n }\n\n b2ac = b * b - 4 * c * a;\n\n if (b2ac < 0) {\n continue;\n }\n\n t1 = (-b + bm_sqrt(b2ac)) / (2 * a);\n if (0 < t1 && t1 < 1) bounds[i].push(this.calculateF(t1, p0, p1, p2, p3, i));\n t2 = (-b - bm_sqrt(b2ac)) / (2 * a);\n if (0 < t2 && t2 < 1) bounds[i].push(this.calculateF(t2, p0, p1, p2, p3, i));\n }\n\n this.shapeBoundingBox.left = bm_min.apply(null, bounds[0]);\n this.shapeBoundingBox.top = bm_min.apply(null, bounds[1]);\n this.shapeBoundingBox.right = bm_max.apply(null, bounds[0]);\n this.shapeBoundingBox.bottom = bm_max.apply(null, bounds[1]);\n };\n\n HShapeElement.prototype.calculateF = function (t, p0, p1, p2, p3, i) {\n return bm_pow(1 - t, 3) * p0[i] + 3 * bm_pow(1 - t, 2) * t * p1[i] + 3 * (1 - t) * bm_pow(t, 2) * p2[i] + bm_pow(t, 3) * p3[i];\n };\n\n HShapeElement.prototype.calculateBoundingBox = function (itemsData, boundingBox) {\n var i,\n len = itemsData.length,\n path;\n\n for (i = 0; i < len; i += 1) {\n if (itemsData[i] && itemsData[i].sh) {\n this.calculateShapeBoundingBox(itemsData[i], boundingBox);\n } else if (itemsData[i] && itemsData[i].it) {\n this.calculateBoundingBox(itemsData[i].it, boundingBox);\n }\n }\n };\n\n HShapeElement.prototype.currentBoxContains = function (box) {\n return this.currentBBox.x <= box.x && this.currentBBox.y <= box.y && this.currentBBox.width + this.currentBBox.x >= box.x + box.width && this.currentBBox.height + this.currentBBox.y >= box.y + box.height;\n };\n\n HShapeElement.prototype.renderInnerContent = function () {\n this._renderShapeFrame();\n\n if (!this.hidden && (this._isFirstFrame || this._mdf)) {\n var tempBoundingBox = this.tempBoundingBox;\n var max = 999999;\n tempBoundingBox.x = max;\n tempBoundingBox.xMax = -max;\n tempBoundingBox.y = max;\n tempBoundingBox.yMax = -max;\n this.calculateBoundingBox(this.itemsData, tempBoundingBox);\n tempBoundingBox.width = tempBoundingBox.xMax < tempBoundingBox.x ? 0 : tempBoundingBox.xMax - tempBoundingBox.x;\n tempBoundingBox.height = tempBoundingBox.yMax < tempBoundingBox.y ? 0 : tempBoundingBox.yMax - tempBoundingBox.y; //var tempBoundingBox = this.shapeCont.getBBox();\n\n if (this.currentBoxContains(tempBoundingBox)) {\n return;\n }\n\n var changed = false;\n\n if (this.currentBBox.w !== tempBoundingBox.width) {\n this.currentBBox.w = tempBoundingBox.width;\n this.shapeCont.setAttribute('width', tempBoundingBox.width);\n changed = true;\n }\n\n if (this.currentBBox.h !== tempBoundingBox.height) {\n this.currentBBox.h = tempBoundingBox.height;\n this.shapeCont.setAttribute('height', tempBoundingBox.height);\n changed = true;\n }\n\n if (changed || this.currentBBox.x !== tempBoundingBox.x || this.currentBBox.y !== tempBoundingBox.y) {\n this.currentBBox.w = tempBoundingBox.width;\n this.currentBBox.h = tempBoundingBox.height;\n this.currentBBox.x = tempBoundingBox.x;\n this.currentBBox.y = tempBoundingBox.y;\n this.shapeCont.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n this.shapeCont.style.transform = this.shapeCont.style.webkitTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n }\n }\n };\n\n function HTextElement(data, globalData, comp) {\n this.textSpans = [];\n this.textPaths = [];\n this.currentBBox = {\n x: 999999,\n y: -999999,\n h: 0,\n w: 0\n };\n this.renderType = 'svg';\n this.isMasked = false;\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HierarchyElement, FrameElement, RenderableDOMElement, ITextElement], HTextElement);\n\n HTextElement.prototype.createContent = function () {\n this.isMasked = this.checkMasks();\n\n if (this.isMasked) {\n this.renderType = 'svg';\n this.compW = this.comp.data.w;\n this.compH = this.comp.data.h;\n this.svgElement.setAttribute('width', this.compW);\n this.svgElement.setAttribute('height', this.compH);\n var g = createNS('g');\n this.maskedElement.appendChild(g);\n this.innerElem = g;\n } else {\n this.renderType = 'html';\n this.innerElem = this.layerElement;\n }\n\n this.checkParenting();\n };\n\n HTextElement.prototype.buildNewText = function () {\n var documentData = this.textProperty.currentData;\n this.renderedLetters = createSizedArray(documentData.l ? documentData.l.length : 0);\n var innerElemStyle = this.innerElem.style;\n innerElemStyle.color = innerElemStyle.fill = documentData.fc ? this.buildColor(documentData.fc) : 'rgba(0,0,0,0)';\n\n if (documentData.sc) {\n innerElemStyle.stroke = this.buildColor(documentData.sc);\n innerElemStyle.strokeWidth = documentData.sw + 'px';\n }\n\n var fontData = this.globalData.fontManager.getFontByName(documentData.f);\n\n if (!this.globalData.fontManager.chars) {\n innerElemStyle.fontSize = documentData.finalSize + 'px';\n innerElemStyle.lineHeight = documentData.finalSize + 'px';\n\n if (fontData.fClass) {\n this.innerElem.className = fontData.fClass;\n } else {\n innerElemStyle.fontFamily = fontData.fFamily;\n var fWeight = documentData.fWeight,\n fStyle = documentData.fStyle;\n innerElemStyle.fontStyle = fStyle;\n innerElemStyle.fontWeight = fWeight;\n }\n }\n\n var i, len;\n var letters = documentData.l;\n len = letters.length;\n var tSpan, tParent, tCont;\n var matrixHelper = this.mHelper;\n var shapes,\n shapeStr = '';\n var cnt = 0;\n\n for (i = 0; i < len; i += 1) {\n if (this.globalData.fontManager.chars) {\n if (!this.textPaths[cnt]) {\n tSpan = createNS('path');\n tSpan.setAttribute('stroke-linecap', 'butt');\n tSpan.setAttribute('stroke-linejoin', 'round');\n tSpan.setAttribute('stroke-miterlimit', '4');\n } else {\n tSpan = this.textPaths[cnt];\n }\n\n if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tCont = tParent.children[0];\n } else {\n tParent = createTag('div');\n tParent.style.lineHeight = 0;\n tCont = createNS('svg');\n tCont.appendChild(tSpan);\n styleDiv(tParent);\n }\n }\n } else {\n if (!this.isMasked) {\n if (this.textSpans[cnt]) {\n tParent = this.textSpans[cnt];\n tSpan = this.textPaths[cnt];\n } else {\n tParent = createTag('span');\n styleDiv(tParent);\n tSpan = createTag('span');\n styleDiv(tSpan);\n tParent.appendChild(tSpan);\n }\n } else {\n tSpan = this.textPaths[cnt] ? this.textPaths[cnt] : createNS('text');\n }\n } //tSpan.setAttribute('visibility', 'hidden');\n\n\n if (this.globalData.fontManager.chars) {\n var charData = this.globalData.fontManager.getCharData(documentData.finalText[i], fontData.fStyle, this.globalData.fontManager.getFontByName(documentData.f).fFamily);\n var shapeData;\n\n if (charData) {\n shapeData = charData.data;\n } else {\n shapeData = null;\n }\n\n matrixHelper.reset();\n\n if (shapeData && shapeData.shapes) {\n shapes = shapeData.shapes[0].it;\n matrixHelper.scale(documentData.finalSize / 100, documentData.finalSize / 100);\n shapeStr = this.createPathShape(matrixHelper, shapes);\n tSpan.setAttribute('d', shapeStr);\n }\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent);\n\n if (shapeData && shapeData.shapes) {\n //document.body.appendChild is needed to get exact measure of shape\n document.body.appendChild(tCont);\n var boundingBox = tCont.getBBox();\n tCont.setAttribute('width', boundingBox.width + 2);\n tCont.setAttribute('height', boundingBox.height + 2);\n tCont.setAttribute('viewBox', boundingBox.x - 1 + ' ' + (boundingBox.y - 1) + ' ' + (boundingBox.width + 2) + ' ' + (boundingBox.height + 2));\n tCont.style.transform = tCont.style.webkitTransform = 'translate(' + (boundingBox.x - 1) + 'px,' + (boundingBox.y - 1) + 'px)';\n letters[i].yOffset = boundingBox.y - 1;\n } else {\n tCont.setAttribute('width', 1);\n tCont.setAttribute('height', 1);\n }\n\n tParent.appendChild(tCont);\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } else {\n tSpan.textContent = letters[i].val;\n tSpan.setAttributeNS(\"http://www.w3.org/XML/1998/namespace\", \"xml:space\", \"preserve\");\n\n if (!this.isMasked) {\n this.innerElem.appendChild(tParent); //\n\n tSpan.style.transform = tSpan.style.webkitTransform = 'translate3d(0,' + -documentData.finalSize / 1.2 + 'px,0)';\n } else {\n this.innerElem.appendChild(tSpan);\n }\n } //\n\n\n if (!this.isMasked) {\n this.textSpans[cnt] = tParent;\n } else {\n this.textSpans[cnt] = tSpan;\n }\n\n this.textSpans[cnt].style.display = 'block';\n this.textPaths[cnt] = tSpan;\n cnt += 1;\n }\n\n while (cnt < this.textSpans.length) {\n this.textSpans[cnt].style.display = 'none';\n cnt += 1;\n }\n };\n\n HTextElement.prototype.renderInnerContent = function () {\n if (this.data.singleShape) {\n if (!this._isFirstFrame && !this.lettersChangedFlag) {\n return;\n } else {\n // Todo Benchmark if using this is better than getBBox\n if (this.isMasked && this.finalTransform._matMdf) {\n this.svgElement.setAttribute('viewBox', -this.finalTransform.mProp.p.v[0] + ' ' + -this.finalTransform.mProp.p.v[1] + ' ' + this.compW + ' ' + this.compH);\n this.svgElement.style.transform = this.svgElement.style.webkitTransform = 'translate(' + -this.finalTransform.mProp.p.v[0] + 'px,' + -this.finalTransform.mProp.p.v[1] + 'px)';\n }\n }\n }\n\n this.textAnimator.getMeasures(this.textProperty.currentData, this.lettersChangedFlag);\n\n if (!this.lettersChangedFlag && !this.textAnimator.lettersChangedFlag) {\n return;\n }\n\n var i,\n len,\n count = 0;\n var renderedLetters = this.textAnimator.renderedLetters;\n var letters = this.textProperty.currentData.l;\n len = letters.length;\n var renderedLetter, textSpan, textPath;\n\n for (i = 0; i < len; i += 1) {\n if (letters[i].n) {\n count += 1;\n continue;\n }\n\n textSpan = this.textSpans[i];\n textPath = this.textPaths[i];\n renderedLetter = renderedLetters[count];\n count += 1;\n\n if (renderedLetter._mdf.m) {\n if (!this.isMasked) {\n textSpan.style.transform = textSpan.style.webkitTransform = renderedLetter.m;\n } else {\n textSpan.setAttribute('transform', renderedLetter.m);\n }\n } ////textSpan.setAttribute('opacity',renderedLetter.o);\n\n\n textSpan.style.opacity = renderedLetter.o;\n\n if (renderedLetter.sw && renderedLetter._mdf.sw) {\n textPath.setAttribute('stroke-width', renderedLetter.sw);\n }\n\n if (renderedLetter.sc && renderedLetter._mdf.sc) {\n textPath.setAttribute('stroke', renderedLetter.sc);\n }\n\n if (renderedLetter.fc && renderedLetter._mdf.fc) {\n textPath.setAttribute('fill', renderedLetter.fc);\n textPath.style.color = renderedLetter.fc;\n }\n }\n\n if (this.innerElem.getBBox && !this.hidden && (this._isFirstFrame || this._mdf)) {\n var boundingBox = this.innerElem.getBBox();\n\n if (this.currentBBox.w !== boundingBox.width) {\n this.currentBBox.w = boundingBox.width;\n this.svgElement.setAttribute('width', boundingBox.width);\n }\n\n if (this.currentBBox.h !== boundingBox.height) {\n this.currentBBox.h = boundingBox.height;\n this.svgElement.setAttribute('height', boundingBox.height);\n }\n\n var margin = 1;\n\n if (this.currentBBox.w !== boundingBox.width + margin * 2 || this.currentBBox.h !== boundingBox.height + margin * 2 || this.currentBBox.x !== boundingBox.x - margin || this.currentBBox.y !== boundingBox.y - margin) {\n this.currentBBox.w = boundingBox.width + margin * 2;\n this.currentBBox.h = boundingBox.height + margin * 2;\n this.currentBBox.x = boundingBox.x - margin;\n this.currentBBox.y = boundingBox.y - margin;\n this.svgElement.setAttribute('viewBox', this.currentBBox.x + ' ' + this.currentBBox.y + ' ' + this.currentBBox.w + ' ' + this.currentBBox.h);\n this.svgElement.style.transform = this.svgElement.style.webkitTransform = 'translate(' + this.currentBBox.x + 'px,' + this.currentBBox.y + 'px)';\n }\n }\n };\n\n function HImageElement(data, globalData, comp) {\n this.assetData = globalData.getAssetData(data.refId);\n this.initElement(data, globalData, comp);\n }\n\n extendPrototype([BaseElement, TransformElement, HBaseElement, HSolidElement, HierarchyElement, FrameElement, RenderableElement], HImageElement);\n\n HImageElement.prototype.createContent = function () {\n var assetPath = this.globalData.getAssetsPath(this.assetData);\n var img = new Image();\n\n if (this.data.hasMask) {\n this.imageElem = createNS('image');\n this.imageElem.setAttribute('width', this.assetData.w + \"px\");\n this.imageElem.setAttribute('height', this.assetData.h + \"px\");\n this.imageElem.setAttributeNS('http://www.w3.org/1999/xlink', 'href', assetPath);\n this.layerElement.appendChild(this.imageElem);\n this.baseElement.setAttribute('width', this.assetData.w);\n this.baseElement.setAttribute('height', this.assetData.h);\n } else {\n this.layerElement.appendChild(img);\n }\n\n img.src = assetPath;\n\n if (this.data.ln) {\n this.baseElement.setAttribute('id', this.data.ln);\n }\n };\n\n function HCameraElement(data, globalData, comp) {\n this.initFrame();\n this.initBaseData(data, globalData, comp);\n this.initHierarchy();\n var getProp = PropertyFactory.getProp;\n this.pe = getProp(this, data.pe, 0, 0, this);\n\n if (data.ks.p.s) {\n this.px = getProp(this, data.ks.p.x, 1, 0, this);\n this.py = getProp(this, data.ks.p.y, 1, 0, this);\n this.pz = getProp(this, data.ks.p.z, 1, 0, this);\n } else {\n this.p = getProp(this, data.ks.p, 1, 0, this);\n }\n\n if (data.ks.a) {\n this.a = getProp(this, data.ks.a, 1, 0, this);\n }\n\n if (data.ks.or.k.length && data.ks.or.k[0].to) {\n var i,\n len = data.ks.or.k.length;\n\n for (i = 0; i < len; i += 1) {\n data.ks.or.k[i].to = null;\n data.ks.or.k[i].ti = null;\n }\n }\n\n this.or = getProp(this, data.ks.or, 1, degToRads, this);\n this.or.sh = true;\n this.rx = getProp(this, data.ks.rx, 0, degToRads, this);\n this.ry = getProp(this, data.ks.ry, 0, degToRads, this);\n this.rz = getProp(this, data.ks.rz, 0, degToRads, this);\n this.mat = new Matrix();\n this._prevMat = new Matrix();\n this._isFirstFrame = true; // TODO: find a better way to make the HCamera element to be compatible with the LayerInterface and TransformInterface.\n\n this.finalTransform = {\n mProp: this\n };\n }\n\n extendPrototype([BaseElement, FrameElement, HierarchyElement], HCameraElement);\n\n HCameraElement.prototype.setup = function () {\n var i,\n len = this.comp.threeDElements.length,\n comp;\n\n for (i = 0; i < len; i += 1) {\n //[perspectiveElem,container]\n comp = this.comp.threeDElements[i];\n\n if (comp.type === '3d') {\n comp.perspectiveElem.style.perspective = comp.perspectiveElem.style.webkitPerspective = this.pe.v + 'px';\n comp.container.style.transformOrigin = comp.container.style.mozTransformOrigin = comp.container.style.webkitTransformOrigin = \"0px 0px 0px\";\n comp.perspectiveElem.style.transform = comp.perspectiveElem.style.webkitTransform = 'matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)';\n }\n }\n };\n\n HCameraElement.prototype.createElements = function () {};\n\n HCameraElement.prototype.hide = function () {};\n\n HCameraElement.prototype.renderFrame = function () {\n var _mdf = this._isFirstFrame;\n var i, len;\n\n if (this.hierarchy) {\n len = this.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n _mdf = this.hierarchy[i].finalTransform.mProp._mdf || _mdf;\n }\n }\n\n if (_mdf || this.pe._mdf || this.p && this.p._mdf || this.px && (this.px._mdf || this.py._mdf || this.pz._mdf) || this.rx._mdf || this.ry._mdf || this.rz._mdf || this.or._mdf || this.a && this.a._mdf) {\n this.mat.reset();\n\n if (this.hierarchy) {\n var mat;\n len = this.hierarchy.length - 1;\n\n for (i = len; i >= 0; i -= 1) {\n var mTransf = this.hierarchy[i].finalTransform.mProp;\n this.mat.translate(-mTransf.p.v[0], -mTransf.p.v[1], mTransf.p.v[2]);\n this.mat.rotateX(-mTransf.or.v[0]).rotateY(-mTransf.or.v[1]).rotateZ(mTransf.or.v[2]);\n this.mat.rotateX(-mTransf.rx.v).rotateY(-mTransf.ry.v).rotateZ(mTransf.rz.v);\n this.mat.scale(1 / mTransf.s.v[0], 1 / mTransf.s.v[1], 1 / mTransf.s.v[2]);\n this.mat.translate(mTransf.a.v[0], mTransf.a.v[1], mTransf.a.v[2]);\n }\n }\n\n if (this.p) {\n this.mat.translate(-this.p.v[0], -this.p.v[1], this.p.v[2]);\n } else {\n this.mat.translate(-this.px.v, -this.py.v, this.pz.v);\n }\n\n if (this.a) {\n var diffVector;\n\n if (this.p) {\n diffVector = [this.p.v[0] - this.a.v[0], this.p.v[1] - this.a.v[1], this.p.v[2] - this.a.v[2]];\n } else {\n diffVector = [this.px.v - this.a.v[0], this.py.v - this.a.v[1], this.pz.v - this.a.v[2]];\n }\n\n var mag = Math.sqrt(Math.pow(diffVector[0], 2) + Math.pow(diffVector[1], 2) + Math.pow(diffVector[2], 2)); //var lookDir = getNormalizedPoint(getDiffVector(this.a.v,this.p.v));\n\n var lookDir = [diffVector[0] / mag, diffVector[1] / mag, diffVector[2] / mag];\n var lookLengthOnXZ = Math.sqrt(lookDir[2] * lookDir[2] + lookDir[0] * lookDir[0]);\n var m_rotationX = Math.atan2(lookDir[1], lookLengthOnXZ);\n var m_rotationY = Math.atan2(lookDir[0], -lookDir[2]);\n this.mat.rotateY(m_rotationY).rotateX(-m_rotationX);\n }\n\n this.mat.rotateX(-this.rx.v).rotateY(-this.ry.v).rotateZ(this.rz.v);\n this.mat.rotateX(-this.or.v[0]).rotateY(-this.or.v[1]).rotateZ(this.or.v[2]);\n this.mat.translate(this.globalData.compSize.w / 2, this.globalData.compSize.h / 2, 0);\n this.mat.translate(0, 0, this.pe.v);\n var hasMatrixChanged = !this._prevMat.equals(this.mat);\n\n if ((hasMatrixChanged || this.pe._mdf) && this.comp.threeDElements) {\n len = this.comp.threeDElements.length;\n var comp;\n\n for (i = 0; i < len; i += 1) {\n comp = this.comp.threeDElements[i];\n\n if (comp.type === '3d') {\n if (hasMatrixChanged) {\n comp.container.style.transform = comp.container.style.webkitTransform = this.mat.toCSS();\n }\n\n if (this.pe._mdf) {\n comp.perspectiveElem.style.perspective = comp.perspectiveElem.style.webkitPerspective = this.pe.v + 'px';\n }\n }\n }\n\n this.mat.clone(this._prevMat);\n }\n }\n\n this._isFirstFrame = false;\n };\n\n HCameraElement.prototype.prepareFrame = function (num) {\n this.prepareProperties(num, true);\n };\n\n HCameraElement.prototype.destroy = function () {};\n\n HCameraElement.prototype.getBaseElement = function () {\n return null;\n };\n\n function HEffects() {}\n\n HEffects.prototype.renderFrame = function () {};\n\n var animationManager = function () {\n var moduleOb = {};\n var registeredAnimations = [];\n var initTime = 0;\n var len = 0;\n var playingAnimationsNum = 0;\n var _stopped = true;\n var _isFrozen = false;\n\n function removeElement(ev) {\n var i = 0;\n var animItem = ev.target;\n\n while (i < len) {\n if (registeredAnimations[i].animation === animItem) {\n registeredAnimations.splice(i, 1);\n i -= 1;\n len -= 1;\n\n if (!animItem.isPaused) {\n subtractPlayingCount();\n }\n }\n\n i += 1;\n }\n }\n\n function registerAnimation(element, animationData) {\n if (!element) {\n return null;\n }\n\n var i = 0;\n\n while (i < len) {\n if (registeredAnimations[i].elem == element && registeredAnimations[i].elem !== null) {\n return registeredAnimations[i].animation;\n }\n\n i += 1;\n }\n\n var animItem = new AnimationItem();\n setupAnimation(animItem, element);\n animItem.setData(element, animationData);\n return animItem;\n }\n\n function getRegisteredAnimations() {\n var i,\n len = registeredAnimations.length;\n var animations = [];\n\n for (i = 0; i < len; i += 1) {\n animations.push(registeredAnimations[i].animation);\n }\n\n return animations;\n }\n\n function addPlayingCount() {\n playingAnimationsNum += 1;\n activate();\n }\n\n function subtractPlayingCount() {\n playingAnimationsNum -= 1;\n }\n\n function setupAnimation(animItem, element) {\n animItem.addEventListener('destroy', removeElement);\n animItem.addEventListener('_active', addPlayingCount);\n animItem.addEventListener('_idle', subtractPlayingCount);\n registeredAnimations.push({\n elem: element,\n animation: animItem\n });\n len += 1;\n }\n\n function loadAnimation(params) {\n var animItem = new AnimationItem();\n setupAnimation(animItem, null);\n animItem.setParams(params);\n return animItem;\n }\n\n function setSpeed(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setSpeed(val, animation);\n }\n }\n\n function setDirection(val, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.setDirection(val, animation);\n }\n }\n\n function play(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.play(animation);\n }\n }\n\n function resume(nowTime) {\n var elapsedTime = nowTime - initTime;\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.advanceTime(elapsedTime);\n }\n\n initTime = nowTime;\n\n if (playingAnimationsNum && !_isFrozen) {\n window.requestAnimationFrame(resume);\n } else {\n _stopped = true;\n }\n }\n\n function first(nowTime) {\n initTime = nowTime;\n window.requestAnimationFrame(resume);\n }\n\n function pause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.pause(animation);\n }\n }\n\n function goToAndStop(value, isFrame, animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.goToAndStop(value, isFrame, animation);\n }\n }\n\n function stop(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.stop(animation);\n }\n }\n\n function togglePause(animation) {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.togglePause(animation);\n }\n }\n\n function destroy(animation) {\n var i;\n\n for (i = len - 1; i >= 0; i -= 1) {\n registeredAnimations[i].animation.destroy(animation);\n }\n }\n\n function searchAnimations(animationData, standalone, renderer) {\n var animElements = [].concat([].slice.call(document.getElementsByClassName('lottie')), [].slice.call(document.getElementsByClassName('bodymovin')));\n var i,\n len = animElements.length;\n\n for (i = 0; i < len; i += 1) {\n if (renderer) {\n animElements[i].setAttribute('data-bm-type', renderer);\n }\n\n registerAnimation(animElements[i], animationData);\n }\n\n if (standalone && len === 0) {\n if (!renderer) {\n renderer = 'svg';\n }\n\n var body = document.getElementsByTagName('body')[0];\n body.innerHTML = '';\n var div = createTag('div');\n div.style.width = '100%';\n div.style.height = '100%';\n div.setAttribute('data-bm-type', renderer);\n body.appendChild(div);\n registerAnimation(div, animationData);\n }\n }\n\n function resize() {\n var i;\n\n for (i = 0; i < len; i += 1) {\n registeredAnimations[i].animation.resize();\n }\n }\n\n function activate() {\n if (!_isFrozen && playingAnimationsNum) {\n if (_stopped) {\n window.requestAnimationFrame(first);\n _stopped = false;\n }\n }\n }\n\n function freeze() {\n _isFrozen = true;\n }\n\n function unfreeze() {\n _isFrozen = false;\n activate();\n }\n\n moduleOb.registerAnimation = registerAnimation;\n moduleOb.loadAnimation = loadAnimation;\n moduleOb.setSpeed = setSpeed;\n moduleOb.setDirection = setDirection;\n moduleOb.play = play;\n moduleOb.pause = pause;\n moduleOb.stop = stop;\n moduleOb.togglePause = togglePause;\n moduleOb.searchAnimations = searchAnimations;\n moduleOb.resize = resize; //moduleOb.start = start;\n\n moduleOb.goToAndStop = goToAndStop;\n moduleOb.destroy = destroy;\n moduleOb.freeze = freeze;\n moduleOb.unfreeze = unfreeze;\n moduleOb.getRegisteredAnimations = getRegisteredAnimations;\n return moduleOb;\n }();\n\n var AnimationItem = function AnimationItem() {\n this._cbs = [];\n this.name = '';\n this.path = '';\n this.isLoaded = false;\n this.currentFrame = 0;\n this.currentRawFrame = 0;\n this.totalFrames = 0;\n this.frameRate = 0;\n this.frameMult = 0;\n this.playSpeed = 1;\n this.playDirection = 1;\n this.playCount = 0;\n this.animationData = {};\n this.assets = [];\n this.isPaused = true;\n this.autoplay = false;\n this.loop = true;\n this.renderer = null;\n this.animationID = createElementID();\n this.assetsPath = '';\n this.timeCompleted = 0;\n this.segmentPos = 0;\n this.subframeEnabled = subframeEnabled;\n this.segments = [];\n this._idle = true;\n this._completedLoop = false;\n this.projectInterface = ProjectInterface();\n this.imagePreloader = new ImagePreloader();\n };\n\n extendPrototype([BaseEvent], AnimationItem);\n\n AnimationItem.prototype.setParams = function (params) {\n if (params.context) {\n this.context = params.context;\n }\n\n if (params.wrapper || params.container) {\n this.wrapper = params.wrapper || params.container;\n }\n\n var animType = params.animType ? params.animType : params.renderer ? params.renderer : 'svg';\n\n switch (animType) {\n case 'canvas':\n this.renderer = new CanvasRenderer(this, params.rendererSettings);\n break;\n\n case 'svg':\n this.renderer = new SVGRenderer(this, params.rendererSettings);\n break;\n\n default:\n this.renderer = new HybridRenderer(this, params.rendererSettings);\n break;\n }\n\n this.renderer.setProjectInterface(this.projectInterface);\n this.animType = animType;\n\n if (params.loop === '' || params.loop === null) {} else if (params.loop === false) {\n this.loop = false;\n } else if (params.loop === true) {\n this.loop = true;\n } else {\n this.loop = parseInt(params.loop);\n }\n\n this.autoplay = 'autoplay' in params ? params.autoplay : true;\n this.name = params.name ? params.name : '';\n this.autoloadSegments = params.hasOwnProperty('autoloadSegments') ? params.autoloadSegments : true;\n this.assetsPath = params.assetsPath;\n\n if (params.animationData) {\n this.configAnimation(params.animationData);\n } else if (params.path) {\n if (params.path.lastIndexOf('\\\\') !== -1) {\n this.path = params.path.substr(0, params.path.lastIndexOf('\\\\') + 1);\n } else {\n this.path = params.path.substr(0, params.path.lastIndexOf('/') + 1);\n }\n\n this.fileName = params.path.substr(params.path.lastIndexOf('/') + 1);\n this.fileName = this.fileName.substr(0, this.fileName.lastIndexOf('.json'));\n assetLoader.load(params.path, this.configAnimation.bind(this), function () {\n this.trigger('data_failed');\n }.bind(this));\n }\n };\n\n AnimationItem.prototype.setData = function (wrapper, animationData) {\n var params = {\n wrapper: wrapper,\n animationData: animationData ? typeof animationData === \"object\" ? animationData : JSON.parse(animationData) : null\n };\n var wrapperAttributes = wrapper.attributes;\n params.path = wrapperAttributes.getNamedItem('data-animation-path') ? wrapperAttributes.getNamedItem('data-animation-path').value : wrapperAttributes.getNamedItem('data-bm-path') ? wrapperAttributes.getNamedItem('data-bm-path').value : wrapperAttributes.getNamedItem('bm-path') ? wrapperAttributes.getNamedItem('bm-path').value : '';\n params.animType = wrapperAttributes.getNamedItem('data-anim-type') ? wrapperAttributes.getNamedItem('data-anim-type').value : wrapperAttributes.getNamedItem('data-bm-type') ? wrapperAttributes.getNamedItem('data-bm-type').value : wrapperAttributes.getNamedItem('bm-type') ? wrapperAttributes.getNamedItem('bm-type').value : wrapperAttributes.getNamedItem('data-bm-renderer') ? wrapperAttributes.getNamedItem('data-bm-renderer').value : wrapperAttributes.getNamedItem('bm-renderer') ? wrapperAttributes.getNamedItem('bm-renderer').value : 'canvas';\n var loop = wrapperAttributes.getNamedItem('data-anim-loop') ? wrapperAttributes.getNamedItem('data-anim-loop').value : wrapperAttributes.getNamedItem('data-bm-loop') ? wrapperAttributes.getNamedItem('data-bm-loop').value : wrapperAttributes.getNamedItem('bm-loop') ? wrapperAttributes.getNamedItem('bm-loop').value : '';\n\n if (loop === '') {} else if (loop === 'false') {\n params.loop = false;\n } else if (loop === 'true') {\n params.loop = true;\n } else {\n params.loop = parseInt(loop);\n }\n\n var autoplay = wrapperAttributes.getNamedItem('data-anim-autoplay') ? wrapperAttributes.getNamedItem('data-anim-autoplay').value : wrapperAttributes.getNamedItem('data-bm-autoplay') ? wrapperAttributes.getNamedItem('data-bm-autoplay').value : wrapperAttributes.getNamedItem('bm-autoplay') ? wrapperAttributes.getNamedItem('bm-autoplay').value : true;\n params.autoplay = autoplay !== \"false\";\n params.name = wrapperAttributes.getNamedItem('data-name') ? wrapperAttributes.getNamedItem('data-name').value : wrapperAttributes.getNamedItem('data-bm-name') ? wrapperAttributes.getNamedItem('data-bm-name').value : wrapperAttributes.getNamedItem('bm-name') ? wrapperAttributes.getNamedItem('bm-name').value : '';\n var prerender = wrapperAttributes.getNamedItem('data-anim-prerender') ? wrapperAttributes.getNamedItem('data-anim-prerender').value : wrapperAttributes.getNamedItem('data-bm-prerender') ? wrapperAttributes.getNamedItem('data-bm-prerender').value : wrapperAttributes.getNamedItem('bm-prerender') ? wrapperAttributes.getNamedItem('bm-prerender').value : '';\n\n if (prerender === 'false') {\n params.prerender = false;\n }\n\n this.setParams(params);\n };\n\n AnimationItem.prototype.includeLayers = function (data) {\n if (data.op > this.animationData.op) {\n this.animationData.op = data.op;\n this.totalFrames = Math.floor(data.op - this.animationData.ip);\n }\n\n var layers = this.animationData.layers;\n var i,\n len = layers.length;\n var newLayers = data.layers;\n var j,\n jLen = newLayers.length;\n\n for (j = 0; j < jLen; j += 1) {\n i = 0;\n\n while (i < len) {\n if (layers[i].id == newLayers[j].id) {\n layers[i] = newLayers[j];\n break;\n }\n\n i += 1;\n }\n }\n\n if (data.chars || data.fonts) {\n this.renderer.globalData.fontManager.addChars(data.chars);\n this.renderer.globalData.fontManager.addFonts(data.fonts, this.renderer.globalData.defs);\n }\n\n if (data.assets) {\n len = data.assets.length;\n\n for (i = 0; i < len; i += 1) {\n this.animationData.assets.push(data.assets[i]);\n }\n }\n\n this.animationData.__complete = false;\n dataManager.completeData(this.animationData, this.renderer.globalData.fontManager);\n this.renderer.includeLayers(data.layers);\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.loadNextSegment = function () {\n var segments = this.animationData.segments;\n\n if (!segments || segments.length === 0 || !this.autoloadSegments) {\n this.trigger('data_ready');\n this.timeCompleted = this.totalFrames;\n return;\n }\n\n var segment = segments.shift();\n this.timeCompleted = segment.time * this.frameRate;\n var segmentPath = this.path + this.fileName + '_' + this.segmentPos + '.json';\n this.segmentPos += 1;\n assetLoader.load(segmentPath, this.includeLayers.bind(this), function () {\n this.trigger('data_failed');\n }.bind(this));\n };\n\n AnimationItem.prototype.loadSegments = function () {\n var segments = this.animationData.segments;\n\n if (!segments) {\n this.timeCompleted = this.totalFrames;\n }\n\n this.loadNextSegment();\n };\n\n AnimationItem.prototype.imagesLoaded = function () {\n this.trigger('loaded_images');\n this.checkLoaded();\n };\n\n AnimationItem.prototype.preloadImages = function () {\n this.imagePreloader.setAssetsPath(this.assetsPath);\n this.imagePreloader.setPath(this.path);\n this.imagePreloader.loadAssets(this.animationData.assets, this.imagesLoaded.bind(this));\n };\n\n AnimationItem.prototype.configAnimation = function (animData) {\n if (!this.renderer) {\n return;\n }\n\n try {\n this.animationData = animData;\n this.totalFrames = Math.floor(this.animationData.op - this.animationData.ip);\n this.renderer.configAnimation(animData);\n\n if (!animData.assets) {\n animData.assets = [];\n }\n\n this.assets = this.animationData.assets;\n this.frameRate = this.animationData.fr;\n this.firstFrame = Math.round(this.animationData.ip);\n this.frameMult = this.animationData.fr / 1000;\n this.renderer.searchExtraCompositions(animData.assets);\n this.trigger('config_ready');\n this.preloadImages();\n this.loadSegments();\n this.updaFrameModifier();\n this.waitForFontsLoaded();\n } catch (error) {\n this.triggerConfigError(error);\n }\n };\n\n AnimationItem.prototype.waitForFontsLoaded = function () {\n if (!this.renderer) {\n return;\n }\n\n if (this.renderer.globalData.fontManager.loaded()) {\n this.checkLoaded();\n } else {\n setTimeout(this.waitForFontsLoaded.bind(this), 20);\n }\n };\n\n AnimationItem.prototype.checkLoaded = function () {\n if (!this.isLoaded && this.renderer.globalData.fontManager.loaded() && (this.imagePreloader.loaded() || this.renderer.rendererType !== 'canvas')) {\n this.isLoaded = true;\n dataManager.completeData(this.animationData, this.renderer.globalData.fontManager);\n\n if (expressionsPlugin) {\n expressionsPlugin.initExpressions(this);\n }\n\n this.renderer.initItems();\n setTimeout(function () {\n this.trigger('DOMLoaded');\n }.bind(this), 0);\n this.gotoFrame();\n\n if (this.autoplay) {\n this.play();\n }\n }\n };\n\n AnimationItem.prototype.resize = function () {\n this.renderer.updateContainerSize();\n };\n\n AnimationItem.prototype.setSubframe = function (flag) {\n this.subframeEnabled = flag ? true : false;\n };\n\n AnimationItem.prototype.gotoFrame = function () {\n this.currentFrame = this.subframeEnabled ? this.currentRawFrame : ~~this.currentRawFrame;\n\n if (this.timeCompleted !== this.totalFrames && this.currentFrame > this.timeCompleted) {\n this.currentFrame = this.timeCompleted;\n }\n\n this.trigger('enterFrame');\n this.renderFrame();\n };\n\n AnimationItem.prototype.renderFrame = function () {\n if (this.isLoaded === false) {\n return;\n }\n\n try {\n this.renderer.renderFrame(this.currentFrame + this.firstFrame);\n } catch (error) {\n this.triggerRenderFrameError(error);\n }\n };\n\n AnimationItem.prototype.play = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.isPaused = false;\n\n if (this._idle) {\n this._idle = false;\n this.trigger('_active');\n }\n }\n };\n\n AnimationItem.prototype.pause = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n if (this.isPaused === false) {\n this.isPaused = true;\n this._idle = true;\n this.trigger('_idle');\n }\n };\n\n AnimationItem.prototype.togglePause = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n if (this.isPaused === true) {\n this.play();\n } else {\n this.pause();\n }\n };\n\n AnimationItem.prototype.stop = function (name) {\n if (name && this.name != name) {\n return;\n }\n\n this.pause();\n this.playCount = 0;\n this._completedLoop = false;\n this.setCurrentRawFrameValue(0);\n };\n\n AnimationItem.prototype.goToAndStop = function (value, isFrame, name) {\n if (name && this.name != name) {\n return;\n }\n\n if (isFrame) {\n this.setCurrentRawFrameValue(value);\n } else {\n this.setCurrentRawFrameValue(value * this.frameModifier);\n }\n\n this.pause();\n };\n\n AnimationItem.prototype.goToAndPlay = function (value, isFrame, name) {\n this.goToAndStop(value, isFrame, name);\n this.play();\n };\n\n AnimationItem.prototype.advanceTime = function (value) {\n if (this.isPaused === true || this.isLoaded === false) {\n return;\n }\n\n var nextValue = this.currentRawFrame + value * this.frameModifier;\n var _isComplete = false; // Checking if nextValue > totalFrames - 1 for addressing non looping and looping animations.\n // If animation won't loop, it should stop at totalFrames - 1. If it will loop it should complete the last frame and then loop.\n\n if (nextValue >= this.totalFrames - 1 && this.frameModifier > 0) {\n if (!this.loop || this.playCount === this.loop) {\n if (!this.checkSegments(nextValue > this.totalFrames ? nextValue % this.totalFrames : 0)) {\n _isComplete = true;\n nextValue = this.totalFrames - 1;\n }\n } else if (nextValue >= this.totalFrames) {\n this.playCount += 1;\n\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n this.setCurrentRawFrameValue(nextValue % this.totalFrames);\n this._completedLoop = true;\n this.trigger('loopComplete');\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n } else if (nextValue < 0) {\n if (!this.checkSegments(nextValue % this.totalFrames)) {\n if (this.loop && !(this.playCount-- <= 0 && this.loop !== true)) {\n this.setCurrentRawFrameValue(this.totalFrames + nextValue % this.totalFrames);\n\n if (!this._completedLoop) {\n this._completedLoop = true;\n } else {\n this.trigger('loopComplete');\n }\n } else {\n _isComplete = true;\n nextValue = 0;\n }\n }\n } else {\n this.setCurrentRawFrameValue(nextValue);\n }\n\n if (_isComplete) {\n this.setCurrentRawFrameValue(nextValue);\n this.pause();\n this.trigger('complete');\n }\n };\n\n AnimationItem.prototype.adjustSegment = function (arr, offset) {\n this.playCount = 0;\n\n if (arr[1] < arr[0]) {\n if (this.frameModifier > 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(-1);\n }\n }\n\n this.timeCompleted = this.totalFrames = arr[0] - arr[1];\n this.firstFrame = arr[1];\n this.setCurrentRawFrameValue(this.totalFrames - 0.001 - offset);\n } else if (arr[1] > arr[0]) {\n if (this.frameModifier < 0) {\n if (this.playSpeed < 0) {\n this.setSpeed(-this.playSpeed);\n } else {\n this.setDirection(1);\n }\n }\n\n this.timeCompleted = this.totalFrames = arr[1] - arr[0];\n this.firstFrame = arr[0];\n this.setCurrentRawFrameValue(0.001 + offset);\n }\n\n this.trigger('segmentStart');\n };\n\n AnimationItem.prototype.setSegment = function (init, end) {\n var pendingFrame = -1;\n\n if (this.isPaused) {\n if (this.currentRawFrame + this.firstFrame < init) {\n pendingFrame = init;\n } else if (this.currentRawFrame + this.firstFrame > end) {\n pendingFrame = end - init;\n }\n }\n\n this.firstFrame = init;\n this.timeCompleted = this.totalFrames = end - init;\n\n if (pendingFrame !== -1) {\n this.goToAndStop(pendingFrame, true);\n }\n };\n\n AnimationItem.prototype.playSegments = function (arr, forceFlag) {\n if (forceFlag) {\n this.segments.length = 0;\n }\n\n if (typeof arr[0] === 'object') {\n var i,\n len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n this.segments.push(arr[i]);\n }\n } else {\n this.segments.push(arr);\n }\n\n if (this.segments.length && forceFlag) {\n this.adjustSegment(this.segments.shift(), 0);\n }\n\n if (this.isPaused) {\n this.play();\n }\n };\n\n AnimationItem.prototype.resetSegments = function (forceFlag) {\n this.segments.length = 0;\n this.segments.push([this.animationData.ip, this.animationData.op]); //this.segments.push([this.animationData.ip*this.frameRate,Math.floor(this.animationData.op - this.animationData.ip+this.animationData.ip*this.frameRate)]);\n\n if (forceFlag) {\n this.checkSegments(0);\n }\n };\n\n AnimationItem.prototype.checkSegments = function (offset) {\n if (this.segments.length) {\n this.adjustSegment(this.segments.shift(), offset);\n return true;\n }\n\n return false;\n };\n\n AnimationItem.prototype.destroy = function (name) {\n if (name && this.name != name || !this.renderer) {\n return;\n }\n\n this.renderer.destroy();\n this.imagePreloader.destroy();\n this.trigger('destroy');\n this._cbs = null;\n this.onEnterFrame = this.onLoopComplete = this.onComplete = this.onSegmentStart = this.onDestroy = null;\n this.renderer = null;\n };\n\n AnimationItem.prototype.setCurrentRawFrameValue = function (value) {\n this.currentRawFrame = value;\n this.gotoFrame();\n };\n\n AnimationItem.prototype.setSpeed = function (val) {\n this.playSpeed = val;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.setDirection = function (val) {\n this.playDirection = val < 0 ? -1 : 1;\n this.updaFrameModifier();\n };\n\n AnimationItem.prototype.updaFrameModifier = function () {\n this.frameModifier = this.frameMult * this.playSpeed * this.playDirection;\n };\n\n AnimationItem.prototype.getPath = function () {\n return this.path;\n };\n\n AnimationItem.prototype.getAssetsPath = function (assetData) {\n var path = '';\n\n if (assetData.e) {\n path = assetData.p;\n } else if (this.assetsPath) {\n var imagePath = assetData.p;\n\n if (imagePath.indexOf('images/') !== -1) {\n imagePath = imagePath.split('/')[1];\n }\n\n path = this.assetsPath + imagePath;\n } else {\n path = this.path;\n path += assetData.u ? assetData.u : '';\n path += assetData.p;\n }\n\n return path;\n };\n\n AnimationItem.prototype.getAssetData = function (id) {\n var i = 0,\n len = this.assets.length;\n\n while (i < len) {\n if (id == this.assets[i].id) {\n return this.assets[i];\n }\n\n i += 1;\n }\n };\n\n AnimationItem.prototype.hide = function () {\n this.renderer.hide();\n };\n\n AnimationItem.prototype.show = function () {\n this.renderer.show();\n };\n\n AnimationItem.prototype.getDuration = function (isFrame) {\n return isFrame ? this.totalFrames : this.totalFrames / this.frameRate;\n };\n\n AnimationItem.prototype.trigger = function (name) {\n if (this._cbs && this._cbs[name]) {\n switch (name) {\n case 'enterFrame':\n this.triggerEvent(name, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameModifier));\n break;\n\n case 'loopComplete':\n this.triggerEvent(name, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n break;\n\n case 'complete':\n this.triggerEvent(name, new BMCompleteEvent(name, this.frameMult));\n break;\n\n case 'segmentStart':\n this.triggerEvent(name, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n break;\n\n case 'destroy':\n this.triggerEvent(name, new BMDestroyEvent(name, this));\n break;\n\n default:\n this.triggerEvent(name);\n }\n }\n\n if (name === 'enterFrame' && this.onEnterFrame) {\n this.onEnterFrame.call(this, new BMEnterFrameEvent(name, this.currentFrame, this.totalFrames, this.frameMult));\n }\n\n if (name === 'loopComplete' && this.onLoopComplete) {\n this.onLoopComplete.call(this, new BMCompleteLoopEvent(name, this.loop, this.playCount, this.frameMult));\n }\n\n if (name === 'complete' && this.onComplete) {\n this.onComplete.call(this, new BMCompleteEvent(name, this.frameMult));\n }\n\n if (name === 'segmentStart' && this.onSegmentStart) {\n this.onSegmentStart.call(this, new BMSegmentStartEvent(name, this.firstFrame, this.totalFrames));\n }\n\n if (name === 'destroy' && this.onDestroy) {\n this.onDestroy.call(this, new BMDestroyEvent(name, this));\n }\n };\n\n AnimationItem.prototype.triggerRenderFrameError = function (nativeError) {\n var error = new BMRenderFrameErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n AnimationItem.prototype.triggerConfigError = function (nativeError) {\n var error = new BMConfigErrorEvent(nativeError, this.currentFrame);\n this.triggerEvent('error', error);\n\n if (this.onError) {\n this.onError.call(this, error);\n }\n };\n\n var Expressions = function () {\n var ob = {};\n ob.initExpressions = initExpressions;\n\n function initExpressions(animation) {\n var stackCount = 0;\n var registers = [];\n\n function pushExpression() {\n stackCount += 1;\n }\n\n function popExpression() {\n stackCount -= 1;\n\n if (stackCount === 0) {\n releaseInstances();\n }\n }\n\n function registerExpressionProperty(expression) {\n if (registers.indexOf(expression) === -1) {\n registers.push(expression);\n }\n }\n\n function releaseInstances() {\n var i,\n len = registers.length;\n\n for (i = 0; i < len; i += 1) {\n registers[i].release();\n }\n\n registers.length = 0;\n }\n\n animation.renderer.compInterface = CompExpressionInterface(animation.renderer);\n animation.renderer.globalData.projectInterface.registerComposition(animation.renderer);\n animation.renderer.globalData.pushExpression = pushExpression;\n animation.renderer.globalData.popExpression = popExpression;\n animation.renderer.globalData.registerExpressionProperty = registerExpressionProperty;\n }\n\n return ob;\n }();\n\n expressionsPlugin = Expressions;\n\n var ExpressionManager = function () {\n 'use strict';\n\n var ob = {};\n var Math = BMMath;\n var window = null;\n var document = null;\n\n function $bm_isInstanceOfArray(arr) {\n return arr.constructor === Array || arr.constructor === Float32Array;\n }\n\n function isNumerable(tOfV, v) {\n return tOfV === 'number' || tOfV === 'boolean' || tOfV === 'string' || v instanceof Number;\n }\n\n function $bm_neg(a) {\n var tOfA = typeof a;\n\n if (tOfA === 'number' || tOfA === 'boolean' || a instanceof Number) {\n return -a;\n }\n\n if ($bm_isInstanceOfArray(a)) {\n var i,\n lenA = a.length;\n var retArr = [];\n\n for (i = 0; i < lenA; i += 1) {\n retArr[i] = -a[i];\n }\n\n return retArr;\n }\n\n if (a.propType) {\n return a.v;\n }\n }\n\n var easeInBez = BezierFactory.getBezierEasing(0.333, 0, .833, .833, 'easeIn').get;\n var easeOutBez = BezierFactory.getBezierEasing(0.167, 0.167, .667, 1, 'easeOut').get;\n var easeInOutBez = BezierFactory.getBezierEasing(.33, 0, .667, 1, 'easeInOut').get;\n\n function sum(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n\n if (tOfA === 'string' || tOfB === 'string') {\n return a + b;\n }\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a + b;\n }\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n a = a.slice(0);\n a[0] = a[0] + b;\n return a;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n b = b.slice(0);\n b[0] = a + b[0];\n return b;\n }\n\n if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n var i = 0,\n lenA = a.length,\n lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] + b[i];\n } else {\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n var add = sum;\n\n function sub(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n if (tOfA === 'string') {\n a = parseInt(a);\n }\n\n if (tOfB === 'string') {\n b = parseInt(b);\n }\n\n return a - b;\n }\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n a = a.slice(0);\n a[0] = a[0] - b;\n return a;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n b = b.slice(0);\n b[0] = a - b[0];\n return b;\n }\n\n if ($bm_isInstanceOfArray(a) && $bm_isInstanceOfArray(b)) {\n var i = 0,\n lenA = a.length,\n lenB = b.length;\n var retArr = [];\n\n while (i < lenA || i < lenB) {\n if ((typeof a[i] === 'number' || a[i] instanceof Number) && (typeof b[i] === 'number' || b[i] instanceof Number)) {\n retArr[i] = a[i] - b[i];\n } else {\n retArr[i] = b[i] === undefined ? a[i] : a[i] || b[i];\n }\n\n i += 1;\n }\n\n return retArr;\n }\n\n return 0;\n }\n\n function mul(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n var arr;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a * b;\n }\n\n var i, len;\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n len = a.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] * b;\n }\n\n return arr;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n len = b.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a * b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function div(a, b) {\n var tOfA = typeof a;\n var tOfB = typeof b;\n var arr;\n\n if (isNumerable(tOfA, a) && isNumerable(tOfB, b)) {\n return a / b;\n }\n\n var i, len;\n\n if ($bm_isInstanceOfArray(a) && isNumerable(tOfB, b)) {\n len = a.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a[i] / b;\n }\n\n return arr;\n }\n\n if (isNumerable(tOfA, a) && $bm_isInstanceOfArray(b)) {\n len = b.length;\n arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = a / b[i];\n }\n\n return arr;\n }\n\n return 0;\n }\n\n function mod(a, b) {\n if (typeof a === 'string') {\n a = parseInt(a);\n }\n\n if (typeof b === 'string') {\n b = parseInt(b);\n }\n\n return a % b;\n }\n\n var $bm_sum = sum;\n var $bm_sub = sub;\n var $bm_mul = mul;\n var $bm_div = div;\n var $bm_mod = mod;\n\n function clamp(num, min, max) {\n if (min > max) {\n var mm = max;\n max = min;\n min = mm;\n }\n\n return Math.min(Math.max(num, min), max);\n }\n\n function radiansToDegrees(val) {\n return val / degToRads;\n }\n\n var radians_to_degrees = radiansToDegrees;\n\n function degreesToRadians(val) {\n return val * degToRads;\n }\n\n var degrees_to_radians = radiansToDegrees;\n var helperLengthArray = [0, 0, 0, 0, 0, 0];\n\n function length(arr1, arr2) {\n if (typeof arr1 === 'number' || arr1 instanceof Number) {\n arr2 = arr2 || 0;\n return Math.abs(arr1 - arr2);\n }\n\n if (!arr2) {\n arr2 = helperLengthArray;\n }\n\n var i,\n len = Math.min(arr1.length, arr2.length);\n var addedLength = 0;\n\n for (i = 0; i < len; i += 1) {\n addedLength += Math.pow(arr2[i] - arr1[i], 2);\n }\n\n return Math.sqrt(addedLength);\n }\n\n function normalize(vec) {\n return div(vec, length(vec));\n }\n\n function rgbToHsl(val) {\n var r = val[0];\n var g = val[1];\n var b = val[2];\n var max = Math.max(r, g, b),\n min = Math.min(r, g, b);\n var h,\n s,\n l = (max + min) / 2;\n\n if (max == min) {\n h = s = 0; // achromatic\n } else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n\n case g:\n h = (b - r) / d + 2;\n break;\n\n case b:\n h = (r - g) / d + 4;\n break;\n }\n\n h /= 6;\n }\n\n return [h, s, l, val[3]];\n }\n\n function hue2rgb(p, q, t) {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n if (t < 1 / 6) return p + (q - p) * 6 * t;\n if (t < 1 / 2) return q;\n if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n }\n\n function hslToRgb(val) {\n var h = val[0];\n var s = val[1];\n var l = val[2];\n var r, g, b;\n\n if (s === 0) {\n r = g = b = l; // achromatic\n } else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n\n return [r, g, b, val[3]];\n }\n\n function linear(t, tMin, tMax, value1, value2) {\n if (value1 === undefined || value2 === undefined) {\n value1 = tMin;\n value2 = tMax;\n tMin = 0;\n tMax = 1;\n }\n\n if (tMax < tMin) {\n var _tMin = tMax;\n tMax = tMin;\n tMin = _tMin;\n }\n\n if (t <= tMin) {\n return value1;\n } else if (t >= tMax) {\n return value2;\n }\n\n var perc = tMax === tMin ? 0 : (t - tMin) / (tMax - tMin);\n\n if (!value1.length) {\n return value1 + (value2 - value1) * perc;\n }\n\n var i,\n len = value1.length;\n var arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = value1[i] + (value2[i] - value1[i]) * perc;\n }\n\n return arr;\n }\n\n function random(min, max) {\n if (max === undefined) {\n if (min === undefined) {\n min = 0;\n max = 1;\n } else {\n max = min;\n min = undefined;\n }\n }\n\n if (max.length) {\n var i,\n len = max.length;\n\n if (!min) {\n min = createTypedArray('float32', len);\n }\n\n var arr = createTypedArray('float32', len);\n var rnd = BMMath.random();\n\n for (i = 0; i < len; i += 1) {\n arr[i] = min[i] + rnd * (max[i] - min[i]);\n }\n\n return arr;\n }\n\n if (min === undefined) {\n min = 0;\n }\n\n var rndm = BMMath.random();\n return min + rndm * (max - min);\n }\n\n function createPath(points, inTangents, outTangents, closed) {\n var i,\n len = points.length;\n var path = shape_pool.newElement();\n path.setPathData(!!closed, len);\n var arrPlaceholder = [0, 0],\n inVertexPoint,\n outVertexPoint;\n\n for (i = 0; i < len; i += 1) {\n inVertexPoint = inTangents && inTangents[i] ? inTangents[i] : arrPlaceholder;\n outVertexPoint = outTangents && outTangents[i] ? outTangents[i] : arrPlaceholder;\n path.setTripleAt(points[i][0], points[i][1], outVertexPoint[0] + points[i][0], outVertexPoint[1] + points[i][1], inVertexPoint[0] + points[i][0], inVertexPoint[1] + points[i][1], i, true);\n }\n\n return path;\n }\n\n function initiateExpression(elem, data, property) {\n var val = data.x;\n var needsVelocity = /velocity(?![\\w\\d])/.test(val);\n\n var _needsRandom = val.indexOf('random') !== -1;\n\n var elemType = elem.data.ty;\n var transform, $bm_transform, content, effect;\n var thisProperty = property;\n thisProperty.valueAtTime = thisProperty.getValueAtTime;\n Object.defineProperty(thisProperty, 'value', {\n get: function get() {\n return thisProperty.v;\n }\n });\n elem.comp.frameDuration = 1 / elem.comp.globalData.frameRate;\n elem.comp.displayStartTime = 0;\n var inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n var outPoint = elem.data.op / elem.comp.globalData.frameRate;\n var width = elem.data.sw ? elem.data.sw : 0;\n var height = elem.data.sh ? elem.data.sh : 0;\n var name = elem.data.nm;\n var loopIn, loop_in, loopOut, loop_out, smooth;\n var toWorld, fromWorld, fromComp, toComp, fromCompToSurface, position, rotation, anchorPoint, scale, thisLayer, thisComp, mask, valueAtTime, velocityAtTime;\n var __expression_functions = [];\n\n if (data.xf) {\n var i,\n len = data.xf.length;\n\n for (i = 0; i < len; i += 1) {\n __expression_functions[i] = eval('(function(){ return ' + data.xf[i] + '}())');\n }\n }\n\n var scoped_bm_rt;\n var expression_function = eval('[function _expression_function(){' + val + ';scoped_bm_rt=$bm_rt}' + ']')[0];\n var numKeys = property.kf ? data.k.length : 0;\n var active = !this.data || this.data.hd !== true;\n\n var wiggle = function wiggle(freq, amp) {\n var i,\n j,\n len = this.pv.length ? this.pv.length : 1;\n var addedAmps = createTypedArray('float32', len);\n freq = 5;\n var iterations = Math.floor(time * freq);\n i = 0;\n j = 0;\n\n while (i < iterations) {\n //var rnd = BMMath.random();\n for (j = 0; j < len; j += 1) {\n addedAmps[j] += -amp + amp * 2 * BMMath.random(); //addedAmps[j] += -amp + amp*2*rnd;\n }\n\n i += 1;\n } //var rnd2 = BMMath.random();\n\n\n var periods = time * freq;\n var perc = periods - Math.floor(periods);\n var arr = createTypedArray('float32', len);\n\n if (len > 1) {\n for (j = 0; j < len; j += 1) {\n arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp * 2 * BMMath.random()) * perc; //arr[j] = this.pv[j] + addedAmps[j] + (-amp + amp*2*rnd)*perc;\n //arr[i] = this.pv[i] + addedAmp + amp1*perc + amp2*(1-perc);\n }\n\n return arr;\n } else {\n return this.pv + addedAmps[0] + (-amp + amp * 2 * BMMath.random()) * perc;\n }\n }.bind(this);\n\n if (thisProperty.loopIn) {\n loopIn = thisProperty.loopIn.bind(thisProperty);\n loop_in = loopIn;\n }\n\n if (thisProperty.loopOut) {\n loopOut = thisProperty.loopOut.bind(thisProperty);\n loop_out = loopOut;\n }\n\n if (thisProperty.smooth) {\n smooth = thisProperty.smooth.bind(thisProperty);\n }\n\n function loopInDuration(type, duration) {\n return loopIn(type, duration, true);\n }\n\n function loopOutDuration(type, duration) {\n return loopOut(type, duration, true);\n }\n\n if (this.getValueAtTime) {\n valueAtTime = this.getValueAtTime.bind(this);\n }\n\n if (this.getVelocityAtTime) {\n velocityAtTime = this.getVelocityAtTime.bind(this);\n }\n\n var comp = elem.comp.globalData.projectInterface.bind(elem.comp.globalData.projectInterface);\n\n function lookAt(elem1, elem2) {\n var fVec = [elem2[0] - elem1[0], elem2[1] - elem1[1], elem2[2] - elem1[2]];\n var pitch = Math.atan2(fVec[0], Math.sqrt(fVec[1] * fVec[1] + fVec[2] * fVec[2])) / degToRads;\n var yaw = -Math.atan2(fVec[1], fVec[2]) / degToRads;\n return [yaw, pitch, 0];\n }\n\n function easeOut(t, tMin, tMax, val1, val2) {\n return applyEase(easeOutBez, t, tMin, tMax, val1, val2);\n }\n\n function easeIn(t, tMin, tMax, val1, val2) {\n return applyEase(easeInBez, t, tMin, tMax, val1, val2);\n }\n\n function ease(t, tMin, tMax, val1, val2) {\n return applyEase(easeInOutBez, t, tMin, tMax, val1, val2);\n }\n\n function applyEase(fn, t, tMin, tMax, val1, val2) {\n if (val1 === undefined) {\n val1 = tMin;\n val2 = tMax;\n } else {\n t = (t - tMin) / (tMax - tMin);\n }\n\n t = t > 1 ? 1 : t < 0 ? 0 : t;\n var mult = fn(t);\n\n if ($bm_isInstanceOfArray(val1)) {\n var i,\n len = val1.length;\n var arr = createTypedArray('float32', len);\n\n for (i = 0; i < len; i += 1) {\n arr[i] = (val2[i] - val1[i]) * mult + val1[i];\n }\n\n return arr;\n } else {\n return (val2 - val1) * mult + val1;\n }\n }\n\n function nearestKey(time) {\n var i,\n len = data.k.length,\n index,\n keyTime;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n index = 0;\n keyTime = 0;\n } else {\n index = -1;\n time *= elem.comp.globalData.frameRate;\n\n if (time < data.k[0].t) {\n index = 1;\n keyTime = data.k[0].t;\n } else {\n for (i = 0; i < len - 1; i += 1) {\n if (time === data.k[i].t) {\n index = i + 1;\n keyTime = data.k[i].t;\n break;\n } else if (time > data.k[i].t && time < data.k[i + 1].t) {\n if (time - data.k[i].t > data.k[i + 1].t - time) {\n index = i + 2;\n keyTime = data.k[i + 1].t;\n } else {\n index = i + 1;\n keyTime = data.k[i].t;\n }\n\n break;\n }\n }\n\n if (index === -1) {\n index = i + 1;\n keyTime = data.k[i].t;\n }\n }\n }\n\n var ob = {};\n ob.index = index;\n ob.time = keyTime / elem.comp.globalData.frameRate;\n return ob;\n }\n\n function key(ind) {\n var ob, i, len;\n\n if (!data.k.length || typeof data.k[0] === 'number') {\n throw new Error('The property has no keyframe at index ' + ind);\n }\n\n ind -= 1;\n ob = {\n time: data.k[ind].t / elem.comp.globalData.frameRate,\n value: []\n };\n var arr = data.k[ind].hasOwnProperty('s') ? data.k[ind].s : data.k[ind - 1].e;\n len = arr.length;\n\n for (i = 0; i < len; i += 1) {\n ob[i] = arr[i];\n ob.value[i] = arr[i];\n }\n\n return ob;\n }\n\n function framesToTime(frames, fps) {\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return frames / fps;\n }\n\n function timeToFrames(t, fps) {\n if (!t && t !== 0) {\n t = time;\n }\n\n if (!fps) {\n fps = elem.comp.globalData.frameRate;\n }\n\n return t * fps;\n }\n\n function seedRandom(seed) {\n BMMath.seedrandom(randSeed + seed);\n }\n\n function sourceRectAtTime() {\n return elem.sourceRectAtTime();\n }\n\n function substring(init, end) {\n if (typeof value === 'string') {\n if (end === undefined) {\n return value.substring(init);\n }\n\n return value.substring(init, end);\n }\n\n return '';\n }\n\n function substr(init, end) {\n if (typeof value === 'string') {\n if (end === undefined) {\n return value.substr(init);\n }\n\n return value.substr(init, end);\n }\n\n return '';\n }\n\n function posterizeTime(framesPerSecond) {\n time = framesPerSecond === 0 ? 0 : Math.floor(time * framesPerSecond) / framesPerSecond;\n value = valueAtTime(time);\n }\n\n var time, velocity, value, text, textIndex, textTotal, selectorValue;\n var index = elem.data.ind;\n var hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n var parent;\n var randSeed = Math.floor(Math.random() * 1000000);\n var globalData = elem.globalData;\n\n function executeExpression(_value) {\n // globalData.pushExpression();\n value = _value;\n\n if (_needsRandom) {\n seedRandom(randSeed);\n }\n\n if (this.frameExpressionId === elem.globalData.frameId && this.propType !== 'textSelector') {\n return value;\n }\n\n if (this.propType === 'textSelector') {\n textIndex = this.textIndex;\n textTotal = this.textTotal;\n selectorValue = this.selectorValue;\n }\n\n if (!thisLayer) {\n text = elem.layerInterface.text;\n thisLayer = elem.layerInterface;\n thisComp = elem.comp.compInterface;\n toWorld = thisLayer.toWorld.bind(thisLayer);\n fromWorld = thisLayer.fromWorld.bind(thisLayer);\n fromComp = thisLayer.fromComp.bind(thisLayer);\n toComp = thisLayer.toComp.bind(thisLayer);\n mask = thisLayer.mask ? thisLayer.mask.bind(thisLayer) : null;\n fromCompToSurface = fromComp;\n }\n\n if (!transform) {\n transform = elem.layerInterface(\"ADBE Transform Group\");\n $bm_transform = transform;\n\n if (transform) {\n anchorPoint = transform.anchorPoint;\n /*position = transform.position;\r\n rotation = transform.rotation;\r\n scale = transform.scale;*/\n }\n }\n\n if (elemType === 4 && !content) {\n content = thisLayer(\"ADBE Root Vectors Group\");\n }\n\n if (!effect) {\n effect = thisLayer(4);\n }\n\n hasParent = !!(elem.hierarchy && elem.hierarchy.length);\n\n if (hasParent && !parent) {\n parent = elem.hierarchy[0].layerInterface;\n }\n\n time = this.comp.renderedFrame / this.comp.globalData.frameRate;\n\n if (needsVelocity) {\n velocity = velocityAtTime(time);\n }\n\n expression_function();\n this.frameExpressionId = elem.globalData.frameId; //TODO: Check if it's possible to return on ShapeInterface the .v value\n\n if (scoped_bm_rt.propType === \"shape\") {\n scoped_bm_rt = scoped_bm_rt.v;\n } // globalData.popExpression();\n\n\n return scoped_bm_rt;\n }\n\n return executeExpression;\n }\n\n ob.initiateExpression = initiateExpression;\n return ob;\n }();\n\n var expressionHelpers = function () {\n function searchExpressions(elem, data, prop) {\n if (data.x) {\n prop.k = true;\n prop.x = true;\n prop.initiateExpression = ExpressionManager.initiateExpression;\n prop.effectsSequence.push(prop.initiateExpression(elem, data, prop).bind(prop));\n }\n }\n\n function getValueAtTime(frameNum) {\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastFrame) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\n this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\n this._cachingAtTime.lastFrame = frameNum;\n }\n\n return this._cachingAtTime.value;\n }\n\n function getSpeedAtTime(frameNum) {\n var delta = -0.01;\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var speed = 0;\n\n if (v1.length) {\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n speed += Math.pow(v2[i] - v1[i], 2);\n }\n\n speed = Math.sqrt(speed) * 100;\n } else {\n speed = 0;\n }\n\n return speed;\n }\n\n function getVelocityAtTime(frameNum) {\n if (this.vel !== undefined) {\n return this.vel;\n }\n\n var delta = -0.001; //frameNum += this.elem.data.st;\n\n var v1 = this.getValueAtTime(frameNum);\n var v2 = this.getValueAtTime(frameNum + delta);\n var velocity;\n\n if (v1.length) {\n velocity = createTypedArray('float32', v1.length);\n var i;\n\n for (i = 0; i < v1.length; i += 1) {\n //removing frameRate\n //if needed, don't add it here\n //velocity[i] = this.elem.globalData.frameRate*((v2[i] - v1[i])/delta);\n velocity[i] = (v2[i] - v1[i]) / delta;\n }\n } else {\n velocity = (v2 - v1) / delta;\n }\n\n return velocity;\n }\n\n function getStaticValueAtTime() {\n return this.pv;\n }\n\n function setGroupProperty(propertyGroup) {\n this.propertyGroup = propertyGroup;\n }\n\n return {\n searchExpressions: searchExpressions,\n getSpeedAtTime: getSpeedAtTime,\n getVelocityAtTime: getVelocityAtTime,\n getValueAtTime: getValueAtTime,\n getStaticValueAtTime: getStaticValueAtTime,\n setGroupProperty: setGroupProperty\n };\n }();\n\n (function addPropertyDecorator() {\n function loopOut(type, duration, durationFlag) {\n if (!this.k || !this.keyframes) {\n return this.pv;\n }\n\n type = type ? type.toLowerCase() : '';\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var lastKeyFrame = keyframes[keyframes.length - 1].t;\n\n if (currentFrame <= lastKeyFrame) {\n return this.pv;\n } else {\n var cycleDuration, firstKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n firstKeyFrame = keyframes[keyframes.length - 1 - duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, lastKeyFrame - this.elem.data.ip);\n } else {\n cycleDuration = Math.abs(lastKeyFrame - elem.comp.globalData.frameRate * duration);\n }\n\n firstKeyFrame = lastKeyFrame - cycleDuration;\n }\n\n var i, len, ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (iterations % 2 !== 0) {\n return this.getValueAtTime((cycleDuration - (currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n var repeats = Math.floor((currentFrame - firstKeyFrame) / cycleDuration);\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = (endV[i] - initV[i]) * repeats + current[i];\n }\n\n return ret;\n }\n\n return (endV - initV) * repeats + current;\n } else if (type === 'continue') {\n var lastValue = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var nextLastValue = this.getValueAtTime((lastKeyFrame - 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(lastValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = lastValue[i] + (lastValue[i] - nextLastValue[i]) * ((currentFrame - lastKeyFrame) / this.comp.globalData.frameRate) / 0.0005;\n }\n\n return ret;\n }\n\n return lastValue + (lastValue - nextLastValue) * ((currentFrame - lastKeyFrame) / 0.001);\n }\n\n return this.getValueAtTime(((currentFrame - firstKeyFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n }\n }\n\n function loopIn(type, duration, durationFlag) {\n if (!this.k) {\n return this.pv;\n }\n\n type = type ? type.toLowerCase() : '';\n var currentFrame = this.comp.renderedFrame;\n var keyframes = this.keyframes;\n var firstKeyFrame = keyframes[0].t;\n\n if (currentFrame >= firstKeyFrame) {\n return this.pv;\n } else {\n var cycleDuration, lastKeyFrame;\n\n if (!durationFlag) {\n if (!duration || duration > keyframes.length - 1) {\n duration = keyframes.length - 1;\n }\n\n lastKeyFrame = keyframes[duration].t;\n cycleDuration = lastKeyFrame - firstKeyFrame;\n } else {\n if (!duration) {\n cycleDuration = Math.max(0, this.elem.data.op - firstKeyFrame);\n } else {\n cycleDuration = Math.abs(elem.comp.globalData.frameRate * duration);\n }\n\n lastKeyFrame = firstKeyFrame + cycleDuration;\n }\n\n var i, len, ret;\n\n if (type === 'pingpong') {\n var iterations = Math.floor((firstKeyFrame - currentFrame) / cycleDuration);\n\n if (iterations % 2 === 0) {\n return this.getValueAtTime(((firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n }\n } else if (type === 'offset') {\n var initV = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var endV = this.getValueAtTime(lastKeyFrame / this.comp.globalData.frameRate, 0);\n var current = this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n var repeats = Math.floor((firstKeyFrame - currentFrame) / cycleDuration) + 1;\n\n if (this.pv.length) {\n ret = new Array(initV.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = current[i] - (endV[i] - initV[i]) * repeats;\n }\n\n return ret;\n }\n\n return current - (endV - initV) * repeats;\n } else if (type === 'continue') {\n var firstValue = this.getValueAtTime(firstKeyFrame / this.comp.globalData.frameRate, 0);\n var nextFirstValue = this.getValueAtTime((firstKeyFrame + 0.001) / this.comp.globalData.frameRate, 0);\n\n if (this.pv.length) {\n ret = new Array(firstValue.length);\n len = ret.length;\n\n for (i = 0; i < len; i += 1) {\n ret[i] = firstValue[i] + (firstValue[i] - nextFirstValue[i]) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return ret;\n }\n\n return firstValue + (firstValue - nextFirstValue) * (firstKeyFrame - currentFrame) / 0.001;\n }\n\n return this.getValueAtTime((cycleDuration - (firstKeyFrame - currentFrame) % cycleDuration + firstKeyFrame) / this.comp.globalData.frameRate, 0);\n }\n }\n\n function smooth(width, samples) {\n if (!this.k) {\n return this.pv;\n }\n\n width = (width || 0.4) * 0.5;\n samples = Math.floor(samples || 5);\n\n if (samples <= 1) {\n return this.pv;\n }\n\n var currentTime = this.comp.renderedFrame / this.comp.globalData.frameRate;\n var initFrame = currentTime - width;\n var endFrame = currentTime + width;\n var sampleFrequency = samples > 1 ? (endFrame - initFrame) / (samples - 1) : 1;\n var i = 0,\n j = 0;\n var value;\n\n if (this.pv.length) {\n value = createTypedArray('float32', this.pv.length);\n } else {\n value = 0;\n }\n\n var sampleValue;\n\n while (i < samples) {\n sampleValue = this.getValueAtTime(initFrame + i * sampleFrequency);\n\n if (this.pv.length) {\n for (j = 0; j < this.pv.length; j += 1) {\n value[j] += sampleValue[j];\n }\n } else {\n value += sampleValue;\n }\n\n i += 1;\n }\n\n if (this.pv.length) {\n for (j = 0; j < this.pv.length; j += 1) {\n value[j] /= samples;\n }\n } else {\n value /= samples;\n }\n\n return value;\n }\n\n function getValueAtTime(frameNum) {\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastFrame) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastFrame < frameNum ? this._cachingAtTime.lastIndex : 0;\n this._cachingAtTime.value = this.interpolateValue(frameNum, this._cachingAtTime);\n this._cachingAtTime.lastFrame = frameNum;\n }\n\n return this._cachingAtTime.value;\n }\n\n function getTransformValueAtTime(time) {\n console.warn('Transform at time not supported');\n }\n\n function getTransformStaticValueAtTime(time) {}\n\n var getTransformProperty = TransformPropertyFactory.getTransformProperty;\n\n TransformPropertyFactory.getTransformProperty = function (elem, data, container) {\n var prop = getTransformProperty(elem, data, container);\n\n if (prop.dynamicProperties.length) {\n prop.getValueAtTime = getTransformValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = getTransformStaticValueAtTime.bind(prop);\n }\n\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\n return prop;\n };\n\n var propertyGetProp = PropertyFactory.getProp;\n\n PropertyFactory.getProp = function (elem, data, type, mult, container) {\n var prop = propertyGetProp(elem, data, type, mult, container); //prop.getVelocityAtTime = getVelocityAtTime;\n //prop.loopOut = loopOut;\n //prop.loopIn = loopIn;\n\n if (prop.kf) {\n prop.getValueAtTime = expressionHelpers.getValueAtTime.bind(prop);\n } else {\n prop.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(prop);\n }\n\n prop.setGroupProperty = expressionHelpers.setGroupProperty;\n prop.loopOut = loopOut;\n prop.loopIn = loopIn;\n prop.smooth = smooth;\n prop.getVelocityAtTime = expressionHelpers.getVelocityAtTime.bind(prop);\n prop.getSpeedAtTime = expressionHelpers.getSpeedAtTime.bind(prop);\n prop.numKeys = data.a === 1 ? data.k.length : 0;\n prop.propertyIndex = data.ix;\n var value = 0;\n\n if (type !== 0) {\n value = createTypedArray('float32', data.a === 1 ? data.k[0].s.length : data.k.length);\n }\n\n prop._cachingAtTime = {\n lastFrame: initialDefaultFrame,\n lastIndex: 0,\n value: value\n };\n expressionHelpers.searchExpressions(elem, data, prop);\n\n if (prop.k) {\n container.addDynamicProperty(prop);\n }\n\n return prop;\n };\n\n function getShapeValueAtTime(frameNum) {\n //For now this caching object is created only when needed instead of creating it when the shape is initialized.\n if (!this._cachingAtTime) {\n this._cachingAtTime = {\n shapeValue: shape_pool.clone(this.pv),\n lastIndex: 0,\n lastTime: initialDefaultFrame\n };\n }\n\n frameNum *= this.elem.globalData.frameRate;\n frameNum -= this.offsetTime;\n\n if (frameNum !== this._cachingAtTime.lastTime) {\n this._cachingAtTime.lastIndex = this._cachingAtTime.lastTime < frameNum ? this._caching.lastIndex : 0;\n this._cachingAtTime.lastTime = frameNum;\n this.interpolateShape(frameNum, this._cachingAtTime.shapeValue, this._cachingAtTime);\n }\n\n return this._cachingAtTime.shapeValue;\n }\n\n var ShapePropertyConstructorFunction = ShapePropertyFactory.getConstructorFunction();\n var KeyframedShapePropertyConstructorFunction = ShapePropertyFactory.getKeyframedConstructorFunction();\n\n function ShapeExpressions() {}\n\n ShapeExpressions.prototype = {\n vertices: function vertices(prop, time) {\n if (this.k) {\n this.getValue();\n }\n\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n var i,\n len = shapePath._length;\n var vertices = shapePath[prop];\n var points = shapePath.v;\n var arr = createSizedArray(len);\n\n for (i = 0; i < len; i += 1) {\n if (prop === 'i' || prop === 'o') {\n arr[i] = [vertices[i][0] - points[i][0], vertices[i][1] - points[i][1]];\n } else {\n arr[i] = [vertices[i][0], vertices[i][1]];\n }\n }\n\n return arr;\n },\n points: function points(time) {\n return this.vertices('v', time);\n },\n inTangents: function inTangents(time) {\n return this.vertices('i', time);\n },\n outTangents: function outTangents(time) {\n return this.vertices('o', time);\n },\n isClosed: function isClosed() {\n return this.v.c;\n },\n pointOnPath: function pointOnPath(perc, time) {\n var shapePath = this.v;\n\n if (time !== undefined) {\n shapePath = this.getValueAtTime(time, 0);\n }\n\n if (!this._segmentsLength) {\n this._segmentsLength = bez.getSegmentsLength(shapePath);\n }\n\n var segmentsLength = this._segmentsLength;\n var lengths = segmentsLength.lengths;\n var lengthPos = segmentsLength.totalLength * perc;\n var i = 0,\n len = lengths.length;\n var j = 0,\n jLen;\n var accumulatedLength = 0,\n pt;\n\n while (i < len) {\n if (accumulatedLength + lengths[i].addedLength > lengthPos) {\n var initIndex = i;\n var endIndex = shapePath.c && i === len - 1 ? 0 : i + 1;\n var segmentPerc = (lengthPos - accumulatedLength) / lengths[i].addedLength;\n pt = bez.getPointInSegment(shapePath.v[initIndex], shapePath.v[endIndex], shapePath.o[initIndex], shapePath.i[endIndex], segmentPerc, lengths[i]);\n break;\n } else {\n accumulatedLength += lengths[i].addedLength;\n }\n\n i += 1;\n }\n\n if (!pt) {\n pt = shapePath.c ? [shapePath.v[0][0], shapePath.v[0][1]] : [shapePath.v[shapePath._length - 1][0], shapePath.v[shapePath._length - 1][1]];\n }\n\n return pt;\n },\n vectorOnPath: function vectorOnPath(perc, time, vectorType) {\n //perc doesn't use triple equality because it can be a Number object as well as a primitive.\n perc = perc == 1 ? this.v.c ? 0 : 0.999 : perc;\n var pt1 = this.pointOnPath(perc, time);\n var pt2 = this.pointOnPath(perc + 0.001, time);\n var xLength = pt2[0] - pt1[0];\n var yLength = pt2[1] - pt1[1];\n var magnitude = Math.sqrt(Math.pow(xLength, 2) + Math.pow(yLength, 2));\n\n if (magnitude === 0) {\n return [0, 0];\n }\n\n var unitVector = vectorType === 'tangent' ? [xLength / magnitude, yLength / magnitude] : [-yLength / magnitude, xLength / magnitude];\n return unitVector;\n },\n tangentOnPath: function tangentOnPath(perc, time) {\n return this.vectorOnPath(perc, time, 'tangent');\n },\n normalOnPath: function normalOnPath(perc, time) {\n return this.vectorOnPath(perc, time, 'normal');\n },\n setGroupProperty: expressionHelpers.setGroupProperty,\n getValueAtTime: expressionHelpers.getStaticValueAtTime\n };\n extendPrototype([ShapeExpressions], ShapePropertyConstructorFunction);\n extendPrototype([ShapeExpressions], KeyframedShapePropertyConstructorFunction);\n KeyframedShapePropertyConstructorFunction.prototype.getValueAtTime = getShapeValueAtTime;\n KeyframedShapePropertyConstructorFunction.prototype.initiateExpression = ExpressionManager.initiateExpression;\n var propertyGetShapeProp = ShapePropertyFactory.getShapeProp;\n\n ShapePropertyFactory.getShapeProp = function (elem, data, type, arr, trims) {\n var prop = propertyGetShapeProp(elem, data, type, arr, trims);\n prop.propertyIndex = data.ix;\n prop.lock = false;\n\n if (type === 3) {\n expressionHelpers.searchExpressions(elem, data.pt, prop);\n } else if (type === 4) {\n expressionHelpers.searchExpressions(elem, data.ks, prop);\n }\n\n if (prop.k) {\n elem.addDynamicProperty(prop);\n }\n\n return prop;\n };\n })();\n\n (function addDecorator() {\n function searchExpressions() {\n if (this.data.d.x) {\n this.calculateExpression = ExpressionManager.initiateExpression.bind(this)(this.elem, this.data.d, this);\n this.addEffect(this.getExpressionValue.bind(this));\n return true;\n }\n }\n\n TextProperty.prototype.getExpressionValue = function (currentValue, text) {\n var newValue = this.calculateExpression(text);\n\n if (currentValue.t !== newValue) {\n var newData = {};\n this.copyData(newData, currentValue);\n newData.t = newValue.toString();\n newData.__complete = false;\n return newData;\n }\n\n return currentValue;\n };\n\n TextProperty.prototype.searchProperty = function () {\n var isKeyframed = this.searchKeyframes();\n var hasExpressions = this.searchExpressions();\n this.kf = isKeyframed || hasExpressions;\n return this.kf;\n };\n\n TextProperty.prototype.searchExpressions = searchExpressions;\n })();\n\n var ShapeExpressionInterface = function () {\n function iterateElements(shapes, view, propertyGroup) {\n var arr = [];\n var i,\n len = shapes ? shapes.length : 0;\n\n for (i = 0; i < len; i += 1) {\n if (shapes[i].ty == 'gr') {\n arr.push(groupInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'fl') {\n arr.push(fillInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'st') {\n arr.push(strokeInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'tm') {\n arr.push(trimInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'tr') {//arr.push(transformInterfaceFactory(shapes[i],view[i],propertyGroup));\n } else if (shapes[i].ty == 'el') {\n arr.push(ellipseInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'sr') {\n arr.push(starInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'sh') {\n arr.push(pathInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'rc') {\n arr.push(rectInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'rd') {\n arr.push(roundedInterfaceFactory(shapes[i], view[i], propertyGroup));\n } else if (shapes[i].ty == 'rp') {\n arr.push(repeaterInterfaceFactory(shapes[i], view[i], propertyGroup));\n }\n }\n\n return arr;\n }\n\n function contentsInterfaceFactory(shape, view, propertyGroup) {\n var interfaces;\n\n var interfaceFunction = function _interfaceFunction(value) {\n var i = 0,\n len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value || interfaces[i].mn === value || interfaces[i].propertyIndex === value || interfaces[i].ix === value || interfaces[i].ind === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n\n if (typeof value === 'number') {\n return interfaces[value - 1];\n }\n };\n\n interfaceFunction.propertyGroup = function (val) {\n if (val === 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(val - 1);\n }\n };\n\n interfaces = iterateElements(shape.it, view.it, interfaceFunction.propertyGroup);\n interfaceFunction.numProperties = interfaces.length;\n interfaceFunction.propertyIndex = shape.cix;\n interfaceFunction._name = shape.nm;\n return interfaceFunction;\n }\n\n function groupInterfaceFactory(shape, view, propertyGroup) {\n var interfaceFunction = function _interfaceFunction(value) {\n switch (value) {\n case 'ADBE Vectors Group':\n case 'Contents':\n case 2:\n return interfaceFunction.content;\n //Not necessary for now. Keeping them here in case a new case appears\n //case 'ADBE Vector Transform Group':\n //case 3:\n\n default:\n return interfaceFunction.transform;\n }\n };\n\n interfaceFunction.propertyGroup = function (val) {\n if (val === 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(val - 1);\n }\n };\n\n var content = contentsInterfaceFactory(shape, view, interfaceFunction.propertyGroup);\n var transformInterface = transformInterfaceFactory(shape.it[shape.it.length - 1], view.it[view.it.length - 1], interfaceFunction.propertyGroup);\n interfaceFunction.content = content;\n interfaceFunction.transform = transformInterface;\n Object.defineProperty(interfaceFunction, '_name', {\n get: function get() {\n return shape.nm;\n }\n }); //interfaceFunction.content = interfaceFunction;\n\n interfaceFunction.numProperties = shape.np;\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.nm = shape.nm;\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function fillInterfaceFactory(shape, view, propertyGroup) {\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n } else if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'color': {\n get: ExpressionPropertyInterface(view.c)\n },\n 'opacity': {\n get: ExpressionPropertyInterface(view.o)\n },\n '_name': {\n value: shape.nm\n },\n 'mn': {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(propertyGroup);\n view.o.setGroupProperty(propertyGroup);\n return interfaceFunction;\n }\n\n function strokeInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val === 1) {\n return ob;\n } else {\n return propertyGroup(val - 1);\n }\n }\n\n function _dashPropertyGroup(val) {\n if (val === 1) {\n return dashOb;\n } else {\n return _propertyGroup(val - 1);\n }\n }\n\n function addPropertyToDashOb(i) {\n Object.defineProperty(dashOb, shape.d[i].nm, {\n get: ExpressionPropertyInterface(view.d.dataProps[i].p)\n });\n }\n\n var i,\n len = shape.d ? shape.d.length : 0;\n var dashOb = {};\n\n for (i = 0; i < len; i += 1) {\n addPropertyToDashOb(i);\n view.d.dataProps[i].p.setGroupProperty(_dashPropertyGroup);\n }\n\n function interfaceFunction(val) {\n if (val === 'Color' || val === 'color') {\n return interfaceFunction.color;\n } else if (val === 'Opacity' || val === 'opacity') {\n return interfaceFunction.opacity;\n } else if (val === 'Stroke Width' || val === 'stroke width') {\n return interfaceFunction.strokeWidth;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'color': {\n get: ExpressionPropertyInterface(view.c)\n },\n 'opacity': {\n get: ExpressionPropertyInterface(view.o)\n },\n 'strokeWidth': {\n get: ExpressionPropertyInterface(view.w)\n },\n 'dash': {\n get: function get() {\n return dashOb;\n }\n },\n '_name': {\n value: shape.nm\n },\n 'mn': {\n value: shape.mn\n }\n });\n view.c.setGroupProperty(_propertyGroup);\n view.o.setGroupProperty(_propertyGroup);\n view.w.setGroupProperty(_propertyGroup);\n return interfaceFunction;\n }\n\n function trimInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n interfaceFunction.propertyIndex = shape.ix;\n view.s.setGroupProperty(_propertyGroup);\n view.e.setGroupProperty(_propertyGroup);\n view.o.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(val) {\n if (val === shape.e.ix || val === 'End' || val === 'end') {\n return interfaceFunction.end;\n }\n\n if (val === shape.s.ix) {\n return interfaceFunction.start;\n }\n\n if (val === shape.o.ix) {\n return interfaceFunction.offset;\n }\n }\n\n interfaceFunction.propertyIndex = shape.ix;\n interfaceFunction.propertyGroup = propertyGroup;\n Object.defineProperties(interfaceFunction, {\n 'start': {\n get: ExpressionPropertyInterface(view.s)\n },\n 'end': {\n get: ExpressionPropertyInterface(view.e)\n },\n 'offset': {\n get: ExpressionPropertyInterface(view.o)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function transformInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n view.transform.mProps.o.setGroupProperty(_propertyGroup);\n view.transform.mProps.p.setGroupProperty(_propertyGroup);\n view.transform.mProps.a.setGroupProperty(_propertyGroup);\n view.transform.mProps.s.setGroupProperty(_propertyGroup);\n view.transform.mProps.r.setGroupProperty(_propertyGroup);\n\n if (view.transform.mProps.sk) {\n view.transform.mProps.sk.setGroupProperty(_propertyGroup);\n view.transform.mProps.sa.setGroupProperty(_propertyGroup);\n }\n\n view.transform.op.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.a.ix === value || value === 'Anchor Point') {\n return interfaceFunction.anchorPoint;\n }\n\n if (shape.o.ix === value || value === 'Opacity') {\n return interfaceFunction.opacity;\n }\n\n if (shape.p.ix === value || value === 'Position') {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value || value === 'Rotation' || value === 'ADBE Vector Rotation') {\n return interfaceFunction.rotation;\n }\n\n if (shape.s.ix === value || value === 'Scale') {\n return interfaceFunction.scale;\n }\n\n if (shape.sk && shape.sk.ix === value || value === 'Skew') {\n return interfaceFunction.skew;\n }\n\n if (shape.sa && shape.sa.ix === value || value === 'Skew Axis') {\n return interfaceFunction.skewAxis;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'opacity': {\n get: ExpressionPropertyInterface(view.transform.mProps.o)\n },\n 'position': {\n get: ExpressionPropertyInterface(view.transform.mProps.p)\n },\n 'anchorPoint': {\n get: ExpressionPropertyInterface(view.transform.mProps.a)\n },\n 'scale': {\n get: ExpressionPropertyInterface(view.transform.mProps.s)\n },\n 'rotation': {\n get: ExpressionPropertyInterface(view.transform.mProps.r)\n },\n 'skew': {\n get: ExpressionPropertyInterface(view.transform.mProps.sk)\n },\n 'skewAxis': {\n get: ExpressionPropertyInterface(view.transform.mProps.sa)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.ty = 'tr';\n interfaceFunction.mn = shape.mn;\n interfaceFunction.propertyGroup = propertyGroup;\n return interfaceFunction;\n }\n\n function ellipseInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n interfaceFunction.propertyIndex = shape.ix;\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n prop.s.setGroupProperty(_propertyGroup);\n prop.p.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.s.ix === value) {\n return interfaceFunction.size;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'size': {\n get: ExpressionPropertyInterface(prop.s)\n },\n 'position': {\n get: ExpressionPropertyInterface(prop.p)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function starInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.or.setGroupProperty(_propertyGroup);\n prop.os.setGroupProperty(_propertyGroup);\n prop.pt.setGroupProperty(_propertyGroup);\n prop.p.setGroupProperty(_propertyGroup);\n prop.r.setGroupProperty(_propertyGroup);\n\n if (shape.ir) {\n prop.ir.setGroupProperty(_propertyGroup);\n prop.is.setGroupProperty(_propertyGroup);\n }\n\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.rotation;\n }\n\n if (shape.pt.ix === value) {\n return interfaceFunction.points;\n }\n\n if (shape.or.ix === value || 'ADBE Vector Star Outer Radius' === value) {\n return interfaceFunction.outerRadius;\n }\n\n if (shape.os.ix === value) {\n return interfaceFunction.outerRoundness;\n }\n\n if (shape.ir && (shape.ir.ix === value || 'ADBE Vector Star Inner Radius' === value)) {\n return interfaceFunction.innerRadius;\n }\n\n if (shape.is && shape.is.ix === value) {\n return interfaceFunction.innerRoundness;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'position': {\n get: ExpressionPropertyInterface(prop.p)\n },\n 'rotation': {\n get: ExpressionPropertyInterface(prop.r)\n },\n 'points': {\n get: ExpressionPropertyInterface(prop.pt)\n },\n 'outerRadius': {\n get: ExpressionPropertyInterface(prop.or)\n },\n 'outerRoundness': {\n get: ExpressionPropertyInterface(prop.os)\n },\n 'innerRadius': {\n get: ExpressionPropertyInterface(prop.ir)\n },\n 'innerRoundness': {\n get: ExpressionPropertyInterface(prop.is)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function rectInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view.sh.ty === 'tm' ? view.sh.prop : view.sh;\n interfaceFunction.propertyIndex = shape.ix;\n prop.p.setGroupProperty(_propertyGroup);\n prop.s.setGroupProperty(_propertyGroup);\n prop.r.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.p.ix === value) {\n return interfaceFunction.position;\n }\n\n if (shape.r.ix === value) {\n return interfaceFunction.roundness;\n }\n\n if (shape.s.ix === value || value === 'Size' || value === 'ADBE Vector Rect Size') {\n return interfaceFunction.size;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'position': {\n get: ExpressionPropertyInterface(prop.p)\n },\n 'roundness': {\n get: ExpressionPropertyInterface(prop.r)\n },\n 'size': {\n get: ExpressionPropertyInterface(prop.s)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function roundedInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.rd.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.r.ix === value || 'Round Corners 1' === value) {\n return interfaceFunction.radius;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'radius': {\n get: ExpressionPropertyInterface(prop.rd)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function repeaterInterfaceFactory(shape, view, propertyGroup) {\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n var prop = view;\n interfaceFunction.propertyIndex = shape.ix;\n prop.c.setGroupProperty(_propertyGroup);\n prop.o.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(value) {\n if (shape.c.ix === value || 'Copies' === value) {\n return interfaceFunction.copies;\n } else if (shape.o.ix === value || 'Offset' === value) {\n return interfaceFunction.offset;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'copies': {\n get: ExpressionPropertyInterface(prop.c)\n },\n 'offset': {\n get: ExpressionPropertyInterface(prop.o)\n },\n '_name': {\n value: shape.nm\n }\n });\n interfaceFunction.mn = shape.mn;\n return interfaceFunction;\n }\n\n function pathInterfaceFactory(shape, view, propertyGroup) {\n var prop = view.sh;\n\n function _propertyGroup(val) {\n if (val == 1) {\n return interfaceFunction;\n } else {\n return propertyGroup(--val);\n }\n }\n\n prop.setGroupProperty(_propertyGroup);\n\n function interfaceFunction(val) {\n if (val === 'Shape' || val === 'shape' || val === 'Path' || val === 'path' || val === 'ADBE Vector Shape' || val === 2) {\n return interfaceFunction.path;\n }\n }\n\n Object.defineProperties(interfaceFunction, {\n 'path': {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n 'shape': {\n get: function get() {\n if (prop.k) {\n prop.getValue();\n }\n\n return prop;\n }\n },\n '_name': {\n value: shape.nm\n },\n 'ix': {\n value: shape.ix\n },\n 'propertyIndex': {\n value: shape.ix\n },\n 'mn': {\n value: shape.mn\n }\n });\n return interfaceFunction;\n }\n\n return function (shapes, view, propertyGroup) {\n var interfaces;\n\n function _interfaceFunction(value) {\n if (typeof value === 'number') {\n return interfaces[value - 1];\n } else {\n var i = 0,\n len = interfaces.length;\n\n while (i < len) {\n if (interfaces[i]._name === value) {\n return interfaces[i];\n }\n\n i += 1;\n }\n }\n }\n\n _interfaceFunction.propertyGroup = propertyGroup;\n interfaces = iterateElements(shapes, view, _interfaceFunction);\n _interfaceFunction.numProperties = interfaces.length;\n return _interfaceFunction;\n };\n }();\n\n var TextExpressionInterface = function () {\n return function (elem) {\n var _prevValue, _sourceText;\n\n function _thisLayerFunction() {}\n\n Object.defineProperty(_thisLayerFunction, \"sourceText\", {\n get: function get() {\n elem.textProperty.getValue();\n var stringValue = elem.textProperty.currentData.t;\n\n if (stringValue !== _prevValue) {\n elem.textProperty.currentData.t = _prevValue;\n _sourceText = new String(stringValue); //If stringValue is an empty string, eval returns undefined, so it has to be returned as a String primitive\n\n _sourceText.value = stringValue ? stringValue : new String(stringValue);\n }\n\n return _sourceText;\n }\n });\n return _thisLayerFunction;\n };\n }();\n\n var LayerExpressionInterface = function () {\n function toWorld(arr, time) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n var transformMat;\n\n if (time) {\n //Todo implement value at time on transform properties\n //transformMat = this._elem.finalTransform.mProp.getValueAtTime(time);\n transformMat = this._elem.finalTransform.mProp;\n } else {\n transformMat = this._elem.finalTransform.mProp;\n }\n\n transformMat.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i,\n len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n return toWorldMat.applyToPointArray(arr[0], arr[1], arr[2] || 0);\n }\n\n function fromWorld(arr, time) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n var transformMat;\n\n if (time) {\n //Todo implement value at time on transform properties\n //transformMat = this._elem.finalTransform.mProp.getValueAtTime(time);\n transformMat = this._elem.finalTransform.mProp;\n } else {\n transformMat = this._elem.finalTransform.mProp;\n }\n\n transformMat.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i,\n len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n function fromComp(arr) {\n var toWorldMat = new Matrix();\n toWorldMat.reset();\n\n this._elem.finalTransform.mProp.applyToMatrix(toWorldMat);\n\n if (this._elem.hierarchy && this._elem.hierarchy.length) {\n var i,\n len = this._elem.hierarchy.length;\n\n for (i = 0; i < len; i += 1) {\n this._elem.hierarchy[i].finalTransform.mProp.applyToMatrix(toWorldMat);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n return toWorldMat.inversePoint(arr);\n }\n\n function sampleImage() {\n return [1, 1, 1, 1];\n }\n\n return function (elem) {\n var transformInterface;\n\n function _registerMaskInterface(maskManager) {\n _thisLayerFunction.mask = new MaskManagerInterface(maskManager, elem);\n }\n\n function _registerEffectsInterface(effects) {\n _thisLayerFunction.effect = effects;\n }\n\n function _thisLayerFunction(name) {\n switch (name) {\n case \"ADBE Root Vectors Group\":\n case \"Contents\":\n case 2:\n return _thisLayerFunction.shapeInterface;\n\n case 1:\n case 6:\n case \"Transform\":\n case \"transform\":\n case \"ADBE Transform Group\":\n return transformInterface;\n\n case 4:\n case \"ADBE Effect Parade\":\n case \"effects\":\n case \"Effects\":\n return _thisLayerFunction.effect;\n }\n }\n\n _thisLayerFunction.toWorld = toWorld;\n _thisLayerFunction.fromWorld = fromWorld;\n _thisLayerFunction.toComp = toWorld;\n _thisLayerFunction.fromComp = fromComp;\n _thisLayerFunction.sampleImage = sampleImage;\n _thisLayerFunction.sourceRectAtTime = elem.sourceRectAtTime.bind(elem);\n _thisLayerFunction._elem = elem;\n transformInterface = TransformExpressionInterface(elem.finalTransform.mProp);\n var anchorPointDescriptor = getDescriptor(transformInterface, 'anchorPoint');\n Object.defineProperties(_thisLayerFunction, {\n hasParent: {\n get: function get() {\n return elem.hierarchy.length;\n }\n },\n parent: {\n get: function get() {\n return elem.hierarchy[0].layerInterface;\n }\n },\n rotation: getDescriptor(transformInterface, 'rotation'),\n scale: getDescriptor(transformInterface, 'scale'),\n position: getDescriptor(transformInterface, 'position'),\n opacity: getDescriptor(transformInterface, 'opacity'),\n anchorPoint: anchorPointDescriptor,\n anchor_point: anchorPointDescriptor,\n transform: {\n get: function get() {\n return transformInterface;\n }\n },\n active: {\n get: function get() {\n return elem.isInRange;\n }\n }\n });\n _thisLayerFunction.startTime = elem.data.st;\n _thisLayerFunction.index = elem.data.ind;\n _thisLayerFunction.source = elem.data.refId;\n _thisLayerFunction.height = elem.data.ty === 0 ? elem.data.h : 100;\n _thisLayerFunction.width = elem.data.ty === 0 ? elem.data.w : 100;\n _thisLayerFunction.inPoint = elem.data.ip / elem.comp.globalData.frameRate;\n _thisLayerFunction.outPoint = elem.data.op / elem.comp.globalData.frameRate;\n _thisLayerFunction._name = elem.data.nm;\n _thisLayerFunction.registerMaskInterface = _registerMaskInterface;\n _thisLayerFunction.registerEffectsInterface = _registerEffectsInterface;\n return _thisLayerFunction;\n };\n }();\n\n var CompExpressionInterface = function () {\n return function (comp) {\n function _thisLayerFunction(name) {\n var i = 0,\n len = comp.layers.length;\n\n while (i < len) {\n if (comp.layers[i].nm === name || comp.layers[i].ind === name) {\n return comp.elements[i].layerInterface;\n }\n\n i += 1;\n }\n\n return null; //return {active:false};\n }\n\n Object.defineProperty(_thisLayerFunction, \"_name\", {\n value: comp.data.nm\n });\n _thisLayerFunction.layer = _thisLayerFunction;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.height = comp.data.h || comp.globalData.compSize.h;\n _thisLayerFunction.width = comp.data.w || comp.globalData.compSize.w;\n _thisLayerFunction.pixelAspect = 1;\n _thisLayerFunction.frameDuration = 1 / comp.globalData.frameRate;\n _thisLayerFunction.displayStartTime = 0;\n _thisLayerFunction.numLayers = comp.layers.length;\n return _thisLayerFunction;\n };\n }();\n\n var TransformExpressionInterface = function () {\n return function (transform) {\n function _thisFunction(name) {\n switch (name) {\n case \"scale\":\n case \"Scale\":\n case \"ADBE Scale\":\n case 6:\n return _thisFunction.scale;\n\n case \"rotation\":\n case \"Rotation\":\n case \"ADBE Rotation\":\n case \"ADBE Rotate Z\":\n case 10:\n return _thisFunction.rotation;\n\n case \"ADBE Rotate X\":\n return _thisFunction.xRotation;\n\n case \"ADBE Rotate Y\":\n return _thisFunction.yRotation;\n\n case \"position\":\n case \"Position\":\n case \"ADBE Position\":\n case 2:\n return _thisFunction.position;\n\n case 'ADBE Position_0':\n return _thisFunction.xPosition;\n\n case 'ADBE Position_1':\n return _thisFunction.yPosition;\n\n case 'ADBE Position_2':\n return _thisFunction.zPosition;\n\n case \"anchorPoint\":\n case \"AnchorPoint\":\n case \"Anchor Point\":\n case \"ADBE AnchorPoint\":\n case 1:\n return _thisFunction.anchorPoint;\n\n case \"opacity\":\n case \"Opacity\":\n case 11:\n return _thisFunction.opacity;\n }\n }\n\n Object.defineProperty(_thisFunction, \"rotation\", {\n get: ExpressionPropertyInterface(transform.r || transform.rz)\n });\n Object.defineProperty(_thisFunction, \"zRotation\", {\n get: ExpressionPropertyInterface(transform.rz || transform.r)\n });\n Object.defineProperty(_thisFunction, \"xRotation\", {\n get: ExpressionPropertyInterface(transform.rx)\n });\n Object.defineProperty(_thisFunction, \"yRotation\", {\n get: ExpressionPropertyInterface(transform.ry)\n });\n Object.defineProperty(_thisFunction, \"scale\", {\n get: ExpressionPropertyInterface(transform.s)\n });\n\n if (transform.p) {\n var _transformFactory = ExpressionPropertyInterface(transform.p);\n }\n\n Object.defineProperty(_thisFunction, \"position\", {\n get: function get() {\n if (transform.p) {\n return _transformFactory();\n } else {\n return [transform.px.v, transform.py.v, transform.pz ? transform.pz.v : 0];\n }\n }\n });\n Object.defineProperty(_thisFunction, \"xPosition\", {\n get: ExpressionPropertyInterface(transform.px)\n });\n Object.defineProperty(_thisFunction, \"yPosition\", {\n get: ExpressionPropertyInterface(transform.py)\n });\n Object.defineProperty(_thisFunction, \"zPosition\", {\n get: ExpressionPropertyInterface(transform.pz)\n });\n Object.defineProperty(_thisFunction, \"anchorPoint\", {\n get: ExpressionPropertyInterface(transform.a)\n });\n Object.defineProperty(_thisFunction, \"opacity\", {\n get: ExpressionPropertyInterface(transform.o)\n });\n Object.defineProperty(_thisFunction, \"skew\", {\n get: ExpressionPropertyInterface(transform.sk)\n });\n Object.defineProperty(_thisFunction, \"skewAxis\", {\n get: ExpressionPropertyInterface(transform.sa)\n });\n Object.defineProperty(_thisFunction, \"orientation\", {\n get: ExpressionPropertyInterface(transform.or)\n });\n return _thisFunction;\n };\n }();\n\n var ProjectInterface = function () {\n function registerComposition(comp) {\n this.compositions.push(comp);\n }\n\n return function () {\n function _thisProjectFunction(name) {\n var i = 0,\n len = this.compositions.length;\n\n while (i < len) {\n if (this.compositions[i].data && this.compositions[i].data.nm === name) {\n if (this.compositions[i].prepareFrame && this.compositions[i].data.xt) {\n this.compositions[i].prepareFrame(this.currentFrame);\n }\n\n return this.compositions[i].compInterface;\n }\n\n i += 1;\n }\n }\n\n _thisProjectFunction.compositions = [];\n _thisProjectFunction.currentFrame = 0;\n _thisProjectFunction.registerComposition = registerComposition;\n return _thisProjectFunction;\n };\n }();\n\n var EffectsExpressionInterface = function () {\n var ob = {\n createEffectsInterface: createEffectsInterface\n };\n\n function createEffectsInterface(elem, propertyGroup) {\n if (elem.effectsManager) {\n var effectElements = [];\n var effectsData = elem.data.ef;\n var i,\n len = elem.effectsManager.effectElements.length;\n\n for (i = 0; i < len; i += 1) {\n effectElements.push(createGroupInterface(effectsData[i], elem.effectsManager.effectElements[i], propertyGroup, elem));\n }\n\n return function (name) {\n var effects = elem.data.ef || [],\n i = 0,\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n return effectElements[i];\n }\n\n i += 1;\n }\n };\n }\n }\n\n function createGroupInterface(data, elements, propertyGroup, elem) {\n var effectElements = [];\n var i,\n len = data.ef.length;\n\n for (i = 0; i < len; i += 1) {\n if (data.ef[i].ty === 5) {\n effectElements.push(createGroupInterface(data.ef[i], elements.effectElements[i], elements.effectElements[i].propertyGroup, elem));\n } else {\n effectElements.push(createValueInterface(elements.effectElements[i], data.ef[i].ty, elem, _propertyGroup));\n }\n }\n\n function _propertyGroup(val) {\n if (val === 1) {\n return groupInterface;\n } else {\n return propertyGroup(val - 1);\n }\n }\n\n var groupInterface = function groupInterface(name) {\n var effects = data.ef,\n i = 0,\n len = effects.length;\n\n while (i < len) {\n if (name === effects[i].nm || name === effects[i].mn || name === effects[i].ix) {\n if (effects[i].ty === 5) {\n return effectElements[i];\n } else {\n return effectElements[i]();\n }\n }\n\n i += 1;\n }\n\n return effectElements[0]();\n };\n\n groupInterface.propertyGroup = _propertyGroup;\n\n if (data.mn === 'ADBE Color Control') {\n Object.defineProperty(groupInterface, 'color', {\n get: function get() {\n return effectElements[0]();\n }\n });\n }\n\n Object.defineProperty(groupInterface, 'numProperties', {\n get: function get() {\n return data.np;\n }\n });\n groupInterface.active = groupInterface.enabled = data.en !== 0;\n return groupInterface;\n }\n\n function createValueInterface(element, type, elem, propertyGroup) {\n var expressionProperty = ExpressionPropertyInterface(element.p);\n\n function interfaceFunction() {\n if (type === 10) {\n return elem.comp.compInterface(element.p.v);\n }\n\n return expressionProperty();\n }\n\n if (element.p.setGroupProperty) {\n element.p.setGroupProperty(propertyGroup);\n }\n\n return interfaceFunction;\n }\n\n return ob;\n }();\n\n var MaskManagerInterface = function () {\n function MaskInterface(mask, data) {\n this._mask = mask;\n this._data = data;\n }\n\n Object.defineProperty(MaskInterface.prototype, 'maskPath', {\n get: function get() {\n if (this._mask.prop.k) {\n this._mask.prop.getValue();\n }\n\n return this._mask.prop;\n }\n });\n Object.defineProperty(MaskInterface.prototype, 'maskOpacity', {\n get: function get() {\n if (this._mask.op.k) {\n this._mask.op.getValue();\n }\n\n return this._mask.op.v * 100;\n }\n });\n\n var MaskManager = function MaskManager(maskManager, elem) {\n var _maskManager = maskManager;\n var _elem = elem;\n\n var _masksInterfaces = createSizedArray(maskManager.viewData.length);\n\n var i,\n len = maskManager.viewData.length;\n\n for (i = 0; i < len; i += 1) {\n _masksInterfaces[i] = new MaskInterface(maskManager.viewData[i], maskManager.masksProperties[i]);\n }\n\n var maskFunction = function maskFunction(name) {\n i = 0;\n\n while (i < len) {\n if (maskManager.masksProperties[i].nm === name) {\n return _masksInterfaces[i];\n }\n\n i += 1;\n }\n };\n\n return maskFunction;\n };\n\n return MaskManager;\n }();\n\n var ExpressionPropertyInterface = function () {\n var defaultUnidimensionalValue = {\n pv: 0,\n v: 0,\n mult: 1\n };\n var defaultMultidimensionalValue = {\n pv: [0, 0, 0],\n v: [0, 0, 0],\n mult: 1\n };\n\n function completeProperty(expressionValue, property, type) {\n Object.defineProperty(expressionValue, 'velocity', {\n get: function get() {\n return property.getVelocityAtTime(property.comp.currentFrame);\n }\n });\n expressionValue.numKeys = property.keyframes ? property.keyframes.length : 0;\n\n expressionValue.key = function (pos) {\n if (!expressionValue.numKeys) {\n return 0;\n } else {\n var value = '';\n\n if ('s' in property.keyframes[pos - 1]) {\n value = property.keyframes[pos - 1].s;\n } else if ('e' in property.keyframes[pos - 2]) {\n value = property.keyframes[pos - 2].e;\n } else {\n value = property.keyframes[pos - 2].s;\n }\n\n var valueProp = type === 'unidimensional' ? new Number(value) : Object.assign({}, value);\n valueProp.time = property.keyframes[pos - 1].t / property.elem.comp.globalData.frameRate;\n return valueProp;\n }\n };\n\n expressionValue.valueAtTime = property.getValueAtTime;\n expressionValue.speedAtTime = property.getSpeedAtTime;\n expressionValue.velocityAtTime = property.getVelocityAtTime;\n expressionValue.propertyGroup = property.propertyGroup;\n }\n\n function UnidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultUnidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var val = property.pv * mult;\n var expressionValue = new Number(val);\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n val = property.v * mult;\n\n if (expressionValue.value !== val) {\n expressionValue = new Number(val);\n expressionValue.value = val;\n completeProperty(expressionValue, property, 'unidimensional');\n }\n\n return expressionValue;\n };\n }\n\n function MultidimensionalPropertyInterface(property) {\n if (!property || !('pv' in property)) {\n property = defaultMultidimensionalValue;\n }\n\n var mult = 1 / property.mult;\n var len = property.pv.length;\n var expressionValue = createTypedArray('float32', len);\n var arrValue = createTypedArray('float32', len);\n expressionValue.value = arrValue;\n completeProperty(expressionValue, property, 'multidimensional');\n return function () {\n if (property.k) {\n property.getValue();\n }\n\n for (var i = 0; i < len; i += 1) {\n expressionValue[i] = arrValue[i] = property.v[i] * mult;\n }\n\n return expressionValue;\n };\n } //TODO: try to avoid using this getter\n\n\n function defaultGetter() {\n return defaultUnidimensionalValue;\n }\n\n return function (property) {\n if (!property) {\n return defaultGetter;\n } else if (property.propType === 'unidimensional') {\n return UnidimensionalPropertyInterface(property);\n } else {\n return MultidimensionalPropertyInterface(property);\n }\n };\n }();\n\n (function () {\n var TextExpressionSelectorProp = function () {\n function getValueProxy(index, total) {\n this.textIndex = index + 1;\n this.textTotal = total;\n this.v = this.getValue() * this.mult;\n return this.v;\n }\n\n return function TextExpressionSelectorProp(elem, data) {\n this.pv = 1;\n this.comp = elem.comp;\n this.elem = elem;\n this.mult = 0.01;\n this.propType = 'textSelector';\n this.textTotal = data.totalChars;\n this.selectorValue = 100;\n this.lastValue = [1, 1, 1];\n this.k = true;\n this.x = true;\n this.getValue = ExpressionManager.initiateExpression.bind(this)(elem, data, this);\n this.getMult = getValueProxy;\n this.getVelocityAtTime = expressionHelpers.getVelocityAtTime;\n\n if (this.kf) {\n this.getValueAtTime = expressionHelpers.getValueAtTime.bind(this);\n } else {\n this.getValueAtTime = expressionHelpers.getStaticValueAtTime.bind(this);\n }\n\n this.setGroupProperty = expressionHelpers.setGroupProperty;\n };\n }();\n\n var propertyGetTextProp = TextSelectorProp.getTextSelectorProp;\n\n TextSelectorProp.getTextSelectorProp = function (elem, data, arr) {\n if (data.t === 1) {\n return new TextExpressionSelectorProp(elem, data, arr);\n } else {\n return propertyGetTextProp(elem, data, arr);\n }\n };\n })();\n\n function SliderEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function AngleEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function ColorEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function PointEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 1, 0, container);\n }\n\n function LayerIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function MaskIndexEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function CheckboxEffect(data, elem, container) {\n this.p = PropertyFactory.getProp(elem, data.v, 0, 0, container);\n }\n\n function NoValueEffect() {\n this.p = {};\n }\n\n function EffectsManager() {}\n\n function EffectsManager(data, element) {\n var effects = data.ef || [];\n this.effectElements = [];\n var i,\n len = effects.length;\n var effectItem;\n\n for (i = 0; i < len; i++) {\n effectItem = new GroupEffect(effects[i], element);\n this.effectElements.push(effectItem);\n }\n }\n\n function GroupEffect(data, element) {\n this.init(data, element);\n }\n\n extendPrototype([DynamicPropertyContainer], GroupEffect);\n GroupEffect.prototype.getValue = GroupEffect.prototype.iterateDynamicProperties;\n\n GroupEffect.prototype.init = function (data, element) {\n this.data = data;\n this.effectElements = [];\n this.initDynamicPropertyContainer(element);\n var i,\n len = this.data.ef.length;\n var eff,\n effects = this.data.ef;\n\n for (i = 0; i < len; i += 1) {\n eff = null;\n\n switch (effects[i].ty) {\n case 0:\n eff = new SliderEffect(effects[i], element, this);\n break;\n\n case 1:\n eff = new AngleEffect(effects[i], element, this);\n break;\n\n case 2:\n eff = new ColorEffect(effects[i], element, this);\n break;\n\n case 3:\n eff = new PointEffect(effects[i], element, this);\n break;\n\n case 4:\n case 7:\n eff = new CheckboxEffect(effects[i], element, this);\n break;\n\n case 10:\n eff = new LayerIndexEffect(effects[i], element, this);\n break;\n\n case 11:\n eff = new MaskIndexEffect(effects[i], element, this);\n break;\n\n case 5:\n eff = new EffectsManager(effects[i], element, this);\n break;\n //case 6:\n\n default:\n eff = new NoValueEffect(effects[i], element, this);\n break;\n }\n\n if (eff) {\n this.effectElements.push(eff);\n }\n }\n };\n\n var lottie = {};\n var _isFrozen = false;\n\n function setLocationHref(href) {\n locationHref = href;\n }\n\n function searchAnimations() {\n if (standalone === true) {\n animationManager.searchAnimations(animationData, standalone, renderer);\n } else {\n animationManager.searchAnimations();\n }\n }\n\n function setSubframeRendering(flag) {\n subframeEnabled = flag;\n }\n\n function loadAnimation(params) {\n if (standalone === true) {\n params.animationData = JSON.parse(animationData);\n }\n\n return animationManager.loadAnimation(params);\n }\n\n function setQuality(value) {\n if (typeof value === 'string') {\n switch (value) {\n case 'high':\n defaultCurveSegments = 200;\n break;\n\n case 'medium':\n defaultCurveSegments = 50;\n break;\n\n case 'low':\n defaultCurveSegments = 10;\n break;\n }\n } else if (!isNaN(value) && value > 1) {\n defaultCurveSegments = value;\n }\n\n if (defaultCurveSegments >= 50) {\n roundValues(false);\n } else {\n roundValues(true);\n }\n }\n\n function inBrowser() {\n return typeof navigator !== 'undefined';\n }\n\n function installPlugin(type, plugin) {\n if (type === 'expressions') {\n expressionsPlugin = plugin;\n }\n }\n\n function getFactory(name) {\n switch (name) {\n case \"propertyFactory\":\n return PropertyFactory;\n\n case \"shapePropertyFactory\":\n return ShapePropertyFactory;\n\n case \"matrix\":\n return Matrix;\n }\n }\n\n lottie.play = animationManager.play;\n lottie.pause = animationManager.pause;\n lottie.setLocationHref = setLocationHref;\n lottie.togglePause = animationManager.togglePause;\n lottie.setSpeed = animationManager.setSpeed;\n lottie.setDirection = animationManager.setDirection;\n lottie.stop = animationManager.stop;\n lottie.searchAnimations = searchAnimations;\n lottie.registerAnimation = animationManager.registerAnimation;\n lottie.loadAnimation = loadAnimation;\n lottie.setSubframeRendering = setSubframeRendering;\n lottie.resize = animationManager.resize; //lottie.start = start;\n\n lottie.goToAndStop = animationManager.goToAndStop;\n lottie.destroy = animationManager.destroy;\n lottie.setQuality = setQuality;\n lottie.inBrowser = inBrowser;\n lottie.installPlugin = installPlugin;\n lottie.freeze = animationManager.freeze;\n lottie.unfreeze = animationManager.unfreeze;\n lottie.getRegisteredAnimations = animationManager.getRegisteredAnimations;\n lottie.__getFactory = getFactory;\n lottie.version = '5.6.2';\n\n function checkReady() {\n if (document.readyState === \"complete\") {\n clearInterval(readyStateCheckInterval);\n searchAnimations();\n }\n }\n\n function getQueryVariable(variable) {\n var vars = queryString.split('&');\n\n for (var i = 0; i < vars.length; i++) {\n var pair = vars[i].split('=');\n\n if (decodeURIComponent(pair[0]) == variable) {\n return decodeURIComponent(pair[1]);\n }\n }\n }\n\n var standalone = '__[STANDALONE]__';\n var animationData = '__[ANIMATIONDATA]__';\n var renderer = '';\n\n if (standalone) {\n var scripts = document.getElementsByTagName('script');\n var index = scripts.length - 1;\n var myScript = scripts[index] || {\n src: ''\n };\n var queryString = myScript.src.replace(/^[^\\?]+\\??/, '');\n renderer = getQueryVariable('renderer');\n }\n\n var readyStateCheckInterval = setInterval(checkReady, 100);\n return lottie;\n});"],"sourceRoot":""}